How to get data from serial port? - c#

I have this code but I don't know how to get the data and put it in one variable :
protected override void OnStart(string[] args)
{
/* This WaitHandle will allow us to shutdown the thread when
the OnStop method is called. */
_shutdownEvent = new ManualResetEvent(false);
/* Create the thread. Note that it will do its work in the
appropriately named DoWork method below. */
_thread = new Thread(DoWork);
/* Start the thread. */
_thread.Start();
}
and then in the DoWork I have the following :
private void DoWork()
{
//opening serial port
SerialPort objSerialPort;
objSerialPort = new SerialPort();
objSerialPort.PortName = "COM2";
objSerialPort.BaudRate = 11500;
objSerialPort.Parity = Parity.None;
objSerialPort.DataBits = 16;
objSerialPort.StopBits = StopBits.One;
objSerialPort.Open();
So, I open the port but where to start getting the data ??? How to initialize the variable ? The received message will be of the form 52 45 41 44 45 52 30 31 where 41 44 45 53 30 is the message in hexadecimal while 52 45 is the header and 31 CRC.
Please let me know how to do it.
Thank you ....

Working with serial port is just like working with files or sockets:
while ((bytesRead = objSerialPort.Read(buffer, 0, buffer.Length)) > 0)
{
var checksum = buffer[bytesRead - 1];
if (VerifyChecksum(checksum, buffer, bytesRead)) // Check the checksum
{
DoSomethinWithData(buffer, bytesRead); // Do something with this bytes
}
}

byte[] buffer = new byte[1];
String message = "";
While (true)
{
if(objSerialPort.Read(buffer,0,1)>0)
{
message+= System.Text.Encoding.UTF8.GetChars(buffer).ToString();
//Or you could call another function here that will DoSomething with each byte coming in!
}
}
Should do the trick!

Related

Parity error not always being detected in serial port

I have a serial port class in netcore - it just listens to the port and tries to detect parity errors. Parity is set to space, and all incoming bytes are being sent with parity=mark which should result in a parity error.
Unfortunately, this is being detected only about a 1/3 of times. I need this detection because this is how the protocol states the beginning of a message.
bytes (80 and 81) are being sent every 1 second so the buffer should always have 1 byte.
What am I doing wrong?
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.
using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Threading;
using SASComms;
public class PortChat
{
static bool _continue;
static SASSerialPort _serialPort;
static object msgsLock = new object();
static Queue<byte[]> msgs = new Queue<byte[]>();
static Queue<byte> receiveQeue = new Queue<byte>();
public static void Main()
{
string name;
string message;
StringComparer stringComparer = StringComparer.OrdinalIgnoreCase;
Thread readThread = new Thread(Read);
// Create a new SerialPort object with default settings.
_serialPort = new MachineSerialPort();
// Allow the user to set the appropriate properties.
_serialPort.PortName = "COM2";
_serialPort.BaudRate = 19200;
_serialPort.ParityReplace = (byte)'\0' ;
_serialPort.ReadBufferSize = 128;
_serialPort.Parity = Parity.Space;
_serialPort.DataBits = 8;
_serialPort.StopBits = StopBits.One;
_serialPort.Handshake = Handshake.None;
// Set the read/write timeouts
_serialPort.ReadTimeout = 5;
_serialPort.WriteTimeout = 5;
_serialPort.ErrorReceived += new SerialErrorReceivedEventHandler(sp_SerialErrorReceivedEventHandler);
_serialPort.Open();
_continue = true;
readThread.Start();
}
public static void sp_SerialErrorReceivedEventHandler(Object sender, SerialErrorReceivedEventArgs e)
{
if (e.EventType == SerialError.RXParity)
{
Console.WriteLine("Parity error");
}
}
public static void Read()
{
while (_continue)
{
try
{
while (_serialPort.BytesToRead > 0)
{
receiveQeue.Enqueue((byte)_serialPort.ReadByte());
}
if (receiveQeue.Count > 0)
{
foreach (byte r in receiveQeue)
{
Console.Write(r.ToString("X")+" " );
Console.WriteLine();
}
}
}
receiveQeue.Clear();
}
catch (TimeoutException) { }
}
}
}
The console is outputing this:
80
Parity error
81
80
Parity error
81
Parity error
80
Parity error
81
80
Parity error
81
80
81
80
81
Parity error
80
Parity error
81
80
Parity error
And I'm expecting "Parity error" after each byte.
Achieved much better result by moving the read logic into the SerialError handler.
Removed the Read() function and the readThread thread.
I had the exact same issue. I was getting only 30-50% of Mark bytes being flagged with parity errors. In my case the problem was the USB RS-232 Serial cable I was using. When I switched to true RS-232 over a DB-9 cable the serial errors were raised 100% correctly.

C# TCP/IP message is being changed

I am writing my program in Microsoft Visual Studio 2013 professional C#. I used the debugger and I looked at my array called Message3 and it has the right information, but when it gets to the connected computer modbus program, the message is different. So I used Wireshark and wireshark agrees with the Modbus program. It is weird because it only does it for some values
like the value 7600 in modbus it is sent out in two registers as 29 and 176 and my program has that in the array but wireshark is seeing 29 194 176.
it somehow added a 194 that was not in my array.
[0] 0 '\0' char
[1] 4 '' char
[2] 0 '\0' char
[3] 0 '\0' char
[4] 0 '\0' char
[5] 5 '' char
[6] 1 '' char
[7] 3 '' char
[8] 2 '' char
[9] 29 '' char
[10] 176 '°' char
that is what my debugger has and this is what wire shark see:
0 4 0 0 0 6 1 3 0 5 0 1 03 02 1d c2 b0
I have tried both: writer.Flush and writer.FlushAsync but nothing helps.
again it is only some values it does this too.
here is my code :
void Listener_function()
{
IPHostEntry host;
string localIP = "?";
host = Dns.GetHostEntry(Dns.GetHostName());
listener = null;
try
{
listener = new TcpListener(IPAddress.Parse(Moxa_IPtxt.Text), Convert.ToInt16(modemPorttxt.Text));
listener.Start();
// ErrorBox.Text = " EchoServer started ... /n";
connect_flag = true;
MessageBox.Show(" waiting for incoming client connections.../n /r");
client = listener.AcceptTcpClient();
MessageBox.Show(" Accepted new client coneection ...");
StreamReader reader = new StreamReader(client.GetStream());
StreamWriter writer = new StreamWriter(client.GetStream());
while (true)
{
string s = string.Empty;
char[] temp = new char[12];
int s1 = reader.Read(temp, 0, 12);
int Registers_number = (((int)temp[10] << 8) + (int)temp[11]);
int Message_Size = (Registers_number * 2) + 9;
char[] Message3 = new char[Message_Size];
TCPProcessing(temp, Message3);
if (writeData == true)
{
writer.Write(Message3);
// writer.Flush();
writer.FlushAsync();
}
}
}
catch (Exception e)
{
MessageBox.Show(e.ToString());
//button1.Text = "Connect";
//ErrorBox.Text = e.ToString();
}
finally
{
if (listener != null)
{
listener.Stop();
}
}
}
any ideas ?
again I had a breakpoint at the } after FlushAsync and I copy what message has and it does not have a 194 ( Please see above)
Brandon, you don't seem to read carefully what I wrote .
don't use StreamReader/StreamWriter which are for text operations. Use directly client.GetStream
Here is a code to show you
var m = new MemoryStream();
var wr = new StreamWriter(m);
wr.Write(new char[] { (char)29, (char)176 }, 0, 2);
wr.Flush();
var bytes2 = m.ToArray();
content of bytes2 is: 29,194,176 as in your case. So I repeat, use client.GetStream, not StreamReader/StreamWriter

How to get progress bar to update DURING execution of an app running in a backgroundworker

I have found a lot of information on the Backgroundworker updating a progress bar and I have written numerous versions of this code. But none of the versions has updated the progress bar DURING the time my upgrade application is running. Here is one of the DoWork handler versions that I have used:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.updater();
int percents = 0;
// Progress bar
int total = 57;
for (int i = 0; i <= total; i++)
{
System.Threading.Thread.Sleep(100);
percents = (i * 100) / total;
bw.ReportProgress(percents, i);
}
If I run updater (my app) before ReportProgress (as shown), updater runs completely and then the progress bar updates from 0 to 100%. If I place updater after the ReportProgress call, the progress bar runs and THEN updater runs. If I replace the Thread.Sleep line with updater, it runs at the 0% interval of the progress bar.
Is it actually possible to have the progress bar update while a long-running app is executing in the backgroundworker? That is what the MSDN page for backgroundworker claims, but what they actually show is it running a series of short processes (Sleep) and not one long process. Most of the examples I have found on line use this format, making no reference to a longer running process that is not segmented into the ReportProgress section.
I would love to know if the backgroundworker is capable of doing this or is this a job for some other threading-type solution.
Thanks!
After seeing Tim's answer below, I attempted to implement an EventArg and Handler for the progress bar progress.
public class FWupdater
{
public string comPort;
public int percentage;
public State state;
public string path;
public const int ACK = 0x79;
public const int NACK = 0x1F;
public class PBProgressEventArgs : EventArgs
{
private int prog;
public int progress
{
set { prog = value; }
get { return this.prog; }
}
}
public class PBProgress
{
public event PBProgressHandler Progress;
public delegate void PBProgressHandler(PBProgress p, PBProgressEventArgs e);
public void Start()
{
if (Progress != null)
{
PBProgressEventArgs progressUpdate = new PBProgressEventArgs();
progressUpdate.progress = 0;
Progress(this, progressUpdate);
}
}
}
And then create an instance in the main program so that the backgroundworker could see it.
PBProgress progUpdater = new PBProgress();
But I can't get the backgroundworker to see the progress percentage from the DoWork method.
Including the updater code.
public void updater()
{
// Create a new SerialPort object.
SerialPort _serialPort;
_serialPort = new SerialPort(comPort, 115200, Parity.Even, 8, StopBits.One);
// for state machine
bool _continue = true;
try
{
_serialPort.Open();
if (_serialPort.IsOpen)
{
Console.WriteLine("");
Console.WriteLine("Serial Port is Open");
Console.WriteLine("");
}
else
{
MessageBox.Show("Serial Port is not open. Choose another port.");
}
}
catch (UnauthorizedAccessException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentOutOfRangeException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentException ex)
{
MessageBox.Show(ex.Message);
}
catch (IOException ex)
{
MessageBox.Show(ex.Message);
}
catch (InvalidOperationException ex)
{
MessageBox.Show(ex.Message);
}
// Move through states until upgrade is complete
while (_continue)
{
switch (state)
{
case State.NORMAL:
// Beginning state for instance of upgrader
break;
case State.WAITING_TO_UPGRADE:
SetUpComm( _serialPort);
state = State.ERASING_FIRMWARE;
break;
case State.ERASING_FIRMWARE:
EraseFlashMemory(_serialPort);
state = State.UPGRADING_FIRMWARE;
break;
case State.UPGRADING_FIRMWARE:
WriteNewAppToFlash(_serialPort);
state = State.UPGRADE_COMPLETE;
break;
case State.UPGRADE_COMPLETE:
JumpToNewApp(_serialPort);
_continue = false;
_serialPort.Close();
break;
default:
break;
} // end SWITCH (state)
} // end WHILE (_continue) - main loop
} // end public void updater()
//
// ---- METHODS -------------------
public void SetUpComm(SerialPort _serialPort)
{
int byte_read = 0x00;
var sevenF = new byte[] { 0x7F };
// Send 0x55 and 0xAA to peripheral input to execute SwitchToBootloader()
var byte1 = new byte[] { 0x55 };
var byte2 = new byte[] { 0xAA };
_serialPort.Write(byte1, 0, 1);
_serialPort.Write(byte2, 0, 1);
// If in bootloader mode, where the boot pins on the board are set,
// the device will be looking to receive 0x7F to establish contact with the host.
// In this case, the bytes to trigger boot load from inside the firmware will be
// ignored and the following 0x7F will serve to trigger comm set-up .
// Wait for acknowledge byte from USART
while (byte_read != ACK)
{
// Write "7F" to start communicating with Bootloader
_serialPort.Write(sevenF, 0, 1);
Thread.Sleep(100);
// read ACK byte after parameters set and bootloader running
byte_read = _serialPort.ReadByte();
}
}
public void EraseFlashMemory(SerialPort _serialPort)
{
int byte_read = 0;
var ff = new byte[] { 0xFF };
Console.WriteLine("Erasing flash memory...");
Console.WriteLine("");
/* NOTE: the ERASE COMMAND is not supported by this device, use EXTENDED ERASE */
// Send 0x44 and 0xBB (extended erase memory command), see AN3155
var exeraseMem = new byte[] { 0x44 };
var bb = new byte[] { 0xBB };
_serialPort.Write(exeraseMem, 0, 1);
_serialPort.Write(bb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY start");
//Console.WriteLine("");
}
//// end sending EXTENDED ERASE COMMAND
//---------------------------------------
// Global erase (send 0xFFFF, and 0x00)
//---------------------------------------
//var globalErase = new byte[] { 0x00 };
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(globalErase, 0, 1);
// Erase all but the first page (16k)
// send number of pages to erase, msb first [11 pages, leaving page 0]
// *ALERT* send 10 pages (N) to erase 11, for some reason it erases N + 1, whatever...
var num_pages_msb = new byte[] { 0x00 };
var num_pages_lsb = new byte[] { 0x0A };
_serialPort.Write(num_pages_msb, 0, 1);
_serialPort.Write(num_pages_lsb, 0, 1);
// send page numbers, 2 bytes each, msb first
// PAGE 1
var page01_msb = new byte[] { 0x00 };
var page01_lsb = new byte[] { 0x01 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page01_lsb, 0, 1); // 1
// PAGE 2
var page02_lsb = new byte[] { 0x02 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page02_lsb, 0, 1); // 2
// PAGE 3
var page03_lsb = new byte[] { 0x03 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page03_lsb, 0, 1); // 3
// PAGE 4
var page04_lsb = new byte[] { 0x04 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page04_lsb, 0, 1); // 4
// PAGE 5
var page05_lsb = new byte[] { 0x05 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page05_lsb, 0, 1); // 5
// PAGE 6
var page06_lsb = new byte[] { 0x06 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page06_lsb, 0, 1); // 6
// PAGE 7
var page07_lsb = new byte[] { 0x07 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page07_lsb, 0, 1); // 7
// PAGE 8
var page08_lsb = new byte[] { 0x08 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page08_lsb, 0, 1); // 8
// PAGE 9
var page09_lsb = new byte[] { 0x09 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page09_lsb, 0, 1); // 9
// PAGE 10
var page10_msb = new byte[] { 0x01 }; // 1
var page10_lsb = new byte[] { 0x00 }; // 0
_serialPort.Write(page10_msb, 0, 1);
_serialPort.Write(page10_lsb, 0, 1);
// PAGE 11
_serialPort.Write(page10_msb, 0, 1); // 1
_serialPort.Write(page01_lsb, 0, 1); // 1
// checksum = A
_serialPort.Write(num_pages_lsb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
bw.ReportProgress(20);
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY completed");
//Console.WriteLine("");
}
}
// -- end EXTENDED ERASE MEMORY --------------------------------------------------
public void WriteNewAppToFlash(SerialPort _serialPort)
{
// For testing
int blockCount = 0;
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
// ------------------------------------------------------------------------------
// -------- WRITE MEMORY --------------------------------------------------------
// ------------------------------------------------------------------------------
// for Address
int baseAddress = 0x08008000;
int offset = 0;
// for string from HEX file
string line;
string[] lineBuffer = new string[16];
int lineCount = 0;
int length;
int type;
int hexChecksum = 0;
bool sendAddress = true;
int counter = 0; // Counting the number of lines in the file
int byteCounter = 0; // Counting nmumber of bytes in the current block
// Create byte array with 256 bytes
byte[] buffer256 = new byte[256];
// Read the file and process one line at a time
System.IO.StreamReader file = new System.IO.StreamReader(path);
while ((line = file.ReadLine()) != null)
{
// Store line into a line buffer. This will allow reprocessing of all lines
// in a block if there is an error sending a block of 256 bytes below
if( line[8] == '0')
{
lineBuffer[lineCount++] = line;
}
// Send WRITE COMMAND and the next address every 256 bytes
if (sendAddress == true)
{
/*
-------------------------------------------------------------------------------------------------------
SEND WRITE COMMAND
-----------------------------------------------------------------------------------------------------*/
do
{
// Send WRITE command - 0x31 and 0xCE
var writeMem = new byte[] { 0x31 };
var ce = new byte[] { 0xCE };
_serialPort.Write(writeMem, 0, 1);
_serialPort.Write(ce, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} while (byte_read != ACK);
// -- end SEND 0x31 and 0xCE and wait for ACK -----------------------------------------
/*
-------------------------------------------------------------------------------------------------------
SEND CURRENT ADDRESS AND CHECKSUM TO FLASH MEMORY
-----------------------------------------------------------------------------------------------------*/
Byte[] currentAddr = BitConverter.GetBytes(baseAddress + offset);
// Increment offset by 0x100 (256 bytes)
offset = offset + 0x00000100;
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in currentAddr)
{
checksum ^= b;
}
Byte[] cksum = BitConverter.GetBytes(checksum);
// Send address, MSB first, LSB last
_serialPort.Write(currentAddr, 3, 1);
_serialPort.Write(currentAddr, 2, 1);
_serialPort.Write(currentAddr, 1, 1);
_serialPort.Write(currentAddr, 0, 1);
// Send checksum of address bytes
_serialPort.Write(cksum, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
// Handle
}
// -- end addr or increment ---------------------------------------------------------
sendAddress = false;
// Send number of bytes, always 256, the last group will be padded with 0xFF
_serialPort.Write(ff, 0, 1);
} // end IF for WRITE COMMAND and ADDRESS
/* FIRST CHARACTER in HEX FILE
The colon indicates the start of a "record"
Remove colon from beginning of string */
line = line.Substring(1, line.Length - 1);
// Create byte array from string for whole line from HEX file
var bytes = GetBytesFromByteString(line).ToArray();
// Identify RECORD TYPE of HEX line [byte 4]
type = bytes[3];
/* Next TWO CHARACTERS 00-data 03-start segment address
in HEX FILE are 01-EOF 04-extended linear address
the record type: 02-extended segment address 05-start linear address */
// BLOCK WRITE TO MEMORY
if (type == 0)
{
// Length of line is stored at byte 0, in this case 0x10, or 16 bytes of data
length = bytes[0];
// Add data from current line to buffer of 256 bytes
for (int i = 0; i < length; i++)
{
// Stuff all bytes from line into buffer of 256 bytes
buffer256[byteCounter++] = bytes[4 + i];
// Add byte to checksum
hexChecksum ^= bytes[4 + i];
}
// When buffer is full, send block of 256 bytes and checksum, reset variables for next block
if (byteCounter >= 255)
{
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
while (byte_read != ACK)
{
Array.Clear(buffer256, 0, buffer256.Length);
hexChecksum = 0;
lineCount = 0;
// reprocess the previous 16 lines stored in the line buffer
for ( int j = 0; j < 16; j++ )
{
line = lineBuffer[j];
line = line.Substring(1, line.Length - 1);
var bytesLocal = GetBytesFromByteString(line).ToArray();
length = bytesLocal[0];
for (int i = 0; i < length; i++)
{
buffer256[byteCounter++] = bytesLocal[4 + i];
hexChecksum ^= bytesLocal[4 + i];
}
}
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByteLocal = Convert.ToByte(hexChecksum);
Byte[] csByte_arrLocal = BitConverter.GetBytes(csByteLocal);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
//send checksum
_serialPort.Write(csByte_arrLocal, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
}
// Clear buffer, reset byte count, clear checksum, set flag to send write cmd/send new addr
Array.Clear(buffer256, 0, buffer256.Length);
byteCounter = 0;
hexChecksum = 0;
lineCount = 0;
sendAddress = true;
}
} // end BLOCK WRITE TO MEMORY
else if (type == 1) // Marker for end of file
{
while (byteCounter != 0)
{
// Add 0xFF to the remaining bytes in this last block of 256
buffer256[byteCounter++] = 0xFF;
// Add byte to checksum
hexChecksum ^= 0xFF;
if (byteCounter >= 255)
{
byteCounter = 0;
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
if (byte_read == NACK)
{
// ??
}
}
}
}
// end ELSE if TYPE == 1
counter++;
} // end WHILE loop for loading hex file
file.Close();
// For testing
// Console.WriteLine("File is closed.");
// System.Console.WriteLine("There were {0} lines.", counter);
// Console.WriteLine("");
// -- end WRITE MEMORY ------------------------------------------------------
} // end WriteNewAppToFlash
private void handleAppSerialError(IOException exc)
{
throw new NotImplementedException();
}
private void raiseAppSerialDataEvent(byte[] received)
{
throw new NotImplementedException();
}
public void JumpToNewApp(SerialPort _serialPort)
{
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
int baseAddress = 0x08000000;
// Jumps to flash memory 0x08000000, where the sector 0 code will perform a normal startup
// Send 0x21 ( GO ) and complement 0xDE
var go = new byte[] { 0x21 };
var de = new byte[] { 0xDE };
while (byte_read != 0x79)
{
_serialPort.Write(go, 0, 1);
_serialPort.Write(de, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for GO COMMAND start");
//Console.WriteLine("");
}
}
// -- end SEND GO COMMAND and wait for ACK -----------------------------------------
Byte[] startAddr = BitConverter.GetBytes(baseAddress);
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in startAddr)
{
checksum ^= b;
}
Byte[] cheksum = BitConverter.GetBytes(checksum);
// Send first byte (msb) of address
_serialPort.Write(startAddr, 3, 1);
// Send second byte of address
_serialPort.Write(startAddr, 2, 1);
// Send third byte of address
_serialPort.Write(startAddr, 1, 1);
// Send last byte (lsb) of address
_serialPort.Write(startAddr, 0, 1);
_serialPort.Write(cheksum, 0, 1);
Thread.Sleep(20);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} // end JUMPTONEWAPP
// Converts a string to a byte array
public static IEnumerable<byte> GetBytesFromByteString(string str)
{
for (int index = 0; index < str.Length; index += 2)
{
yield return Convert.ToByte(str.Substring(index, 2), 16);
}
}
protected void AssertOpenPort()
{
// if( !IsOpen )
// throw new InvalidOperationException("Serial Port is not open");
}
} // end public class FWupdater
If you are looking for real progress, then your updater will need to raise progress as it goes. You can raise events out of updater, and subscribe to them from within worker_DoWork, and use ReportProgress to marshal it back to the UI thread for progress report:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.Progress += updater_Progress;
try {
updater.updater();
} finally {
updater.Progress -= updater_Progress;
}
}
void updater_Progress(object sender, ProgressEvents evt) {
worker.ReportProgress(evt.Percent);
}
This of course requires you to create a Progress event in your Updater class and to invoke that event as your updater method does its work.
BackgroundWorker does two things for you:
Lets you run a task in a background thread so your UI thread stays responsive
Lets you easily marshal progress from the background thread to the UI thread without having to use Form.Invoke.
The DoWork event fires in a background thread. Everything in that event handler happens in order, like normal code-- while your UI thread happily continues operating. If you want fake progress, you would do the progress updating with a timer callback from the UI thread, while the BackgroundWorker runs your updater code in the background
The question was to get updates DURING the upgrade, so it makes sense to send out changes in percentage from the program doing the work you are trying to measure. The part I was missing was supplied by #mjwills - passing the BackgroundWorker as a parameter to the updater allowed me to call ReportProgress from the updater and increment the percentage value as I wished.
I used the BackgroundWorker (bw) set-up pretty much as shown in MSDN. Here are the methods for the bw, which I placed in my form class.
BackgroundWorker bw = new BackgroundWorker();
Then a button click event (shows end of method) when the client has the COM port and upgrade file selected, followed by the bw methods.
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.WorkerReportsProgress = true;
bw.RunWorkerAsync();
pbar.Maximum = 100;
pbar.Minimum = 0;
pbar.Value = 0;
// Percentage will be added to the end of this line during the upgrade
updateMsg.Content = "Upgrade in progress... ";
}
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
updater.updater(bw);
}
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pbar.Value = e.ProgressPercentage;
updateMsg.Content = String.Format("Upgrade in progress... {0} %", e.ProgressPercentage);
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
updateMsg.Content = "Upgrade Complete. Exit window to proceed...";
}
On the updater() side, define a percentage variable:
public int percentage;
Add the BackgroundWorker as a parameter:
public void updater( BackgroundWorker bw ) { <code> }
Then call ReportProgress to update the ProgressPercentage event in the bw_ProgressChanged method. Start at 0% and increment the percent variable:
bw.ReportProgress(percentage += 5);
Later on, I change the update to single percents while writing many blocks of data to flash memory:
// update progress bar in backgroundWorker thread
if ( blockCount % 10 == 0)
{
bw.ReportProgress(percentage++);
}
I would like to thank everyone for their input and I hope this answer saves someone writing an extra thousand lines of code. I hope to receive feedback on this answer and I am still interested in alternative, better solutions.
You can solve it like this
BackgroundWorker worker;
public void Init()
{
worker = new BackgroundWorker();
worker.DoWork += Worker_DoWork;
worker.ProgressChanged += Worker_ProgressChanged;
worker.WorkerReportsProgress = true; // This is important
worker.RunWorkerAsync();
}
private void Worker_DoWork(object sender, DoWorkEventArgs e)
{
// Do your update progress here...
for (int i = 0; i <= 100; i++) // This simulates the update process
{
System.Threading.Thread.Sleep(100);
worker.ReportProgress(i); // Report progress from the background worker like this
}
}
private void Worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Update the progress bar or other ui elements here...
// Use the e.ProgressPercentage
}
It is absolutely ok to run the background worker for a longer period of time. I have never experienced any problems with it, even when having one running at all time.

C#: Waiting for specific character sent from RS485

In my app I am sending data to microcontroller. I send data, microcontroller do program, and send character ("K"). My application should wait for this character.After receiving this char, it should send data again.
I got problem with receiving this character. Is function BytesToRead right to reading character? My program always fall when it reach this my function wait
static void wait()
{
SerialPort COMport = new SerialPort();
int znak;
COMport.PortName = "COM6"; //
COMport.BaudRate = 1200;
COMport.DataBits = 8;
COMport.Parity = Parity.None;
COMport.StopBits = StopBits.One;
COMport.Open();
do
{
znak = COMport.BytesToRead;
} while (znak != 75); // ASCII K = 75
COMport.Close();
return;
}
The BytesToRead property of the COMport returns the number of characters that have been received by the COMport so your loop will continue until there are exactly 75 characters read. Take a look at the documentation for the SerialPort class. It will show you a good example of how to read/write characters from/to your COMport.
Why not just use while(COMport.ReadChar() != 'K') { /* Do Stuff */ }?

Serial port data receive handling

I have a form in which I am able to receive data and show it in a richtextbox, but what I need is to read the data that is coming continuously from serial port and decode accordingly.
For ex: I am receiving data in bytes in the format as 36 0 0 0 1 0 0...., 36 is used to indicate start of frame n rest are the data through which an event will be fired.
My code:
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
// get number off bytes in buffer
Bytenumber = serialPort1.BytesToRead;
// read one byte from buffer
ByteToRead = serialPort1.ReadByte();
this.Invoke(new EventHandler(DoUpdate));
}
Above code is used to receive data and fire an event. The code for the event is as follows:
int w=0;
public void DoUpdate(object sender, System.EventArgs e)
{
byte[] t = new byte[Bytenumber];
for(int g=0; g<Bytenumber;g++)
{
t[g] = Convert.ToByte(ByteToRead);
}
w++;
// richTextBox1.Text += ByteToRead;
if (ByteToRead == 36)
{
for (int r = 0; r <= 73; r++)
{
if (ByteToRead == 0x01)
{
timer1.Start();
w++;
}
}
}
}
In the data received event handler I am looking for 36 (i.e., start of frame) once I get that I am looking for 1s from the buffer. The problem is when I get 36 (i.e., start of frame) the same data is retained in the if loop and tries to compare with 1 which will not be true # any case. All I need is to read the next bytes of data coming from the buffer once I get 36.
I can spot a few problems. A little code-review:
Bytenumber = serialPort1.BytesToRead;
ByteNumber is the Bytes-to-Read at this moment. It is not thread-safe to keep this in a member field.
ByteToRead = serialPort1.ReadByte();
This only reads 1 Byte. And then, on another thread:
byte[] t = new byte[Bytenumber]; // ByteNumber may have changed already
for(int g=0; g<Bytenumber;g++)
{
t[g] = Convert.ToByte(ByteToRead); // store the _same_ byte in all elements
}
What you should do (not complete code):
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
// get number off bytes in buffer
int n = serialPort1.BytesToRead;
byte[] buffer = new byte[n];
// read one byte from buffer
int bytesToProcess = serialPort1.Read(buffer, 0, n);
this.Invoke(UpdateMethod, buffer, bytesToProcess);
}
But do search the internet for working code. I just made this up.

Categories

Resources