Stop webBrowser control if document does not complete - c#

I am using a C# webBrowser control using the DocumentCompleted -
private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
I am then navigating -
webBrowser1.Navigate("myUrl")
However if the request to that server hangs, i.e. the page does not complete after say 10 seconds, how could I implement the webBrowser1.Stop();?
I did try to implement a count, that if it got to 20 i.e. the webBrowser1_DocumentCompleted went into an infinite loop (the page would not complete) then stop however not sure if this is the most straightforward way of doing htis?

This might be in really bad practice so I apologize but you could use a boolean control with a timer to check whether or not the document has completed and if it hasn't, close the webBrowser.
First of all add a timer(assuming its called Timer1) to your form, setting interval to 1000 and create an int and bool control.
int timeLeft;
bool hasCompleted = false;
Run your URL as normal and start your timer
webBrowser1.Navigate("myUrl");
timeLeft = 10;
Timer1.Start();
And your timer should look like this;
private void timer1_Tick(object sender, EventArgs e)
{
if(timeLeft > 0) {
timeLeft = timeLeft - 1;
}
if(timeLeft = 0 && !hasCompleted)
{
timer1.Stop();
webBrowser1.Stop();
}
else{
timer1.Stop();
}
}
private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
hasCompleted = true;
//your code
}

I have tried to achieve this using the timer.
I just added a timer and set the interval.
Here is the code
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
timer1.Tick += timer1_Tick;
webBrowser1.DocumentCompleted += new
WebBrowserDocumentCompletedEventHandler( webBrowser1_DocumentCompleted);
LoadBrowser();
}
void timer1_Tick(object sender, EventArgs e)
{
timer1.Enabled = false;
webBrowser1.DocumentText = "Cancelled";
}
void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
if (timer1.Enabled)
{
MessageBox.Show("Page Loaded succesfully");
}
}
private void LoadBrowser()
{
timer1.Enabled = true;
webBrowser1.Url = new Uri("http://www.microsoft.com");
}
}

Related

How to use timer to click buttons in C#

How to use timers to trigger click button event every 3 seconds?
I'm trying to rotate 2 pictures in pictureboxes by triggering the rotate button automaticly using timer but it seems doesnt works. I never used timer before so this is my first time. Anyone know whats wrong with my code or any other code suggestion for it? Thanks
Code I'm using
private void timer1_Tick(object sender, EventArgs e)
{
rotateRightButton_Click(null, null);
pictureBox1.Refresh();
pictureBox2.Refresh();
}
private void timerStartButton_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timerStopButton_Click(object sender, EventArgs e)
{
timer1.Stop();
}
It's even possible (and more simple) with tasks
public partial class Form1 : Form
{
// variable to keep track if the timer is running.
private bool _timerRunning;
public Form1()
{
InitializeComponent();
}
private async Task StartTimer()
{
// set it to true
_timerRunning = true;
while (_timerRunning)
{
// call the rotateRightButton_Click (what you want)
rotateRightButton_Click(this, EventArgs.Empty);
pictureBox1.Refresh();
pictureBox2.Refresh();
// wait for 3 seconds (but don't block the GUI thread)
await Task.Delay(3000);
}
}
private void rotateRightButton_Click(Form1 form1, EventArgs empty)
{
// do your thing
}
private async void buttonStart_Click(object sender, EventArgs e)
{
// if it's already started, don't start it again.
if (_timerRunning)
return;
// start it.
await StartTimer();
}
private void buttonStop_Click(object sender, EventArgs e)
{
// stop it.
_timerRunning = false;
}
}
timer1.Interval = 3000; // set interval to 3 seconds and then call Time Elapsed event
timer1.Elapsed += Time_Elapsed;
//Event
private void Time_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// will be triggered in every 3 seconds
rotateRightButton_Click(null, null);
pictureBox1.Refresh();
pictureBox2.Refresh();
}
Hope this helps!

Form timer doesn't start

So I just started learning C# and using forms. I have been able to create a digital clock and tinker with this and that, but now I'm trying to make a basic UI for a derpy game and my timer doesn't work.
First - what I'm trying to accomplish: A simple decrementing timer from 60 seconds (*clock style (mm:ss)).
Second, here's what I have:
public partial class Form1 : Form
{
private int counter = 60;
public Form1()
{
InitializeComponent();
label1.Text = TimeSpan.FromMinutes(1).ToString("m\\:ss");
}
private void pictureBox2_Click(object sender, EventArgs e)
{
}
private void timer1_Tick(object sender, EventArgs e)
{
counter--;
if (counter == 0)
{
timer1.Stop();
label1.Text = counter.ToString();
MessageBox.Show("Time's Up!!");
}
}
private void label1_Click(object sender, EventArgs e)
{
var startTime = DateTime.Now;
var counter = (TimeSpan.FromMinutes(1)).ToString("m\\:ss");
timer1 = new Timer();
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 1000;
timer1.Start();
label1.Text = counter.ToString();
}
}
Appreciate the feedback and knowledge!
From the codes that I see, your timer is working but you are not updating it in each count, you are updating when the timer finishes -
private void timer1_Tick(object sender, EventArgs e)
{
counter--;
if (counter == 0)
{
timer1.Stop();
label1.Text = counter.ToString(); // *** Look here
MessageBox.Show("Time's Up!!");
}
}
You should update the timer in each tick, so take the update label code out of the if block -
private void timer1_Tick(object sender, EventArgs e)
{
counter--;
label1.Text = counter.ToString(); // should work
if (counter == 0)
{
timer1.Stop();
MessageBox.Show("Time's Up!!");
}
}
and also reset the counter in each cycle -
private void label1_Click(object sender, EventArgs e)
{
var startTime = DateTime.Now;
var counter = (TimeSpan.FromMinutes(1)).ToString("m\\:ss");
timer1 = new Timer();
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 1000;
timer1.Start();
label1.Text = counter.ToString();
this.counter = 60
}
NOTE: I am really not sure if this code will throw any access
violation error, due to updating the UI in a different thread or not.
If so, then you have to use async/await or events/delegates to
update UI.
Let me know, if this throws error, then I will give you the async/await version.
This works fine for me. I would give progress updates as the time is countdown to show that it is working. For example, if you did this in label, you could do something like the following:
private void timer1_Tick(object sender, EventArgs e)
{
counter--;
label1.Text = counter.ToString();
if (counter == 0)
{
timer1.Stop();
MessageBox.Show("Time's Up!!");
}
}
Notice that the label1.Text = counter.ToString(); line has been moved before the counter == 0 check, so that it is able to provide feedback for all counter values.
As well, you may accidentally launch several timer1 instances if you do not keep track of how many you spawn using new Timer(). There are various ways to do this, but you could simply check whether timer1 already exists and counter == 0 before creating a new instance. You could perform this check as a guard clause (ie. return if either of those conditions are matched).
private void label1_Click(object sender, EventArgs e)
{
var startTime = DateTime.Now;
if (timer1 == null || (timer1 != null && counter == 0)) return;
counter = (TimeSpan.FromMinutes(1)).ToString("m\\:ss");
timer1 = new Timer();
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 1000;
timer1.Start();
label1.Text = counter.ToString();
}
If you want this countdown to start automatically, you can put this directly into the constructor, or put it into another method and call it from the constructor like so:
public Form1()
{
InitializeComponent();
StartCountdown();
}
private void StartCountdown()
{
var startTime = DateTime.Now;
/* the rest of your original label1_Click code goes here ... */
}

how to call timer.start() in a function different from form load in c#

this is my first time posting, but I was wondering how can i call a timer.start() function in a function that is different from form load(). I am using openGl in some graphic application and i want timer to execute according to farmer(newstatus) condition. Thank you in advance for your help.
...
if (farmer(newstatus))
{
timer1.Start();
}
Timer Event:
private void timer1_Tick(object sender, EventArgs e)
{
if (sheepX < 0.7)
sheepX = sheepX + 0.08f;
if (boatX < 0.27)
boatX += 0.04f;
simpleOpenGlControl1.Invalidate();
}
Form Load:
private void Form1_Load(object sender, EventArgs e)
{
timer1.Start();
}
The control which is added from Tool box to the form can by accessed any where in the code. Here is an example to call the Timer control from other methods
private void Form1_Load(object sender, EventArgs e)
{
RunMethod();
}
private void RunMethod()
{
string newstatus = "accept";
if (farmer(newstatus))
{
timer1.Start();
}
}
private bool farmer(string value)
{
bool isValid = false;
if (value == "accept")
isValid = true;
return isValid;
}

Timer using label

So, this seems to be a common question but I can't seem to figure out a way to do this. I have a C# Form application that goes out to an imap client and processes the emails. I want to have a timer formatted like "08:45" (for 8 minutes and 45 seconds) displayed on the form to let the user know how long it has been since they clicked the button to start the process.
I want the timer to stop once my process ends obviously.
private void btn_ImportEmail_Click(object sender, EventArgs e)
{
this.timer = new System.Timers.Timer();
this.lblTimer = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize) (this.timer)).BeginInit();
this.timer.Elapsed += new System.Timers.ElapsedEventHandler(this.OnTimerElapsed);
//connect to email and download messages...
this.timer.Enabled = true;
this.timer.SynchronizingObject = this;
timer.Interval = 1000;
timer.Start();
for (int I = 0 ; I <= messages.count() - 1; I++)
{
//process emails
}
timer.EndInit();
}
private void timer1_Tick(object sender, EventArgs e)
{
lblTimer.Text = DateTime.Now.ToString("mm:ss");
}
private void OnTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
lblTimer.Text = DateTime.Now.ToString("mm:ss");
// lblTimer.Text = string.Format("{0:mm:ss}", DateTime.Now);
}
The following SO Q/A might answer your question...
Display the running time of part of a program in a label
I would recommend changing the format to your needs.
The first thing that I see is that you are using DateTime.Now which will give you the current minutes and seconds, not elapsed minutes and seconds. The second thing and the main thing is that since you are processing your emails in your main UI's thread you are preventing your label from being updated, you would be better off looking at using a background worker instead.
Edit based on Idle_Mind's comment added DateTime Object instead of counter.
public partial class Form1 : Form
{
BackgroundWorker bgw = new BackgroundWorker();
Timer timer = new Timer();
DateTime startTime;
public Form1()
{
InitializeComponent();
timer.Interval = 1000;
timer.Tick += timer_Tick;
bgw.DoWork += bgw_DoWork;
bgw.RunWorkerCompleted+=bgw_RunWorkerCompleted;
}
void timer_Tick(object sender, EventArgs e)
{
label1.Text =((TimeSpan)DateTime.Now.Subtract(startTime)).ToString("mm\\:ss");
}
void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
timer.Stop();
}
void bgw_DoWork(object sender, DoWorkEventArgs e)
{
for (int I = 0 ; I <= messages.count() - 1; I++)
{
//process emails
}
}
private void button1_Click(object sender, EventArgs e)
{
bgw.RunWorkerAsync();
startTime = DateTime.Now;
timer.Start();
}
}

moving a button using a timer

I have four buttons that are called "ship1,ship2" etc.
I want them to move to the right side of the form (at the same speed and starting at the same time), and every time I click in one "ship", all the ships should stop.
I know that I need to use a timer (I have the code written that uses threading, but it gives me troubles when stopping the ships.) I don't know how to use timers.
I tried to read the timer info in MDSN but I didn't understand it.
So u can help me?
HERES the code using threading.
I don't want to use it. I need to use a TIMER! (I posted it here because it doesnt give me to post without any code
private bool flag = false;
Thread thr;
public Form1()
{
InitializeComponent();
}
private void button2_Click(object sender, EventArgs e)
{
flag = false;
thr = new Thread(Go);
thr.Start();
}
private delegate void moveBd(Button btn);
void moveButton(Button btn)
{
int x = btn.Location.X;
int y = btn.Location.Y;
btn.Location = new Point(x + 1, y);
}
private void Go()
{
while (((ship1.Location.X + ship1.Size.Width) < this.Size.Width)&&(flag==false))
{
Invoke(new moveBd(moveButton), ship1);
Thread.Sleep(10);
}
MessageBox.Show("U LOOSE");
}
private void button1_Click(object sender, EventArgs e)
{
flag = true;
}
Have you googled Windows.Forms.Timer?
You can start a timer via:
Timer timer = new Timer();
timer.Interval = 1000; //one second
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
timer.Enabled = true;
timer.Start();
You'll need an event handler to handle the Elapsed event which is where you'll put the code to handle moving the 'Button':
private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
MoveButton();
}

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