For the following code, if I request a html page containing an image, I cannot see the image in the browser. What am I doing wrong?
HERE IS C# CODE:
namespace WebServer
{
class Program
{
static void Main(string[] args)
{
TcpListener listener = new TcpListener(8080);
listener.Start();
while (true) {
Console.WriteLine("Waiting for connection...");
TcpClient Client = listener.AcceptTcpClient();
StreamReader sr = new StreamReader(Client.GetStream());
StreamWriter sw = new StreamWriter(Client.GetStream());
try
{
string request = sr.ReadLine();
Console.WriteLine(request);
string[] tokens = request.Split(' ');
string page = tokens[1];
if (page == "/") {
page = "index.htm";
}
StreamReader file = new StreamReader("../../web/"+page);
sw.WriteLine("HTTP/1.0 200 ok\n");
//send the file
string data = file.ReadLine();
while (data != null)
{
sw.WriteLine(data);
sw.Flush();
data = file.ReadLine();
}
}
catch (Exception ex)
{
//error
sw.WriteLine("HTTP/1.0 404 ok\n");
sw.WriteLine("<h1>Sorry! We could not find your file!</h1>");
sw.Flush();
}
Client.Close();
}
}
}
}
Why does this problem occur, and how can I solve it?
How can i show image and video file use in browser ?
Related
Here is my code:
A listener to wait for connection from client:
static void Main(string[] args)
{
IPAddress ipAddr = IPAddress.Parse(args[1]);
TcpListener listener = new TcpListener(ipAddr, Int32.Parse(args[2]));
listener.Start();
Console.WriteLine("Waiting for a connection.");
TcpClient client = listener.AcceptTcpClient();
Console.WriteLine("Client accepted.");
while (true)
{
NetworkStream stream = client.GetStream();
StreamReader sr = new StreamReader(client.GetStream());
StreamWriter sw = new StreamWriter(client.GetStream());
try
{
if (stream.DataAvailable)
{
byte[] buffer = new byte[1024];
stream.Read(buffer, 0, buffer.Length);
int recv = 0;
foreach (byte b in buffer)
{
if (b != 0)
{
recv++;
}
}
string request = Encoding.UTF8.GetString(buffer, 0, recv);
Console.WriteLine("request received: " + request);
if (request != null)
{
string response = null;
response = apiQueryAndReponse(request, args[0]);
if (response != null)
{
byte[] byData = Encoding.ASCII.GetBytes(response);
stream.Write(byData, 0, byData.Length);
stream.Flush();
}
}
}
}
catch (Exception e)
{
Console.WriteLine("Something went wrong.");
Console.WriteLine(e.Message.ToString());
//sw.WriteLine(e.ToString());
}
}
}
Get and return the response:
private static string apiQueryAndReponse(string rec, String stagingfilepath)
{
String response = null;
if (rec.Contains("GetTesterInfo"))
{
response = getLatestStatusOK("GetTesterInfo", stagingfilepath);
if (response != null)
{
Console.WriteLine("Response: " + response + "," + fileline + "\n");
fileline++;
}
}
return response;
}
Read the text file and get the response:
private static String getLatestStatusOK(String key, String filedir)
{
using (var fs = new FileStream(filedir, FileMode.Open, FileAccess.Read))
{
using (var sr = new StreamReader(fs, Encoding.UTF8))
{
while ((stagingfiledata = sr.ReadLine()) != null)
{
try
{
if (stagingfiledata.Contains(key))
{
String[] data = stagingfiledata.Split(",");
response = data[2];
}
}
catch (Exception exp)
{
Console.WriteLine("err message:" + exp.Message);
}
}
}
}
return response;
}
What I trying to do here: I will read a text file and get response to reply to client. But the socket will disconnect after access the text file.(I have tried connect with client without call the text file access function). I want to maintain connection and read text file when it necessary.
There are a number of issues with this code.
Your primary issue: you are creating a new StreamReader and StreamWriter on each loop, and they dispose the underlying stream when they are garbage-collected.
You aren't even using those readers and writers, you may as well remove them
You are missing using in a number of places.
The number of bytes received is returned from the Read function, you do not have to guesstimate by checking for \0.
static void Main(string[] args)
{
IPAddress ipAddr = IPAddress.Parse(args[1]);
TcpListener listener = new TcpListener(ipAddr, Int32.Parse(args[2]));
listener.Start();
Console.WriteLine("Waiting for a connection.");
using TcpClient client = listener.AcceptTcpClient();
Console.WriteLine("Client accepted.");
using NetworkStream stream = client.GetStream();
while (true)
{
try
{
byte[] buffer = new byte[1024];
int recv = stream.Read(buffer, 0, buffer.Length);
string request = Encoding.UTF8.GetString(buffer, 0, recv);
Console.WriteLine("request received: " + request);
if (request != null)
{
string response = null;
response = apiQueryAndReponse(request, args[0]);
if (response != null)
{
byte[] byData = Encoding.UTF8.GetBytes(response);
stream.Write(byData, 0, byData.Length);
stream.Flush();
}
}
}
catch (Exception e)
{
Console.WriteLine("Something went wrong.");
Console.WriteLine(e.Message.ToString());
//sw.WriteLine(e.ToString());
}
}
}
There are other serious flaws with your design:
TCP does not guarantee that a single write will become a single read on the other end of the wire. Chunks of data may be split or combined. It's a stream, not a messaging protocol.
So you need a framing mechanism. The easiest one to use is to first pass the size of your data, then read that amount of bytes.
You are also not able to handle multiple clients. You need to hand off each one to a Task.
Corrollary to that, you should use async functions to improve performance and responsiveness.
You should also have a cancellation token which you can use if someone presses CTRL+C.
You probably shouldn't try to handle an exception and then continue. If an exception happens, log it and close the connection.
static CancellationTokenSource _cancellation = new();
static async Task Main(string[] args)
{
Console.CancelKeyPress += (sender, e) => _cancellation.Cancel();
IPAddress ipAddr = IPAddress.Parse(args[1]);
TcpListener listener = new TcpListener(ipAddr, Int32.Parse(args[2]));
listener.Start();
try
{
Console.WriteLine("Waiting for a connection.");
TcpClient client = await listener.AcceptTcpClientAsync(_cancellation.Token);
Console.WriteLine("Client accepted.");
Task.Run(() => HandleClient(client), _cancellation.Token);
}
catch (OperationCanceledException)
{ //
}
finally
{
listener.Stop();
}
}
private async Task HandleClient(TcpClient client)
{
using var _ = client;
await using NetworkStream stream = client.GetStream();
var lengthBuf = new byte[4];
try
{
while (true)
{
await stream.ReadExactlyAsync(lengthBuf, 0, 4, _cancellation.Token);
var length = BitConverter.ToInt32(lengthBuf, 0);
if(length > SomeMaxLengthHere || length <= 0)
throw new Exception("Too long");
byte[] buffer = new byte[length];
await stream.ReadExactly(buffer, 0, length, _cancellation.Token);
string request = Encoding.UTF8.GetString(buffer, 0, length);
Console.WriteLine("request received: " + request);
if (request != null)
{
string response = apiQueryAndReponse(request, args[0]);
if (response != null)
{
byte[] byData = Encoding.UTF8.GetBytes(response);
await stream.WriteAsync(byData, 0, byData.Length, _cancellation.Token);
await stream.FlushAsync(_cancellation.Token);
}
}
}
}
catch (OperationCanceledException)
{ //
}
catch (Exception e)
{
Console.WriteLine("Something went wrong.");
Console.WriteLine(e.Message.ToString());
//sw.WriteLine(e.ToString());
}
}
I am trying to implement an authentication method for my program. I have a server-side program that handles authentication:
class Program
{
static TcpListener listener = new TcpListener(9120);
public const string DECRYPT_KEY = "KObOBonONoinbOClHNKYJkgIKUFkjfKcvCYckcvBBCVKcbvHHCxthjcTJYBXJahjh";
static void Main(string[] args)
{
listener.Start();
while (true)
{
if (listener.Pending())
{
new Thread(TryAuthenticate).Start();
}
}
}
static void TryAuthenticate()
{
TcpClient needsAuth = listener.AcceptTcpClient();
StreamReader sr = new StreamReader(needsAuth.GetStream());
string line = sr.ReadLine();
if (!line.StartsWith("AUTH? ")) return;
StreamReader sr2 = new StreamReader("keys.pks");
string line2;
while ((line2 = sr2.ReadLine()) != null)
{
if (line == line2)
{
new StreamWriter(needsAuth.GetStream()).WriteLine("AFFIRMATIVE");
sr.Close();
}
}
sr2.Close();
needsAuth.Close();
}
}
And on the client-side I have this code:
class Authentication
{
public static bool Authenticate(string id)
{
if (id == "dEbUg2020") return true;
TcpClient client = new TcpClient("127.0.0.1", 9120);
StreamWriter sw = new StreamWriter(client.GetStream());
StreamReader sr = new StreamReader(client.GetStream());
sw.WriteLine("AUTH? " + id);
if (sr.ReadLine() == "AFFIRMATIVE")
{
sw.Close();
sr.Close();
client.Close();
return true;
}
else
{
sw.Close();
sr.Close();
client.Close();
return false;
}
}
}
I have tried debugging on both the client and the server side.
On the client-side, it starts hanging at if (sr.ReadLine() == "AFFIRMATIVE").
On the server-side, it starts hanging at string line = sr.ReadLine();.
I have done some research and it has told me that when sr.ReadLine() is expecting data but doesn't get any, it hangs until it does.
But I have sent data, and both the client/server hangs indefinitely until it crashes. I am stuck, does anyone know why this isn't working?
After writing a message with your sw StreamWriter, you need to flush it with sw.Flush(); for it to actually be sent to the other side.
So
sw.WriteLine("Some line");
sw.Flush();
Otherwise, you're not sending anything.
I'm currently developing an UWP app which should have capability to be as a TCP server (using ports) so client can connect to it via other device and send requests and server responds with data.
I followed the Socket example on :Microsoft site, and got sample code working (in which server and client are both in same app)
I changed IP addresses and ports so i could use apps on 2 different machines with direct connection, I also made separate simple client application, using sample code from Here
Now problem is as follows: UWP app can successfully communicate with its own client method provided by Microsoft's sample, but is unable to communicate with console client program I made and was running on other. UWP can indeed connect with client and also send data, but it cannot receive data, the function streamReader.ReadLineAsync(); will wait infinitely long and that's all.
How do i make UWP app get the message client is sending and what i might be doing wrong ?
public sealed partial class MainPage : Page
{
static string PORT_NO = "1300";
const string SERVER_IP = "192.168.0.10";
public MainPage()
{
this.InitializeComponent();
outputText.Text = "Helloo";
StartConnection(SERVER_IP, PORT_NO);
//StartClient();
}
public async void StartConnection(string net_aadress, string port_nr)
{
try
{
var streamSocketListener = new StreamSocketListener();
// The ConnectionReceived event is raised when connections are received.
streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
// Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
await streamSocketListener.BindServiceNameAsync(port_nr);
outputText.Text = "server is listening...";
}
catch (Exception ex)
{
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
outputText.Text = (webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
}
}
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
string request = "password";
string second;
/*
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
{
request = await streamReader.ReadLineAsync();
}
*/
//await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add(string.Format("server received the request: \"{0}\"", request)));
// Echo the request back as the response.
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
{
second = await streamReader.ReadLineAsync();
}
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(second);
await streamWriter.FlushAsync();
}
}
//await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add(string.Format("server sent back the response: \"{0}\"", request)));
sender.Dispose();
//await this.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => this.serverListBox.Items.Add("server closed its socket"));
}
private async void StartClient()
{
try
{
// Create the StreamSocket and establish a connection to the echo server.
using (var streamSocket = new Windows.Networking.Sockets.StreamSocket())
{
// The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
var hostName = new Windows.Networking.HostName("localhost");
//this.clientListBox.Items.Add("client is trying to connect...");
await streamSocket.ConnectAsync(hostName, PORT_NO);
//this.clientListBox.Items.Add("client connected");
// Send a request to the echo server.
string request = "Hello, World!";
using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
//this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request));
// Read data from the echo server.
string response;
using (Stream inputStream = streamSocket.InputStream.AsStreamForRead())
{
using (StreamReader streamReader = new StreamReader(inputStream))
{
response = await streamReader.ReadLineAsync();
}
}
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
outputText.Text = "Client got back " + response;
}
);
}
//this.clientListBox.Items.Add("client closed its socket");
}
catch (Exception ex)
{
Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
//this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
}
}
}
Here is source code for Client application:
{
class Program
{
const int PORT_NUMBER = 1300;
const string SERVER_IP = "192.168.0.10";
static void Main(string[] args)
{
string textToSend = DateTime.Now.ToString();
string password = "Madis on loll";
string receiveddata;
try
{
Console.WriteLine("Client progrm started");
TcpClient client = new TcpClient(SERVER_IP, PORT_NUMBER);
NetworkStream nwStream = client.GetStream();
//System.Threading.Thread.Sleep(500);
//see, how long is packet
byte[] bytesToRead = new byte[client.ReceiveBufferSize];
int bytesRead = nwStream.Read(bytesToRead, 0, client.ReceiveBufferSize);
Console.WriteLine("Received : " + Encoding.ASCII.GetString(bytesToRead, 0, bytesRead));
byte[] password2 = ASCIIEncoding.ASCII.GetBytes(password);
Console.WriteLine("Sending : " + password);
nwStream.Write(password2, 0, password2.Length); //sending packet
byte[] receiveddata2 = new byte[client.ReceiveBufferSize];
int receiveddatalength = nwStream.Read(receiveddata2, 0, client.ReceiveBufferSize);
Console.WriteLine("Received : " + Encoding.ASCII.GetString(receiveddata2, 0, bytesRead));
}
catch (Exception ex)
{
Console.WriteLine("Connection error");
}
}
}
}
Found answer myself: main problem is with ReadLineAsync() in Server program: it waits and collects all the stream until it gets end of line character. In this case end of line was never sent and therefore server kept waiting infinitely.
Simplest fix was on Client side by simply adding end of line at the end of packet, like this:
before:
byte[] password2 = ASCIIEncoding.ASCII.GetBytes(password);
Console.WriteLine("Sending : " + password);
nwStream.Write(password2, 0, password2.Length); //sending packet
after:
byte[] newLine = Encoding.ASCII.GetBytes(Environment.NewLine);
byte[] password2 = ASCIIEncoding.ASCII.GetBytes(password);
Console.WriteLine("Sending : " + password);
nwStream.Write(password2, 0, password2.Length); //sending packet
nwStream.Write(newLine,0,newLine.Length);
Also 1 thing worth mentioning: current StreamSocketListener_ConnectionReceived is able to send only once, then it sets outputStream.CanWrite to false.
This can be solved by removing using() from writing and reading functions, like this:
before:
PS! Manually flushing is also replaced with autoflush.
using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
{
using (var streamWriter = new StreamWriter(outputStream))
{
await streamWriter.WriteLineAsync(request);
await streamWriter.FlushAsync();
}
}
after:
Stream outputStream = args.Socket.OutputStream.AsStreamForWrite();
var streamWriter = new StreamWriter(outputStream);
streamWriter.AutoFlush = true;
await streamWriter.WriteLineAsync(request);
Hope it helps someone someday.
I created a simple webserver that serves HTML files when you connect to it.
I created a simple form, now how come I get the form paramaters, I tried to keep reading from the request but I can't find it..
That's all I can read:
The code I use to read from the client:
while(true)
{
Console.WriteLine("Waiting for next request...");
TcpClient client = listener.AcceptTcpClient();
StreamReader sr = new StreamReader(client.GetStream());
StreamWriter sw = new StreamWriter(client.GetStream());
try
{
string req = sr.ReadLine();
for(int i = 0; i < 11; i++) {
string header = sr.ReadLine();
Console.WriteLine(header);
}
string[] toks = req.Split(' ');
Console.WriteLine("");
Console.WriteLine("Request Method: " + toks[0]);
Console.WriteLine("Request File: " + toks[1]);
Console.WriteLine("Response: " + toks[2]);
Console.WriteLine("");
string page = toks[1];
//Serving files&catch comes here...
}
As you may see I work a little SMTP server written in C#.
I included whole code (one class is not included), but I hope you get good view of detail.
I am struggeling at the DATA post from the client, the problem is in my point of view the not working "Auto Flush".
The client sends to my server "DATA" to tell me to get ready to receive data for my email.
I need to answer "354 start mail input", which I do, my problem is:
After sending "354 start mail input" I need to receive the message from client in this funtion.
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace FakeSMTP
{
public class SMTPServer //: IDisposable
{
TcpClient client;
NetworkStream stream;
System.IO.StreamReader reader;
System.IO.StreamWriter writer;
//public void Dispose()
//{
// writer.Dispose();
// reader.Dispose();
// stream.Dispose();
//}
public SMTPServer(TcpClient client)
{
this.client = client;
stream = client.GetStream();
reader = new System.IO.StreamReader(stream);
writer = new System.IO.StreamWriter(stream);
writer.NewLine = "\r\n";
writer.AutoFlush = true;
}
static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Loopback, 25);
listener.Start();
//using (SMTPServer handler = new SMTPServer(listener.AcceptTcpClient()))
while (true)
{
SMTPServer handler = new SMTPServer(listener.AcceptTcpClient());
Thread thread = new System.Threading.Thread(new ThreadStart(handler.Run));
thread.Start();
}
}
public void Run()
{
string sadress;
string radress;
string rserver;
bool auth = false;
writer.WriteLine("220 smtp.localsmtp.de ESMTP server ready");
for (string line = reader.ReadLine(); line != null; line = reader.ReadLine())
{
Console.Error.WriteLine("Read line {0}", line);
if (line.StartsWith("EHLO"))
{
writer.WriteLine("250-smtp.localsmtp.de");
//Auth ankuendigen
writer.WriteLine("250 AUTH PLAIN");
}
if (line.StartsWith("QUIT"))
{
writer.WriteLine("221 Bye Sweetie see ya");
client.Close();
}
#region auth
if (line.StartsWith("AUTH PLAIN"))
{
Console.WriteLine("client sendet Auth: " + line);
string [] pw = line.Split(new string[] { "PLAIN " }, StringSplitOptions.None);
byte[] bytes = Convert.FromBase64String(pw[1]);
string result = Encoding.BigEndianUnicode.GetString(bytes);
if (result == "12")
{
writer.WriteLine("235 2.7.0 Authentication successful");
auth = true;
}
else
{
Console.WriteLine("Falsche AUTH Daten");
writer.WriteLine("535 – Incorrect authentication data");
}
}
#endregion
#region sender
if (line.StartsWith("MAIL FROM") && auth == true)
{
string[] sadressa = line.Split(new string[] { "FROM:" }, StringSplitOptions.None);
sadress = sadressa[1];
//Absender
sadress = sadress.Replace("<","").Replace(">","");
//Debug
Console.WriteLine("Absender: " + sadress);
writer.WriteLine("250 OK");
}
#endregion
#region receiver
if (line.StartsWith("RCPT TO:") && auth == true)
{
string[] radressa = line.Split(new string[] { "RCPT TO:" }, StringSplitOptions.None);
radress = radressa[1];
//Empfänger
radress = radress.Replace("<", "").Replace(">", "");
if (samplesmtp.getMX.GetMXRecord(radress) != "invalid")
{
rserver = samplesmtp.getMX.GetMXRecord(radress);
Console.WriteLine("MX Record: " + rserver);
}
else
Console.WriteLine("ALARM");
//Debug
Console.WriteLine("Empfänger: " + radress);
writer.WriteLine("250 OK");
}
#endregion
#region data
if (line.StartsWith("DATA") && auth == true)
{
writer.WriteLine("354 start mail input");
var emailLine = reader.ReadLine();
while (!emailLine.Equals("."))
{
// add emailLine to the email body
string[] emailbody = new string[] {emailLine};
Console.WriteLine("Emailbody: " + emailbody[0]);
}
reader.Close();
writer.Close();
stream.Dispose();
writer.WriteLine("250 OK");
}
#endregion
}
}
}
}
Trying to call .Flush() manually in code doesn't change the problem at all. No effect.
In answer to your actual question you want to read all the lines until you receive a . on a line on it's own (see https://www.ietf.org/rfc/rfc2821.txt), something like this: -
var emailLine = reader.ReadLine();
while (!emailLine.Equals("."))
{
// add emailLine to the email body
emailLine = reader.readLine();
}
writer.WriteLine("250 OK");
reader.Close();
writer.Close();
stream.Dispose();
In response to your comment to mine:
public class SMTPServer : IDisposable
{
// all the other stuff
public void Dispose()
{
writer.Dispose();
reader.Dispose();
stream.Dispose();
}
}
calling code:
static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Loopback, 25);
listener.Start();
using (SMTPServer handler = new SMTPServer(listener.AcceptTcpClient()))
{
while (true)
{
Thread thread = new System.Threading.Thread(new ThreadStart(handler.Run));
thread.Start();
}
}
}