I have a ListView with a ItemSource data binding and a SelectedItem data binding.
The ListView is populated with a new ItemSource every time I press the Next or Previous button.
The SelectedItem is updated accordingly, the items in the ItemSource have the Selected state, so it can be remembered when the user navigates back and forth.
While debugging, everything seems to work perfectly. The VM updates the controls as expected, and I can also see that the ListView has the correct selected value when I navigate with the next and previous buttons.
The problem is, that regardless of the fact that the ListView has a correct SelectedItem, the ListView does not visualize the SelectedItem as highlighted.
XAML:
<ListView
x:Name="_matchingTvShowsFromOnlineDatabaseListView"
Grid.Row="0"
Grid.Column="0"
Grid.RowSpan="3"
ItemsSource="{Binding AvailableMatchingTvShows}"
SelectedItem="{Binding AcceptedMatchingTvShow, Mode=TwoWay}">
<ListView.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}"/>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
Behaviour in ViewModel responsible for repopulating the ItemSource and the SelectedItem:
private void UpdateForCurrentVisibleTvShow()
{
var selectedTvShow = FoundTvShows[CurrentTvShow];
// Update the available matches
var availableMatchingTvShows = new ObservableCollection<IWebApiTvShow>();
if (AvailableTvShowMatches[selectedTvShow] != null)
{
foreach (var webApiTvShow in AvailableTvShowMatches[selectedTvShow])
{
availableMatchingTvShows.Add(webApiTvShow);
}
}
AvailableMatchingTvShows = availableMatchingTvShows;
// Update the selected item
AcceptedMatchingTvShow = availableMatchingTvShows.FirstOrDefault(webApiTvShow => webApiTvShow.Accepted);
// Update the progress text
CurrentTvShowInfoText = string.Format(
"TV Show: {0} ({1} of {2} TV Shows)",
FoundTvShows[CurrentTvShow],
CurrentTvShow + 1,
FoundTvShows.Count);
// Update the AcceptedMatchingTvShow selection in the listview
OnPropertyChanged("AcceptedMatchingTvShow");
}
The implementation of AcceptedMatchingTvShow:
public IWebApiTvShow AcceptedMatchingTvShow
{
get
{
IWebApiTvShow acceptedTvShow = null;
if (FoundTvShows.Count > 0)
{
var tvShowName = FoundTvShows[CurrentTvShow];
acceptedTvShow = AvailableTvShowMatches[tvShowName].FirstOrDefault(webApiTvShow => webApiTvShow.Accepted);
}
return acceptedTvShow;
}
set
{
if (value != null)
{
var tvShowName = FoundTvShows[CurrentTvShow];
var currentlyAcceptedTvShow =
AvailableTvShowMatches[tvShowName].FirstOrDefault(webApiTvShow => webApiTvShow.Accepted);
if (currentlyAcceptedTvShow != null)
{
currentlyAcceptedTvShow.Accepted = false;
}
value.Accepted = true;
}
OnPropertyChanged();
}
}
I hope somebody can point me in the right direction. Just to be clear, the ListView has the correct items, and the SelectedItem is set with the correct item.
Well, I found 'a solution' to the problem after a lot of debugging and digging. I would REALLY like to understand if this is how WPF meant the control to behave, or if this is a bug in the ListViews data binding part. If anyone could tell me that, I am very very curious to the correct answer (and maybe I solved this problem in the wrong way, and somebody could explain me how I should've done this).
Anyway, the problem seems to be resolved when I create a copy of the object:
public IWebApiTvShow AcceptedMatchingTvShow
{
get
{
IWebApiTvShow acceptedTvShow = null;
if (FoundTvShows.Count > CurrentTvShow)
{
var tvShowName = FoundTvShows[CurrentTvShow];
acceptedTvShow = AvailableTvShowMatches[tvShowName].FirstOrDefault(webApiTvShow => webApiTvShow.Accepted);
}
if (acceptedTvShow != null)
{
// I MUST create a new instance of the original object for the ListView to update the selected item (why??)
return new WebApiTvShow(acceptedTvShow);
}
return null;
}
set
{
if (value != null)
{
var tvShowName = FoundTvShows[CurrentTvShow];
var availableTvShowMatch = AvailableTvShowMatches[tvShowName];
var currentlyAcceptedTvShow = availableTvShowMatch.FirstOrDefault(webApiTvShow => webApiTvShow.Accepted);
if (currentlyAcceptedTvShow != null)
{
currentlyAcceptedTvShow.Accepted = false;
}
value.Accepted = true;
}
OnPropertyChanged();
}
}
Note the call to the copy constructor :
return new WebApiTvShow(acceptedTvShow);
It works, but seems really ridiculous and smells like a bug in ListView to me. Is it?
I tried to explain the same problem in a simpler example here, if anybody can confirm the bug or can explain me how this should've been implemented I would greatly appreciate the insights.
A bit late to the game, but I had been jumping through hoops to solve this Problem in a similar setup. Setting the SelectedItem in a ListView using a bound Property in the Viewmodel or similar using a bound SelectedIndex just would not work. Until I tried to do it async:
Task.Factory.StartNew(() =>
{
BoundSelectedIndex = index;
});
Seems to work - more advanced contributors may answer why...
i know this is an old post but what worked is overriding the Equals and GetHashCode on your SelectedItem object so the listview can compare the SelectedItem with the bound collection
Related
SOLUTION IS IN EDIT OF THE ACCEPTED ANSWER
I have a view in which has two Pickers, I need to have it so that when the SelectedItem property in one Picker changes, the list of Items in the second Picker (ItemSource) changes as well.
Currently I have a bound the SelectedItem and SelectedIndex properties of both pickers to properties in my ViewModel. In the setter(s) for both of them, I perform the logic needed to change the list of Items in the second picker. The list of Items in the second picker changes successfully, but when I set the SelectedIndex (to make it select an Item by default), this fails if the index which I am setting it to is the same as the index which it was on in the previous list. It just shows the Title of the Picker instead, this issue seems to be related to this bug.
My Code:
Both Pickers are bound to an Observable collection of strings FYI
FrameType and DirectionType are Enums
I initially used only the SelectedItem property
Relevant XAML
<Label Grid.Row="1" Grid.Column="0" VerticalTextAlignment="Center"
Text="Direction: " />
<Picker x:Name="PickerDirection" Grid.Row="1" Grid.Column="1"
Title="Select Direction"
ItemsSource="{Binding Directions}"
SelectedItem="{Binding SelectedDirection}"
SelectedIndex="{Binding SelectedDirectionIndex}"></Picker>
<Label Grid.Row="2" Grid.Column="0" VerticalTextAlignment="Center"
Text="Frame: "/>
<Picker x:Name="PickerFrame" Grid.Row="2" Grid.Column="1"
Title="Select Frame"
ItemsSource="{Binding Frames}"
SelectedItem="{Binding SelectedFrame}"
SelectedIndex="{Binding SelectedFrameIndex}"></Picker>
Relevant View Model code:
public string SelectedDirection
{
get { return _selectedDirection; }
set
{
if (Directions.Contains(value))
{
if (_selectedDirection != value)
{
if (EnumUtils.ToEnumFromString<FrameType>(SelectedFrame) == FrameType.Road &&
!DirectionsRoad.Contains(value))
{
_selectedDirection = Directions[Directions.IndexOf(DirectionType.Right.ToString())];
}
else
{
_selectedDirection = value;
}
OnPropertyChanged();
}
}
}
}
public string SelectedFrame
{
get { return _selectedFrame; }
set
{
if (_selectedFrame != value)
{
_selectedFrame = value;
if (EnumUtils.ToEnumFromString<FrameType>(_selectedFrame) == FrameType.Road)
{
Directions = DirectionsRoad;
if (Directions.Contains(SelectedDirection))
{
SelectedDirectionIndex = Directions.IndexOf(SelectedDirection);
}
else
{
SelectedDirectionIndex = Directions.IndexOf(DirectionType.Right.ToString());
}
}else if (EnumUtils.ToEnumFromString<FrameType>(_selectedFrame) == FrameType.Lane)
{
Directions = DirectionsAll;
SelectedDirectionIndex = Directions.IndexOf(SelectedDirection);
}
OnPropertyChanged();
}
}
}
}
public int SelectedDirectionIndex
{
get { return _selectedDirectionIndex; }
set
{
if (_selectedDirectionIndex != value)
{
if (!(value < 0 || value >= Directions.Count))
{
_selectedDirectionIndex = value;
OnPropertyChanged();
}
}
}
}
public int SelectedFrameIndex
{
get { return _selectedFrameIndex; }
set
{
if (_selectedFrameIndex != value)
{
if (!(value < 0 || value >= Frames.Count))
{
_selectedFrameIndex = value;
OnPropertyChanged();
}
}
}
}
The outcome:
I expect it to never be empty since I ensure that the SelectedDirection is always set to something.
Notes:
I initially used just the SelectedItem property, but when I encountered this bug I thought using the SelectedIndex property would help to fix it.
I used ObservableCollection to maintain consistency with the other viewModels in the project, and to ensure that the options in the picker are updated when I make changes (based on my understanding you need to use ObservableCollection to make this possible).
I do plan to refactor the code in the setter for SelectedFrame into smaller functions as soon as I get things to work.
Due to this It seems that using the SelectedIndexChanged event of the Picker would be the only way to fix this. However the comment by ottermatic in this question says that events are unreliable. Hence I felt is was better to perform this logic in the setter.
If someone could comment on what I may be doing wrong in my code which is causing this issue and also comment on the pros/cons and/or whether or not I should use the eventHandler or have the logic in my setter. Thanks
I don't really see why you are using both SelectedItem and SelectedIndex, but I think what you are trying to achieve can be achieved easier.
First of all, I don't think you need ObservableCollection types at all in your example, since you are setting the directions anyway and not modifying the collection. More importantly, fiddling around with the indices is completely unnecessary, as far as I can tell. You are using strings anyway and even though String is not a value type, but a reference type, you cannot practically distinguish two String instances that have the same content, hence assinging the respective values to SelectedDirection and SelectedFrame is sufficient.
The following checks seem redundant to me
if (Directions.Contains(value))
if (EnumUtils.ToEnumFromString<FrameType>(SelectedFrame) == FrameType.Road &&
!DirectionsRoad.Contains(value))
since Directions are set to DirectionsRoad anyway if SelectedFrame has been set to "Road". Hence I'd assume that the second condition won't evaluate to true in any case. Hence the SelectedDirection can be simplified:
public string SelectedDirection
{
get => _selectedDirection;
set
{
if (_selectedDirection != value && Directions.Contains(value))
{
_selectedDirection = value;
OnPropertyChanged();
}
}
}
Within the setter of SelectedFrame there are many things going on, which I'd refactor to methods on it's own right, to improve clarity.
public string SelectedFrame
{
get => _selectedFrame;
set
{
if (_selectedFrame != value)
{
_selectedFrame = value;
UpdateAvailableDirections();
OnPropertyChanged();
}
}
}
private void UpdateAvailableDirections()
{
// store the selected direction
var previouslySelectedDirection = SelectedDirection;
Directions = GetValidDirectionsByFrameType(EnumUtils.ToEnumFromString<FrameType>(SelectedFrame));
SelectedDirection = GetSelectedDirection(previoslySelectedDirection, Directions);
}
private string[] GetValidDirectionsByFrameType(FrameType frameType)
{
return frameType == FrameType.Road ? DirectionsRoad : DirectionsAll;
}
private string GetSelectedDirection(string previouslySelectedDirection, string[] validDirections)
{
return validDirections.Contains(previouslySelectedDirection) ? previouslySelectedDirection : DefaultDirection;
}
By setting the SelectedItem instead of fiddling with the indices, the correct values shall be displayed.
Concerning your question whether this logic may be better suited in an event handler or in the setter depends on your requirements. If all you need is the index, the event SelectedIndexChanged may work out for you, but if the value is needed in several places and methods that are not called by the event handler, the presented solution may be more viable.
Edit
You were correct, it has got nothing to do with the usage of SelectedIndex and SelectedItem. The issue is a bit more subtle.
I build a quick proof-of-concept and found the following:
Assuming SelectedDirection is "Right" (and the index is set accordingly)
When Directions is set, the SelectedItem on the picker seems to be reset
SelectedDirection is set to null
this.Directions.Contains(value) evaluates to false, hence _selectedDirection is not set (this hold true for SelectedDirectionIndex, since the value -1 is filtered by if(!value < 0 || value >= this.Directions.Count))
When SelectedDirection is set afterwards, the value is still "Right", hence OnPropertyChanged is not called (since the values are the same) and the SelectedItem is not set
This way there is a mismatch between the value the Picker actually holds and the property in the viewmodel, which leads to unexpected behavior.
How to mitigate the issue?
I'd still stick with the code without the indices (unless you really need them) and use the string values.
There are other possibilities, but I'd change the setter of SelectedDirection. When you allowed the value to be set to null, PropertyChanged will be raised properly when the value is set to Right afterwards. If you really need to filter what the value is set to, you should still raise OnPropertyChanged, to inform the Picker that the value has changed (preventing a mismatch between the actual Pickers value and the viewmodel)
public string SelectedDirection
{
get => _selectedDirection;
set
{
if (_selectedDirection != value)
{
if(Directions.Contains(value))
{
_selectedDirection = value;
}
else
{
_selectedDirection = DirectionTypes.Right.ToString();
}
OnPropertyChanged();
}
}
}
Found a somewhat hacky fix for this, and it seems to be a Xamarin issue. I have made the following changes to my code"
The relevant changes are in the setter for SelectedFrame:
public string SelectedFrame
{
get { return _selectedFrame; }
set
{
if (_selectedFrame != value)
{
_selectedFrame = value;
if (EnumUtils.ToEnumFromString<FrameType>(_selectedFrame) == FrameType.Road)
{
Directions = DirectionsRoad;
if (Directions.Contains(SelectedDirection))
{
/*Relevant edits*/
var position = Directions.IndexOf(SelectedDirection);
SelectedDirection = Directions[Directions.Count - position -1];
SelectedDirection = Directions[position];
}
else
{
SelectedDirectionIndex = Directions.IndexOf(DirectionType.Right.ToString());
}
}else if (EnumUtils.ToEnumFromString<FrameType>(_selectedFrame) == FrameType.Lane)
{
Directions = DirectionsAll;
/*Relevant edits*/
var position = Directions.IndexOf(SelectedDirection);
SelectedDirection = Directions[Directions.Count - position -1];
SelectedDirection = Directions[position];
}
OnPropertyChanged();
}
}
}
}
It seems that my issue arises when I change the contents of my ObservableCollectoin but the SelectedDirection stays the same.
When I change Directions (which is an ObservableCollection) by assigning it to DirectionsAll (also an ObservableCollection), I need to make sure that the SelectedDirection changes,. The added code ensures that a change actually occurs to SelectionDirection and that fixes it. Seems somewhat hacky but it works.
Outcome:
trying to have selectable Items removed from an ListView which ItemsSource is binded to an ObservableCollection. Debugging shows that the Items get properly flagged as selected and removed the List itself. But the shown ListView doesnt update to the changes thus the deleted Items stay shown.
View
<ListView BorderThickness = "0"
AlternationCount = "2"
BorderBrush = "Transparent"
ItemsSource = "{Binding TestEntries}"
Style = "{StaticResource ListViewStyle}"
ItemContainerStyle = "{StaticResource ListViewItemStyle}"
ScrollViewer.HorizontalScrollBarVisibility="Hidden">
Observable Collection
public ObservableCollection<Entry> TestEntries
{
get => new ObservableCollection<Entry>(_testEntries
.Where(x => x.Title.ToUpper().Contains(FilterText.ToUpper()))
.OrderByDescending(x => x.Date));
set
{
_testEntries = value;
OnPropertyChanged();
}
}
Command (to delete Items)
private void ButtonDeleteCommandExecute()
{
var toDeleteEntries = TestEntries.Where(x => x.IsSelected);
toDeleteEntries.ToList().ForEach((obj) =>
{
TestEntries.Remove(obj as Entry);
});
}
Hope someone can point me in the right direction
Try this:
Return the same object of your ObservableCollection in your getter so it can notify your Target to update itself as #George Alexandria Suggested.
public ObservableCollection<Communication> TestEntries
{
get
{
return _testEntries;
}
set
{
_testEntries = value;
//OnPropertyChanged(); <-- of no use
}
}
Since you want to filter data in you listView:
TestEntries = new ObservableCollection<Communication>(_testEntries.Where(x=>x.Title.ToUpper().Contains(FilterText.ToUpper())).OrderByDescending(x=>x.Date).ToList());
I'm just starting out with WPF and MVVM framework. I have a Window with telerik RadGridView and I would like to add data from multipul rows in the same time. Has anyone got any advice or examples ,I've tried numerous ways but none seem to work out.
Thank you
My ViewModel
private IList<Ligne> _CurrentLigne;
public IList<Ligne> CurrentLigne
{
get { return _CurrentLigne; }
set
{
_CurrentLigne= value;
OnPropertyChanged("CurrentLigne");
}
}
var _ligne = Currentligne as Ligne;
foreach (Ligne ligne in CurrentLigne)
{
if (Currentligne!= null)
_ligneBLL.InsetLigne(ligne);
}
My View
<telerik:RadGridView x:Name="GridView"
AutoGenerateColumns="False"
ItemsSource="{Binding ListeLigne}"
SelectedItem="{Binding CurrentLigne, Mode=TwoWay}"
SelectionMode="Multiple" >
Try This !!
foreach (Ligne ligne in ListLigne)
{
var _ligne = ligne as Ligne;
_ligneBLL.InsetLigne(ligne);
}
I recommend that you read the Data Binding Overview page on MSDN so that you can get a better idea on data binding. For now, I can give you a few tips. Firstly, in WPF, your property should really have used an ObservableCollection<T>, like this:
private ObservableCollection<Ligne> _ListeLigne = new ObservableCollection<Ligne>();
public ObservableCollection<Ligne> ListeLigne
{
get { return _ListeLigne; }
set
{
_ListeLigne = value;
OnPropertyChanged("ListeLigne");
}
}
Then your selected item like this:
private Ligne _CurrentLigne = new Ligne();
public Ligne CurrentLigne
{
get { return _CurrentLigne; }
set
{
_CurrentLigne= value;
OnPropertyChanged("CurrentLigne");
}
}
With properties like this, your XAML would be fine. Lastly, to add your items, you simply do this:
ListeLigne = new ObservableCollection<Ligne>(SomeMethodGettingYourData());
Or just...:
ListeLigne = SomeMethodGettingYourData();
... if your data access method returns an ObservableCollection<Ligne>. If you want to select a particular element in the UI, then you must select an actual item from the data bound collection, but you can do that easily using LinQ.
using System.Linq;
CurrentLigne = ListeLigne.First(l => l.SomeLigneProperty == someValue);
Or just:
CurrentLigne = ListeLigne.ElementAt(someValidIndexInCollection);
Oh... and I've got one other tip for you. In your code:
foreach (Ligne ligne in CurrentLigne)
{
if (Currentligne!= null) // this is a pointless if condition
_ligneBLL.InsetLigne(ligne);
}
The above if condition is pointless because the program execution will never enter the foreach loop if the collection is null.
I think you want to use a BindingList. It is the list I always use, but remember you will need to post your notifyChange events.
In my C# WPF application I have a DataGrid and right above it there is a TextBox for the user to search and filter the grid as they type. If the user types fast though, no text will appear until 2 seconds after they type because the UI thread is too busy updating the grid.
Since most of the delay is all on the UI side (i.e. filtering the datasource is nearly instant, but rebinding and re-rendering the grid is slow), multi-threading has not been helpful. I then tried setting the dispatcher of just the grid to be at a lower level while the grid gets updated, but this didn't solve the issue either. Here's some code... Any suggestions on how to solve this type of problem?
string strSearchQuery = txtFindCompany.Text.Trim();
this.dgCompanies.Dispatcher.BeginInvoke(DispatcherPriority.ApplicationIdle, new Action(delegate
{
//filter data source, then
dgCompanies.ItemsSource = oFilteredCompanies;
}));
Using a ListCollectionView as your ItemsSource for the grid and updating the Filter works much faster than re-assigning the ItemsSource.
The example below filters 100000 rows with no apparent lag by simply refreshing the View in the setter for the search term text property.
ViewModel
class ViewModel
{
private List<string> _collection = new List<string>();
private string _searchTerm;
public ListCollectionView ValuesView { get; set; }
public string SearchTerm
{
get
{
return _searchTerm;
}
set
{
_searchTerm = value;
ValuesView.Refresh();
}
}
public ViewModel()
{
_collection.AddRange(Enumerable.Range(0, 100000).Select(p => Guid.NewGuid().ToString()));
ValuesView = new ListCollectionView(_collection);
ValuesView.Filter = o =>
{
var listValue = (string)o;
return string.IsNullOrEmpty(_searchTerm) || listValue.Contains(_searchTerm);
};
}
}
View
<TextBox Grid.Row="0" Text="{Binding SearchTerm, UpdateSourceTrigger=PropertyChanged}" />
<ListBox ItemsSource="{Binding ValuesView}"
Grid.Row="1" />
If you are targeting .net 4.5, an option is to set the Delay property on your TextBox which will prevent setting the source value until a certain time threshold is met (until the user stops typing).
<TextBox Text="{Binding SearchText, Delay=1000}"/>
This waits for 1 second after there is no user input to set the source value.
Another option is to have a button trigger your filter/search instead of when the textbox changes.
I am using a ListView control to display some lines of data. There is a background task which receives external updates to the content of the list. The newly received data may contain less, more or the same number of items and also the items itself may have changed.
The ListView.ItemsSource is bound to an OberservableCollection (_itemList) so that changes to _itemList should be visible also in the ListView.
_itemList = new ObservableCollection<PmemCombItem>();
_itemList.CollectionChanged += new NotifyCollectionChangedEventHandler(OnCollectionChanged);
L_PmemCombList.ItemsSource = _itemList;
In order to avoid refreshing the complete ListView I do a simple comparison of the newly retrieved list with the current _itemList, change items which are not the same and add/remove items if necessary. The collection "newList" contains newly created objects, so replacing an item in _itemList is correctly sending a "Refresh" notification (which I can log by using the event handler OnCollectionChanged of the ObservableCollection`)
Action action = () =>
{
for (int i = 0; i < newList.Count; i++)
{
// item exists in old list -> replace if changed
if (i < _itemList.Count)
{
if (!_itemList[i].SameDataAs(newList[i]))
_itemList[i] = newList[i];
}
// new list contains more items -> add items
else
_itemList.Add(newList[i]);
}
// new list contains less items -> remove items
for (int i = _itemList.Count - 1; i >= newList.Count; i--)
_itemList.RemoveAt(i);
};
Dispatcher.BeginInvoke(DispatcherPriority.Background, action);
My problem is that if many items are changed in this loop, the ListView is NOT refreshing and the data on screen stay as they are...and this I don't understand.
Even a simpler version like this (exchanging ALL elements)
List<PmemCombItem> newList = new List<PmemCombItem>();
foreach (PmemViewItem comb in combList)
newList.Add(new PmemCombItem(comb));
if (_itemList.Count == newList.Count)
for (int i = 0; i < newList.Count; i++)
_itemList[i] = newList[i];
else
{
_itemList.Clear();
foreach (PmemCombItem item in newList)
_itemList.Add(item);
}
is not working properly
Any clue on this?
UPDATE
If I call the following code manually after updating all elements, everything works fine
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
But of course this causes the UI to update everything which I still want to avoid.
After a change, you can use the following to refresh the Listview, it's more easy
listView.Items.Refresh();
This is what I had to do to get it to work.
MyListView.ItemsSource = null;
MyListView.ItemsSource = MyDataSource;
I know that's an old question, but I just stumbled upon this issue. I didn't really want to use the null assignation trick or the refresh for just a field that was updated.
So, after looking at MSDN, I found this article:
https://learn.microsoft.com/en-us/dotnet/api/system.componentmodel.inotifypropertychanged?redirectedfrom=MSDN&view=netframework-4.7.2
To summarize, you just need the item to implement this interface and it will automatically detect that this object can be observed.
public class MyItem : INotifyPropertyChanged
{
private string status;
public string Status
{
get => status;
set
{
OnPropertyChanged(nameof(Status));
status = value;
}
}
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
So, the event will be called everytime someone changes the Status. And, in your case, the listview will add a handler automatically on the PropertyChanged event.
This doesn't really handle the issue in your case (add/remove).
But for that, I would suggest that you have a look at BindingList<T>
https://learn.microsoft.com/en-us/dotnet/api/system.componentmodel.bindinglist-1?view=netframework-4.7.2
Using the same pattern, your listview will be updated properly without using any tricks.
You should not reset ItemsSource of ListView each time observable collection changed. Just set proper binding that will do your trick. In xaml:
<ListView ItemsSource='{Binding ItemsCollection}'
...
</ListView>
And in code-behind (suggest to use MVVM) property that will be responsible for holding _itemList:
public ObservableCollection<PmemCombItem> ItemsCollection
{
get
{
if (_itemList == null)
{
_itemList = new ObservableCollection<PmemCombItem>();
}
return _itemList;
}
}
UPDATE:
There is similar post which most probably will Answer your question: How do I update an ObservableCollection via a worker thread?
I found a way to do it. It is not really that great but it works.
YourList.ItemsSource = null;
// Update the List containing your elements (lets call it x)
YourList.ItemsSource = x;
this should refresh your ListView (it works for my UAP :) )
An alternative on Xopher's answer.
MyListView.ItemsSource = MyDataSource.ToList();
This refreshes the Listview because it's a other list.
Please check this answer:
Passing ListView Items to Commands using Prism Library
List view Items needs to notify about changes (done is setter)
public ObservableCollection<Model.Step> Steps
{
get { return _steps; }
set { SetProperty(ref _steps, value); }
}
and UpdateSourceTrigger need to be set in xaml
<Image Source="{Binding ImageData, UpdateSourceTrigger=PropertyChanged}" />