How can server application check if a client application is online? - c#

I have a server application which monitors the clients' activities in the network (all codes are in C# winforms). The server application already has IP addresses of client computers. I want to know how to check
i) if the clients are online (i.e, have opened and been using the client applications) or offline (not using the applications)?
ii) if the clients' computers are opened?
I'm not good in networking and have not got it after searching for hours on internet. Please help!
Edited: I have seen the mentions of HTTP, TCP, UDP, etc. in various sites about server-client applications. What are the differences between them and which one should be used for the above?
PS: Sorry for extra questions. The questions are related so I dont want to make a new post.

You could check if the client machines are online by pinging each machines using their respective IP address.
Ping ping = new Ping();
PingReply pingReply = ping.Send("IP Address");
if(pingReply.Status == IPStatus.Success)
{
//Machine is online
}
To check if client machines are using any particular application(if
those application are built by you and have access to source code).
you can use WCF inter process communication. basically you will create
a WCF service method and host in a managed environment. to be specific
you could host this service in your server win form application. As
long as your win form application is running in the server client
application installed in individual machines can call this method to
send a status(including individual IP address of machines). so server
app would know who is running/opened the specific client application
in each machine.
If you want to check the status of any other client applications, say
you want to get the status to server whenever a client machine runs a
"xyz" application. then you need a create a application which runs on
individual client machines(Windows service would be best option). job
of this application would be to check the running processes
periodically to see if any specific application process is running. if
then it will invoke the WCF hosted in your server app to send the
status.

Several options are available, following is a conceptual answer
Your server can maintain available clients in some list. Here you can include Time to live for a specific client (Like session expiring). You client need to send periodical flags to server to indicate that Client is still using the service and when Server get this reply it can update it list's session so it won't be expire.
Note - The list can be a small data structure which include clients IP and Last flag recieved time. Your server then can go through this list and check for expiration of a client (lets say when time stamp is older than 2 minutes Server assumes client doesn't use the service/not online)
Also other option is your server can send client a flag and get reply back periodically.
Simple Client Server -
http://www.codeproject.com/Articles/12286/Simple-Client-server-Interactions-using-C [Simple guide]
http://csharp.net-informations.com/communications/csharp-multi-threaded-server-socket.htm [Multi threaded]

Related

Get large amounts of data from windows service on remote machine with no public IP (dotNet)

I have been thinking of the best solution to query the data from remote machines with internet access but without public IP
I have a plenty of intel NUC machines and the AWS-based server machine. I have ASP.NET MVC application deployed on the server
User will open the particular page, press the button and then he needs to see the data from the remote intel NUC machine on the page.
My understanding is that I can use WCF duplex mode to access the clients from the server and have the windows service (WCF client) istalled on the client machine and communicating with the hardware. But the thing is that the hardware SDK gets data in chunks and the read time couuld be up to 20 seconds (200 chunks) for example, and I want the user to immediately see the data as soon as the subsequent chunks is ready. Not sure if WCF is the best
The second solution came into my mind is the following: by pressing the button the server will send the SignalR command to the client. After receiving the command the client will start fetching the data and send to the server using POST-request or whatever. Then the server will store the data in some in-memory storage such as Redis and the UI client will get the data and show.
Could you please advice? Am I crazy?

Client PC communication with a Host PC over LAN

Short Verstion: I have a task that I need to make an application get a computer's camera screenshots, and send to another computer running a Windows Service, in the same local network (but not connected to the internet), along with some other information.
Long Explanation: We have an application that runs in the background while the user takes a survey, and we get the user's information such as ID and we save his answers along with other information (only pictures at the moment).
We convert these pictures to data and send them to a WebService, which then saves in a server.
Now we're implementing an "offline" version of this functionality, and we're supposed to save the user's data to a specific computer in the local area network, running another application that saves these data to later upload them to the server when it's online.
Question What do I need on both PCs for this communication to work?
Is it possible to access the Windows Service in the Host PC if it doesn't have IIS installed? (It'll be a client machine so it probably won't have it).
I've been trying to google to understand what should I search/understand but I couldn't find anything that wasn't about WCF and IIS / Online services.
you need some form of communication between the 2. It could be TCP/IP sockets or WCF or classic webservices... but if it is webservices then you DO need it hosted in IIS just like WCF. But WCF allows you to not only host it in IIS but it can be self hosting in your application or you can also use the Windows Activation Services (WAS) too. TCP/IP sockets can also be a solution here. I would lean towards TCP/IP Sockets as the problem you describe is more suited for this than a full bloated service.

Windows Service communication, sockets, c#

i'm writing a server side application and a windows service which need to be installed on a remote host
the service returns CPU usage to the serverside application - this is NOT the problem
the serverside application deploys the service on the remote host. - also, not the problem
THE PROBLEM:
but how do i setup a socket connection between the two, when i dont want to hardcode the ip address? (for scalability) - do i need to use multicast or is there some devious way of doing this? is there another solution than using sockets? -
i'm new to writing Windows Services.
I need help figuring out how to communicate between the server and the service without hardcoding IP-addr.
thank you in advance.
MY SOLUTION:
I created a windows service, that reads a xml file with the IP and port of the Server application. so when i deploy my client application, i also create a xml file with the network information.
Regards Alex
A lot of communication platforms now use network discovery; there's an article on codeproject that goes into detail about using network discovery.
The problem was, I did not know what machine name the server was running on, in fact I wanted this to be flexible, and selectable by the user.
Seems relevant to http://www.codeproject.com/Articles/16113/Retreiving-a-list-of-network-computer-names-using
Have you thought of using WCF?
http://msdn.microsoft.com/en-us/library/ms731082.aspx
Regarding multicast, you can have a WCF server multicast announce it's availability on a network; see http://msdn.microsoft.com/en-us/library/dd456782.aspx
another solution could be to create the service as a console application with arguments (endpoint ip address) and then just deploy it with the arguments on the remote host

c# socket server - deploying, starting, stopping

I'm a little confused when it comes to socket servers in terms of deploying it online.
Running locally is fine as most tutorials get you to make a server application and a client application which I can execute. Done all that for awhile now and I'm happy with it but now I want to try it using a web host.
How would I deploy the socket server to my web host and then run the server? do I just upload the program to the server and run www.mywebpage.com/mysocketserver (assuming the program is called mysocketserver.exe)
may sound like a stupid question but I'm having one of those brain dead moments.
[Edit]
Great answers guys thank you. Shame I can only mark one as the answer.
Most hosting services are website related: you upload your website to their server and the host takes care of provisioning the application.
However you haven't written a website that is served by a web server, but a socket server, which is more akin to the web server itself that runs a website.
As a result you will need a host that will allow you to install and run applications, such as a Virtual Private Server service, rent a physical server or use a cloud service such as Amazon EC2.
You usually Remote Desktop or SSH into the server you are renting (or own) to upload and start the application either as a normal application, a Service or a Daemon.
Once you have installed your socket server on the host server and started the application running you should be able to contact your service using the IP address for your server and the port that you are running your socket server on.
For example, if your ip address is 10.0.0.1 and you've written your socket server to listen on port 1234, you should be able to contact your service at address 10.0.0.1:1234.
Take into account firewalls allowing access to that port.
You will also then be able to use a DNS service such as DynDns to assign a domain name to that ip address.
You can't do that unless your socket server is using HTTP as a protocol.
You are using a port for your server, right? The ports are used to identify which application to talk with.
When you browse the web using "http://something" you really say let me get the stuff which can be found on the IP 1.2.3.4 (DNS lookup) using port 80 (which is registered for HTTP). You don't have to specify the port in the browser since all browsers know that HTTP uses port 80.
So what you are really should do is to put the socket server on your host and tell your customers/users that they can connect to your socket server at port XXX on host "www.mywebpage.com".
If you've built a client you'll just hard code the port in it or specify the default port automatically.
The problem in the Internet is the routing/name translation, so that mywebpage gets translated into the correct IP address.
Either your webserver needs a fixed public IP address or you need to use a service like dynds which will dynamically map your changing IP address to the static name.

Client-Server architecture

This topic has been discussed million times before, but let me clarify my needs:
I need a single server which controls a system and includes the necessary functions. Furthermore, there will be "n" Clients which represents only the HI/GUI and call server side functions. The server itself should be able to send data back to the clients and call client-side functions too (like shutdown, exit and so on...)
I have heard about duplex services/contracts (http://msdn.microsoft.com/en-us/library/ms731064.aspx), but I'm not sure how far I'll come with that.
How would you handle this?
I recently made a proof of concept app that made both the server and the client host a WCF service each. The client connects to the server and then in a handshake call, gives the server the connection information to allow the server create a separate connection back to the client. It worked a treat with multiple clients on network links from local lan to 64k line on remote sites at the same time.
You could use WCF, and host the service on the server in IIS, in the application on the client and let the client register it's endpoint on the server.

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