Can i use unmanaged DLL without its pdb file? C# - c#

i have a project in c# that use a unmanaged dll from another project, i have try to import that dll file, but i cannot use that dll file because Visual Studio cannot find its .pdb file, me neither.
i have tried to dll import
[DllImport("unmanaged.dll", EntryPoint= "Analyse", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe long* Analyse(byte[] bImgData, uint nLength, ushort nWidth, ushort nHeigth, uint nMaxCodeCount, short nAnalyseLevel);
but the method just doesnt return any value.
and in Output List there are:
'CCan.exe' (Win32): Loaded 'C:\Users\Masbro\Documents\Visual Studio 2013\Projects\CCan\CCan\bin\x86\Debug\unmanaged.dll'. Cannot find or open the PDB file.
can i use unmanaged DLL without its pdb file?or can i generate its .pdb file?

You don't need the PDB. However, you do need to know the entry point and function signature of the API you're calling in the DLL; Visual Studio won't figure those out for you. However, if your DLL exports its function names, you can find them using various tools. Some examples here, on MSDN: http://msdn.microsoft.com/en-us/library/vstudio/31d242h4(v=vs.100).aspx
For example, let's say your library, unmanaged.dll, has the following API:
void* DoStuff (DWORD number, LPWSTR str, PDWORD outval);
To call that from C# code, you would need to define the following extern function in in one of your classes:
using System.Runtime.InteropServices
[DllImport("unmanaged.dll", CharSet=Unicode)]
public static extern IntPtr DoStuff (UInt32 number, String str, out UInt32 outval);
The visibility modifier (public) isn't important, except that you need to be able to see the function from wherever you call it. The DllImport attribute is defined in System.Runtime.InteropServices, hence the using statement.
DllImport requires the first value, the string giving the DLL name, but it also has a ton of other parameters which are sometimes helpful or even required (such as CharSet). In particular, if your unmanaged library doesn't export names (or you want to use a different name in C# than the exported unmanaged name) then you need to specify the EntryPoint field of the DllImport attribute. An example of accessing a function without an exported name if you know the function's ordinal:
[DllImport("unmanaged.dll", CharSet=Unicode, EntryPoint="#1")]
public static extern IntPtr DoStuff (UInt32 number, String str, out UInt32 outval);
Take a look at the MSDN documentation for more info.

Related

How do I use a DLL function in C# without adding the DLL as reference?

I'm trying to use functions from a DLL that can't be added as Reference through Visual Studio (a message saying "reference cannot be added" appears). However, I've gotten instructions from the creator of the DLL and they suggested I use them like this in VB.Net:
Private Declare Function Prn_Init Lib "VAx_VPOS396_APPAPI.dll" () As Integer
That works, but now I want to write a program in C#. How do I "translate" that declaration to C#?
Additional: In C++ the declaration comes in a *.h file with these lines:
#ifndef _VPOS396DLL_API_H
#define _VPOS396DLL_API_H
VPOS396_DLL_API int Prn_Init(void);
You should create the method(s) you want to use in C#, make them extern and add a [DllImport] attribute. For example:
[DllImport("kernel32.dll")]
static extern bool Beep(uint dwFreq, uint dwDuration);
See https://msdn.microsoft.com/en-us/library/aa984739%28v=vs.71%29.aspx
[System.Runtime.InteropServices.DllImport("VAx_VPOS396_APPAPI.dll")]
public static extern unsafe Int32 Prn_Init(void);
("unsafe" is optional)

Call native method from dll

I am trying to use MimeTex.dll in Mixed Mode of C++/CLI project. I include the dll by:
#pragma comment(lib,"MimeTex.dll")
and I tried to call this method:
CreateGifFromEq("expression","path");
but the compiler inform that it doesn't know CreateGifFromEq() method.
I didn't find resources in the web in how to use MimeTex.dll in C++. I just find how to use it with C# in this link by Pinvok like:
[System.Security.SuppressUnmanagedCodeSecurity()]
internal class NativeMethods
{
private NativeMethods()
{ //all methods in this class would be static
}
[System.Runtime.InteropServices.DllImport("MimeTex.dll")]
internal static extern int CreateGifFromEq(string expr, string fileName);
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
internal extern static IntPtr GetModuleHandle(string lpModuleName);
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
[return: System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.Bool)]
internal extern static bool FreeLibrary(IntPtr hLibModule);
}
and then call it like:
NativeMethods.CreateGifFromEq(equation, tempGifFilePath);
How I can call it without Pinvok in mixed mode of C++/CLI?
Surely you meant to write:
#pragma comment(lib,"MimeTex.lib")
In other words, you pass the .lib file to the linker rather than the .dll. When you compiled the DLL, a .lib file will have been generated.
But that's not your immediate problem. The compiler has no declaration for CreateGifFromEq. That's because you have not included the library's header file in your C++ code. Doing that should resolve the issue.
If all you need is that one function then it should be trivial to declare it in your C++ code.
__declspec(dllimport) extern int CreateGifFromEq(char *expr, char *fileName);
You probably will need to wrap that in an extern "C" block too.
Actually, having looked at the library, the header file that is supplied with the source does not declare that function, even though it's present in the library.
In C++/CLI you can use P/Invoke as in C#.
If you don't want to use P/Invoke, the other way is to load the DLL with LoadLibrary and get pointers to the functions with GetProcAddress.
Here's the equivalent of the C# code in C++/CLI:
using namespace System;
using namespace System::Runtime::InteropServices;
private ref class NativeMethods abstract sealed
{
internal:
[DllImport("MimeTex.dll")]
static int CreateGifFromEq(String^ expr, String^ fileName);
[DllImport("kernel32.dll")]
static IntPtr GetModuleHandle(String^ lpModuleName);
[DllImport("kernel32.dll")]
[returnvalue: MarshalAs(UnmanagedType::Bool)]
static bool FreeLibrary(IntPtr hLibModule);
};
As you can see it's almost identical to the C# code except for some minor syntax changes.
Here's how you would use LoadLibrary and GetProcAddress (which has the advantage of not requiring marshaling, which is unnecessary in C++ anyway):
HMODULE hModule = LoadLibrary(L"MimeTex.dll");
int (*fpCreateGifFromEq)(WCHAR*, WCHAR*) = GetProcAddress(hModule, "CreateGifFromEq");
(*fpCreateGifFromEq)(L"expression", L"filename");
You don't need to do that for GetModuleHandle and FreeLibrary, because they're from kernel32.dll so you can just include Windows.h and call them normally.
There's a cleaner way of doing things:
Create a C++/CLI project. It will be your interface between C# and C++ (this is what C++/CLI is aimed at).
Make your C# project have a reference to this new assembly.
Inside your new C++/CLI project, configure project options so as you point to the directory with mimetex .h files for the compiler to compile your project, and the directory with .lib/.dll for the linker.
Inside your C++/CLI part, you just write C++ inside the functions. They are exposed to your C# assembly, but in the inside it's just calls to C++ functions as usual.
(You should check a C++CLI tutorial to know what to do with strings to convert them to native char or std::string. I remember I had to look at that.)*
In your C# part, you just call the C++CLI project assembly exposed functions like normal C# functions, without noticing it's native code called behind.

P/Invoke to dynamically loaded library on Mono

I'm writing a cross-platform .NET library that uses some unmanaged code. In the static constructor of my class, the platform is detected and the appropriate unmanaged library is extracted from an embedded resource and saved to a temp directory, similar to the code given in another stackoverflow answer.
So that the library can be found when it isn't in the PATH, I explicitly load it after it is saved to the temp file. On windows, this works fine with LoadLibrary from kernel32.dll. I'm trying to do the same with dlopen on Linux, but I get a DllNotFoundException when it comes to loading the P/Invoke methods later on.
I have verified that the library "libindexfile.so" is successfully saved to the temp directory and that the call to dlopen succeeds. I delved into the mono source to try figure out what is going on, and I think it might boil down to whether or not a subsequent call to dlopen will just reuse a previously loaded library. (Of course assuming that my naïve swoop through the mono source drew the correct conclusions).
Here is the shape of what I'm trying to do:
// actual function that we're going to p/invoke to
[DllImport("indexfile")]
private static extern IntPtr openIndex(string pathname);
const int RTLD_NOW = 2; // for dlopen's flags
const int RTLD_GLOBAL = 8;
// its okay to have imports for the wrong platforms here
// because nothing will complain until I try to use the
// function
[DllImport("libdl.so")]
static extern IntPtr dlopen(string filename, int flags);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string filename);
static IndexFile()
{
string libName = "";
if (IsLinux)
libName += "libindexfile.so";
else
libName += "indexfile.dll";
// [snip] -- save embedded resource to temp dir
IntPtr handle = IntPtr.Zero;
if (IsLinux)
handle = dlopen(libPath, RTLD_NOW|RTLD_GLOBAL);
else
handle = LoadLibrary(libPath);
if (handle == IntPtr.Zero)
throw new InvalidOperationException("Couldn't load the unmanaged library");
}
public IndexFile(String path)
{
// P/Invoke to the unmanaged function
// currently on Linux this throws a DllNotFoundException
// works on Windows
IntPtr ptr = openIndex(path);
}
Update:
It would appear that subsequent calls to LoadLibrary on windows look to see if a dll of the same name has already been loaded, and then uses that path. For example, in the following code, both calls to LoadLibrary will return a valid handle:
int _tmain(int argc, _TCHAR* argv[])
{
LPCTSTR libpath = L"D:\\some\\path\\to\\library.dll";
HMODULE handle1 = LoadLibrary(libpath);
printf("Handle: %x\n", handle1);
HMODULE handle2 = LoadLibrary(L"library.dll");
printf("Handle: %x\n", handle2);
return 0;
}
If the same is attempted with dlopen on Linux, the second call will fail, as it doesn't assume that a library with the same name will be at the same path. Is there any way round this?
After much searching and head-scratching, I've discovered a solution. Full control can be exercised over the P/Invoke process by using dynamic P/Invoke to tell the runtime exactly where to find the code.
Edit:
Windows solution
You need these imports:
[DllImport("kernel32.dll")]
protected static extern IntPtr LoadLibrary(string filename);
[DllImport("kernel32.dll")]
protected static extern IntPtr GetProcAddress(IntPtr hModule, string procname);
The unmanaged library should be loaded by calling LoadLibrary:
IntPtr moduleHandle = LoadLibrary("path/to/library.dll");
Get a pointer to a function in the dll by calling GetProcAddress:
IntPtr ptr = GetProcAddress(moduleHandle, methodName);
Cast this ptr to a delegate of type TDelegate:
TDelegate func = Marshal.GetDelegateForFunctionPointer(
ptr, typeof(TDelegate)) as TDelegate;
Linux Solution
Use these imports:
[DllImport("libdl.so")]
protected static extern IntPtr dlopen(string filename, int flags);
[DllImport("libdl.so")]
protected static extern IntPtr dlsym(IntPtr handle, string symbol);
const int RTLD_NOW = 2; // for dlopen's flags
Load the library:
IntPtr moduleHandle = dlopen(modulePath, RTLD_NOW);
Get the function pointer:
IntPtr ptr = dlsym(moduleHandle, methodName);
Cast it to a delegate as before:
TDelegate func = Marshal.GetDelegateForFunctionPointer(
ptr, typeof(TDelegate)) as TDelegate;
For a helper library that I wrote, see my GitHub.
Try running it like this from a terminal:
export MONO_LOG_LEVEL=debug
export MONO_LOG_MASK=dll
mono --debug yourapp.exe
Now every library lookup will be printed to the terminal, so you'll be able to find out what's going wrong.
I needed to load a native library extracted to a temporary location, and I almost found a solution. I've checked Mono's source code and figured out a way:
[DllImport("__Internal", CharSet = CharSet.Ansi)]
private static extern void mono_dllmap_insert(IntPtr assembly, string dll, string func, string tdll, string tfunc);
// and then somewhere:
mono_dllmap_insert(IntPtr.Zero, "somelib", null, "/path/to/libsomelib.so", null);
This kind of works. The problem is, you cannot allow Mono's stupid JIT compiler to catch a whiff of any DllImported method referring this library before calling mono_dllmap_insert().
Because if it does, strange things will happen:
Mono: DllImport searching in: '/tmp/yc1ja5g7.emu/libsomelib.so' ('/tmp/yc1ja5g7.emu/libsomelib.so').
Mono: Searching for 'someGreatFunc'.
Mono: Probing 'someGreatFunc'.
Mono: Found as 'someGreatFunc'.
Error. ex=System.DllNotFoundException: somelib
So now that I'm calling my native someGreatFunc(), Mono is able to find the library and load it (I checked), it is able to find the symbol (I checked), but because somewhen in the past when it was doing JIT it was not able to load that library, it decides to throw DllNotFoundException anyway. I guess the generated code contains a hardcoded throw statement or something :-O
When you call another native function from the same library that happens not to have been JITted before you called mono_dllmap_insert(), it will work.
So you can either use the manual solution added by #gordonmleigh or you must tell Mono where the library is BEFORE it JITs any of these imports. Reflection may help there.
Not sure why you think this is related to mono, since the issue you're having is not about mono's dynamic loading facilities.
If your updated sample works, it just means that LoadLibrary() on windows has different semantics than dlopen() on Linux: as such you either have to live with the difference or implement your own abstraction that deals with the directory issue (my hunch is that it's not the directory that is retained, but windows simply looks to see if a library with the same name was already loaded and it reuses that).

How to properly create an entry point on an external .dll resource written in C++ consumed in C#

Long time reader, first time poster. One day I hope to be answering questions on here...
So it's kind of similar to: "Unable to find an entry point named [function] in dll" (c++ to c# type conversion)
But I can't seem to apply the same solution...
Basically, I wrote a new Method:
Defined in the header file of the C++ project as :
extern "C" {
__declspec(dllexport) bool IsDataValid();
}
Defined in the source file of the C++ project as: (signiature only)
extern bool __cdecl IsDataValid() {
//function stuf......... returns a bool
}
Imported into a forms C# application within the C# Project as:
[DllImport("CarChipSDK_C_Sharp.dll", EntryPoint = "IsDataValid")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool IsDataValid();
It is called from the same place within C# forms .cs file as:
bool isDataValid = IsDataValid();
It is returning an exception with the message:
"Unable to find an entry point
'IsDataValid()' named in DLL
'CarChipSDK_C_Sharp.dll'.
I have used dumpbin.exe and dependency walker on the .dll generated from the c++ code and it shows that it has the IsDataValid() entry point.
All help is much appreciated...
Problem Solved! Stupid me, this was the code from a previous co-op at my current company, turns out he was reading the .dll from the bin/release folder where as I was building to the bin/debug folder. Should have known. My sincere apologies.
You are encountering C++ name mangling. Declare the C++ functions as extern "C". So, in your C++ module...
extern "C" __declspec(dllexport) bool IsDataValid();
You really don't need the entry point specification attribute either. Your C# declaration will be:
[DllImport("CarChipSDK_C_Sharp.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool IsDataValid();
For future reference, dumpbin.exe is a very useful program for analyzing problems like this. If you run it on your DLL you will see what those functions are actually named by the time they are compiled.

"Unable to find an entry point named [function] in dll" (c++ to c# type conversion)

I have a dll which comes from a third party, which was written in C++.
Here is some information that comes from the dll documentation:
//start documentation
RECO_DATA{
wchar_t Surname[200];
wchar_t Firstname[200];
}
Description:
Data structure for receiving the function result. All function result will be
stored as Unicode (UTF-8).
Method:
bool recoCHN_P_Name(char *imgPath,RECO_DATA *o_data);
Input:
char * imgPath
the full path of the image location for this
function to recognize
RECO_DATA * o_data
data object for receiving the function
result.
Function return:
True if Success, otherwise false will return.
//end documentation
I am trying to call the recoCHN_P_Name from my C# application. To this end, I came up with this code:
The code to import the dll:
public class cnOCRsdk
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECO_DATA{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=200)]
public string FirstName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 200)]
public string Surname;
}
[DllImport(#"cnOCRsdk.dll", EntryPoint="recoCHN_P_Name")]
public static extern bool recoCHN_P_Name(byte[] imgPath, RECO_DATA o_data);
}
The code to call the function:
cnOCRsdk.RECO_DATA recoData = new cnOCRsdk.RECO_DATA();
string path = #"C:\WINDOWS\twain_32\twainrgb.bmp";
System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
byte[] bytes = encoding.GetBytes(path);
bool res = cnOCRsdk.recoCHN_P_Name(bytes, recoData);
And the error I'm getting is
""Unable to find an entry point named 'recoCHN_P_Name' in DLL 'cnOCRsdk.dll'."
I'm suspecting that I'm having an error in converting a type from C++ to C#. But where exactly ... ?
First make sure the function is actually exported:
In the Visual Studio Command Prompt, use dumpbin /exports whatever.dll
C# doesn't support C++ name mangling and you either need to declare the C++ functions with
extern "C" {...}
(may not an option if they're from a third party), or call the mangled name directly if you can get it to work. It may be easier to get the third party to provide a non-mangled interface to the functionality.
Solved - at least to the point where the program does not break and actually returns me a bool value.
The key, I guess, was to specify the entry point as the 'mangled' name
[DllImport(#"cnOCRsdk.dll", EntryPoint="?recoCHN_P_Name#CcnOCRsdk##QAE_NPADPAURECO_DATA###Z")]
public static extern bool recoCHN_P_Name(ref string imgPath, ref RECO_DATA o_data);
After that I got some other errors but the 'unable to find entry point' went away.
I solved the same problem in these steps:
step 1) If you program your custom DLL in C++ using Visual studio,then at the property page of your project set the Common Language Runtime Support (/clr)parameter to Common Language Runtime Support (/clr).
step 2) To function deceleration in .h file use __declspec(dllexport) keyword like below:
__declspec(dllexport) double Sum(int a,int b);
step 3) Build and export DLL file, then use the Dependency Walker software to get your function EntryPoint.
step4) Import DLL file In the C# project and set EntryPoint and CallingConvention variable like below:
[DllImport("custom.dll", EntryPoint = "?Sum##YAXHHHHHHNNN#Z", CallingConvention = CallingConvention.Cdecl)]
public static extern double Sum(int a,int b);
I'd write a wrapper using C++/CLI. This wrapper will be able to include the .h files and link to the .lib files you got from the third party vendor. Then it is both easy and safe to write a managed interface for your C# program.
Correct EntryPoint string could be found in ".lib" file that comes along with main unmanaged dll.
We had this problem when we want to access to DB and solved it by changing EF core to EF 6.4.4
It may be you have a problem like this and need to change or downgrade your version of EF (If you used EF)
We had this problem .we change EntityFramework.core to EntityFrameWork 6.4.4 and after that the program worked fine. you most change you're Framework Version.
you may get this error due to string marshalling mismatch between DLL and your application . for example, one is using ANSI and the other is unicode.
you can try something like this:
[DllImport("yourDLL.dll", CharSet = CharSet.Unicode )]
public static extern String YourFunction(String name);
checkout HERE for a list of other possible reasons.
You could try using the unmangled name while specifying a CallingConvention in the DllImport

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