mvvmcross IOS: How to callback from a ViewModel to a View - c#

I have a MvxViewController and in the ViewDidLoad i bind the button click to the viewmodel. When the button is clicked I open another view in which I will need to return a string back to my first view
public override void ViewDidLoad ()
{
var set = this.CreateBindingSet<MyView1, MyView1ViewModel>();
set.Bind(myButton).To(vm => vm.MyButtonCommand);
set.Apply();
}
public ICommand MyButtonCommand
{
get
{
_myButtonCommand = _myButtonCommand ?? new MvxCommand(MyButtonCommandClick);
return _myButtonCommand;
}
}
private void MyButtonCommandClick()
{
ShowViewModel<ViewModelNumber2>();
}
After some logic is ran in my second view I want to return the string
private void SomeMethodInViewModelNumber2()
{
//Raise event that will get pickup up in MyView
//Or somehow get "SomeString"
if (OnMyResult != null)
OnMyResult ("SomeString");
}
The problem is that I don't want to send the string back using the messenger. I have my reasons but basically because ViewModelNumber2 can be opened from many different places and works slightly different and managing the different messages that would need to be sent back and where to subscribe to these messages would be a mess
Is there any way that I can do something like the below?
public override void ViewDidLoad ()
{
var set = this.CreateBindingSet<MyView1, MyView1ViewModel>();
set.Bind(myButton).To(vm => vm.MyButtonCommand).OnMyResult((myString) => {Process(myString)});
set.Apply();
}
Or perhaps when I create ViewModelNumber2 I should pass a callBack into the constructor and use that to send the string back from ViewModelNumber2 to MyView1ViewModel
ShowViewModel<ViewModelNumber2>(OnMyResult);
What is the best way to do this?

In short: I don't know what "the best way to do this" is.
The area of ChildViewModel-ParentViewModel messages is complicated - especially because on platforms like Android using Activities and WindowsPhone using Pages you have no guarantee that the ParentViewModel will be in memory when the Child is shown. (Note: this isn't a problem on iOS as its "app suspension" model is simpler)
When I do need one ViewModel returning data to another, then:
Often I try to implement the data collection views as "popup dialogs" rather than as "whole pages" - this makes the parent-child ViewModel relationship more correct - and ensures the parent ViewModel will be in memory when the child closes.
Often I recommend people use a Messenger-based technique like Greg describes in: http://www.gregshackles.com/2012/11/returning-results-from-view-models-in-mvvmcross/
often I've done this messaging via background services rather than via ViewModel-ViewModel messaging (a bit like the way screens are updated in https://github.com/MvvmCross/NPlus1DaysOfMvvmCross/tree/master/N-17-CollectABull-Part6)
Another solution I've used is to:
implement a IDropBoxService singleton - with an API like void Deposit(key, value) and bool TryCollect(key, out value)
allow the closing "child" ViewModels to leave "values" when they close
implement IVisible functionality in my "parent" ViewModel - like in https://github.com/MvvmCross/NPlus1DaysOfMvvmCross/blob/master/N-42-Lifecycles/Lifecycle.Core/ViewModels/FirstViewModel.cs#L10
use the IVisible method to check for messages
To implement anything perfectly, you really should add serialisation code to make sure this all works during "tombstoning" on all platforms... but often this is overkill - for a simple data collection dialog users often don't need "perfect" tombstoning support.

Related

DevExpress XAF - Test if an object is registred before executing code in ViewController

I'm developing using DevExpress XAF, my problem is a little bit tricky, in short, when I save my class I make changes in other classes based on the data provided, I realized this with a controller that executes code when I close the detail view, the problem is that there is a scenario that does not meet my needs, here is it:
When I open a detail view already existing and that I modify some data, when I close the window, the program displays a window of confirmation ("do you want to register?) when I click on no, normally my view controller will not do anything because I refused to change my class data
Finally here is my question: How to test in my view controller if the object was registered or not before proceeding to the change and execute my code?
When you say register, I think you mean save.
You can use the ObjectSpace.GetObjectsToSave() method to obtain a list of objects which will be saved when ObjectSpace.CommitChanges() is called. You can then determine whether View.CurrentObject is in this list.
Alternatively you could use the ObjectSpace_ObjectChanged event. Something like this.
public class MyViewController : ObjectViewController<DetailView, Contact> {
protected override void OnActivated() {
base.OnActivated();
ObjectSpace.ObjectChanged += ObjectSpace_ObjectChanged;
}
void ObjectSpace_ObjectChanged(object sender, ObjectChangedEventArgs e) {
if (e.Object == View.CurrentObject) {
// execute your business logic
}
}
protected override void OnDeactivated() {
base.OnDeactivated();
ObjectSpace.ObjectChanged -= ObjectSpace_ObjectChanged;
}
}
See here for a Support Center discussion of a similar request.

How should I communicate between ViewModels?

I am using MVVM Light and have used the packaged messenger system to communicate between view models, however I have hit a bit of a dilemma! Basically when a user clicks on a customer record the corresponding view is opened and with it the CustomerViewModel is instantiated. At this point the CustomerViewModel requires the selected customers ID from the previous view model (ViewAllCustomersViewModel) so that it can get selected customers info which the view binds to (still following?). So initially my thought was too send that ID in a message from the ViewAllCustomersViewModel (where the customer to be viewed is selected) to the CustomerViewModel... HOWEVER, the CustomerViewModel is not instantiated to be able to receive the message until the view is loaded (at which point the message has already been broadcast)!
So, what would be the best way to solve this issue? So far I have considered the CustomerViewModel sending a request to the ViewAllCustomersViewModel once it has been instantiated (basically saying "I am ready to receive the message"), and then the ViewAllCustomersViewModel sending the ID back to the CustomerViewModel... but is this a necessary approach to solve this? It seems a bit ugly to me!
Otherwise, I was thinking is there another way to communicate which can account for the issue I am having? But then isn't this the whole point of the messaging system... to be able to communicate between view models? OR can I force the view model to be instantiated on start up? If so, how would that affect the ViewModelLocator?
I hope I have outlined the issue clearly, I have used fictional view model names for the purpose of the explanation... and please feel free to edit or suggest any additional information that you would like me to add!
Did you try to communicate via your model? I was not able to read your topic until the end but this is how I communicate between ViewModels.
Both View Models have the instance of session.
public ViewModel1(ISession session)
{
_session = session;
}
public ViewModel2(ISession session)
{
_session = session;
}
This way, when you test your application in BDD (behavior driven development), you can test your application without the view. The glue is the model.
As you can see on this picture, you should be able to test your application without the view.
I came across the same situation where two view model is communicating each other. I have used Microsoft PRISM framework to publish and Subscribe.
In your case CustomerViewModel is parent View and ViewAllCustomersViewModel is child view.
Download prism framework "Microsoft.Practices.Prism.PubSubEvents.dll" from https://www.nuget.org/packages/Prism.PubSubEvents/
Add prism reference to your project "Microsoft.Practices.Prism.PubSubEvents.dll"
Create some custom class which is used for communication modem.
class Notifications : PubSubEvent<string>
{
}
Create IEventAggregator eventAggregator singleton instance for your project and initialize it.
public sealed class SessionInfo
{
public IEventAggregator eventHanlder;
private SessionInfo (){
}
private static SessionInfo _instance = null;
public static SessionInfo Instance{
get{
lock (lockObj){
if (_instance == null) {
_instance = new SessionInfo ();
_instance.eventHanlder= new EventAggregator();
}
}
return _instance;
}
}
}
Go to Popover model (ViewAllCustomersViwModel) button events handling and below codes in it.Now it has been published.
In ViewAllCustomersViwModel.cs:
public void OnSelectedItem(Item item)
{
SessionInfo.Instance.eventHanlder.GetEvent<Notification>().Publish(item.id);
}
These event aggregator has to be subscribe where it is needed. So add below code on your Parent View model (CustomerViewModel)
CustomerViewModel.cs
public class CustomerViewModel
{
public CustomerViewModel()
{
SessionInfo.Instance.eventHanlder.GetEvent<Notifications>().Subscribe(OnReceivedNotification);
}
//Handling the notification
public void OnReceivedNotification(string itemId)
{
Debug.WriteLine("Item Id is :" + itemId);
}
}
For more information:
https://sites.google.com/site/greateindiaclub/mobil-apps/windows8/communicationbetweenviewmodelsinwindows8mvvmpattern
I believe that standard way is to pass it through View.
Depending on how you instantiate your views, it could be DependencyProperty to bind in XAML, constructor parameter, or anything else.
Then View passes it to it's ViewModel (pushes it to VM, not the way around: ViewModel should not be aware of View). This way you get a standalone closed component (your View), and external code does not know about it's internal implementation (which is ViewModel).
In XAML it can be something like
<ListBox x:Name="customers" />
<CustomerView Customer="{Binding SelectedItem, ElementName=customers}" />
And then in CustomerPropertyChanged handler you push value to the ViewModel.
Personally, I used to use the MVVM-Light Messenger, but found I had way to many messages flying around, and I didn't like the feeling of using a "magical" messenger. What I did is outlined as the answer to the following link
Best Way to Pass Data to new ViewModel when it is initiated.
Now I warn you, I answered my own question, and nobody verfied it as good or bad practice, however it works for my situation and has elimnated the need for MVVM-Light Messenger. Because my program uses multiple threads in my implementation I changed all the entries in the repository to Dictionarys with the CurrentThread.ManagedThreadId as the Key.
So far I have considered the CustomerViewModel sending a request to
the ViewAllCustomersViewModel once it has been instantiated (basically
saying "I am ready to receive the message"), and then the
ViewAllCustomersViewModel sending the ID back to the
CustomerViewModel...
I would continue with this idea. It keeps the Views, ViewModels and Models all separate and unknowing of the others unlike other answers. Not to say other answers are wrong, or even bad, your option can be defined one or any of: personal preference, team convention, long-term MVVM goal of replacing components/modules, and complexity/ease of coding.
A side-effect to your idea I quoted above, which I prefer, is that you can request at any time as you've already set it up. So if you change when to perform that request very easily, or if you need to request updates, you use the same communication architecture in place.
Lastly, I prefer it because if you change your models or views or viewmodels - you keep the same core concept of communicating information between components.

Open/Close View from ViewModel

I have an AddClientViewModel which is referenced by 2 views (AddClientView and SuggestedAddressesView). The AddClientView is a form which has a field for an address. The form has a validate button which validates the entered address using Geocoding. If more than one address is returned, the SuggestedAddressesView opens.
Here is how I am currently doing it:
AddClientViewModel:
private void ValidateExecute(object obj)
{
SuggestedAddresses = new ObservableCollection<DBHelper.GeocodeService.GeocodeResult>(GeoCodeTest.SuggestedAddress(FormattedAddress));
....
if (SuggestedAddresses.Count > 0)
{
var window = new SuggestedAddressesView(this);
window.DataContext = this;
window.Show();
}
}
Here is the SuggestedAddressesView constructor where AddClientViewModel inherits from ViewModelBase
public SuggestedAddressesView(ViewModelBase viewModel)
{
InitializeComponent();
viewModel.ClosingRequest += (sender, e) => this.Close();
}
The other problem I am having is when I call OnClosingRequest() from the AddClientViewModel...both the AddClientView and SuggestedAddressesView closes. I know this happens because both views reference the same ViewModel. This is not the behaviour I want. I would like to be able to independently close either Window.
Is opening a View from the ViewModel proper MVVM structure and how would I go about being able to close windows independently?
As soon as you refer to UI elements(In this case the View) from the VM, you're going against suggested MVVM Guidelines. With just that we can know creating the Window object in the VM is wrong.
So now onto rectifying this:
Firstly try to keep a 1 View <-> 1 VM in your application. It's cleaner and allows you to switch out View implementations with the same logic very easily. Adding multiple View's to the same VM even if not "ground-breaking" just makes it clumsy.
So now you got AddClientView and SuggestedAddressesView with their own VM. Great!
Implementing a View Open/Close from the VM:
Since we cannot access the View directly from our VM(to comply with standards), we can use approaches such as using a Messenger(MVVM Light), EventAggregator(PRISM) and so on to send a "message" from the VM to the View when you need to open/close a View and do the actual operation in the View.
This way the VM just initiates the message and can be unit-tested fine for the same operation and does not reference any UI elements.
Using a "Messenger" approach to handle View open:
As per your Logic, it is the AddClientViewModel which would have to ask for the SuggestedAddressesView to be opened.
Thus when you detect SuggestedAddresses.Count > 0, you would send a message to the AddClientView asking it to open up the SuggestedAddressesView.
In AddClientView.xaml.cs upon receiving this message, you would do what you're currently doing in the VM. Create an object of SuggestedAddressesView and call .Show() on it.
One extra step you would add in the above step's process is to assign the DataContext of SuggestedAddressesView as SuggestedAddressesViewModel.
That's it. Now what you have is, when AddClientViewModel wants SuggestedAddressesView shown, it sends a message to it's own View and the View in-turn creates and shows the SuggestedAddressesView. This way the VM does not reference any View's and we keep to holding MVVM standards.
Using a "Messenger" approach to handle View close:
Closing a View is pretty simple. Again when you need to close the View from the VM, you send a message to it's own View asking for it to be closed.
On receiving this message, the View pretty much closes itself via .Hide() / .Close() or however else you want to get rid of it.
In this each VM handles it's own View's closing and you don't have any inter-connected dependencies.
You can use this as a start point to guide you in handling "messages" for this approach. it has an attached download you can get and see how the Messenger works. This is with MVVM Light, if you do not use it or use something else/ your own MVVM implementation, use it as a guide to help get to what you need.
you can use RelayCommand so that you send the parameter as follows:
Command="{Binding CloseWindowCommand, Mode=OneWay}"
CommandParameter="{Binding ElementName=TestWindow}"
By using this you can close the individual views.
Example:
public ICommand CloseCommand
{
get
{
return new RelayCommand(OnClose, IsEnable);
}
}
public void OnClose(object param)
{
AddClientView/SuggestedAddressesView Obj = param as AddClientView/SuggestedAddressesView;
obj.Close();
}
To open window from ViewModel:
Create NavigationService.cs class for opening window:
Let NavigationService.cs
Now put following code in that class file.
public void ShowWindow1Screen(Window1ViewModel window1ViewModel)
{
Window1= new Window1();
Window1.DataContext = window1ViewModel;
Window1.Owner = Window1View;
Window1.ShowDialog();
}
then.
Create instance of NavigationService.cs class MainWindowViewModel file.
Then
Window1ViewModel window1ViewModel = new Vindow1ViewModel();
window1ViewModel.Name = MainWindowTextValue;
NavigationService navigationService = new NavigationService();
navigationService.ShowWindow1Screen(window1ViewModel);

Caliburn ShowDialog and MessageBox

I'm making a small demo application for MVVM with caliburn.
Now I want to show a MessageBox, but the MVVM way.
For dialogs I created an event, that is handled in the ShellView (the root view)
and just calls WindowManager.ShowDialog with a Dialogs ViewModel type.
Seems to stick to MVVM for me.
But what is the way to show a messagebox and get its result (Okay or cancel)?
I already saw this question, but it contains no answer either.
Mr Eisenberg hisself answers with
"Caliburn has services built-in for calling custom message boxes."
Can anyone tell what he means with that? I don't see it in the samples.
As you mentioned, you just prepare the view model (e.g. ConfirmationBoxViewModel) and an appropriate view. You'll have to create two actions (after inheriting the view model from Screen, which is necessary to use TryClose. You can always implement IScreen instead, but that would be more work):
public void OK()
{
TryClose(true);
}
public void Cancel()
{
TryClose(false);
}
and then in your other view model:
var box = new ConfirmationBoxViewModel()
var result = WindowManager.ShowDialog(box);
if(result == true)
{
// OK was clicked
}
Notice that after the dialog closes, you can access the view model properties if you need to pull additional data from the dialog (e.g. Selected item, display name etc).
In the article A Billy Hollis Hybrid Shell (written by the framework coordinator) the author showed a nice way to handle both dialog and message boxes, but he used dependency injection (you can go without DI of course but it makes things simpler). The main idea is that you can let your main window, the one used as the application shell implement an interface that looks something like this:
public interface IDialogManager
{
void ShowDialog(IScreen dialogModel);
void ShowMessageBox(string message, string title = null, MessageBoxOptions options = MessageBoxOptions.Ok, Action<IMessageBox> callback = null);
}
and then he registers this interface with the IoC container, I guess you can use your imagination from there on and if you don't have time then you can look at the source code that accompanies the article.
When the root/main/shell view-model implements a kind of DialogService interface, every other view-model needing to show dialogs will end up with a dependency on the root view-model. Sometimes this might not be desiderable, e.g. if it could cause a dependency loop:
DialogService (aka RootViewModel) -> SomeViewModel -> RootViewModel.
A more involved approach to break this dependency chain (and actually invert it) is the following:
Implement a behavior that detects Window.OnSourceInitialized event and attach it to main view Window component. That is the event fired when the window handle is available. Upon event, behavior will notify some handler passed in via attached property:
<my:WindowSourceBehavior InitListener="{Binding WindowListener}" />
public class WindowSourceBehavior : Behavior<Window>
{
// ...
// boilerplate code for IWindowListener InitListener dependency property
// ...
attachedWindow.SourceInitialized += (sender, evt) =>
{
// ...
InitListener.SourceInitialized(sender as Window);
}
}
DialogService exposes a handler - or interface - as requested by behavior:
public class DialogService : IWindowListener
{
// ...
public void SourceInitialized(Window rootWindow) { /* ... */ }
}
In root view-model, (indirectly) get the DialogService injected as a dependency. During construction, sets view-model bound property, WindowListener, to the DialogService handler/interface:
public MainViewModel(IWindowListener dialogServiceInDisguise)
{
WindowListener = dialogServiceInDisguise;
}
public IWindowListener WindowListener { get; private set; }
Doing so, the DialogService is able to get a hold of root Window, and whichever view-model needs to show a dialog does not create a(n indirect) dependency on main view-model.

Global save, detect and prevent changes

I have tabs application, each Tab contain many views... And in each Tab the save mode is global.
If I leave current tab containing changes, a pop-up appear asking user confirm with or without save or cancel. After save, others opened tabs is reloaded.
How would you do, to detect the changes? To save only the views changed? And then to propagate the changes to the other tabs?
My first think is, to implement a IsModified property and ReloadTab method in each ViewModel, but is not really viable solution, each setter must change this property... Any idea ?
class MyViewMode
{
...
public bool IsModified { get { return MyViewModel1.IsModified || MyViewModel2.IsModified ... || _isModified }
...
}
[EDIT]
I hesitate between EventAggregator approach and Messenger (MVVM Light Toolkit implementation)...
I think I am going to create Events/Messages Domain representing each command generates a tab reloading, and create a Handler (Service receive all messages/events and send specific messages/events for each View to be reloaded). Any advices ?
I've done this using a global event broker. The idea is that events such as save which have global scope will pass through this broker class.
The event broker is a singleton, where each class will register it's handlers. The handler would be registered using attributes:
[EventSubscribe(EventNames.Save)]
private void OnSaved(GlobalEventArgs args)
{
// do something on saved
}
And each object that wishes to push itself to the broker would do it like this:
EventBroker.Instance.Register(this);
How does this relate to your tabs issue? Fairly simply, when one tab saves, then that should raise the save event via the EventBroker:
EventBroker.Instance.Publish(
EventNames.Save,
new SavedGlobalEventArgs(typeof(YourModel)));
And all your other tabs would handle the event such as this:
[EventSubscribe(EventNames.Save)]
private void OnSaved(GlobalEventArgs args)
{
var savedArgs = (SavedGlobalEventArgs)args;
if(savedArgs.SavedType == typeof(YourModel)
{
this.Model.Refresh();
}
}
You'll still have to handle the saved event on each tab that might require a refresh when another tab has done something, but this keeps the code relatively nice and simple without having to put all kinds of crap in. Can also extend it outside of a save event, make some other global events that may be useful:
UserCreated
UserLoggedIn
SearchInitiated
whatever; i don't know the context of your app - but the broker is a really nice way to deal with sharing knowledge in a tabbed environment.
Please let me know if you want me to send some code :)
The best way to do this is by modifying each setter. If not, you cannot know exactly if your model data has changed and I wouldn't suggest tracking modified changes in the UI. Something like this should give you a good head start.
public class Person : IModifiable
{
private bool _markDirty;
private string _Name;
public string Name
{
get { return _Name; }
set
{
if (value != _Name)
_markDirty = true;
_Name = value;
}
}
public bool IsDirty()
{
return _markDirty;
}
}
public interface IModifiable
{
public bool IsDirty();
}

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