I write image in local database.
MemoryStream stream = new MemoryStream();
WriteableBitmap mywbq = new WriteableBitmap(bmp);
mywbq.SaveJpeg(stream, mywbq.PixelWidth, mywbq.PixelHeight, 0, 95);
byte[] imagearray = stream.ToArray();
stream.Close();
db._contacts.InsertOnSubmit(new MyContactsList {ItemImage = imagearray });
db.SubmitChanges();
And I want this picture display in xaml.
How it's impossible?
I use it source
But this class doesn't work
Simple as that:
byte[] yourImageBytesFromDatabase = ......;
MemoryStream ms = new MemoryStream();
ms.Write(yourImageBytesFromDatabase, 0, yourImageBytesFromDatabase.Length);
BitmapImage src = new BitmapImage();
src.SetSource(ms);
Related
I'm not trying to read the EXIF data on either the device or server, but the data needs to be present on the server.
I am currently sending the image to the server via converting it to a byte[] and then to base64 Convert.ToBase64(byte[]) and sending it using JSON - see code below.
But when I get the file at the other end, it doesn't have any EXIF data. If I get the image off the emulator with the fake SD card, the EXIF data exists.
Does anyone know how to upload the image and then reconstruct it at the other end so that the EXIF data stays intact?
Image to bytes to base64 to JSON
BitmapImage image = new BitmapImage();
image.SetSource(e.ChosenPhoto);
image = ResizeImage(image);
byte[] imageBytes;
using (MemoryStream ms = new MemoryStream())
{
WriteableBitmap btmMap = new WriteableBitmap(image);
System.Windows.Media.Imaging.Extensions.SaveJpeg(btmMap, ms, image.PixelWidth, Image.PixelHeight, 0, 100);
image = null;
imageBytes = ms.ToArray();
}
Base64Image imagestring = new Base64Image();
imagestring.imagestring = Convert.ToBase64String(imageBytes);
string json = JsonConvert.SerializeObject(imagestring);
JSON To base64 to byte[] to image
using (StreamReader sr = new StreamReader(inputStream))
{
postData = sr.ReadToEnd();
}
JavaScriptSerializer deserializer = new JavaScriptSerializer();
Dictionary<string, object> jsonObjects = (Dictionary<string, object>)deserializer.DeserializeObject(postData);
string base64image = jsonObjects["imagestring"].ToString();
byte[] imagebytes = Convert.FromBase64String(base64image);
BitmapImage bitmapImage = new BitmapImage();
MemoryStream ms = new MemoryStream(imagebytes);
bitmapImage.BeginInit();
bitmapImage.CacheOption = BitmapCacheOption.OnDemand;
bitmapImage.CreateOptions = BitmapCreateOptions.None;
bitmapImage.Rotation = Rotation.Rotate0;
bitmapImage.StreamSource = ms;
bitmapImage.EndInit();
bitmapImage.CreateOptions = BitmapCreateOptions.None;
WriteableBitmap wBmp = new WriteableBitmap(bitmapImage);
var encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(wBmp));
I had to change my code completely to cut out any connection to Bitmaps or other formats, and just used byte[] through it. See code:
On the app:
ImageData imagedata = new ImageData();
byte[] imagebytes = new byte[e.ChosenPhoto.Length];
e.ChosenPhoto.Read(imagebytes, 0, int.Parse(e.ChosenPhoto.Length.ToString()));
imagedata.imagestring = Convert.ToBase64String(imagebytes);
string json = JsonConvert.SerializeObject(imagedata);
At the server:
JavaScriptSerializer deserializer = new JavaScriptSerializer();
deserializer.MaxJsonLength = 50000000;
Dictionary<string, object> jsonObjects = (Dictionary<string, object>)deserializer.DeserializeObject(postData);
string base64image = jsonObjects["imagestring"].ToString();
byte[] imagebytes = Convert.FromBase64String(base64image);
Guid imagename = Guid.NewGuid();
if (!Directory.Exists(EM.ImagePath))
Directory.CreateDirectory(EM.ImagePath);
using (FileStream sw = new FileStream(EM.ImagePath + imagename + ".jpg", FileMode.CreateNew))
{
sw.Write(imagebytes, 0, imagebytes.Length);
}
I've got WCF service to send image as a stream to client app.
My client app gets the stream :
Stream imageStream = client.GetImage();
When I use this code:
imageStream.CopyTo(stream);
int size = (int)stream.Length;
stream.Seek(0, SeekOrigin.Begin);
BitmapFrame bf = BitmapFrame.Create(stream,
BitmapCreateOptions.None,
BitmapCacheOption.OnLoad);
cam_img.Source = bf;
It work's fine but I need apply some filters to image before assign to source.
So I need bitmap. First, I convert Stream imageStream to byte array and then I use some code I find on forums:
byte[] tab_img;
using (var memoryStream = new MemoryStream())
{
imageStream.CopyTo(memoryStream);
tab_img= memoryStream.ToArray();
}
Bitmap bm;
using (MemoryStream mStream = new MemoryStream())
{
mStream.Write (tab_img, 0, tab_img.Length);
mStream.Seek(0, SeekOrigin.Begin);
bm = new Bitmap(mStream);
Grayscale filter = new Grayscale(0.2125, 0.7154, 0.0721);
Bitmap bm_post = filter.Apply(bm);
ImageSourceConverter c = new ImageSourceConverter();
object source = new ImageSourceConverter().ConvertFrom(bm_post);
ImageSource is1 = (ImageSource)source;
cam_img.Source = is1;
}
but I still get NullReferenceException in line
object source = new ImageSourceConverter().ConvertFrom(bm_post);
I am using this code for upload photo:
MemoryStream photoStream = new MemoryStream();
e.ChosenPhoto.CopyTo(photoStream);
photoStream.Position = 0;
byte[] buf = photoStream.ToArray();
string str = Convert.ToBase64String(buf);
string fileBase64 = HttpUtility.UrlEncode(str);
// Send fileBase64 to server
The server then decode the base64 string and name it "test.jpt".
the problem is that paint doesn't open the image uploaded on my server.
Why ?
i think your base64 string is incorrect. I have written this code, here it is, it works:
BitmapImage a = new BitmapImage();
a.SetSource(e.ChosenPhoto);
WriteableBitmap wb = new WriteableBitmap(a);
MemoryStream ms = new MemoryStream();
wb.SaveJpeg(ms, a.PixelWidth, a.PixelHeight, 0, 50); //50 is a quality of a photo
imageBytes = ms.ToArray();
base64 = System.Convert.ToBase64String(imageBytes);
I've a byte array which contains an image binary data in bitmap format. How do I display it using the PictureBox control in C#?
I went thru a couple of posts listed below but not sure if I need to convert the byte array into something else before sending it to a picturebox. I'd appreciate your help. Thanks!
How to put image in a picture box from Bitmap
Load Picturebox Image From Memory?
This function converts byte array into Bitmap which can be use to set the Image Property of the picturebox.
public static Bitmap ByteToImage(byte[] blob)
{
MemoryStream mStream = new MemoryStream();
byte[] pData = blob;
mStream.Write(pData, 0, Convert.ToInt32(pData.Length));
Bitmap bm = new Bitmap(mStream, false);
mStream.Dispose();
return bm;
}
Sample usage:
pictureBox.Image = ByteToImage(byteArr); // byteArr holds byte array value
byte[] imageSource = **byte array**;
Bitmap image;
using (MemoryStream stream = new MemoryStream(imageSource))
{
image = new Bitmap(stream);
}
pictureBox.Image = image;
using System.IO;
byte[] img = File.ReadAllBytes(openFileDialog1.FileName);
MemoryStream ms = new MemoryStream(img);
pictureBox1.Image = Image.FromStream(ms);
or you can access like this directly,
pictureBox1.Image = Image.FromFile(openFileDialog1.FileName);
You can also convert pictureBox image to byte array like this,
MemoryStream ms = new MemoryStream();
pictureBox1.Image.Save(ms,System.Drawing.Imaging.ImageFormat.Jpeg);
byte[] img = ms.ToArray();
The ImageConverter class in the System.Drawing namespace can do the conversion:
byte[] imageArray = **byte array**
ImageConverter converter = new ImageConverter();
pictureButton.Image = (Image)converter.ConvertFrom(imageArray);
If you want to use BinaryReader to convert then use like this,
FileStream fs = new FileStream(openFileDialog1.FileName, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
byte[] img = br.ReadBytes((int)fs.Length);
Try this for Converting Bitmap Images to array of bytes for jpeg pictures and png file types:
public byte[] UdfConvertPicToByte(Bitmap bitmapImages)
{
using (MemoryStream stream = new MemoryStream())
{
bitmapImages.Compress(Bitmap.CompressFormat.Png, 0, stream);
byte[] bitmapData = stream.ToArray();
bitmap.Compress(Bitmap.CompressFormat.Jpeg, 50, stream);
bitmapData = stream.ToArray();
return bitmapData;
}
}
I have a BitmapImage that I'm using in a WPF application, I later want to save it to a database as a byte array (I guess it's the best way), how can I perform this conversion?
Or, alternatively, is there a better way to save a BitmapImage (or any of its base classes, BitmapSource or ImageSource) to a data repository?
To convert to a byte[] you can use a MemoryStream:
byte[] data;
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapImage));
using(MemoryStream ms = new MemoryStream())
{
encoder.Save(ms);
data = ms.ToArray();
}
Instead of the JpegBitmapEncoder you can use whatever BitmapEncoder you like as casperOne said.
If you are using MS SQL you could also use a image-Column as MS SQL supports that datatype, but you still would need to convert the BitmapImage somehow.
You will have to use an instance of a class that derives from BitmapEncoder (such as BmpBitmapEncoder) and call the Save method to save the BitmapSource to a Stream.
You would choose the specific encoder depending on the format you want to save the image in.
write it to a MemoryStream, then you can access the bytes from there.
something kinda like this:
public Byte[] ImageToByte(BitmapImage imageSource)
{
Stream stream = imageSource.StreamSource;
Byte[] buffer = null;
if (stream != null && stream.Length > 0)
{
using (BinaryReader br = new BinaryReader(stream))
{
buffer = br.ReadBytes((Int32)stream.Length);
}
}
return buffer;
}
You can give a formate of bitmap:
Image bmp = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
Graphics.FromImage(bmp).CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.PrimaryScreen.Bounds.Size);
MemoryStream m = new MemoryStream();
bmp.Save(m, System.Drawing.Imaging.ImageFormat.Png);
byte[] imageBytes = m.ToArray();
string base64String = Convert.ToBase64String(imageBytes);
Just use a MemoryStream.
byte[] data = null;
using(MemoryStream ms = new MemoryStream())
{
bitmapImage.Save(ms);
data = ms.ToArray();
}