How to cancel long-running but single-threaded operations - c#

I see a lot of options for canceling a long-running operation in C#, but each example seems to talk about cancelling parallel (multithreaded) operations or are overly-simple examples, or involve periodically polling for whether a request to cancel the operation was submitted. I don't think that will work here.
I have a method BuildZipFile() which, for now, takes no arguments, but I suspect might need a CancellationToken argument. Calling this method does the following. BuildZipFile() blocks; execution on the thread doesn't resume until it's done with its work.
Files are extracted and added to a zip file. This operation is so quick that I don't want it to be cancelable. If the user requests a cancel, it should ignore the request until the operation is complete, and then skip the rest of BuildZipFile() and return (or throw an exception; doesn't matter).
Files are processed using something called a "pipeline." This operation does take a long time and the user should be able to cancel it. To start this processing, BuildZipFile() calls a non-blocking method Start() on the pipeline. A pipeline raises Done when it's done with its work, so I use an AutoResetEvent to block the method until I hear that event, and then release the block.
Some more operations similar to item #1: quick-running operations that should not support cancelling.
Here's an overly-simplified implementation:
public void BuildZipFile()
{
// single-threaded operation that is quick and can't be canceled
DoQuickUncancelableThings();
// and now a long-running operation that the user SHOULD be able to cancel;
// it must be possible to interrupt the AutoResetEvent
var pipeline = GimmeAPipeline();
var reset = new AutoResetEvent(false);
// when the pipeline raises Done, stop blocking the method and resume execution
pipeline.Done += () => reset.Set();
// define the work to be done
ThreadPool.QueueUserWorkItem(state => pipeline.Start());
// call pipeline.Start() and block the thread until pipeline.Done is raised
reset.WaitOne();
// ...and more quick operations that can't be canceled
DoMoreQuickUncancelableThings();
}
Note that in reality, that middle block of code exists in another class which this one calls.
I can stop the pipeline in this method by calling pipeline.Stop() which will indirectly raise the Done event once the request to stop it was handled.
So, how can I modify BuildZipFile() to support user cancellation? My instinct is to add support for catching an OperationCanceledException, but that would allow those quick operations to cancel too, wouldn't it? And, I can't poll for a cancellation request unless I'm missing something because I'm waiting for that Done event from pipeline to be raised, and the last thing I want to do is poll using a timer to interrupt it.
I have no issues with modifying BuildZipFile() to become non-blocking, but the steps within it are very linear. Step #2 can't even start until step #1 is done; the process can't be made parallel. I cannot change how pipelines work; they must remain asynchronous and raise events when they're done.
I'm using .NET 4.5 in a Windows Forms application so I can use pretty much any framework feature I need.

I think you should use Tasks to do want you want.
Check this msdn article,it is very usefull
http://msdn.microsoft.com/en-us/library/dd537609(v=vs.110).aspx
Here is a full example in a console application
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication4
{
class Program
{
static CancellationTokenSource tokenSource2;
static CancellationToken ct;
static void Main(string[] args)
{
tokenSource2 = new CancellationTokenSource();
ct = tokenSource2.Token;
Task myTask = new Task(BuildZipFile);
myTask.Start();
Console.WriteLine("Press enter to cancel");
Console.ReadLine();
tokenSource2.Cancel();
Console.ReadLine();
}
public static void BuildZipFile()
{
Task quick1 = new Task(DoQuickUncancelableThings);
quick1.ContinueWith(ant => DoLongRunnignThings(), ct).ContinueWith(ant => DoMoreQuickUncancelableThings());
quick1.Start();
}
private static void DoMoreQuickUncancelableThings()
{
Console.WriteLine("Q2");
}
private static void DoLongRunnignThings()
{
for (int i = 0; i < 10; i++)
{
System.Threading.Thread.Sleep(1000);
ct.ThrowIfCancellationRequested();
}
Console.WriteLine("Long ended");
}
private static void DoQuickUncancelableThings()
{
Console.WriteLine("Q1");
}
}
}

Related

How can i run an await inside of a thread [duplicate]

From my understanding one of the main things that async and await do is to make code easy to write and read - but is using them equal to spawning background threads to perform long duration logic?
I'm currently trying out the most basic example. I've added some comments inline. Can you clarify it for me?
// I don't understand why this method must be marked as `async`.
private async void button1_Click(object sender, EventArgs e)
{
Task<int> access = DoSomethingAsync();
// task independent stuff here
// this line is reached after the 5 seconds sleep from
// DoSomethingAsync() method. Shouldn't it be reached immediately?
int a = 1;
// from my understanding the waiting should be done here.
int x = await access;
}
async Task<int> DoSomethingAsync()
{
// is this executed on a background thread?
System.Threading.Thread.Sleep(5000);
return 1;
}
When using async and await the compiler generates a state machine in the background.
Here's an example on which I hope I can explain some of the high-level details that are going on:
public async Task MyMethodAsync()
{
Task<int> longRunningTask = LongRunningOperationAsync();
// independent work which doesn't need the result of LongRunningOperationAsync can be done here
//and now we call await on the task
int result = await longRunningTask;
//use the result
Console.WriteLine(result);
}
public async Task<int> LongRunningOperationAsync() // assume we return an int from this long running operation
{
await Task.Delay(1000); // 1 second delay
return 1;
}
OK, so what happens here:
Task<int> longRunningTask = LongRunningOperationAsync(); starts executing LongRunningOperation
Independent work is done on let's assume the Main Thread (Thread ID = 1) then await longRunningTask is reached.
Now, if the longRunningTask hasn't finished and it is still running, MyMethodAsync() will return to its calling method, thus the main thread doesn't get blocked. When the longRunningTask is done then a thread from the ThreadPool (can be any thread) will return to MyMethodAsync() in its previous context and continue execution (in this case printing the result to the console).
A second case would be that the longRunningTask has already finished its execution and the result is available. When reaching the await longRunningTask we already have the result so the code will continue executing on the very same thread. (in this case printing result to console). Of course this is not the case for the above example, where there's a Task.Delay(1000) involved.
From my understanding one of the main things that async and await do is to make code easy to write and read.
They're to make asynchronous code easy to write and read, yes.
Is it the same thing as spawning background threads to perform long duration logic?
Not at all.
// I don't understand why this method must be marked as 'async'.
The async keyword enables the await keyword. So any method using await must be marked async.
// This line is reached after the 5 seconds sleep from DoSomethingAsync() method. Shouldn't it be reached immediately?
No, because async methods are not run on another thread by default.
// Is this executed on a background thread?
No.
You may find my async/await intro helpful. The official MSDN docs are also unusually good (particularly the TAP section), and the async team put out an excellent FAQ.
Explanation
Here is a quick example of async/await at a high level. There are a lot more details to consider beyond this.
Note: Task.Delay(1000) simulates doing work for 1 second. I think it's best to think of this as waiting for a response from an external resource. Since our code is waiting for a response, the system can set the running task off to the side and come back to it once it's finished. Meanwhile, it can do some other work on that thread.
In the example below, the first block is doing exactly that. It starts all the tasks immediately (the Task.Delay lines) and sets them off to the side. The code will pause on the await a line until the 1 second delay is done before going to the next line. Since b, c, d, and e all started executing at almost the exact same time as a (due to lack of the await), they should finish at roughly the same time in this case.
In the example below, the second block is starting a task and waiting for it to finish (that is what await does) before starting the subsequent tasks. Each iteration of this takes 1 second. The await is pausing the program and waiting for the result before continuing. This is the main difference between the first and second blocks.
Example
Console.WriteLine(DateTime.Now);
// This block takes 1 second to run because all
// 5 tasks are running simultaneously
{
var a = Task.Delay(1000);
var b = Task.Delay(1000);
var c = Task.Delay(1000);
var d = Task.Delay(1000);
var e = Task.Delay(1000);
await a;
await b;
await c;
await d;
await e;
}
Console.WriteLine(DateTime.Now);
// This block takes 5 seconds to run because each "await"
// pauses the code until the task finishes
{
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
}
Console.WriteLine(DateTime.Now);
OUTPUT:
5/24/2017 2:22:50 PM
5/24/2017 2:22:51 PM (First block took 1 second)
5/24/2017 2:22:56 PM (Second block took 5 seconds)
Extra info regarding SynchronizationContext
Note: This is where things get a little foggy for me, so if I'm wrong on anything, please correct me and I will update the answer. It's important to have a basic understanding of how this works but you can get by without being an expert on it as long as you never use ConfigureAwait(false), although you will likely lose out on some opportunity for optimization, I assume.
There is one aspect of this which makes the async/await concept somewhat trickier to grasp. That's the fact that in this example, this is all happening on the same thread (or at least what appears to be the same thread in regards to its SynchronizationContext). By default, await will restore the synchronization context of the original thread that it was running on. For example, in ASP.NET you have an HttpContext which is tied to a thread when a request comes in. This context contains things specific to the original Http request such as the original Request object which has things like language, IP address, headers, etc. If you switch threads halfway through processing something, you could potentially end up trying to pull information out of this object on a different HttpContext which could be disastrous. If you know you won't be using the context for anything, you can choose to "not care" about it. This basically allows your code to run on a separate thread without bringing the context around with it.
How do you achieve this? By default, the await a; code actually is making an assumption that you DO want to capture and restore the context:
await a; //Same as the line below
await a.ConfigureAwait(true);
If you want to allow the main code to continue on a new thread without the original context, you simply use false instead of true so it knows it doesn't need to restore the context.
await a.ConfigureAwait(false);
After the program is done being paused, it will continue potentially on an entirely different thread with a different context. This is where the performance improvement would come from -- it could continue on on any available thread without having to restore the original context it started with.
Is this stuff confusing? Hell yeah! Can you figure it out? Probably! Once you have a grasp of the concepts, then move on to Stephen Cleary's explanations which tend to be geared more toward someone with a technical understanding of async/await already.
Further to the other answers, have a look at await (C# Reference)
and more specifically at the example included, it explains your situation a bit
The following Windows Forms example illustrates the use of await in an
async method, WaitAsynchronouslyAsync. Contrast the behavior of that
method with the behavior of WaitSynchronously. Without an await
operator applied to a task, WaitSynchronously runs synchronously
despite the use of the async modifier in its definition and a call to
Thread.Sleep in its body.
private async void button1_Click(object sender, EventArgs e)
{
// Call the method that runs asynchronously.
string result = await WaitAsynchronouslyAsync();
// Call the method that runs synchronously.
//string result = await WaitSynchronously ();
// Display the result.
textBox1.Text += result;
}
// The following method runs asynchronously. The UI thread is not
// blocked during the delay. You can move or resize the Form1 window
// while Task.Delay is running.
public async Task<string> WaitAsynchronouslyAsync()
{
await Task.Delay(10000);
return "Finished";
}
// The following method runs synchronously, despite the use of async.
// You cannot move or resize the Form1 window while Thread.Sleep
// is running because the UI thread is blocked.
public async Task<string> WaitSynchronously()
{
// Add a using directive for System.Threading.
Thread.Sleep(10000);
return "Finished";
}
For fastest learning..
Understand method execution flow(with a diagram): 3 mins
Question introspection (learning sake): 1 min
Quickly get through syntax sugar: 5 mins
Share the confusion of a developer : 5 mins
Problem: Quickly change a real-world implementation of normal code to
Async code: 2 mins
Where to Next?
Understand method execution flow(with a diagram): 3 mins
In this image, just focus on #6 (nothing more)
At #6 step, execution ran out of work and stopped. To continue it needs a result from getStringTask(kind of a function). Therefore, it uses an await operator to suspend its progress and give control back(yield) to the caller(of this method we are in). The actual call to getStringTask was made earlier in #2. At #2 a promise was made to return a string result. But when will it return the result? Should we(#1:AccessTheWebAsync) make a 2nd call again? Who gets the result, #2(calling statement) or #6(awaiting statement)?
The external caller of AccessTheWebAsync() also is waiting now. So caller waiting for AccessTheWebAsync, and AccessTheWebAsync is waiting for GetStringAsync at the moment. Interesting thing is AccessTheWebAsync did some work(#4) before waiting perhaps to save time from waiting. The same freedom to multitask is also available for the external caller(and all callers in the chain) and this is the biggest plus of this 'async' thingy! You feel like it is synchronous..or normal but it is not.
#2 and #6 is split so we have the advantage of #4(work while waiting). But we can also do it without splitting. So #2 will be: string urlContents = await client.GetStringAsync("...");. Here we see no advantage but somewhere in the chain one function will be splitting while rest of them call it without splitting. It depends which function/class in the chain you use. This change in behavior from function to function is the most confusing part about this topic.
Remember, the method was already returned(#2), it cannot return again(no second time). So how will the caller know? It is all about Tasks! Task was returned. Task status was waited for (not method, not value). Value will be set in Task. Task status will be set to complete. Caller just monitors Task(#6). So 6# is the answer to where/who gets the result. Further reads for later here.
Question introspection for learning sake: 1 min
Let us adjust the question a bit:
How and When to use async and await Tasks?
Because learning Task automatically covers the other two(and answers your question).
The whole idea is pretty simple. A method can return any data type(double, int, object, etc.) but here we just deny that and force a 'Task' object return! But we still need the returned data(except void), right? That will be set in a standard property inside 'Task' object eg: 'Result' property.
Quickly get through syntax sugar: 5 mins
Original non-async method
internal static int Method(int arg0, int arg1)
{
int result = arg0 + arg1;
IO(); // Do some long running IO.
return result;
}
a brand new Task-ified method to call the above method
internal static Task<int> MethodTask(int arg0, int arg1)
{
Task<int> task = new Task<int>(() => Method(arg0, arg1));
task.Start(); // Hot task (started task) should always be returned.
return task;
}
Did we mention await or async? No. Call the above method and you get a task which you can monitor. You already know what the task returns(or contains).. an integer.
Calling a Task is slightly tricky and that is when the keywords starts to appear. If there was a method calling the original method(non-async) then we need to edit it as given below. Let us call MethodTask()
internal static async Task<int> MethodAsync(int arg0, int arg1)
{
int result = await HelperMethods.MethodTask(arg0, arg1);
return result;
}
Same code above added as image below:
We are 'awaiting' task to be finished. Hence the await(mandatory syntax)
Since we use await, we must use async(mandatory syntax)
MethodAsync with Async as the prefix (coding standard)
await is easy to understand but the remaining two (async,Async) may not be :). Well, it should make a lot more sense to the compiler though.Further reads for later here
So there are 2 parts.
Create 'Task' (only one task and it will be an additional method)
Create syntactic sugar to call the task with await+async(this involves changing existing code if you are converting a non-async method)
Remember, we had an external caller to AccessTheWebAsync() and that caller is not spared either... i.e it needs the same await+async too. And the chain continues(hence this is a breaking change which could affect many classes). It can also be considered a non-breaking change because the original method is still there to be called. Change it's access (or delete and move it inside a task) if you want to impose a breaking change and then the classes will be forced to use Task-method. Anyways, in an async call there will always be a Task at one end and only one.
All okay, but one developer was surprised to see Task
missing...
Share the confusion of a developer: 5 mins
A developer has made a mistake of not implementing Task but it still works! Try to understand the question and just the accepted answer provided here. Hope you have read and fully understood. The summary is that we may not see/implement 'Task' but it is implemented somewhere in a parent/associated class. Likewise in our example calling an already built MethodAsync() is way easier than implementing that method with a Task (MethodTask()) ourself. Most developers find it difficult to get their head around Tasks while converting a code to Asynchronous one.
Tip: Try to find an existing Async implementation (like MethodAsync or ToListAsync) to outsource the difficulty. So we only need to deal with Async and await (which is easy and pretty similar to normal code)
Problem: Quickly change a real-world implementation of normal code to
Async operation: 2 mins
Code line shown below in Data Layer started to break(many places). Because we updated some of our code from .Net framework 4.2.* to .Net core. We had to fix this in 1 hour all over the application!
var myContract = query.Where(c => c.ContractID == _contractID).First();
easypeasy!
We installed EntityFramework nuget package because it has QueryableExtensions. Or in other words it does the Async implementation(task), so we could survive with simple Async and await in code.
namespace = Microsoft.EntityFrameworkCore
calling code line got changed like this
var myContract = await query.Where(c => c.ContractID == _contractID).FirstAsync();
Method signature changed from
Contract GetContract(int contractnumber)
to
async Task<Contract> GetContractAsync(int contractnumber)
calling method also got affected: GetContract(123456); was called as GetContractAsync(123456).Result;
Wait! what is that Result? Good catch! GetContractAsync only returns a Task not the value we wanted(Contract). Once the result of an operation is available, it is stored and is returned immediately on subsequent calls to the Result property.
We can also do a time-out implementation with a similar 'Wait()'
TimeSpan ts = TimeSpan.FromMilliseconds(150);
if (! t.Wait(ts))
Console.WriteLine("The timeout interval elapsed.");
We changed it everywhere in 30 minutes!
But the architect told us not to use EntityFramework library just for this! oops! drama! Then we made a custom Task implementation(yuk!). Which you know how. Still easy! ..still yuk..
Where to Next?
There is a wonderful quick video we could watch about Converting Synchronous Calls to Asynchronous in ASP.Net Core, perhaps that is likely the direction one would go after reading this. Or have I explained enough? ;)
Showing the above explanations in action in a simple console program:
class Program
{
static void Main(string[] args)
{
TestAsyncAwaitMethods();
Console.WriteLine("Press any key to exit...");
Console.ReadLine();
}
public async static void TestAsyncAwaitMethods()
{
await LongRunningMethod();
}
public static async Task<int> LongRunningMethod()
{
Console.WriteLine("Starting Long Running method...");
await Task.Delay(5000);
Console.WriteLine("End Long Running method...");
return 1;
}
}
And the output is:
Starting Long Running method...
Press any key to exit...
End Long Running method...
Thus,
Main starts the long running method via TestAsyncAwaitMethods. That immediately returns without halting the current thread and we immediately see 'Press any key to exit' message
All this while, the LongRunningMethod is running in the background. Once its completed, another thread from Threadpool picks up this context and displays the final message
Thus, not thread is blocked.
I think you've picked a bad example with System.Threading.Thread.Sleep
Point of an async Task is to let it execute in background without locking the main thread, such as doing a DownloadFileAsync
System.Threading.Thread.Sleep isn't something that is "being done", it just sleeps, and therefore your next line is reached after 5 seconds ...
Read this article, I think it is a great explanation of async and await concept: http://msdn.microsoft.com/en-us/library/vstudio/hh191443.aspx
Async & Await Simple Explanation
Simple Analogy
A person may wait for their morning train. This is all they are doing as this is their primary task that they are currently performing. (synchronous programming (what you normally do!))
Another person may await their morning train whilst they smoke a cigarette and then drink their coffee. (Asynchronous programming)
What is asynchronous programming?
Asynchronous programming is where a programmer will choose to run some of his code on a separate thread from the main thread of execution and then notify the main thread on it's completion.
What does the async keyword actually do?
Prefixing the async keyword to a method name like
async void DoSomething(){ . . .
allows the programmer to use the await keyword when calling asynchronous tasks. That's all it does.
Why is this important?
In a lot of software systems the main thread is reserved for operations specifically relating to the User Interface. If I am running a very complex recursive algorithm that takes 5 seconds to complete on my computer, but I am running this on the Main Thread (UI thread) When the user tries to click on anything on my application, it will appear to be frozen as my main thread has queued and is currently processing far too many operations. As a result the main thread cannot process the mouse click to run the method from the button click.
When do you use Async and Await?
Use the asynchronous keywords ideally when you are doing anything that doesn't involve the user interface.
So lets say you're writing a program that allows the user to sketch on their mobile phone but every 5 seconds it is going to be checking the weather on the internet.
We should be awaiting the call the polling calls every 5 seconds to the network to get the weather as the user of the application needs to keep interacting with the mobile touch screen to draw pretty pictures.
How do you use Async and Await
Following on from the example above, here is some pseudo code of how to write it:
//ASYNCHRONOUS
//this is called using the await keyword every 5 seconds from a polling timer or something.
async Task CheckWeather()
{
var weather = await GetWeather();
//do something with the weather now you have it
}
async Task<WeatherResult> GetWeather()
{
var weatherJson = await CallToNetworkAddressToGetWeather();
return deserializeJson<weatherJson>(weatherJson);
}
//SYNCHRONOUS
//This method is called whenever the screen is pressed
void ScreenPressed()
{
DrawSketchOnScreen();
}
Additional Notes - Update
I forgot to mention in my original notes that in C# you can only await methods that are wrapped in Tasks. for example you may await this method:
// awaiting this will return a string.
// calling this without await (synchronously) will result in a Task<string> object.
async Task<string> FetchHelloWorld() {..
You cannot await methods that are not tasks like this:
async string FetchHelloWorld() {..
Feel free to review the source code for the Task class here.
Here is a quick console program to make it clear to those who follow. The TaskToDo method is your long running method that you want to make async. Making it run async is done by the TestAsync method. The test loops method just runs through the TaskToDo tasks and runs them async. You can see that in the results because they don't complete in the same order from run to run - they are reporting to the console UI thread when they complete. Simplistic, but I think the simplistic examples bring out the core of the pattern better than more involved examples:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace TestingAsync
{
class Program
{
static void Main(string[] args)
{
TestLoops();
Console.Read();
}
private static async void TestLoops()
{
for (int i = 0; i < 100; i++)
{
await TestAsync(i);
}
}
private static Task TestAsync(int i)
{
return Task.Run(() => TaskToDo(i));
}
private async static void TaskToDo(int i)
{
await Task.Delay(10);
Console.WriteLine(i);
}
}
}
All the answers here use Task.Delay() or some other built in async function. But here is my example that use none of those async functions:
// Starts counting to a large number and then immediately displays message "I'm counting...".
// Then it waits for task to finish and displays "finished, press any key".
static void asyncTest ()
{
Console.WriteLine("Started asyncTest()");
Task<long> task = asyncTest_count();
Console.WriteLine("Started counting, please wait...");
task.Wait(); // if you comment this line you will see that message "Finished counting" will be displayed before we actually finished counting.
//Console.WriteLine("Finished counting to " + task.Result.ToString()); // using task.Result seems to also call task.Wait().
Console.WriteLine("Finished counting.");
Console.WriteLine("Press any key to exit program.");
Console.ReadLine();
}
static async Task<long> asyncTest_count()
{
long k = 0;
Console.WriteLine("Started asyncTest_count()");
await Task.Run(() =>
{
long countTo = 100000000;
int prevPercentDone = -1;
for (long i = 0; i <= countTo; i++)
{
int percentDone = (int)(100 * (i / (double)countTo));
if (percentDone != prevPercentDone)
{
prevPercentDone = percentDone;
Console.Write(percentDone.ToString() + "% ");
}
k = i;
}
});
Console.WriteLine("");
Console.WriteLine("Finished asyncTest_count()");
return k;
}
This answer aims to provide some info specific to ASP.NET.
By utilizing async/await in the MVC controller, it is possible to increase thread pool utilization and achieve much better throughput, as explained in the below article,
http://www.asp.net/mvc/tutorials/mvc-4/using-asynchronous-methods-in-aspnet-mvc-4
In web applications that see a large number of concurrent requests at
start-up or have a bursty load (where concurrency increases suddenly),
making these web service calls asynchronous will increase the
responsiveness of your application. An asynchronous request takes the
same amount of time to process as a synchronous request. For example,
if a request makes a web service call that requires two seconds to
complete, the request takes two seconds whether it is performed
synchronously or asynchronously. However, during an asynchronous call,
a thread is not blocked from responding to other requests while it
waits for the first request to complete. Therefore, asynchronous
requests prevent request queuing and thread pool growth when there are
many concurrent requests that invoke long-running operations.
Async / Await
Actually, Async / Await is a pair of keywords that are just syntactic sugar for creating a callback of an asynchronous task.
Take by example this operation:
public static void DoSomeWork()
{
var task = Task.Run(() =>
{
// [RUNS ON WORKER THREAD]
// IS NOT bubbling up due to the different threads
throw new Exception();
Thread.Sleep(2000);
return "Hello";
});
// This is the callback
task.ContinueWith((t) => {
// -> Exception is swallowed silently
Console.WriteLine("Completed");
// [RUNS ON WORKER THREAD]
});
}
The code above has several disadvantages. Errors are not passed on and it's hard to read.
But Async and Await come in to help us out:
public async static void DoSomeWork()
{
var result = await Task.Run(() =>
{
// [RUNS ON WORKER THREAD]
// IS bubbling up
throw new Exception();
Thread.Sleep(2000);
return "Hello";
});
// every thing below is a callback
// (including the calling methods)
Console.WriteLine("Completed");
}
Await calls have to be in Async methods. This has some advantages:
Returns the result of the Task
creates automatically a callback
checks for errors and lets them bubble up in callstack (only up to none-await calls in callstack)
waits for the result
frees up the main thread
runs the callback on the main thread
uses a worker thread from the threadpool for the task
makes the code easy to read
and a lot more
NOTE: Async and Await are used with asynchronous calls not to make these. You have to use Task Libary for this, like Task.Run() .
Here is a comparison between await and none await solutions
This is the none async solution:
public static long DoTask()
{
stopWatch.Reset();
stopWatch.Start();
// [RUNS ON MAIN THREAD]
var task = Task.Run(() => {
Thread.Sleep(2000);
// [RUNS ON WORKER THREAD]
});
// goes directly further
// WITHOUT waiting until the task is finished
// [RUNS ON MAIN THREAD]
stopWatch.Stop();
// 50 milliseconds
return stopWatch.ElapsedMilliseconds;
}
This is the async method:
public async static Task<long> DoAwaitTask()
{
stopWatch.Reset();
stopWatch.Start();
// [RUNS ON MAIN THREAD]
await Task.Run(() => {
Thread.Sleep(2000);
// [RUNS ON WORKER THREAD]
});
// Waits until task is finished
// [RUNS ON MAIN THREAD]
stopWatch.Stop();
// 2050 milliseconds
return stopWatch.ElapsedMilliseconds;
}
You can actually call an async method without the await keyword but this means that any Exception here is swallowed in release mode:
public static Stopwatch stopWatch { get; } = new Stopwatch();
static void Main(string[] args)
{
Console.WriteLine("DoAwaitTask: " + DoAwaitTask().Result + " ms");
// 2050 (2000 more because of the await)
Console.WriteLine("DoTask: " + DoTask() + " ms");
// 50
Console.ReadKey();
}
Async and Await are not meant for parallel computing. They are used to not block your main thread. When it's about asp.net or Windows applications, blocking your main thread due to a network call is a bad thing. If you do this, your app will get unresponsive or even crash.
Check out MS docs for more examples.
To be honest I still think the best explanation is the one about future and promises on the Wikipedia: http://en.wikipedia.org/wiki/Futures_and_promises
The basic idea is that you have a separate pool of threads that execute tasks asynchronously. When using it. The object does however make the promise that it will execute the operation at some time and give you the result when you request it. This means that it will block when you request the result and hasn't finished, but execute in the thread pool otherwise.
From there you can optimize things: some operations can be implemented async and you can optimize things like file IO and network communication by batching together subsequent requests and/or reordering them. I'm not sure if this is already in the task framework of Microsoft - but if it isn't that would be one of the first things I would add.
You can actually implement the future pattern sort-of with yields in C# 4.0. If you want to know how it works exactly, I can recommend this link that does a decent job: http://code.google.com/p/fracture/source/browse/trunk/Squared/TaskLib/ . However, if you start toying with it yourself, you will notice that you really need language support if you want to do all the cool things -- which is exactly what Microsoft did.
See this fiddle https://dotnetfiddle.net/VhZdLU (and improve it if possible) for running a simple console application which shows usages of Task, Task.WaitAll(), async and await operators in the same program.
This fiddle should clear your execution cycle concept.
Here is the sample code
using System;
using System.Threading.Tasks;
public class Program
{
public static void Main()
{
var a = MyMethodAsync(); //Task started for Execution and immediately goes to Line 19 of the code. Cursor will come back as soon as await operator is met
Console.WriteLine("Cursor Moved to Next Line Without Waiting for MyMethodAsync() completion");
Console.WriteLine("Now Waiting for Task to be Finished");
Task.WaitAll(a); //Now Waiting
Console.WriteLine("Exiting CommandLine");
}
public static async Task MyMethodAsync()
{
Task<int> longRunningTask = LongRunningOperation();
// independent work which doesn't need the result of LongRunningOperationAsync can be done here
Console.WriteLine("Independent Works of now executes in MyMethodAsync()");
//and now we call await on the task
int result = await longRunningTask;
//use the result
Console.WriteLine("Result of LongRunningOperation() is " + result);
}
public static async Task<int> LongRunningOperation() // assume we return an int from this long running operation
{
Console.WriteLine("LongRunningOperation() Started");
await Task.Delay(2000); // 2 second delay
Console.WriteLine("LongRunningOperation() Finished after 2 Seconds");
return 1;
}
}
Trace coming from Output Window:
I'd like to give my two cents to this, I'm sorry if any other answer contains what I will explain, I read most of it and haven't find it, but I could have missed something.
I saw a lot of missconceptions and a lot of good explanations, just want to explain async in terms of how it differs from parallel programming, that I believe will make things easier to understand.
When you need to do long computations, processor intensive work, you should opt to use parallel programming, if it's possible, to optimize cores usage. This opens some threads and process things simultaneosly.
Say you have an array of numbers and want to make some expensive long calculation with every and each one of than. Parallel is your friend.
Asyncronous programming is used in a different use case.
It's used to free your thread when you are waiting for something that do not depend on your processor, like IO for example (writing and reading to/from disk), your thread does nothing when you do IO, same thing when you are awaiting for some result from an expensive query to return from DB.
Async methods free your thread when it's waiting for something long to return results. This thread can be used by other parts of your application (in a web app it process other requests, for example) or can return to OS for other use.
When your result is done, the same thread (or another one) is given back to your application to resume processing.
Async programming is not mandatory (but a good practice) in a multithreaded environment like .net, in a web app other threads will respond to new requests, but if you are in a singlethreaded framework like nodejs it's mandatory, because you can't block your only thread, or you won't be able to anwser any other request.
To summarize, long processor intensive calculations will benefit more from parallel programming and long waiting periods that do not depend on your processor, like IO or DB query or a call to some API will benefit more from async programming.
That's why Entity Framework, for example, has an async api to save, list, find, etc...
Remember that async/await is not the same as wait or waitAll, the contexts are different. Async/await release the thread and are asyncronous programming. wait / waitAll blocks all threads (they are not released) to force syncronization in parallel context... different stuff...
Hope this is usefull for someone...
On a higher level:
1) Async keyword enables the await and that's all it does. Async keyword does not run the method in a separate thread. The beginning f async method runs synchronously until it hits await on a time-consuming task.
2) You can await on a method that returns Task or Task of type T. You cannot await on async void method.
3) The moment main thread encounters await on time-consuming task or when the actual work is started, the main thread returns to the caller of the current method.
4) If the main thread sees await on a task that is still executing, it doesn't wait for it and returns to the caller of the current method. In this way, the application remains responsive.
5) Await on processing task, will now execute on a separate thread from the thread pool.
6) When this await task is completed, all the code below it will be executed by the separate thread
Below is the sample code. Execute it and check the thread id
using System;
using System.Threading;
using System.Threading.Tasks;
namespace AsyncAwaitDemo
{
class Program
{
public static async void AsynchronousOperation()
{
Console.WriteLine("Inside AsynchronousOperation Before AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
//Task<int> _task = AsyncMethod();
int count = await AsyncMethod();
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod Before Await, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
//int count = await _task;
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod After Await Before DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
DependentMethod(count);
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod After Await After DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
}
public static async Task<int> AsyncMethod()
{
Console.WriteLine("Inside AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
int count = 0;
await Task.Run(() =>
{
Console.WriteLine("Executing a long running task which takes 10 seconds to complete, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(20000);
count = 10;
});
Console.WriteLine("Completed AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
return count;
}
public static void DependentMethod(int count)
{
Console.WriteLine("Inside DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId + ". Total count is " + count);
}
static void Main(string[] args)
{
Console.WriteLine("Started Main method, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
AsynchronousOperation();
Console.WriteLine("Completed Main method, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
Console.ReadKey();
}
}
}
The way I understand it is also, there should be a third term added to the mix: Task.
Async is just a qualifier you put on your method to say it's an asynchronous method.
Task is the return of the async function. It executes asynchronously.
You await a Task. When code execution reaches this line, control jumps out back to caller of your surrounding original function.
If instead, you assign the return of an async function (ie Task) to a variable, when code execution reaches this line, it just continues past that line in the surrounding function while the Task executes asynchronously.
public static void Main(string[] args)
{
string result = DownloadContentAsync().Result;
Console.ReadKey();
}
// You use the async keyword to mark a method for asynchronous operations.
// The "async" modifier simply starts synchronously the current thread.
// What it does is enable the method to be split into multiple pieces.
// The boundaries of these pieces are marked with the await keyword.
public static async Task<string> DownloadContentAsync()// By convention, the method name ends with "Async
{
using (HttpClient client = new HttpClient())
{
// When you use the await keyword, the compiler generates the code that checks if the asynchronous operation is finished.
// If it is already finished, the method continues to run synchronously.
// If not completed, the state machine will connect a continuation method that must be executed WHEN the Task is completed.
// Http request example.
// (In this example I can set the milliseconds after "sleep=")
String result = await client.GetStringAsync("http://httpstat.us/200?sleep=1000");
Console.WriteLine(result);
// After completing the result response, the state machine will continue to synchronously execute the other processes.
return result;
}
}
The best example is here,enjoy:
is using them equal to spawning background threads to perform long
duration logic?
This article MDSN:Asynchronous Programming with async and await (C#) explains it explicitly:
The async and await keywords don't cause additional threads to be
created. Async methods don't require multithreading because an async
method doesn't run on its own thread. The method runs on the current
synchronization context and uses time on the thread only when the
method is active.
Below is code which reads excel file by opening dialog and then uses async and wait to run asynchronous the code which reads one by one line from excel and binds to grid
namespace EmailBillingRates
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
lblProcessing.Text = "";
}
private async void btnReadExcel_Click(object sender, EventArgs e)
{
string filename = OpenFileDialog();
Microsoft.Office.Interop.Excel.Application xlApp = new Microsoft.Office.Interop.Excel.Application();
Microsoft.Office.Interop.Excel.Workbook xlWorkbook = xlApp.Workbooks.Open(filename);
Microsoft.Office.Interop.Excel._Worksheet xlWorksheet = xlWorkbook.Sheets[1];
Microsoft.Office.Interop.Excel.Range xlRange = xlWorksheet.UsedRange;
try
{
Task<int> longRunningTask = BindGrid(xlRange);
int result = await longRunningTask;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
}
finally
{
//cleanup
// GC.Collect();
//GC.WaitForPendingFinalizers();
//rule of thumb for releasing com objects:
// never use two dots, all COM objects must be referenced and released individually
// ex: [somthing].[something].[something] is bad
//release com objects to fully kill excel process from running in the background
Marshal.ReleaseComObject(xlRange);
Marshal.ReleaseComObject(xlWorksheet);
//close and release
xlWorkbook.Close();
Marshal.ReleaseComObject(xlWorkbook);
//quit and release
xlApp.Quit();
Marshal.ReleaseComObject(xlApp);
}
}
private void btnSendEmail_Click(object sender, EventArgs e)
{
}
private string OpenFileDialog()
{
string filename = "";
OpenFileDialog fdlg = new OpenFileDialog();
fdlg.Title = "Excel File Dialog";
fdlg.InitialDirectory = #"c:\";
fdlg.Filter = "All files (*.*)|*.*|All files (*.*)|*.*";
fdlg.FilterIndex = 2;
fdlg.RestoreDirectory = true;
if (fdlg.ShowDialog() == DialogResult.OK)
{
filename = fdlg.FileName;
}
return filename;
}
private async Task<int> BindGrid(Microsoft.Office.Interop.Excel.Range xlRange)
{
lblProcessing.Text = "Processing File.. Please wait";
int rowCount = xlRange.Rows.Count;
int colCount = xlRange.Columns.Count;
// dt.Column = colCount;
dataGridView1.ColumnCount = colCount;
dataGridView1.RowCount = rowCount;
for (int i = 1; i <= rowCount; i++)
{
for (int j = 1; j <= colCount; j++)
{
//write the value to the Grid
if (xlRange.Cells[i, j] != null && xlRange.Cells[i, j].Value2 != null)
{
await Task.Delay(1);
dataGridView1.Rows[i - 1].Cells[j - 1].Value = xlRange.Cells[i, j].Value2.ToString();
}
}
}
lblProcessing.Text = "";
return 0;
}
}
internal class async
{
}
}
Answering your second question - WHEN to use async - here's a fairly easy approach we use:
Long-running I/O bound task that runs longer than 50ms - use async.
Long-running CPU-bound task - use parallel execution, threads etc.
Explanation: when you're doing I/O work - sending a network request, reading data from disk etc - the actual work is done by "external" silicon (network card, disk controller etc). Once the work is done - the I/O device driver will "ping" the OS back, and the OS will execute your continuation code, callback/etc. Until then the CPU is free to do it's own work (and as a bonus you might also free up a threadpool thread which is a very nice bonus for web app scalability)
P.S. The 50ms threshold is MS's recommendation. Otherwise the overhead added by async (creating the state machine, execution context etc) eats up all the benefits. Can't find the original MS article now, but it's mentioned here too https://www.red-gate.com/simple-talk/dotnet/net-framework/the-overhead-of-asyncawait-in-net-4-5/
The answers here are useful as a general guidance about await/async. They also contain some detail about how await/async is wired. I would like to share some practical experience with you that you should know before using this design pattern.
The term "await" is literal, so whatever thread you call it on will wait for the result of the method before continuing. On the foreground thread, this is a disaster. The foreground thread carries the burden of constructing your app, including views, view models, initial animations, and whatever else you have boot-strapped with those elements. So when you await the foreground thread, you stop the app. The user waits and waits when nothing appears to happen. This provides a negative user experience.
You can certainly await a background thread using a variety of means:
Device.BeginInvokeOnMainThread(async () => { await AnyAwaitableMethod(); });
// Notice that we do not await the following call,
// as that would tie it to the foreground thread.
try
{
Task.Run(async () => { await AnyAwaitableMethod(); });
}
catch
{}
The complete code for these remarks is at https://github.com/marcusts/xamarin-forms-annoyances. See the solution called AwaitAsyncAntipattern.sln.
The GitHub site also provides links to a more detailed discussion on this topic.
The async is used with a function to makes it into an asynchronous function. The await keyword is used to invoke an asynchronous function synchronously. The await keyword holds the JS engine execution until promise is resolved.
We should use async & await only when we want the result immediately. Maybe the result returned from the function is getting used in the next line.
Follow this blog, It is very well written in simple word
Maybe my insight is relevant. async tells the compiler to treat a function specially, the function is suspendable/resumable, it saves state in some way. await suspends a function, but is also a way to enforce discipline, is restrictive; you need to specify what you are waiting for, you can't just suspend without cause, which is what makes the code more readable and perhaps also more efficient. This opens up another question. Why not await multiple things, why just one at a time? I believe this is because such a pattern established itself and programmers are following the principle of least astonishment. There exists the possibility of ambiguity: are you satisfied with just one of conditions being fulfilled, or do you want all to be fulfilled, perhaps just some of them?

Background validation of state, reset on user action

I'm really new to threading multitasking/multithreading, but I'm working on a project where I think I need it. The user will be editing a fairly complex diagram, and I want the program to check for validity of the diagram. The validity check is non-trivial (polynomial time, though, not NP - seconds, not minutes or years, but I don't want to hold the user up for a few seconds after every change) so I would like the program to check for validity in the background and highlight inconsistencies when it finds them. When the user makes certain changes to the diagram (changes the structure, not just the labels on elements), the validation will have to throw away what it was doing and start again. I'm assuming the user will eventually take a break to think/go for a pee/go for a coffee/chat to that rather cute person two cubicles along, but in case they don't, I have to let the validation run to completion in some circumstances (before a save or a printout, for example). Broad-brush, what are the features of C# I'll need to learn, and how do I structure that?
Broad Brush. Here we go.
Q: "What are the features of C# I'll need to learn?"
A: You can get by nicely with a basic toolkit consisting (roughly speaking) of:
System.Threading.Tasks.Task
System.Threading.CancellationTokenSource
System.Threading.SemaphoreSlim
Q: "I don't want to hold the user up for a few seconds after every change"
A: OK, so we will never-ever block the UI thread. Fire off a Task to run a background validation routine that checks every now and then to see if it's been cancelled.
CancellationTokenSource _cts = null;
SemaphoreSlim ssBusy = new SemaphoreSlim(2);
private void ExecValidityCheck()
{
ssBusy.Wait();
Task.Run(() =>
{
try
{
_cts = new CancellationTokenSource();
LongRunningValidation(_cts.Token);
}
finally
{
ssBusy.Release();
}
})
.GetAwaiter()
.OnCompleted(CheckForRestart);
}
We'll call CheckForRestart using GetAwaiter().OnCompleted(). This just means that without blocking we'll be notified as a callback when the thread finishes for one of three reasons:
Cancelled
Cancelled, but with an intent to start the validation over from the beginning.
Ran validation to completion
By calling CheckForRestart we determine whether to start it over again or not.
void CheckForRestart()
{
BeginInvoke((MethodInvoker)delegate
{
if (_restart)
{
_restart = false;
ExecValidityCheck();
}
else
{
buttonCancel.Enabled = false;
}
});
}
Rather that post the complete code here, I pushed a simple working example to our GitHub. You can browse it there or clone and run it. 20-second screen capture. When the RESTART button is clicked in the video, it's checking the CurrentCount property of the Semaphore. In a threadsafe way it determines whether the validation routine is already running or not.
I hope I've managed to give you a few ideas about where to start. Sure, the explanation I've given here has a few holes but feel free to address your critical concerns in the comments and I'll try to respond.
You probably need to learn about asynchronous programming with async/await, and about cooperative cancellation. The standard practice for communicating cancellation is by throwing an OperationCanceledException. Methods that are intended to be cancelable accept a CancellationToken as argument, and observe frequently the IsCancellationRequested method of the token. So here is the basic structure of a cancelable Validate method with a boolean result:
bool Validate(CancellationToken token)
{
for (int i = 0; i < 50; i++)
{
// Throw an OperationCanceledException if cancellation is requested
token.ThrowIfCancellationRequested();
Thread.Sleep(100); // Simulate some CPU-bound work
}
return true;
}
The "driver" of the CancellationToken is a class named CancellationTokenSource. In your case you'll have to create multiple instances of this class, one for every time that the diagram is changed. You must store them somewhere so that you can call later their Cancel method, so lets make two private fields inside the Form, one for the most recent CancellationTokenSource, and one for the most recent validation Task:
private Task<bool> _validateTask;
private CancellationTokenSource _validateCTS;
Finally you'll have to write the logic for the event handler of the Diagram_Changed event. It is probably not desirable to have multiple validation tasks running side by side, so it's a good idea to await for the completion of the previous task before launching a new one. It is important that awaiting a task doesn't block the UI. This introduces the complexity that multiple Diagram_Changed events, along with other unrelated events, can occur before the completion of the code inside the handler. Fortunately you can count on the single-threaded nature of the UI, and not have to worry about the thread-safety of accessing the _validateTask and _validateCTS fields by multiple asynchronous workflows. You do need to be aware though that after every await these fields may hold different values than before the await.
private async void Diagram_Changed(object sender, EventArgs e)
{
bool validationResult;
using (var cts = new CancellationTokenSource())
{
_validateCTS?.Cancel(); // Cancel the existing CancellationTokenSource
_validateCTS = cts; // Publish the new CancellationTokenSource
if (_validateTask != null)
{
// Await the completion of the previous task before spawning a new one
try { await _validateTask; }
catch { } // Ignore any exception
}
if (cts != _validateCTS) return; // Preempted (the event was fired again)
// Run the Validate method in a background thread
var task = Task.Run(() => Validate(cts.Token), cts.Token);
_validateTask = task; // Publish the new task
try
{
validationResult = await task; // Await the completion of the task
}
catch (OperationCanceledException)
{
return; // Preempted (the validation was canceled)
}
finally
{
// Cleanup before disposing the CancellationTokenSource
if (_validateTask == task) _validateTask = null;
if (_validateCTS == cts) _validateCTS = null;
}
}
// Do something here with the result of the validation
}
The Validate method should not include any UI manipulation code, because it will be running in a background thread. Any effects to the UI should occur after the completion of the method, through the returned result of the validation task.

Why do I not need to wrap this async result in a Task? [duplicate]

From my understanding one of the main things that async and await do is to make code easy to write and read - but is using them equal to spawning background threads to perform long duration logic?
I'm currently trying out the most basic example. I've added some comments inline. Can you clarify it for me?
// I don't understand why this method must be marked as `async`.
private async void button1_Click(object sender, EventArgs e)
{
Task<int> access = DoSomethingAsync();
// task independent stuff here
// this line is reached after the 5 seconds sleep from
// DoSomethingAsync() method. Shouldn't it be reached immediately?
int a = 1;
// from my understanding the waiting should be done here.
int x = await access;
}
async Task<int> DoSomethingAsync()
{
// is this executed on a background thread?
System.Threading.Thread.Sleep(5000);
return 1;
}
When using async and await the compiler generates a state machine in the background.
Here's an example on which I hope I can explain some of the high-level details that are going on:
public async Task MyMethodAsync()
{
Task<int> longRunningTask = LongRunningOperationAsync();
// independent work which doesn't need the result of LongRunningOperationAsync can be done here
//and now we call await on the task
int result = await longRunningTask;
//use the result
Console.WriteLine(result);
}
public async Task<int> LongRunningOperationAsync() // assume we return an int from this long running operation
{
await Task.Delay(1000); // 1 second delay
return 1;
}
OK, so what happens here:
Task<int> longRunningTask = LongRunningOperationAsync(); starts executing LongRunningOperation
Independent work is done on let's assume the Main Thread (Thread ID = 1) then await longRunningTask is reached.
Now, if the longRunningTask hasn't finished and it is still running, MyMethodAsync() will return to its calling method, thus the main thread doesn't get blocked. When the longRunningTask is done then a thread from the ThreadPool (can be any thread) will return to MyMethodAsync() in its previous context and continue execution (in this case printing the result to the console).
A second case would be that the longRunningTask has already finished its execution and the result is available. When reaching the await longRunningTask we already have the result so the code will continue executing on the very same thread. (in this case printing result to console). Of course this is not the case for the above example, where there's a Task.Delay(1000) involved.
From my understanding one of the main things that async and await do is to make code easy to write and read.
They're to make asynchronous code easy to write and read, yes.
Is it the same thing as spawning background threads to perform long duration logic?
Not at all.
// I don't understand why this method must be marked as 'async'.
The async keyword enables the await keyword. So any method using await must be marked async.
// This line is reached after the 5 seconds sleep from DoSomethingAsync() method. Shouldn't it be reached immediately?
No, because async methods are not run on another thread by default.
// Is this executed on a background thread?
No.
You may find my async/await intro helpful. The official MSDN docs are also unusually good (particularly the TAP section), and the async team put out an excellent FAQ.
Explanation
Here is a quick example of async/await at a high level. There are a lot more details to consider beyond this.
Note: Task.Delay(1000) simulates doing work for 1 second. I think it's best to think of this as waiting for a response from an external resource. Since our code is waiting for a response, the system can set the running task off to the side and come back to it once it's finished. Meanwhile, it can do some other work on that thread.
In the example below, the first block is doing exactly that. It starts all the tasks immediately (the Task.Delay lines) and sets them off to the side. The code will pause on the await a line until the 1 second delay is done before going to the next line. Since b, c, d, and e all started executing at almost the exact same time as a (due to lack of the await), they should finish at roughly the same time in this case.
In the example below, the second block is starting a task and waiting for it to finish (that is what await does) before starting the subsequent tasks. Each iteration of this takes 1 second. The await is pausing the program and waiting for the result before continuing. This is the main difference between the first and second blocks.
Example
Console.WriteLine(DateTime.Now);
// This block takes 1 second to run because all
// 5 tasks are running simultaneously
{
var a = Task.Delay(1000);
var b = Task.Delay(1000);
var c = Task.Delay(1000);
var d = Task.Delay(1000);
var e = Task.Delay(1000);
await a;
await b;
await c;
await d;
await e;
}
Console.WriteLine(DateTime.Now);
// This block takes 5 seconds to run because each "await"
// pauses the code until the task finishes
{
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
}
Console.WriteLine(DateTime.Now);
OUTPUT:
5/24/2017 2:22:50 PM
5/24/2017 2:22:51 PM (First block took 1 second)
5/24/2017 2:22:56 PM (Second block took 5 seconds)
Extra info regarding SynchronizationContext
Note: This is where things get a little foggy for me, so if I'm wrong on anything, please correct me and I will update the answer. It's important to have a basic understanding of how this works but you can get by without being an expert on it as long as you never use ConfigureAwait(false), although you will likely lose out on some opportunity for optimization, I assume.
There is one aspect of this which makes the async/await concept somewhat trickier to grasp. That's the fact that in this example, this is all happening on the same thread (or at least what appears to be the same thread in regards to its SynchronizationContext). By default, await will restore the synchronization context of the original thread that it was running on. For example, in ASP.NET you have an HttpContext which is tied to a thread when a request comes in. This context contains things specific to the original Http request such as the original Request object which has things like language, IP address, headers, etc. If you switch threads halfway through processing something, you could potentially end up trying to pull information out of this object on a different HttpContext which could be disastrous. If you know you won't be using the context for anything, you can choose to "not care" about it. This basically allows your code to run on a separate thread without bringing the context around with it.
How do you achieve this? By default, the await a; code actually is making an assumption that you DO want to capture and restore the context:
await a; //Same as the line below
await a.ConfigureAwait(true);
If you want to allow the main code to continue on a new thread without the original context, you simply use false instead of true so it knows it doesn't need to restore the context.
await a.ConfigureAwait(false);
After the program is done being paused, it will continue potentially on an entirely different thread with a different context. This is where the performance improvement would come from -- it could continue on on any available thread without having to restore the original context it started with.
Is this stuff confusing? Hell yeah! Can you figure it out? Probably! Once you have a grasp of the concepts, then move on to Stephen Cleary's explanations which tend to be geared more toward someone with a technical understanding of async/await already.
Further to the other answers, have a look at await (C# Reference)
and more specifically at the example included, it explains your situation a bit
The following Windows Forms example illustrates the use of await in an
async method, WaitAsynchronouslyAsync. Contrast the behavior of that
method with the behavior of WaitSynchronously. Without an await
operator applied to a task, WaitSynchronously runs synchronously
despite the use of the async modifier in its definition and a call to
Thread.Sleep in its body.
private async void button1_Click(object sender, EventArgs e)
{
// Call the method that runs asynchronously.
string result = await WaitAsynchronouslyAsync();
// Call the method that runs synchronously.
//string result = await WaitSynchronously ();
// Display the result.
textBox1.Text += result;
}
// The following method runs asynchronously. The UI thread is not
// blocked during the delay. You can move or resize the Form1 window
// while Task.Delay is running.
public async Task<string> WaitAsynchronouslyAsync()
{
await Task.Delay(10000);
return "Finished";
}
// The following method runs synchronously, despite the use of async.
// You cannot move or resize the Form1 window while Thread.Sleep
// is running because the UI thread is blocked.
public async Task<string> WaitSynchronously()
{
// Add a using directive for System.Threading.
Thread.Sleep(10000);
return "Finished";
}
For fastest learning..
Understand method execution flow(with a diagram): 3 mins
Question introspection (learning sake): 1 min
Quickly get through syntax sugar: 5 mins
Share the confusion of a developer : 5 mins
Problem: Quickly change a real-world implementation of normal code to
Async code: 2 mins
Where to Next?
Understand method execution flow(with a diagram): 3 mins
In this image, just focus on #6 (nothing more)
At #6 step, execution ran out of work and stopped. To continue it needs a result from getStringTask(kind of a function). Therefore, it uses an await operator to suspend its progress and give control back(yield) to the caller(of this method we are in). The actual call to getStringTask was made earlier in #2. At #2 a promise was made to return a string result. But when will it return the result? Should we(#1:AccessTheWebAsync) make a 2nd call again? Who gets the result, #2(calling statement) or #6(awaiting statement)?
The external caller of AccessTheWebAsync() also is waiting now. So caller waiting for AccessTheWebAsync, and AccessTheWebAsync is waiting for GetStringAsync at the moment. Interesting thing is AccessTheWebAsync did some work(#4) before waiting perhaps to save time from waiting. The same freedom to multitask is also available for the external caller(and all callers in the chain) and this is the biggest plus of this 'async' thingy! You feel like it is synchronous..or normal but it is not.
#2 and #6 is split so we have the advantage of #4(work while waiting). But we can also do it without splitting. So #2 will be: string urlContents = await client.GetStringAsync("...");. Here we see no advantage but somewhere in the chain one function will be splitting while rest of them call it without splitting. It depends which function/class in the chain you use. This change in behavior from function to function is the most confusing part about this topic.
Remember, the method was already returned(#2), it cannot return again(no second time). So how will the caller know? It is all about Tasks! Task was returned. Task status was waited for (not method, not value). Value will be set in Task. Task status will be set to complete. Caller just monitors Task(#6). So 6# is the answer to where/who gets the result. Further reads for later here.
Question introspection for learning sake: 1 min
Let us adjust the question a bit:
How and When to use async and await Tasks?
Because learning Task automatically covers the other two(and answers your question).
The whole idea is pretty simple. A method can return any data type(double, int, object, etc.) but here we just deny that and force a 'Task' object return! But we still need the returned data(except void), right? That will be set in a standard property inside 'Task' object eg: 'Result' property.
Quickly get through syntax sugar: 5 mins
Original non-async method
internal static int Method(int arg0, int arg1)
{
int result = arg0 + arg1;
IO(); // Do some long running IO.
return result;
}
a brand new Task-ified method to call the above method
internal static Task<int> MethodTask(int arg0, int arg1)
{
Task<int> task = new Task<int>(() => Method(arg0, arg1));
task.Start(); // Hot task (started task) should always be returned.
return task;
}
Did we mention await or async? No. Call the above method and you get a task which you can monitor. You already know what the task returns(or contains).. an integer.
Calling a Task is slightly tricky and that is when the keywords starts to appear. If there was a method calling the original method(non-async) then we need to edit it as given below. Let us call MethodTask()
internal static async Task<int> MethodAsync(int arg0, int arg1)
{
int result = await HelperMethods.MethodTask(arg0, arg1);
return result;
}
Same code above added as image below:
We are 'awaiting' task to be finished. Hence the await(mandatory syntax)
Since we use await, we must use async(mandatory syntax)
MethodAsync with Async as the prefix (coding standard)
await is easy to understand but the remaining two (async,Async) may not be :). Well, it should make a lot more sense to the compiler though.Further reads for later here
So there are 2 parts.
Create 'Task' (only one task and it will be an additional method)
Create syntactic sugar to call the task with await+async(this involves changing existing code if you are converting a non-async method)
Remember, we had an external caller to AccessTheWebAsync() and that caller is not spared either... i.e it needs the same await+async too. And the chain continues(hence this is a breaking change which could affect many classes). It can also be considered a non-breaking change because the original method is still there to be called. Change it's access (or delete and move it inside a task) if you want to impose a breaking change and then the classes will be forced to use Task-method. Anyways, in an async call there will always be a Task at one end and only one.
All okay, but one developer was surprised to see Task
missing...
Share the confusion of a developer: 5 mins
A developer has made a mistake of not implementing Task but it still works! Try to understand the question and just the accepted answer provided here. Hope you have read and fully understood. The summary is that we may not see/implement 'Task' but it is implemented somewhere in a parent/associated class. Likewise in our example calling an already built MethodAsync() is way easier than implementing that method with a Task (MethodTask()) ourself. Most developers find it difficult to get their head around Tasks while converting a code to Asynchronous one.
Tip: Try to find an existing Async implementation (like MethodAsync or ToListAsync) to outsource the difficulty. So we only need to deal with Async and await (which is easy and pretty similar to normal code)
Problem: Quickly change a real-world implementation of normal code to
Async operation: 2 mins
Code line shown below in Data Layer started to break(many places). Because we updated some of our code from .Net framework 4.2.* to .Net core. We had to fix this in 1 hour all over the application!
var myContract = query.Where(c => c.ContractID == _contractID).First();
easypeasy!
We installed EntityFramework nuget package because it has QueryableExtensions. Or in other words it does the Async implementation(task), so we could survive with simple Async and await in code.
namespace = Microsoft.EntityFrameworkCore
calling code line got changed like this
var myContract = await query.Where(c => c.ContractID == _contractID).FirstAsync();
Method signature changed from
Contract GetContract(int contractnumber)
to
async Task<Contract> GetContractAsync(int contractnumber)
calling method also got affected: GetContract(123456); was called as GetContractAsync(123456).Result;
Wait! what is that Result? Good catch! GetContractAsync only returns a Task not the value we wanted(Contract). Once the result of an operation is available, it is stored and is returned immediately on subsequent calls to the Result property.
We can also do a time-out implementation with a similar 'Wait()'
TimeSpan ts = TimeSpan.FromMilliseconds(150);
if (! t.Wait(ts))
Console.WriteLine("The timeout interval elapsed.");
We changed it everywhere in 30 minutes!
But the architect told us not to use EntityFramework library just for this! oops! drama! Then we made a custom Task implementation(yuk!). Which you know how. Still easy! ..still yuk..
Where to Next?
There is a wonderful quick video we could watch about Converting Synchronous Calls to Asynchronous in ASP.Net Core, perhaps that is likely the direction one would go after reading this. Or have I explained enough? ;)
Showing the above explanations in action in a simple console program:
class Program
{
static void Main(string[] args)
{
TestAsyncAwaitMethods();
Console.WriteLine("Press any key to exit...");
Console.ReadLine();
}
public async static void TestAsyncAwaitMethods()
{
await LongRunningMethod();
}
public static async Task<int> LongRunningMethod()
{
Console.WriteLine("Starting Long Running method...");
await Task.Delay(5000);
Console.WriteLine("End Long Running method...");
return 1;
}
}
And the output is:
Starting Long Running method...
Press any key to exit...
End Long Running method...
Thus,
Main starts the long running method via TestAsyncAwaitMethods. That immediately returns without halting the current thread and we immediately see 'Press any key to exit' message
All this while, the LongRunningMethod is running in the background. Once its completed, another thread from Threadpool picks up this context and displays the final message
Thus, not thread is blocked.
I think you've picked a bad example with System.Threading.Thread.Sleep
Point of an async Task is to let it execute in background without locking the main thread, such as doing a DownloadFileAsync
System.Threading.Thread.Sleep isn't something that is "being done", it just sleeps, and therefore your next line is reached after 5 seconds ...
Read this article, I think it is a great explanation of async and await concept: http://msdn.microsoft.com/en-us/library/vstudio/hh191443.aspx
Async & Await Simple Explanation
Simple Analogy
A person may wait for their morning train. This is all they are doing as this is their primary task that they are currently performing. (synchronous programming (what you normally do!))
Another person may await their morning train whilst they smoke a cigarette and then drink their coffee. (Asynchronous programming)
What is asynchronous programming?
Asynchronous programming is where a programmer will choose to run some of his code on a separate thread from the main thread of execution and then notify the main thread on it's completion.
What does the async keyword actually do?
Prefixing the async keyword to a method name like
async void DoSomething(){ . . .
allows the programmer to use the await keyword when calling asynchronous tasks. That's all it does.
Why is this important?
In a lot of software systems the main thread is reserved for operations specifically relating to the User Interface. If I am running a very complex recursive algorithm that takes 5 seconds to complete on my computer, but I am running this on the Main Thread (UI thread) When the user tries to click on anything on my application, it will appear to be frozen as my main thread has queued and is currently processing far too many operations. As a result the main thread cannot process the mouse click to run the method from the button click.
When do you use Async and Await?
Use the asynchronous keywords ideally when you are doing anything that doesn't involve the user interface.
So lets say you're writing a program that allows the user to sketch on their mobile phone but every 5 seconds it is going to be checking the weather on the internet.
We should be awaiting the call the polling calls every 5 seconds to the network to get the weather as the user of the application needs to keep interacting with the mobile touch screen to draw pretty pictures.
How do you use Async and Await
Following on from the example above, here is some pseudo code of how to write it:
//ASYNCHRONOUS
//this is called using the await keyword every 5 seconds from a polling timer or something.
async Task CheckWeather()
{
var weather = await GetWeather();
//do something with the weather now you have it
}
async Task<WeatherResult> GetWeather()
{
var weatherJson = await CallToNetworkAddressToGetWeather();
return deserializeJson<weatherJson>(weatherJson);
}
//SYNCHRONOUS
//This method is called whenever the screen is pressed
void ScreenPressed()
{
DrawSketchOnScreen();
}
Additional Notes - Update
I forgot to mention in my original notes that in C# you can only await methods that are wrapped in Tasks. for example you may await this method:
// awaiting this will return a string.
// calling this without await (synchronously) will result in a Task<string> object.
async Task<string> FetchHelloWorld() {..
You cannot await methods that are not tasks like this:
async string FetchHelloWorld() {..
Feel free to review the source code for the Task class here.
Here is a quick console program to make it clear to those who follow. The TaskToDo method is your long running method that you want to make async. Making it run async is done by the TestAsync method. The test loops method just runs through the TaskToDo tasks and runs them async. You can see that in the results because they don't complete in the same order from run to run - they are reporting to the console UI thread when they complete. Simplistic, but I think the simplistic examples bring out the core of the pattern better than more involved examples:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace TestingAsync
{
class Program
{
static void Main(string[] args)
{
TestLoops();
Console.Read();
}
private static async void TestLoops()
{
for (int i = 0; i < 100; i++)
{
await TestAsync(i);
}
}
private static Task TestAsync(int i)
{
return Task.Run(() => TaskToDo(i));
}
private async static void TaskToDo(int i)
{
await Task.Delay(10);
Console.WriteLine(i);
}
}
}
All the answers here use Task.Delay() or some other built in async function. But here is my example that use none of those async functions:
// Starts counting to a large number and then immediately displays message "I'm counting...".
// Then it waits for task to finish and displays "finished, press any key".
static void asyncTest ()
{
Console.WriteLine("Started asyncTest()");
Task<long> task = asyncTest_count();
Console.WriteLine("Started counting, please wait...");
task.Wait(); // if you comment this line you will see that message "Finished counting" will be displayed before we actually finished counting.
//Console.WriteLine("Finished counting to " + task.Result.ToString()); // using task.Result seems to also call task.Wait().
Console.WriteLine("Finished counting.");
Console.WriteLine("Press any key to exit program.");
Console.ReadLine();
}
static async Task<long> asyncTest_count()
{
long k = 0;
Console.WriteLine("Started asyncTest_count()");
await Task.Run(() =>
{
long countTo = 100000000;
int prevPercentDone = -1;
for (long i = 0; i <= countTo; i++)
{
int percentDone = (int)(100 * (i / (double)countTo));
if (percentDone != prevPercentDone)
{
prevPercentDone = percentDone;
Console.Write(percentDone.ToString() + "% ");
}
k = i;
}
});
Console.WriteLine("");
Console.WriteLine("Finished asyncTest_count()");
return k;
}
This answer aims to provide some info specific to ASP.NET.
By utilizing async/await in the MVC controller, it is possible to increase thread pool utilization and achieve much better throughput, as explained in the below article,
http://www.asp.net/mvc/tutorials/mvc-4/using-asynchronous-methods-in-aspnet-mvc-4
In web applications that see a large number of concurrent requests at
start-up or have a bursty load (where concurrency increases suddenly),
making these web service calls asynchronous will increase the
responsiveness of your application. An asynchronous request takes the
same amount of time to process as a synchronous request. For example,
if a request makes a web service call that requires two seconds to
complete, the request takes two seconds whether it is performed
synchronously or asynchronously. However, during an asynchronous call,
a thread is not blocked from responding to other requests while it
waits for the first request to complete. Therefore, asynchronous
requests prevent request queuing and thread pool growth when there are
many concurrent requests that invoke long-running operations.
Async / Await
Actually, Async / Await is a pair of keywords that are just syntactic sugar for creating a callback of an asynchronous task.
Take by example this operation:
public static void DoSomeWork()
{
var task = Task.Run(() =>
{
// [RUNS ON WORKER THREAD]
// IS NOT bubbling up due to the different threads
throw new Exception();
Thread.Sleep(2000);
return "Hello";
});
// This is the callback
task.ContinueWith((t) => {
// -> Exception is swallowed silently
Console.WriteLine("Completed");
// [RUNS ON WORKER THREAD]
});
}
The code above has several disadvantages. Errors are not passed on and it's hard to read.
But Async and Await come in to help us out:
public async static void DoSomeWork()
{
var result = await Task.Run(() =>
{
// [RUNS ON WORKER THREAD]
// IS bubbling up
throw new Exception();
Thread.Sleep(2000);
return "Hello";
});
// every thing below is a callback
// (including the calling methods)
Console.WriteLine("Completed");
}
Await calls have to be in Async methods. This has some advantages:
Returns the result of the Task
creates automatically a callback
checks for errors and lets them bubble up in callstack (only up to none-await calls in callstack)
waits for the result
frees up the main thread
runs the callback on the main thread
uses a worker thread from the threadpool for the task
makes the code easy to read
and a lot more
NOTE: Async and Await are used with asynchronous calls not to make these. You have to use Task Libary for this, like Task.Run() .
Here is a comparison between await and none await solutions
This is the none async solution:
public static long DoTask()
{
stopWatch.Reset();
stopWatch.Start();
// [RUNS ON MAIN THREAD]
var task = Task.Run(() => {
Thread.Sleep(2000);
// [RUNS ON WORKER THREAD]
});
// goes directly further
// WITHOUT waiting until the task is finished
// [RUNS ON MAIN THREAD]
stopWatch.Stop();
// 50 milliseconds
return stopWatch.ElapsedMilliseconds;
}
This is the async method:
public async static Task<long> DoAwaitTask()
{
stopWatch.Reset();
stopWatch.Start();
// [RUNS ON MAIN THREAD]
await Task.Run(() => {
Thread.Sleep(2000);
// [RUNS ON WORKER THREAD]
});
// Waits until task is finished
// [RUNS ON MAIN THREAD]
stopWatch.Stop();
// 2050 milliseconds
return stopWatch.ElapsedMilliseconds;
}
You can actually call an async method without the await keyword but this means that any Exception here is swallowed in release mode:
public static Stopwatch stopWatch { get; } = new Stopwatch();
static void Main(string[] args)
{
Console.WriteLine("DoAwaitTask: " + DoAwaitTask().Result + " ms");
// 2050 (2000 more because of the await)
Console.WriteLine("DoTask: " + DoTask() + " ms");
// 50
Console.ReadKey();
}
Async and Await are not meant for parallel computing. They are used to not block your main thread. When it's about asp.net or Windows applications, blocking your main thread due to a network call is a bad thing. If you do this, your app will get unresponsive or even crash.
Check out MS docs for more examples.
To be honest I still think the best explanation is the one about future and promises on the Wikipedia: http://en.wikipedia.org/wiki/Futures_and_promises
The basic idea is that you have a separate pool of threads that execute tasks asynchronously. When using it. The object does however make the promise that it will execute the operation at some time and give you the result when you request it. This means that it will block when you request the result and hasn't finished, but execute in the thread pool otherwise.
From there you can optimize things: some operations can be implemented async and you can optimize things like file IO and network communication by batching together subsequent requests and/or reordering them. I'm not sure if this is already in the task framework of Microsoft - but if it isn't that would be one of the first things I would add.
You can actually implement the future pattern sort-of with yields in C# 4.0. If you want to know how it works exactly, I can recommend this link that does a decent job: http://code.google.com/p/fracture/source/browse/trunk/Squared/TaskLib/ . However, if you start toying with it yourself, you will notice that you really need language support if you want to do all the cool things -- which is exactly what Microsoft did.
See this fiddle https://dotnetfiddle.net/VhZdLU (and improve it if possible) for running a simple console application which shows usages of Task, Task.WaitAll(), async and await operators in the same program.
This fiddle should clear your execution cycle concept.
Here is the sample code
using System;
using System.Threading.Tasks;
public class Program
{
public static void Main()
{
var a = MyMethodAsync(); //Task started for Execution and immediately goes to Line 19 of the code. Cursor will come back as soon as await operator is met
Console.WriteLine("Cursor Moved to Next Line Without Waiting for MyMethodAsync() completion");
Console.WriteLine("Now Waiting for Task to be Finished");
Task.WaitAll(a); //Now Waiting
Console.WriteLine("Exiting CommandLine");
}
public static async Task MyMethodAsync()
{
Task<int> longRunningTask = LongRunningOperation();
// independent work which doesn't need the result of LongRunningOperationAsync can be done here
Console.WriteLine("Independent Works of now executes in MyMethodAsync()");
//and now we call await on the task
int result = await longRunningTask;
//use the result
Console.WriteLine("Result of LongRunningOperation() is " + result);
}
public static async Task<int> LongRunningOperation() // assume we return an int from this long running operation
{
Console.WriteLine("LongRunningOperation() Started");
await Task.Delay(2000); // 2 second delay
Console.WriteLine("LongRunningOperation() Finished after 2 Seconds");
return 1;
}
}
Trace coming from Output Window:
I'd like to give my two cents to this, I'm sorry if any other answer contains what I will explain, I read most of it and haven't find it, but I could have missed something.
I saw a lot of missconceptions and a lot of good explanations, just want to explain async in terms of how it differs from parallel programming, that I believe will make things easier to understand.
When you need to do long computations, processor intensive work, you should opt to use parallel programming, if it's possible, to optimize cores usage. This opens some threads and process things simultaneosly.
Say you have an array of numbers and want to make some expensive long calculation with every and each one of than. Parallel is your friend.
Asyncronous programming is used in a different use case.
It's used to free your thread when you are waiting for something that do not depend on your processor, like IO for example (writing and reading to/from disk), your thread does nothing when you do IO, same thing when you are awaiting for some result from an expensive query to return from DB.
Async methods free your thread when it's waiting for something long to return results. This thread can be used by other parts of your application (in a web app it process other requests, for example) or can return to OS for other use.
When your result is done, the same thread (or another one) is given back to your application to resume processing.
Async programming is not mandatory (but a good practice) in a multithreaded environment like .net, in a web app other threads will respond to new requests, but if you are in a singlethreaded framework like nodejs it's mandatory, because you can't block your only thread, or you won't be able to anwser any other request.
To summarize, long processor intensive calculations will benefit more from parallel programming and long waiting periods that do not depend on your processor, like IO or DB query or a call to some API will benefit more from async programming.
That's why Entity Framework, for example, has an async api to save, list, find, etc...
Remember that async/await is not the same as wait or waitAll, the contexts are different. Async/await release the thread and are asyncronous programming. wait / waitAll blocks all threads (they are not released) to force syncronization in parallel context... different stuff...
Hope this is usefull for someone...
On a higher level:
1) Async keyword enables the await and that's all it does. Async keyword does not run the method in a separate thread. The beginning f async method runs synchronously until it hits await on a time-consuming task.
2) You can await on a method that returns Task or Task of type T. You cannot await on async void method.
3) The moment main thread encounters await on time-consuming task or when the actual work is started, the main thread returns to the caller of the current method.
4) If the main thread sees await on a task that is still executing, it doesn't wait for it and returns to the caller of the current method. In this way, the application remains responsive.
5) Await on processing task, will now execute on a separate thread from the thread pool.
6) When this await task is completed, all the code below it will be executed by the separate thread
Below is the sample code. Execute it and check the thread id
using System;
using System.Threading;
using System.Threading.Tasks;
namespace AsyncAwaitDemo
{
class Program
{
public static async void AsynchronousOperation()
{
Console.WriteLine("Inside AsynchronousOperation Before AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
//Task<int> _task = AsyncMethod();
int count = await AsyncMethod();
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod Before Await, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
//int count = await _task;
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod After Await Before DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
DependentMethod(count);
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod After Await After DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
}
public static async Task<int> AsyncMethod()
{
Console.WriteLine("Inside AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
int count = 0;
await Task.Run(() =>
{
Console.WriteLine("Executing a long running task which takes 10 seconds to complete, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(20000);
count = 10;
});
Console.WriteLine("Completed AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
return count;
}
public static void DependentMethod(int count)
{
Console.WriteLine("Inside DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId + ". Total count is " + count);
}
static void Main(string[] args)
{
Console.WriteLine("Started Main method, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
AsynchronousOperation();
Console.WriteLine("Completed Main method, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
Console.ReadKey();
}
}
}
The way I understand it is also, there should be a third term added to the mix: Task.
Async is just a qualifier you put on your method to say it's an asynchronous method.
Task is the return of the async function. It executes asynchronously.
You await a Task. When code execution reaches this line, control jumps out back to caller of your surrounding original function.
If instead, you assign the return of an async function (ie Task) to a variable, when code execution reaches this line, it just continues past that line in the surrounding function while the Task executes asynchronously.
public static void Main(string[] args)
{
string result = DownloadContentAsync().Result;
Console.ReadKey();
}
// You use the async keyword to mark a method for asynchronous operations.
// The "async" modifier simply starts synchronously the current thread.
// What it does is enable the method to be split into multiple pieces.
// The boundaries of these pieces are marked with the await keyword.
public static async Task<string> DownloadContentAsync()// By convention, the method name ends with "Async
{
using (HttpClient client = new HttpClient())
{
// When you use the await keyword, the compiler generates the code that checks if the asynchronous operation is finished.
// If it is already finished, the method continues to run synchronously.
// If not completed, the state machine will connect a continuation method that must be executed WHEN the Task is completed.
// Http request example.
// (In this example I can set the milliseconds after "sleep=")
String result = await client.GetStringAsync("http://httpstat.us/200?sleep=1000");
Console.WriteLine(result);
// After completing the result response, the state machine will continue to synchronously execute the other processes.
return result;
}
}
The best example is here,enjoy:
is using them equal to spawning background threads to perform long
duration logic?
This article MDSN:Asynchronous Programming with async and await (C#) explains it explicitly:
The async and await keywords don't cause additional threads to be
created. Async methods don't require multithreading because an async
method doesn't run on its own thread. The method runs on the current
synchronization context and uses time on the thread only when the
method is active.
Below is code which reads excel file by opening dialog and then uses async and wait to run asynchronous the code which reads one by one line from excel and binds to grid
namespace EmailBillingRates
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
lblProcessing.Text = "";
}
private async void btnReadExcel_Click(object sender, EventArgs e)
{
string filename = OpenFileDialog();
Microsoft.Office.Interop.Excel.Application xlApp = new Microsoft.Office.Interop.Excel.Application();
Microsoft.Office.Interop.Excel.Workbook xlWorkbook = xlApp.Workbooks.Open(filename);
Microsoft.Office.Interop.Excel._Worksheet xlWorksheet = xlWorkbook.Sheets[1];
Microsoft.Office.Interop.Excel.Range xlRange = xlWorksheet.UsedRange;
try
{
Task<int> longRunningTask = BindGrid(xlRange);
int result = await longRunningTask;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
}
finally
{
//cleanup
// GC.Collect();
//GC.WaitForPendingFinalizers();
//rule of thumb for releasing com objects:
// never use two dots, all COM objects must be referenced and released individually
// ex: [somthing].[something].[something] is bad
//release com objects to fully kill excel process from running in the background
Marshal.ReleaseComObject(xlRange);
Marshal.ReleaseComObject(xlWorksheet);
//close and release
xlWorkbook.Close();
Marshal.ReleaseComObject(xlWorkbook);
//quit and release
xlApp.Quit();
Marshal.ReleaseComObject(xlApp);
}
}
private void btnSendEmail_Click(object sender, EventArgs e)
{
}
private string OpenFileDialog()
{
string filename = "";
OpenFileDialog fdlg = new OpenFileDialog();
fdlg.Title = "Excel File Dialog";
fdlg.InitialDirectory = #"c:\";
fdlg.Filter = "All files (*.*)|*.*|All files (*.*)|*.*";
fdlg.FilterIndex = 2;
fdlg.RestoreDirectory = true;
if (fdlg.ShowDialog() == DialogResult.OK)
{
filename = fdlg.FileName;
}
return filename;
}
private async Task<int> BindGrid(Microsoft.Office.Interop.Excel.Range xlRange)
{
lblProcessing.Text = "Processing File.. Please wait";
int rowCount = xlRange.Rows.Count;
int colCount = xlRange.Columns.Count;
// dt.Column = colCount;
dataGridView1.ColumnCount = colCount;
dataGridView1.RowCount = rowCount;
for (int i = 1; i <= rowCount; i++)
{
for (int j = 1; j <= colCount; j++)
{
//write the value to the Grid
if (xlRange.Cells[i, j] != null && xlRange.Cells[i, j].Value2 != null)
{
await Task.Delay(1);
dataGridView1.Rows[i - 1].Cells[j - 1].Value = xlRange.Cells[i, j].Value2.ToString();
}
}
}
lblProcessing.Text = "";
return 0;
}
}
internal class async
{
}
}
Answering your second question - WHEN to use async - here's a fairly easy approach we use:
Long-running I/O bound task that runs longer than 50ms - use async.
Long-running CPU-bound task - use parallel execution, threads etc.
Explanation: when you're doing I/O work - sending a network request, reading data from disk etc - the actual work is done by "external" silicon (network card, disk controller etc). Once the work is done - the I/O device driver will "ping" the OS back, and the OS will execute your continuation code, callback/etc. Until then the CPU is free to do it's own work (and as a bonus you might also free up a threadpool thread which is a very nice bonus for web app scalability)
P.S. The 50ms threshold is MS's recommendation. Otherwise the overhead added by async (creating the state machine, execution context etc) eats up all the benefits. Can't find the original MS article now, but it's mentioned here too https://www.red-gate.com/simple-talk/dotnet/net-framework/the-overhead-of-asyncawait-in-net-4-5/
The answers here are useful as a general guidance about await/async. They also contain some detail about how await/async is wired. I would like to share some practical experience with you that you should know before using this design pattern.
The term "await" is literal, so whatever thread you call it on will wait for the result of the method before continuing. On the foreground thread, this is a disaster. The foreground thread carries the burden of constructing your app, including views, view models, initial animations, and whatever else you have boot-strapped with those elements. So when you await the foreground thread, you stop the app. The user waits and waits when nothing appears to happen. This provides a negative user experience.
You can certainly await a background thread using a variety of means:
Device.BeginInvokeOnMainThread(async () => { await AnyAwaitableMethod(); });
// Notice that we do not await the following call,
// as that would tie it to the foreground thread.
try
{
Task.Run(async () => { await AnyAwaitableMethod(); });
}
catch
{}
The complete code for these remarks is at https://github.com/marcusts/xamarin-forms-annoyances. See the solution called AwaitAsyncAntipattern.sln.
The GitHub site also provides links to a more detailed discussion on this topic.
The async is used with a function to makes it into an asynchronous function. The await keyword is used to invoke an asynchronous function synchronously. The await keyword holds the JS engine execution until promise is resolved.
We should use async & await only when we want the result immediately. Maybe the result returned from the function is getting used in the next line.
Follow this blog, It is very well written in simple word
Maybe my insight is relevant. async tells the compiler to treat a function specially, the function is suspendable/resumable, it saves state in some way. await suspends a function, but is also a way to enforce discipline, is restrictive; you need to specify what you are waiting for, you can't just suspend without cause, which is what makes the code more readable and perhaps also more efficient. This opens up another question. Why not await multiple things, why just one at a time? I believe this is because such a pattern established itself and programmers are following the principle of least astonishment. There exists the possibility of ambiguity: are you satisfied with just one of conditions being fulfilled, or do you want all to be fulfilled, perhaps just some of them?

How do I handle Threads in Xamarin apps? [duplicate]

From my understanding one of the main things that async and await do is to make code easy to write and read - but is using them equal to spawning background threads to perform long duration logic?
I'm currently trying out the most basic example. I've added some comments inline. Can you clarify it for me?
// I don't understand why this method must be marked as `async`.
private async void button1_Click(object sender, EventArgs e)
{
Task<int> access = DoSomethingAsync();
// task independent stuff here
// this line is reached after the 5 seconds sleep from
// DoSomethingAsync() method. Shouldn't it be reached immediately?
int a = 1;
// from my understanding the waiting should be done here.
int x = await access;
}
async Task<int> DoSomethingAsync()
{
// is this executed on a background thread?
System.Threading.Thread.Sleep(5000);
return 1;
}
When using async and await the compiler generates a state machine in the background.
Here's an example on which I hope I can explain some of the high-level details that are going on:
public async Task MyMethodAsync()
{
Task<int> longRunningTask = LongRunningOperationAsync();
// independent work which doesn't need the result of LongRunningOperationAsync can be done here
//and now we call await on the task
int result = await longRunningTask;
//use the result
Console.WriteLine(result);
}
public async Task<int> LongRunningOperationAsync() // assume we return an int from this long running operation
{
await Task.Delay(1000); // 1 second delay
return 1;
}
OK, so what happens here:
Task<int> longRunningTask = LongRunningOperationAsync(); starts executing LongRunningOperation
Independent work is done on let's assume the Main Thread (Thread ID = 1) then await longRunningTask is reached.
Now, if the longRunningTask hasn't finished and it is still running, MyMethodAsync() will return to its calling method, thus the main thread doesn't get blocked. When the longRunningTask is done then a thread from the ThreadPool (can be any thread) will return to MyMethodAsync() in its previous context and continue execution (in this case printing the result to the console).
A second case would be that the longRunningTask has already finished its execution and the result is available. When reaching the await longRunningTask we already have the result so the code will continue executing on the very same thread. (in this case printing result to console). Of course this is not the case for the above example, where there's a Task.Delay(1000) involved.
From my understanding one of the main things that async and await do is to make code easy to write and read.
They're to make asynchronous code easy to write and read, yes.
Is it the same thing as spawning background threads to perform long duration logic?
Not at all.
// I don't understand why this method must be marked as 'async'.
The async keyword enables the await keyword. So any method using await must be marked async.
// This line is reached after the 5 seconds sleep from DoSomethingAsync() method. Shouldn't it be reached immediately?
No, because async methods are not run on another thread by default.
// Is this executed on a background thread?
No.
You may find my async/await intro helpful. The official MSDN docs are also unusually good (particularly the TAP section), and the async team put out an excellent FAQ.
Explanation
Here is a quick example of async/await at a high level. There are a lot more details to consider beyond this.
Note: Task.Delay(1000) simulates doing work for 1 second. I think it's best to think of this as waiting for a response from an external resource. Since our code is waiting for a response, the system can set the running task off to the side and come back to it once it's finished. Meanwhile, it can do some other work on that thread.
In the example below, the first block is doing exactly that. It starts all the tasks immediately (the Task.Delay lines) and sets them off to the side. The code will pause on the await a line until the 1 second delay is done before going to the next line. Since b, c, d, and e all started executing at almost the exact same time as a (due to lack of the await), they should finish at roughly the same time in this case.
In the example below, the second block is starting a task and waiting for it to finish (that is what await does) before starting the subsequent tasks. Each iteration of this takes 1 second. The await is pausing the program and waiting for the result before continuing. This is the main difference between the first and second blocks.
Example
Console.WriteLine(DateTime.Now);
// This block takes 1 second to run because all
// 5 tasks are running simultaneously
{
var a = Task.Delay(1000);
var b = Task.Delay(1000);
var c = Task.Delay(1000);
var d = Task.Delay(1000);
var e = Task.Delay(1000);
await a;
await b;
await c;
await d;
await e;
}
Console.WriteLine(DateTime.Now);
// This block takes 5 seconds to run because each "await"
// pauses the code until the task finishes
{
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
await Task.Delay(1000);
}
Console.WriteLine(DateTime.Now);
OUTPUT:
5/24/2017 2:22:50 PM
5/24/2017 2:22:51 PM (First block took 1 second)
5/24/2017 2:22:56 PM (Second block took 5 seconds)
Extra info regarding SynchronizationContext
Note: This is where things get a little foggy for me, so if I'm wrong on anything, please correct me and I will update the answer. It's important to have a basic understanding of how this works but you can get by without being an expert on it as long as you never use ConfigureAwait(false), although you will likely lose out on some opportunity for optimization, I assume.
There is one aspect of this which makes the async/await concept somewhat trickier to grasp. That's the fact that in this example, this is all happening on the same thread (or at least what appears to be the same thread in regards to its SynchronizationContext). By default, await will restore the synchronization context of the original thread that it was running on. For example, in ASP.NET you have an HttpContext which is tied to a thread when a request comes in. This context contains things specific to the original Http request such as the original Request object which has things like language, IP address, headers, etc. If you switch threads halfway through processing something, you could potentially end up trying to pull information out of this object on a different HttpContext which could be disastrous. If you know you won't be using the context for anything, you can choose to "not care" about it. This basically allows your code to run on a separate thread without bringing the context around with it.
How do you achieve this? By default, the await a; code actually is making an assumption that you DO want to capture and restore the context:
await a; //Same as the line below
await a.ConfigureAwait(true);
If you want to allow the main code to continue on a new thread without the original context, you simply use false instead of true so it knows it doesn't need to restore the context.
await a.ConfigureAwait(false);
After the program is done being paused, it will continue potentially on an entirely different thread with a different context. This is where the performance improvement would come from -- it could continue on on any available thread without having to restore the original context it started with.
Is this stuff confusing? Hell yeah! Can you figure it out? Probably! Once you have a grasp of the concepts, then move on to Stephen Cleary's explanations which tend to be geared more toward someone with a technical understanding of async/await already.
Further to the other answers, have a look at await (C# Reference)
and more specifically at the example included, it explains your situation a bit
The following Windows Forms example illustrates the use of await in an
async method, WaitAsynchronouslyAsync. Contrast the behavior of that
method with the behavior of WaitSynchronously. Without an await
operator applied to a task, WaitSynchronously runs synchronously
despite the use of the async modifier in its definition and a call to
Thread.Sleep in its body.
private async void button1_Click(object sender, EventArgs e)
{
// Call the method that runs asynchronously.
string result = await WaitAsynchronouslyAsync();
// Call the method that runs synchronously.
//string result = await WaitSynchronously ();
// Display the result.
textBox1.Text += result;
}
// The following method runs asynchronously. The UI thread is not
// blocked during the delay. You can move or resize the Form1 window
// while Task.Delay is running.
public async Task<string> WaitAsynchronouslyAsync()
{
await Task.Delay(10000);
return "Finished";
}
// The following method runs synchronously, despite the use of async.
// You cannot move or resize the Form1 window while Thread.Sleep
// is running because the UI thread is blocked.
public async Task<string> WaitSynchronously()
{
// Add a using directive for System.Threading.
Thread.Sleep(10000);
return "Finished";
}
For fastest learning..
Understand method execution flow(with a diagram): 3 mins
Question introspection (learning sake): 1 min
Quickly get through syntax sugar: 5 mins
Share the confusion of a developer : 5 mins
Problem: Quickly change a real-world implementation of normal code to
Async code: 2 mins
Where to Next?
Understand method execution flow(with a diagram): 3 mins
In this image, just focus on #6 (nothing more)
At #6 step, execution ran out of work and stopped. To continue it needs a result from getStringTask(kind of a function). Therefore, it uses an await operator to suspend its progress and give control back(yield) to the caller(of this method we are in). The actual call to getStringTask was made earlier in #2. At #2 a promise was made to return a string result. But when will it return the result? Should we(#1:AccessTheWebAsync) make a 2nd call again? Who gets the result, #2(calling statement) or #6(awaiting statement)?
The external caller of AccessTheWebAsync() also is waiting now. So caller waiting for AccessTheWebAsync, and AccessTheWebAsync is waiting for GetStringAsync at the moment. Interesting thing is AccessTheWebAsync did some work(#4) before waiting perhaps to save time from waiting. The same freedom to multitask is also available for the external caller(and all callers in the chain) and this is the biggest plus of this 'async' thingy! You feel like it is synchronous..or normal but it is not.
#2 and #6 is split so we have the advantage of #4(work while waiting). But we can also do it without splitting. So #2 will be: string urlContents = await client.GetStringAsync("...");. Here we see no advantage but somewhere in the chain one function will be splitting while rest of them call it without splitting. It depends which function/class in the chain you use. This change in behavior from function to function is the most confusing part about this topic.
Remember, the method was already returned(#2), it cannot return again(no second time). So how will the caller know? It is all about Tasks! Task was returned. Task status was waited for (not method, not value). Value will be set in Task. Task status will be set to complete. Caller just monitors Task(#6). So 6# is the answer to where/who gets the result. Further reads for later here.
Question introspection for learning sake: 1 min
Let us adjust the question a bit:
How and When to use async and await Tasks?
Because learning Task automatically covers the other two(and answers your question).
The whole idea is pretty simple. A method can return any data type(double, int, object, etc.) but here we just deny that and force a 'Task' object return! But we still need the returned data(except void), right? That will be set in a standard property inside 'Task' object eg: 'Result' property.
Quickly get through syntax sugar: 5 mins
Original non-async method
internal static int Method(int arg0, int arg1)
{
int result = arg0 + arg1;
IO(); // Do some long running IO.
return result;
}
a brand new Task-ified method to call the above method
internal static Task<int> MethodTask(int arg0, int arg1)
{
Task<int> task = new Task<int>(() => Method(arg0, arg1));
task.Start(); // Hot task (started task) should always be returned.
return task;
}
Did we mention await or async? No. Call the above method and you get a task which you can monitor. You already know what the task returns(or contains).. an integer.
Calling a Task is slightly tricky and that is when the keywords starts to appear. If there was a method calling the original method(non-async) then we need to edit it as given below. Let us call MethodTask()
internal static async Task<int> MethodAsync(int arg0, int arg1)
{
int result = await HelperMethods.MethodTask(arg0, arg1);
return result;
}
Same code above added as image below:
We are 'awaiting' task to be finished. Hence the await(mandatory syntax)
Since we use await, we must use async(mandatory syntax)
MethodAsync with Async as the prefix (coding standard)
await is easy to understand but the remaining two (async,Async) may not be :). Well, it should make a lot more sense to the compiler though.Further reads for later here
So there are 2 parts.
Create 'Task' (only one task and it will be an additional method)
Create syntactic sugar to call the task with await+async(this involves changing existing code if you are converting a non-async method)
Remember, we had an external caller to AccessTheWebAsync() and that caller is not spared either... i.e it needs the same await+async too. And the chain continues(hence this is a breaking change which could affect many classes). It can also be considered a non-breaking change because the original method is still there to be called. Change it's access (or delete and move it inside a task) if you want to impose a breaking change and then the classes will be forced to use Task-method. Anyways, in an async call there will always be a Task at one end and only one.
All okay, but one developer was surprised to see Task
missing...
Share the confusion of a developer: 5 mins
A developer has made a mistake of not implementing Task but it still works! Try to understand the question and just the accepted answer provided here. Hope you have read and fully understood. The summary is that we may not see/implement 'Task' but it is implemented somewhere in a parent/associated class. Likewise in our example calling an already built MethodAsync() is way easier than implementing that method with a Task (MethodTask()) ourself. Most developers find it difficult to get their head around Tasks while converting a code to Asynchronous one.
Tip: Try to find an existing Async implementation (like MethodAsync or ToListAsync) to outsource the difficulty. So we only need to deal with Async and await (which is easy and pretty similar to normal code)
Problem: Quickly change a real-world implementation of normal code to
Async operation: 2 mins
Code line shown below in Data Layer started to break(many places). Because we updated some of our code from .Net framework 4.2.* to .Net core. We had to fix this in 1 hour all over the application!
var myContract = query.Where(c => c.ContractID == _contractID).First();
easypeasy!
We installed EntityFramework nuget package because it has QueryableExtensions. Or in other words it does the Async implementation(task), so we could survive with simple Async and await in code.
namespace = Microsoft.EntityFrameworkCore
calling code line got changed like this
var myContract = await query.Where(c => c.ContractID == _contractID).FirstAsync();
Method signature changed from
Contract GetContract(int contractnumber)
to
async Task<Contract> GetContractAsync(int contractnumber)
calling method also got affected: GetContract(123456); was called as GetContractAsync(123456).Result;
Wait! what is that Result? Good catch! GetContractAsync only returns a Task not the value we wanted(Contract). Once the result of an operation is available, it is stored and is returned immediately on subsequent calls to the Result property.
We can also do a time-out implementation with a similar 'Wait()'
TimeSpan ts = TimeSpan.FromMilliseconds(150);
if (! t.Wait(ts))
Console.WriteLine("The timeout interval elapsed.");
We changed it everywhere in 30 minutes!
But the architect told us not to use EntityFramework library just for this! oops! drama! Then we made a custom Task implementation(yuk!). Which you know how. Still easy! ..still yuk..
Where to Next?
There is a wonderful quick video we could watch about Converting Synchronous Calls to Asynchronous in ASP.Net Core, perhaps that is likely the direction one would go after reading this. Or have I explained enough? ;)
Showing the above explanations in action in a simple console program:
class Program
{
static void Main(string[] args)
{
TestAsyncAwaitMethods();
Console.WriteLine("Press any key to exit...");
Console.ReadLine();
}
public async static void TestAsyncAwaitMethods()
{
await LongRunningMethod();
}
public static async Task<int> LongRunningMethod()
{
Console.WriteLine("Starting Long Running method...");
await Task.Delay(5000);
Console.WriteLine("End Long Running method...");
return 1;
}
}
And the output is:
Starting Long Running method...
Press any key to exit...
End Long Running method...
Thus,
Main starts the long running method via TestAsyncAwaitMethods. That immediately returns without halting the current thread and we immediately see 'Press any key to exit' message
All this while, the LongRunningMethod is running in the background. Once its completed, another thread from Threadpool picks up this context and displays the final message
Thus, not thread is blocked.
I think you've picked a bad example with System.Threading.Thread.Sleep
Point of an async Task is to let it execute in background without locking the main thread, such as doing a DownloadFileAsync
System.Threading.Thread.Sleep isn't something that is "being done", it just sleeps, and therefore your next line is reached after 5 seconds ...
Read this article, I think it is a great explanation of async and await concept: http://msdn.microsoft.com/en-us/library/vstudio/hh191443.aspx
Async & Await Simple Explanation
Simple Analogy
A person may wait for their morning train. This is all they are doing as this is their primary task that they are currently performing. (synchronous programming (what you normally do!))
Another person may await their morning train whilst they smoke a cigarette and then drink their coffee. (Asynchronous programming)
What is asynchronous programming?
Asynchronous programming is where a programmer will choose to run some of his code on a separate thread from the main thread of execution and then notify the main thread on it's completion.
What does the async keyword actually do?
Prefixing the async keyword to a method name like
async void DoSomething(){ . . .
allows the programmer to use the await keyword when calling asynchronous tasks. That's all it does.
Why is this important?
In a lot of software systems the main thread is reserved for operations specifically relating to the User Interface. If I am running a very complex recursive algorithm that takes 5 seconds to complete on my computer, but I am running this on the Main Thread (UI thread) When the user tries to click on anything on my application, it will appear to be frozen as my main thread has queued and is currently processing far too many operations. As a result the main thread cannot process the mouse click to run the method from the button click.
When do you use Async and Await?
Use the asynchronous keywords ideally when you are doing anything that doesn't involve the user interface.
So lets say you're writing a program that allows the user to sketch on their mobile phone but every 5 seconds it is going to be checking the weather on the internet.
We should be awaiting the call the polling calls every 5 seconds to the network to get the weather as the user of the application needs to keep interacting with the mobile touch screen to draw pretty pictures.
How do you use Async and Await
Following on from the example above, here is some pseudo code of how to write it:
//ASYNCHRONOUS
//this is called using the await keyword every 5 seconds from a polling timer or something.
async Task CheckWeather()
{
var weather = await GetWeather();
//do something with the weather now you have it
}
async Task<WeatherResult> GetWeather()
{
var weatherJson = await CallToNetworkAddressToGetWeather();
return deserializeJson<weatherJson>(weatherJson);
}
//SYNCHRONOUS
//This method is called whenever the screen is pressed
void ScreenPressed()
{
DrawSketchOnScreen();
}
Additional Notes - Update
I forgot to mention in my original notes that in C# you can only await methods that are wrapped in Tasks. for example you may await this method:
// awaiting this will return a string.
// calling this without await (synchronously) will result in a Task<string> object.
async Task<string> FetchHelloWorld() {..
You cannot await methods that are not tasks like this:
async string FetchHelloWorld() {..
Feel free to review the source code for the Task class here.
Here is a quick console program to make it clear to those who follow. The TaskToDo method is your long running method that you want to make async. Making it run async is done by the TestAsync method. The test loops method just runs through the TaskToDo tasks and runs them async. You can see that in the results because they don't complete in the same order from run to run - they are reporting to the console UI thread when they complete. Simplistic, but I think the simplistic examples bring out the core of the pattern better than more involved examples:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace TestingAsync
{
class Program
{
static void Main(string[] args)
{
TestLoops();
Console.Read();
}
private static async void TestLoops()
{
for (int i = 0; i < 100; i++)
{
await TestAsync(i);
}
}
private static Task TestAsync(int i)
{
return Task.Run(() => TaskToDo(i));
}
private async static void TaskToDo(int i)
{
await Task.Delay(10);
Console.WriteLine(i);
}
}
}
All the answers here use Task.Delay() or some other built in async function. But here is my example that use none of those async functions:
// Starts counting to a large number and then immediately displays message "I'm counting...".
// Then it waits for task to finish and displays "finished, press any key".
static void asyncTest ()
{
Console.WriteLine("Started asyncTest()");
Task<long> task = asyncTest_count();
Console.WriteLine("Started counting, please wait...");
task.Wait(); // if you comment this line you will see that message "Finished counting" will be displayed before we actually finished counting.
//Console.WriteLine("Finished counting to " + task.Result.ToString()); // using task.Result seems to also call task.Wait().
Console.WriteLine("Finished counting.");
Console.WriteLine("Press any key to exit program.");
Console.ReadLine();
}
static async Task<long> asyncTest_count()
{
long k = 0;
Console.WriteLine("Started asyncTest_count()");
await Task.Run(() =>
{
long countTo = 100000000;
int prevPercentDone = -1;
for (long i = 0; i <= countTo; i++)
{
int percentDone = (int)(100 * (i / (double)countTo));
if (percentDone != prevPercentDone)
{
prevPercentDone = percentDone;
Console.Write(percentDone.ToString() + "% ");
}
k = i;
}
});
Console.WriteLine("");
Console.WriteLine("Finished asyncTest_count()");
return k;
}
This answer aims to provide some info specific to ASP.NET.
By utilizing async/await in the MVC controller, it is possible to increase thread pool utilization and achieve much better throughput, as explained in the below article,
http://www.asp.net/mvc/tutorials/mvc-4/using-asynchronous-methods-in-aspnet-mvc-4
In web applications that see a large number of concurrent requests at
start-up or have a bursty load (where concurrency increases suddenly),
making these web service calls asynchronous will increase the
responsiveness of your application. An asynchronous request takes the
same amount of time to process as a synchronous request. For example,
if a request makes a web service call that requires two seconds to
complete, the request takes two seconds whether it is performed
synchronously or asynchronously. However, during an asynchronous call,
a thread is not blocked from responding to other requests while it
waits for the first request to complete. Therefore, asynchronous
requests prevent request queuing and thread pool growth when there are
many concurrent requests that invoke long-running operations.
Async / Await
Actually, Async / Await is a pair of keywords that are just syntactic sugar for creating a callback of an asynchronous task.
Take by example this operation:
public static void DoSomeWork()
{
var task = Task.Run(() =>
{
// [RUNS ON WORKER THREAD]
// IS NOT bubbling up due to the different threads
throw new Exception();
Thread.Sleep(2000);
return "Hello";
});
// This is the callback
task.ContinueWith((t) => {
// -> Exception is swallowed silently
Console.WriteLine("Completed");
// [RUNS ON WORKER THREAD]
});
}
The code above has several disadvantages. Errors are not passed on and it's hard to read.
But Async and Await come in to help us out:
public async static void DoSomeWork()
{
var result = await Task.Run(() =>
{
// [RUNS ON WORKER THREAD]
// IS bubbling up
throw new Exception();
Thread.Sleep(2000);
return "Hello";
});
// every thing below is a callback
// (including the calling methods)
Console.WriteLine("Completed");
}
Await calls have to be in Async methods. This has some advantages:
Returns the result of the Task
creates automatically a callback
checks for errors and lets them bubble up in callstack (only up to none-await calls in callstack)
waits for the result
frees up the main thread
runs the callback on the main thread
uses a worker thread from the threadpool for the task
makes the code easy to read
and a lot more
NOTE: Async and Await are used with asynchronous calls not to make these. You have to use Task Libary for this, like Task.Run() .
Here is a comparison between await and none await solutions
This is the none async solution:
public static long DoTask()
{
stopWatch.Reset();
stopWatch.Start();
// [RUNS ON MAIN THREAD]
var task = Task.Run(() => {
Thread.Sleep(2000);
// [RUNS ON WORKER THREAD]
});
// goes directly further
// WITHOUT waiting until the task is finished
// [RUNS ON MAIN THREAD]
stopWatch.Stop();
// 50 milliseconds
return stopWatch.ElapsedMilliseconds;
}
This is the async method:
public async static Task<long> DoAwaitTask()
{
stopWatch.Reset();
stopWatch.Start();
// [RUNS ON MAIN THREAD]
await Task.Run(() => {
Thread.Sleep(2000);
// [RUNS ON WORKER THREAD]
});
// Waits until task is finished
// [RUNS ON MAIN THREAD]
stopWatch.Stop();
// 2050 milliseconds
return stopWatch.ElapsedMilliseconds;
}
You can actually call an async method without the await keyword but this means that any Exception here is swallowed in release mode:
public static Stopwatch stopWatch { get; } = new Stopwatch();
static void Main(string[] args)
{
Console.WriteLine("DoAwaitTask: " + DoAwaitTask().Result + " ms");
// 2050 (2000 more because of the await)
Console.WriteLine("DoTask: " + DoTask() + " ms");
// 50
Console.ReadKey();
}
Async and Await are not meant for parallel computing. They are used to not block your main thread. When it's about asp.net or Windows applications, blocking your main thread due to a network call is a bad thing. If you do this, your app will get unresponsive or even crash.
Check out MS docs for more examples.
To be honest I still think the best explanation is the one about future and promises on the Wikipedia: http://en.wikipedia.org/wiki/Futures_and_promises
The basic idea is that you have a separate pool of threads that execute tasks asynchronously. When using it. The object does however make the promise that it will execute the operation at some time and give you the result when you request it. This means that it will block when you request the result and hasn't finished, but execute in the thread pool otherwise.
From there you can optimize things: some operations can be implemented async and you can optimize things like file IO and network communication by batching together subsequent requests and/or reordering them. I'm not sure if this is already in the task framework of Microsoft - but if it isn't that would be one of the first things I would add.
You can actually implement the future pattern sort-of with yields in C# 4.0. If you want to know how it works exactly, I can recommend this link that does a decent job: http://code.google.com/p/fracture/source/browse/trunk/Squared/TaskLib/ . However, if you start toying with it yourself, you will notice that you really need language support if you want to do all the cool things -- which is exactly what Microsoft did.
See this fiddle https://dotnetfiddle.net/VhZdLU (and improve it if possible) for running a simple console application which shows usages of Task, Task.WaitAll(), async and await operators in the same program.
This fiddle should clear your execution cycle concept.
Here is the sample code
using System;
using System.Threading.Tasks;
public class Program
{
public static void Main()
{
var a = MyMethodAsync(); //Task started for Execution and immediately goes to Line 19 of the code. Cursor will come back as soon as await operator is met
Console.WriteLine("Cursor Moved to Next Line Without Waiting for MyMethodAsync() completion");
Console.WriteLine("Now Waiting for Task to be Finished");
Task.WaitAll(a); //Now Waiting
Console.WriteLine("Exiting CommandLine");
}
public static async Task MyMethodAsync()
{
Task<int> longRunningTask = LongRunningOperation();
// independent work which doesn't need the result of LongRunningOperationAsync can be done here
Console.WriteLine("Independent Works of now executes in MyMethodAsync()");
//and now we call await on the task
int result = await longRunningTask;
//use the result
Console.WriteLine("Result of LongRunningOperation() is " + result);
}
public static async Task<int> LongRunningOperation() // assume we return an int from this long running operation
{
Console.WriteLine("LongRunningOperation() Started");
await Task.Delay(2000); // 2 second delay
Console.WriteLine("LongRunningOperation() Finished after 2 Seconds");
return 1;
}
}
Trace coming from Output Window:
I'd like to give my two cents to this, I'm sorry if any other answer contains what I will explain, I read most of it and haven't find it, but I could have missed something.
I saw a lot of missconceptions and a lot of good explanations, just want to explain async in terms of how it differs from parallel programming, that I believe will make things easier to understand.
When you need to do long computations, processor intensive work, you should opt to use parallel programming, if it's possible, to optimize cores usage. This opens some threads and process things simultaneosly.
Say you have an array of numbers and want to make some expensive long calculation with every and each one of than. Parallel is your friend.
Asyncronous programming is used in a different use case.
It's used to free your thread when you are waiting for something that do not depend on your processor, like IO for example (writing and reading to/from disk), your thread does nothing when you do IO, same thing when you are awaiting for some result from an expensive query to return from DB.
Async methods free your thread when it's waiting for something long to return results. This thread can be used by other parts of your application (in a web app it process other requests, for example) or can return to OS for other use.
When your result is done, the same thread (or another one) is given back to your application to resume processing.
Async programming is not mandatory (but a good practice) in a multithreaded environment like .net, in a web app other threads will respond to new requests, but if you are in a singlethreaded framework like nodejs it's mandatory, because you can't block your only thread, or you won't be able to anwser any other request.
To summarize, long processor intensive calculations will benefit more from parallel programming and long waiting periods that do not depend on your processor, like IO or DB query or a call to some API will benefit more from async programming.
That's why Entity Framework, for example, has an async api to save, list, find, etc...
Remember that async/await is not the same as wait or waitAll, the contexts are different. Async/await release the thread and are asyncronous programming. wait / waitAll blocks all threads (they are not released) to force syncronization in parallel context... different stuff...
Hope this is usefull for someone...
On a higher level:
1) Async keyword enables the await and that's all it does. Async keyword does not run the method in a separate thread. The beginning f async method runs synchronously until it hits await on a time-consuming task.
2) You can await on a method that returns Task or Task of type T. You cannot await on async void method.
3) The moment main thread encounters await on time-consuming task or when the actual work is started, the main thread returns to the caller of the current method.
4) If the main thread sees await on a task that is still executing, it doesn't wait for it and returns to the caller of the current method. In this way, the application remains responsive.
5) Await on processing task, will now execute on a separate thread from the thread pool.
6) When this await task is completed, all the code below it will be executed by the separate thread
Below is the sample code. Execute it and check the thread id
using System;
using System.Threading;
using System.Threading.Tasks;
namespace AsyncAwaitDemo
{
class Program
{
public static async void AsynchronousOperation()
{
Console.WriteLine("Inside AsynchronousOperation Before AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
//Task<int> _task = AsyncMethod();
int count = await AsyncMethod();
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod Before Await, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
//int count = await _task;
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod After Await Before DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
DependentMethod(count);
Console.WriteLine("Inside AsynchronousOperation After AsyncMethod After Await After DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
}
public static async Task<int> AsyncMethod()
{
Console.WriteLine("Inside AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
int count = 0;
await Task.Run(() =>
{
Console.WriteLine("Executing a long running task which takes 10 seconds to complete, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(20000);
count = 10;
});
Console.WriteLine("Completed AsyncMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
return count;
}
public static void DependentMethod(int count)
{
Console.WriteLine("Inside DependentMethod, Thread Id: " + Thread.CurrentThread.ManagedThreadId + ". Total count is " + count);
}
static void Main(string[] args)
{
Console.WriteLine("Started Main method, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
AsynchronousOperation();
Console.WriteLine("Completed Main method, Thread Id: " + Thread.CurrentThread.ManagedThreadId);
Console.ReadKey();
}
}
}
The way I understand it is also, there should be a third term added to the mix: Task.
Async is just a qualifier you put on your method to say it's an asynchronous method.
Task is the return of the async function. It executes asynchronously.
You await a Task. When code execution reaches this line, control jumps out back to caller of your surrounding original function.
If instead, you assign the return of an async function (ie Task) to a variable, when code execution reaches this line, it just continues past that line in the surrounding function while the Task executes asynchronously.
public static void Main(string[] args)
{
string result = DownloadContentAsync().Result;
Console.ReadKey();
}
// You use the async keyword to mark a method for asynchronous operations.
// The "async" modifier simply starts synchronously the current thread.
// What it does is enable the method to be split into multiple pieces.
// The boundaries of these pieces are marked with the await keyword.
public static async Task<string> DownloadContentAsync()// By convention, the method name ends with "Async
{
using (HttpClient client = new HttpClient())
{
// When you use the await keyword, the compiler generates the code that checks if the asynchronous operation is finished.
// If it is already finished, the method continues to run synchronously.
// If not completed, the state machine will connect a continuation method that must be executed WHEN the Task is completed.
// Http request example.
// (In this example I can set the milliseconds after "sleep=")
String result = await client.GetStringAsync("http://httpstat.us/200?sleep=1000");
Console.WriteLine(result);
// After completing the result response, the state machine will continue to synchronously execute the other processes.
return result;
}
}
The best example is here,enjoy:
is using them equal to spawning background threads to perform long
duration logic?
This article MDSN:Asynchronous Programming with async and await (C#) explains it explicitly:
The async and await keywords don't cause additional threads to be
created. Async methods don't require multithreading because an async
method doesn't run on its own thread. The method runs on the current
synchronization context and uses time on the thread only when the
method is active.
Below is code which reads excel file by opening dialog and then uses async and wait to run asynchronous the code which reads one by one line from excel and binds to grid
namespace EmailBillingRates
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
lblProcessing.Text = "";
}
private async void btnReadExcel_Click(object sender, EventArgs e)
{
string filename = OpenFileDialog();
Microsoft.Office.Interop.Excel.Application xlApp = new Microsoft.Office.Interop.Excel.Application();
Microsoft.Office.Interop.Excel.Workbook xlWorkbook = xlApp.Workbooks.Open(filename);
Microsoft.Office.Interop.Excel._Worksheet xlWorksheet = xlWorkbook.Sheets[1];
Microsoft.Office.Interop.Excel.Range xlRange = xlWorksheet.UsedRange;
try
{
Task<int> longRunningTask = BindGrid(xlRange);
int result = await longRunningTask;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
}
finally
{
//cleanup
// GC.Collect();
//GC.WaitForPendingFinalizers();
//rule of thumb for releasing com objects:
// never use two dots, all COM objects must be referenced and released individually
// ex: [somthing].[something].[something] is bad
//release com objects to fully kill excel process from running in the background
Marshal.ReleaseComObject(xlRange);
Marshal.ReleaseComObject(xlWorksheet);
//close and release
xlWorkbook.Close();
Marshal.ReleaseComObject(xlWorkbook);
//quit and release
xlApp.Quit();
Marshal.ReleaseComObject(xlApp);
}
}
private void btnSendEmail_Click(object sender, EventArgs e)
{
}
private string OpenFileDialog()
{
string filename = "";
OpenFileDialog fdlg = new OpenFileDialog();
fdlg.Title = "Excel File Dialog";
fdlg.InitialDirectory = #"c:\";
fdlg.Filter = "All files (*.*)|*.*|All files (*.*)|*.*";
fdlg.FilterIndex = 2;
fdlg.RestoreDirectory = true;
if (fdlg.ShowDialog() == DialogResult.OK)
{
filename = fdlg.FileName;
}
return filename;
}
private async Task<int> BindGrid(Microsoft.Office.Interop.Excel.Range xlRange)
{
lblProcessing.Text = "Processing File.. Please wait";
int rowCount = xlRange.Rows.Count;
int colCount = xlRange.Columns.Count;
// dt.Column = colCount;
dataGridView1.ColumnCount = colCount;
dataGridView1.RowCount = rowCount;
for (int i = 1; i <= rowCount; i++)
{
for (int j = 1; j <= colCount; j++)
{
//write the value to the Grid
if (xlRange.Cells[i, j] != null && xlRange.Cells[i, j].Value2 != null)
{
await Task.Delay(1);
dataGridView1.Rows[i - 1].Cells[j - 1].Value = xlRange.Cells[i, j].Value2.ToString();
}
}
}
lblProcessing.Text = "";
return 0;
}
}
internal class async
{
}
}
Answering your second question - WHEN to use async - here's a fairly easy approach we use:
Long-running I/O bound task that runs longer than 50ms - use async.
Long-running CPU-bound task - use parallel execution, threads etc.
Explanation: when you're doing I/O work - sending a network request, reading data from disk etc - the actual work is done by "external" silicon (network card, disk controller etc). Once the work is done - the I/O device driver will "ping" the OS back, and the OS will execute your continuation code, callback/etc. Until then the CPU is free to do it's own work (and as a bonus you might also free up a threadpool thread which is a very nice bonus for web app scalability)
P.S. The 50ms threshold is MS's recommendation. Otherwise the overhead added by async (creating the state machine, execution context etc) eats up all the benefits. Can't find the original MS article now, but it's mentioned here too https://www.red-gate.com/simple-talk/dotnet/net-framework/the-overhead-of-asyncawait-in-net-4-5/
The answers here are useful as a general guidance about await/async. They also contain some detail about how await/async is wired. I would like to share some practical experience with you that you should know before using this design pattern.
The term "await" is literal, so whatever thread you call it on will wait for the result of the method before continuing. On the foreground thread, this is a disaster. The foreground thread carries the burden of constructing your app, including views, view models, initial animations, and whatever else you have boot-strapped with those elements. So when you await the foreground thread, you stop the app. The user waits and waits when nothing appears to happen. This provides a negative user experience.
You can certainly await a background thread using a variety of means:
Device.BeginInvokeOnMainThread(async () => { await AnyAwaitableMethod(); });
// Notice that we do not await the following call,
// as that would tie it to the foreground thread.
try
{
Task.Run(async () => { await AnyAwaitableMethod(); });
}
catch
{}
The complete code for these remarks is at https://github.com/marcusts/xamarin-forms-annoyances. See the solution called AwaitAsyncAntipattern.sln.
The GitHub site also provides links to a more detailed discussion on this topic.
The async is used with a function to makes it into an asynchronous function. The await keyword is used to invoke an asynchronous function synchronously. The await keyword holds the JS engine execution until promise is resolved.
We should use async & await only when we want the result immediately. Maybe the result returned from the function is getting used in the next line.
Follow this blog, It is very well written in simple word
Maybe my insight is relevant. async tells the compiler to treat a function specially, the function is suspendable/resumable, it saves state in some way. await suspends a function, but is also a way to enforce discipline, is restrictive; you need to specify what you are waiting for, you can't just suspend without cause, which is what makes the code more readable and perhaps also more efficient. This opens up another question. Why not await multiple things, why just one at a time? I believe this is because such a pattern established itself and programmers are following the principle of least astonishment. There exists the possibility of ambiguity: are you satisfied with just one of conditions being fulfilled, or do you want all to be fulfilled, perhaps just some of them?

Looping infinitely using threads in Windows Service

I've seen several posts on SO that are similar to my question, but none of them have solved my problem. I'm creating a windows service that is going to poll a Redis database every few seconds or so and perform an action based off of the result. I'd like to create a "thread pool" of sorts so that I can run multiple actions at the same time if I get a result from Redis while another command is being processed (on another thread).
One of my main problems is that when I stop my Windows service, the process still stays alive for ~30 seconds or so instead of closing down. Here are the relevant code snippets:
Thread Worker;
IDatabase db = ...;
AutoResetEvent StopRequest = new AutoResetEvent(false);
protected override void OnStart(string[] args) {
var poller = new Poller();
Worker = new Thread(() => poller.Poll(StopRequest));
Worker.Start();
}
protected override void OnStop() {
// Signal worker to stop and wait until it does
StopRequest.Set();
Worker.Join();
}
Here's an example of the Poller classes Poll method.
public async void Poll(AutoResetEvent finished)
{
var res = string.Empty;
while (!finished.WaitOne(1000))
{
res = db.StringGet($"task");
if (!String.IsNullOrEmpty(res))
{
ParseAction(res);
}
db.KeyDelete($"task");
}
}
So this code (with a lot trimmed out) stays running in the background correctly, and seems to process incoming queries from Redis just fine, but I'm having the issue with the process not closing correctly as I mentioned above. I'm also not sure if this is the best approach to take for this situation. I'd love some pointers on better or more "idiomatic" ways to handle this threading issue.
Thanks!
A better way to deal with Windows service is to move entire processing into a background task. That will allow you to handle startup and shutdown much more gracefully.
And if you use Task to simulate polling, then you can use CancellationToken to propagate shutdown event to other layers of processing. Here you can find how to simulate timer using Task. Please read
Is there a Task based replacement for System.Threading.Timer?
Here is the code sample of windows service OnStart and OnStop handlers with background task that starts and shuts down quickly. This code is based on .NET 4.6.1.
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.ServiceProcess;
namespace TEST.MY.SERVICE
{
partial class MyService : ServiceBase
{
private Task _initializationTask;
private CancellationTokenSource _initializationCancelTokenSource;
private CancellationToken _intitializationCancellationToken;
public MyService()
{
InitializeComponent();
}
protected override void OnStart(string[] args)
{
_initializationCancelTokenSource = new CancellationTokenSource();
_intitializationCancellationToken = _initializationCancelTokenSource.Token;
_initializationTask = Task.Run(() =>
{
//Kick off polling from here that also uses _intitializationCancellationToken, so that when _initializationCancelTokenSource.Cancel() is invoked from OnStop it will start cancellation chain reaction to stop all running activity. You can pass it even into your methods and check _intitializationCancellationToken.IsCancellationRequested and take appropriate actions.
//using the Task timer from the other stack overflow post, You could do something like
Task perdiodicTask = PeriodicTaskFactory.Start(() =>
{
Console.WriteLine(DateTime.Now);
//execute your logic here that has to run periodically
}, intervalInMilliseconds: 5000, // fire every 5 seconds...
cancelToken: _intitializationCancellationToken); // Using same cancellation token to manage timer cancellation
perdiodicTask.ContinueWith(_ =>
{
Console.WriteLine("Finished!");
}).Wait();
}, _intitializationCancellationToken)
.ContinueWith(t =>
{
//deal with any task related errors
},TaskContinuationOptions.OnlyOnFaulted);
}
protected override void OnStop()
{
try
{
_initializationCancelTokenSource?.Cancel();
_initializationCancelTokenSource?.Dispose();
_initializationTask?.Dispose();
}
catch (Exception stopException)
{
//log any errors
}
}
}
}
Here you can find more details about how to cancel a waiting task. https://msdn.microsoft.com/en-us/library/dd321315(v=vs.110).aspx
This should give you a good idea on how to design your windows service. Make necessary tweeks for your needs. Get yourself familiarize with c# Task library.
have you pondered using a Boolean/Binary flag to find out if the service is in fact running? or perhaps performing a Call within the start of the Loop to check? I'm not familiar enough with C# in order to fully comprehend the entire task at hand, but I know that when Multi-Threading is involved, Binary/Boolean Flags are on average rather Stable.
For Example, I play a Steam Game that is in Beta (Space Engineers) that uses C# and it seems to consistently have problems with Multi-Threading errors and clearing Parent Data after every execution, but the Mod Authors on Steam Workshop have a Tendency of using Boolean and Binary Flags in order to ensure their tasks don't get stuck or crash because the Load Times to relaunch the Game are horrific, so they attempt to avoid as many crashes as possible.
It might not be Fancy, but as long as you ensure it doesn't create a runaway Memory Leak, you should be fine. I recommend, if using an Incremental Variable for your Unique Identifier for each Task, to Explicitly set an Upper Limit somewhere, and when said limit is reached, it will call that Task and reset the Incremental Variable to Zero (with lots of Buffer Space to prevent Accidental Data Loss).
If the Task is running, it will perform the call, set the Boolean, and execute, might desire another call to verify the task is still running before attempting to write to the destination, as I am assuming that without the Task, the Information does nothing, and if the Task isn't running, it will delve into the if != isRunning and get sent to the correct destination to kill the Thread.
I hope this information is helpful to you, as I mentioned before, I'm only a beginner in C#, so I'm not as familiar with the Advanced Commands as some of the other Users on here.

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