Intentionally cause a fatal exception - c#

I need to create a fatal exception on demand, using C#. While I have done this unintentionally enough times, now I need to, I can't find a simple way.
It's easy enough to cause a null reference error or divide by zero etc., but I need something which will CTD without giving the option to continue.
Thanks for your help.

Don't use an exception to accomplish this, it has too many side-effects. Including not terminating the program at all, whether an unhandled exception ends the program is a CLR policy that can be changed. Both by a custom CLR host and still exposed today by the legacyUnhandledExceptionPolicy config attribute.
The most reliable way to instantly abort a program, without any events getting fired and without any cleanup (including not running finalizers) is Environment.FailFast().

IMHO I prefer a milder approach. I create a custom Exception that I call FatalException. https://learn.microsoft.com/en-us/dotnet/standard/exceptions/how-to-create-user-defined-exceptions. That way when I call methods that throw FatalException, I simply do a try-catch around the call and catch (FatalException fe). I usually re-throw as necessary to get back to parent form which also has a the final catch for the FatalException exception and then log it (I use Log4Net), show a messagebox as to the reason for the Fatal situation and call my overridden Dispose() method and exit the application gracefully. Obviously this becomes more difficult the deeper your nested calls. The extra work is worth the extra grace to me. If this becomes a standard in your application, you will understand it when you encounter it and ensure that you don't break it. I put my Custom Exceptions in a DLL library. If your code is in a library, this approach still works because the Exceptions are also in a library they can be shared by both another library and the main application. This means your library can throw a FatalException as well, although the reasons for doing so should be few a far between.

Related

What's the correct way to deal with Try/Catch Blocks and Errors in General when using multiple classes?

I'm trying to understand the correct structures of a program here to facilitate everything. Basically where to "put" things.
For example:
You have 2 classes.
Class 1 is your main.
Both classes have many methods.
Class 1 calls for an instance of Class 2 and runs a method. This method is supposed to return a value.
Question 1:
Should I have a try/catch block INSIDE this method (in Class 2)?
Question 2:
Should the try/catch block be where I call the method (in Class 1)?
try
method();
catch
...
Question 3:
When executing the method that is in Class 2, when it comes to returning a value, should I ever return "an error code" and then deal with this code in the calling class?
Question 4:
When an error happens and I need to "halt" the program, should I use if/else statements so the code only moves forward if the correct conditions are met or should I use the keyword "break" more often?
Question 5:
The possibilities for errors could be endless, specially if you have medium to large programs. How do you guys deal with unknowable errors which you might encounter while the user is running your program?
Exceptions are just that: exceptional. You shouldn't be using exceptions for regular program flow. (If you say, "Oh yeah, I expected that", it probably shouldn't be an exception.)
Handle the exception where it needs handling. If you can survive the function without that try-catch block succeeding, then you should handle it there. Similarly, if you need to wrap some things up, you can also add a finally block (using is similar to finally in C#- it compiles down to try-finally, but is not as robust as writing it yourself. It simply calls .Dispose() on the disposable object you specified).
But if you need to bail out of that function, or you're running a string of functions that need to all succeed in your main class, it might be better to do the handling in your Class 1.
Caveat: There are exceptions (ha!) to every rule. As you program more, you can get an intuitive sense of where error handling should be done- but often there will be more than one option and it may not be clear cut.
In general, the answer to all those questions is "it depends". Clearly what you need to do depends on the specific circumstances of the situation and the application it contains.
From a practices point of view, I generally follow a couple rules:
1. Use exception handling instead of error codes
2. Only use try/catch when I know how to handle an exception
Clearly no one can tell you whether you need a try/catch within a method without knowing what that method does and whether or not you can handle any exceptions.
Whether or not an error code is really applicable is up to you. I generally view it as not applicable; but, sometimes it might be. In those cases I only view it as applicable if the caller will always use the code and not pass it on. "GetErrorCode" might be a good example of a case where an error code may be applicable.
You can't possibly "handle" (i.e. compensate for) "unknown" errors. The recommended practice is the not handle the exception and let the handle terminate gracefully because it's in an unknown state.
Catching exceptions and returning error codes/bools leads to "arrow" code like so:
if(Func1())
{
if (Func2())
{
if (Func3())
{
}
}
}
I unfortunately maintain a complex project where exceptions are treated like Ebola and are contained as soon as they sprout up. It really just makes the code harder to understand and maintain.
It depends on how you visualize and structure your application. Are classes 1 & 2 part of the same module or are they in different modules? In general, a module provides "API" and the caller of the "API" needs to catch errors and exceptions. Have a look at Defensive Programming.
Question 1: Should I have a try/catch block INSIDE this method (in Class 2)?
If Class 2 is a separate module and you do not want to propagate the exceptions to the caller module, then yes. If you want to, then no. The exceptions thrown from this Class/Module then need to be documented.
If Class 1 & 2 are in same module, then again it depends if you want to handle the exceptions within the internal classes or not.
Question 2: Should the try/catch block be where I call the method (in Class 1)?
If you want to safeguard to ensure Class 1 does not throw further exceptions, then yes.
Question 3: When executing the method that is in Class 2, when it comes to returning a value, should I ever return "an error code" and then deal with this code in the calling class?
If you want to throw exception of return an error code, is again a design/implementation decision.
Question 4: When an error happens and I need to "halt" the program, should I use if/else statements so the code only moves forward if the correct conditions are met or should I use the keyword "break" more often?
To use break you will need a loop in the caller.
Question 5: The possibilities for errors could be endless, specially if you have medium to large programs. How do you guys deal with unknowable errors which you might encounter while the user is running your program?
Large programs are divided into modules and could be coded by different developers. So the design and interface contract becomes essential here.
I in general agree w/ David and Peter... The one thing I would add is to be careful about exceptions you catch when you catch them... Richter has a very interesting chapter on exception handling and how exceptions were SUPPOSED to be inherited versus how they have actually been implemented... But even still, it's (IMO) lazy or at least ill-thought-out if you find yourself consistently catching the generic Exception class...
If you're doing file reading/writing, you may very well want to catch appropriate IO exceptions, but to consistently catch the most generic Exception class can lead you to problems if say, a NullReferenceException gets thrown and your try/catch was only protecting against IO Exceptions... Your catch block would try to fix (what it assumed was) an IO exception and it could put your code in a horribly unstable state.
Additionally, be very careful about continuing to re-throw the original error unless you're convinced you TRULY handled it appropriately... If you wrote a library and published it and swallowed all the errors because you thought you were doing the best thing, then someone that consumed your library would have no way to debug what was going on... Exceptions also get thrown into the servers logs, so a swallowed error would never make it there.
The one place that I would advocate catching the generic error is right at the UI layer where you obviously don't want to show the user a YSOD, but even then your catch should likely do some logging or something to help you debug later.

Wouldn’t handling an exception be a better idea

1)
1 - Only handle exceptions that you
can actually do something about, and
2 - You can't do anything about the vast majority of exceptions
a) I assume that “By not handling an exception” the text is suggesting that we should let the exception bubble up the stack, where runtime will abort our application?!
b) But why is letting the runtime abort the exception preferred over catching an exception, logging it and then informing the user of failure? Only difference between the two is that in the latter case application isn’t aborted
For example, if database goes down, why should the whole program crash ( due to not handling an exception ), if we can instead catch the exception, log it and notify user of failure and that way we can keep the program up and running
2) If you know that exception potentially raised by some block of code can’t be handled, should you include this code inside a try-finally block or is it better to leave it outside any try-finally blocks?
Thank you
No, the guideline is not to catch an exception you cannot do anything about except at the top-level of your application or thread.
You should try to avoid letting your application crash - log the information somewhere, give a message to your user explaining what happened, and tell them how to report the error to you. Perhaps also try to save their unsaved data in a recovery file so that the next time the application starts it can offer the option to attempt to recover their lost work.
Try looking at it this way... The database goes down. How do you know? Because you get an timeout/an exception/something. But your application probably isnt getting the exception. ADO.NET/Linq to SQL/Entity Framework/Whatever data provider you are using is actually getting the exception and throwing it to your application. To me, this is what that advice is advising: as a component designer, prefer to throw exceptions you can't do anything about.
For the database down example, is there anything the ADO.NET data provider can do? Can it bring a server back up? Repair network connections? Reset permissions? No. So it doesn't handle the exception, it throws it.
The guideline you cite is for component development, not the outer edge of a run-time boundary (a thread or application). At that level, it would be correct to make a decision on how to handle exception that have bubbled that far.
I think the person you are quoting suggests that you should let the exception bubble up the stack until something higher up can make sense of it or until it reaches the top of the call stack where you do have code that would log it, or display a error message to the user then exit your program if it is fatal, or carry on if it is not.
Sometimes it may be better to not continue executing the program - if you get a OutOfMemoryException for example or some other situation where the programs actions are undefined - a potential disaster.
I think the key to
Only handle exceptions that you can actually do something about
is that you should only handle the exception if you can carry on from that point in your application.
To take a trivial example.
If you're looking for a file on the user's system and it's not there when it should be you should raise the "file not found" exception. Now if you can recover from this (say by simply recreating the file) then do so and carry on. However, if the file can't be recreated then you shouldn't let your program carry on.
However, this doesn't mean you can't have a top level catch all exception handler in your main program to display a friendly message to the user, perhaps to log the exception or even mail it to you the developer.
That statement holds true. But it is a reference to catching exception in the deeper layers of application. Basically most of the code we write does not need exception handling. It is only the client part of the application is responsible for catching the error and presenting it to the user - as well as logging.
For example, the same business code/database code can be used in a web application and windows/wpf application and logging/handling could be different and deeper layers do not know about how this will be handled so they need to leave the responsibility to the UI tier.
The point is that you don't want to have try/catch blocks nested everywhere in your code as this tends to hide issues with your code. It is better to only implement exception handling where you understand the error and the desired outcome, else don't handle it and let it bubble up.
As for as the errors bubbling up, you should have a global exception handler for these uncaught application errors. This is only implemented in one spot in your app and will allow you to log or present the error to the user. Again this is only implemented in one spot in your app, and is implemented by hooking the application.error event.
Event to hook in .net win forms application:
AppDomain.CurrentDomain.UnhandledException
Event to hook in .net asp.net application:
HttpApplication.Error
Enjoy!
Without knowledge about the context of both statements, stated that both statements apply to methods and classes then they make sense:
A piece of code which calls a method can only handle exceptions for which it has enough information about the context. In most cases a piece of code won't have enough information, to handle all exceptions.
Example: A piece of code, which calls a method SaveData() can handle a DatabaseStorageException when it knows, that it saves data to a database. On the other hand, if the piece of code is programmed in a storage agnostic manner, than catching such a specific exception is not a very good idea. In this case it is better to let the exception pop up the callstack and let some other code handle the exception, which has enough context information to handle it.

Is there a way to catch all exceptions of a certain type in a static class in C#?

I know that general or "across the board" exception handling is a big no-no, however I believe that it is okay in this case.
Consider some custom wrapper around BinaryWriter/BinaryReader operations. (Yes, I know of .NET serialization) In all of the methods in this class, there would be the potential to have certain exceptions, like passing in a byte[] that is too short for the data you are trying to read out of it or attempting to read an incorrect type.
So there are all these different methods for writing/reading data and I would like to handle all instances of certain exceptions thrown in this class in a certain way. For example, returning an error state or setting a certain flag whenever an EndOfStreamException is thrown.
Is there a clean/good way to do this short of throwing a try/catch around each read/write operation? Or is this still a big no-no because users of the library should just try-catch the calls to the class themselves?
You could wrap the BinaryWriter/Reader functions in your own object and catch the exceptions there.
Leaving to the user/caller to handle the exception makes sense in some scenarios. What sort of things you plan to do when you catch the exceptions?
Can you split your code into a number of methods/functions? Each one should do a single thing so you'll have 1 or 2 try-catch block(s).
Exception Handling in C#: Multple Try/Catches vs. One
This has try/catch abuse written all over it. Any of the conditions you mention for which you need a catch are actually bugs in your program. You cannot fix a bug with a catch block, you can only hide the bug. The user is still going to be pretty miffed about it, she can't use her old data anymore. The end-result is the same whether you add a bunch of exception handling code or not: she's going to uninstall your update and send you a nasty email.
If for some reason it is acceptable that your update cannot read old data files anymore then tackle this at the root. Add, say, a version number to the data so you can easily detect that the file is no longer usable. No need to use an exception anymore. Or if it is easier to unwind the logic, you just need a single exception type. Leaving all other exceptions for which they were intended: "there's something really wrong here, let's not try to plod on".

Would you ever NOT catch an exception, or throw an exception that won't be caught?

I've dealt with instances where I would throw/rethrow an exception knowing that the code surrounding it would catch the specific exception. But is there any time you would want to throw an exception, knowing that it wouldn't be caught?
Or at least, NOT catch an exception?
Exceptions immediately halt the application unless their handled right? So I guess I'm asking if you would ever want to purposely let your application die?
If your application is primarily going to be used by other clients and is not standalone, it generally makes sense to throw exceptions if a condition arises that you don't know how to (or don't want to) handle, and there's no sensible way for you to recover from it. Clients should be able to decide how they want to handle any exceptions that you might throw.
On the other hand, if your application is the endpoint, throwing an exception essentially becomes a notification mechanism to alert people that something has gone terribly wrong. In such cases, you need to consider a few things:
How important is the continued running of the application? Is this error really unrecoverable? Throwing an exception and terminating your program is not something you want to be doing on the space shuttle.
Are you using exceptions as a proxy for real logging? There's almost never a reason to do this; consider a real logging mechanism instead. Catch the exception and have the logger work out what happened.
What are you trying to convey by throwing the exception yourself? Ask yourself what the value in throwing a new exception is, and consider carefully whether there isn't a better way to do what you want.
Not catching an exception may leave resources in a bad state. If you don't gracefully exit, things are generally not cleaned up for you. Make sure you understand what you're doing if you need to do this -- and if you're not going to catch it, at least consider a try-finally block so you can do some tidying up.
There's a very good rule that I came across a while ago:
Throw an exception when a method can't do what its name says it does.
The idea is that an exception indicates that something has gone wrong. When you are implementing a method, it is not your responsibility to be aware of whether it will be used correctly or not. Whether the code using your method catches the exception or not is not your responsibility, but the responsibility of the person using your method.
Another rule to follow is:
Don't catch an exception unless you know what you want to do with it.
Obviously, you should include cleanup code in a try...finally block, but you should never just catch an exception just for the sake of catching it. And you should never swallow exceptions silently. While there are occasions when you may want to catch all exceptions (e.g. by doing catch (Exception ex) in C#), these are fairly uncommon and generally have a very specific technical reason. For example, when you are using threads in .NET 2.0 or later, if an exception escapes from your thread, it will cause the entire application domain to unload. In these cases, however, at the very minimum you should log the exception details as an error and provide an explanation in the comments.
Sure. For example, if you're trying to load some bytes into a string in Java:
try {
String myString = new String(byteArray, "UTF-8");
} catch (UnsupportedEncodingException e) {
// Platform doesn't support UTF-8? What is this, 1991?
throw new RuntimeExceptione(e);
}
In this case, there is no graceful degradation, the platform simply can't support the operation desired. You can check for this condition at initialization all you want, but the constructor for String still throws this exception, and you have to deal with it. Either that, or use Charset.forName() :)
Generally, and certainly in early iterations of your application, don't catch the exception. More often than not, the recovery from an exception will require a business rule of some sort, and, more often than not, those business rules are not defined for you. If you "handle" the exception instead of letting the application die then you will most likely be inventing business rules for your customer. Not good.
The general pattern of catching every exception just for the sake of catching it has caused me more headaches than I can count. It usually happens that someone puts some sort of generic exception handling code throughout the application, which inevitably ends up hiding a bug or creating some behavior that is unwanted. (incidentally, catching and then not rethrowing is even worse.)
So, I'd suggest that you ask instead: "When should I catch an exception?"
Here's the thing ... it is about "layers", or "encapsulation", or "low coupling". At some place in your codebase, you're writing a method to do something. Say it's a public method. Therefore, it should not assume much or anything about the caller ... rather, it should merely do the job it is supposed to do, regardless of who is calling it and what context the caller is in.
And if, for some reason, it cannot complete its job, then it needs to tell the caller "Sorry, I couldn't do that, and here's why". Exceptions are an excellent mechanism to let it tell the caller that (not the only mechanism, but the best mechanism I've ever seen for most cases).
So, when you throw the exception, you have no idea whether it will be caught or not ... because you're exposing a public method and you have no idea who might choose to call it and why.
The catching of the exception is the job of the "context". For example, say you're writing a library with public methods that might throw exceptions. Then, say you're using that library from a Windows Forms app. The Windows Forms app might catch exceptions and show a message box to the user.
But later, you might use the same library from a Windows Service. The Service would be more likely to catch the exception, log it, return an error to the original caller, but keep running so it can process further requests.
So the exception is like a contractual agreement between the caller and the provider. The provider says, "I'll either do the job or tell you why I can't. What you do from there is your own business." And the caller says, "OK, if you can't do the job, just tell me why, and I'll decide what to do in that case."
But is there any time you would want to throw an exception, knowing that it wouldn't be caught?
I would say that if you're manually throwing an exception, most of the time you don't know if it will be caught. If you knew it would be caught you could just handle it yourself rather than throwing the exception in the first place.
To be fair, I suppose that depends in part on the kind of programming you're doing, and sometimes the same programmer ends up building both the library and the code that consumes said library.
Would you ever NOT catch an exception?
If you didn't expect/weren't aware an exception could be thrown. But putting that aside and assuming you are aware of the exception, sometimes you know about it at one tier but know the next tier up is the more appropriate place to handle it.
It depends on the type of application. Web applications can continue running even after exceptions have bubbled up to the execution context.
It is common practice to 'throw/rethrow' an exception if you catch the exception at a level where it can't be dealt with. But, you would almost always add context to the issue, at the very least add some logging at the higher level to say that it was caught and rethrown.
for example
A calls B calls C (throws exception)
B catches/rethrows
A catches.
In this case, you would want B to add some logging so that you can differentiate between B generating and throwing an error, and C generating and throwing an error. That would allow you a greater ability to debug and fix problems later.
In general you will almost NEVER want an exception to kill your program. The best practice is to catch the except and exit gracefully. This allows you to save any currently open information and release resources that are being used so they don't become corrupted. If you intend to exit, you can create your own 'core-dump' information report that includes the things you were doing when you caught the fatal exception.
If you let the exception kill your process you are eliminating your chance to get custom tailored crash information, and you are also skipping the part where you provide the user with a friendly error message and then exit.
So, I would recommend ALWAYS catching exceptions, and never voluntarily letting them run amok in your program.
EDIT
If you are writing a library, you have to choose ahead of time whether your function will throw an exception, or be exception safe. In those cases, sometimes you will throw an exception and have no idea if the calling party will catch it. But in that case, catching it is not your responsibility, as long as the api declares that the function could throw exceptions.
(I'm looking for a word that means 'could possibly throw exception'... anyone know what it is? It's going to bug me all day.)
Firstly, there absolutely are situations where it is better to not catch an exception.
Sometimes, an exception can sometimes tell you that your program is in an unknown state. There are a number of exceptions where this is pretty much intrinsically true given the exception type. A NullReferenceException essentially tells you "there is a bug". And by catching such an exception, you may hide the bug, which sounds good in the short term, but in the long term you'd be happier to fix it. The product may not crash, but it certainly won't have the expected behaviour.
But this is also true for exception types we invent for ourselves. Sometimes, the fact that exception A has been thrown should be "impossible" - and yet it has happened, so there's a bug.
Also, something very important happens when you catch an exception: the finally blocks for the whole call stack inside the try block (and anything it calls) will be executed. What do those finally blocks do? Well, anything. And if the program is in an unknown state, I really do mean anything. They could erase valuable customer data from the disk. They could throw more exceptions. They could corrupt data in memory, making the bug impossible to diagnose.
So when an exception indicates an unknown state, you don't want to run any more code, so whatever you do, don't catch the exception. Let it fly past, and your program will terminate harmlessly, and Windows Error Reporting will be able to capture the state of the program as it was when the problem was originally detected. If you catch the exception, you will cause more code to execute, which will screw up the state of the program further.
Secondly, should you throw an exception knowing it won't be caught? I think that question misunderstands the nature of reusable methods. The whole idea of a method is that it has a "contract" that it follows: it accepts certain parameters and returns a certain value, plus also it throws certain exceptions under certain conditions. That's the contract - it's up to the caller what they do with it. For some callers, exception A might indicate a recoverable condition. For other callers, it might indicate a bug. And from what I said above, it should be clear that if an exception indicates a bug, it must not be caught.
And if you're wondering what this means for the Microsoft Enterprise Library's Exception Handling Block: yes, it's pretty broken. They tell you to catch (Exception x) and then decide whether to rethrow based on your policy; too late - the finally blocks have already executed by that point. Don't do that.
You probably wouldn't want an uncaught exception anywhere where the end-users can see it, but it is often acceptable to let clients of your API (other programmers) decide how to handle exceptions.
For example, suppose you are designing a Java class library. You expose a public method that takes in a String. In your application, a null input value would cause an error. Instead of handling the error yourself, it would be acceptable to check for a null value, then throw an IllegalArgumentException.
You must, of course, document that your method throws this exception in this circumstance. This behavior becomes part of your method's contract.
It depends on what you mean by 'being caught'. Something, somewhere eventually catches the exception whether it be the underlying OS or something else.
We have a workflow system that executes job plans comprised of individual jobs. Each job runs a unit of code. For some of the exceptions, we don't want to handle them in the code but throw it up the stack so that the external workflow system catches it (which happens completely outside of the thrower's process).
If you're writing the entire application, then your reasons are your own. I can think of a few situations where you might want to throw the exception and let the app die, most of them are not very good reasons though.
The best reason is usually when debugging. I frequently disable exceptions while debugging to allow me to know better where something is failing. You can also just turn on thrown exception breaks in the debugger if you're running it on a machine with the debugger.
Another possible reason is when continuing after an exception is thrown doesn't make sense or would result in possible irrecoverable data corruption or worse (think Robots with laser beams, but then you should be damn sure your applicaiton deals with these situations IMO, crashing the program is just the lazy way).
If you're writing API code, or Framework code that you won't use yourself, then you have no idea if someone will catch your exceptions.
Yup, it's my ONLY opportunity to slap the developer consuming the service/object to tell them "Ur dO1n it WrOnG!!!!".
That and getting rid of possibilities that you don't want to permit or are seemingly "impossible". Apps that catch all exceptions and continue are just a walled garden surrounded by chaos.
If I need a moderately large system that is somehow processing data in what I believe to be a consistent manner.
And
Somewhere along the line, I detect that the application's state has become inconsistent.
And
The system doesn't (yet) know how to fix the inconsistency and recover gracefully
Then, yes, I would throw an exception with as much detail as possible and cause the application to die as quickly as possible, to avoid doing any further harm to the data. If it can be recovered, it'd be important not to exacerbate the problem by trying feebly to cover up the mess.
Later along the line, once the chain of events that led to the inconsistency is better understood, I higher facility can catch that exception, repair the state, and continue with minimal interruption.
A library will often throw exceptions based on defensive programming checks, should a condition arise that shouldn't have been allowed to arise by the application code. Applications code will often be written such that most of those invalid conditions will never arise, and therefore the exceptions will never be thrown, so there's no point catching them.
Depending on language (I'm mostly thinking in terms of C++ rather than C#, and not that clear what the differences are) the effect of an uncaught exception actually being thrown is probably the same as what used to be done in the days before exceptions were invented. A common policy for defensive programming in C libraries, for example, was to terminate the program immediately with an error message.
The difference is that if the exception throw does turn out to be possible (hopefully this will be discovered through unit testing), it is often relatively easy to add an exception handler that can recover from the problem in a more constructive way. You don't have to rewrite the library, or add complex checks in application code to ensure the condition cannot arise before the exception-throwing call is made.
I have quite a few exception throws that are never caught. They are all for defensive purposes, and while being uncaught is bad for an exception that does happen, this only ever happens during development and testing, for error conditions I failed to consider in the application code so far. And when it happens, it is unusual for the fix to be awkward - no need for a large-scale refactoring, no need for the applications code to be massively complicated with error condition checks, just a catch clause with a relatively simple recovery or "I'm sorry, Dave, I'm afraid I can't do that." without failing out the whole app.

How to prevent exceptions bubbling up in C#?

If I'm writing a class library, and at some point in that library I have code to catch an exception and deal with it, then I don't want anyone using my library to know that it even happened - it should be invisible from the outside world.
However, if they have "Catch Thrown Exceptions" turned on in Visual Studio (as opposed to "Catch User Unhandled Exceptions") then the exception will be visible to them.
Is there any way to avoid this?
No. This is by design: as a developer, I run with "Catch Thrown Exceptions" turned on, so that I can see exceptions thrown in library code (and hopefully avoid them). The situation you're in applies equally to the .NET framework's own libraries too.
The best way would be to avoid throwing the exception in the first place. As a side benefit, you library code will be faster, since throwing an exception has a noticeable impact on performance (and should only be used in 'exceptional' circumstances).
The only way you can pull this off is if you put a [DebuggerHidden] attribute on the method that may throw the exception. Like others have pointed out, better to avoid the exception altogether, but this attribute will accomplish what you want.
You cannot prevent this. Someone can always attach an debuger to the process and monitor what is going on.
You could just remove the exception and provide the error handling yourself, but I would really not recommend that because it is some kind of reinventing the wheel - recreating the exception handling system.
The said applies of course only if the code throwing and the code catching the exception are far apart and quite unreleated. If they are tightly coupled, you should really check if the call can succeed and only call in this case. Always remeber that exception are intended for exceptional cases - not for normal control flow where you could check if the operation can succeed
As Tim Robinson suggests there is no way to control someone viewing exceptions thrown from your library. His answer is good so I won't rehash it.
There are a couple of posts here on SO that you may find helpful when addressing (what sounds like) using exceptions as program flow control:
Catching exceptions as expected program execution flow control?
Why are .Net programmers so afraid of exceptions?

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