ExternalException when calling Bitmap.Save(…) in Debug build only - c#

I use the following code for output of my calculations which it should be a PNG picture. I do not understand why in Debug run the last line gives me a System.Runtime.InteropServices.ExternalException. On the Release run everything is OK.
I found on the net that this error may occur when the image is being used by other part of code, but in my case it is not true.
//using System;
//using System.Drawing;
//using System.Drawing.Imaging;
Bitmap png = new Bitmap(this.xPixels, this.yPixels, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(png);
g.Clear(Color.White);
g.DrawString(currentTime, myFont, mySolidBrush, timeX, timeY, myXTitleFormat);
// write image to file
string path4 = string.Concat(Environment.CurrentDirectory, #"\Output\T1\" + this.fileName + ".png");
png.Save(path4, ImageFormat.Png);

The online help says that "The image was saved with the wrong image format".
It's also strange that you do stuff with the Graphics object, but save using the Bitmap. Do the operations made with g influence the Bitmap?
The following code raises the exception whether in debug or release mode:
{
Bitmap png = new Bitmap(100, 100, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(png);
g.Clear(Color.White);
g.DrawString("dummy", SystemFonts.DefaultFont, Brushes.Beige, RectangleF.FromLTRB(5,5,80,80), StringFormat.GenericDefault);
// write image to file
string path4 = #"C:\test.png";
png.Save(path4, System.Drawing.Imaging.ImageFormat.Png);
}

Related

Not getting expected output while converting JPEG to TIFF image C# using BitMiracle.LibTiff.Net library

We are not getting expected output after converting JPEG file to TIFF using below property values.I am using BitMiracle LibTiff.Net library for this.
Output was visible 50% of actual image with blur lines.
We are below properties for converting jpeg to tiff image.Please suggest if anything wrong on this properties and help to improve it.
using (Bitmap bmp = new Bitmap(stream))
{
using (Tiff tif = Tiff.Open(tiffOutImgPath, "w"))
{
tif.SetField(TiffTag.SUBFILETYPE, 0);
tif.SetField(TiffTag.IMAGEWIDTH, bmp.Width);
tif.SetField(TiffTag.IMAGELENGTH, bmp.Height);
tif.SetField(TiffTag.BITSPERSAMPLE, 8);
tif.SetField(TiffTag.COMPRESSION, Compression.JPEG);
tif.SetField(TiffTag.PHOTOMETRIC, Photometric.MINISBLACK);
tif.SetField(TiffTag.STRIPOFFSETS, BitConverter.ToInt32(stripOffset, 0));
tif.SetField(TiffTag.ORIENTATION, Orientation.TOPLEFT);
tif.SetField(TiffTag.SAMPLESPERPIXEL, 1);
tif.SetField(TiffTag.ROWSPERSTRIP, BitConverter.ToInt32(rowStripArr, 0));
tif.SetField(TiffTag.STRIPBYTECOUNTS, BitConverter.ToInt32(stripByCount, 0));
tif.SetField(TiffTag.XRESOLUTION, dpiVal);
tif.SetField(TiffTag.YRESOLUTION, dpiVal);
tif.SetField(TiffTag.RESOLUTIONUNIT, ResUnit.INCH);
tif.SetField(TiffTag.PLANARCONFIG, PlanarConfig.CONTIG);
}
}
Please help me on the above property values, anything missing or require to change for getting expected output.

.NET Bitmap.Clone() throws OutOfMemoryException

Why does the following simple piece of code (bitmap.Clone) throw an OutOfMemoryException?
List<Bitmap> bitmapList = new List<Bitmap>();
try
{
for (int i = 0; i < 1000; ++i)
{
using (Bitmap bitmap = new Bitmap(#"C:\temp\test.gif"))
//using (Bitmap bitmap = new Bitmap(bitmap2))
{
Bitmap clonedBitmap = bitmap.Clone(new Rectangle(0, 0, bitmap.Width, bitmap.Height), PixelFormat.Format8bppIndexed);
bitmapList.Add(clonedBitmap);
Debug.WriteLine("round " + i);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex);
}
finally
{
foreach (Bitmap bitmap in bitmapList)
{
bitmap.Dispose();
}
}
The exception is first thrown around round 95 (sometimes round 94 or 96), so the code works quite a few times before failing. The original GIF image is not very big so I cannot believe it is a real out of memory condition. I know that GDI+ maps many error conditions to OutOfMemoryException but what is the real underlying cause?
If I uncomment the second using line and change the file bitmap name to bitmap2, i.e. I create a new temporary bitmap which I then clone then the code works ok. Why?
using (Bitmap bitmap2 = new Bitmap(#"C:\temp\test.gif"))
using (Bitmap bitmap = new Bitmap(bitmap2))
{
The HResult in the exception is 0x8007000e which according to Microsoft documentation can mean out of memory condition among many other things. Maybe some native resource problem but why should it manifest like this and be corrected by making an extra bitmap?
The cause is not the GIF image format either, I have tried with JPG and PNG images and the same problem appears.
My real purpose is to convert 24-bit RGB bitmaps to indexed 8-bit bitmaps. The resulting image from Clone is not very high quality though. Anybody know some better quality way to convert to 8-bit indexed bitmap or do I have to do it all myself from scratch including palette quantization?

A Generic error occurred in GDI+ in Bitmap.Save method

I am working on to upload and save a thumbnail copy of that image in a thumbnail folder.
I am using following link:
http://weblogs.asp.net/markmcdonnell/archive/2008/03/09/resize-image-before-uploading-to-server.aspx
but
newBMP.Save(directory + "tn_" + filename);
is causing exception "A generic error occurred in GDI+."
I have tried to give permission on folder, also tried to use a new separate bmp object when saving.
Edit:
protected void ResizeAndSave(PropBannerImage objPropBannerImage)
{
// Create a bitmap of the content of the fileUpload control in memory
Bitmap originalBMP = new Bitmap(fuImage.FileContent);
// Calculate the new image dimensions
int origWidth = originalBMP.Width;
int origHeight = originalBMP.Height;
int sngRatio = origWidth / origHeight;
int thumbWidth = 100;
int thumbHeight = thumbWidth / sngRatio;
int bannerWidth = 100;
int bannerHeight = bannerWidth / sngRatio;
// Create a new bitmap which will hold the previous resized bitmap
Bitmap thumbBMP = new Bitmap(originalBMP, thumbWidth, thumbHeight);
Bitmap bannerBMP = new Bitmap(originalBMP, bannerWidth, bannerHeight);
// Create a graphic based on the new bitmap
Graphics oGraphics = Graphics.FromImage(thumbBMP);
// Set the properties for the new graphic file
oGraphics.SmoothingMode = SmoothingMode.AntiAlias; oGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Draw the new graphic based on the resized bitmap
oGraphics.DrawImage(originalBMP, 0, 0, thumbWidth, thumbHeight);
Bitmap newBitmap = new Bitmap(thumbBMP);
thumbBMP.Dispose();
thumbBMP = null;
// Save the new graphic file to the server
newBitmap.Save("~/image/thumbs/" + "t" + objPropBannerImage.ImageId, ImageFormat.Jpeg);
oGraphics = Graphics.FromImage(bannerBMP);
// Set the properties for the new graphic file
oGraphics.SmoothingMode = SmoothingMode.AntiAlias; oGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Draw the new graphic based on the resized bitmap
oGraphics.DrawImage(originalBMP, 0, 0, bannerWidth, bannerHeight);
// Save the new graphic file to the server
bannerBMP.Save("~/image/" + objPropBannerImage.ImageId + ".jpg");
// Once finished with the bitmap objects, we deallocate them.
originalBMP.Dispose();
bannerBMP.Dispose();
oGraphics.Dispose();
}
When either a Bitmap object or an Image object is constructed from a
file, the file remains locked for the lifetime of the object. As a
result, you cannot change an image and save it back to the same file
where it originated.
http://support.microsoft.com/?id=814675
A generic error occurred in GDI+, JPEG Image to MemoryStream
Image.Save(..) throws a GDI+ exception because the memory stream is closed
http://alperguc.blogspot.in/2008/11/c-generic-error-occurred-in-gdi.html
EDIT:
just writing from memory...
save to an 'intermediary' memory stream, that should work
e.g. try this one - replace
Bitmap newBitmap = new Bitmap(thumbBMP);
thumbBMP.Dispose();
thumbBMP = null;
newBitmap.Save("~/image/thumbs/" + "t" + objPropBannerImage.ImageId, ImageFormat.Jpeg);
with something like:
string outputFileName = "...";
using (MemoryStream memory = new MemoryStream())
{
using (FileStream fs = new FileStream(outputFileName, FileMode.Create, FileAccess.ReadWrite))
{
thumbBMP.Save(memory, ImageFormat.Jpeg);
byte[] bytes = memory.ToArray();
fs.Write(bytes, 0, bytes.Length);
}
}
This error message is displayed if the path you pass to Bitmap.Save() is invalid (folder doesn't exist etc).
// Once finished with the bitmap objects, we deallocate them.
originalBMP.Dispose();
bannerBMP.Dispose();
oGraphics.Dispose();
This is a programming style that you'll regret sooner or later. Sooner is knocking on the door, you forgot one. You are not disposing newBitmap. Which keeps a lock on the file until the garbage collector runs. If it doesn't run then the second time you try to save to the same file you'll get the klaboom. GDI+ exceptions are too miserable to give a good diagnostic so serious head-scratching ensues. Beyond the thousands of googlable posts that mention this mistake.
Always favor using the using statement. Which never forgets to dispose an object, even if the code throws an exception.
using (var newBitmap = new Bitmap(thumbBMP)) {
newBitmap.Save("~/image/thumbs/" + "t" + objPropBannerImage.ImageId, ImageFormat.Jpeg);
}
Albeit that it is very unclear why you even create a new bitmap, saving thumbBMP should already be good enough. Anyhoo, give the rest of your disposable objects the same using love.
In my case the bitmap image file already existed in the system drive, so my app threw the error "A Generic error occured in GDI+".
Verify that the destination folder exists
Verify that there isn't already a file with the same name in the destination folder
Check your folder's permission where the image is saved
Right cLick on folder then go :
Properties > Security > Edit > Add-- select "everyone" and check Allow "Full Control"
I was facing the same issue A generic error occurred in GDI+ on saving while working on MVC app, I was getting this error because I was writing wrong path to save image, I corrected saving path and it worked fine for me.
img1.Save(Server.MapPath("/Upload/test.png", System.Drawing.Imaging.ImageFormat.Png);
--Above code need one change, as you need to put close brackets on Server.MapPath() method after writing its param.
Like this-
img1.Save(Server.MapPath("/Upload/test.png"), System.Drawing.Imaging.ImageFormat.Png);
GDI+ exceptions occured due to below points
Folder access issue
Missing properties of images
If folder issue - please provide access to application
If Missing properties then use below code
Code 1
using (Bitmap bmp = new Bitmap(webStream))
{
using (Bitmap newImage = new Bitmap(bmp))
{
newImage.Save("c:\temp\test.jpg", ImageFormat.Jpeg);
}
}
Code 2
using (Bitmap bmp = new Bitmap(webStream))
{
using (Bitmap newImage = new Bitmap(bmp))
{
newImage.SetResolution(bmp.HorizontalResolution, bmp.VerticalResolution);
Rectangle lockedRect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = newImage.LockBits(lockedRect, ImageLockMode.ReadWrite, bmp.PixelFormat);
bmpData.PixelFormat = bmp.PixelFormat;
newImage.UnlockBits(bmpData);
using (Graphics gr = Graphics.FromImage(newImage))
{
gr.SmoothingMode = SmoothingMode.HighQuality;
gr.InterpolationMode = InterpolationMode.HighQualityBicubic;
gr.PixelOffsetMode = PixelOffsetMode.HighQuality;
}
foreach (var item in bmp.PropertyItems)
{
newImage.SetPropertyItem(item);
}
newImage.Save("c:\temp\test.jpg", ImageFormat.Jpeg);
}
}
Different between code 1 and code 2
Code - 1 : it will just create image and can open it on normal image viewer
the image can't open in Photoshop
Image size will be double
Code - 2 : to open image in image edition tools use code
by using code 1 it just create images but it not assign image marks.
I always check/test these:
Does the path + filename contain illegal characters for the given filesystem?
Does the file already exist? (Bad)
Does the path already exist? (Good)
If the path is relative: am I expecting it in the right parent directory (mostly bin/Debug ;-) )?
Is the path writable for the program and as which user does it run? (Services can be tricky here!)
Does the full path really, really not contain illegal chars? (some unicode chars are close to invisible)
I never had any problems with Bitmap.Save() apart from this list.
I had a different issue with the same exception.
In short:
Make sure that the Bitmap's object Stream is not being disposed before calling .Save .
Full story:
There was a method that returned a Bitmap object, built from a MemoryStream in the following way:
private Bitmap getImage(byte[] imageBinaryData){
.
.
.
Bitmap image;
using (var stream = new MemoryStream(imageBinaryData))
{
image = new Bitmap(stream);
}
return image;
}
then someone used the returned image to save it as a file
image.Save(path);
The problem was that the original stream was already disposed when trying to save the image, throwing the GDI+ exeption.
A fix to this problem was to return the Bitmap without disposing the stream itself but the returned Bitmap object.
private Bitmap getImage(byte[] imageBinaryData){
.
.
.
Bitmap image;
var stream = new MemoryStream(imageBinaryData))
image = new Bitmap(stream);
return image;
}
then:
using (var image = getImage(binData))
{
image.Save(path);
}
I got it working using FileStream, get help from these
http://alperguc.blogspot.in/2008/11/c-generic-error-occurred-in-gdi.html
http://csharpdotnetfreak.blogspot.com/2010/02/resize-image-upload-ms-sql-database.html
System.Drawing.Image imageToBeResized = System.Drawing.Image.FromStream(fuImage.PostedFile.InputStream);
int imageHeight = imageToBeResized.Height;
int imageWidth = imageToBeResized.Width;
int maxHeight = 240;
int maxWidth = 320;
imageHeight = (imageHeight * maxWidth) / imageWidth;
imageWidth = maxWidth;
if (imageHeight > maxHeight)
{
imageWidth = (imageWidth * maxHeight) / imageHeight;
imageHeight = maxHeight;
}
Bitmap bitmap = new Bitmap(imageToBeResized, imageWidth, imageHeight);
System.IO.MemoryStream stream = new MemoryStream();
bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Jpeg);
stream.Position = 0;
byte[] image = new byte[stream.Length + 1];
stream.Read(image, 0, image.Length);
System.IO.FileStream fs
= new System.IO.FileStream(Server.MapPath("~/image/a.jpg"), System.IO.FileMode.Create
, System.IO.FileAccess.ReadWrite);
fs.Write(image, 0, image.Length);
For me it was a permission problem. Somebody removed write permissions on the folder for the user account under which the application was running.
Create folder path image/thumbs on your hard disk => Problem solved!
I used below logic while saving a .png format. This is to ensure the file is already existing or not.. if exist then saving it by adding 1 in the filename
Bitmap btImage = new Bitmap("D:\\Oldfoldername\\filename.png");
string path="D:\\Newfoldername\\filename.png";
int Count=0;
if (System.IO.File.Exists(path))
{
do
{
path = "D:\\Newfoldername\\filename"+"_"+ ++Count + ".png";
} while (System.IO.File.Exists(path));
}
btImage.Save(path, System.Drawing.Imaging.ImageFormat.Png);
I encountered this error while trying to convert Tiff images to Jpeg. For me the issue stemmed from the tiff dimensions being too large. Anything up to around 62000 pixels was fine, anything above this size produced the error.
for me it was a path issue when saving the image.
int count = Directory.EnumerateFiles(System.Web.HttpContext.Current.Server.MapPath("~/images/savedimages"), "*").Count();
var img = Base64ToImage(imgRaw);
string path = "images/savedimages/upImages" + (count + 1) + ".png";
img.Save(Path.Combine(System.Web.HttpContext.Current.Server.MapPath(path)));
return path;
So I fixed it by adding the following forward slash
String path = "images/savedimages....
should be
String path = "/images/savedimages....
Hope that helps anyone stuck!
from msdn: public void Save (string filename); which is quite surprising to me because we dont just have to pass in the filename, we have to pass the filename along with the path for example: MyDirectory/MyImage.jpeg, here MyImage.jpeg does not actually exist yet, but our file will be saved with this name.
Another important point here is that if you are using Save() in a web application then use Server.MapPath() along with it which basically just returns the physical path for the virtual path which is passed in. Something like: image.Save(Server.MapPath("~/images/im111.jpeg"));
I use this solution
int G = 0;
private void toolStripMenuItem17_Click(object sender, EventArgs e)
{
Directory.CreateDirectory("picture");// هذه العملية للرسم بدون ان يحذف بقية الرسومات
G = G + 1;
FormScreen();
memoryImage1.Save("picture\\picture" + G.ToString() + ".jpg");
pictureBox1.Image = Image.FromFile("picture\\picture" + G.ToString() + ".jpg");
}
The code below solved my problem
pictureBox1.Image=myImage;
Bitmap bmp = new Bitmap(pictureBox1.Image);
bmp.Save("C:\\Users/super/Desktop/robin.jpg");

Image from webcam preview throws generic GDI+ exception

I'm making a custom webcam user control.
I use Microsoft Expression Encoder, and set a PreviewWindow on a panel inside the control.
All's fine, except that when I try to grab the image, I get an exception:
Generic GDI+ exception
My first try was:
using (var bmp = new Bitmap(p.Width, p.Width))
{
panel1.DrawToBitmap(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height));
bmp.Save(#"c:\test.png");
}
Another waS:
using (Bitmap bitmap = new Bitmap(panelVideoPreview.Width, panelVideoPreview.Height))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
Rectangle rectanglePanelVideoPreview = panelVideoPreview.Bounds;
Point sourcePoints = panelVideoPreview.PointToScreen(new Point(panelVideoPreview.ClientRectangle.X, panelVideoPreview.ClientRectangle.Y));
g.CopyFromScreen(sourcePoints, Point.Empty, rectanglePanelVideoPreview.Size);
}
string strGrabFileName = String.Format("C:\\Snapshot.jpg", DateTime.Now);
bitmap.Save(strGrabFileName, ImageFormat.Jpeg);
The problem is in writing the file.
There may not be enough space in c:\ drive or you do not have permission to write to c:\ drive(outside a folder).
Try writing to AppData ,if you want to write to c:\ drive,you need to acquire administrative privileges by using a custom manifest.

C# image manipulation using a console application throwing 'Out of Memory' Exception

I have a console application that successfully re-sizes an image while maintaining aspect ratio.
I now need to crop the image the code I am using is below:
using (var thumbnail = CropPicture(image, rectangle)) {
EncoderParameters encParams = new EncoderParameters(1);
encParams.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, (long)90);
thumbnail.Save(destination, GetImageCodecInfo(image.RawFormat), encParams);
}
public static Image CropPicture(Image source, Rectangle cropArea) {
using (var bitmap = new Bitmap(source)) {
return (Image)(bitmap.Clone(cropArea, source.PixelFormat));
}
}
It seems to be throwing an Out of memory exception on the line
return (Image)(bitmap.Clone(cropArea, source.PixelFormat));
Any ideas what's going on? I think it's an open file can't be 100% sure.
instead of returning the Image inside the using why not create a reference before returning it inside the using statement.
public static Image CropPicture(Image source, Rectangle cropArea) {
Bitmap retImg;
using (var bitmap = new Bitmap(source)) {
retImg = bitmap.Clone(cropArea, source.PixelFormat);
}
return (Image)regImg;
}
I'm not sure but it looks like the Bitmap is not disposed before you return the image.
According to the MSDN documentation, Bitmap.Clone(Rectangle, PixelFormat) can throw an OutOfMemoryException if the first parameter is "outside of the source bitmap bounds".
Verify the first parameter to Bitmap.Clone; make sure that the rect is entirely within the bounds of the image.

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