Having a method react to PropertyChanged in a DLL - c#

I have a DLL with a class that implement INotifyPropertyChanged.
It has a String Property who's setter trigger PropertyChanged.
This String is modified asynchronously "within" the DLL.
I can but do not wish to modify the behaviour of the DLL since i want to keep it as general and reusable as possible.
If i bind a field in my view to the property it updates fine.
In my Visual Studio solution i wish to keep it as MVVM as possible, not using any polling loops or timers.
What i want to add to the solution is a method that, in the same manner as the field, trigger whenever this property is updated. Is this possible and still keeping it within the MVVM pattern?

INotifyPropertyChanged is an interface that enforces the PropertyChanged event to be implemented. You may simply subscribe to this event to call a method:
MyClass myClass = new MyClass();
myClass.PropertyChanged += myClass_PropertyChanged;
...
public void myClass_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "MyProperty")
DoWork();
}
public void DoWork()
{
//Your functionality.
}

Related

Dispatch all methods in class C# [duplicate]

I'm a web and backend programmer by nature. Normally I try to avaoid making windows programs. Now I have to make a WPF client.
I have a background task that raises an event every often time. (It is working like a poller and when the criteria are met an event is raised). Noob as I am I wrote this code that was attached to the event to update the UI.
private void IsDisconnectedEvent()
{
UserWindow.Visibility = Visibility.Hidden;
DisconnectWindow.Visibility = Visibility.Visible;
}
This gives an exception because I am not on the same thread. After some googling I found that I should change the code with:
private void IsDisconnectedEvent()
{
Dispatcher.Invoke(() =>
{
UserWindow.Visibility = Visibility.Hidden;
DisconnectWindow.Visibility = Visibility.Visible;
});
}
This works, but this is not the only event and thus makes my code horrible ugly. Are there better ways to do this?
Regarding this:
This works, but this is not the only event and thus makes my code
horrible ugly
Yes, your WPF-based code will definitely be extremely horrible unless you understand and embrace The WPF Mentality.
Basically, all interactions between your custom logic (AKA Business logic or Application Logic) and the WPF UI should manifest in the form of Declarative DataBinding as opposed to the traditional imperative approach.
This means that there should be nothing like this:
UserWindow.Visibility = Visibility.Hidden;
anywhere in your code, simply because introducing things like that makes your code dependent on the UI and thus only executable on the UI thread.
Instead, the WPF approach to that would be to declaratively DataBind the Visibility propety of the UI element (IN XAML) to a relevant bool property that you can operate from the outside, like this:
<UserWindow Visibility="{Binding ShowUserWindow, Converter={my:BoolToVisibilityConverter}}">
<!-- ... -->
</UserWindow>
Then, you would need to create a relevant class that contains the properties the UI is expecting to bind to. This is called a ViewModel.
Notice that in order to properly support Two-Way WPF DataBinding, your ViewModels must Implement the INotifyPropertyChanged interface.
When doing so, it is also convenient to have the PropertyChanged event from that interface marshalled to the UI thread, so that you no longer have to worry about setting the ViewModel's properties by using the Dispatcher.
Therefore our first step is to have all our ViewModels inherit from a class like this:
(taken from this answer):
public class PropertyChangedBase:INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
//Raise the PropertyChanged event on the UI Thread, with the relevant propertyName parameter:
Application.Current.Dispatcher.BeginInvoke((Action) (() =>
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}));
}
}
Once we have our Property Change Notification Dispatch to the UI Thread in place, we can proceed to create a relevant ViewModel that suits, in this case, the UserWindow and it's DataBinding expectations:
public class UserViewModel: PropertyChangedBase
{
private bool _showUserWindow;
public bool ShowUserWindow
{
get {return _showUserWindow; }
set
{
_showUserWindow = value;
OnPropertyChanged("ShowUserWindow"); //This is important!!!
}
}
}
Finally, you would need to set the Window's DataContext to an instance of it's corresponding ViewModel. One simple way to do that is in the Window's constructor:
public UserWindow() //Window's Constructor
{
InitializeComponent(); //this is required.
DataContext = new UserViewModel(); //here we set the DataContext
}
As you can see in this example, there is literally no need to manipulate the UI element's properties in procedural code. This is good not only because it resolves the Thread Affinity issues (because now you can set the ShowUserWindow property from any thread), but also because it makes your ViewModels and logic completely decoupled from the UI and thus testable and more scalable.
This same concept applies to EVERYTHING in WPF.
One detail that I need to mention is that I'm making use of a technique of Combining MarkupExtension and IValueConverter in order to reduce the the XAML boilerplate involved in using Converters.
You can read more about that in the link and also the MSDN DataBinding page linked above.
Let me know if you need further details.

Unsign all event listeners, C# code example

I have a C# class which introduce a new custom event type, and allows users add or remove listeners to it. Also I implement a method which revoves all event listeners during dispatch;
public event EventHandler DataCommited;
private void DetatchListeners()
{
if (DataCommited != null)
{
foreach (EventHandler eh in DataCommited.GetInvocationList())
{
DataCommited -= eh;
}
}
}
It is possible to implement a method which will be taking DataCommited event as an argument. So, I can unsign a set of events using one method. I tried a lot ways implementing it, but unfortunately failed to do it. I wonder if it is actually possible and how. Thank you!!!
It is possible to implement a method which will be taking DataCommited event as an argument.
Well, not really. You can take an EventInfo, but that's all. It's important to understand that this statement:
public event EventHandler DataCommited;
actually creates two things:
An event, which code in other classes can subscribe to and unsubscribe from
A field of type EventHandler, which you can use to call the handlers, or get each one individually.
A simpler implementation of your current code would simply be this:
public event EventHandler DataCommited;
private void DetatchListeners()
{
DataCommitted = null;
}
Unsubscribing from a field-like event just changes the value of the field, after all.
However, if you have an EventInfo, you don't know how that event is implement. It may be backed directly by a field - it might not be... there's no general way of asking an event for its current handlers, or setting a new list of handlers. All you can do directly with an event is subscribe and unsubscribe.
If you only use field-like events, you could use reflection to find the name of the field and set the value to null. You can't do it in general though.
See my article on delegates and events for more information.

Events convention - I don't get it

My class with an event:
public class WindowModel
{
public delegate void WindowChangedHandler(object source, WindowTypeEventArgs e);
public event WindowChangedHandler WindowChanged;
public void GotoWindow(WindowType windowType)
{
this.currentWindow = windowType;
this.WindowChanged.Invoke(this, new WindowTypeEventArgs(windowType));
}
}
Derived event class:
public class WindowTypeEventArgs : EventArgs
{
public readonly WindowType windowType;
public WindowTypeEventArgs(WindowType windowType)
{
this.windowType = windowType;
}
}
Some other class that register it to the event:
private void SetupEvents()
{
this.WindowModel.WindowChanged += this.ChangeWindow;
}
private void ChangeWindow(object sender, WindowTypeEventArgs e)
{
//change window
}
What have I gained from following the .Net convention?
It would make more sense to have a contract like this
public delegate void WindowChangedHandler(WindowType windowType);
public event WindowChangedHandler WindowChanged;
Doing it this way, I don't need to create a new class and is easier to understand.
I am not coding a .Net library. This code is only going to be used in this project. I like conventions but am I right when I say that in this example it does not make sense or have i missunderstood something?
Viewed in isolation, yes, you're correct: the .NET conventional syntax is more verbose and less intuitive, but there are advantages:
Future changes to the information passed by your event do not automatically require changes to every consumer of the event. For example, if you wanted to add an additional piece of information to your event--say, a WindowTitle string--you'll have to modify the signature of every single function that gets attached to that event, regardless of whether or not they use it. With the EventArgs approach, you add the property to the arguments and only alter the functions that need to take advantage to the additional information.
Since .NET 2.0 introduced the EventHandler<TEventArgs> delegate type, you no longer need to define your own event delegates manually. In your example, you would type your event as EventHandler<WindowTypeEventArgs> instead of WindowChangedHandler.
The EventArgs approach makes it easy to pass multiple types of information back to the calling function. If you needed to do this in your alternative example (that passes the event parameter directly), you'd still end up creating your own -tuple class to hold the information.
The impact of the first one is made more evident when you look at the actual pattern for .NET events in creating a protected virtual function that actually does the invoking. For example:
public event EventHandler<WindowTypeEventArgs> WindowChanged;
protected virtual void OnWindowChanged(WindowTypeEventArgs e)
{
var evt = WindowChanged;
if(evt != null) evt(this, e);
}
There are a couple of things I'd like to point out here:
Using the pattern of creating this event-invoking method allows you to avoid null checking throughout your code (an event without any functions attached to it will be null and will throw an exception if you try to invoke it)
This pattern also allows classes that inherit from you to control the order of invocation, allowing them to execute their code explicitly either before or after any outside consumers
This is especially important in multithreaded environments. If you just said if(WindowChanged != null) WindowChanged(this, e);, you would actually run the risk of the WindowChanged event becoming null between the time you check it and the time you call it. This isn't important to do in single-threaded scenarios, but is a great defensive habit to form.
I recognise your confusion! I had the same feeling when I first looked at this too.
The big thing to realise is that it doesn't give you much of an advantage programmatically speaking, but it is a convention that is well known in the framework. As such, there are plenty of tools that expect the void EventName(object sender, EventArgs e) signature. Some IoC containers, for example, can use this signature to auto wire events at construction time.
In short, it looks a bit weird, but it's a convention. Stick with it and the bulb will light up eventually!
You can use your delegate. Nobody will force you. It's just a good pattern for events.
If you use standart Sender-EventArgs pattern you'll be able to use the same ChangeWindow handler for other events too.

Subscribe event to event in C#?

Is it possible in C# to connect one event to another so emitting first event will emit second one? The only way i can see is to create a stub function that will emit second event and connect the first event to this function. Compiler do not want to connect event to event or event to anonymouse function / lambda that calls another event:
class Ui { public event EventHandler OnClick; }
class Logic { public event EventHandler OnExit; }
var ui = new Ui();
var logic = new Logic();
ui.OnClick += logic.OnExit; // Not working.
ui.OnClick += ( a, b ) => logic.OnExit; // Not working either :(.
Maybe it's some decorator available or some black magic that allows to chain events without stub functions?
You cannot do this, because you generally cannot do anything to an event from outside the object which owns it except for adding and removing handlers. In particular, you cannot list the existing registered handlers, and you cannot raise it. In your case, "copying" the event is essentially the same thing in disguise, and would allow you to circumvent this restriction; therefore, it's not allowed.
See this recent answer of mine for a more in-depth explanation of why things are the way they are - I just don't feel like retyping it all here.
For your particular case, if you own both classes, the workaround is to make them cooperate specifically - make Ui be aware of the associated Logic instance, and add event handlers to Logic.OnClick in Ui.OnClick.add implementation. Of course, this introduces coupling; you can reduce it to some extent by using more generic interfaces, but you can't get rid of it entirely.
As a side note, OnClick is not a good name for a .NET event. Common naming guide says that it should be simply Click (and OnClick should be the name of a protected virtual method that raises it).
You could do this by hiding the underlying event for Logic and then controlling calls to Add/Remove which require a UI parameter.
public class UI {
public EventHandler OnClick;
}
public class Logic {
private event EventHandler _onExit;
public void AddOnExit(UI ui, EventHandler e) {
ui.OnClick += e;
_onExit += e;
}
public void RemoveOnExit(UI ui, EventHandler e) {
ui.OnClick -= e;
_onExit -= e;
}
}

What use cases exist for non-static private or protected events?

What purpose do protected or private (non-static) events in .NET really serve?
It seems like any private or protected event is more easily handled via a virtual method. I can (somewhat) see the need for this in static events, but not for normal events.
Have you had a use case before that clearly demonstrates a need or advantage for a non-static protected or private event?
Here's a slightly bizarre but real-world scenario I implemented once. You have machine-generated and user-generated halves of a partial class. The machine-generated half contains code which wishes to inform the user-generated half when some event occurs. But the user-generated half might not care to do anything, or it might care to do rather a lot. It seems rude of the machine-generated half to require that the user-generated half implement a particular method in order to handle a message they don't have any interest in listening to.
To solve this problem, the machine-generated half could fire on a private event. If the user-generated half cares, it can subscribe the event. If not, it can ignore it.
This scenario is now addressed more elegantly by partial methods in C# 3, but that was not an option back in the day.
Seems to me that a good example of where a private event is useful is in component/control building, often you may have a component that is a composite of 1 or more other components, private events that contained components can subscribe to is a handy and easy implementation of an observer pattern.
Edit:
Let me give an example...
Say you are writing a Grid type control, and inside of this control you would most likely have a bunch of contained classes that are created dynamically Rows, Cols, headers etc for example, say you want to notify these contained classes that something they care about has happend, say a Skinning change or something like that, something that you don't necesarrily want to expose as an event to the grid users, this is where private events are handy, simply have one or 2 handlers and as you create each instance of your row or col or whatever attach the handler, as otherwise you just have to write your own observer mechanism, not hard, but why when you dont have to and you can just use multicast events.
Nested types have access to the enclosing type's private and protected events. I've used this feature to notify child controls (the nested type) of state changes in the parent control (the enclosing type) in a Silverlight application.
Sorry to drag up an old thread, but I use private events with impunity in one of my projects, and personally, I find it's a good way of solving a design issue:
Here's the abbreviated code:
public class MyClass
{
private event EventHandler _myEvent;
public ExternalObject { get; set; }
public event EventHandler MyEvent
{
add
{
if (_myEvent.GetInvocationList().Length == 0 && value != null)
ExternalObject.ExternalEvent += HandleEvent;
_myEvent+= value;
}
remove
{
_myEvent-= value;
if (_myEvent.GetInvocationList().Length == 0)
ExternalObject.ExternalEvent -= HandleEvent;
}
}
private void HandleEvent(object sender, EventArgs e)
{
_myEvent.Raise(this, EventArgs.Empty); // raises the event.
}
}
Basically, MyEvent is only ever raised in the event handler of ExternalObject.ExternalEvent, so if there's no handlers for MyEvent then I don't need to attach a handler to the external event, speeding up the code slightly by saving a stack frame.
Not only the current instance can access a private member. Other instances of the same type can too! This enables some scenarios where this access control may be useful.
I am thinking of a tree structure where all nodes inherit a certain type and a private/protected event allows to propagate leaf events to their parents. Since they are the same type, the parent can register to the child's private event. Yet any client of the tree structure cannot.
I can definitely see a use case in a directory like storage system where where each directory needs to propagate its last modified date to its parent for example.

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