How to dequeue when new item in queue - c#

I've an application that works with a queue with strings (which corresponds to different tasks that application needs to perform). At random moments the queue can be filled with strings (like several times a minute sometimes but it also can take a few hours.
Till now I always had a timer that checked every few seconds the queue whether there were items in the queue and removed them.
I think there must be a nicer solution than this way. Is there any way to get an event or so when an item is added to the queue?

Yes. Take a look at TPL Dataflow, in particular, the BufferBlock<T>, which does more or less the same as BlockingCollection without the nasty side-effect of jamming up your threads by leveraging async/await.
So you can:
void Main()
{
var b = new BufferBlock<string>();
AddToBlockAsync(b);
ReadFromBlockAsync(b);
}
public async Task AddToBlockAsync(BufferBlock<string> b)
{
while (true)
{
b.Post("hello");
await Task.Delay(1000);
}
}
public async Task ReadFromBlockAsync(BufferBlock<string> b)
{
await Task.Delay(10000); //let some messages buffer up...
while(true)
{
var msg = await b.ReceiveAsync();
Console.WriteLine(msg);
}
}

I'd take a look at BlockingCollection.GetConsumingEnumerable. The collection will be backed with a queue by default, and it is a nice way to automatically take values from the queue as they are added using a simple foreach loop.
There is also an overload that allows you to supply a CancellationToken meaning you can cleanly break out.

Have you looked at BlockingCollection ? The GetConsumingEnumerable() method allows an indefinite loop to be run on the consumer, to which will new items will be yielded once an item becomes available, with no need for timers, or Thread.Sleep's:
// Common:
BlockingCollection<string> _blockingCollection =
new BlockingCollection<string>();
// Producer
for (var i = 0; i < 100; i++)
{
_blockingCollection.Add(i.ToString());
Thread.Sleep(500); // So you can track the consumer synchronization. Remove.
}
// Consumer:
foreach (var item in _blockingCollection.GetConsumingEnumerable())
{
Debug.WriteLine(item);
}

Related

Queues and Threading

What is the best Queue Data structure to use in C# when the Queue needs to be accsible for Enqueue() on multiple threads but only needs to Dequeue() on a single main thread? My thread structure looks like this:
Main Thread - Consumer
Sub Thread1 - Producer
Sub Thread2 - Producer
Sub Thread3 - Producer
I have a single Queue<T> queue that holds all items produced by the sub-threads and the Main Thread calls queue.Dequeue() until it is empty. I have the following function that is called on my Main Thread for this purpose.
public void ConsumeItems()
{
while (queue.Count > 0)
{
var item = queue.Dequeue();
...
}
}
The Main Thread calls this function once through each thread loop and I want to make sure I am accessing queue in a thread-safe manor but I also want to avoid locking queue if possible for performance reasons.
The one you would want to use is a BlockingCollection<T> which by default is backed by a ConcurrentQueue<T>. To get items out of the queue you would use .GetConsumingEnumerable() from inside a foreach
public BlockingCollection<Item> queue = new BlockingCollection<Item>();
public void LoadItems()
{
var(var item in SomeDataSource())
{
queue.Add(item);
}
queue.CompleteAdding();
}
public void ConsumeItems()
{
foreach(var item in queue.GetConsumingEnumerable())
{
...
}
}
When the queue is empty the foreach will block the thread and unblock as soon as a item becomes available. once .CompleteAdding() has been called the foreach will finish processing any items in the queue but once it is empty it will exit the foreach block.
However, before you do this, I would recommend you look in to TPL Dataflow, with it you don't need to manage the queues or the threads anymore. It lets you build chains of logic and each block in the chain can have a separate level of concurrency.
public Task ProcessDataAsync(IEnumerable<SomeInput> input)
{
using(var outfile = new File.OpenWrite("outfile.txt"))
{
//Create a convert action that uses the number of processors on the machine to create parallel blocks for processing.
var convertBlock = new TransformBlock<SomeInput, string>(x => CpuIntensiveConversion(x), new ExecutionDataflowBlockOptions {MaxDegreeOfParallelism = Enviorment.ProcessorCount});
//Create a single threaded action that writes out to the textwriter.
var writeBlock = new ActionBlock<string>(x => outfile.WriteLine(x))
//Link the convert block to the write block.
convertBlock.LinkTo(writeBlock, new DataflowLinkOptions{PropagateCompletion = true});
//Add items to the convert block's queue.
foreach(var item in input)
{
await convertBlock.SendAsync();
}
//Tell the convert block we are done adding. This will tell the write block it is done processing once all items are processed.
convertBlock.Complete();
//Wait for the write to finish writing out to the file;
await writeBlock.Completion;
}
}

C# Parallel - Adding items to the collection being iterated over, or equivalent?

Right now, I've got a C# program that performs the following steps on a recurring basis:
Grab current list of tasks from the database
Using Parallel.ForEach(), do work for each task
However, some of these tasks are very long-running. This delays the processing of other pending tasks because we only look for new ones at the start of the program.
Now, I know that modifying the collection being iterated over isn't possible (right?), but is there some equivalent functionality in the C# Parallel framework that would allow me to add work to the list while also processing items in the list?
Generally speaking, you're right that modifying a collection while iterating it is not allowed. But there are other approaches you could be using:
Use ActionBlock<T> from TPL Dataflow. The code could look something like:
var actionBlock = new ActionBlock<MyTask>(
task => DoWorkForTask(task),
new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = DataflowBlockOptions.Unbounded });
while (true)
{
var tasks = GrabCurrentListOfTasks();
foreach (var task in tasks)
{
actionBlock.Post(task);
await Task.Delay(someShortDelay);
// or use Thread.Sleep() if you don't want to use async
}
}
Use BlockingCollection<T>, which can be modified while consuming items from it, along with GetConsumingParititioner() from ParallelExtensionsExtras to make it work with Parallel.ForEach():
var collection = new BlockingCollection<MyTask>();
Task.Run(async () =>
{
while (true)
{
var tasks = GrabCurrentListOfTasks();
foreach (var task in tasks)
{
collection.Add(task);
await Task.Delay(someShortDelay);
}
}
});
Parallel.ForEach(collection.GetConsumingPartitioner(), task => DoWorkForTask(task));
Here is an example of an approach you could try. I think you want to get away from Parallel.ForEaching and do something with asynchronous programming instead because you need to retrieve results as they finish, rather than in discrete chunks that could conceivably contain both long running tasks and tasks that finish very quickly.
This approach uses a simple sequential loop to retrieve results from a list of asynchronous tasks. In this case, you should be safe to use a simple non-thread safe mutable list because all of the mutation of the list happens sequentially in the same thread.
Note that this approach uses Task.WhenAny in a loop which isn't very efficient for large task lists and you should consider an alternative approach in that case. (See this blog: http://blogs.msdn.com/b/pfxteam/archive/2012/08/02/processing-tasks-as-they-complete.aspx)
This example is based on: https://msdn.microsoft.com/en-GB/library/jj155756.aspx
private async Task<ProcessResult> processTask(ProcessTask task)
{
// do something intensive with data
}
private IEnumerable<ProcessTask> GetOutstandingTasks()
{
// retreive some tasks from db
}
private void ProcessAllData()
{
List<Task<ProcessResult>> taskQueue =
GetOutstandingTasks()
.Select(tsk => processTask(tsk))
.ToList(); // grab initial task queue
while(taskQueue.Any()) // iterate while tasks need completing
{
Task<ProcessResult> firstFinishedTask = await Task.WhenAny(taskQueue); // get first to finish
taskQueue.Remove(firstFinishedTask); // remove the one that finished
ProcessResult result = await firstFinishedTask; // get the result
// do something with task result
taskQueue.AddRange(GetOutstandingTasks().Select(tsk => processData(tsk))) // add more tasks that need performing
}
}

How to use tasks with ConcurrentDictionary

I have to write a program where I'm reading from a database the queues to process and all the queues are run in parallel and managed on the parent thread using a ConcurrentDictionary.
I have a class that represents the queue, which has a constructor that takes in the queue information and the parent instance handle. The queue class also has the method that processes the queue.
Here is the Queue Class:
Class MyQueue {
protected ServiceExecution _parent;
protect string _queueID;
public MyQueue(ServiceExecution parentThread, string queueID)
{
_parent = parentThread;
_queueID = queueID;
}
public void Process()
{
try
{
//Do work to process
}
catch()
{
//exception handling
}
finally{
_parent.ThreadFinish(_queueID);
}
The parent thread loops through the dataset of queues and instantiates a new queue class. It spawns a new thread to execute the Process method of the Queue object asynchronously. This thread is added to the ConcurrentDictionary and then started as follows:
private ConcurrentDictionary<string, MyQueue> _runningQueues = new ConcurrentDictionary<string, MyQueue>();
Foreach(datarow dr in QueueDataset.rows)
{
MyQueue queue = new MyQueue(this, dr["QueueID"].ToString());
Thread t = new Thread(()=>queue.Process());
if(_runningQueues.TryAdd(dr["QueueID"].ToString(), queue)
{
t.start();
}
}
//Method that gets called by the queue thread when it finishes
public void ThreadFinish(string queueID)
{
MyQueue queue;
_runningQueues.TryRemove(queueID, out queue);
}
I have a feeling this is not the right approach to manage the asynchronous queue processing and I'm wondering if perhaps I can run into deadlocks with this design? Furthermore, I would like to use Tasks to run the queues asynchronously instead of the new Threads. I need to keep track of the queues because I will not spawn a new thread or task for the same queue if the previous run is not complete yet. What is the best way to handle this type of parallelism?
Thanks in advance!
About your current approach
Indeed it is not the right approach. High number of queues read from database will spawn high number of threads which might be bad. You will create a new thread each time. Better to create some threads and then re-use them. And if you want tasks, better to create LongRunning tasks and re-use them.
Suggested Design
I'd suggest the following design:
Reserve only one task to read queues from the database and put those queues in a BlockingCollection;
Now start multiple LongRunning tasks to read a queue each from that BlockingCollection and process that queue;
When a task is done with processing the queue it took from the BlockingCollection, it will then take another queue from that BlockingCollection;
Optimize the number of these processing tasks so as to properly utilize the cores of your CPU. Usually since DB interactions are slow, you can create tasks 3 times more than the number of cores however YMMV.
Deadlock possibility
They will at least not happen at the application side. However, since the queues are of database transactions, the deadlock may happen at the database end. You may have to write some logic to make your task start a transaction again if the database rolled it back because of deadlock.
Sample Code
private static void TaskDesignedRun()
{
var expectedParallelQueues = 1024; //Optimize it. I've chosen it randomly
var parallelProcessingTaskCount = 4 * Environment.ProcessorCount; //Optimize this too.
var baseProcessorTaskArray = new Task[parallelProcessingTaskCount];
var taskFactory = new TaskFactory(TaskCreationOptions.LongRunning, TaskContinuationOptions.None);
var itemsToProcess = new BlockingCollection<MyQueue>(expectedParallelQueues);
//Start a new task to populate the "itemsToProcess"
taskFactory.StartNew(() =>
{
// Add code to read queues and add them to itemsToProcess
Console.WriteLine("Done reading all the queues...");
// Finally signal that you are done by saying..
itemsToProcess.CompleteAdding();
});
//Initializing the base tasks
for (var index = 0; index < baseProcessorTaskArray.Length; index++)
{
baseProcessorTaskArray[index] = taskFactory.StartNew(() =>
{
while (!itemsToProcess.IsAddingCompleted && itemsToProcess.Count != 0) {
MyQueue q;
if (!itemsToProcess.TryTake(out q)) continue;
//Process your queue
}
});
}
//Now just wait till all queues in your database have been read and processed.
Task.WaitAll(baseProcessorTaskArray);
}

Why does Parallel.Foreach create endless threads?

The code below continues to create threads, even when the queue is empty..until eventually an OutOfMemory exception occurs. If i replace the Parallel.ForEach with a regular foreach, this does not happen. anyone know of reasons why this may happen?
public delegate void DataChangedDelegate(DataItem obj);
public class Consumer
{
public DataChangedDelegate OnCustomerChanged;
public DataChangedDelegate OnOrdersChanged;
private CancellationTokenSource cts;
private CancellationToken ct;
private BlockingCollection<DataItem> queue;
public Consumer(BlockingCollection<DataItem> queue) {
this.queue = queue;
Start();
}
private void Start() {
cts = new CancellationTokenSource();
ct = cts.Token;
Task.Factory.StartNew(() => DoWork(), ct);
}
private void DoWork() {
Parallel.ForEach(queue.GetConsumingPartitioner(), item => {
if (item.DataType == DataTypes.Customer) {
OnCustomerChanged(item);
} else if(item.DataType == DataTypes.Order) {
OnOrdersChanged(item);
}
});
}
}
I think Parallel.ForEach() was made primarily for processing bounded collections. And it doesn't expect collections like the one returned by GetConsumingPartitioner(), where MoveNext() blocks for a long time.
The problem is that Parallel.ForEach() tries to find the best degree of parallelism, so it starts as many Tasks as the TaskScheduler lets it run. But the TaskScheduler sees there are many Tasks that take a very long time to finish, and that they're not doing anything (they block) so it keeps on starting new ones.
I think the best solution is to set the MaxDegreeOfParallelism.
As an alternative, you could use TPL Dataflow's ActionBlock. The main difference in this case is that ActionBlock doesn't block any threads when there are no items to process, so the number of threads wouldn't get anywhere near the limit.
The Producer/Consumer pattern is mainly used when there is just one Producer and one Consumer.
However, what you are trying to achieve (multiple consumers) more neatly fits in the Worklist pattern. The following code was taken from a slide for unit2 slide "2c - Shared Memory Patterns" from a parallel programming class taught at the University of Utah, which is available in the download at http://ppcp.codeplex.com/
BlockingCollection<Item> workList;
CancellationTokenSource cts;
int itemcount
public void Run()
{
int num_workers = 4;
//create worklist, filled with initial work
worklist = new BlockingCollection<Item>(
new ConcurrentQueue<Item>(GetInitialWork()));
cts = new CancellationTokenSource();
itemcount = worklist.Count();
for( int i = 0; i < num_workers; i++)
Task.Factory.StartNew( RunWorker );
}
IEnumberable<Item> GetInitialWork() { ... }
public void RunWorker() {
try {
do {
Item i = worklist.Take( cts.Token );
//blocks until item available or cancelled
Process(i);
//exit loop if no more items left
} while (Interlocked.Decrement( ref itemcount) > 0);
} finally {
if( ! cts.IsCancellationRequested )
cts.Cancel();
}
}
}
public void AddWork( Item item) {
Interlocked.Increment( ref itemcount );
worklist.Add(item);
}
public void Process( Item i )
{
//Do what you want to the work item here.
}
The preceding code allows you to add worklist items to the queue, and lets you set an arbitrary number of workers (in this case, four) to pull items out of the queue and process them.
Another great resource for the Parallelism on .Net 4.0 is the book "Parallel Programming with Microsoft .Net" which is freely available at: http://msdn.microsoft.com/en-us/library/ff963553
Internally in the Task Parallel Library, the Parallel.For and Parallel.Foreach follow a hill-climbing algorithm to determine how much parallelism should be utilized for the operation.
More or less, they start with running the body on one task, move to two, and so on, until a break-point is reached and they need to reduce the number of tasks.
This works quite well for method bodies that complete quickly, but if the body takes a long time to run, it may take a long time before the it realizes it needs to decrease the amount of parallelism. Until that point, it continues adding tasks, and possibly crashes the computer.
I learned the above during a lecture given by one of the developers of the Task Parallel Library.
Specifying the MaxDegreeOfParallelism is probably the easiest way to go.

Concurrent collections eating too much cpu without Thread.Sleep

What would be the correct usage of either, BlockingCollection or ConcurrentQueue so you can freely dequeue items without burning out half or more of your CPU using a thread ?
I was running some tests using 2 threads and unless I had a Thread.Sleep of at least 50~100ms it would always hit at least 50% of my CPU.
Here is a fictional example:
private void _DequeueItem()
{
object o = null;
while(socket.Connected)
{
while (!listOfQueueItems.IsEmpty)
{
if (listOfQueueItems.TryDequeue(out o))
{
// use the data
}
}
}
}
With the above example I would have to set a thread.sleep so the cpu doesnt blow up.
Note: I have also tried it without the while for IsEmpty check, result was the same.
It is not because of the BlockingCollection or ConcurrentQueue, but the while loop:
while(socket.Connected)
{
while (!listOfQueueItems.IsEmpty)
{ /*code*/ }
}
Of course it will take the cpu down; because of if the queue is empty, then the while loop is just like:
while (true) ;
which in turn will eat the cpu resources.
This is not a good way of using ConcurrentQueue you should use AutoResetEvent with it so whenever item is added you will be notified.
Example:
private ConcurrentQueue<Data> _queue = new ConcurrentQueue<Data>();
private AutoResetEvent _queueNotifier = new AutoResetEvent(false);
//at the producer:
_queue.Enqueue(new Data());
_queueNotifier.Set();
//at the consumer:
while (true)//or some condition
{
_queueNotifier.WaitOne();//here we will block until receive signal notification.
Data data;
if (_queue.TryDequeue(out data))
{
//handle the data
}
}
For a good usage of the BlockingCollection you should use the GetConsumingEnumerable() to wait for the items to be added, Like:
//declare the buffer
private BlockingCollection<Data> _buffer = new BlockingCollection<Data>(new ConcurrentQueue<Data>());
//at the producer method:
_messageBuffer.Add(new Data());
//at the consumer
foreach (Data data in _buffer.GetConsumingEnumerable())//it will block here automatically waiting from new items to be added and it will not take cpu down
{
//handle the data here.
}
You really want to be using the BlockingCollection class in this case. It is designed to block until an item appears in the queue. A collection of this nature is often referred to as a blocking queue. This particular implementation is safe for multiple producers and multiple consumers. That is something that is surprisingly difficult to get right if you tried implementing it yourself. Here is what your code would look like if you used BlockingCollection.
private void _DequeueItem()
{
while(socket.Connected)
{
object o = listOfQueueItems.Take();
// use the data
}
}
The Take method blocks automatically if the queue is empty. It blocks in a manner that puts the thread in the SleepWaitJoin state so that it will not consume CPU resources. The neat thing about BlockingCollection is that it also uses low-lock strategies to increase performance. What this means is that Take will check to see if there is an item in the queue and if not then it will briefly perform a spin wait to prevent a context switch of the thread. If the queue is still empty then it will put the thread to sleep. This means that BlockingCollection will have some of the performance benefits that ConcurrentQueue provides in regards to concurrent execution.
You can call Thread.Sleep() only when queue is empty:
private void DequeueItem()
{
object o = null;
while(socket.Connected)
{
if (listOfQueueItems.IsEmpty)
{
Thread.Sleep(50);
}
else if (listOfQueueItems.TryDequeue(out o))
{
// use the data
}
}
}
Otherwise you should consider to use events.

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