Remove color gradient from scaled unit bitmap - c#

I am trying to create a xs by ys red Bitmap and am having issues.
My function to do so looks like this: (Ref: https://stackoverflow.com/a/12502878/1596244)
private Bitmap getBlankBitmap(int xs, int ys)
{
Bitmap b = new Bitmap(1, 1);
b.SetPixel(0, 0, Color.Red);
return new Bitmap(b, xs, ys);
}
Though the issue is, this creates a color gradient across the Bitmap, I just want each pixel to be the color specified. How can I remove this gradient and "fully" color the Bitmap?
Here is the constructor I am using http://msdn.microsoft.com/en-us/library/334ey5b7.aspx which doesn't mention adding a gradient at all, I'm not even sure why that would be the default behavior.
Here is an SSCCE to work with
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace TestProject2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
showIssue();
}
void showIssue()
{
pictureBox1.Image = getBlankBitmap(pictureBox1.Size.Width, pictureBox1.Size.Height);
}
private Bitmap getBlankBitmap(int xs, int ys)
{
Bitmap b = new Bitmap(1, 1);
b.SetPixel(0, 0, Color.Red);
return new Bitmap(b, xs, ys);
}
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(477, 344);
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(477, 344);
this.Controls.Add(this.pictureBox1);
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
private System.Windows.Forms.PictureBox pictureBox1;
}
}

Just create a new bitmap with the size you want and paint it red:
private Bitmap getBlankBitmap(int width, int height) {
Bitmap b = new Bitmap(width, height);
using (Graphics g = Graphics.FromImage(b)) {
g.Clear(Color.Red);
}
return b;
}

Related

C# DoubleBuffered = white screen

I'm trying to make a simple animated program, which do things whenever i click the button. Whenever that happens though i experience flickering, because the program is drawing a "huge" (1000x700px) bitmap. I want to get rid of that flickering.
I heard that it can be solved using DoubleBuffered, but if i add it, the graphics are not displaying at all. Instead i got my panel will full white background and my single button only.
Could anybody explain me what am i doing wrong?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace test
{
public partial class Form1 : Form
{
private static Bitmap graf_bufor = new Bitmap(1000, 700); //create huge bitmap
static Image green_one = Image.FromFile("green.png"); //load sprite
static int hero = 0; //create "hero" variable for looping
public Form1()
{
InitializeComponent();
//DoubleBuffered = true;
/**
* Without DoubleBuffered:
* Screen flickers when Refresh();
* With BoudleBuffered:
* The whole panel is white rectangular
**/
}
private void button1_Click(object sender, EventArgs e)
{
using (Graphics gr = Graphics.FromImage(graf_bufor)) //call "gr"
{
gr.Clear(Color.Black); //clear screen
gr.DrawImage(green_one, 0+(hero*32), 0); //draw sprite
}
hero = hero + 1; //adjust "hero" variable. not important.
if (hero == 4)
{
hero = 0;
};
this.Refresh(); //refresh panel
}
private void Form1_Paint(object sender, PaintEventArgs e) //painting event
{
Graphics mr_sanchez = e.Graphics; //call Mr Sanchez
mr_sanchez.DrawImage(graf_bufor, 0, 0); //Mr Sanchez draws bitmap
mr_sanchez.Dispose(); //Well done Mr Sanchez
}
}
}
Designer:
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(1107, 561);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1220, 768);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
this.ResumeLayout(false);
}
From my comment: you don't dispose objects you didn't create. Don't do this:
mr_sanchez.Dispose();
A paint event is "passing" a graphic object to you. You aren't creating it, you are simply "referencing" it when you do this:
Graphics mr_sanchez = e.Graphics;
This is different from your earlier code, where you correctly dispose the graphic object you created in this code:
using (Graphics gr = Graphics.FromImage(graf_bufor)) //call "gr"
{
gr.Clear(Color.Black); //clear screen
gr.DrawImage(green_one, 0+(hero*32), 0); //draw sprite
}

Drawing on control

I have 3 layers (control "LayerControl" from here): image layer, drawing layer, and selection rectangle layer.
ImgEditor is a form for editing images (i'm making screenshooter and i want to add an image editor to it).
Layers are sorted in that order:
l3 - rectangle layer
l2 - drawing layer
l - image layer
Because l3 is top control, i must use callbacks MouseDown, MouseMove and MouseUp on it and then draw on l2 (drawing layer).
But when i'm trying to draw, i'm getting just nothing. Or, if i place l2 as the top layer, i'm getting this.
My code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace SSTool
{
public partial class ImgEditor : Form
{
private Graphics g;
public Image _i;
public Brush gb = new SolidBrush(Color.Red);
public bool md = false;
public LayerControl l;
public LayerControl l2;
public LayerControl l3;
public Point? _Previous = null;
public ImgEditor(Image i, Rectangle r)
{
//l - main image
//l2 - drawing layer
//l3 - rectangle layer
InitializeComponent();
l = new LayerControl(i.Size);
l2 = new LayerControl(i.Size);
l3 = new LayerControl(i.Size);
this.Controls.Add(l3);
this.Controls.Add(l2);
this.Controls.Add(l);
l.Dock = DockStyle.Fill;
l2.Dock = DockStyle.Fill;
l3.Dock = DockStyle.Fill;
l2.Image = new Bitmap(i.Size.Width, i.Size.Height);
l3.MouseDown += new MouseEventHandler(l3_MouseDown);
l3.MouseMove += new MouseEventHandler(l3_MouseMove);
l3.MouseUp += new MouseEventHandler(l3_MouseUp);
_i = i;
l.Image = _i;
this.Size = _i.Size;
g = Graphics.FromImage(l3.Image);
g.Clear(Color.Transparent);
Pen p = new Pen(Color.FromArgb(180, 255, 0, 0));
Brush sb = new SolidBrush(Color.FromArgb(128, 211, 211, 211));
g.FillRectangle(sb, new Rectangle(0, 0, i.Size.Width, r.Location.Y)); //TOP
g.FillRectangle(sb, new Rectangle(0, r.Location.Y, r.Location.X, i.Size.Height - r.Location.Y)); //LEFT
g.FillRectangle(sb, new Rectangle(r.Location.X, r.Location.Y + r.Size.Height + 1, i.Size.Width - r.Location.X, i.Size.Height - r.Location.Y - r.Size.Height - 1)); //BOTTOM
g.FillRectangle(sb, new Rectangle(r.Location.X + r.Size.Width + 1, r.Location.Y, i.Size.Width - r.Location.X - r.Size.Width - 1, r.Size.Height + 1)); //RIGHT
g.DrawRectangle(p, r);
g.Dispose();
}
void l3_MouseUp(object sender, MouseEventArgs e)
{
_Previous = null;
}
void l3_MouseMove(object sender, MouseEventArgs e)
{
if (_Previous != null)
{
if (l2.Image == null)
{
Bitmap bmp = new Bitmap(l2.Width, l2.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.White);
}
l2.Image = bmp;
}
using (Graphics g = Graphics.FromImage(l2.Image))
{
g.DrawLine(Pens.Black, _Previous.Value, e.Location);
}
l2.Invalidate();
_Previous = e.Location;
}
}
void l3_MouseDown(object sender, MouseEventArgs e)
{
_Previous = e.Location;
l3_MouseMove(sender, e);
}
}
public class LayerControl : UserControl
{
private Image image;
private Graphics graphics;
public LayerControl(Size s)
{
this.Width = s.Width;
this.Height = s.Height;
image = new Bitmap(s.Width, s.Height);
graphics = Graphics.FromImage(image);
SetStyle(ControlStyles.OptimizedDoubleBuffer |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint, true);
}
protected override void OnPaint(PaintEventArgs e)
{
var bitMap = new Bitmap(image);
image = bitMap;
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.GammaCorrected;
float[][] mtxItems = {
new float[] {1,0,0,0,0},
new float[] {0,1,0,0,0},
new float[] {0,0,1,0,0},
new float[] {0,0,0,1,0},
new float[] {0,0,0,0,1}};
ColorMatrix colorMatrix = new ColorMatrix(mtxItems);
ImageAttributes imgAtb = new ImageAttributes();
imgAtb.SetColorMatrix(
colorMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
g.DrawImage(image,
ClientRectangle,
0.0f,
0.0f,
image.Width,
image.Height,
GraphicsUnit.Pixel,
imgAtb);
}
protected override void OnPaintBackground(PaintEventArgs e)
{
base.OnPaintBackground(e);
Graphics g = e.Graphics;
if (Parent != null)
{
BackColor = Color.Transparent;
int index = Parent.Controls.GetChildIndex(this);
for (int i = Parent.Controls.Count - 1; i > index; i--)
{
Control c = Parent.Controls[i];
if (c.Bounds.IntersectsWith(Bounds) && c.Visible)
{
Bitmap bmp = new Bitmap(c.Width, c.Height, g);
c.DrawToBitmap(bmp, c.ClientRectangle);
g.TranslateTransform(c.Left - Left, c.Top - Top);
g.DrawImageUnscaled(bmp, Point.Empty);
g.TranslateTransform(Left - c.Left, Top - c.Top);
bmp.Dispose();
}
}
}
else
{
g.Clear(Parent.BackColor);
g.FillRectangle(new SolidBrush(Color.FromArgb(255, Color.Transparent)), this.ClientRectangle);
}
}
public Image Image
{
get
{
return image;
}
set
{
image = value;
this.Invalidate();
}
}
}
}
Any ideas? I need to draw like with MS Paint brush.
I just had to invalidate layer l3 after drawing on layer l2.

Printing a Form/UserControl in C#

My Program: Contains a form with few textboxes and one button. 'Default Printer' is set as Adobe PDF on my computer.
My Goal: Want to take a screenshot of a form/usercontrol when the user clicks 'Print' button. The screenshot is then saved on the desktop in .pdf format.
My Problem: I have following two problems with the code:
Size of Screenshot: The size of the screenshot is too big and it does not fit the size of the page (default page size) when printed/converted to .pdf. Please refer the two images below. I want the entire screenshot to fit inside the page.
Asks twice where to convert and save: When I click on 'Print Form' button, programs asks me TWICE where to print/convert and save the file. I want the program to ask me only Once, where to print and save the file.
Problem 1: The screenshot captured by the program does not fit the page when printed.
I want the screenshot image to fit like this on one page of .pdf:
Code:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
button1.Text = "Print Form";
button1.Click += new EventHandler(button1_Click);
printDocument1.PrintPage += new PrintPageEventHandler(printDocument1_PrintPage);
this.Controls.Add(button1);
}
private void button1_Click(object sender, EventArgs e)
{
CaptureScreen();
printDocument1.Print();
}
Bitmap memoryImage;
private void CaptureScreen()
{
Graphics myGraphics = this.CreateGraphics();
Size s = this.Size;
memoryImage = new Bitmap(s.Width, s.Height, myGraphics);
Graphics memoryGraphics = Graphics.FromImage(memoryImage);
memoryGraphics.CopyFromScreen(this.Location.X, this.Location.Y, 0, 0, s);
}
private void printDocument1_PrintPage(System.Object sender, System.Drawing.Printing.PrintPageEventArgs e)
{
e.Graphics.DrawImage(memoryImage, 0, 0);
}
}
Thanks for your help in advance. I am a newbie, learning c# language and your help will be much appreciated. :)
Ok, check this out, and the modified printDocument1_PrintPage in particular:
private void printDocument1_PrintPage(object sender, PrintPageEventArgs e)
{
// calculate width and height scalings taking page margins into account
var wScale = e.MarginBounds.Width / (float)_memoryImage.Width;
var hScale = e.MarginBounds.Height / (float)_memoryImage.Height;
// choose the smaller of the two scales
var scale = wScale < hScale ? wScale : hScale;
// apply scaling to the image
e.Graphics.ScaleTransform(scale, scale);
// print to default printer's page
e.Graphics.DrawImage(_memoryImage, 0, 0);
}
I moved all the event wireup into InitializeComponent where it's usually supposed to go but it's more involved code:
using System;
using System.Drawing;
using System.Drawing.Printing;
using System.Windows.Forms;
namespace testScreenCapScale
{
public partial class Form1 : Form
{
public Form1() { InitializeComponent(); }
private void button1_Click(object sender, EventArgs e)
{
CaptureScreen();
printDocument1.Print();
}
private Bitmap _memoryImage;
private void CaptureScreen()
{
// put into using construct because Graphics objects do not
// get automatically disposed when leaving method scope
using (var myGraphics = CreateGraphics())
{
var s = Size;
_memoryImage = new Bitmap(s.Width, s.Height, myGraphics);
using (var memoryGraphics = Graphics.FromImage(_memoryImage))
{
memoryGraphics.CopyFromScreen(Location.X, Location.Y, 0, 0, s);
}
}
}
private void printDocument1_PrintPage(object sender, PrintPageEventArgs e)
{
// calculate width and height scalings taking page margins into account
var wScale = e.MarginBounds.Width / (float)_memoryImage.Width;
var hScale = e.MarginBounds.Height / (float)_memoryImage.Height;
// choose the smaller of the two scales
var scale = wScale < hScale ? wScale : hScale;
// apply scaling to the image
e.Graphics.ScaleTransform(scale, scale);
// print to default printer's page
e.Graphics.DrawImage(_memoryImage, 0, 0);
}
}
}
Form1.Designer.cs
namespace testScreenCapScale
{
partial class Form1
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
components.Dispose();
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.printDocument1 = new System.Drawing.Printing.PrintDocument();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// printDocument1
//
this.printDocument1.PrintPage += new System.Drawing.Printing.PrintPageEventHandler(this.printDocument1_PrintPage);
//
// button1
//
this.button1.Location = new System.Drawing.Point(64, 220);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(384, 377);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
private System.Drawing.Printing.PrintDocument printDocument1;
private System.Windows.Forms.Button button1;
}
}

Huge FPS drop when PictureBox have an Image - Is there a way to improve the FPS of this WinForm code sample?

I'm looking for the fastest way to refresh an image (and draw some shapes) on a Winform. I'm using a PictureBox now, but I'm open for suggestions.
The way I'm getting the max FPS possible I took from here: "My last post on render loops (hopefully)"
This is a game loop pattern, but it can also be used to other purpose, like to display live images acquired from a camera.
I'm drawing a red circle in different positions.
As you can see, the FPS drops a lot when a Bitmap is loaded at the PictureBox. Especially in the SizeMode Zoom (the one I want to use).
My PC values for FPS:
Form size (start size)
Bitmap ON: 140 (Zoom); 1000 (Normal); 135 (Stretch); 880 (Auto); 1000 (Center)
Bitmap OFF: 3400 !!
Form size (after Zoom 100% click)
Bitmap ON: 40 (Zoom); 150 (Normal); 65 (Stretch); 150 (Auto); 150 (Center)
Bitmap OFF: 540 !!
Edit 1:
Well, this results was for a 1024x1024 image. But I realizy that the form Height was not getting the right value, I found out that it is because the form size is limited by the Screen resolution. So I've edited the code to load a 800x600 Bitmap. Now the Zoom 100% button works. As you can see, at zoom 100% the FPS is 350, but if you increase the size of the PictureBox one more pixel, the FPS drops to 35, about 10x slower ¬¬ !
The big question is: How can I improve the FPS, specially in zoom mode?
PS: I know WinForm is not the best way to go, I also know WPF. But for now I'm looking the solution using WinForm. Ok? The reason is that I have a big scary project using it. I'm planing to move to WPF, but I'm still learning it. :)
Here is the full code, so you can test it by yourself.
Form1.cs:
//.NET 4.0 Client Profile
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Windows.Forms;
//You need to add System.Activities.Presentation.dll
using System.Activities.Presentation.Hosting;
namespace WindowsFormsApplication2
{
public enum DrawSource
{
None = 0,
PictureBox = 1,
Grapghics = 2,
}
public partial class Form1 : Form
{
private readonly Timer _updateFPSTimer;
private bool _isIdle;
private Point _location;
private double _updateCount;
private readonly Bitmap _backImage;
public Form1()
{
InitializeComponent();
this.DoubleBuffered = this.ckbDoubleBufferForm.Checked;
this.pictureBox1.DoubleBuffered = this.ckbDoubleBufferPictureBox.Checked;
_backImage = new Bitmap(800, 600, PixelFormat.Format24bppRgb);
Graphics g = Graphics.FromImage(_backImage);
int penWidth = 10;
Pen pen = new Pen(Brushes.Blue, penWidth);
g.DrawRectangle(pen, new Rectangle(new Point(penWidth, penWidth), new Size(_backImage.Size.Width - 2 * penWidth, _backImage.Size.Height - 2 * penWidth)));
this.cbxSizeMode.DataSource = Enum.GetValues(typeof(PictureBoxSizeMode));
this.cbxSizeMode.SelectedItem = PictureBoxSizeMode.Zoom;
this.cbxBitmapDrawSource.DataSource = Enum.GetValues(typeof(DrawSource));
this.cbxBitmapDrawSource.SelectedItem = DrawSource.PictureBox;
this.pictureBox1.SizeMode = PictureBoxSizeMode.Zoom;
Application.Idle += Application_Idle;
_updateFPSTimer = new Timer();
_updateFPSTimer.Tick += UpdateFPSTimer_Tick;
_updateFPSTimer.Interval = Convert.ToInt32(1000.0 / 5); //Period in s = 1 s / 5 Hz
_updateFPSTimer.Start();
}
private void Application_Idle(object sender, EventArgs e)
{
while (this.ckbRun.Checked && IsAppStillIdle())
this.pictureBox1.Refresh();
}
void UpdateFPSTimer_Tick(object sender, EventArgs e)
{
GetFPS();
}
private void GetFPS()
{
double fps = _updateCount / (Convert.ToDouble(_updateFPSTimer.Interval) / 1000.0);
_updateCount = 0;
lblFps.Text = fps.ToString("0.00");
}
private void PictureBox1_Paint(object sender, PaintEventArgs e)
{
DrawCircle(e.Graphics);
}
private void DrawCircle(Graphics g)
{
if (this.pictureBox1.Image == null && ((DrawSource)this.cbxBitmapDrawSource.SelectedItem == DrawSource.Grapghics))
g.DrawImage(_backImage, 0, 0, g.ClipBounds.Width, g.ClipBounds.Height);
var rect = new Rectangle(_location, new Size(30, 30));
g.DrawEllipse(Pens.Red, rect);
_location.X += 1;
_location.Y += 1;
if (_location.X > g.ClipBounds.Width)
_location.X = 0;
if (_location.Y > g.ClipBounds.Height)
_location.Y = 0;
_updateCount++;
}
/// <summary>
/// Gets if the app still idle.
/// http://blogs.msdn.com/b/tmiller/archive/2005/05/05/415008.aspx
/// </summary>
/// <returns></returns>
private bool IsAppStillIdle()
{
Message msg;
return !PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
}
#region Unmanaged Get PeekMessage
// http://blogs.msdn.com/b/tmiller/archive/2005/05/05/415008.aspx
[System.Security.SuppressUnmanagedCodeSecurity] // We won't use this maliciously
[DllImport("User32.dll", CharSet = CharSet.Auto)]
public static extern bool PeekMessage(out Message msg, IntPtr hWnd, uint messageFilterMin, uint messageFilterMax, uint flags);
#endregion
private void btnZoomReset_Click(object sender, EventArgs e)
{
if (_backImage != null)
{
//Any smarter way to do this?
//Note that the maximum Form size is limmited by designe by the Screen resolution.
//Rectangle screenRectangle = RectangleToScreen(this.ClientRectangle);
//int titleHeight = screenRectangle.Top - this.Top;
//Borders
Size border = new Size();
border.Width = this.Width - this.pictureBox1.Width;
border.Height = this.Height - this.pictureBox1.Height;
this.Width = border.Width + _backImage.Width;
this.Height = border.Height + _backImage.Height;
Console.WriteLine("PictureBox size: " + this.pictureBox1.Size.ToString());
}
}
private void SizeMode_SelectedIndexChanged(object sender, EventArgs e)
{
PictureBoxSizeMode mode;
Enum.TryParse<PictureBoxSizeMode>(cbxSizeMode.SelectedValue.ToString(), out mode);
this.pictureBox1.SizeMode = mode;
}
private void DoubleBufferForm_CheckedChanged(object sender, EventArgs e)
{
this.DoubleBuffered = this.ckbDoubleBufferForm.Checked;
}
private void DoubleBufferPictureBox_CheckedChanged(object sender, EventArgs e)
{
this.pictureBox1.DoubleBuffered = this.ckbDoubleBufferPictureBox.Checked;
}
private void BitmapDrawSource_SelectedIndexChanged(object sender, EventArgs e)
{
if ((DrawSource)this.cbxBitmapDrawSource.SelectedItem == DrawSource.PictureBox)
this.pictureBox1.Image = _backImage;
else
this.pictureBox1.Image = null;
}
}
}
Designer.CS:
namespace WindowsFormsApplication2
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox1 = new WindowsFormsApplication2.PictureBoxDoubleBuffer();
this.label1 = new System.Windows.Forms.Label();
this.lblFps = new System.Windows.Forms.Label();
this.ckbRun = new System.Windows.Forms.CheckBox();
this.btnZoomReset = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.cbxSizeMode = new System.Windows.Forms.ComboBox();
this.gpbDoubleBuffer = new System.Windows.Forms.GroupBox();
this.ckbDoubleBufferPictureBox = new System.Windows.Forms.CheckBox();
this.ckbDoubleBufferForm = new System.Windows.Forms.CheckBox();
this.cbxBitmapDrawSource = new System.Windows.Forms.ComboBox();
this.label3 = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.gpbDoubleBuffer.SuspendLayout();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.pictureBox1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
this.pictureBox1.DoubleBuffered = true;
this.pictureBox1.Location = new System.Drawing.Point(8, 84);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(347, 215);
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.PictureBox1_Paint);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(134, 13);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(30, 13);
this.label1.TabIndex = 3;
this.label1.Text = "FPS:";
//
// lblFps
//
this.lblFps.AutoSize = true;
this.lblFps.Location = new System.Drawing.Point(160, 13);
this.lblFps.Name = "lblFps";
this.lblFps.Size = new System.Drawing.Size(10, 13);
this.lblFps.TabIndex = 4;
this.lblFps.Text = "-";
//
// ckbRun
//
this.ckbRun.Appearance = System.Windows.Forms.Appearance.Button;
this.ckbRun.AutoSize = true;
this.ckbRun.Checked = true;
this.ckbRun.CheckState = System.Windows.Forms.CheckState.Checked;
this.ckbRun.Location = new System.Drawing.Point(8, 8);
this.ckbRun.Name = "ckbRun";
this.ckbRun.Size = new System.Drawing.Size(37, 23);
this.ckbRun.TabIndex = 5;
this.ckbRun.Text = "Run";
this.ckbRun.UseVisualStyleBackColor = true;
//
// btnZoomReset
//
this.btnZoomReset.Location = new System.Drawing.Point(51, 8);
this.btnZoomReset.Name = "btnZoomReset";
this.btnZoomReset.Size = new System.Drawing.Size(74, 23);
this.btnZoomReset.TabIndex = 7;
this.btnZoomReset.Text = "Zoom 100%";
this.btnZoomReset.UseVisualStyleBackColor = true;
this.btnZoomReset.Click += new System.EventHandler(this.btnZoomReset_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(5, 37);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(57, 13);
this.label2.TabIndex = 8;
this.label2.Text = "SizeMode:";
//
// cbxSizeMode
//
this.cbxSizeMode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cbxSizeMode.FormattingEnabled = true;
this.cbxSizeMode.Location = new System.Drawing.Point(73, 34);
this.cbxSizeMode.Name = "cbxSizeMode";
this.cbxSizeMode.Size = new System.Drawing.Size(84, 21);
this.cbxSizeMode.TabIndex = 9;
this.cbxSizeMode.SelectedIndexChanged += new System.EventHandler(this.SizeMode_SelectedIndexChanged);
//
// gpbDoubleBuffer
//
this.gpbDoubleBuffer.Controls.Add(this.ckbDoubleBufferPictureBox);
this.gpbDoubleBuffer.Controls.Add(this.ckbDoubleBufferForm);
this.gpbDoubleBuffer.Location = new System.Drawing.Point(221, 8);
this.gpbDoubleBuffer.Name = "gpbDoubleBuffer";
this.gpbDoubleBuffer.Size = new System.Drawing.Size(99, 65);
this.gpbDoubleBuffer.TabIndex = 10;
this.gpbDoubleBuffer.TabStop = false;
this.gpbDoubleBuffer.Text = "Double Buffer";
//
// ckbDoubleBufferPictureBox
//
this.ckbDoubleBufferPictureBox.AutoSize = true;
this.ckbDoubleBufferPictureBox.Checked = true;
this.ckbDoubleBufferPictureBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.ckbDoubleBufferPictureBox.Location = new System.Drawing.Point(9, 38);
this.ckbDoubleBufferPictureBox.Name = "ckbDoubleBufferPictureBox";
this.ckbDoubleBufferPictureBox.Size = new System.Drawing.Size(77, 17);
this.ckbDoubleBufferPictureBox.TabIndex = 8;
this.ckbDoubleBufferPictureBox.Text = "PictureBox";
this.ckbDoubleBufferPictureBox.UseVisualStyleBackColor = true;
this.ckbDoubleBufferPictureBox.CheckedChanged += new System.EventHandler(this.DoubleBufferPictureBox_CheckedChanged);
//
// ckbDoubleBufferForm
//
this.ckbDoubleBufferForm.AutoSize = true;
this.ckbDoubleBufferForm.Checked = true;
this.ckbDoubleBufferForm.CheckState = System.Windows.Forms.CheckState.Checked;
this.ckbDoubleBufferForm.Location = new System.Drawing.Point(9, 15);
this.ckbDoubleBufferForm.Name = "ckbDoubleBufferForm";
this.ckbDoubleBufferForm.Size = new System.Drawing.Size(49, 17);
this.ckbDoubleBufferForm.TabIndex = 7;
this.ckbDoubleBufferForm.Text = "Form";
this.ckbDoubleBufferForm.UseVisualStyleBackColor = true;
this.ckbDoubleBufferForm.CheckedChanged += new System.EventHandler(this.DoubleBufferForm_CheckedChanged);
//
// cbxBitmapDrawSource
//
this.cbxBitmapDrawSource.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cbxBitmapDrawSource.FormattingEnabled = true;
this.cbxBitmapDrawSource.Items.AddRange(new object[] {
"PictureBox",
"Graphics"});
this.cbxBitmapDrawSource.Location = new System.Drawing.Point(73, 57);
this.cbxBitmapDrawSource.Name = "cbxBitmapDrawSource";
this.cbxBitmapDrawSource.Size = new System.Drawing.Size(84, 21);
this.cbxBitmapDrawSource.TabIndex = 12;
this.cbxBitmapDrawSource.SelectedIndexChanged += new System.EventHandler(this.BitmapDrawSource_SelectedIndexChanged);
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(5, 60);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(68, 13);
this.label3.TabIndex = 11;
this.label3.Text = "Bitmap draw:";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(361, 304);
this.Controls.Add(this.cbxBitmapDrawSource);
this.Controls.Add(this.label3);
this.Controls.Add(this.gpbDoubleBuffer);
this.Controls.Add(this.cbxSizeMode);
this.Controls.Add(this.label2);
this.Controls.Add(this.btnZoomReset);
this.Controls.Add(this.ckbRun);
this.Controls.Add(this.lblFps);
this.Controls.Add(this.label1);
this.Controls.Add(this.pictureBox1);
this.DoubleBuffered = true;
this.Name = "Form1";
this.Text = "Max FPS tester";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.gpbDoubleBuffer.ResumeLayout(false);
this.gpbDoubleBuffer.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
PictureBoxDoubleBuffer pictureBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label lblFps;
private System.Windows.Forms.CheckBox ckbRun;
private System.Windows.Forms.Button btnZoomReset;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.ComboBox cbxSizeMode;
private System.Windows.Forms.GroupBox gpbDoubleBuffer;
private System.Windows.Forms.CheckBox ckbDoubleBufferPictureBox;
private System.Windows.Forms.CheckBox ckbDoubleBufferForm;
private System.Windows.Forms.ComboBox cbxBitmapDrawSource;
private System.Windows.Forms.Label label3;
}
}
PictureBoxDoubleBuffer.cs:
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public class PictureBoxDoubleBuffer : PictureBox
{
public bool DoubleBuffered
{
get { return base.DoubleBuffered; }
set { base.DoubleBuffered = value; }
}
public PictureBoxDoubleBuffer()
{
base.DoubleBuffered = true;
}
}
}
"The big question is: How can I improve the FPS, specially in zoom mode?"
In Zoom (and Stretch) mode the Image() is probably being resized for each Refresh()...a very expensive operation. You could roll your own "zoom" mode that creates a new image that is already zoomed and assign that instead, leaving the mode at "Normal".
Here's a quick example using a cheat zoom with another PictureBox (obviously you could do the zoom mathematically by computing aspect ratio, etc...but that hurts my brain in the morning):
private void cbxSizeMode_SelectedIndexChanged(object sender, EventArgs e)
{
PictureBoxSizeMode mode;
Enum.TryParse<PictureBoxSizeMode>(cbxSizeMode.SelectedValue.ToString(), out mode);
this.pictureBox1.SizeMode = mode;
if (this.pictureBox1.SizeMode == PictureBoxSizeMode.Zoom)
{
using (PictureBox pb = new PictureBox())
{
pb.Size = pictureBox1.Size;
pb.SizeMode = PictureBoxSizeMode.Zoom;
pb.Image = _backImage;
Bitmap bmp = new Bitmap(pb.Size.Width, pb.Size.Height);
pb.DrawToBitmap(bmp, pb.ClientRectangle);
this.pictureBox1.SizeMode = PictureBoxSizeMode.Normal;
this.pictureBox1.Image = bmp;
}
}
else
{
pictureBox1.Image = _backImage;
}
}
You'll need to call this method when the form first runs if Zoom is the default selection, otherwise it won't have custom zoom image.
Now your Zoom mode should zoom along! (sorry, couldn't resist doing that)

How to draw a screenshot "preview" window?

I have a Winforms application that the user uses to take a region based screenshot. I want to have a small preview pane, but i'm not sure how to do it. So far i tried recreating a bitmap on mouse move and its just way too laggy to be usable. So i thought if i used a pre-defined image (screenshot of the whole screen) and moved it inside the picturebox based off the mouse location so that you get a zoomed in look at the screen (to select the precise pixels you want to take the screenshot with easier). I'm not sure how i can implement this, i am also pretty new to drawing so i will show you what i have now.
private void falseDesktop_MouseMove(object sender, MouseEventArgs e)
{
zoomBox.Image = showZoomBox(e.Location);
zoomBox.Invalidate();
}
private Image showZoomBox(Point curLocation)
{
int x = 0;
int y = 0;
if (curLocation.X - 12 <= 0)
{
x = curLocation.X - 12;
}
else
{
x = curLocation.X;
}
if (curLocation.Y - 11 <= 0)
{
y = curLocation.Y - 11;
}
else
{
y = curLocation.Y;
}
Point start = new Point(curLocation.X - 12, curLocation.Y - 11);
Size size = new Size(24, 22);
Rectangle rect = new Rectangle(start, size);
Image selection = cropImage(falseDesktop.Image, rect);
return selection;
}
private static Image cropImage(Image img, Rectangle cropArea)
{
if (cropArea.Width != 0 && cropArea.Height != 0)
{
Bitmap bmpImage = new Bitmap(img);
Bitmap bmpCrop = bmpImage.Clone(cropArea, bmpImage.PixelFormat);
bmpImage.Dispose();
return (Image)(bmpCrop);
}
return null;
}
EDIT:
Here is a mock up like requested:
The black part of this image is a panel, of course the text being a label and the area where you see the image (stack overflow) would be the picturebox (called zoomBox) the lines on top of the zoomBox would be a guide and where the 2 lines intersect would be the mouse position. Hope this is a better assist to help you understand my issue.
Another thing that might help explain my issue is The form actually fills the entire screen with a "false desktop". its a picturebox that covers the entire screen with a screenshot of the desktop when "printscreen" was pressed. So I want this little "preview pane" to basically be a zoomed in location of where the mouse is.
This is a little bit laggy, but worth a try:
It's a WInForms app in a single file showing how a "live" zoom might work. It doesn't paint the cross hairs etc. that's up to you.
Key Parts:
_scale
PictureBoxSizeMode.StretchImage
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Imaging;
static class Program {
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
public class Form1 : Form {
private Bitmap _myImage = new Bitmap(#"C:\Users\Public\Pictures\Sample Pictures\LightHouse.jpg");
private int _scale = 10; // keep this < 15
private PictureBox pboxMain;
private PictureBox pboxZoom;
private System.ComponentModel.IContainer components;
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
pboxMain.Image = _myImage;
}
private void pboxMain_MouseMove(object sender, MouseEventArgs e) {
try {
Rectangle rc = new Rectangle(
new Point(e.X - _scale, e.Y - _scale),
new Size(_scale * 2, _scale * 2));
pboxZoom.Image = _myImage.Clone(rc, PixelFormat.DontCare);
}
catch (OutOfMemoryException ex) {/* ignore... */}
}
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent() {
this.pboxMain = new PictureBox();
this.pboxZoom = new PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pboxMain)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pboxZoom)).BeginInit();
this.SuspendLayout();
this.pboxMain.Dock = DockStyle.Fill;
this.pboxMain.Location = new System.Drawing.Point(0, 0);
this.pboxMain.Name = "pboxMain";
this.pboxMain.Size = new System.Drawing.Size(767, 435);
this.pboxMain.TabIndex = 0;
this.pboxMain.TabStop = false;
this.pboxMain.MouseMove += new MouseEventHandler(this.pboxMain_MouseMove);
this.pboxZoom.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))),
((int)(((byte)(255)))), ((int)(((byte)(192)))));
this.pboxZoom.BorderStyle = BorderStyle.FixedSingle;
this.pboxZoom.Location = new System.Drawing.Point(12, 12);
this.pboxZoom.Name = "pboxZoom";
this.pboxZoom.Size = new System.Drawing.Size(106, 83);
this.pboxZoom.SizeMode = PictureBoxSizeMode.StretchImage;
this.pboxZoom.TabIndex = 1;
this.pboxZoom.TabStop = false;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(767, 435);
this.Controls.Add(this.pboxZoom);
this.Controls.Add(this.pboxMain);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
((System.ComponentModel.ISupportInitialize)(this.pboxMain)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pboxZoom)).EndInit();
this.ResumeLayout(false);
}
}
This should be of great help TeboScreen: Basic C# Screen Capture
Why reinvent the Wheel :-)

Categories

Resources