How to update a label each time in for loop - c#

I am working on a WinForm project where I have a label in a for loop. I want to show the label each time after executing the label.text statement. But it doesn't show for every time, rather it shows after for loop is finished.
I tried to achieve this by using Thread.Sleep(). But I can't. Please help me.
NOTE :- lblProgress is a Label
Here's my coding.
for (int i = 1; i <= sourceTable.Rows.Count - 1; i++)
{
string checkout;
checkout= sourceTable.Rows[i].Field<string>(0);
dest = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["local"].ConnectionString);
dest.Open();
destcmd = new SqlCommand(checkout, dest);
destcmd.ExecuteNonQuery();
dest.Close();
prcmail();
prcmessagecheck();
lblProgress.Text = "Hello World"+i;
Thread.Sleep(10000);
}

Whenever you create a WinForm application, it is spun up into a new process and a new thread is created. Any updates to the User Interface are all done on the same thread as your process. This means when your application is doing "busy work", your UI will be blocked because they are on the same thread. What this means is that, in order to achieve what it is you're trying to achieve, you have to do a little extra work.
First step we need to do is create a function for your work routine (we could use an anonymous function, but since you are new to C#, I think it'll be easier to understand if we break it out), like this:
private void DoWork()
{
for (int i = 1; i <= sourceTable.Rows.Count - 1; i++)
{
string checkout;
checkout= sourceTable.Rows[i].Field<string>(0);
dest = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["local"].ConnectionString);
dest.Open();
destcmd = new SqlCommand(checkout, dest);
destcmd.ExecuteNonQuery();
dest.Close();
prcmail();
prcmessagecheck();
lblProgress.Text = "Hello World"+i;
Thread.Sleep(1000); // I changed this from 10000 to 1000 (10 seconds down to 1 second)
}
}
Next, we need to create a new thread that executes our DoWork() function. Its unclear what the "trigger" is for doing your work, but I'm going to assume its a button click:
private void button1_click(object sender, EventArgs e)
{
var work = new Thread(DoWork);
work.Start();
}
So now, whenever someone click the button, we will start a new thread that executes our DoWork function in that thread. The new thread spawns, then execution is immediate returned and our GUI will now update in real time as our thread is executing in the background.
But wait! We still have one more problem to take care of. The problem is that Window's form controls are not thread safe and if we try to update a control from another thread, other then the GUI's thread, we will get a cross-thread operation error. The key to fixing this is to use InvokeRequired and Invoke.
First, we need to make another function that does just the label update:
private void SetProgressLabel(int progress)
{
lblProgress.Text = "Hello World" + progress;
}
In your form class, we also need to create a new delegate:
public partial class Form1 : Form
{
private delegate void ProgressCallback(int progress);
// ..
// The rest of your code
// ..
}
Finally, change your DoWork() method to something like this:
private void DoWork()
{
for (int i = 1; i <= sourceTable.Rows.Count - 1; i++)
{
string checkout;
checkout= sourceTable.Rows[i].Field<string>(0);
dest = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["local"].ConnectionString);
dest.Open();
destcmd = new SqlCommand(checkout, dest);
destcmd.ExecuteNonQuery();
dest.Close();
prcmail();
prcmessagecheck();
if (lblProgress.InvokeRequired)
{
lblProgress.Invoke(new ProgressCallback(SetProgressLabel), new object[] { i });
}
else
{
SetProgressLabel(i);
}
Thread.Sleep(1000); // I changed this from 10000 to 1000 (10 seconds down to 1 second)
}
}
This uses the label's (derived from Control) InvokeRequired property to determine if an Invoke is required. It returns true or false. If its false, we can just call our SetProgressLabel() function like we'd normally do. If its true, we must use Invoke to call our function instead.
Congratulations! You just made your first thread safe application.
Now, just as an aside note, you are not properly releasing and disposing of your objects. I recommend you change your DoWork() code to something like this:
private void DoWork()
{
for (int i = 1; i <= sourceTable.Rows.Count - 1; i++)
{
string checkout;
checkout = sourceTable.Rows[i].Field<string>(0);
using (dest = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["local"].ConnectionString))
{
dest.Open();
using (destcmd = new SqlCommand(checkout, dest))
{
destcmd.ExecuteNonQuery();
dest.Close();
prcmail();
prcmessagecheck();
if (lblProgress.InvokeRequired)
{
lblProgress.Invoke(new ProgressCallback(SetProgressLabel), new object[] { i });
}
else
{
SetProgressLabel(i);
}
Thread.Sleep(1000); // I changed this from 10000 to 1000 (10 seconds down to 1 second)
}
}
}
}
Because I wrapped your IDisposable's into using blocks, the resources will automatically be disposed of once it goes out of scope.

Although threading would be the more ideal solution another solution is:
Application.DoEvents()
this will give the UI thread time to update.
Example
for (int i = 1; i <= sourceTable.Rows.Count - 1; i++)
{
string checkout;
checkout= sourceTable.Rows[i].Field<string>(0);
dest = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["local"].ConnectionString);
dest.Open();
destcmd = new SqlCommand(checkout, dest);
destcmd.ExecuteNonQuery();
dest.Close();
prcmail();
prcmessagecheck();
lblProgress.Text = "Hello World"+i;
Application.DoEvents();
}

var ui = TaskScheduler.FromCurrentSynchronizationContext();
Task.Factory.StartNew(() =>
{
for (int i = 1; i <= sourceTable.Rows.Count - 1; i++)
{
string checkout;
checkout = sourceTable.Rows[i].Field<string>(0);
dest = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["local"].ConnectionString);
dest.Open();
destcmd = new SqlCommand(checkout, dest);
destcmd.ExecuteNonQuery();
dest.Close();
prcmail();
prcmessagecheck();
var task = Task.Factory.StartNew(() =>
{
//Thread.Sleep(1000);
lblProgress.Text = "Hello World" + i;
}, CancellationToken.None, TaskCreationOptions.None, ui);
task.Wait();
}
});

If you are executing the mentioned code on the UI thread, UI will be refreshed only after entire for loop is executed. Based on your needs, progress bar/background worker kind of set up looks suitable.

Related

Filling RichTextbox with many lines hangs UI?

I am filling Richtextbox with adding lines from another thread that extract links from web. when the web urls links increase and go more than 9000 it hangs the UI and take long time don't know why ! , using button click event to fire this method ( thread )
Using AppendText(Environment.NewLine) method to fill the richtextbox
Here is the snippet code of my work :
if (URLLMemoRichTxt.Lines.Length == 0)
{
XtraMessageBox.Show("You have to get some links first");
return;
}
var thd = new Thread(() =>
{
if (this.InvokeRequired)
{
if (URLLMemoRichTxt.InvokeRequired)
{
URLLMemoRichTxt.Invoke((MethodInvoker)delegate ()
{
foreach (string line in URLLMemoRichTxt.Lines)
{
if (!GetEmailsListArraylist.Contains(line) && line.Trim() != string.Empty)
{
if (LinksToGetEmailsRichTxt.InvokeRequired)
{
LinksToGetEmailsRichTxt.Invoke((MethodInvoker)delegate ()
{
GetEmailsListArraylist.Add(line);
// LinksToGetEmailsRichTxt.Text += line + "\n";
LinksToGetEmailsRichTxt.AppendText(Environment.NewLine + line);
LinksToGetEmailsLabel.Text = LinksToGetEmailsRichTxt.Lines.Length.ToString();
});
}
else
{
GetEmailsListArraylist.Add(line);
// LinksToGetEmailsRichTxt.Text += line + "\n";
LinksToGetEmailsRichTxt.AppendText(Environment.NewLine + line);
LinksToGetEmailsLabel.Text = LinksToGetEmailsRichTxt.Lines.Length.ToString();
}
}
}
});
}
else
{
foreach (string line in URLLMemoRichTxt.Lines)
{
if (!GetEmailsListArraylist.Contains(line) && line.Trim() != string.Empty)
{
GetEmailsListArraylist.Add(line);
// LinksToGetEmailsRichTxt.Text += line + "\n";
LinksToGetEmailsRichTxt.AppendText(Environment.NewLine + line);
LinksToGetEmailsLabel.Text = LinksToGetEmailsRichTxt.Lines.Length.ToString();
}
}
if (MainTabcontrol.InvokeRequired)
{
MainTabcontrol.Invoke((MethodInvoker)delegate ()
{
MainTabcontrol.SelectedTabPageIndex = 1;
});
}
else
{
MainTabcontrol.SelectedTabPageIndex = 1;
}
}
}
else
{
}
if (MainTabcontrol.InvokeRequired)
{
MainTabcontrol.Invoke((MethodInvoker)delegate ()
{
MainTabcontrol.SelectedTabPageIndex = 1;
});
}
else
{
MainTabcontrol.SelectedTabPageIndex = 1;
}
});
thd.SetApartmentState(ApartmentState.MTA);
thd.Start();
using button click event to fire this method ( thread )
Here is your code, boiled down:
private void button1_Click(object sender, EventArgs e)
{
new Thread(() =>
{
if (URLLMemoRichTxt.InvokeRequired)
{
URLLMemoRichTxt.Invoke((MethodInvoker)delegate ()
{
// .. do some "work" in here ...
Thread.Sleep(9000);
});
}
}).Start();
}
Let's analyze what's happening here:
User clicks the button.
Running in the UI thread, the Click event creates a New Thread and starts it.
Inside that new thread, immediately ask if we are running in a different thread than the one that owns the RichTextBox with InvokeRequired (the answer is, of course, yes!).
Tell the application to run some code on the thread that owns the RichTextBox with Invoke().
Running in the UI thread again, do the actual "work".
End Result?
All your "work" is run in the main UI thread as if no threading ever occurred.
Why create a thread and then tell it to run its work back on the UI thread?
How should it be done correctly?
Here's a slightly more robust version of the boiled down code, with only the part that updates the UI within the Invoke() block:
private void button1_Click(object sender, EventArgs e)
{
new Thread(() =>
{
// do some "work" in our new thread
for(int i = 1; i <= 10; i++)
{
Thread.Sleep(1000); // the "work"
// when you need to UPDATE THE UI, now is the time for Invoke()
// note that only the part that is updating the UI is within this block
// the rest of the code/loop is still running in the new thread
URLLMemoRichTxt.Invoke((MethodInvoker)delegate ()
{
URLLMemoRichTxt.AppendText("Line " + i.ToString() + "\r\n");
});
// ... possibly more work in the new thread ...
}
}).Start();
}
With this approach, the UI will remain responsive while the for loop runs and the work is done. Additionally, the RichTextBox will happily update with the new entries without blocking.

using the Background Worker in C#?

One part of my application works loading of Images from the predefined folder. At this time when loading the images it takes more time. Now I figured out that the progress Bar which can let me to tell the progress of loading.
The Problem I faced is:
I can't able to Integrate the BackgroudWorker, Progress Bar with my function.
For Instance the following is the Background worker and Progress bar code:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Load file list here
int totalImageCount = 10000;
// Set maximum value of the progress bar
progressBar1.Invoke(new Action(() => { progressBar1.Maximum = totalImageCount; }));
for (int i = 0; i < totalImageCount; i++)
{
// Load a single image here
Thread.Sleep(10);
// User cancelled loading (form shut down)
if (e.Cancel) return;
// Set the progress
progressBar1.Invoke(new Action(() => { progressBar1.Value = i; }));
}
// Cleanup here
}
// Starts the loading
private void button1_Click(object sender, EventArgs e)
{
// Start loading images
backgroundWorker1.WorkerSupportsCancellation = true;
backgroundWorker1.RunWorkerAsync();
}
// Stops the loading
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
// Stop the loading when the user closes the form
if (backgroundWorker1.IsBusy) backgroundWorker1.CancelAsync();
}
The following is The function which needs to be for Progress Bar
private void LoadImages()
{
string imagesPath = (Application.StartupPath + "/UnknownFaces/");
string[] extensions = new[] { ".jpg", ".jpeg", ".png" };
var allfiles = Directory.GetFiles(imagesPath);
this.imageList1.ImageSize = new Size(256, 250);
this.imageList1.ColorDepth = ColorDepth.Depth32Bit;
foreach (FileInfo fileInfo in filesSorted)
{
try
{
this.imageList1.Images.Add(fileInfo.Name,
Image.FromFile(fileInfo.FullName));
}
catch
{
Console.WriteLine(fileInfo.FullName + " is is not a valid image.");
}
}
this.lstView_un.View = View.LargeIcon;
lstView_un.LargeImageList = this.imageList1;
lstView_un.Items.Clear();
for (int j = 0; j < this.imageList1.Images.Count; j++)
{
ListViewItem item = new ListViewItem();
item.ImageIndex = j;
item.Text = imageList1.Images.Keys[j].ToString();
this.lstView_un.Items.Add(item);
}
}
catch (Exception ex)
{
MessageBox.Show("Something Wrong happen! "+ex.Message);
}
}
I think the main routine works are there:
this.lstView_un.View = View.LargeIcon;
lstView_un.LargeImageList = this.imageList1;
lstView_un.Items.Clear();
for (int j = 0; j < this.imageList1.Images.Count; j++)
{
ListViewItem item = new ListViewItem();
item.ImageIndex = j;
item.Text = imageList1.Images.Keys[j].ToString();
this.lstView_un.Items.Add(item);
}
The slow part of your code is actually the loop that reads the files, not the loop that populates your ListView.
The best way to report or otherwise present progress state in the UI from BackgroundWorker is to use the ProgressChanged event. However, the code example you are working from will work as well. That is, just update the ProgressBar object directly from your worker code. It fails to take full advantage of the features that BackgroundWorker provides (and indeed, raises the question of why bother with BackgroundWorker if you're not going to use its features), but it will work.
For example:
var allfiles = Directory.GetFiles(imagesPath);
this.imageList1.ImageSize = new Size(256, 250);
this.imageList1.ColorDepth = ColorDepth.Depth32Bit;
// Set the maximum value based on the number of files you get
progressBar1.Invoke((MethodInvoker)(() => { progressBar1.Maximum = filesSorted.Count(); }));
foreach (FileInfo fileInfo in filesSorted)
{
try
{
this.imageList1.Images.Add(fileInfo.Name,
Image.FromFile(fileInfo.FullName));
}
catch
{
Console.WriteLine(fileInfo.FullName + " is is not a valid image.");
}
// Update the ProgressBar, incrementing by 1 for each iteration of the loop
progressBar1.Invoke((MethodInvoker)(() => progressBar1.Increment(1)));
}
Note: your code example is incomplete, and doesn't make sense even as a snippet. One problem in particular is that you retrieve the file names into the array allfiles, but you are iterating on a completely different collection, filesSorted. I did my best with the code you provided to work with, but since the code you posted wouldn't work as-is, you may well have to make some minor adjustments to the example I've provided to get it to do what you want.
If you are unable to figure this out with the above, please provide a good, minimal, complete code example that reliably illustrates your scenario and what precisely you're having trouble figuring out.

why do other events cannot be fired while "for loop" is in process?

I have a for loop and when the loop is being processed, I cant access any other function or event like clicking button it doesn't work till the for loop ends. Is there any way to overcome this Issue and hope I can get answer soon.
for (int i = 0; i < sizes - 2; i++)
{
if (pictureBox1.Image != null)
{
trackBar1.Value = trackBar1.Value + 1;
DisplayImage(_image);
}
}
Thanks in advance.
hi if you using framework 4.5
you can to the next :
Task.Run(() =>
{
for (int i = 0; i < sizes - 2; i++)
{
if (pictureBox1.Image != null)
{
trackBar1.Value = trackBar1.Value + 1;
DisplayImage(_image);
}
}
});
if not you can try this using thread :
Thread thread = new Thread(NewMethod);
thread.Start();
private void NewMethod()
{
for (int i = 0; i < sizes - 2; i++)
{
if (pictureBox1.Image != null)
{
trackBar1.Value = trackBar1.Value + 1;
DisplayImage(_image);
}
}
}
you can upgrade but you need to do it with delegate try this if you have cross thread operation error when update ui :
create delegate void function
delegate void Function();
then in your for make this :
Invoke(new Function(delegate()
{
label.text = "some text" ;
}));
This example shows how to create a new thread in .NET Framework. First, create a new ThreadStart delegate. The delegate points to a method that will be executed by the new thread. Pass this delegate as a parameter when creating a new Thread instance. Finally, call the Thread.Start method to run your method (in this case WorkThreadFunction) on background.
using System.Threading;
Thread thread = new Thread(new ThreadStart(WorkThreadFunction));
thread.Start();
The WorkThreadFunction could be defined as follows.
public void WorkThreadFunction()
{
try
{
// do any background work
}
catch (Exception ex)
{
// log errors
}
}

Task doesn't run in parallel

I have a task, but processes inside it don't run in parallel. Second one waits for the first one to compelete. Can you explain why and how can I correct this? I want both of them run at the same time.
And second question, Should I use task instead of threads?
Thanks in advance.
new Task(() =>
{
Counter1();
Counter2();
}).Start();
private void Counter2()
{
for (int i = 0; i < 30; i++)
{
Thread.Sleep(500);
label2.Text = i.ToString();
}
}
private void Counter1()
{
for (int i = 0; i < 30; i++)
{
Thread.Sleep(500);
label3.Text = i.ToString();
if(i == 15)
Thread.Sleep(3000);
}
}
Use Parallel.Invoke and call Counter1() and Counter2() as shown in following example from MSDN (after updating the () anonymous lambda invocation to invoke your 2 methods.
#region ParallelTasks
// Perform three tasks in parallel on the source array
Parallel.Invoke(() =>
{
Console.WriteLine("Begin first task...");
GetLongestWord(words);
}, // close first Action
() =>
{
Console.WriteLine("Begin second task...");
GetMostCommonWords(words);
}, //close second Action
() =>
{
Console.WriteLine("Begin third task...");
GetCountForWord(words, "species");
} //close third Action
); //close parallel.invoke
Console.WriteLine("Returned from Parallel.Invoke");
#endregion

detect when each task is complete

I want to update a progressbar as each task is completed below.
The method var continuation2 = Task.Factory.ContinueWhenAny(..... doesnt work.
What is the correct way to do this?
C# Code
private void radButtonInsertManyErrors_Click(object sender, EventArgs e)
{
try
{
radProgressBarStatus.Maximum = int.Parse(radTextBoxNumberofErrorsInsert.Text);
radProgressBarStatus.Value1 = 0;
Task<int>[] tasks = new Task<int>[int.Parse(radTextBoxNumberofErrorsInsert.Text)];
for (int i = 0; i < int.Parse(radTextBoxNumberofErrorsInsert.Text); i++)
{
int x = i;
tasks[i] = new Task<int>(() =>
{
//insert the error into table FA_Errors
Accessor.Insert_FAErrors(BLLErrorCodes.BLL_Error_Codes.Error_Log_Event_Login.ToString(),
(int)BLLErrorCodes.BLL_Error_Codes.Error_Log_Event_Login,
"Some Error", "",
MethodBase.GetCurrentMethod().DeclaringType.Namespace.ToString(),
MethodBase.GetCurrentMethod().Name.ToString(),
BLLErrorCategory.BLL_Error_Category.WEB_APP.ToString(),
"pc source", "damo",
sConn.ToString());
return 1;
});
}
var continuation = Task.Factory.ContinueWhenAll(
tasks,
(antecedents) =>
{
RadMessageBox.Show("Finished inserting errors ");
});
var continuation2 = Task.Factory.ContinueWhenAny(
tasks,
(antecedents) =>
{
radProgressBarStatus.Value1++;
});
for (int i = 0; i < int.Parse(radTextBoxNumberofErrorsInsert.Text); i++)
tasks[i].Start();
// Use next line if you want to block the main thread until all the tasks are complete
//continuation.Wait();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
}
}
You can use this function:
public static void TaskProgress(IEnumerable<Task> tasks, Action<int> callback)
{
int count = 0;
foreach (var task in tasks)
task.ContinueWith(t => callback(Interlocked.Increment(ref count)));
}
It will call the callback each time a task completes with the number of currently completed tasks. Note that the callbacks are not synchronized, so it can be called while the previous callback is still running.
Set up a continuation with each of the tasks. Keep a (thread-safe) counter on how many completed and update the UI on completion of each task.
Actually, Task.WhenAll does keep such a counter under the hood. It is just not accessible.

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