c# how to count amount of data received in data receive handler? - c#

I am receiving data (in byte) from serial port, and now I want to write a if else in the data receive handler.
If(condition)
{}
else
{}
condition for if is: number of bytes received / 8 = interger.
For example, I received 16 bytes of data, so 16/2=8, is an integer. I received 20 bytes of data, 20/8=2.5, it s not an integer.
private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
byte[] b = new byte[800];
int Received;
SerialPort sp = (SerialPort)sender;
if (condition)
{
MessageBox.Show(" Transmission error!");
}
else
{
Received = sp.Read(b,0,8);
if (Received < 8)
return;
float f11 = BitConverter.ToSingle(b, 0);
float f22 = BitConverter.ToSingle(b, 4);
Invoke(new Action(() =>
{
textBox3.Text += f11.ToString() + " "+f22.ToString()+"\r\n";
//MessageBox.Show(" New Message Received!");
}));
Received = 0;
}
}

You can use % operator:
if (number_of_bytes_received % 8 == 0)

Related

Send following byte received via SerialPort (USB VCP) without delay

I am trying to test a flash memory chip on an electronic device having USB comms. Using SerialPort (USB VCP).
I am sitting in a for loop scanning through the memory addresses in sequence with a small delay following each read. However I want to get rid of the delay and have this run as follows:
C# App sends byte command to i.e. read address 0 and return 32 bytes (address 0 to 31)
When C# app receives the 32 bytes then immediately send request for address 31 etc
repeat...
So how do I do it in this fast manner and not having to have a delay giving the serial port time to receive the bytes but rather have the next request send immediately following receipt of previous request results ?
Update #2
async private void buttonMemoryTest_Click(object sender, EventArgs e)
{
byte[] bytes = new byte[6];
memoryAddress = 0x00000000;
bytes[0] = 0x90;
bytes[1] = 0x01;
try
{
sendStopWatch.Stop();
sendStopWatch.Reset();
sendStopWatch.Start();
//2097152
for (UInt32 counter = 0; counter < 100; counter++)
{
bytes[2] = (byte)(memoryAddress >> 24);
bytes[3] = (byte)(memoryAddress >> 16);
bytes[4] = (byte)(memoryAddress >> 8);
bytes[5] = (byte)(memoryAddress);
serialPortComms.Write(bytes, 0, 6);
await Task.Delay(1);
memoryAddress += 32;
time = sendStopWatch.Elapsed;
textBoxMemoryTestTime.Text = Math.Round(time.TotalSeconds, 2) + "s";
textBoxPageCounter.Text = Convert.ToString(counter);
}
}
catch (InvalidOperationException)
{
}
catch (TimeoutException)
{
}
}
void serialPortComms_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
int dataLength = serialPortComms.BytesToRead;
byte[] data = new byte[dataLength];
int nbrDataRead = serialPortComms.Read(data, 0, dataLength);
if (nbrDataRead == 0)
return;
string newStr = "";
//See if there was data send back
try
{
if (selfTestClicked == 1)
{
if (selfTestResponseASCII == 1)
{
newStr = Encoding.ASCII.GetString(data, 0, data.Length);
}
else
{
newStr = BitConverter.ToString(data).Replace("-", " ");
}
textBoxReceiveByte_AppendText(newStr);
}
else
{
//
if (checkBoxASCII.Checked)
{
//newStr = Encoding.UTF8.GetString(data, 0, data.Length);
newStr = Encoding.ASCII.GetString(data, 0, data.Length);
}
else
{
newStr = BitConverter.ToString(data).Replace("-", " ");
}
if (checkBoxCR_LF.Checked)
{
newStr += "\r\n";
}
textBoxReceiveByte_AppendText(newStr);
//textBoxReceiveByte_ChangeText(newStr);
//processRxData(data);
}
}
catch (IndexOutOfRangeException)
{
}
}

How to get progress bar to update DURING execution of an app running in a backgroundworker

I have found a lot of information on the Backgroundworker updating a progress bar and I have written numerous versions of this code. But none of the versions has updated the progress bar DURING the time my upgrade application is running. Here is one of the DoWork handler versions that I have used:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.updater();
int percents = 0;
// Progress bar
int total = 57;
for (int i = 0; i <= total; i++)
{
System.Threading.Thread.Sleep(100);
percents = (i * 100) / total;
bw.ReportProgress(percents, i);
}
If I run updater (my app) before ReportProgress (as shown), updater runs completely and then the progress bar updates from 0 to 100%. If I place updater after the ReportProgress call, the progress bar runs and THEN updater runs. If I replace the Thread.Sleep line with updater, it runs at the 0% interval of the progress bar.
Is it actually possible to have the progress bar update while a long-running app is executing in the backgroundworker? That is what the MSDN page for backgroundworker claims, but what they actually show is it running a series of short processes (Sleep) and not one long process. Most of the examples I have found on line use this format, making no reference to a longer running process that is not segmented into the ReportProgress section.
I would love to know if the backgroundworker is capable of doing this or is this a job for some other threading-type solution.
Thanks!
After seeing Tim's answer below, I attempted to implement an EventArg and Handler for the progress bar progress.
public class FWupdater
{
public string comPort;
public int percentage;
public State state;
public string path;
public const int ACK = 0x79;
public const int NACK = 0x1F;
public class PBProgressEventArgs : EventArgs
{
private int prog;
public int progress
{
set { prog = value; }
get { return this.prog; }
}
}
public class PBProgress
{
public event PBProgressHandler Progress;
public delegate void PBProgressHandler(PBProgress p, PBProgressEventArgs e);
public void Start()
{
if (Progress != null)
{
PBProgressEventArgs progressUpdate = new PBProgressEventArgs();
progressUpdate.progress = 0;
Progress(this, progressUpdate);
}
}
}
And then create an instance in the main program so that the backgroundworker could see it.
PBProgress progUpdater = new PBProgress();
But I can't get the backgroundworker to see the progress percentage from the DoWork method.
Including the updater code.
public void updater()
{
// Create a new SerialPort object.
SerialPort _serialPort;
_serialPort = new SerialPort(comPort, 115200, Parity.Even, 8, StopBits.One);
// for state machine
bool _continue = true;
try
{
_serialPort.Open();
if (_serialPort.IsOpen)
{
Console.WriteLine("");
Console.WriteLine("Serial Port is Open");
Console.WriteLine("");
}
else
{
MessageBox.Show("Serial Port is not open. Choose another port.");
}
}
catch (UnauthorizedAccessException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentOutOfRangeException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentException ex)
{
MessageBox.Show(ex.Message);
}
catch (IOException ex)
{
MessageBox.Show(ex.Message);
}
catch (InvalidOperationException ex)
{
MessageBox.Show(ex.Message);
}
// Move through states until upgrade is complete
while (_continue)
{
switch (state)
{
case State.NORMAL:
// Beginning state for instance of upgrader
break;
case State.WAITING_TO_UPGRADE:
SetUpComm( _serialPort);
state = State.ERASING_FIRMWARE;
break;
case State.ERASING_FIRMWARE:
EraseFlashMemory(_serialPort);
state = State.UPGRADING_FIRMWARE;
break;
case State.UPGRADING_FIRMWARE:
WriteNewAppToFlash(_serialPort);
state = State.UPGRADE_COMPLETE;
break;
case State.UPGRADE_COMPLETE:
JumpToNewApp(_serialPort);
_continue = false;
_serialPort.Close();
break;
default:
break;
} // end SWITCH (state)
} // end WHILE (_continue) - main loop
} // end public void updater()
//
// ---- METHODS -------------------
public void SetUpComm(SerialPort _serialPort)
{
int byte_read = 0x00;
var sevenF = new byte[] { 0x7F };
// Send 0x55 and 0xAA to peripheral input to execute SwitchToBootloader()
var byte1 = new byte[] { 0x55 };
var byte2 = new byte[] { 0xAA };
_serialPort.Write(byte1, 0, 1);
_serialPort.Write(byte2, 0, 1);
// If in bootloader mode, where the boot pins on the board are set,
// the device will be looking to receive 0x7F to establish contact with the host.
// In this case, the bytes to trigger boot load from inside the firmware will be
// ignored and the following 0x7F will serve to trigger comm set-up .
// Wait for acknowledge byte from USART
while (byte_read != ACK)
{
// Write "7F" to start communicating with Bootloader
_serialPort.Write(sevenF, 0, 1);
Thread.Sleep(100);
// read ACK byte after parameters set and bootloader running
byte_read = _serialPort.ReadByte();
}
}
public void EraseFlashMemory(SerialPort _serialPort)
{
int byte_read = 0;
var ff = new byte[] { 0xFF };
Console.WriteLine("Erasing flash memory...");
Console.WriteLine("");
/* NOTE: the ERASE COMMAND is not supported by this device, use EXTENDED ERASE */
// Send 0x44 and 0xBB (extended erase memory command), see AN3155
var exeraseMem = new byte[] { 0x44 };
var bb = new byte[] { 0xBB };
_serialPort.Write(exeraseMem, 0, 1);
_serialPort.Write(bb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY start");
//Console.WriteLine("");
}
//// end sending EXTENDED ERASE COMMAND
//---------------------------------------
// Global erase (send 0xFFFF, and 0x00)
//---------------------------------------
//var globalErase = new byte[] { 0x00 };
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(globalErase, 0, 1);
// Erase all but the first page (16k)
// send number of pages to erase, msb first [11 pages, leaving page 0]
// *ALERT* send 10 pages (N) to erase 11, for some reason it erases N + 1, whatever...
var num_pages_msb = new byte[] { 0x00 };
var num_pages_lsb = new byte[] { 0x0A };
_serialPort.Write(num_pages_msb, 0, 1);
_serialPort.Write(num_pages_lsb, 0, 1);
// send page numbers, 2 bytes each, msb first
// PAGE 1
var page01_msb = new byte[] { 0x00 };
var page01_lsb = new byte[] { 0x01 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page01_lsb, 0, 1); // 1
// PAGE 2
var page02_lsb = new byte[] { 0x02 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page02_lsb, 0, 1); // 2
// PAGE 3
var page03_lsb = new byte[] { 0x03 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page03_lsb, 0, 1); // 3
// PAGE 4
var page04_lsb = new byte[] { 0x04 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page04_lsb, 0, 1); // 4
// PAGE 5
var page05_lsb = new byte[] { 0x05 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page05_lsb, 0, 1); // 5
// PAGE 6
var page06_lsb = new byte[] { 0x06 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page06_lsb, 0, 1); // 6
// PAGE 7
var page07_lsb = new byte[] { 0x07 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page07_lsb, 0, 1); // 7
// PAGE 8
var page08_lsb = new byte[] { 0x08 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page08_lsb, 0, 1); // 8
// PAGE 9
var page09_lsb = new byte[] { 0x09 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page09_lsb, 0, 1); // 9
// PAGE 10
var page10_msb = new byte[] { 0x01 }; // 1
var page10_lsb = new byte[] { 0x00 }; // 0
_serialPort.Write(page10_msb, 0, 1);
_serialPort.Write(page10_lsb, 0, 1);
// PAGE 11
_serialPort.Write(page10_msb, 0, 1); // 1
_serialPort.Write(page01_lsb, 0, 1); // 1
// checksum = A
_serialPort.Write(num_pages_lsb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
bw.ReportProgress(20);
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY completed");
//Console.WriteLine("");
}
}
// -- end EXTENDED ERASE MEMORY --------------------------------------------------
public void WriteNewAppToFlash(SerialPort _serialPort)
{
// For testing
int blockCount = 0;
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
// ------------------------------------------------------------------------------
// -------- WRITE MEMORY --------------------------------------------------------
// ------------------------------------------------------------------------------
// for Address
int baseAddress = 0x08008000;
int offset = 0;
// for string from HEX file
string line;
string[] lineBuffer = new string[16];
int lineCount = 0;
int length;
int type;
int hexChecksum = 0;
bool sendAddress = true;
int counter = 0; // Counting the number of lines in the file
int byteCounter = 0; // Counting nmumber of bytes in the current block
// Create byte array with 256 bytes
byte[] buffer256 = new byte[256];
// Read the file and process one line at a time
System.IO.StreamReader file = new System.IO.StreamReader(path);
while ((line = file.ReadLine()) != null)
{
// Store line into a line buffer. This will allow reprocessing of all lines
// in a block if there is an error sending a block of 256 bytes below
if( line[8] == '0')
{
lineBuffer[lineCount++] = line;
}
// Send WRITE COMMAND and the next address every 256 bytes
if (sendAddress == true)
{
/*
-------------------------------------------------------------------------------------------------------
SEND WRITE COMMAND
-----------------------------------------------------------------------------------------------------*/
do
{
// Send WRITE command - 0x31 and 0xCE
var writeMem = new byte[] { 0x31 };
var ce = new byte[] { 0xCE };
_serialPort.Write(writeMem, 0, 1);
_serialPort.Write(ce, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} while (byte_read != ACK);
// -- end SEND 0x31 and 0xCE and wait for ACK -----------------------------------------
/*
-------------------------------------------------------------------------------------------------------
SEND CURRENT ADDRESS AND CHECKSUM TO FLASH MEMORY
-----------------------------------------------------------------------------------------------------*/
Byte[] currentAddr = BitConverter.GetBytes(baseAddress + offset);
// Increment offset by 0x100 (256 bytes)
offset = offset + 0x00000100;
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in currentAddr)
{
checksum ^= b;
}
Byte[] cksum = BitConverter.GetBytes(checksum);
// Send address, MSB first, LSB last
_serialPort.Write(currentAddr, 3, 1);
_serialPort.Write(currentAddr, 2, 1);
_serialPort.Write(currentAddr, 1, 1);
_serialPort.Write(currentAddr, 0, 1);
// Send checksum of address bytes
_serialPort.Write(cksum, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
// Handle
}
// -- end addr or increment ---------------------------------------------------------
sendAddress = false;
// Send number of bytes, always 256, the last group will be padded with 0xFF
_serialPort.Write(ff, 0, 1);
} // end IF for WRITE COMMAND and ADDRESS
/* FIRST CHARACTER in HEX FILE
The colon indicates the start of a "record"
Remove colon from beginning of string */
line = line.Substring(1, line.Length - 1);
// Create byte array from string for whole line from HEX file
var bytes = GetBytesFromByteString(line).ToArray();
// Identify RECORD TYPE of HEX line [byte 4]
type = bytes[3];
/* Next TWO CHARACTERS 00-data 03-start segment address
in HEX FILE are 01-EOF 04-extended linear address
the record type: 02-extended segment address 05-start linear address */
// BLOCK WRITE TO MEMORY
if (type == 0)
{
// Length of line is stored at byte 0, in this case 0x10, or 16 bytes of data
length = bytes[0];
// Add data from current line to buffer of 256 bytes
for (int i = 0; i < length; i++)
{
// Stuff all bytes from line into buffer of 256 bytes
buffer256[byteCounter++] = bytes[4 + i];
// Add byte to checksum
hexChecksum ^= bytes[4 + i];
}
// When buffer is full, send block of 256 bytes and checksum, reset variables for next block
if (byteCounter >= 255)
{
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
while (byte_read != ACK)
{
Array.Clear(buffer256, 0, buffer256.Length);
hexChecksum = 0;
lineCount = 0;
// reprocess the previous 16 lines stored in the line buffer
for ( int j = 0; j < 16; j++ )
{
line = lineBuffer[j];
line = line.Substring(1, line.Length - 1);
var bytesLocal = GetBytesFromByteString(line).ToArray();
length = bytesLocal[0];
for (int i = 0; i < length; i++)
{
buffer256[byteCounter++] = bytesLocal[4 + i];
hexChecksum ^= bytesLocal[4 + i];
}
}
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByteLocal = Convert.ToByte(hexChecksum);
Byte[] csByte_arrLocal = BitConverter.GetBytes(csByteLocal);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
//send checksum
_serialPort.Write(csByte_arrLocal, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
}
// Clear buffer, reset byte count, clear checksum, set flag to send write cmd/send new addr
Array.Clear(buffer256, 0, buffer256.Length);
byteCounter = 0;
hexChecksum = 0;
lineCount = 0;
sendAddress = true;
}
} // end BLOCK WRITE TO MEMORY
else if (type == 1) // Marker for end of file
{
while (byteCounter != 0)
{
// Add 0xFF to the remaining bytes in this last block of 256
buffer256[byteCounter++] = 0xFF;
// Add byte to checksum
hexChecksum ^= 0xFF;
if (byteCounter >= 255)
{
byteCounter = 0;
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
if (byte_read == NACK)
{
// ??
}
}
}
}
// end ELSE if TYPE == 1
counter++;
} // end WHILE loop for loading hex file
file.Close();
// For testing
// Console.WriteLine("File is closed.");
// System.Console.WriteLine("There were {0} lines.", counter);
// Console.WriteLine("");
// -- end WRITE MEMORY ------------------------------------------------------
} // end WriteNewAppToFlash
private void handleAppSerialError(IOException exc)
{
throw new NotImplementedException();
}
private void raiseAppSerialDataEvent(byte[] received)
{
throw new NotImplementedException();
}
public void JumpToNewApp(SerialPort _serialPort)
{
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
int baseAddress = 0x08000000;
// Jumps to flash memory 0x08000000, where the sector 0 code will perform a normal startup
// Send 0x21 ( GO ) and complement 0xDE
var go = new byte[] { 0x21 };
var de = new byte[] { 0xDE };
while (byte_read != 0x79)
{
_serialPort.Write(go, 0, 1);
_serialPort.Write(de, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for GO COMMAND start");
//Console.WriteLine("");
}
}
// -- end SEND GO COMMAND and wait for ACK -----------------------------------------
Byte[] startAddr = BitConverter.GetBytes(baseAddress);
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in startAddr)
{
checksum ^= b;
}
Byte[] cheksum = BitConverter.GetBytes(checksum);
// Send first byte (msb) of address
_serialPort.Write(startAddr, 3, 1);
// Send second byte of address
_serialPort.Write(startAddr, 2, 1);
// Send third byte of address
_serialPort.Write(startAddr, 1, 1);
// Send last byte (lsb) of address
_serialPort.Write(startAddr, 0, 1);
_serialPort.Write(cheksum, 0, 1);
Thread.Sleep(20);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} // end JUMPTONEWAPP
// Converts a string to a byte array
public static IEnumerable<byte> GetBytesFromByteString(string str)
{
for (int index = 0; index < str.Length; index += 2)
{
yield return Convert.ToByte(str.Substring(index, 2), 16);
}
}
protected void AssertOpenPort()
{
// if( !IsOpen )
// throw new InvalidOperationException("Serial Port is not open");
}
} // end public class FWupdater
If you are looking for real progress, then your updater will need to raise progress as it goes. You can raise events out of updater, and subscribe to them from within worker_DoWork, and use ReportProgress to marshal it back to the UI thread for progress report:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.Progress += updater_Progress;
try {
updater.updater();
} finally {
updater.Progress -= updater_Progress;
}
}
void updater_Progress(object sender, ProgressEvents evt) {
worker.ReportProgress(evt.Percent);
}
This of course requires you to create a Progress event in your Updater class and to invoke that event as your updater method does its work.
BackgroundWorker does two things for you:
Lets you run a task in a background thread so your UI thread stays responsive
Lets you easily marshal progress from the background thread to the UI thread without having to use Form.Invoke.
The DoWork event fires in a background thread. Everything in that event handler happens in order, like normal code-- while your UI thread happily continues operating. If you want fake progress, you would do the progress updating with a timer callback from the UI thread, while the BackgroundWorker runs your updater code in the background
The question was to get updates DURING the upgrade, so it makes sense to send out changes in percentage from the program doing the work you are trying to measure. The part I was missing was supplied by #mjwills - passing the BackgroundWorker as a parameter to the updater allowed me to call ReportProgress from the updater and increment the percentage value as I wished.
I used the BackgroundWorker (bw) set-up pretty much as shown in MSDN. Here are the methods for the bw, which I placed in my form class.
BackgroundWorker bw = new BackgroundWorker();
Then a button click event (shows end of method) when the client has the COM port and upgrade file selected, followed by the bw methods.
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.WorkerReportsProgress = true;
bw.RunWorkerAsync();
pbar.Maximum = 100;
pbar.Minimum = 0;
pbar.Value = 0;
// Percentage will be added to the end of this line during the upgrade
updateMsg.Content = "Upgrade in progress... ";
}
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
updater.updater(bw);
}
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pbar.Value = e.ProgressPercentage;
updateMsg.Content = String.Format("Upgrade in progress... {0} %", e.ProgressPercentage);
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
updateMsg.Content = "Upgrade Complete. Exit window to proceed...";
}
On the updater() side, define a percentage variable:
public int percentage;
Add the BackgroundWorker as a parameter:
public void updater( BackgroundWorker bw ) { <code> }
Then call ReportProgress to update the ProgressPercentage event in the bw_ProgressChanged method. Start at 0% and increment the percent variable:
bw.ReportProgress(percentage += 5);
Later on, I change the update to single percents while writing many blocks of data to flash memory:
// update progress bar in backgroundWorker thread
if ( blockCount % 10 == 0)
{
bw.ReportProgress(percentage++);
}
I would like to thank everyone for their input and I hope this answer saves someone writing an extra thousand lines of code. I hope to receive feedback on this answer and I am still interested in alternative, better solutions.
You can solve it like this
BackgroundWorker worker;
public void Init()
{
worker = new BackgroundWorker();
worker.DoWork += Worker_DoWork;
worker.ProgressChanged += Worker_ProgressChanged;
worker.WorkerReportsProgress = true; // This is important
worker.RunWorkerAsync();
}
private void Worker_DoWork(object sender, DoWorkEventArgs e)
{
// Do your update progress here...
for (int i = 0; i <= 100; i++) // This simulates the update process
{
System.Threading.Thread.Sleep(100);
worker.ReportProgress(i); // Report progress from the background worker like this
}
}
private void Worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Update the progress bar or other ui elements here...
// Use the e.ProgressPercentage
}
It is absolutely ok to run the background worker for a longer period of time. I have never experienced any problems with it, even when having one running at all time.

How to send numbers from C# to Arduino Uno with a usb port?

I want to send integer numbers (between 101 and 1616)from the c# program to the arduino Uno using a usb port.
I know how to use registers of the arduino Uno and wanted to know if there is a interrupt when reviving data over this USB port.
At the moment I am using this but it isn't working.
if(Serial.available()!=0)
{
input= (unsigned char)Serial.read();
}
And on the C# program I am using this code:
byte[] b = BitConverter.GetBytes(MyIntx);
SerialPort.Write(b, 0, 4);
How can i send bigger numbers between the c# program and the arduino uno?
And is there a special interrupt for receiving these type of numbers?
What you need to do is send byte by byte. There are complex solutions and there are easy ones
Complex: from https://www.baldengineer.com/arduino-multi-digit-integers.html
void setup() {
Serial.begin(9600);
}
unsigned int integerValue=0; // Max value is 65535
char incomingByte;
void loop() {
if (Serial.available() > 0) { // something came across serial
integerValue = 0; // throw away previous integerValue
while(1) { // force into a loop until 'n' is received
incomingByte = Serial.read();
if (incomingByte == '\n') break; // exit the while(1), we're done receiving
if (incomingByte == -1) continue; // if no characters are in the buffer read() returns -1
integerValue *= 10; // shift left 1 decimal place
// convert ASCII to integer, add, and shift left 1 decimal place
integerValue = ((incomingByte - 48) + integerValue);
}
Serial.println(integerValue); // Do something with the value
}
}
My Version:
Convert Int to Char, Send byte by byte and In Arduino Convert it back to Int.
int x=150;
string x_char = x.ToString();
for(int i=0;i<x_char.length();i++)
{
//Send Each Character to Arduino "c_char[i]".
}
//Send a new line or any special character to mark the break. For Instance "\n";
IN Arduino:
String a;
void setup() {
Serial.begin(9600); // opens serial port, sets data rate to 9600 bps
}
void loop() {
while(Serial.available()) {
a= Serial.readStringUntil('\n'); //Read until new line
x = Serial.parseInt(); //This is your Integer value
}
}
Connect();
if (serialPort1.IsOpen)
{
int MyInt = ToInt32(lblMixerCase.Text);
byte[] b = GetBytes(MyInt);
serialPort1.Write(b, 0, 1);
int MyInt2 = ToInt32(txtRPM.Text);
if (MyInt2<=255)
{
byte[] z = GetBytes(MyInt2);
serialPort1.Write(z, 0, 1); //For first 1 byte numbers
}
else if (MyInt2<=510)
{
byte[] r = GetBytes(MyInt2);
serialPort1.Write(r, 0, 2); for 2 byte numbers
}
else if (MyInt2<=765)
{
byte[] a = GetBytes(MyInt2);
serialPort1.Write(a, 0, 3); //for 3 byte numbers
}
else if (MyInt2<=1020)
{
byte[] q = GetBytes(MyInt2);
serialPort1.Write(q, 0, 4); //for 4 byte numbers
}

Why does my TCP application misses some packets when sent rapidly

I'm writing a multiple clients per server application in C# using async sockets. Each client on connection sends 10 items. The problem is, when starting lots of clients quickly, it appears that each client sent less than the 10 items and sometimes it sends nothing, the server just logs them connecting only.
The packet structure is the first 4 bytes are an int with size of data in them. Here's a part of server code. Each connected client has its own receive buffer which BeginReceive should write to.
private void Recieve(IAsyncResult iar) //Called when socket receives something.
{
Socket server_conn = (Socket)iar.AsyncState;
if (!SocketConnected(server_conn))
{
server_conn.Close();
logthis("Client Disconnected");
return;
}
int n = server_conn.EndReceive(iar); //Stop Receiving and parse data, n is number of bytes received
ClientData asdf = null;
foreach (ClientData cls in clientlist)
{
if (server_conn.RemoteEndPoint == cls.clientsock.RemoteEndPoint) //Who sent this data
{
asdf = cls; //cls is who sent this data
//Start a new thread and pass received bytes to it in order to be parsed
var t = new Thread(() => parse(cls, n,cls.recvbuffer));
t.Start();
Thread.Sleep(100);
break;
}
}
asdf.recvbuffer = new byte[1024]; //Clear buffer of client
server_conn.BeginReceive(asdf.recvbuffer, 0, asdf.recvbuffer.Length, SocketFlags.None, new AsyncCallback(Recieve), server_conn); //Start receiving again
}
private void parse(ClientData theclient, int nobytesreceived, byte[] bytesreceived)
{
ClientData cls = theclient;
int n = nobytesreceived;
byte[] receivedbytes = bytesreceived;
lock(s)
{
if (!cls.dataphase) //If there's no fragmented packets still waiting to be read
{
cls.dataphase = true;
byte[] sizeinbytes = new byte[4];
for (int i = 0; i < 4; i++)
{
sizeinbytes[i] = receivedbytes[i];
}
int size = BitConverter.ToInt32(sizeinbytes, 0); //Read first four bytes of packet to get size of data
if ((n - 4) == size) //If received number of bytes - 4 is equals to datasize
{
byte[] payload = new byte[size];
Array.Copy(receivedbytes, 4, payload, 0, (n - 4)); //Copy data to separately to payload array to be displayed to user
logthis(cls.clientsock.RemoteEndPoint.ToString());
logthis(Encoding.ASCII.GetString(payload));
cls.dataphase = false; //packet read successfully
}
else if ((n - 4) < size) //If received amount of bytes is less than data size (fragmented data)
{
cls.data = new byte[size];
for (int i = 4; i <= n - 4; i++)
{
cls.data[i - 4] += receivedbytes[i];
}
cls.datasize = size; //And cls.dataphase will remain true so it can be handled correctly the next time we receive something from same client
}
else if((n-4) > size) //If received amount of bytes is bigger than data (lumped packets)
{
byte[] payload = new byte[size];
byte[] otherpacket = new byte[(n - 4) - size];
for(int i = 0; i < size; i++)
{
payload[i] += receivedbytes[i + 4];
}
logthis(cls.clientsock.RemoteEndPoint.ToString());
logthis(Encoding.ASCII.GetString(payload));
Array.Copy(receivedbytes, (size + 4), otherpacket, 0, ((n - 4) - size));
receivedbytes = new byte[(n - 4) - size];
receivedbytes = otherpacket;
cls.dataphase = false;
parse(cls, ((n - 4) - size), receivedbytes); //Send rest of packet to read again
}
}
else
{
//not implemented, supposed to handle fragmented packets
if (n >= cls.datasize)
{
}
else if (n < cls.datasize)
{
}
}
}
}
Your problem comes from
else
{
//not implemented, supposed to handle fragmented packets
I would put money on the fact that you are hitting that else statement and loosing data. As soon as you don't have a complete read of a packet or two packets lumped together returned from your read function (which is a lot more common than you think) your client is now stuck in cls.dataphase = true; and will never get out of it.

Serial port data receive handling

I have a form in which I am able to receive data and show it in a richtextbox, but what I need is to read the data that is coming continuously from serial port and decode accordingly.
For ex: I am receiving data in bytes in the format as 36 0 0 0 1 0 0...., 36 is used to indicate start of frame n rest are the data through which an event will be fired.
My code:
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
// get number off bytes in buffer
Bytenumber = serialPort1.BytesToRead;
// read one byte from buffer
ByteToRead = serialPort1.ReadByte();
this.Invoke(new EventHandler(DoUpdate));
}
Above code is used to receive data and fire an event. The code for the event is as follows:
int w=0;
public void DoUpdate(object sender, System.EventArgs e)
{
byte[] t = new byte[Bytenumber];
for(int g=0; g<Bytenumber;g++)
{
t[g] = Convert.ToByte(ByteToRead);
}
w++;
// richTextBox1.Text += ByteToRead;
if (ByteToRead == 36)
{
for (int r = 0; r <= 73; r++)
{
if (ByteToRead == 0x01)
{
timer1.Start();
w++;
}
}
}
}
In the data received event handler I am looking for 36 (i.e., start of frame) once I get that I am looking for 1s from the buffer. The problem is when I get 36 (i.e., start of frame) the same data is retained in the if loop and tries to compare with 1 which will not be true # any case. All I need is to read the next bytes of data coming from the buffer once I get 36.
I can spot a few problems. A little code-review:
Bytenumber = serialPort1.BytesToRead;
ByteNumber is the Bytes-to-Read at this moment. It is not thread-safe to keep this in a member field.
ByteToRead = serialPort1.ReadByte();
This only reads 1 Byte. And then, on another thread:
byte[] t = new byte[Bytenumber]; // ByteNumber may have changed already
for(int g=0; g<Bytenumber;g++)
{
t[g] = Convert.ToByte(ByteToRead); // store the _same_ byte in all elements
}
What you should do (not complete code):
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
// get number off bytes in buffer
int n = serialPort1.BytesToRead;
byte[] buffer = new byte[n];
// read one byte from buffer
int bytesToProcess = serialPort1.Read(buffer, 0, n);
this.Invoke(UpdateMethod, buffer, bytesToProcess);
}
But do search the internet for working code. I just made this up.

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