WPF binding between ViewModel and Model - c#

After a major edit to this quesiton, I'm hoping it's now clear.
I'm very lost with binding in WPF when 1 change should affect multiple properties.
I regularly use VVM to bind my ViewModel to my View and I would say I'm OK with it.
I am trying to implement a state controller. This means that, what ever settings I made in part of my UI, the reflection is through out.
For example in my part of my UI, I can toggle a feature on or off, such as "show images"
When I make this change, I'd like everything in my application to be notified and act accordingly.
So, my StateController class will have a property
public bool ShowImages
And in my View, I'd likely have something like
<image Visible ="{Binding ShowImages", Converter={StaticConverter ConvertMe}}" />
The problem I have is how I go about making the StateController alert all of my ViewModels of this.
Currently, in each ViewModel I'm assuming I'd have to have the same property repeated
public bool ShowImages
EG
public class StateController : BaseViewModel
{
public bool ShowImages{get;set;}//imagine the implementation is here
}
public class ViewModelB : BaseViewModel
{
public bool ShowImages{}//imagine the implementation is here
}
public class ViewModelB : BaseViewModel
{
public bool ShowImages{}//imagine the implementation is here
}
So, my question is, if I updated ViewModelB.ShowImages, how would I first inform the StateController which in turn updates all ViewModels.
Is this something the INotifyPropertyChanged can do automatically for me since they all share the same propertyName, or do I have to implement the logic manually, eg
public static class StateController
{
public bool ShowImages{get;set;}//imagine the implementation is here
}
public class ViewModelA : BaseViewModel
{
public bool ShowImages
{
get { return StateController.ShowImages; }
set { StateControllerShowImages = value;
OnPropertyChanged("ShowImages"); }
}
}
public class ViewModelB : BaseViewModel
{
public bool ShowImages
{
get { return StateController.ShowImages; }
set { StateControllerShowImages = value;
OnPropertyChanged("ShowImages"); }
}
}
I hate the idea of the above implementation but it does show what I'm trying to achieve. I just hope there is a better way!

The PropertyChange notification is only raised for that one object model.
So raising a change notification of the "Name" property of ClassA will only update the UI in cases where it's bound to that specific ClassA.Name. It won't trigger a change notification for any ClassB.Name, or other instances of ClassA.Name.
I would suggest using a Singleton here for your StateModel, and having your other models subscribe to the StateModel.PropertyChanged event to know if it should update, like this answer.
public ViewModelA
{
public ViewModelA()
{
StateController.Instance.PropertyChanged += StateController_PropertyChanged;
}
void StateController_PropertyChanged(object sender, NotifyPropertyChangedEventArgs e)
{
// if singleton's ShowImages property changed, raise change
// notification for this class's ShowImages property too
if (e.PropertyName == "ShowImages")
OnPropertyChanged("ShowImages");
}
public bool ShowImages
{
get { return StateController.Instance.ShowImages; }
set { StateController.Instance.ShowImages = value; }
}
}

If I understood you correctly, you are looking for a mechanism that allows your different ViewModels to communicate between each other.
One possible way would be to implement the Observer Pattern (a code example can be found here: "Observer pattern with C# 4"). In this way your ViewModel subscribe each other to receive change notifications from a "publisher", i.e. the ViewModel that had its value changed. You have a good control over who receives which notification from which publisher. The downside of this approach is a tight coupling between your models.
My approach would be this:
Use a message dispatcher. Your ViewModels can subscribe to a certain type of message, e.g. ShowImagesChanged. If any of your ViewModels changed the ShowImages property, that ViewModel calls the dispatcher to send out such a ShowImagesChanged message with your current values.
This way you can keep you ViewModels decoupled from each other. Still, although the ViewModels do not know each other this gives a way to exchange data between them.
Personally, I have used the Caliburn Micro MVVM framework several times for this, but there should be enough other MVVM frameworks that provide the same functionality to fit your taste.
The Calibiurn Micro documentation and how easily the dispatcher can be used is here: Event Aggregator

To avoid code repetition you can create a class derived from BaseViewModel that implements your property and have ViewModelA, ViewModelB extend it. However, this does not solve the problem of keeping each instance updated.
In order to do so, you may:
Use a static class (your current solution) or a Singleton as suggested in one of the comments. This is simple but has potential problems such as race conditions and coupling.
Have your ShowImages binding property repeated in each ViewModel and update it by subscribing to a ShowImagesChanged event. This could be published through a Command executed from the UI. I'd say this is the WPF approach and has the benefit of decoupling the ShowImages state management from its consumption.
Assign the ShowImagesupdate responsibility to a single ViewModel and subscribe to the its PropertyChanged in the other ViewModels so that they update accordingly. Better than the first option, but still huge coupling.

Why repeat properties at all? Just bind to StateController itself.
Say we have singleton StateController:
public class StateController : INotifyPropertyChanged
{
private static StateController instance;
public static StateController Instance {
get { return instance ?? (instance = new StateController()); }
}
//here`s our flag
private bool isSomething;
public bool IsSomething
{
get { return isSomething; }
set
{
isSomething = value;
PropertyChanged(this, new PropertyChangedEventArgs("IsSomething"));
}
}
private StateController(){}
public event PropertyChangedEventHandler PropertyChanged = delegate { };
}
Then in base VM class just make a reference to this controller:
public StateController Controller { get { return StateController.Instance; } }
And where needed bind like this:
<CheckBox IsChecked="{Binding Controller.IsSomething}">
Test
</CheckBox>
This way every binding will work with one property and react to one property. If you need some custom code to work you can subscribe to PropertyChanged of StateController where needed and take action.

Related

WPF mvvm navigation another way

I'm not sure how to make navigation using mvvm. I'm a beginner so I haven't used any framework like mvvm light.
I found good example https://rachel53461.wordpress.com/2011/12/18/navigation-with-mvvm-2/. But it is not exactly what I'm looking for because in my app each view will cover all window. So when I will change page i will have no controls access from the mainview.
So I decided to make one MainViewModel for changing ViewModels (as in Rachel Blog) but each ViewModel should know about MainViewModel to execute change view. So when I create PageViewModel, I pass in constructor MainViewModel with public method, for example, changeview().
Is it a good way of doing this? Or, maybe, there's a better way to achieve this?
The child viewmodels should not know about main viewmodel.
Instead they should raise events with names like Forward or Back and so forth. ChangeView is the only example you give, so we’ll go with that.
We'll have the child viewmodel expose commands that cause the events to be raised. Buttons or MenuItems in the child view's XAML can bind to the commands to let the user invoke them. You can also do that via Click event handlers calling viewmodel methods in the child view code behind, but commands are more "correct", because at the cost of a little more work in the viewmodel, they make life a lot simpler for creators of views.
Main viewmodel handles those events and changes the active page viewmodel accordingly. So instead of child calling _mainVM.ChangeView(), child raises its own ChangeView event, and the main VM’s handler for that event on the child calls its own method this.ChangeView(). Main VM is the organizer VM, so it owns navigation.
It’s a good rule to make code as agnostic as possible about how and where it’s used. This goes for controls and viewmodels. Imagine if the ListBox class required the parent to be some particular class; that would be frustrating, and unnecessary as well. Events help us write useful child classes that don’t need to know or care anything about which parent uses them. Even if reuse isn’t a possibility, this approach helps you write clean, well-separated classes that are easy to write and maintain.
If you need help with the details, provide more code, and we can go through applying this design to your project.
Example
public class MainViewModel : ViewModelBase
{
public MainViewModel()
{
FooViewModel = new FooViewModel();
FooViewModel.Back += (object sender, EventArgs e) => Back();
}
public FooViewModel FooViewModel { get; private set; }
public void Back()
{
// Change selected page property
}
}
public class FooViewModel : ViewModelBase
{
public event EventHandler Back;
private ICommand _backCommand;
public ICommand BackCommand {
get {
if (_backCommand == null)
{
// It has to give us a parameter, but we don't have to use it.
_backCommand = new DelegateCommand(parameter => OnBack());
}
return _backCommand;
}
}
// C#7 version
public void OnBack() => Back?.Invoke(this, EventArgs.Empty);
// C# <= 5
//protected void OnBack()
//{
// var handler = Back;
// if (handler != null)
// {
// handler(this, EventArgs.Empty);
// }
//}
}
// I don't know if you already have a DelegateCommand or RelayCommand class.
// Whatever you call it, if you don't have it, here's a quick and dirty one.
public class DelegateCommand : ICommand
{
public DelegateCommand(Action<object> exec, Func<object, bool> canExec = null)
{
_exec = exec;
_canExec = canExec;
}
Action<object> _exec;
Func<object, bool> _canExec;
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter)
{
return _canExec == null || _canExec(parameter);
}
public void Execute(object parameter)
{
if (_exec != null)
{
_exec(parameter);
}
}
}
How to invoke BackCommand from child XAML:
<Button Content="Back" Command="{Binding BackCommand}" />

Efficient use of the ICommand interface

I'm beginning a project using Xamarin Forms for cross-platform development of a mobile app. I'm using the MVVM model, of which I have little experience of beyond a few small WPF applications.
I'm using the ICommand interface to create commands and binding to them in the view's XAML, which by default involves a good amount of duplicate code. Xamarin.Forms provides a concrete subtype, Command, of ICommand, which is used as in the discussion here, and I see two obvious ways to instantiate them.
Option #1 - Assign the Commands in the constructor.
public class Presenter : ObservableObject
{
public Presenter()
{
DoStuffCommand = new Command(DoStuff);
}
public ICommand DoStuffCommand { get; set; }
private void DoStuff()
{
// VM stuff
}
}
Option #2 - Instantiate Command in the getter
public class Presenter : ObservableObject
{
public ICommand RunCommand { get { return new Command(DoStuff); } }
private void DoStuff()
{
// VM stuff
}
}
Many view models are going to have a number of commands, and approach #2 avoids assigning all of these one by one in the constructor - when the commands action is not going to change, it's clearer to me having this action declared with the ICommand itself. On the other hand, this will create a new instance of Command every time the command fires, which is clearly less efficient memory wise than approach #1.
Does anyone have experience of this, and/or could give me an idea of whether this could impact performance noticeably? And is there a way to improve upon this, such as by manually destroying the Command objects?
Thanks!
An alternative to option #2 would be to have a backing field for it and ensures it only instantiates once:
private ICommand _doStuffCommand;
public ICommand DoStuffCommand =>
_doStuffCommand = _doStuffCommand ?? new Command(DoStuff);
private void DoStuff()
{
}

ObservableCollection along with a repository

I am having trouble with grasping the concept of a ObservableCollection inside MVVM. For start I would like to point out that I am doing this in a Windows 8/Metro App, not WPF or Silverlight.
According to microsoft documentation, this collection has the following usefulness:
"Represents a dynamic data collection that provides notifications when items get added, removed, or when the whole list is refreshed." From what I understand this helps you a lot when binding is involved. On the net I found a lot of simple examples, by creating a ObservableCollection on runtime and then working on it, but I didn't find out what is the proper way of using this collection with a repository.
Let' say I have the following repository interface that is an implementation for a ORM database backend, or a raw ADO.NET implementation
public interface IRepository<T>
{
ObservableCollection<T> GetAll();
void Create();
void Update();
void Delete();
T GetByKey(object key);
}
and a simple ViewModel that use the repository as a model
public class ViewModel
{
private ObservableCollection<Dummy> _obsListDummy;
private RelayCommand _addCommand,_deleteCommand,_updateCommand;
private IRepository<Dummy> _repositoryDummy;
public class ViewModel()
{
_repositoryDummy=Factory.GetRepository<Dummy>();
}
public ObservableCollection<Dummy> ObsListDummy
{
get
{
return _repositoryDummy.GetAll();
}
}
public RelayCommand AddCommand
{
get
{
if (_addCommand == null)
{
_addCommand = new RelayCommand(p => DoAdd();
//DoAdd method shows a popup for input dummy and then closes;
);
}
return _myCommand;
}
}
........
}
My view would be a simple XAML with a grid, also Dummy object has INotifyPropertyChanged implemented.
Right now with this implementation after adding or updating or deleting, the ObservableCollection isn't refreshing, I know I could have put IEnumerable instead, but I dont'see an elegant solution of how would make repository to sync with the ObservableCollection that is in the model, other than subscrbing to CollectionChanged and there you treat all the states, but to it seems that I would repeat myself along with the logic that I do in the repository. And to make matters even worse, let's say I would like to get some push notification from my repository, towards the ObservableCollection.
I hope I was understand about my problem.
Thanks in advance.
You should implement INotifyPropertyChanged on your ViewModel and your ObsListDummy property should inform the ViewModel about changes applied to the collection. So it should look like this:
public class ViewModel: INotifyPropertyChanged
{
// Declare the event
public event PropertyChangedEventHandler PropertyChanged;
// Create the OnPropertyChanged method to raise the event
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
private ObservableCollection<Dummy> _dummyCollection;
public ObservableCollection<Dummy> DummyCollection
{
get { return _dummyCollection; }
set
{
// Set the value and then inform the ViewModel about change with OnPropertyChanged
_dummyCollection = value;
OnPropertyChanged("DummyCollection");
}
}
}
This whole INotifyPropertyChanged interface and implementation includes some dirty work like declaring event and creating a helper method to raise the event so I would suggest you to use some libraries for that like MVVM Light.
You should use a member of type ObservableCollection to store your Dummy ViewModels. In your Initialize method you read the dummies from the repository, create Dummy ViewModels and put those in the ObservableCollection. Now your view will get updated, when you use Binding to ObsListDummy (and add / remove from that collection, also note that Binding only works with public properties).
Right now, you just have a new ObservableCollection on each read, no events involved, so your View will never know about a change.
Further your ViewModel shall implement INotifyPropertyChanged.

Action<T> equivalent for properties

I have a class that instantiates two classes which implement interfaces. I want one class to notify another class that something is OK. I could do it with an Action and then use private variables in the class but wondered if there was a direct way of doing it with properties so that when a property's value changes it updates a property on another class.
For example:
public class MyClass
{
public ILogger Logger {get;set;}
public ILogic Logic {get;set;}
private Form MyWinform;
public void Setup()
{
MyWinform = new MyWinform();
MyWinform.StartBatch += Logger.CreateFile; //Create file when user presses start
//How can I set a property on ILogic to be AllOk once ILogger says so??
//I could use an Action so that once all is ok I call IDecidedAlOK in ILogger which
//can then assign a private bool variable inside the class
Logic.ItsOKMethodSoSetVariableToTrue = Logger.IDecidedAllOKMethod;
}
public void DataIn(string Value)
{
Logic.DataIn(Value);
}
public void CreateInstances()
{
Logger = new FileLogger();
Logic = new MyLogic();
}
}
public class MyLogic : ILogic
{
public void DataIn(string Value)
{
//I want to check that all is ok before I do anything
//if (!AllOK)
//return;
//Do stuff
}
}
Implement INotifyPropertyChanged interface and subscribe to PropertyChanged event
I feel like it might be a bit more conventional to have your ILogger interface expose something like a "FileCreated" or "Ready" event, and allow your application to handle that event in order to update the ILogic object (or do whatever else is necessary).
EDIT: my apologies, after re-reading the question, I think I misunderstood what you were asking for.
There isn't any "natural" object that does exactly what you're asking, but you could create an anonymous delegate (or lambda expression) for this purpose:
Action<bool> loggerResult = (value) => Logic.ItsOKMethodSoSetVariableToTrue = value;
A property internally consists of two private methods, a get_XXX and a set_XXX, so unless you want to fetch the MethodInfo of those methods and invoke them (which are again methods) you have no choice but to implement a method calling approach.
Subscribing to event (INotifyPropertyChanged or some custom one) is OK, so is the method to pass a lambda-setter, but in some cases it might be more convinient to use a shared context object (much like the shared memory concept):
class ConversationContext
{
public bool EverythingIsOK { get; set;}
}
This object is passed to all interested objects (ILogic and ILogger) and they operate directly on it, instead of some internal properties. If change notifications are required, Implement INotifyPropertyChanged on it.
One positive aspect of this approach is that you won't get tangled in repeatedly firing events triggering other events and so on. A single object will hold the current state and no recurrent updates are needed.
Again, this is just one of many options.

How to enable property change for data binding?

Suppose I have VM which has implemented INotifyPropertyChange:
public class MyViewModel{
public MyClass{get;set;}
...
}
but plain class MyClass not implemented INotifyPropertyChange, It only hold some properties, like:
public class MyClass
{
public MyClass()
{
}
public string P1 { get; set; }
...
}
in xaml, DataContext is MyViewModel. I set binding like:
Text = "{Binding MyClass.P1}"
Then in MyViewModel constructor, I set up instance of MyClass and fire property change like
this.RaisePropertyChanged("MyClass");
but the value of P1 does not display in UI. How to implement something like this.RaisePropertyChanged("MyClass.P1") in this case?
You can't.
You need to implement INotifyPropertyChanged in the class that owns the property.
If you can't make that class implement INotifyPropertyChanged, you should create a separate ViewModel class that wraps it and implements INotifyPropertyChanged.
There is no way to do this. The best option would be to either wrap this value in your ViewModel, which would allow you to raise the PropertyChanged event directly on the ViewModel.
However, if this is not an option for one reason or another, the other option is to call:
this.RaisePropertyChanged(string.Empty);
This will refresh all of the bindings on the View, including MyClass.P1. This is not always a great solution from a performance standpoint, however, as it forces a full binding refresh.
You could have an event with a name following this template:
public event EventHandler <PropertyName>Changed;
public event EventHandler P1Changed;
The binding will "auto-detect" the P1Changed event and use it for data binding.
All you need to do is raise the P1Changed event when needed.
Add a property of type MyClass to your ViewModel. In the setter of your property is where you would call RaisePropertyChanged().
For example,
public MyClass SomeName
{
get
{
return this._SomeName;
}
set
{
if (value != this._SomeName)
{
this._SomeName = value;
this.RaisePropertyChanged("SomeName");
}
}
}
private MyClass _SomeName;

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