FileInfo.MoveTo if file exists - rename - c#

I have an application that moves files from one directory to another, but sometimes a conflict occurs and the file already exists in the destination directory.
When that happens, I want to move the file with a different name - e.g. if the file is named test.txt, I want to name it test.txt.1. That's okay, but how do I do it next time, if the file is again test.txt, but in the destination folder we have both test.txt and test.txt.1.
My problem is that I can't find the last created file so that I can read its index and increment it with 1. Any suggestions?
string sourcePath = "C:\\Files\\test.txt";
string filename = Path.GetFileName(sourcePath);
string pathTo = "C:\\Files\\test\\" + filename;
try
{
var fileInfo = new FileInfo(sourcePath);
fileInfo.MoveTo(pathTo);
}
catch (IOException ex)
{
var fileInfo = new FileInfo(sourcePath);
var file = Directory.GetFiles(pathTo, filename+".1").FirstOrDefault();
if (file == null)
{
fileInfo.MoveTo(pathTo+".1");
}
else
{
//find the old file, read it's last index and increment it with 1
}
}

You can use a function like this..
void MoveFileToPath(string sourceFilePath,string destinationDirectory)
{
int index = 1;
string fileName = Path.GetFileName(sourceFilePath);
string destPath = destinationDirectory+fileName;
while(File.Exists(destPath))
{
destPath = string.Format("{0}{1}.{2}",destinationDirectory,fileName,index);
index++;
}
var fileInfo = new FileInfo(sourceFilePath);
Console.WriteLine("Test:"+destPath);
fileInfo.MoveTo(destPath);
}

I have rewritten your code a little because you were programming against the exception, which is something I really do not encourage.
First, it checks if the original file already exists.
Then, as your original code, it tries to create the file with a .1 indexer. If that is already present, it goes through the directory to locate all files that have the same filename.
Last, it goes to find the last index used and increments it by one.
Note that you could also skip the first if-statement in the else-statement because it will still search for the last index used; and if none is present, the lastIndex will stay 0 (with one increment so it will use 1 as index for the new file).
var fileInfo = new FileInfo(sourcePath);
// Check if the file already exists.
if (!fileInfo.Exists)
fileInfo.MoveTo(pathTo);
else
{
var file = Directory.GetFiles(pathTo, filename + ".1").FirstOrDefault();
if (file == null)
{
fileInfo.MoveTo(pathTo + ".1");
}
else
{
// Get all files with the same name.
string[] getSourceFileNames = Directory.GetFiles(Path.GetDirectoryName(pathTo)).Where(s => s.Contains(filename)).ToArray();
// Retrieve the last index.
int lastIndex = 0;
foreach (string s in getSourceFileNames)
{
int currentIndex = 0;
int.TryParse(s.Split('.').LastOrDefault(), out currentIndex);
if (currentIndex > lastIndex)
lastIndex = currentIndex;
}
// Do something with the last index.
lastIndex++;
fileInfo.MoveTo(pathTo + lastIndex);
}
}

Func<int, string> getFileName= delegate(int i)
{
return string.Format("{0}/{1}{2}.{3}", dir, filenameWithouExt, i, ext);
};
int i = 0;
while(File.Exists(getFileName(i)))
{
i++;
}
fileInfo.MoveTo(getFileName(i));
It depends how much files do you have. You can make it more quicker if you have a lot of files:
int i = 0;
while(File.Exists(getFileName(i)))
{
i+=100;
}
i-=90;
while(File.Exists(getFileName(i)))
{
i+=10;
}
i-=9;
while(File.Exists(getFileName(i)))
{
i+=1;
}

I would prefer to write a method that will return a next index for a file and remove try-catch block:
string sourcePath = "C:\\Files\\test.txt";
string filename = Path.GetFileName(sourcePath);
string pathTo = "C:\\Files\\test\\"; // the destination file name would be appended later
var fileInfo = new FileInfo(sourcePath);
if (!fileInfo.Exists)
{
fileInfo.MoveTo(pathTo);
}
else
{
// Get all files by mask "test.txt.*"
var files = Directory.GetFiles(pathTo, string.Format("{0}.*", filename)).ToArray();
var newExtension = GetNewFileExtension(files); // will return .1, .2, ... .N
fileInfo.MoveTo(Path.Combine(pathTo, string.Format("{0}{1}", filename, newExtension)));
}
And the new method for getting the new index:
public static string GetNewFileExtension(string[] fileNames)
{
int maxIndex = 0;
foreach (var fileName in fileNames)
{
// get the file extension and remove the "."
string extension = Path.GetExtension(fileName).Substring(1);
int parsedIndex;
// try to parse the file index and do a one pass max element search
if(int.TryParse(extension, out parsedIndex))
{
if(parsedIndex > maxIndex)
{
maxIndex = parsedIndex;
}
}
}
// increment max index by 1
return string.Format(".{0}", maxIndex + 1);
}

Related

How to Search if a File Name exists in a text document?

I am making an app in C# where I am searching if the file exists in the text file or not. If it does not exist then, it would add it in the text file and then append it in a List. But, for some reason the list only takes one file and ends at that point. So, can someone help me with what is the problem in this foreach loop?
static void CheckNewFile()
{
string path_f = #"File_Address_where_Text_file_exists";
var new_file = new List<string>();
if (!File.Exists(path_f)) # Checking if the text file exists or not and then creating it
{
var myFile = File.Create(path_f);
myFile.Close();
}
DirectoryInfo hdDirectoryInWhichToSearch = new DirectoryInfo(#"File_Address_in_which_Files_need_to_be_searched");
FileInfo[] filesInDir = hdDirectoryInWhichToSearch.GetFiles("AC" + "*" + "*.*" + "AC"); # Format of the file to be searched
foreach (FileInfo foundFile in filesInDir) # foreach for the files in the directory
{
string fullName = foundFile.FullName;
int flag = 0;
var lines = File.ReadLines(path_f);
foreach (var line in lines) # Reading line by line and checking if the file exists in the text file before
{
if (String.Equals(line, fullName))
{
flag += 1;
break;
}
}
if (flag < 1)
{
if (new FileInfo(path_f).Length == 0) # File Address is appended in the File
{
//TextWriter tw = new StreamWriter(path_f);
//tw.WriteLine(fullName);
//tw.Close();
}
else
{
//using (var tw = new StreamWriter(path_f, true))
//{
// tw.WriteLine(fullName);
//}
}
new_file.Add(fullName.ToString()); # Adding File Address to the list
flag = 0;
break;
}
}
}
Remove the last break. It is causing the program flow to leave the enclosing foreach loop with the file names.
As the other poster mentioned, you're breaking out of your loop early in the if block.
However, there isn't really a need for the flag (or loop or if block) at all. Your method could be simplified greatly by using a little System.Linq and just using Directory to find the new files by comparing their paths to the contents of the input file.
For example:
static List<string> CheckForNewFiles(string filePath, string searchDir,
string searchPattern)
{
// Create file if it doesn't exist
if (!File.Exists(filePath)) using (File.Create(filePath)) ;
// Get list of files that match search pattern which aren't contained in our file
var newFiles = Directory
.GetFiles(searchDir, searchPattern)
.Where(match => !File.ReadLines(filePath).Contains(match))
.ToList();
// Add the new file paths to our file
File.AppendAllLines(filePath, newFiles);
// Return the list of new files (?)
return newFiles;
}
In use it migth look something like:
public static void Main()
{
Console.WriteLine("Checking for new files...");
var newFiles = CheckForNewFiles(#"c:\temp\paths.txt", #"c:\temp\temp", "*.png");
Console.WriteLine($"{newFiles.Count} files found since last search.");
if (newFiles.Any())
{
Console.WriteLine(" -> " + string.Join(Environment.NewLine + " -> ", newFiles));
}
Console.ReadLine();
}

increment existing filename if exists [duplicate]

I would like to create a method which takes either a filename as a string or a FileInfo and adds an incremented number to the filename if the file exists. But can't quite wrap my head around how to do this in a good way.
For example, if I have this FileInfo
var file = new FileInfo(#"C:\file.ext");
I would like the method to give me a new FileInfo with C:\file 1.ext if C:\file.ext
existed, and C:\file 2.ext if C:\file 1.ext existed and so on. Something like this:
public FileInfo MakeUnique(FileInfo fileInfo)
{
if(fileInfo == null)
throw new ArgumentNullException("fileInfo");
if(!fileInfo.Exists)
return fileInfo;
// Somehow construct new filename from the one we have, test it,
// then do it again if necessary.
}
public FileInfo MakeUnique(string path)
{
string dir = Path.GetDirectoryName(path);
string fileName = Path.GetFileNameWithoutExtension(path);
string fileExt = Path.GetExtension(path);
for (int i = 1; ;++i) {
if (!File.Exists(path))
return new FileInfo(path);
path = Path.Combine(dir, fileName + " " + i + fileExt);
}
}
Obviously, this is vulnerable to race conditions as noted in other answers.
Lots of good advice here. I ended up using a method written by Marc in an answer to a different question. Reformatted it a tiny bit and added another method to make it a bit easier to use "from the outside". Here is the result:
private static string numberPattern = " ({0})";
public static string NextAvailableFilename(string path)
{
// Short-cut if already available
if (!File.Exists(path))
return path;
// If path has extension then insert the number pattern just before the extension and return next filename
if (Path.HasExtension(path))
return GetNextFilename(path.Insert(path.LastIndexOf(Path.GetExtension(path)), numberPattern));
// Otherwise just append the pattern to the path and return next filename
return GetNextFilename(path + numberPattern);
}
private static string GetNextFilename(string pattern)
{
string tmp = string.Format(pattern, 1);
if (tmp == pattern)
throw new ArgumentException("The pattern must include an index place-holder", "pattern");
if (!File.Exists(tmp))
return tmp; // short-circuit if no matches
int min = 1, max = 2; // min is inclusive, max is exclusive/untested
while (File.Exists(string.Format(pattern, max)))
{
min = max;
max *= 2;
}
while (max != min + 1)
{
int pivot = (max + min) / 2;
if (File.Exists(string.Format(pattern, pivot)))
min = pivot;
else
max = pivot;
}
return string.Format(pattern, max);
}
Only partially tested it so far, but will update if I find any bugs with it. (Marcs code works nicely!) If you find any problems with it, please comment or edit or something :)
Not pretty, but I've had this for a while :
private string getNextFileName(string fileName)
{
string extension = Path.GetExtension(fileName);
int i = 0;
while (File.Exists(fileName))
{
if (i == 0)
fileName = fileName.Replace(extension, "(" + ++i + ")" + extension);
else
fileName = fileName.Replace("(" + i + ")" + extension, "(" + ++i + ")" + extension);
}
return fileName;
}
Assuming the files already exist:
File.txt
File(1).txt
File(2).txt
the call getNextFileName("File.txt") will return "File(3).txt".
Not the most efficient because it doesn't use binary search, but should be ok for small file count. And it doesn't take race condition into account...
If checking if the file exists is too hard you can always just add a date and time to the file name to make it unique:
FileName.YYYYMMDD.HHMMSS
Maybe even add milliseconds if necessary.
If the format doesn't bother you then you can call:
try{
string tempFile=System.IO.Path.GetTempFileName();
string file=System.IO.Path.GetFileName(tempFile);
//use file
System.IO.File.Delete(tempFile);
}catch(IOException ioe){
//handle
}catch(FileIOPermission fp){
//handle
}
PS:- Please read more about this at msdn before using.
/// <summary>
/// Create a unique filename for the given filename
/// </summary>
/// <param name="filename">A full filename, e.g., C:\temp\myfile.tmp</param>
/// <returns>A filename like C:\temp\myfile633822247336197902.tmp</returns>
public string GetUniqueFilename(string filename)
{
string basename = Path.Combine(Path.GetDirectoryName(filename),
Path.GetFileNameWithoutExtension(filename));
string uniquefilename = string.Format("{0}{1}{2}",
basename,
DateTime.Now.Ticks,
Path.GetExtension(filename));
// Thread.Sleep(1); // To really prevent collisions, but usually not needed
return uniquefilename;
}
As DateTime.Ticks has a resolution of 100 nanoseconds, collisions are extremely unlikely. However, a Thread.Sleep(1) will ensure that, but I doubt that it's needed
Insert a new GUID into the file name.
I must throw my 2-cents in. This is how I did it and it works for my use.
private static string IterateFileName(string fileName)
{
if (!File.Exists(fileName)) return fileName;
FileInfo fi = new FileInfo(fileName);
string ext = fi.Extension;
string name = fi.FullName.Substring(0, fi.FullName.Length - ext.Length);
int i = 2;
while (File.Exists($"{name}_{i}{ext}"))
{
i++;
}
return $"{name}_{i}{ext}";
}
The idea is to get a list of the existing files, parse out the numbers, then make the next highest one.
Note: This is vulnerable to race conditions, so if you have more than one thread creating these files, be careful.
Note 2: This is untested.
public static FileInfo GetNextUniqueFile(string path)
{
//if the given file doesn't exist, we're done
if(!File.Exists(path))
return new FileInfo(path);
//split the path into parts
string dirName = Path.GetDirectoryName(path);
string fileName = Path.GetFileNameWithoutExtension(path);
string fileExt = Path.GetExtension(path);
//get the directory
DirectoryInfo dir = new DirectoryInfo(dir);
//get the list of existing files for this name and extension
var existingFiles = dir.GetFiles(Path.ChangeExtension(fileName + " *", fileExt);
//get the number strings from the existing files
var NumberStrings = from file in existingFiles
select Path.GetFileNameWithoutExtension(file.Name)
.Remove(0, fileName.Length /*we remove the space too*/);
//find the highest existing number
int highestNumber = 0;
foreach(var numberString in NumberStrings)
{
int tempNum;
if(Int32.TryParse(numberString, out tempnum) && tempNum > highestNumber)
highestNumber = tempNum;
}
//make the new FileInfo object
string newFileName = fileName + " " + (highestNumber + 1).ToString();
newFileName = Path.ChangeExtension(fileName, fileExt);
return new FileInfo(Path.Combine(dirName, newFileName));
}
Instead of poking the disk a number of times to find out if it has a particular variant of the desired file name, you could ask for the list of files that already exist and find the first gap according to your algorithm.
public static class FileInfoExtensions
{
public static FileInfo MakeUnique(this FileInfo fileInfo)
{
if (fileInfo == null)
{
throw new ArgumentNullException("fileInfo");
}
string newfileName = new FileUtilities().GetNextFileName(fileInfo.FullName);
return new FileInfo(newfileName);
}
}
public class FileUtilities
{
public string GetNextFileName(string fullFileName)
{
if (fullFileName == null)
{
throw new ArgumentNullException("fullFileName");
}
if (!File.Exists(fullFileName))
{
return fullFileName;
}
string baseFileName = Path.GetFileNameWithoutExtension(fullFileName);
string ext = Path.GetExtension(fullFileName);
string filePath = Path.GetDirectoryName(fullFileName);
var numbersUsed = Directory.GetFiles(filePath, baseFileName + "*" + ext)
.Select(x => Path.GetFileNameWithoutExtension(x).Substring(baseFileName.Length))
.Select(x =>
{
int result;
return Int32.TryParse(x, out result) ? result : 0;
})
.Distinct()
.OrderBy(x => x)
.ToList();
var firstGap = numbersUsed
.Select((x, i) => new { Index = i, Item = x })
.FirstOrDefault(x => x.Index != x.Item);
int numberToUse = firstGap != null ? firstGap.Item : numbersUsed.Count;
return Path.Combine(filePath, baseFileName) + numberToUse + ext;
}
}
Here's one that decouples the numbered naming question from the check of the filesystem:
/// <summary>
/// Finds the next unused unique (numbered) filename.
/// </summary>
/// <param name="fileName">Name of the file.</param>
/// <param name="inUse">Function that will determine if the name is already in use</param>
/// <returns>The original filename if it wasn't already used, or the filename with " (n)"
/// added to the name if the original filename is already in use.</returns>
private static string NextUniqueFilename(string fileName, Func<string, bool> inUse)
{
if (!inUse(fileName))
{
// this filename has not been seen before, return it unmodified
return fileName;
}
// this filename is already in use, add " (n)" to the end
var name = Path.GetFileNameWithoutExtension(fileName);
var extension = Path.GetExtension(fileName);
if (name == null)
{
throw new Exception("File name without extension returned null.");
}
const int max = 9999;
for (var i = 1; i < max; i++)
{
var nextUniqueFilename = string.Format("{0} ({1}){2}", name, i, extension);
if (!inUse(nextUniqueFilename))
{
return nextUniqueFilename;
}
}
throw new Exception(string.Format("Too many files by this name. Limit: {0}", max));
}
And here's how you might call it if you are using the filesystem
var safeName = NextUniqueFilename(filename, f => File.Exists(Path.Combine(folder, f)));
private async Task<CloudBlockBlob> CreateBlockBlob(CloudBlobContainer container, string blobNameToCreate)
{
var blockBlob = container.GetBlockBlobReference(blobNameToCreate);
var i = 1;
while (await blockBlob.ExistsAsync())
{
var newBlobNameToCreate = CreateRandomFileName(blobNameToCreate,i.ToString());
blockBlob = container.GetBlockBlobReference(newBlobNameToCreate);
i++;
}
return blockBlob;
}
private string CreateRandomFileName(string fileNameWithExtension, string prefix=null)
{
int fileExtPos = fileNameWithExtension.LastIndexOf(".", StringComparison.Ordinal);
if (fileExtPos >= 0)
{
var ext = fileNameWithExtension.Substring(fileExtPos, fileNameWithExtension.Length - fileExtPos);
var fileName = fileNameWithExtension.Substring(0, fileExtPos);
return String.Format("{0}_{1}{2}", fileName, String.IsNullOrWhiteSpace(prefix) ? new Random().Next(int.MinValue, int.MaxValue).ToString():prefix,ext);
}
//This means there is no Extension for the file and its fine attaching random number at the end.
return String.Format("{0}_{1}", fileNameWithExtension, new Random().Next(int.MinValue, int.MaxValue));
}
I use this code to create a consecutive _1,_2,_3 etc.. file name everytime a file exists in the blob storage.
Hope this self iterating function may help. It works fine for me.
public string getUniqueFileName(int i, string filepath, string filename)
{
string path = Path.Combine(filepath, filename);
if (System.IO.File.Exists(path))
{
string name = Path.GetFileNameWithoutExtension(filename);
string ext = Path.GetExtension(filename);
i++;
filename = getUniqueFileName(i, filepath, name + "_" + i + ext);
}
return filename;
}
This is an answer to question in this Link, but they marked it as a duplicate, so I post my answer here.
I created this proof of concept class (may contain bugs).
More explanation in code comments.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace ConsoleApp
{
class Program
{
static void Main( string[] args )
{
var testFilePaths = new List<string>
{
#"c:\test\file.txt",
#"c:\test\file(1).txt",
#"c:\test\file(2).txt",
#"c:\TEST2\file(3).txt",
#"c:\test\file(5).txt",
#"c:\test\file(5)abc.txt",
#"c:\test\file(5).avi"
};
// inspect in debbuger for correct values
var withSuffix = new DecomposedFilePath( "c:\\files\\file(13).txt");
var withoutSuffix = new DecomposedFilePath( "c:\\files\\file(abc).txt");
var withExtraNumber = new DecomposedFilePath( "c:\\files\\file(34)xyz(35).txt"); // "(34)" in the middle should be ignored
DecomposedFilePath changedSuffix = withExtraNumber.ReplaceSuffix( 1999 ); // "file(34)xyz(35).txt" -> "file(34)xyz(1999).txt"
DecomposedFilePath removedSuffix = changedSuffix.ReplaceSuffix( null ); // "file(34)xyz(1999).txt" -> "file(34)xyz.txt"
var testPath = new DecomposedFilePath( "c:\\test\\file.txt");
DecomposedFilePath nextPath1 = testPath.GetFirstFreeFilePath( testFilePaths );
// update our list
testFilePaths.Add( nextPath1.FullFilePath );
DecomposedFilePath nextPath2 = testPath.GetFirstFreeFilePath( testFilePaths );
testFilePaths.Add( nextPath2.FullFilePath );
DecomposedFilePath nextPath3 = testPath.GetFirstFreeFilePath( testFilePaths );
}
}
public sealed class DecomposedFilePath
{
public DecomposedFilePath( string filePath )
{
FullFilePath = Path.GetFullPath( filePath );
}
// "c:\myfiles\file(4).txt"
public string FullFilePath { get; }
// "file" or "file(1)"
public string FileNameWithoutExt => Path.GetFileNameWithoutExtension( FullFilePath );
// "file(13)" -> "file"
public string FileNameWithoutExtAndSuffix => FileNameWithoutExt.Substring( 0, FileNameWithoutExt.Length - Suffix.Length ); // removes suffix
// ".txt"
public string Extenstion => Path.GetExtension( FullFilePath );
// "c:\myfiles"
public string DirectoryPath => Path.GetDirectoryName( FullFilePath );
// "file(23)" -> "23", file -> stirng.Empty
public string Suffix
{
get
{
// we want to extract suffix from file name, e.g. "(34)" from "file(34)"
// I am not good at regex, but I hope it will work correctly
var regex = new Regex( #"\([0-9]+\)$" );
Match match = regex.Match( FileNameWithoutExt );
if (!match.Success) return string.Empty; // suffix not found
return match.Value; // return "(number)"
}
}
// tranlates suffix "(33)" to 33. If suffix is does not exist (string.empty), returns null (int?)
public int? SuffixAsInt
{
get
{
if (Suffix == string.Empty) return null;
string numberOnly = Suffix.Substring( 1, Suffix.Length - 2 ); // remove '(' from beginning and ')' from end
return int.Parse( numberOnly );
}
}
// e.g. input is suffix: 56 then it changes file name from "file(34)" to "file(56)"
public DecomposedFilePath ReplaceSuffix( int? suffix ) // null - removes suffix
{
string strSuffix = suffix is null ? string.Empty : $"({suffix})"; // add ( and )
string path = Path.Combine( DirectoryPath, FileNameWithoutExtAndSuffix + strSuffix + Extenstion ); // build full path
return new DecomposedFilePath( path );
}
public DecomposedFilePath GetFirstFreeFilePath( IEnumerable<string> filesInDir )
{
var decomposed = filesInDir
// convert all paths to our class
.Select( x => new DecomposedFilePath( x ) )
// pick files only with the same extensionm as our base file, ignore case
.Where( x => string.Equals( Extenstion, x.Extenstion, StringComparison.OrdinalIgnoreCase) )
// pick files only with the same name (ignoring suffix)
.Where( x => string.Equals( FileNameWithoutExtAndSuffix, x.FileNameWithoutExtAndSuffix, StringComparison.OrdinalIgnoreCase) )
// with the same directory
.Where( x => string.Equals( DirectoryPath, x.DirectoryPath, StringComparison.OrdinalIgnoreCase) )
.ToList(); // create copy for easier debugging
if (decomposed.Count == 0) return this; // no name collision
int? firstFreeSuffix = Enumerable.Range( 1, int.MaxValue) // start numbering duplicates from 1
.Select( x => (int?) x) // change to int? because SuffixAsInt is of that type
.Except( decomposed.Select( x => x.SuffixAsInt) ) // remove existing suffixes
.First(); // get first free suffix
return ReplaceSuffix( firstFreeSuffix );
}
public override string ToString() => FullFilePath;
}
}
This is just a string operation; find the location in the filename string where you want to insert the number, and re-construct a new string with the number inserted. To make it re-usable, you might want to look for a number in that location, and parse it out into an integer, so you can increment it.
Please note that this in general this way of generating a unique filename is insecure; there are obvious race condition hazards.
There might be ready-made solutions for this in the platform, I'm not up to speed with C# so I can't help there.
Take a look at the methods in the Path class, specifically Path.GetFileNameWithoutExtension(), and Path.GetExtension().
You may even find Path.GetRandomFileName() useful!
Edit:
In the past, I've used the technique of attempting to write the file (with my desired name), and then using the above functions to create a new name if an appropriate IOException is thrown, repeating until successful.
This method will add a index to existing file if needed:
If the file exist, find the position of the last underscore. If the content after the underscore is a number, increase this number. otherwise add first index. repeat until unused file name found.
static public string AddIndexToFileNameIfNeeded(string sFileNameWithPath)
{
string sFileNameWithIndex = sFileNameWithPath;
while (File.Exists(sFileNameWithIndex)) // run in while scoop so if after adding an index the the file name the new file name exist, run again until find a unused file name
{ // File exist, need to add index
string sFilePath = Path.GetDirectoryName(sFileNameWithIndex);
string sFileName = Path.GetFileNameWithoutExtension(sFileNameWithIndex);
string sFileExtension = Path.GetExtension(sFileNameWithIndex);
if (sFileName.Contains('_'))
{ // Need to increase the existing index by one or add first index
int iIndexOfUnderscore = sFileName.LastIndexOf('_');
string sContentAfterUnderscore = sFileName.Substring(iIndexOfUnderscore + 1);
// check if content after last underscore is a number, if so increase index by one, if not add the number _01
int iCurrentIndex;
bool bIsContentAfterLastUnderscoreIsNumber = int.TryParse(sContentAfterUnderscore, out iCurrentIndex);
if (bIsContentAfterLastUnderscoreIsNumber)
{
iCurrentIndex++;
string sContentBeforUnderscore = sFileName.Substring(0, iIndexOfUnderscore);
sFileName = sContentBeforUnderscore + "_" + iCurrentIndex.ToString("000");
sFileNameWithIndex = sFilePath + "\\" + sFileName + sFileExtension;
}
else
{
sFileNameWithIndex = sFilePath + "\\" + sFileName + "_001" + sFileExtension;
}
}
else
{ // No underscore in file name. Simple add first index
sFileNameWithIndex = sFilePath + "\\" + sFileName + "_001" + sFileExtension;
}
}
return sFileNameWithIndex;
}
I did it like this:
for (int i = 0; i <= 500; i++) //I suppose the number of files will not pass 500
{ //Checks if C:\log\log+TheNumberOfTheFile+.txt exists...
if (System.IO.File.Exists(#"C:\log\log"+conta_logs+".txt"))
{
conta_logs++;//If exists, then increment the counter
}
else
{ //If not, then the file is created
var file = System.IO.File.Create(#"C:\log\log" + conta_logs + ".txt");
break; //When the file is created we LEAVE the *for* loop
}
}
I think this version is not so hard like the others, and It's a straightforward answer for what the user wanted.
If you need just a unique file name, so, how about this?
Path.GetRandomFileName()
I ran into this problem and, since none of the other answers seemed to have solved it in the way I wanted to, I did it on my own.
static string CheckIfFileExists(string filePath)
{
if (File.Exists(filePath))
{
string parentDir = Directory.GetParent(filePath).FullName;
string fileName = new DirectoryInfo(filePath).Name;
string extension = Path.GetExtension(fileName);
fileName = Path.GetFileNameWithoutExtension(fileName);
if (CheckIfFileNameHasIndex(fileName))
{
string strIndex = fileName[(fileName.LastIndexOf('(')+1)..fileName.LastIndexOf(')')]; //range
int index = int.Parse(strIndex);
index++;
fileName = fileName.Substring(0, fileName.LastIndexOf('(')) + "(" + index + ')';
filePath = Path.Combine(parentDir, fileName + extension);
return CheckIfFileExists(filePath);
}
else
{
fileName = fileName + " (1)";
filePath = Path.Combine(parentDir, fileName + extension);
return CheckIfFileExists(filePath);
}
}
return filePath;
}
//checks if filename has an index (e.g. "file(2).jpg")
static bool CheckIfFileNameHasIndex(string fileName)
{
bool isSuccessful = false;
if (fileName.LastIndexOf('(')!=-1 && fileName.LastIndexOf(')')!=-1)
{
string index = fileName[(fileName.LastIndexOf('(')+1)..fileName.LastIndexOf(')')]; //range
int result;
isSuccessful = int.TryParse(index, out result);
}
return isSuccessful;
}
The method CheckIfFileExists is recursive, so in theory it should be able to handle a potentially unlimited number of duplicates (e.g. "file (3484939).txt"). Of course, in reality, what happens is that the maximum imposed filename length of your operating system and stuff like eventually become a bottleneck.
I have written a method that returns "next" file name with number.
Supports numbering from 1 to 99.
Examples:
C:\Recovery.txt → C:\Recovery1.txt
C:\Recovery1.txt → C:\Recovery2.txt
How to call:
while (File.Exists( path ))
path = NextFileNum( path );
internal static string NextFileNum( string path )
{
string filename = Path.GetFileNameWithoutExtension( path );
string ext = Path.GetExtension( path );
string dir = Path.GetDirectoryName( path );
for (int i = 99; i > 0; i--)
{
if (filename.EndsWith( i.ToString() ))
{
string suffix = ( i + 1 ).ToString();
filename = filename.Substring( 0, filename.Length - suffix.Length ) + suffix;
return Path.Combine( dir, filename + ext );
}
}
filename = filename + "1";
return Path.Combine( dir, filename + ext );
}
public static string MakeUniqueFilePath(string filePath)
{
if (!File.Exists(filePath)) return filePath;
var directory = Path.GetDirectoryName(filePath);
var fileName = Path.GetFileNameWithoutExtension(filePath);
var fileExt = Path.GetExtension(filePath);
var i = 1;
do
{
filePath = Path.Combine(directory, fileName + "(" + i + ")" + fileExt);
i++;
} while (File.Exists(filePath));
return filePath;
}
Returns files like so:
test.txt
test(1).txt
test(2).txt
etc.
Notes:
Can handle filenames without extensions
Can Handle directories included in the file path.
Does not handle file creation race conditions when saving.

How to read and update multiple files

I have 10 txt files in Debug\Tests\Text\ (10 txt files). I need to write a program to open all 10 files and updated every single file. I'm not sure how to do it. Now, I'm actually reading the folder and getting the file name and storing the file name in an array. Below is my code:
private void getFilesName()
{
string[] fileArray = Directory.GetFiles(#"Tests\Text");
//looping through the folder and get the fileNames
for (int i = 0; i<fileArray.Length; i++)
{
MessageBox.Show(fileArray[i]); // I'm doing this is to double check i manage to get the file name.
}
}
After doing this, it do read all the text file name, but the challenge now is for me to access the filename and updating every file in it. I have also created another method just for updating the values in the txt files, below is the code:
private bool modifySQLFile()
{
string destFileName = #"Tests\Text\" // I need the fileName?
string[] fileTexts = File.ReadAllLines(destFileName);
int counter = 0;
//Processing the File
foreach(string line in fileTexts)
{
//only read those non-comments line
if(line.StartsWith("--") == false)
{
//Start to replace instances of Access ID
if(line.Contains(Variable) == true)
{
fileTexts[counter] = fileTexts[counter].Replace(Variable, textBox2.Text);
}
}
counter++;
}
//check if file exists in the backup folder
if(File.Exists("Tests\\Text\\file name "+ textBox1.Text +".sql") == true)
{
MessageBox.Show("This file already exist in the backup folder");
return false;
}
else
{
//update the file
File.WriteAllLines(destFileName, fileTexts);
File.Move(destFileName, "Tests\\Text\\file name"+ textBox1.Text +".sql");
MessageBox.Show("Completed");
return true;
}
}
Your problem seems to be passing the filename variable from the loop to the method.
In order to do what you want, add a parameter to the method:
private bool ModifySQLFile(string filename)
{
string[] fileTexts = File.ReadAllLines(filename);
// ...
}
Then call the method with this parameter:
for (int i = 0; i<fileArray.Length; i++)
{
ModifySQLFile(fileArray[i]);
}
But in general you really don't want to treat a formal language as plaintext like you do. It's very easy to break the SQL like that. What if the user wanted to replace the text "insert", or replaces something with "foo'bar"?
First, implement one (file) modification:
private bool modifySQLFile(String file) {
// given source file, let´s elaborate target file name
String targetFile = Path.Combine(
Path.GetDirectoryName(file),
String.Format("{0}{1}.sql",
Path.GetFileNameWithoutExtension(file),
textBox1.Text));
// In case you want a back up
//TODO: given source file name, elaborate back up file name
//String backUpFile = Path.Combine(...);
// Check (validate) before processing: do not override existing files
if (File.Exists(targetFile))
return false;
//TODO: what if back up file exists? Should we override it? skip?
// if line doesn't start with SQL commentary --
// and contains a variable, substitute the variable with its value
var target = File
.ReadLines(file)
.Select(line => (!line.StartsWith("--") && line.Contains(Variable))
? line.Replace(Variable, textBox2.Text)
: line);
// write modified above lines into file
File.WriteAllLines(targetFile, target);
// In case you want a back up
// Move file to backup
//File.Move(file, backUpFile);
return true;
}
Then call it in the loop:
// enumerate all the text files in the directory
var files = Directory
.EnumerateFiles("#"Tests\Text", "*.txt");
//TODO: you may want filter out some files with .Where
//.Where(file => ...);
// update all the files found above
foreach (var file in files) {
if (!modifySQLFile(file))
MessageBox.Show(String.Format("{0} already exist in the backup folder", file));
}
Please, do not do:
Use Magic values: what is #"Tests\Text\" within your modifySQLFile
Mix UI MessageBox.Show(...) and logic: modifySQLFile returns true or false and it's caller who can display message box.
Materialize when it's not required (Directory.GetFiles, File.ReadAllLines)
If you would like to edit the files in parallel. With threads you can parallelize work.
for (int i = 0; i < fileArray.Length; i++)
new Thread(UpdateFileThread).Start(fileArray[i]);
private void UpdateFileThread(object path)
{
string filePath = (string)path;
//ToDo: Edit file
}
In your case you would create 10 Threads. That solution works, but is a bad pattern if you have to deal with more than 10 files.
Below i have posted the real time code ,which i have used project
protected void btnSqlfinder_Click(object sender, EventArgs e)
{
//Defining the path of directory where all files saved
string filepath = # "D:\TPMS\App_Code\";
//get the all file names inside the directory
string[] files = Directory.GetFiles(filepath);
//loop through the files to search file one by one
for (int i = 0; i < files.Length; i++)
{
string sourcefilename = files[i];
StreamReader sr = File.OpenText(sourcefilename);
string sourceline = "";
int lineno = 0;
while ((sourceline = sr.ReadLine()) != null)
{
lineno++;
//defining the Keyword for search
if (sourceline.Contains("from"))
{
//append the result to multiline text box
TxtResult.Text += sourcefilename + lineno.ToString() + sourceline + System.Environment.NewLine;
}
if (sourceline.Contains("into"))
{
TxtResult.Text += sourcefilename + lineno.ToString() + sourceline + System.Environment.NewLine;
}
if (sourceline.Contains("set"))
{
TxtResult.Text += sourcefilename + lineno.ToString() + sourceline + System.Environment.NewLine;
}
if (sourceline.Contains("delete"))
{
TxtResult.Text += sourcefilename + lineno.ToString() + sourceline + System.Environment.NewLine;
}
}
}
}
This code will fetch the multiple files in the given directory,and show the lines as per the keyword in a separate text.
But you can easily change as per your requirement,Kindly let me know your thoughts.
Thanks

Directory.GetFiles or DirectoryInfo.GetFiles returns empty list

I've got some strange behavior during execution in a ASP.NET application.
It doesn't matter if I set workingFolder (see code below) to System.IO.Path.GetTempPath or any other public folder (current case).
I receive a ZIP file, unpack that file (using SharpZipLib) and try to digest the files in that folder, but the System.IO GetFiles returns an empty list.
I've tried to use DirectoryInfo.GetFiles and Directory.GetFiles : both an empty list.
If I breakpoint on the Directory.Delete and look at the folder I can see the files, they're not locked and I can do anything with the files - even if I set the "run from cursor" point at the beginning of the foreach no luck - the GetFiles still return an empty list (although I can see the files in explorer).
private const string EXTENSION_LOG_FILE = ".txt";
private const string VALID_EXTENSION_MASK = "*." + EXTENSION_LOG_FILE;
var zipFolder = unpackZip(filePath, workingFolder);
foreach (var zipFileInfo in new DirectoryInfo(zipFolder).GetFiles(VALID_EXTENSION_MASK, SearchOption.TopDirectoryOnly))
{
// never get's here
value.AddRange(getLogItems(zipFileInfo.FullName));
File.Delete(zipFileInfo.FullName);
}
// this fails: folder is not empty
Directory.Delete(zipFolder);
and the unpackZip method:
private static string unpackZip(string zipFile, string workingFolder)
{
// doesn't matter what name I use, GUID or no GUID the GetFiles still returns an empty lists
var tempFolder = Path.Combine(workingFolder, Guid.NewGuid().ToString());
Directory.CreateDirectory(tempFolder);
using (var unzipStream = new ZipInputStream(File.OpenRead(zipFile)))
{
ZipEntry entry;
while ((entry = unzipStream.GetNextEntry()) != null)
{
var fileName = Path.GetFileName(entry.Name);
if (fileName == string.Empty) continue;
using (var streamWriter = File.Create(Path.Combine(tempFolder, Path.GetFileName(entry.Name))))
{
var size = 2048;
var data = new byte[2048];
while (size > 0)
{
size = unzipStream.Read(data, 0, data.Length);
streamWriter.Write(data, 0, size);
}
}
}
}
return tempFolder;
}
any suggestions?
Problem which I guessed in
private const string VALID_EXTENSION_MASK = "*." + EXTENSION_LOG_FILE;
retruns *..txt because EXTENSION_LOG_FILE = ".txt"

How to Access Variable From One Class in Another Class? [C#]

So I am working on a C# program that takes in a set of delimited text files within a directory and parses out the info within the files (i.e. the file path, file name, associated keywords). And this is what a sample file looks like...
C:\Documents and Settings\workspace\Extracted Items\image2.jpeg;image0;keyword1, keyword2, keyword3, keyword4
C:\Documents and Settings\workspace\Extracted Items\image3.jpeg;image1;keyword1, keyword2, keyword3, keyword4
C:\Documents and Settings\workspace\Extracted Items\image4.jpeg;image2;keyword1, keyword2, keyword3, keyword4
C:\Documents and Settings\workspace\Extracted Items\image5.jpeg;image3;keyword1, keyword2, keyword3, keyword4
Well I was given some code by my partner that does this, but I need to be able to access the list variable, that is populated within one of the methods. This is the code:
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApp
{
public class FileIO
{
private static Boolean isTextFile;
private static Boolean debug;
private static int semiColonLoc1, semiColonLoc2, dblQuoteLoc1;
private static int lineLength, currentTagLength;
private static int numImages;
private static int numFiles;
public static List<Image> lImageSet;
/*
****************************************************
***** CHANGE THIS PATH TO YOUR PROPERTIES FILE *****
****************************************************
*/
private static readonly string propertiesFileDir = "C:/Documents and Settings/properties.properties";
public PropertyKeys getProperties(string propertiesFileDir, PropertyKeys aPropertyKeys)
{
string line;
string directoryKey = "extractedInfoDirectory";
string debugKey = "debug2";
string directory;
Boolean isDirectoryKey;
Boolean isDebugKey;
System.IO.StreamReader file = new System.IO.StreamReader(propertiesFileDir);
while ((line = file.ReadLine()) != null)
{
isDirectoryKey = false;
isDebugKey = false;
// If the current line is a certain length, checks the current line's key
if (line.Length > debugKey.Length)
{
isDebugKey = line.Substring(0, debugKey.Length).Equals(debugKey, StringComparison.Ordinal);
if (line.Length > directoryKey.Length)
{
isDirectoryKey = line.Substring(0, directoryKey.Length).Equals(directoryKey, StringComparison.Ordinal);
}
}
// Checks if the current line's key is the extractedInfoDirectory
if (isDirectoryKey)
{
directory = line.Substring(directoryKey.Length + 1);
aPropertyKeys.setExtractedInfoDir(directory);
}
// Checks if the current line's key is the debug2
else if (isDebugKey)
{
debug = Convert.ToBoolean(line.Substring(debugKey.Length + 1));
aPropertyKeys.setDebug(debug);
}
}
return aPropertyKeys;
}
public void loadFile()
{
string line;
string tempLine;
string fileToRead;
string fileRename;
string imagePath, imageName, imageTags, currentTag;
string extractedInfoDir;
string extension;
string textfile = "txt";
string[] filePaths;
PropertyKeys aPropertyKeys = new PropertyKeys();
// Finds extractedInfoDir and debug values
aPropertyKeys = getProperties(propertiesFileDir, aPropertyKeys);
extractedInfoDir = aPropertyKeys.getExtractedInfoDir();
debug = aPropertyKeys.getDebug();
// Finds all files in the extracted info directory
filePaths = Directory.GetFiles(extractedInfoDir);
numFiles = filePaths.Length;
// For each file in the directory...
for (int n = 0; n < numFiles; n++)
{
int k = filePaths[n].Length;
// Finds extension for the current file
extension = filePaths[n].Substring(k - 3);
// Checks if the current file is .txt
isTextFile = extension.Equals(textfile, StringComparison.Ordinal);
// Only reads file if it is .txt
if (isTextFile == true)
{
fileToRead = filePaths[n];
Console.WriteLine(fileToRead);
System.IO.StreamReader file = new System.IO.StreamReader(fileToRead);
// Reset variables and create a new lImageSet object
lImageSet = new List<Image>();
line = ""; tempLine = ""; imagePath = ""; imageName = ""; imageTags = ""; currentTag = "";
semiColonLoc1 = 0; semiColonLoc2 = 0; dblQuoteLoc1 = 0; lineLength = 0; currentTagLength = 0; numImages = 0;
while ((line = file.ReadLine()) != null)
{
// Creates a new Image object
Image image = new Image();
numImages++;
lineLength = line.Length;
// Finds the image path (first semicolon delimited field)
semiColonLoc1 = line.IndexOf(";");
imagePath = line.Substring(0, semiColonLoc1);
image.setPath(imagePath);
tempLine = line.Substring(semiColonLoc1 + 1);
// Finds the image name (second semicolon delimited field)
semiColonLoc2 = tempLine.IndexOf(";");
imageName = tempLine.Substring(0, semiColonLoc2);
image.setName(imageName);
tempLine = tempLine.Substring(semiColonLoc2 + 1);
// Finds the image tags (third semicolon delimited field)
imageTags = tempLine;
dblQuoteLoc1 = 0;
// Continues to gather tags until there are none left
while (dblQuoteLoc1 != -1)
{
dblQuoteLoc1 = imageTags.IndexOf("\"");
imageTags = imageTags.Substring(dblQuoteLoc1 + 1);
dblQuoteLoc1 = imageTags.IndexOf("\"");
if (dblQuoteLoc1 != -1)
{
// Finds the next image tag (double quote deliminated)
currentTag = imageTags.Substring(0, dblQuoteLoc1);
currentTagLength = currentTag.Length;
// Adds the tag to the current image
image.addTag(currentTag);
image.iNumTags++;
imageTags = imageTags.Substring(dblQuoteLoc1 + 1);
}
}
// Adds the image to the current image set
lImageSet.Add(image);
}
// Prints out information about what information has been stored
if (debug == true)
{
Console.WriteLine("Finished file " + (n + 1) + ": " + filePaths[n]);
for (int i = 0; i < numImages; i++)
{
Console.WriteLine();
Console.WriteLine("***Image " + (i + 1) + "***");
Console.WriteLine("Name: " + lImageSet.ElementAt(i).getName());
Console.WriteLine("Path: " + lImageSet.ElementAt(i).getPath());
Console.WriteLine("Tags: ");
for (int j = 0; j < lImageSet.ElementAt(i).iNumTags; j++)
{
Console.WriteLine(lImageSet.ElementAt(i).lTags.ElementAt(j));
}
}
}
file.Close();
// Changes destination file extension to .tmp
fileRename = fileToRead.Substring(0, fileToRead.Length - 4);
fileRename += ".tmp";
// Changes file extension to .tmp
System.IO.File.Move(fileToRead, fileRename);
}
// Not a text file
else
{
Console.WriteLine("Skipping file (no .txt extension)");
}
}
Console.ReadLine();
}
}
}
However, I don't want to mess with his code too much as he is not here for the time being to fix anything. So I just want to know how to access lImageSet from within his code in another class of mine. I was hoping it would be something like instantiating FileIO with FileIO fo = new FileIO, then doing something like fo.loadFile().lImageSet but that's not the case. Any ideas?
Since lImageSet is static, all you need to do to access it is:
List<image> theList = FileIO.lImageSet;
No instantiated object is necessary to get a reference to that field.
The list is static, so you access it with the name of the class:
List<Image> theList = FileIO.lImageSet
The loadFile method returns void, so you cannot use the dot operator to access anything from it. You'll want to do something like this:
FileIO fo = new FileIO();
fo.loadFile();
List<Image> theImages = FileIO.lImageSet;
It's public -- so from your class, you can just access it as:
FileIO.lImageSet
To get to the values in it, just iterate over it as:
//from FishBasketGordo's answer - load up the fo object
FileIO fo = new FileIO();
fo.loadFile();
foreach(var img in FileIO.lImageSet) {
//do something with each img item in lImageSet here...
}
EDIT: I built upon FishBasketGordo's answer by incorporating his loadFile() call into my sample.
Because lImageSet is static, so you don't need to instantiate FileIO to get it.
Try FileIO.lImageSet

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