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What is the best way to handle a null task inside an async method?
public class MyClass
{
private readonly Task task;
public MyClass(Task task) { this.task = task; }
public async Task Execute()
{
if (task == null)
{
await Task.Yield(); /* Is this the best way? */
return;
}
await task;
}
}
You don't need to handle null tasks. Simply null check it:
public async Task Execute()
{
if (task != null)
{
await task;
}
}
Or even better, simply return the task since you're not adding anything after the await:
public Task Execute()
{
return task;
}
If you want to return a completed task instead of null you can use Task.FromResult:
public Task Execute()
{
return task ?? Task.FromResult(false);
}
Most asynchronous code is cleaner if tasks are never null. Instead of a null task, use Task.FromResult(0) or some such construct.
public class MyClass
{
private readonly Task task;
public MyClass(Task task) { this.task = task ?? Task.FromResult(0); }
public async Task ExecuteAsync()
{
await task;
}
}
Or, if that's really all your ExecuteAsync is doing:
public Task ExecuteAsync()
{
return task;
}
Note that the task is already running when the constructor is called, which makes the method name ExecuteAsync a misnomer. If you want the task to start when ExecuteAsync is called, then what you really want to store is a Func<Task>:
public class MyClass
{
private readonly Func<Task> func;
public MyClass(Func<Task> func) { this.func = func ?? () => Task.FromResult(0); }
public async Task ExecuteAsync()
{
await func();
}
}
What is the best way to handle a null task inside an async method?
Best practices typically include not allowing null parameters (unless the business rules require them).
public class MyClass
{
private readonly Task _task;
public MyClass(Task task)
{
if (task == null)
{
throw new ArgumentNullException("task");
}
this._task = task;
}
public async Task Execute()
{
await this._task;
}
}
Related
My class is wrapping TcpListener and I'm trying to update it to use modern async language.
It throws up the question what to do if a method should exit early. If this is the old code:
public void Connect()
{
if (tcp != null)
tcp.Connect(config.IPAddress, config.Port);
}
Then I start with something like this:
public Task ConnectAsync()
{
if (tcp != null)
{ ???? }
return tcp.ConnectAsync(config.IPAddress, config.Port);
}
But in the condition tcp==null what should I return? Is there some "null awaitable"?
I also am unsure if my method should be designated async or not in this case where I am wrapping another method - I am sure I do not want to await the called method. This compiles but I do not think it is right:
public async Task ConnectAsync()
{
if (tcp != null)
return;
await tcp.ConnectAsync(config.IPAddress, config.Port);
}
You can return a completed task:
public Task ConnectAsync()
{
if (tcp == null)
{
return Task.CompletedTask;
}
return tcp.ConnectAsync(config.IPAddress, config.Port);
}
Task.CompletedTask is also a singleton instance, so there is no additional overhead if this method is called regularly.
You could also write your method as async and return nothing at all:
public async Task ConnectAsync()
{
if (tcp != null)
{
await tcp.ConnectAsync(config.IPAddress, config.Port);
}
}
In the Call asynchronous method in constructor? question is no answer that, starts the async Operation in the constructor and store the Task in a member and an awaits it before using the resource:
public class DeviceAccess
{
private readonly Task<Container> containerTask;
public DeviceAccess(Database database)
{
containerTask = GetContainer(database);
}
private async Task<Container> GetContainer(Database database)
{
var conatinerResponse = await database.CreateContainerIfNotExistsAsync("Device");
return conatinerResponse.Container;
}
public async Task<Device> GetDevice(string deviceId)
{
var container = await containerTask;
return await doSomething(container);
}
}
In my case every Operation needs the resource, so I see no advantage to use some lazy loading.
Is it valid to start a async Operation in a constructor or can result this into problems?
The biggest problem I can see here is that [Value]Task[<T>] is an API that enables async, not a promise to be async; just because CreateContainerIfNotExistsAsync is named *Async and returns Task<T> - that doesn't actually mean it is async - it could run synchronously and return a result via Task.FromResult (aka "async over sync"). If you're not concerned about that problem, then fine I guess. But I wonder whether an OpenAsync() method that you call after construction would be more appropriate, i.e.
public class DeviceAccess
{
private Container _container;
public DeviceAccess() {}
public async ValueTask OpenAsync(Database database) {
if (_container == null)
_container = await GetContainerAsync(database);
}
public async Task<Device> GetDeviceAsync(string deviceId)
{
var container = _container ?? throw new InvalidOperationException("not open");
return await doSomething(container); // might be able to inline the "await" here
}
}
My questions is related to this post Intercept the call to an async method using DynamicProxy
I want to implement interceptor that works with async methods that returns Task or Task<T> result.
I use next code for return ContinueWith result (in order that caller method wait while interceptor finishes work)
var task = invocation.ReturnValue as Task;
invocation.ReturnValue = task.ContinueWith(c =>
{ code that should execute after method finish });
Above code works fine for Task result, but in case of Task<T> result ContinueWith will change return type from Task<T> to Task.
I need to call overloaded method ContinueWith that returns Task<T>, but for this I need to cast invocation.ReturnValue to Task<T>
I didn't find way to cast it dynamically in any way.
Does anyone know how to make it?
I also tried to call this method via reflection, but parameter is labmda function that can't be passed directly.
After extensive research, I was able to create a solution that works for intercepting Synchronous Methods as well as Async Task and Async Task< TResult >.
Here is my code for an Exception Handling interceptor that works on all those method types, using Castle Dynamic Proxy. This pattern is adaptable for doing any sort of intercept you wish. The syntax will be a little cleaner for standard BeforeInvoke/AfterInvoke actions, but the concept should be the same.
(Other note: the IExceptionHandler interface in the example is a custom type, and not a common object.)
private class AsyncExceptionHandlingInterceptor : IInterceptor
{
private static readonly MethodInfo handleAsyncMethodInfo = typeof(AsyncExceptionHandlingInterceptor).GetMethod("HandleAsyncWithResult", BindingFlags.Instance | BindingFlags.NonPublic);
private readonly IExceptionHandler _handler;
public AsyncExceptionHandlingInterceptor(IExceptionHandler handler)
{
_handler = handler;
}
public void Intercept(IInvocation invocation)
{
var delegateType = GetDelegateType(invocation);
if (delegateType == MethodType.Synchronous)
{
_handler.HandleExceptions(() => invocation.Proceed());
}
if (delegateType == MethodType.AsyncAction)
{
invocation.Proceed();
invocation.ReturnValue = HandleAsync((Task)invocation.ReturnValue);
}
if (delegateType == MethodType.AsyncFunction)
{
invocation.Proceed();
ExecuteHandleAsyncWithResultUsingReflection(invocation);
}
}
private void ExecuteHandleAsyncWithResultUsingReflection(IInvocation invocation)
{
var resultType = invocation.Method.ReturnType.GetGenericArguments()[0];
var mi = handleAsyncMethodInfo.MakeGenericMethod(resultType);
invocation.ReturnValue = mi.Invoke(this, new[] { invocation.ReturnValue });
}
private async Task HandleAsync(Task task)
{
await _handler.HandleExceptions(async () => await task);
}
private async Task<T> HandleAsyncWithResult<T>(Task<T> task)
{
return await _handler.HandleExceptions(async () => await task);
}
private MethodType GetDelegateType(IInvocation invocation)
{
var returnType = invocation.Method.ReturnType;
if (returnType == typeof(Task))
return MethodType.AsyncAction;
if (returnType.IsGenericType && returnType.GetGenericTypeDefinition() == typeof(Task<>))
return MethodType.AsyncFunction;
return MethodType.Synchronous;
}
private enum MethodType
{
Synchronous,
AsyncAction,
AsyncFunction
}
}
A better solution would be to use the dynamic keyword to bypass the compiler type checking and resolve the operation at run time:
public void Intercept(IInvocation invocation)
{
invocation.Proceed();
var method = invocation.MethodInvocationTarget;
var isAsync = method.GetCustomAttribute(typeof(AsyncStateMachineAttribute)) != null;
if (isAsync && typeof(Task).IsAssignableFrom(method.ReturnType))
{
invocation.ReturnValue = InterceptAsync((dynamic)invocation.ReturnValue);
}
}
private static async Task InterceptAsync(Task task)
{
await task.ConfigureAwait(false);
// do the continuation work for Task...
}
private static async Task<T> InterceptAsync<T>(Task<T> task)
{
T result = await task.ConfigureAwait(false);
// do the continuation work for Task<T>...
return result;
}
Having a need to intercept methods returning Task<TResult>, I've created an extension to Castle.Core that simplifies the process.
Castle.Core.AsyncInterceptor
The package is available to download on NuGet.
The solution is largely based on the answer from #silas-reinagel, but simplifies it by providing a new interface to implement IAsyncInterceptor. There are also further abstractions to that make interception similar to implementing Interceptor.
See the readme of the project for further details.
The solutions from #Silas Reinagel and #thepirat000 didn't work for me, and I was not successful using Castle.Core.AsyncInterceptor solution from #James Skimming.
In my case, I'm intercepting an async method returning Task, and it should execute "after invocation.Proceed() code" only if there was no exception during the invocation.Proceed(). At the end I used #James Skimming's code sample, so this solution works only for intercepting async methods returning Task and not Task<TResult>:
public void Intercept(IInvocation invocation)
{
_stepPriorInvocation();
invocation.Proceed();
Func<Task> continuation = async () =>
{
await (Task)invocation.ReturnValue;
_stepAfterSuccessfulInvocation();
};
invocation.ReturnValue = continuation();
void _stepPriorInvocation()
{
}
void _stepAfterSuccessfulInvocation()
{
}
}
I've done this way:
invocation.Proceed();
object response;
Type type = invocation.ReturnValue?.GetType();
if (type != null && typeof(Task).IsAssignableFrom(type))
{
var resultProperty = type.GetProperty("Result");
response = resultProperty.GetValue(invocation.ReturnValue);
}
I have a "High-Precision" timer class that I need to be able to be start, stop & pause / resume. To do this, I'm tying together a couple of different examples I found on the internet, but I'm not sure if I'm using Tasks with asnyc / await correctly.
Here is my relevant code:
//based on http://haukcode.wordpress.com/2013/01/29/high-precision-timer-in-netc/
public class HighPrecisionTimer : IDisposable
{
Task _task;
CancellationTokenSource _cancelSource;
//based on http://blogs.msdn.com/b/pfxteam/archive/2013/01/13/cooperatively-pausing-async-methods.aspx
PauseTokenSource _pauseSource;
Stopwatch _watch;
Stopwatch Watch { get { return _watch ?? (_watch = Stopwatch.StartNew()); } }
public bool IsPaused
{
get { return _pauseSource != null && _pauseSource.IsPaused; }
private set
{
if (value)
{
_pauseSource = new PauseTokenSource();
}
else
{
_pauseSource.IsPaused = false;
}
}
}
public bool IsRunning { get { return !IsPaused && _task != null && _task.Status == TaskStatus.Running; } }
public void Start()
{
if (IsPaused)
{
IsPaused = false;
}
else if (!IsRunning)
{
_cancelSource = new CancellationTokenSource();
_task = new Task(ExecuteAsync, _cancelSource.Token, TaskCreationOptions.LongRunning);
_task.Start();
}
}
public void Stop()
{
if (_cancelSource != null)
{
_cancelSource.Cancel();
}
}
public void Pause()
{
if (!IsPaused)
{
if (_watch != null)
{
_watch.Stop();
}
}
IsPaused = !IsPaused;
}
async void ExecuteAsync()
{
while (!_cancelSource.IsCancellationRequested)
{
if (_pauseSource != null && _pauseSource.IsPaused)
{
await _pauseSource.Token.WaitWhilePausedAsync();
}
// DO CUSTOM TIMER STUFF...
}
if (_watch != null)
{
_watch.Stop();
_watch = null;
}
_cancelSource = null;
_pauseSource = null;
}
public void Dispose()
{
if (IsRunning)
{
_cancelSource.Cancel();
}
}
}
Can anyone please take a look and provide me some pointers on whether I'm doing this correctly?
UPDATE
I have tried modifying my code per Noseratio's comments below, but I still cannot figure out the syntax. Every attempt to pass the ExecuteAsync() method to either TaskFactory.StartNew or Task.Run, results in a compilation error like the following:
"The call is ambiguous between the following methods or properties: TaskFactory.StartNew(Action, CancellationToken...) and TaskFactory.StartNew<Task>(Func<Task>, CancellationToken...)".
Finally, is there a way to specify the LongRunning TaskCreationOption without having to provide a TaskScheduler?
async **Task** ExecuteAsync()
{
while (!_cancelSource.IsCancellationRequested)
{
if (_pauseSource != null && _pauseSource.IsPaused)
{
await _pauseSource.Token.WaitWhilePausedAsync();
}
//...
}
}
public void Start()
{
//_task = Task.Factory.StartNew(ExecuteAsync, _cancelSource.Token, TaskCreationOptions.LongRunning, null);
//_task = Task.Factory.StartNew(ExecuteAsync, _cancelSource.Token);
//_task = Task.Run(ExecuteAsync, _cancelSource.Token);
}
UPDATE 2
I think I've narrowed this down, but still not sure about the correct syntax. Would this be the right way to create the task so that the consumer / calling code continues on, with the task spinning-up and starting on a new asynchronous thread?
_task = Task.Run(async () => await ExecuteAsync, _cancelSource.Token);
//**OR**
_task = Task.Factory.StartNew(async () => await ExecuteAsync, _cancelSource.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
Here are some points:
async void methods are only good for asynchronous event handlers (more info). Your async void ExecuteAsync() returns instantly (as soon as the code flow reaches await _pauseSource inside it). Essentially, your _task is in the completed state after that, while the rest of ExecuteAsync will be executed unobserved (because it's void). It may even not continue executing at all, depending on when your main thread (and thus, the process) terminates.
Given that, you should make it async Task ExecuteAsync(), and use Task.Run or Task.Factory.StartNew instead of new Task to start it. Because you want your task's action method be async, you'd be dealing with nested tasks here, i.e. Task<Task>, which Task.Run would automatically unwrap for you. More info can be found here and here.
PauseTokenSource takes the following approach (by design, AFAIU): the consumer side of the code (the one which calls Pause) actually only requests a pause, but doesn't synchronize on it. It will continue executing after Pause, even though the producer side may not have reached the awaiting state yet, i.e. await _pauseSource.Token.WaitWhilePausedAsync(). This may be ok for your app logic, but you should be aware of it. More info here.
[UPDATE] Below is the correct syntax for using Factory.StartNew. Note Task<Task> and task.Unwrap. Also note _task.Wait() in Stop, it's there to make sure the task has completed when Stop returns (in a way similar to Thread.Join). Also, TaskScheduler.Default is used to instruct Factory.StartNew to use the thread pool scheduler. This is important if your create your HighPrecisionTimer object from inside another task, which in turn was created on a thread with non-default synchronization context, e.g. a UI thread (more info here and here).
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication
{
public class HighPrecisionTimer
{
Task _task;
CancellationTokenSource _cancelSource;
public void Start()
{
_cancelSource = new CancellationTokenSource();
Task<Task> task = Task.Factory.StartNew(
function: ExecuteAsync,
cancellationToken: _cancelSource.Token,
creationOptions: TaskCreationOptions.LongRunning,
scheduler: TaskScheduler.Default);
_task = task.Unwrap();
}
public void Stop()
{
_cancelSource.Cancel(); // request the cancellation
_task.Wait(); // wait for the task to complete
}
async Task ExecuteAsync()
{
Console.WriteLine("Enter ExecuteAsync");
while (!_cancelSource.IsCancellationRequested)
{
await Task.Delay(42); // for testing
// DO CUSTOM TIMER STUFF...
}
Console.WriteLine("Exit ExecuteAsync");
}
}
class Program
{
public static void Main()
{
var highPrecisionTimer = new HighPrecisionTimer();
Console.WriteLine("Start timer");
highPrecisionTimer.Start();
Thread.Sleep(2000);
Console.WriteLine("Stop timer");
highPrecisionTimer.Stop();
Console.WriteLine("Press Enter to exit...");
Console.ReadLine();
}
}
}
I'm adding code for running long running task (infinite with cancelation) with internal sub tasks:
Task StartLoop(CancellationToken cancellationToken)
{
return Task.Factory.StartNew(async () => {
while (true)
{
if (cancellationToken.IsCancellationRequested)
break;
await _taskRunner.Handle(cancellationToken);
await Task.Delay(TimeSpan.FromMilliseconds(100), cancellationToken);
}
},
cancellationToken,
TaskCreationOptions.LongRunning,
TaskScheduler.Default);
}
I have some methods returning Task<T> on which I can await at will. I'd like to have those Tasks executed on a custom TaskScheduler instead of the default one.
var task = GetTaskAsync ();
await task;
I know I can create a new TaskFactory (new CustomScheduler ()) and do a StartNew () from it, but StartNew () takes an action and create the Task, and I already have the Task (returned behind the scenes by a TaskCompletionSource)
How can I specify my own TaskScheduler for await ?
I think what you really want is to do a Task.Run, but with a custom scheduler. StartNew doesn't work intuitively with asynchronous methods; Stephen Toub has a great blog post about the differences between Task.Run and TaskFactory.StartNew.
So, to create your own custom Run, you can do something like this:
private static readonly TaskFactory myTaskFactory = new TaskFactory(
CancellationToken.None, TaskCreationOptions.DenyChildAttach,
TaskContinuationOptions.None, new MyTaskScheduler());
private static Task RunOnMyScheduler(Func<Task> func)
{
return myTaskFactory.StartNew(func).Unwrap();
}
private static Task<T> RunOnMyScheduler<T>(Func<Task<T>> func)
{
return myTaskFactory.StartNew(func).Unwrap();
}
private static Task RunOnMyScheduler(Action func)
{
return myTaskFactory.StartNew(func);
}
private static Task<T> RunOnMyScheduler<T>(Func<T> func)
{
return myTaskFactory.StartNew(func);
}
Then you can execute synchronous or asynchronous methods on your custom scheduler.
The TaskCompletionSource<T>.Task is constructed without any action and the scheduler
is assigned on the first call to ContinueWith(...) (from Asynchronous Programming with the Reactive Framework and the Task Parallel Library — Part 3).
Thankfully you can customize the await behavior slightly by implementing your own class deriving from INotifyCompletion and then using it in a pattern similar to await SomeTask.ConfigureAwait(false) to configure the scheduler that the task should start using in the OnCompleted(Action continuation) method (from await anything;).
Here is the usage:
TaskCompletionSource<object> source = new TaskCompletionSource<object>();
public async Task Foo() {
// Force await to schedule the task on the supplied scheduler
await SomeAsyncTask().ConfigureScheduler(scheduler);
}
public Task SomeAsyncTask() { return source.Task; }
Here is a simple implementation of ConfigureScheduler using a Task extension method with the important part in OnCompleted:
public static class TaskExtension {
public static CustomTaskAwaitable ConfigureScheduler(this Task task, TaskScheduler scheduler) {
return new CustomTaskAwaitable(task, scheduler);
}
}
public struct CustomTaskAwaitable {
CustomTaskAwaiter awaitable;
public CustomTaskAwaitable(Task task, TaskScheduler scheduler) {
awaitable = new CustomTaskAwaiter(task, scheduler);
}
public CustomTaskAwaiter GetAwaiter() { return awaitable; }
public struct CustomTaskAwaiter : INotifyCompletion {
Task task;
TaskScheduler scheduler;
public CustomTaskAwaiter(Task task, TaskScheduler scheduler) {
this.task = task;
this.scheduler = scheduler;
}
public void OnCompleted(Action continuation) {
// ContinueWith sets the scheduler to use for the continuation action
task.ContinueWith(x => continuation(), scheduler);
}
public bool IsCompleted { get { return task.IsCompleted; } }
public void GetResult() { }
}
}
Here's a working sample that will compile as a console application:
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace Example {
class Program {
static TaskCompletionSource<object> source = new TaskCompletionSource<object>();
static TaskScheduler scheduler = new CustomTaskScheduler();
static void Main(string[] args) {
Console.WriteLine("Main Started");
var task = Foo();
Console.WriteLine("Main Continue ");
// Continue Foo() using CustomTaskScheduler
source.SetResult(null);
Console.WriteLine("Main Finished");
}
public static async Task Foo() {
Console.WriteLine("Foo Started");
// Force await to schedule the task on the supplied scheduler
await SomeAsyncTask().ConfigureScheduler(scheduler);
Console.WriteLine("Foo Finished");
}
public static Task SomeAsyncTask() { return source.Task; }
}
public struct CustomTaskAwaitable {
CustomTaskAwaiter awaitable;
public CustomTaskAwaitable(Task task, TaskScheduler scheduler) {
awaitable = new CustomTaskAwaiter(task, scheduler);
}
public CustomTaskAwaiter GetAwaiter() { return awaitable; }
public struct CustomTaskAwaiter : INotifyCompletion {
Task task;
TaskScheduler scheduler;
public CustomTaskAwaiter(Task task, TaskScheduler scheduler) {
this.task = task;
this.scheduler = scheduler;
}
public void OnCompleted(Action continuation) {
// ContinueWith sets the scheduler to use for the continuation action
task.ContinueWith(x => continuation(), scheduler);
}
public bool IsCompleted { get { return task.IsCompleted; } }
public void GetResult() { }
}
}
public static class TaskExtension {
public static CustomTaskAwaitable ConfigureScheduler(this Task task, TaskScheduler scheduler) {
return new CustomTaskAwaitable(task, scheduler);
}
}
public class CustomTaskScheduler : TaskScheduler {
protected override IEnumerable<Task> GetScheduledTasks() { yield break; }
protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued) { return false; }
protected override void QueueTask(Task task) {
TryExecuteTask(task);
}
}
}
There is no way to embed rich async features into a custom TaskScheduler. This class was not designed with async/await in mind. The standard way to use a custom TaskScheduler is as an argument to the Task.Factory.StartNew method. This method does not understand async delegates. It is possible to provide an async delegate, but it is treated as any other delegate that returns some result. To get the actual awaited result of the async delegate one must call Unwrap() to the task returned.
This is not the problem though. The problem is that the TaskScheduler infrastructure does not treat the async delegate as a single unit of work. Each task is split into multiple mini-tasks (using every await as a separator), and each mini-task is processed individually. This severely restricts the asynchronous functionality that can be implemented on top of this class. As an example here is a custom TaskScheduler that is intended to queue the supplied tasks one at a time (to limit the concurrency in other words):
public class MyTaskScheduler : TaskScheduler
{
private readonly SemaphoreSlim _semaphore = new SemaphoreSlim(1);
protected async override void QueueTask(Task task)
{
await _semaphore.WaitAsync();
try
{
await Task.Run(() => base.TryExecuteTask(task));
await task;
}
finally
{
_semaphore.Release();
}
}
protected override bool TryExecuteTaskInline(Task task,
bool taskWasPreviouslyQueued) => false;
protected override IEnumerable<Task> GetScheduledTasks() { yield break; }
}
The SemaphoreSlim should ensure that only one Task would run at a time. Unfortunately it doesn't work. The semaphore is released prematurely, because the Task passed in the call QueueTask(task) is not the task that represents the whole work of the async delegate, but only the part until the first await. The other parts are passed to the TryExecuteTaskInline method. There is no way to correlate these task-parts, because no identifier or other mechanism is provided. Here is what happens in practice:
var taskScheduler = new MyTaskScheduler();
var tasks = Enumerable.Range(1, 5).Select(n => Task.Factory.StartNew(async () =>
{
Console.WriteLine($"{DateTime.Now:HH:mm:ss.fff} Item {n} Started");
await Task.Delay(1000);
Console.WriteLine($"{DateTime.Now:HH:mm:ss.fff} Item {n} Finished");
}, default, TaskCreationOptions.None, taskScheduler))
.Select(t => t.Unwrap())
.ToArray();
Task.WaitAll(tasks);
Output:
05:29:58.346 Item 1 Started
05:29:58.358 Item 2 Started
05:29:58.358 Item 3 Started
05:29:58.358 Item 4 Started
05:29:58.358 Item 5 Started
05:29:59.358 Item 1 Finished
05:29:59.374 Item 5 Finished
05:29:59.374 Item 4 Finished
05:29:59.374 Item 2 Finished
05:29:59.374 Item 3 Finished
Disaster, all tasks are queued at once.
Conclusion: Customizing the TaskScheduler class is not the way to go when advanced async features are required.
Update: Here is another observation, regarding custom TaskSchedulers in the presence of an ambient SynchronizationContext. The await mechanism by default captures the current SynchronizationContext, or the current TaskScheduler, and invokes the continuation on either the captured context
or the scheduler. If both are present, the current SynchronizationContext is preferred, and the current TaskScheduler is ignored. Below is a demonstration of this behavior, in a WinForms application¹:
private async void Button1_Click(object sender, EventArgs e)
{
await Task.Factory.StartNew(async () =>
{
MessageBox.Show($"{Thread.CurrentThread.ManagedThreadId}, {TaskScheduler.Current}");
await Task.Delay(1000);
MessageBox.Show($"{Thread.CurrentThread.ManagedThreadId}, {TaskScheduler.Current}");
}, default, TaskCreationOptions.None,
TaskScheduler.FromCurrentSynchronizationContext()).Unwrap();
}
Clicking the button causes two messages to popup sequentially, with this information:
1, System.Threading.Tasks.SynchronizationContextTaskScheduler
1, System.Threading.Tasks.ThreadPoolTaskScheduler
This experiment shows that only the first part of the asynchronous delegate, the part before the first await, was scheduled on the non-default scheduler.
This behavior limits even further the practical usefulness of custom TaskSchedulers in an async/await-enabled environment.
¹ Windows Forms applications have a WindowsFormsSynchronizationContext installed automatically, when the Application.Run method is called.
Can you fit for this method call:
await Task.Factory.StartNew(
() => { /* to do what you need */ },
CancellationToken.None, /* you can change as you need */
TaskCreationOptions.None, /* you can change as you need */
customScheduler);
After the comments it looks like you want to control the scheduler on which the code after the await is run.
The compile creates a continuation from the await that runs on the current SynchronizationContext by default. So your best shot is to set up the SynchronizationContext before calling await.
There are some ways to await a specific context. See Configure Await from Jon Skeet, especially the part about SwitchTo, for more information on how to implement something like this.
EDIT:
The SwitchTo method from TaskEx has been removed, as it was too easy to misuse. See the MSDN Forum for reasons.
Faced with same issue, tried to use LimitedConcurrencyLevelTaskScheduler, but it does not support async tasks. So...
Just wrote my own small simple Scheduler, that allow to run async Tasks based on global ThreadPool (and Task.Run method) with ability to limit current max degree of parallelism. It is enough for my exact purposes, maybe will also help you, guys.
Main demo code (console app, dotnet core 3.1) :
static async Task Main(string[] args)
{
//5 tasks to run per time
int concurrentLimit = 5;
var scheduler = new ThreadPoolConcurrentScheduler(concurrentLimit);
//catch all errors in separate event handler
scheduler.OnError += Scheduler_OnError;
// just monitor "live" state and output to console
RunTaskStateMonitor(scheduler);
// simulate adding new tasks "on the fly"
SimulateAddingTasksInParallel(scheduler);
Console.WriteLine("start adding 50 tasks");
//add 50 tasks
for (var i = 1; i <= 50; i++)
{
scheduler.StartNew(myAsyncTask);
}
Console.WriteLine("50 tasks added to scheduler");
Thread.Sleep(1000000);
}
Supporting code (place it in the same place) :
private static void Scheduler_OnError(Exception ex)
{
Console.WriteLine(ex.ToString());
}
private static int currentTaskFinished = 0;
//your sample of async task
static async Task myAsyncTask()
{
Console.WriteLine("task started ");
using (HttpClient httpClient = new HttpClient())
{
//just make http request to ... wikipedia!
//sorry, Jimmy Wales! assume,guys, you will not DDOS wiki :)
var uri = new Uri("https://wikipedia.org/");
var response = await httpClient.GetAsync(uri);
string result = await response.Content.ReadAsStringAsync();
if (string.IsNullOrEmpty(result))
Console.WriteLine("error, await is not working");
else
Console.WriteLine($"task result : site length is {result.Length}");
}
//or simulate it using by sync sleep
//Thread.Sleep(1000);
//and for tesing exception :
//throw new Exception("my custom error");
Console.WriteLine("task finished ");
//just incrementing total ran tasks to output in console
Interlocked.Increment(ref currentTaskFinished);
}
static void SimulateAddingTasksInParallel(ThreadPoolConcurrentScheduler taskScheduler)
{
int runCount = 0;
Task.Factory.StartNew(() =>
{
while (true)
{
runCount++;
if (runCount > 5)
break;
//every 10 sec 5 times
Thread.Sleep(10000);
//adding new 5 tasks from outer task
Console.WriteLine("start adding new 5 tasks!");
for (var i = 1; i <= 5; i++)
{
taskScheduler.StartNew(myAsyncTask);
}
Console.WriteLine("new 5 tasks added!");
}
}, TaskCreationOptions.LongRunning);
}
static void RunTaskStateMonitor(ThreadPoolConcurrentScheduler taskScheduler)
{
int prev = -1;
int prevQueueSize = -1;
int prevFinished = -1;
Task.Factory.StartNew(() =>
{
while (true)
{
// getting current thread count in working state
var currCount = taskScheduler.GetCurrentWorkingThreadCount();
// getting inner queue state
var queueSize = taskScheduler.GetQueueTaskCount();
//just output overall state if something changed
if (prev != currCount || queueSize != prevQueueSize || prevFinished != currentTaskFinished)
{
Console.WriteLine($"Monitor : running tasks:{currCount}, queueLength:{queueSize}. total Finished tasks : " + currentTaskFinished);
prev = currCount;
prevQueueSize = queueSize;
prevFinished = currentTaskFinished;
}
// check it every 10 ms
Thread.Sleep(10);
}
}
, TaskCreationOptions.LongRunning);
}
Scheduler :
public class ThreadPoolConcurrentScheduler
{
private readonly int _limitParallelThreadsCount;
private int _threadInProgressCount = 0;
public delegate void onErrorDelegate(Exception ex);
public event onErrorDelegate OnError;
private ConcurrentQueue<Func<Task>> _taskQueue;
private readonly object _queueLocker = new object();
public ThreadPoolConcurrentScheduler(int limitParallelThreadsCount)
{
//set maximum parallel tasks to run
_limitParallelThreadsCount = limitParallelThreadsCount;
// thread-safe queue to store tasks
_taskQueue = new ConcurrentQueue<Func<Task>>();
}
//main method to start async task
public void StartNew(Func<Task> task)
{
lock (_queueLocker)
{
// checking limit
if (_threadInProgressCount >= _limitParallelThreadsCount)
{
//waiting new "free" threads in queue
_scheduleTask(task);
}
else
{
_startNewTask(task);
}
}
}
private void _startNewTask(Func<Task> task)
{
Interlocked.Increment(ref _threadInProgressCount);
Task.Run(async () =>
{
try
{
await task();
}
catch (Exception e)
{
//Console.WriteLine(e);
OnError?.Invoke(e);
}
}).ContinueWith(_onTaskEnded);
}
//will be called on task end
private void _onTaskEnded(Task task)
{
lock (_queueLocker)
{
Interlocked.Decrement(ref _threadInProgressCount);
//queue has more priority, so if thread is free - let's check queue first
if (!_taskQueue.IsEmpty)
{
if (_taskQueue.TryDequeue(out var result))
{
_startNewTask(result);
}
}
}
}
private void _scheduleTask(Func<Task> task)
{
_taskQueue.Enqueue(task);
}
//returning in progress task count
public int GetCurrentWorkingThreadCount()
{
return _threadInProgressCount;
}
//return number of tasks waiting to run
public int GetQueueTaskCount()
{
lock (_queueLocker) return _taskQueue.Count;
}
}
Few notes :
First - check comments to it, maybe it is the worst code ever!
Did not test in prod
Did not implement cancellation tokens and any other functionality, that should be there, but i'm too lazy. Sorry