Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 8 years ago.
Improve this question
I just want to know the default value of this property.
I thought it was false, but it seems to be true.
I spent 5 min to look for this question and it perhaps make someone not loosing this time in the futur...
Answer from msdn The default is true:
http://msdn.microsoft.com/en-us/library/system.timers.timer.autoreset%28v=vs.110%29.aspx
Answer from Reflector default value = true:
public Timer(double interval) : this()
{
...
}
public Timer()
{
this.interval = 100.0;
this.enabled = false;
//HERE!!!!
this.autoReset = true;
this.initializing = false;
this.delayedEnable = false;
this.callback = new TimerCallback(this.MyTimerCallback);
}
Related
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 2 years ago.
Improve this question
I need equivalent for Application.OpenForms[0].InvokeRequired in WinForms for wpf.I tried with
var dispatcher = myDispatcherObject.Dispatcher;
if (dispatcher.CheckAccess()) { /* ... */ }
but no luck
Try the following extension method:
public static void TryToExecuteOnUI(this Action uiAction)
{
var uiDispatcher = System.Windows.Threading.Dispatcher.CurrentDispatcher;
if (uiDispatcher.CheckAccess() == false)
{
uiDispatcher.Invoke(uiAction);
return;
}
uiAction();
}
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 5 years ago.
Improve this question
I dont know what to do, im new to whole coding and the project im working on is going quite well, tried adding more commands and this problem jumps to the first private part here. If needed i can send the rest of the code
RegisterYNCommand();
{
}
private void RegisterYNCommand();
{
{
Commands.CreateCommand("YN")
.Do(async (e) =>
{
int yesnoIndex = rand.Next(randomTexts.Length);
string memeToPost = yesno[yesnoIndex];
await e.Channel.SendMessage(memeToPost);
});
Remove the first
RegisterNYCommand();
{
}
Looks like duplicated code...
and the ; at the end of
private void RegisterNYCommand(); // This ';'
{
Commands.CreateCommand("YN")
.Do(async (e) =>
{
int yesnoIndex = rand.Next(randomTexts.Length);
string memeToPost = yesno[yesnoIndex];
await e.Channel.SendMessage(memeToPost);
});
}
Just remove ; character after your methods declaration:
private void RegisterYNCommand()
{
Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 8 years ago.
Improve this question
Is this a write way?suggest me.
public Init_Circle Init_Circle(Point pt,double rad)
{
Point center=pt;
if (rbCircle.Checked==true)
{
pt.x = double.Parse(txtCirCntPtX.Text.Trim());
pt.y = double.Parse(txtCirCntPtY.Text.Trim());
rad = double.Parse(txtCirRadius.Text.Trim());
}
return this.Init_Circle(pt,rad);
}
You can't return anything from the constructor, but what you can do is create a static method that creates the object for you.
So in your constructor do it like this.
private Init_Circle()
{
}
and create a method like this
public static Init_Circle CreateInstance(// parameters here)
{
// do object creation here
}
You should create a method which will returns object. You can't return anything in a constructor.
Method should look like this:
public Init_Circle ReturnCircle(Point pt,double rad)
{
Point center=pt;
if (rbCircle.Checked==true)
{
pt.x = double.Parse(txtCirCntPtX.Text.Trim());
pt.y = double.Parse(txtCirCntPtY.Text.Trim());
rad = double.Parse(txtCirRadius.Text.Trim());
}
return this.Init_Circle(pt,rad);
}
Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 9 years ago.
Improve this question
I'm a novice programmer, so forgive me if this is something obvious. I've checked all the braces and find matching pairs in all cases here. The code compiles fine without this snippet. Any ideas?
protected bool Bullish(int ConsecutiveBullishBars)
{
private int howmanybars = ConsecutiveBullishBars - 1;
private bool IsMarketBullish = false;
while (howmanybars >= 0)
{
if (Close[howmanybars] > KeltnerChannel(Offset, Period)[howmanybars])
{
IsMarketBullish = true;
}
else
{
IsMarketBullish = false;
}
howmanybars--;
}
return IsMarketBullish;
}
Here is the full code: http://pastebin.com/aHbzqKbw
It doesn't make any sense to mark local method variables as private. That is what is causing your errors.
Why the compiler is giving you an } expected error, I'm not sure. I'm guessing that the compiler is assuming that private int howmanybars is being interpreted as a private instance field definition, which cannot be declared inside a method. So it is telling you that it expects the Bullish method to end before the declaration.
protected bool Bullish(int ConsecutiveBullishBars)
{
int howmanybars = ConsecutiveBullishBars - 1;
bool IsMarketBullish = false;
while (howmanybars >= 0)
{
if (Close[howmanybars] > KeltnerChannel(Offset, Period)[howmanybars])
{
IsMarketBullish = true;
}
else
{
IsMarketBullish = false;
}
howmanybars--;
}
return IsMarketBullish;
}
Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 9 years ago.
Improve this question
Ho do you get the current instance of a class?
The class have search method and cancel method.
Code example:
if (btnSearch.Text =="Search")
{
Searcher srch = new Searcher();
srch.Search();
btnSearch.Text = "Cancel";
return;
}
if (btnSearch.Text == "Cancel")
{
//call a method in the instance above for example
srch.Cancel();
}
I want to create the instance only when btnSearch.Text =="Search"; and when btnSearch.Text =="Cancel"; i want to call srch.Cancel();
////
Thanks to nmclean, problem solved, makes sense i had to declare the Search class at a higher scope to be able to access the current running instance.
Your srch variable must be declared at a higher scope than the function, otherwise it will not persist to the next time the function is called. Most likely this means it should be a field of the class:
class YourClass
{
private Searcher srch;
void YourMethod()
{
if (btnSearch.Text == "Search")
{
srch = new Searcher();
srch.Search();
btnSearch.Text = "Cancel";
return;
}
if (btnSearch.Text == "Cancel")
{
srch.Cancel();
}
}
}