I need to access a DataGridView control from a a thread other than the thread it was created on. I read I must use a delegate and it works, but I need to wait that delegate finishes before continue in the thread. I tried to call EndInvoke after BeginInvoke, but the thread continues.
public void ArrangeGrid()
{
ArrangeGridHandler ag = ArrangeGridAsync;
IAsyncResult result = ag.BeginInvoke(cb, null);
ag.EndInvoke(result);
}
When I call ArrangeGrid() the thread continues even if it isn't finished. How can I do?
Thanks!
when using an Async method a new thread will be created for you.
Try to use Invoke
public void ArrangeGrid()
{
if(this.InvokeRequired)
{
Action arrange = ArrangeGrid ;
this.Invoke(arrange);
}
else
{
//insert your code here
}
}
Related
Can anyone give me a headstart on the topic of threading? I think I know how to do a few things but I need to know how to do the following:
Setup a main thread that will stay active until I signal it to stop(in case you wonder, it will terminate when data is received). Then i want a second thread to start which will capture data from a textbox and should quit when I signal it to that of which occurs when the user presses the enter key.
Cheers!
This is how I do it...
public class ThreadA {
public ThreadA(object[] args) {
...
}
public void Run() {
while (true) {
Thread.sleep(1000); // wait 1 second for something to happen.
doStuff();
if(conditionToExitReceived) // what im waiting for...
break;
}
//perform cleanup if there is any...
}
}
Then to run this in its own thread... ( I do it this way because I also want to send args to the thread)
private void FireThread(){
Thread thread = new Thread(new ThreadStart(this.startThread));
thread.start();
}
private void (startThread){
new ThreadA(args).Run();
}
The thread is created by calling "FireThread()"
The newly created thread will run until its condition to stop is met, then it dies...
You can signal the "main" with delegates, to tell it when the thread has died.. so you can then start the second one...
Best to read through : This MSDN Article
Thread th = new Thread(function1);
th.Start();
th.Abort();
void function1(){
//code here
}
Use a static AutoResetEvent in your spawned threads to call back to the main thread using the Set() method. This guy has a fairly good demo in SO on how to use it.
AutoResetEvent clarification
I want to use BackgroundWorker in my application. And I've learned, that when I want to do this:
buttonStart.Enabled = false;
in main thread, with another thread I should do it like this:
if (buttonStart.InvokeRequired) { buttonStart.Invoke(new Action(() => buttonStart.Enabled = false)); }
else buttonStart.Enabled = false;
But when it goes to comparision operations:
if(tabControlDbSwitch.SelectedIndex == 0)
it doesn't works.
So, here is my question:
if ((!tabControlDbSwitch.InvokeRequired && tabControlDbSwitch.SelectedIndex == 0) ||
(tabControlDbSwitch.InvokeRequired && /*What should I write here?*/))
And maybe you've got some hints for me, 'cause I'm totally newbie in multi threading, but I want to learn it as fast as possible.
I.e. I've heard that sometimes it will be better to use BeginInvoke than Invoke, but I don't know why and when.
CheckSelection is the function that you invoke from the function where this if code was return
public void CheckSelection()
{
if (tabControlDbSwitch.InvokeRequired)
{
tabControlDbSwitch.Invoke(new Action(() => { CheckTabSelection(); }));
}
else
CheckTabSelection();
}
public void CheckTabSelection()
{
if (tabControlDbSwitch.SelectedIndex == 0)
{
// Do my work .....
}
}
You said you have heard that sometimes it will be better to use BeginInvoke than Invoke, but I don't know why and when. invoke and begin invoke are of two types delegate and control. In your example you are using Contol.Invoke
Delegate.Invoke: Executes synchronously, on the same thread.
Delegate.BeginInvoke: Executes asynchronously, on a threadpool thread means the function that is invoked in begin invoke will be executed on a new thread from a thread pool and you can continue doing your operation on same thread (Parallel execution).
Control.Invoke: Executes on the UI thread, but calling thread will wait for completion of the invoked function before continuing.
Control.BeginInvoke: Executes on the UI thread, and calling thread will not wait for completion of invoked function.
Yes it is advisable that we use Control.BeginInvoke rather then Control.Invoke as you don't have to worry about deadlocks.
For example, if you remove the code
if(tabControlDbSwitch.InvokeRequired)
and always use
tabControlDbSwitch.Invoke(new Action(() => { CheckTabSelection(); }));
and in some case this function is invoked from UI main thread then your code will hang and result in deadlock.
Here's another approach that actually allows the Invoke() to RETURN a value.
This way your code flows a little better:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
if (GetSelectedIndex(this.tabControlDbSwitch) == 0)
{
Console.WriteLine("Success!");
}
}
private delegate int ReturnSelectedIndex(TabControl tb);
private int GetSelectedIndex(TabControl tb)
{
if (tb.InvokeRequired)
{
return (int)tb.Invoke(new ReturnSelectedIndex(GetSelectedIndex), new Object[] { tb });
}
else
{
return tb.SelectedIndex;
}
}
Monitor moni = new Monitor();
Thread t = new Thread(() => moni.CurrUsage(nics,200));
t.Start();
I start a thread named 't' inside the 'Form1_Load' function. I have added a button. When click on that button the thread 't' should stop executing and create a new thread with these parameters.
Monitor moni = new Monitor();
Thread t = new Thread(() => moni.CurrUsage(nics,950));
t.Start();
I know in the form_load event i can use the
t.Abort();
By making t a member of the form, you can reference it later on in the button-click event handler.
Graceful Abort.
Although t.Abort() gets the job done, you might be left with half-processed data in the thread t. You can catch the ThreadAbortException in thread t to gracefully end processing.
Beware of overlap.
The second problem is that your thread might not have aborted yet while your new thread has started already. You can prevent that by calling t.Join() after calling t.Abort().
Hope this helps.
Make Thread t a private member of your form.
public partial class MainForm : Form
{
private Thread t;
}
One way is to make Thread t a global variable (place outside of Form_Load). Then it can be accessed and modified from any method in that class.
To instantiate the thread, use t = new Thread(.....
Before aborting the thread, make sure it is not null.
You need to make the Thread object accessable in both places that you need to access it.
In this case, making it a private varaible would work.
e.g.
public class MyClass
{
private Thread MyThread
{
get;
set;
}
private void myfunc1()
{
MyThread = new Thread(() => moni.CurrUsage(nics,200));
MyThread.Start();
}
private void myfunc2()
{
MyThread.Abort();
// I really need to wait until this thread has stopped...
MyThread.Join();
}
}
Adding to the already given answers:
Note that .Join() will block your current (UI) thread, leaving your application unresponsive to the user.
Just as another take: avoid using .Abort() by using a flag in your Monitor class to exit the task you are doing if possible. You can then still wait for .Join(), but you have full control of the state in the background thread.
public class Monitor
{
private bool _cancel = false;
public void Cancel()
{
_cancel = true;
}
public void CurrUsage(Nics nics, int n)
{
_cancel = false;
// ...
while (!_cancel)
{
// do some stuff
}
}
}
in your Form
private Monitor _monitor { get; set; }
private Thread _t;
public void Button_Click(...)
{
_monitor.Cancel()
_t.Join() // will return as your background thread has finished cleanly
_t = new Thread(() => _monitor.CurrUsage(nics,950));
t.Start();
}
As others have pointed out, all you need in order to call Abort is a reference to the thread (just like any other object in .NET).
However
You should seriously consider rethinking this approach. In general, calling Abort is discouraged, as it does not give the target thread sufficient opportunity to reach a stopping point. While it's sometimes appropriate (or the only option), it's almost always a better idea to ask the target thread to stop (usually through a volatile bool rather than forcing it like this.
For example,
public class ThreadClass
{
private volatile bool stopRequested;
private Thread thread;
public void Start()
{
stopRequested = false;
thread = new Thread(ThreadMethod);
thread.Start();
}
public void Stop()
{
stopRequested = true;
if(!thread.Join(5000)) thread.Abort(); // forcefully abort if not
// completed within 5 seconds
}
private void ThreadMethod()
{
}
}
Your code then goes into ThreadMethod. Within the method, periodically check the value of stopRequested. If it's true, perform whatever cleanup is necessary (if any) and gracefully return out of the thread. If the content is a loop, the general practice is to place the check at the start of the loop (assuming that the loop is sufficiently tight) and exit early if the value is true. The exact placement is really dependent upon the code, but the general idea is that it should be checked often enough to make the thread exit fairly quickly after it gets set, regardless of when that happens.
I have a UserControl with a tree on it. It uses multithreading to add nodes to it. I have a function called Expand which I need to execute after filtering completed and since I'm a newbie with multithreading I'm not sure how to do that. Here's my code:
class MyClass : UserControl
{
private Thread nThread;
private bool searchLoadCompleted = false;
private void Filter()
{
ClearTree();
this.nThread = new Thread(new ParameterizedThreadStart(AddFilteredResultsToTree));
this.nThread.IsBackground = true;
this.nThread.Start(someParameter);
}
private void AddFilteredResultsToTree(int someParameter)
{
myTree.Invoke(new MethodInvoker( ()=> this.searchLoadCompleted = false ));
myTree.Invoke(new MethodInvoker( ()=> AppendNode(......) ));
myTree.Invoke(new MethodInvoker( ()=> this.searchLoadCompleted = true ));
}
private void Expand()
{
}
}
I tried to add nThread.Join() into Expand() but it got stuck indefinitely. What should I do?
If the singlethreaded version of this is:
ClearTree();
AddFilteredResultsToTree(someparameter);
Expand();
Don't bother going multithreading, just do it on the same thread. The point of using multithreading there would be to let the main thread handle UI events, if you join the thread then you're basically just launching a background thread while freezing (not doing any work) in the main thread. Note that by calling Invoke you're actually delegating the execution of AddFilteredResultsToTree to the main thread anyway.
I'd suggest you simply call Expand from AddFilteredResult and use the Dispatcher to update the UI if needed or.
Another way to go (best in my opinion) would be to use the Async Pattern for this (example and tutorial here), and then on the AsyncCallback update the UI.
Calling Invoke will block both the GUI thread and your worker thread so there won't be any performance improvement over code without a worker thread.
In case of BackgroundWorker, a cancel can be reported by the e.Cancel - property of the DoWork - event handler.
How can I achieve the same thing with a Thread object?
Here is a full example of one way of doing it.
private static bool _runThread;
private static object _runThreadLock = new object();
private static void Main(string[] args)
{
_runThread = true;
Thread t = new Thread(() =>
{
Console.WriteLine("Starting thread...");
bool _localRunThread = true;
while (_localRunThread)
{
Console.WriteLine("Working...");
Thread.Sleep(1000);
lock (_runThreadLock)
{
_localRunThread = _runThread;
}
}
Console.WriteLine("Exiting thread...");
});
t.Start();
// wait for any key press, and then exit the app
Console.ReadKey();
// tell the thread to stop
lock (_runThreadLock)
{
_runThread = false;
}
// wait for the thread to finish
t.Join();
Console.WriteLine("All done.");
}
In short; the thread checks a bool flag, and keeps runing as long as the flag is true. I prefer this approach over calling Thread.Abort becuase it seems a bit nicer and cleaner.
Generally you do it by the thread's execute being a delegate to a method on an object, with that object exposing a Cancel property, and the long-running operation periodically chercking that property for tru to determine whether to exit.
for example
public class MyLongTunningTask
{
public MyLongRunninTask() {}
public volatile bool Cancel {get; set; }
public void ExecuteLongRunningTask()
{
while(!this.Cancel)
{
// Do something long running.
// you may still like to check Cancel periodically and exit gracefully if its true
}
}
}
Then elsewhere:
var longRunning = new MyLongTunningTask();
Thread myThread = new Thread(new ThreadStart(longRunning.ExecuteLongRunningTask));
myThread.Start();
// somewhere else
longRunning.Cancel = true;
A blocked thread can be stopped prematurely in one of two ways:
Thread.Interrupt
Thread.Abort
The main question is if the thread works on any ressources which need to be released correctly - in this case - you need to work with a property on the actual object which runs the thread.
There's Thread.Abort, which works by injecting a ThreadAbortException into the thread. It's a little risky because:
Your thread can get stuck if it's executing native code at the time
The code in the thread better be exception-safe, because this ThreadAbortException could happen on any line of code within it, even something innocent like i = i + 1
You're better off coding your own signalling mechanism between your GUI thread and the background thread. It's hard to recommend something without knowing what's going on inside that thread, but where I have a thread that works by waiting on some object in a loop, I use an AutoResetEvent and wait on that too.