WPF C# Updating label on second window - c#

Hi guys I have a problem
i need the info I enter in a text box on my main window to update a label on my second window called script.
The text box name is client and the label name is client-label
I have tried many different ways to do this and still not coming right
how can I do this?
PS. I am new to the programming world so please give me step by step instructions anywhere possible :)

Pertinent to your requirement (i.e. two WPF windows with sync controls), it will require quite a bit of coding. Better (simpler) way is to create a pseudo-window, i.e. just a nested layout Grid within you main window containing all controls pertinent to that second window (you can set its visibility to collapse/visible in order to "simulate" pop-up window), and update a second TextBlockon .TextChanged event of the first TextBox (using code behind). Alternatively, you can apply data binding technique is XAML of the same single window.
Note: you can implement a splitter control to resize two 'sub-windows'.
In case you do prefer to implement second window, then refer to this example: Data Binding between two TexBoxes in different windows
Rgds,

The "correct" way for this would probably be to have a view model for each view part in your gui and have them communicate through events.
The Prism framework for WPF will help you with most of the plumbing for this.
Se more about Prism here: http://compositewpf.codeplex.com

Related

Actioning a C# GUI from beneath

I have inherited a C# GUI that I need to make some changes to. The main thing I need to do is to action the view controllers to fill in forms and things automatically and without a user.
Being very new to C#, is it possible to initialise GUI elements and event handlers so that they are valid objects without actually displaying them on the screen? The end goal is to create a new API that effectively forms a command line style variant of what already exists.
I appreciate this question might come across a little confused, as I'm still dipping my toe in and trying to feel my way around the approach.
Being very new to C#, is it possible to initialise GUI elements and event handlers so that they are valid objects without actually displaying them on the screen?
Yes, you can set their visibility to false. And they won't be visible. Or alternatively you don't add them to any displayed control. If you go to designer.cs file of your form you will see this line.
this.Controls.Add
this is basically adding your control to the form. If you skip this line it won't be displayed.
If you are going to write a Command Line Interface for a GUI Application (not the usual approach), then how about instantiating and just not calling .Show() on it? You can control the individual elements from the .Controls -Property of the Form.

Optimizing of winforms

I have a program that loads a tab that has roughly 332 text boxes it loads. When loading a new tab there is a 2-3 second delay before the tab can be displayed. I have tried to suspend and resume and even looked into threading but found out that a winform can only use one thread.
I was wondering if there was a way to create the text boxes in another thread and then add them into the main form or a way to better create 332 text boxes.
thanks for your help.
Depending on your layout, I'd strongly recommend replacing the textboxes with a DataGridView, or otherwise loading the textboxes on scroll with some kind of continous-control .
The main bottle neck is the creation of handles. In winforms, each control gets its own handle (even labels), and when used in large numbers such as this, can indeed give performance problems.
If a datagridview is not an option, can you give some more information on the layout (a screenshot perhaps?), so the community can have a go at alternatives. Creating the textboxes in another thread will create problems when you try to add them, but you could create them only when needed.
Simple: don't use 300 text boxes. You can only use one text box at a time. The rest of the data you can just draw, and when the user wants to edit it you create the edit control for it. This is exactly how a grid works, so I recommend using a grid or similar control.
I also had this problem, and it goes further to affect initialisation code for controls on tabs that has not get activated before.
My workaround is to block the program with a "loading..." splash and programatically click the tabs so that the controls get loaded/activated. Once this is done, the tabpage shoud not take as long to display again.
Although I agree with others in that you may want to look into reducing the number of controls in a single tab.

TreeView detail architecture question

I've got windows form app I'm developing, and my client wants a TreeView on the left with nodes that when clicked allow their users to work in detail screens on the right. The simplest approach was to create panels which are disabled until the appropriate node is clicked. However, this app is growing and way too much of it is living in the main form.
I'm wondering if it is possible to have one form per node that will open and expand into the detail area on the right, and then close when I am done with it. That way I don't have a single monolithic form, however I am not sure of how to go about that.
Anybody have any insight into how to do something like that?
Thanks.
You should try using UserControls.
Basically, each UserControl is a form (more or less) that you can add to your main form just like you would any other control.
I would inherit from Panel for each page, attach an instance of each Panel-derived object to the Tag property of each TreeView node, and display that (Dock=Fill) when a node is selected.
You can use split controls and load the forms right side but needs to arrange it correctly. As #codethis mentioned, usercontrol is best enough to handle these as their code is written separately. Just you need to pass the parameter (from node selection).
You may need to multiple user controls and place them in your form according to your screen changes.

What would be the best course of action for display different form in a single Winform?

Here's a screenshot of my application:
Basically, depending on what option is selected I'd like to show another 'content' which can be a buttons, or forms or whatever.
What would be the best choice for this? Using MDI? I'm really new to this type of thing.
This scenario lends itself well to tab pages, as you'd find on a TabControl.
However, since you already have a mechanism for switching between the content, you might prefer to create a series of Panels whose Dock property is set to DockStyle.Fill. When the user clicks the appropriate heading, you simply need to show the appropriate panel and call BringToFront() on it. This is essentially what the tab control does internally, anyway.
Don't forget to use SuspendLayout() and ResumeLayout() appropriately to reduce flicker, which can be a huge problem in WinForms applications, especially when there are lots of controls.
You can position a TabControl where the buttons are not visible and control it from your buttons.

How to design the UI for settings according to different options in C# WinForm?

This is a .NET winform application question.
I come to this design from time to time. A simple form. On top of the form you have a list of options to select. According to different option chosen, the body of the form displays a unique panel of setting detail.
How to design this UI in Visual Studio neatly? I have two ideas. First idea is to have many panels, each panel contains setting controls. In runtime, hide all panels but the one according to the selection of option. In this solution, it is hard to organize the controls of the form in VS designer. You need to set the form big to hold all the panels. Panels are put one next to each other. There are many runtime loading code to write. For example, when loading the form, you need to hide panels, reset the form size. When you pick an option, you need to relocate the panels and show/hide them. Tedious!
Second idea is to use TabControl. TabControl is good because the tabs are well organized for you. You don't need to relocate panels and resize the form. All you need to do in runtime is to select the right tab according to options. One thing, you need to hide parts of the TabControl from user because after all it is not a real TabControl. Hiding the tab buttons of the TabControl is not hard but I find that after that there is always a big gap between the tab area and the following part on the form.
Dose anyone have a decent way of designing the UI? Maybe not using panels or TabControls but some smarter way? If TabControl is used most of the time, how to hide and show the tab parts of the TabControl and how to set the margin and border size of the TabControl so no big gap exists? Many thanks to any answer and suggestion.
When I need to do this, I put each group of controls in its own UserControl, and then I can use something else to switch between them. See, for example, Implementing a paged Options dialog on my blog.
I suggest you create UserControls for each of your "setting details" and when the user selects an option you load the accordant UserControl. You might have to adjust the forms size, but therefore you can easily manage all the "setting details" in your IDE.
Using user control is a good way to solve your problem. But you need set them probably in panels and play with properties "Visible" and "Dock".
You don't need to Dock them at "Fill" in design mode. You can set this property à runtime or when needed.
Hope this help.
Sounds like you need some design pattern.
Why not create a UI factory that returns your UI objects as needed/required?

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