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I am sharing a C# project with a colleague so I have moved the entire folder containing the project to his PC. He are both running VS 2012. Anyway when opening the solution we get an error.
All the classes still have the path of the origin PC so when trying to run on the other one it is not able to find the class.
I don't know why this is happening. I want to use the classes in the folder not the ones in the origin PC. Even if they are exactly the same we don't have access to that PC now.
How can I fix this and tell VS to use the classes in the folder I have moved to the new PC?
EDIT
I have fixed the path so it is using the ones in the correct folder.
The main function is:
class MainClass
{
public static void Main()
{
myInputForm myInputForm1 = new myInputForm();
myInputForm1.ShowDialog(); // show interface to prompt user...
}
}
The error that occurs when the ShowDialog() method is called is:
An unhandled exception of type 'System.InvalidOperationException' occurred in System.Windows.Forms.dll
Additional information: dragdrop registration did not succeed.
If you open up your .csproj files in Notepad, you can edit the file paths directly. Generally you want to use relative paths rather than absolute paths so you don't run into this problem.
To see the difference between relative and absolute paths, look at the code examples in Which one is correct approach for assembly reference in csproj file?.
Make an account on Visual Studio Online for TFS Source Control and manage your project in source control. It is free for up to five users. Then you can share the project and both have copies of the source code.
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A quick question here lads, cannot run a visual studio project on another machine, receiving the CLR20r3 System.IO.DirectoryNotFound. The thing is that it has all resources needed inside the exe itself, and it's launching perfectly for me, both on debug and release versions, while crashing on any other machine. What can it possibly mean? Tried creating an installer, of course, same result. Works for me, doesn't work for others.
Thanks in advance.
Looks like the directory that you are trying to find is not present on the other machine.It would be hard to find and fix this error without knowing from where exactly the exception is thrown. Better add a try catch and log the exception somewhere like a text file or a remote database. Once you are able to get hold of the line where the exception is thrown and the actual exception, it would be lot easier to fix it. Hope it helps.
A silly mistake with not uploading properties with the project. And some weird problem with custom font, had to refer to it from properties directly. Case closed.
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I want to convert my code to an exe file. The bin folder has an exe file of my code , but when I run this exe file after I enter the data the window closes me without printing me the results.
When I run the C# code in visual studio it ran successfully.
I want my C# code to become an .exe file so people don't know what the code behind the C# file is.
When compiling your Code within Visual Studio, it will automatically generate a fully functional .exe file.
The problem you're having is that the program is done doing his job and closes itself. You have to prevent it from closing itself. You can do that by adding a simple Console.ReadLine(); at the end of your code.
For Example:
using System;
public class Program
{
public static void Main()
{
Console.WriteLine("Hello World");
Console.ReadLine();
}
}
That way the console will wait for any input before it continues to do it's work.
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How can I tell the difference between source and published .NET code?
I am looking at some inherited code that I have not touched in about a year. The original designer had me first publish locally before uploading the published code to the internet server. Now I am looking a number of backed up source folders as well bas backed up published folders. I should have done a better job at naming the folders, I guess. Now I wonder: How can I tell the difference between source and published .NET code? Is there some easy way to see if some folder that contains only published code is lacking a file or xml setting?
As changes are made, they are published in the UI, so that means there should be some new files, or deleted files, and the directory tree may not be 100% the same. What you could do is download the deployed code to your local machine, and use a tool like Beyond Compare or some other directory comparer and let it determine the markup changes for you. There are several tools that do a good job for this.
That would give you an idea of the difference between files, but won't parse DLL's. That you would have to use a tool like reflector or Telerik's JustDecompile to compare the code, but I really wouldn't go that far, but you could.
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I've been searching for how to duplicate a solution. In my case, I just want to move my solution to a new directory (it got created in the Visual Studio directory under "Projects" and I want it to be in the folder for the course I'm taking).
I understand there is the problem of absolute paths. But the only things that should have absolute paths are resources like pictures I'm using or stuff like that. I'd be happy to do those by hand.
To help me understand why it is so complicated, maybe someone can explain why there isn't simply a "save as" sort of option.
Here are two places I've looked at so far:
http://social.msdn.microsoft.com/forums/en-US/a0847416-392c-4ce3-8e9c-40cb7f0f2a27/visual-studio-c-how-to-copy-a-project
http://bytes.com/topic/c-sharp/answers/866577-how-copy-entire-visual-c-solution
Why can't save-as at least just update the automatically generated paths?
Just copy paste the entire solution directory to a different location.
Why can't save-as at least just update the automatically generated paths?
Because your solution can have items included from the "outside" (outside the solution root dir).
BTW, don't forget to manually change project guids if some projects from your solution_s_ can eventually end up in one (common) solution.
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I created a game in C# XNA using simple file IO to handle saving game data, however this creates a problem when I package my game and have someone else run it. After a few tests, I found out the game could be run in Administrator, however would throw UnauhorizedAccessExceptions when not done so (And simply hang unresponsive when not caught). This does make sense to me, as I remember seeing this exception back when I was experimenting with the File IO.
I could simply catch the exception and do nothing with it, leaving the game itself responsive... but saving functionality non-working unless run with Admin privileges.
So my question is, is there a place I can save to that isn't user intrusive, but accessible without Administrator access? Is this even a matter of an accessible locations or something more? Is there any decent way around this at all? If I need to provide code or any more specifics please let me know.
Somewhere inside the user profile, for example AppData or My Documents.
Get the path to AppData as follows:
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)
Documentation for Environment.GetFolderPath is here:
http://msdn.microsoft.com/en-gb/library/system.environment.getfolderpath.aspx
Where are you trying to save the files?
Depending on what you want to save, I would say saving to ApplicationData is a good bet.