After sending the day searching I found out how to localize most off a Windows Phone 8/8.1 App, even the AppTitle and AppTileTitle localization using DLLs (which seems too complicated for such a "simple thing").
The localization of the App Icon and Tile images (small, medium and large) still eludes me.
Is there a way to have different Icons and Tile images for each supported language?
No,unfortunately There is no way to have different icon for each language but you can have Different Tile Title and App Title for Your Application.
Related
I have an application which has been used in Win7. I am now moving to Win10. It is a standard application and not a universal one.
My application icon look ugly in the Windows 10 app menu and in the start menu (mainly because it is not a flat icon with transparent background). Can someone point me to a guide on what kind of icons .ico/.png files I am suppose to make for my application in a Windows 10 environment.
I imagine I could make a flat white icon with a transparent background but what happens when themes change or the file is viewed in a white background?
Context: We are using Xamarin forms to develop for iOS, Android and Windows Phone 8.1. One of the desired aspects of our application was to use Font Awesome as the main text font and for icons etc (as we already use extensively in our web app).
In our app we are using the ToolbarItem class to generate a platform independent menu. Unlike the other platforms, on Windows Phone there is an Icon. We have constructed a FontAwesomeRenderer class that takes Font Awesome lookup codes (e.g. fa-plus) and generates an image that is stored in the apps isolated storage and an associated ImageSource created for it (Note: This image displays correctly). However whenever we create a FileImageSource nothing is shown.
Could a custom renderer for the toolbar be used on Windows Phone?
Could the ImageSource somehow be converted to a FileImageSource?
Question How can an image (already stored in the isolated storage) be used as the icon for a ToolbarItem and work on the Windows Phone?
I am developing a windows runtime app for windows phone, i need to scale the text based on the screen dimension.
for handle the image scaling i have used the 3 folder(scale-100, scale-140 and scale-240)
In the app I have different style for different kind of text(title, subtitle...)
is there any way to apply different style based on the screen size?
Following solution is for Windows (Phone) RT, not for WP Silverlight.
The resource system of Windows RT is much more powerful than a lot of people know. You're not only able to use scaling for images, the same works for resource (.resw) files, even a combination of language/scaling is possible. Simply use the correct naming conventions: e.g. Resources.scale-140.resw.
And then you're able to put about every single attached/dependency property in your resource file, leveraging the resource system based on x:Uid.
<Grid x:Uid="MainGrid">
<TextBlock x:Uid="MyTextBlock" />
</Grid>
You can run a few of the different emulator sizes to test if everything works as desired.
I 'am developing an app targeted to WP7.1 but I want it to work well on WP8 devices too. Assuming creating layout using dynamic resizng elements (grids with auto height etc) will the app scale just like WP8 app under Windows Phone 8 (WP8 handles WVGA HD WXGA resolutions)? If yes, is this possible to get a exact screen size under WP7 and what about in-app images in high resolution? If not, should I build 2 different apps to handle scaling well? One for WP7 and another for WP8 (even if the only change is build target?)
WP7 only supports 800x480 resolution and will automatically scale on WP8.
WP7 app cannot however do any resolution dependant tweaks when app runs on WP8. You need to recompile it to WP8
In the Windows 8 App manifest file, I see a handful of different fields. For example:
Logo
Wide Logo
Small Logo
Store Logo
Badge Logo
Splash Screen
Each of these also have their own scaled assets, too.
So, if I want to scale my app's image (since I usually create graphics with Fireworks or Illustrator), how do I properly set all of the images for my app? I would like to support all of the scales possible by re-sizing my image to fit the scaled values...or am I supposed to go about it differently by creating an image with multiple sub-scales within it? Is there a name for that? I'm a little bit confused here...essentially, how does this all work?
Here is a blog post from Jerry Nixon about logo resizing, he use Expression Design but it should be similar with Fireworks or Illustrator: http://blog.jerrynixon.com/2013/09/windows-81-says-forget-all-that-design.html
Check out this MSDN post
Choosing your app images
But I would recommend you to check out Jerry Nixon's this article.
Windows 8 apps need 28 logo varietals; enter Expression Design