WPF image inside border is not fully drawn - c#

I have an image within a border:
XAML:
<Window x:Class="TestProgram.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Test" Height="350" Width="525">
<DockPanel>
<Grid DockPanel.Dock="Top">
<!---->
</Grid>
<ListBox DockPanel.Dock="Left"/>
<Grid DockPanel.Dock="Top">
<!---->
</Grid>
<Border x:Name="testBorder" ClipToBounds="True" Background="Gray">
<Image x:Name="testImage" Source="test.png" Opacity="1" Stretch="None"
MouseLeftButtonDown="testImage_MouseLeftButtonDown"
MouseLeftButtonUp="testImage_MouseLeftButtonUp"
MouseMove="testImage_MouseMove"
/>
</Border>
</DockPanel>
</Window>
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TestProgram
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Point start;
private Point origin;
public MainWindow()
{
InitializeComponent();
TransformGroup group = new TransformGroup();
TranslateTransform tt = new TranslateTransform();
group.Children.Add(tt);
testImage.RenderTransform = group;
}
private void testImage_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
testImage.CaptureMouse();
TranslateTransform tt = (TranslateTransform)((TransformGroup)testImage.RenderTransform).Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(testBorder);
origin = new Point(tt.X, tt.Y);
}
private void testImage_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
testImage.ReleaseMouseCapture();
}
private void testImage_MouseMove(object sender, MouseEventArgs e)
{
if (testImage.IsMouseCaptured)
{
TranslateTransform tt = (TranslateTransform)((TransformGroup)testImage.RenderTransform).Children.First(tr => tr is TranslateTransform);
Vector v = start - e.GetPosition(testBorder);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
}
}
}
I have added click & drag panning functionality, but the displayed size of the image is limited by the surrounding border, leaving only the top left corner of the image visible when the image is panned. This is the case even when i remove ClipToBounds="True"
ActualHeight and ActualWidth have values corresponding to the image's natural height and width, so why is the image clipped? What can I do to make the full image visible?

If you really want the border to overlay on top of the the image, then put them both in a <Grid> or <Canvas>
<Canvas>
<Image/>
<Borde/>
</Canvas>

Related

Why does the button keep going out of bounds? (WPF Application)

I'm quite new to C# so expect faulty/lengthy code for no good reason.
So i was playing around with WPF Applications as i wanted to know how to make a button move when hovered over it- Which i managed to do but now it goes out of bounds?
XAML code:
<Window x:Class="Opdracht7.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Opdracht7"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Button x:Name="klikmij" Content="Click me!" MouseEnter="onMouseEnter" Click="onMouseClick" HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="-0.989,-0.519" Height="33" Width="68"/>
</Grid>
</Window>
C# code dump:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using static System.Net.Mime.MediaTypeNames;
namespace Opdracht7
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private void onMouseEnter(object sender, MouseEventArgs e)
{
Random rnd1 = new Random();
int value1 = rnd1.Next(0, 250);
int value2 = rnd1.Next(0, 250);
int value3 = rnd1.Next(0, 250);
int value4 = rnd1.Next(0, 250);
Debug.WriteLine(value1);
Debug.WriteLine(value2);
Debug.WriteLine(value3);
Debug.WriteLine(value4);
klikmij.Margin = new Thickness(value1,value2, value3, value4);
}
private void onMouseClick(object sender, RoutedEventArgs e)
{
MessageBox.Show("Congratulations! You won nothing!");
}
public MainWindow()
{
InitializeComponent();
}
}
}
I set random range from 0 to 250, because when i adjust it to the window's actual height 'n width it goes out of bounds even faster.
For some strange reason when it goes over 230-ish (could be lower) the button is gone until you enlargen the window size.
Did i overlook a vital piece 'o code?
EDIT:
https://gyazo.com/342b20fdbbcef2a4834ab95c37aaf30e <- gif of it happening
EDIT 2:
https://gyazo.com/f04e1d64f9880cd01aa53f9169954377 <- gif of resizing window
After playing a bit in the designer with different values, it looks like in Grid margins take precedence, and the button gets smaller to accomodate. In case when it disappears, it's calculated height just becomes 0.
Set width and height for the button manually, then change just the left and top margin, while setting rest to 0:
<Grid>
<Button Margin="250,250,0,0" Width="100" Height="100">TEST</Button>
</Grid>
Play with values in designer first to see what's happening when.
Better, do not use an element's Margin for layout. For absolute positioning, use a Canvas:
<Grid>
<Canvas>
<Button x:Name="klikmij" Content="Click me!"
MouseEnter="onMouseEnter" Click="onMouseClick"
Height="33" Width="68"/>
</Canvas>
</Grid>
with thic code behind:
private readonly Random rnd = new Random();
private void onMouseEnter(object sender, MouseEventArgs e)
{
Canvas.SetLeft(klikmij, rnd.Next(0, 250));
Canvas.SetTop(klikmij, rnd.Next(0, 250));
}

How do I save ITheme of Material Design in a text file for saving color theme chosen in C# WPF?

I'm using Material design. I created a color picker to choose the color the user wants, after the user chooses the color and theme.
I want to save these settings into a text file on the disk. I don't know how can I convert these types to a list for the string which can I use for reading theme that is saved :
private void MyColorPicker1_PreviewMouseMove(object sender, MouseEventArgs e)
{
string filepath = #"C:\Themses";
if (e.LeftButton == MouseButtonState.Pressed)
{
ITheme theme = _paletteHelper.GetTheme();
theme.SetPrimaryColor(Color.FromRgb(MyColorPicker1.Color.R, MyColorPicker1.Color.G, MyColorPicker1.Color.B)); //red
var Test = theme.GetBaseTheme();
// something here to write all setting inside of ITheme into the text file
//
_paletteHelper.SetTheme(theme);
}
}
How can I do that?
Full XAML:
<Window x:Class="WpfApp5.SettingThemsWins.MaterialThemSettingy"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp5.SettingThemsWins"
mc:Ignorable="d"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
Background="{DynamicResource MaterialDesignPaper}"
Title="Setting" Height="607" Width="1144" WindowStartupLocation="CenterScreen">
<Grid>
<materialDesign:ColorPicker x:Name="MyColorPicker1" HorizontalAlignment="Left" Margin="20,17,0,0" VerticalAlignment="Top" Height="353" Width="750" PreviewMouseMove="MyColorPicker1_PreviewMouseMove" />
<ToggleButton x:Name="ThemeActivationsBtn" Style="{StaticResource MaterialDesignSwitchToggleButton}" ToolTip="Activation Of Dark Theme" IsChecked="False" Margin="110,380,0,0" Click="ThemeActivationsBtn_Click" HorizontalAlignment="Left" Width="63" Height="27" VerticalAlignment="Top" />
<Label Content="Dark Theme :" HorizontalAlignment="Left" Height="24" Margin="20,382,0,0" VerticalAlignment="Top" Width="85"/>
<Button x:Name="SaverThemy" Content="Save Theme" HorizontalAlignment="Left" Margin="200,375,0,0" VerticalAlignment="Top" Width="170" Click="SaverThemy_Click"/>
</Grid>
</Window>
Code behind:
using MaterialDesignThemes.Wpf;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace WpfApp5.SettingThemsWins
{
/// <summary>
/// Interaction logic for MaterialThemSettingy.xaml
/// </summary>
public partial class MaterialThemSettingy : Window
{
private readonly PaletteHelper _paletteHelper = new PaletteHelper();
bool isDark;
public MaterialThemSettingy()
{
InitializeComponent();
//EmptySampleWind.Window1 window1 = new EmptySampleWind.Window1();
//window1.Show();
}
public static IEnumerable<string> SortByLength(IEnumerable<string> e)
{
// Use LINQ to sort the array received and return a copy.
var sorted = from s in e
orderby s.Length ascending
select s;
return sorted;
}
private void MyColorPicker1_PreviewMouseMove(object sender, MouseEventArgs e)
{
string filepath = #"C:\Themses";
if (e.LeftButton == MouseButtonState.Pressed)
{
ITheme theme = _paletteHelper.GetTheme();
theme.SetPrimaryColor(Color.FromRgb(MyColorPicker1.Color.R, MyColorPicker1.Color.G, MyColorPicker1.Color.B)); //red
var Test = theme.GetBaseTheme();
// something here to write all setting inside of ITheme into the text file
//
_paletteHelper.SetTheme(theme);
}
}
private void ThemeActivationsBtn_Click(object sender, RoutedEventArgs e)
{
isDark = (bool)ThemeActivationsBtn.IsChecked;
if (isDark)
{
ITheme theme = _paletteHelper.GetTheme();
IBaseTheme baseTheme = isDark ? new MaterialDesignDarkTheme() : (IBaseTheme)new MaterialDesignLightTheme();
theme.SetBaseTheme(baseTheme);
_paletteHelper.SetTheme(theme);
}
else
{
ITheme theme = _paletteHelper.GetTheme();
IBaseTheme baseTheme = isDark ? new MaterialDesignDarkTheme() : (IBaseTheme)new MaterialDesignLightTheme();
theme.SetBaseTheme(baseTheme);
_paletteHelper.SetTheme(theme);
}
}
}
}

Draw graphs - show only single points

(C # Application for WPF)
I have a problem and I have to "draw" a coordinate system and enter only the coordinates (without lines) as seen in the picture.
I would like to use a library, because I also have to draw a frame and I thought with a library would it be easy.
So I've discovered GnuPlot, Oxyplot and draw myself. GnuPlot is unfortunately stupid since it has no library for a C # application. (Or if you have one, please let me know). Therefore, I used OxyPlot, but unfortunately OxyPlot shows me only the coordinate system.
Now to my question.
Is there anything better to draw coordinate systems with the coordinates?
It should meet the following requirements:
It should be a preview application, that is, if I change the size it should happen directly
I would like to make a frame, so it should help me in the process
there should be a library
it should be for a C # application
I would like to be first point marks for the X, Y coordinates, but later it should be circles with a circle diameter
later as a Bitmap
As mentioned above, I've used it with OxyPlot, but unfortunately it does not draw a graph (I used the sample documentation)
Maybe you have better ideas / a solution for OxyPlot.
Thanks in advance and I am happy about every reply.
XAML:
<Window x:Class="TestOxyPlot.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:oxy="http://oxyplot.org/wpf"
xmlns:local="clr-namespace:TestOxyPlot"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<oxy:Plot x:Name="oxyPlot" Title="{Binding Title}" Margin="207,53,0,0">
<oxy:Plot.Series>
<oxy:LineSeries ItemsSource="{Binding Points}"/>
</oxy:Plot.Series>
</oxy:Plot>
<TextBox x:Name="textBox" HorizontalAlignment="Left" Height="23" Margin="44,64,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="120" MouseLeave="textBox_MouseLeave" TextChanged="textBox_TextChanged"/>
<TextBox x:Name="textBox1" HorizontalAlignment="Left" Height="23" Margin="44,101,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="120" TextChanged="textBox1_TextChanged"/>
<Button x:Name="button" Content="Button" HorizontalAlignment="Left" Margin="68,174,0,0" VerticalAlignment="Top" Width="75" Click="button_Click"/>
</Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using OxyPlot;
namespace TestOxyPlot
{
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Title = "Example 2";
this.Points = new List<DataPoint>
{
new DataPoint(0, 4),
new DataPoint(10, 13),
new DataPoint(20, 15),
new DataPoint(30, 16),
new DataPoint(40, 12),
new DataPoint(50, 12)
};
}
public string Title { get; private set; }
public IList<DataPoint> Points { get; private set; }
private void textBox_MouseLeave(object sender, MouseEventArgs e)
{
}
private void textBox_TextChanged(object sender, TextChangedEventArgs e)
{
try
{
oxyPlot.Width = Int32.Parse(textBox.Text);
}
catch (Exception error)
{
MessageBox.Show("Message: " + error);
}
}
private void button_Click(object sender, RoutedEventArgs e)
{
}
private void textBox1_TextChanged(object sender, TextChangedEventArgs e)
{
try
{
oxyPlot.Width = Int32.Parse(textBox.Text);
}
catch (Exception error)
{
MessageBox.Show("Message: " + error);
}
}
}
}
Add this code
DataContext = this;
after this line
InitializeComponent();
and it will show the graph. Also, in order to remove the line and just draw the Markers, use something like this LineSeries:
<oxy:LineSeries ItemsSource="{Binding Points}" LineStyle="None" MarkerType="Circle" MarkerSize="5" MarkerFill="Black"/>
Edit
private void Button_Click(object sender, RoutedEventArgs e)
{
double randomNumX;
double randomNumY;
int h = DateTime.Now.Hour;
int m = DateTime.Now.Minute;
int s = DateTime.Now.Second;
String u = h.ToString() + m.ToString() + s.ToString();
int iu = Int32.Parse(u);
Random zufall = new Random(iu);
Points = new List<DataPoint>();
for (int i = 0; i < 10; i++)
{
randomNumX = zufall.NextDouble() * (10 - -10) + -10;
randomNumY = zufall.NextDouble() * (10 - -10) + -10;
Points.Add(new DataPoint(randomNumX, randomNumY));
}
ls.ItemsSource = Points;
}
and
<DockPanel>
<Button DockPanel.Dock="Top" Click="Button_Click" Content="Click Me"/>
<oxy:Plot x:Name="oxyPlot" Title="{Binding Title}">
<oxy:Plot.Axes>
<oxy:LinearAxis Position="Bottom" />
<oxy:LinearAxis Position="Right" MinimumPadding="0.1" MaximumPadding="0.1"/>
</oxy:Plot.Axes>
<oxy:Plot.Series>
<oxy:LineSeries x:Name="ls" ItemsSource="{Binding Points}" LineStyle="None" MarkerType="Circle" MarkerSize="5" MarkerFill="Black"/>
</oxy:Plot.Series>
</oxy:Plot>
</DockPanel>
By the way, for some reason, using ObservationCollection or InvalidatePlot(true) didn't work

C# WPF image load like progressbar

I'v a progressbar and an image.
When Progress Bar value is 50, image loaded by 50%.
I tried to add image as the progressbar foreground, but it have green shade. So ugly.
How can I do this?
To run this sample, you need a snake image which you can get from http://res.freestockphotos.biz/pictures/16/16242-illustration-of-a-green-snake-pv.png. I have used this url directly, but your should download image first and then use it.
You need a control template for your ProgressBar because you want to show percentage status too.
Otherwise normal ProgressBar would do.
Code can be used as is :
<Window x:Class="WpfControlTemplates._32794074.Win32794074"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Win32794074" Height="600" Width="1000">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="397*"/>
<RowDefinition Height="173*"/>
</Grid.RowDefinitions>
<ProgressBar x:Name="PBarCustom" Width="958" Height="200" Maximum="958" Value="958" Foreground="#FFE6E61F" Margin="17,185,17,11.932" ValueChanged="PBarCustom_ValueChanged">
<ProgressBar.Background>
<ImageBrush ImageSource="http://res.freestockphotos.biz/pictures/16/16242-illustration-of-a-green-snake-pv.png"/>
</ProgressBar.Background>
<ProgressBar.Template>
<ControlTemplate>
<Grid Background="{TemplateBinding Background}">
<Rectangle x:Name="Thumb" HorizontalAlignment="Left" Fill="#FFC5EA1F" Stroke="#FF0DB442" Width="{TemplateBinding Width}" />
<Ellipse Fill="#FF7DEEDE" Height="124" Stroke="#FF0DB442" Width="150" VerticalAlignment="Center" HorizontalAlignment="Center" Opacity="0.3"/>
<Label x:Name="tbStatus" VerticalContentAlignment="Center" HorizontalContentAlignment="Center" FontWeight="Bold" FontSize="75" Foreground="#FF21BD76" Content="0" />
</Grid>
</ControlTemplate>
</ProgressBar.Template>
</ProgressBar>
<Button x:Name="BtnLoadSnake" Content="Load Snake" HorizontalAlignment="Left" Margin="462,14.068,0,0" VerticalAlignment="Top" Width="75" Click="BtnLoadSnake_Click" Grid.Row="1"/>
</Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace WpfControlTemplates._32794074
{
/// <summary>
/// Interaction logic for Win32794074.xaml
/// </summary>
public partial class Win32794074 : Window
{
public Win32794074()
{
InitializeComponent();
}
DispatcherTimer timer;
private void BtnLoadSnake_Click(object sender, RoutedEventArgs e)
{
BtnLoadSnake.IsEnabled = false;
PBarCustom.Value = PBarCustom.Maximum;
Rectangle thumb = (Rectangle)PBarCustom.Template.FindName("Thumb", PBarCustom);
thumb.Width = PBarCustom.Value;
Label status = (Label)PBarCustom.Template.FindName("tbStatus", PBarCustom);
status.Content = ((int)(100 - ((100 * PBarCustom.Value) / PBarCustom.Maximum))).ToString();
Dispatcher disp = PBarCustom.Dispatcher;
EventHandler pBarCallbackHandler = new EventHandler(pBarCallback);
timer = new DispatcherTimer(TimeSpan.FromSeconds(0.5), DispatcherPriority.Normal, pBarCallback, disp);
}
private void pBarCallback(object sender, EventArgs e)
{
PBarCustom.Value -= 13;
Rectangle thumb = (Rectangle)PBarCustom.Template.FindName("Thumb", PBarCustom);
thumb.Width = PBarCustom.Value;
Label status = (Label)PBarCustom.Template.FindName("tbStatus", PBarCustom);
status.Content = ((int)(100 - ((100 * PBarCustom.Value) / PBarCustom.Maximum))).ToString();
if (PBarCustom.Value == 0)
timer.Stop();
}
private void PBarCustom_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
if(e.NewValue == 0)
BtnLoadSnake.IsEnabled = true;
}
}
}
i had similar scenario.
if you want the scroll bar to be just a rectangle,
easiest way to make it:
1- add an image to your window.
2- put a grid on it in such a way that the grid hides the image.
3- programatically change the width or height of the grid.
tell me if you needed an example code.

how to make tooltip move along with mouse?

I am using Silverlight 3 + VSTS 2008. I have a image (Multiscale image control) and I place tooltip on this image. The function of Tooltip works fine. Since the image is big (about 500 * 500 size), and since end user could move mouse on the picture, and I want to display tooltip position along with the mouse (i.e. when mouse moves, I want to tooltip move along with the mouse). Currently, the tooltip displays at a fixed position.
Here is my current XAML code, any ideas how to solve this issue?
<MultiScaleImage x:Name="msi" Height="500" Width="500">
<ToolTipService.ToolTip>
<ToolTip Content="Here is a tool tip" Name="DeepZoomToolTip"></ToolTip>
</ToolTipService.ToolTip>
</MultiScaleImage>
I ended up having a similar issue and solved the issue by using a popup. This post contained the core solution. Here is the suggested XAML from the other post:
<Canvas x:Name="LayoutRoot" Background="White">
<Image Source="/pretty-pretty.png" MouseMove="Image_MouseMove" MouseLeave="Image_MouseLeave"/>
<Popup Name="DeepZoomToolTip">
<Border CornerRadius="1" Padding="1" Background="Azure" IsHitTestVisible="False">
<TextBlock Text="Here is a tool tip" />
</Border>
</Popup>
</Canvas>
And here is the suggested, this would go in the code behind:
private void Image_MouseMove(object sender, MouseEventArgs e)
{
DeepZoomToolTip.IsOpen = true;
DeepZoomToolTip.HorizontalOffset = e.GetPosition(LayoutRoot).X;
DeepZoomToolTip.VerticalOffset = e.GetPosition(LayoutRoot).Y;
}
private void Image_MouseLeave(object sender, MouseEventArgs e)
{
DeepZoomToolTip.IsOpen = false;
}
The tooltip control is designed to pop up roughly where the mouse meets the element to which it's bound, and can't respond to move events. Below is a custom tooltip example. I added the background and the z-index so that the TextBlock would appear over the image. The offset from the mouse position keeps the tooltip away from the mouse cursor, so that the movement is animated smoothly.
XAML:
<UserControl x:Class="ImageEditor.TestControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="800">
<Canvas x:Name="MainCanvas">
<Border x:Name="tt" Background="Gray" Visibility="Collapsed" Canvas.ZIndex="10">
<TextBlock x:Name="txtTooltip" Width="90" Height="20" Text="This is a tooltip" ></TextBlock>
</Border>
<Image x:Name="theImage" Source="images/image.jpg" Width="300" MouseEnter="theImage_MouseEnter"
MouseMove="theImage_MouseMove" MouseLeave="theImage_MouseLeave">
</Image>
</Canvas>
</UserControl>
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace ImageEditor
{
public partial class TestControl : UserControl
{
private bool _tooltipVisible = false;
public TestControl()
{
InitializeComponent();
}
private void theImage_MouseMove(object sender, MouseEventArgs e)
{
if (_tooltipVisible)
{
tt.SetValue(Canvas.TopProperty, e.GetPosition(theImage).Y - (5 + txtTooltip.Height));
tt.SetValue(Canvas.LeftProperty, e.GetPosition(theImage).X - 5);
}
}
private void theImage_MouseEnter(object sender, MouseEventArgs e)
{
_tooltipVisible = true;
tt.Visibility = Visibility.Visible;
}
private void theImage_MouseLeave(object sender, MouseEventArgs e)
{
_tooltipVisible = false;
tt.Visibility = Visibility.Collapsed;
}
}
}

Categories

Resources