How to DrawText in the right position? - c#

I want to draw a text using Graphic.DrawText method in a specific position. Suppose for example I need to draw my text giving the following bounds:
X = 10;
Y = 10;
Width = 100;
Height = 100;
I would expect that the left-most point of my string will be at 10, but this is the result if I add also a vertical line at X = 10:
g.DrawLine(Pen, new Point(10, 10), new Point(10, 100));
g.DrawString("Hello", Font, Color, new Rectangle(10, 10, 100, 100), Format);
As you can see my text seems shifted, it is not in correspondence of the line, which is at X = 10.
Why? How can I fix this problem?

Related

Chart set (0,0) in the middle of the chart

I am trying to move Main X and Y axes to the point of (0,0), like:
I tried to add 4 lines: (-10,0) to (10,0) and (0-10) to (0,10)
Series ttt = new Series("")
{
ChartType = SeriesChartType.Line,
Color = Color.Yellow,
BorderWidth = 5,
Font = new Font(Font.OriginalFontName, 20, FontStyle.Regular),
};
ttt.Points.AddXY(0,10);
//ttt.Points.AddXY(0, -10);
this.chart1.Series.Add(ttt);
Unfortunately, also the Main X and Y axis moved to -10,-10 like:
Setting Axis.Crossing does the job. But I'm not sure how to get double arrows on each axis, but the following code gives this effect
ttt.Points.AddXY(0, 10);
ttt.Points.AddXY(10, 0);
ttt.Points.AddXY(0, -10);
ttt.Points.AddXY(-10, 0);
ttt.Points.AddXY(0, 10);
this.chart1.Series.Add(ttt);
chart1.ChartAreas[0].AxisX.Crossing = 0; // <--- These two lines
chart1.ChartAreas[0].AxisY.Crossing = 0;
And you probably also want to set the axis min/max by
chart1.ChartAreas[0].AxisX.Maximum = 15;
chart1.ChartAreas[0].AxisX.Minimum = -15;
chart1.ChartAreas[0].AxisY.Maximum = 15;
chart1.ChartAreas[0].AxisY.Minimum = -15;

How to get contents in graphics.Drawstring in new line of c#

Hello I am printing a text on Receipt printer
on which I have to print Product name But products name get overwrites on Qty field can i get that name string in new line after particular length I am using following Code.
column 3 have a Product name Like (Almond Kesar Kanti Body Cleanser) How to get this text in new line and manage space of Invoice.
while (i < dataGridView2.Rows.Count)
{
if (height > e.MarginBounds.Height)
{
height = 500;
width = 500;
//e.HasMorePages = true;
return;
}
//height += dataGridView1.Rows[i].Height;
// e.Graphics.DrawRectangle(Pens.Black, 20, height, dataGridView1.Columns[0].Width, dataGridView1.Rows[0].Height);
e.Graphics.DrawString(dataGridView2.Rows[i].Cells["Column3"].FormattedValue.ToString(), dataGridView2.Font, Brushes.Black, CurrentX, CurrentY + 20);
e.Graphics.DrawString(dataGridView2.Rows[i].Cells["Column4"].FormattedValue.ToString(), dataGridView2.Font, Brushes.Black, CurrentX + 150, CurrentY + 20);
// e.Graphics.DrawString(dataGridView2.Rows[i].Cells["Column5"].FormattedValue.ToString(), dataGridView2.Font, Brushes.Black, CurrentX + 150, CurrentY + 20);
e.Graphics.DrawString(dataGridView2.Rows[i].Cells["Column10"].FormattedValue.ToString(), dataGridView2.Font, Brushes.Black, CurrentX + 200, CurrentY + 20);
i++;
CurrentY = CurrentY + 20;
}
You are not actually incrementing your CurrentY variable between the calls to DrawString. Therefore each line is printed at the same Y-coordinate.
Add CurrentY = CurrentY + 20; between each call to DrawString and just use
e.Graphics.DrawString(dataGridView2.Rows[i].Cells["Column3"].FormattedValue.ToString(), dataGridView2.Font, Brushes.Black, CurrentX, CurrentY);
Better yet, don't increment it by a fixed value but use e.Graphics.MeasureString to calculate the actual height of each line and increment by this value+spacing, like in this example:
Bitmap bmp = new Bitmap(200, 200);
using (Graphics g = Graphics.FromImage(bmp)) {
//The individual lines to draw
string[] lines = {
"Foo1",
"Foo2",
"Foo3"
};
int y = 1; //The starting Y-coordinate
int spacing = 10; //The space between each line in pixels
for (i = 0; i <= lines.Count - 1; i++) {
g.DrawString(lines[i], this.Font, Brushes.Black, 1, y);
//Increment the coordinate after drawing each line
y += Convert.ToInt32(g.MeasureString(lines[i], this.Font).Height) + spacing;
}
}
PictureBox1.Image = bmp;
Results:
Edit
To fit text into a given area you need to use a different overload of DrawString. You need to draw the string with a given LayoutRectangle like this:
Bitmap bmp = new Bitmap(200, 200);
using (Graphics g = Graphics.FromImage(bmp)) {
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
string LongText = "This is a really long text that should be automatically wrapped to a certain rectangle.";
Rectangle DestinationRectangle = new Rectangle(10, 10, 100, 150);
g.DrawRectangle(Pens.Red, DestinationRectangle);
using (StringFormat sf = new StringFormat()) {
g.DrawString(LongText, new Font("Arial", 9), Brushes.Black, DestinationRectangle, sf);
}
}
PictureBox1.Image = bmp;
The DestinationRectangle defines where the text is printed and it is automatically wrapped. The problem is, that the line spacing is defined by the Font you use, as you can see in this example with different fonts:
If you can't find a font that works for you (or define your own) you would need to split the text into words and fit them yourself into the given rectangle by drawing them word for word, measuring each with the MeasureString function and break the line when you would go over the limit.
But beware, text layout is hard, very very hard, to get all the corner cases right.

Calculating text width for DXF

I am using netDXF (https://netdxf.codeplex.com/) to generate a DXF file for use with AutoCAD. However, I have an issue with getting the width of MText correct. I want to be able to define a width that the text should fit into, and change the width factor of the text (squash it horizontally) so that it fits in the defined area. So if I have a 40mm width to fit the text into and the text is 80mm long, it needs to have a width factor of 0.5. The only problem is that I don't know how to accurately determine the width of the text. I have tried the following methods and was unsuccessful in getting the correct result:
Why is Graphics.MeasureString() returning a higher than expected number?
Measure a String without using a Graphics object?
http://www.codeproject.com/Articles/2118/Bypass-Graphics-MeasureString-limitations
I have attached my code. I am basically printing a horizontal line using each of the 3 methods to calculate text width and comparing it to the actual text width. If I change the font, I get varying results. I have attached two images. One using the code with Calibri and one with Arial. I need the line to be on the edges of the text no matter what font I use.
Here is my code:
public void TestMethod1()
{
Application.SetCompatibleTextRenderingDefault(false);
//text width in mm
float textWidth = 40;
float textHeight = 200;
string labelText = "HELLO WORLD!";
TextStyle textStyle = new TextStyle("Calibri");
DxfDocument dxf = new DxfDocument();
Layer layer1 = new Layer("layer1");
layer1.Color = new AciColor(0, 0, 255);
layer1.Name = "Text";
MText text1 = new MText(new Vector2(0, 0), textHeight, 0, textStyle);
text1.Layer = layer1;
text1.AttachmentPoint = MTextAttachmentPoint.MiddleCenter;
//Will the text fit in the bounds of the rectangle? If not change width factor so it does.
Font f = new Font(textStyle.FontName, textHeight);
Size size = TextRenderer.MeasureText(labelText, f);
SizeF sizeF = graphicsMeasureString(labelText, f);
int width = MeasureDisplayStringWidth(labelText, f);
float widthFactor = Math.Min(1, textWidth / sizeF.Width);
MTextFormattingOptions mtextOptions = new MTextFormattingOptions(text1.Style);
//mtextOptions.WidthFactor = widthFactor;
text1.Write(labelText, mtextOptions);
//Red, g.MeasureString
Line line1 = new Line(new Vector2(0 - sizeF.Width / 2, 0), new Vector2(0 + sizeF.Width / 2, 0));
line1.Color = new AciColor(255, 0, 0);
//Green, TextRenderer
Line line2 = new Line(new Vector2(0 - size.Width / 2, 5), new Vector2(0 + size.Width / 2, 5));
line2.Color = new AciColor(0, 255, 0);
//Yellow, MeasureDisplayStringWidth
Line line3 = new Line(new Vector2(0 - width / 2, -5), new Vector2(0 + width / 2, -5));
line3.Color = new AciColor(255, 255, 0);
dxf.AddEntity(text1);
dxf.AddEntity(line1);
dxf.AddEntity(line2);
dxf.AddEntity(line3);
dxf.Save("Text Width Test.dxf");
}
public SizeF graphicsMeasureString(string text, Font f)
{
Bitmap fakeImage = new Bitmap(1, 1);
Graphics g = Graphics.FromImage(fakeImage);
SizeF sizeF = g.MeasureString(text, f, new PointF(100, 0), StringFormat.GenericTypographic);
return sizeF;
}
public int MeasureDisplayStringWidth(string text, Font f)
{
Size size = TextRenderer.MeasureText(text, f);
Bitmap fakeImage = new Bitmap(1, 1);
Graphics g = Graphics.FromImage(fakeImage);
System.Drawing.StringFormat format = new System.Drawing.StringFormat();
System.Drawing.RectangleF rect = new System.Drawing.RectangleF(0, 0, 1000, 1000);
System.Drawing.CharacterRange[] ranges = { new System.Drawing.CharacterRange(0, text.Length) };
System.Drawing.Region[] regions = new System.Drawing.Region[1];
format.SetMeasurableCharacterRanges(ranges);
regions = g.MeasureCharacterRanges(text, f, rect, format);
rect = regions[0].GetBounds(g);
return (int)(rect.Right + 1.0f);
}

How to increase the height of curve in windows forms

I want to increase the height of the curve but its left and right position should remain same. Just want to lift up from center to give it a shape like curve as height changes.
Pen blackPen = new Pen(Color.Black, 3);
// Create coordinates of rectangle to bound ellipse.
int x = 93;
int y = 136;
int width = 320;
int height = 50;
// Create start and sweep angles on ellipse.
int startAngle = 0;
int sweepAngle = -180;
// Draw arc to screen.
e.Graphics.DrawArc(blackPen, x, y, width, height, startAngle, sweepAngle);
In the most direct way your problem can be solved like this:
int change = 0;
e.Graphics.DrawArc(blackPen, x, y-change, width, height+change, startAngle, sweepAngle);
By increasing the variable change the ellipse will curve up more and more:
private void button1_Click(object sender, EventArgs e)
{
change += 10;
panel1.Invalidate();
}
But maybe you want more control over the shape? Let's have a look at the options:
Here are examples of the three 'curve' drawing methods:
Curves, Beziers & Ellipses
And here is the code to draw that image.
Please ignore the Graphics.xxxTransform calls! They only are meant to shift the curves a little bit upwards so they don't overlap too much to see them properly.
Also note that the curves in the first image are not completely convex. See the last part of the answer to see a DrawCurve call that avoids the concave segments!
The important part are the Points! And just as the comments suggest, in the third part the ellipses are being changed by making the height larger and moving the top of the Rectangle up by the same amount.
The complexity DrawArc of and DrawCurve is pretty much equal; both are controlled by four integers with a rather clear meaning: They either make one rectangle or the corners of a symmetrical triangle. (Plus one counterpoint for the convex call.)
DrawBezier is more complex, especially since the controls point(s) are not actually on the resulting curve. They can be thought of force vectors that pull the line into a curved shape and are harder to calculate.
private void panel1_Paint(object sender, PaintEventArgs e)
{
Point a = new Point(0, 200);
Point c = new Point(200, 200);
for (int i = 0; i< 10; i++)
{
e.Graphics.TranslateTransform(0, -5);
Point b = new Point(100, 50 + i * 10);
e.Graphics.DrawCurve(Pens.Maroon, new[] { a, b, c }, 0.7f);
}
e.Graphics.ResetTransform();
Point pa = new Point(250, 200);
Point pb = new Point(450, 200);
for (int i = 0; i < 10; i++)
{
e.Graphics.TranslateTransform(0, -5);
Point pc = new Point(350, 200 - i * 10);
e.Graphics.DrawBezier(Pens.ForestGreen, pa, pc, pc, pb);
}
e.Graphics.ResetTransform();
int x = 500;
int y0 = 200;
int w = 200;
for (int i = 0; i < 10; i++)
{
e.Graphics.TranslateTransform(0, -5);
Rectangle rect = new Rectangle(x, y0 - i * 10, w, 10 + i * 10);
e.Graphics.DrawArc(Pens.DarkBlue, rect, -0, -180);
}
e.Graphics.ResetTransform();
}
Notes:
The Curve (1st image) can be further controlled by the Tension parameter. The lower the tension the more pointed it gets, approaching 1f it makes the curve broader..
The Bezier curve (2nd image) is using only one control point. (Twice.) The curve gets a little pointed this way. You can make it broader and broader by using two different points the move apart little by little..
The Ellipse can't be controlled; it will always fill the bounding Rectangle.
Here is an example of varying the Curves and the Beziers:
The Curves are drawn with varying Tensions. Also I have used an overload that helps to get rid of the concave part at the start and end of the curve. The trick is to add a suitable extra point to the start and end and to tell the DrawCurve to leave out these 1st and last segments.
The simplest point to use (for both ends actually) is the counterpoint of the one at the top.
The Beziers are drawn using two control points, moving out and up a little.
Here is the code for the variations:
Point a = new Point(0, 200);
Point c = new Point(200, 200);
for (int i = 1; i < 10; i++)
{
e.Graphics.TranslateTransform(0, -5);
Point b = new Point(100, 50);
Point b0 = new Point(b.X, a.Y + (a.Y - b.Y));
e.Graphics.DrawCurve(Pens.Maroon, new[] { b0, a, b, c, b0 }, 1, 2, 0.1f * i);
}
e.Graphics.ResetTransform();
Point pa = new Point(250, 200);
Point pb = new Point(450, 200);
for (int i = 0; i < 10; i++)
{
e.Graphics.TranslateTransform(0, -5);
Point ca = new Point(350 - i * 9, 100 - i * 5);
Point cb = new Point(350 + i * 9, 100 - i * 5);
e.Graphics.DrawBezier(Pens.ForestGreen, pa, ca, cb, pb);
}
e.Graphics.ResetTransform();
here was the solution just increase value of y0 as u increase the value of
y0-i here i=20
int x = 96;
int y0 = 260;
int w = 320;
e.Graphics.TranslateTransform(0, -5);
Rectangle rect = new Rectangle(x, y0 - 20 * 10, w, 10 + 20 * 10);
e.Graphics.DrawArc(Pens.DarkBlue, rect, -0, -180);
e.Graphics.ResetTransform();

Why does DrawString look so crappy?

I am trying to add a text scale to a color image.
The agcScale.jpg image (below) is 2 winform labels on the top and bottom and 2 winform pictureboxes on the left and right.
The exact same code was used to produce the strings in the right and left pictureboxes, the only difference is that pictureBoxAgcVscale contains only the strings.
Why does DrawString in pictureBoxAgc look fine but DrawString in pictureBoxAgcVscale look so bad? I can probably fix pictureBoxAgcVscale by doing a bmp.SetPixel for each pixel but that seems like the wrong way to fix this.
private void DisplayAgcVscale(double min, double max)
{
var bmp = new Bitmap(pictureBoxAgcVscale.Width, pictureBoxAgcVscale.Height);
var c = (max - min) / bmp.Height;
using (var g = Graphics.FromImage(bmp))
{
var font = new Font("Microsoft Sans Serif", 8.25F);
var y1 = bmp.Height / 10;
for (var y = y1; y < bmp.Height; y += y1)
{
var agc = y * c + min;
var text = agc.ToString("#0.000V");
var h = bmp.Height - y - font.Height / 2;
g.DrawString(text, font, Brushes.Black, 0, h);
}
}
pictureBoxAgcVscale.Image = bmp;
}
You are drawing black text on a transparent background. The anti-aliasing pixels are fading from black to black, no choice, turning the letters into blobs. It works for the text on the left because you draw the pixels first.
You forgot g.Clear().
I had a similar issue, but in a listbox, and it wasn't resolved by clearing the rectangle. I had to apply a "TextRenderingHint":
e.Graphics.TextRenderingHint = TextRenderingHint.AntiAlias;
e.Graphics.DrawString(listText, myFont, myBrush, e.Bounds, StringFormat.GenericDefault);

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