Possible Empty statement error in a loop - c#

This is my first loop assignment, so I am struggling to find the error, but the code looks like this:
//Loop
for (yearDisp == startYr; yearDisp <= endYr; yearDisp++); <-EMPTY STATEMENT ERROR
{
listBoxDisp.Items.Add("Year:" + yearDisp.ToString());
yearDisp = yearDisp + 1;
I might be putting the whole thing together wrong.. I need to create something like this:
User enters two years (ex: 1988 and 2022) and when I hit the "GO" button, the loop needs to display each year in the listbox starting with 1988, and 1999, 2000, etc all the way to 2022. Then it needs to stop.
Where am I going wrong, and why it that semicolon creating a "possible empty statement error?
Thanks in advance.

Get rid of that semicolon you pointed out. Semicolon marks the end of a statement... and you don't want your for loop to end there, otherwise it's empty. That's why you get that error.
yearDisp == startYr should be yearDisp = startYr. It's an assignment not an equality check.
Add a curly brace at the end of your for loop.
I am not sure if it's by design, but you're iterating your yearDisp twice. Once by yearDisp++ and second time by yearDisp = yearDisp + 1. If you only mean to do it once, get rid of one of them.
for (yearDisp = startYr; yearDisp <= endYr; yearDisp++)
{
listBoxDisp.Items.Add("Year:" + yearDisp.ToString());
//yearDisp = yearDisp + 1; <-- may be a design error, do you need this one?
}

Related

Adding input to a string with a max of 10 words C#

I am creating for my studies a program a simple one. In this program I need to make a sentence of 10 words. After the last input however I want to make it stop. So what I tried is this:
Create an empty string called textt, use a while loop since I make it always true it will proceed, create a string with the assignement that shows up in the program to the user aSentence its called, take an int named count and give it the value of 0, then I start my for loop I use the for loop cause I can add a condition and iterator so it stops and of course the initializer.
In the for loop I: print out the aSentence ( the user will read this ), I put a string called input and let the user put in a word ( I'm a beginner I do not know if how to make an error if the user put two words but thats not the assignment now ), I put the string textt since they are immutable but not in here and I add " " for create empty space and of course the input. Then I print out the textt what the user wrote down and I increment ( if I say this correctly ) with i++.
Then I start an if statement which says that if i ( see my for loop ) is equal == to 9 cause I increment this in my for loop it should print out End of the sentence, show the whole textt and then break.
However for some reason the loop is infinite everytime you input something. And the line End of the sentence will show up now and then and now when the loop should be finished at 9.
My question how do I fix this to make sure the sentencenends when 10 words have been inputted by the user and the End of the sentence pops up at exactly 10 input words.
using System;
namespace Opgave_10_woorden_invoegen_in_1_string_plakken
{
class Program
{
static void Main(string[] args)
{
//Create a program that stops after input of 10 words
string textt = "";
while (true)
{
string aSentence = new string("We are making a sentence of 10 words.");
int count = 0;
for (int i = 0; i < 9; i++)
{
Console.WriteLine(aSentence);
string input = Console.ReadLine();
textt = textt + " " + input;
Console.WriteLine(textt, i++);
if (i == 9)
{
Console.WriteLine("End of the sentence", textt);
break;
}
}
}
}
}
}
Combining my comments into an answer:
while(true) will run forever (unless some code calls break). Your inner for loop should work fine - why not just remove the while loop?
And your for loop condition should be < 10, since you want 10 items and the count is starting at 0. And you don't need a break statement inside a for loop, since the condition is built-in at the for statement.
There's also a problem in that you're incrementing i twice: once in the for statement iterator and again in the body of the for loop, so i will become 9 in only 5 iterations. Remove the inner increment. See the for statement documentation here.
Also, you don't need to do call a string constructor for the string assignment (does that even compile?). Just assign the string directly: string aSentance = "We are making a sentence of 10 words.";
Finally, you might look at the documentation for Console.WriteLine. The second variable you're passing to it isn't likely what you think it should be.
To put this all into a sample:
static void Main()
{
//Create a program that stops after input of 10 words
string textt = "";
string aSentence = "We are making a sentence of 10 words.";
for (int i = 0; i < 10; i++)
{
Console.WriteLine(aSentence);
textt = textt + " " + Console.ReadLine();
Console.WriteLine(textt);
}
Console.WriteLine("End of the sentence");
Console.ReadKey();
}
You while (true) statement means that your loop runs forever.
You are trying to break out of this by using break. But as this is executed inside an inner for loop, then it will only break out of that inner loop and not your outer while loop, which is what you intend and expect.
You have no need for the outer while loop, so simply removing it will solve the problem.
If you want 10 inputs then you also need to change your for loop to run for 10 iterations, not 9 as your currently have.
Also, you should use StringBuilder class when concatenating strings together so many times, as it is more efficient.
See: https://www.dotnetperls.com/stringbuilder for more details

Second for loop isn't running inside my update

This if statement within the update() have 2 for-loop, but it only runs the first one after the if condition is activated, and I don't know why.
I'm building a code for path optimizing in unity. Currently I have to find out the path that came across the nodes/points/positions with a certain positions array that the index is the order the path should follow. Some path between 2 nodes are repeated , ex: A to B and B to A is consider the same path and shall thicken the width of line AB eventually rendered. So I tried to sort out the position array into 2 different array for comparing if any of the pair of nodes(or we can say line) is repeated. And I encountered a problem in if statement within the update().
The first should sort out the original array for later comparison. The second one is just for testing if the first one do their job. No comparing yet. However after hitting play and satisfy the if statement I can see all the Debug.log in the first one, everything is normal, the sorting is normal, while the second one just doesn't print anything at all.
I tried comment out the first one, and the second one will run.
I tried to put second one outside the if statement, after it, and without commenting the first one, the second one won't run.
I tried to put the second one before the first one, in the if statement, the second one will run and the first one won't.
So I think this might be some kind of syntax error or am I using the if statement wrong? Please help.
if (l > 0)//activate when we choose any preset processes
{
for (int n = 0; n <= positions.Length; n++)//this loop will sort all the pos1 and pos 2 into array for current frame
{
curPos_1 = positions[n];//current position of node 1
curPos_2 = positions[n + 1];
Debug.Log("CURPOS_1 of line number " + n + " is " + curPos_1);
Debug.Log("CURPOS_2 of line number " + n + " is " + curPos_2);
flag[n] = 0;
Pos_1[n] = curPos_1;
Pos_2[n] = curPos_2;
Debug.Log("POS_1 array of line number " + n + " is " + Pos_1[n]);
Debug.Log("POS_2 array of line number " + n + " is " + Pos_2[n]);
}
for (int o = 0; o <= positions.Length; o++)
{
Debug.Log("flag of number " + o + " is " + flag[o]);
}
}
As described, all for loop should print something. Not just one of it.
Have you checked your Unity Console Window ?
In your first loop you get the next item but its condition will fail at the end, i.e. off by one.
Correct code should be something like this:
var floats = new float[100];
for (var i = 0; i < floats.Length - 1; i++)
{
var f1 = floats[i];
var f2 = floats[i + 1];
}
Now, Unity, has a behavior of ON ERROR RESUME NEXT, so it's highly probable that an error has occured but you haven't seen it (did you turn off the red icon for toggling errors in console ?).
Also, for some conditions only you know about (you didn't post the whole context), it could work once after you've changed some state of your program.

While loop crashing Unity, but is not infinite

I'm aware (from similar posts) that infinite while loops are notorious for causing Unity3d to crash. I'm tring to impliment a while loop within something I'm working on, which I'm fairly sure isn't 'infinite', yet causes the game to crash.
The idea of the logic is to check a list of integers for consecutive numbers and use that as the basis to apply a bonus. The list contains 'effective shots', and has a new int added every time a shot is fired - the more consecutive effective shots, the higher the bonus.
Here's what I have:
int count = 0;
int firstItem = 0;
int multiples = 3;
int currentMultiple = 0;
int bonusX = 0;
foreach (int i in effectiveShots)
{
if (count == 0)
{
firstItem = i;
count = 1;
}
else if (i == firstItem + count)
{
count++;
}
}
while (count >= multiples)
{
currentMultiple = multiples;
if (count == currentMultiple + multiples)
{
bonusX += 1;
}
if (bonusX > 10 || gameOver)
break;
UnityEngine.Debug.Log(bonusX);
}
The logic to check for consective entries in the effectiveShots list was taken from #Jon Skeet's answer here. Though this appears to work, I think that this may be the issue. As soon as a shot is missed, count needs to be reset. Any ideas or suggestions?
The while loop should then be entered once the count of consecutive effective shots has reached the first multiple, i.e. 3 shots. Then, for every set of consequtive effective shots thereafter, increment the bonus, for example:
3 shots: bonusX = 1
6 shots: bonusX = 2
9 shots: bonusX = 3
12 shots: bonusX = 4
and repeat this until `count` is no longer >= 3, i.e. the player missed a shot.
The issue is that as soon as I hit 3 consequtive shots and enter this loop, the game crashes. I dont think I would call this an infinite loop, since missing a shot - setting count == 0 - would mean the while conditions are no longer true, so drop out of the loop (I think?). I also added an additional check to break out of the loop under certain circumstances, but this doesnt make a difference.
If you are able to give a steer as to how to fix this crashing, or have a suggestion on a better approach in general, it would be appreciated!
Nothing in your while loop changes the value of either count or multiples and so the condition will always evaluate to the same value => Infinite loop

Takes too long to loop through array looking for duplicates

hope you can help me out.
I've got a 135.000 line long txt file containing lines like this: 111706469;1972WE;26;Wel.
What the program is supposed to do, is compare every line to every line that came before it, to find if it's more than 80% similar and then state the line number of the original line.
Those things i've managed to do on my own like this.
if (rows.Length > 1) {
for (int rowIndex = 1; rowIndex < rows.Length; rowIndex++)
{
string cols = rows[rowIndex];
bool Dubbel = false;
for (int DupIndex = 0; DupIndex < rowIndex; DupIndex++)
{
string SearchDup = rows[DupIndex];
decimal ComparisonResult = Compare(cols, SearchDup);
if (ComparisonResult > 80)
{
cols += ";" + DupIndex;
Dubbel = true;
break;
}
}
Console.WriteLine(rowIndex + ";" + cols);
}
}
This means the program has to go through the array again and again for every array item. My question is, is there a faster/better way to doing this?
Any help you can give me would be much appreciated.
The problem is with your fuzzy matching, which returns a floating point number - there's no way to optimize this better than O(N*N) without any details on the fuzzy function itself (if I'm wrong - please somebody correct me)
If you have exact matches you can remove them first, this way your N^2 complexity will be reduced to (N-K)^2 - this operation will be worth it if you have at least some exact matches.
Use HashSet<>, which doesn't need a second object like Dictionary
List<string> rows = new List<string>(new[] {"AAA","BBB","AAA","CCC"});
HashSet<string> foundLines = new HashSet<string>();
foreach (string row in rows){
if (!foundLines.Contains(row))
foundLines.Add(row);
}
rows = foundLines.ToList();
Then proceed with your algoritm
You're not going to be able to get much optimization without a significant overhaul. It'd be trivial for exact matches, or for searching for anything which closely matched a target, but for a difference between objects, you must compare each item to each previous item.
Basically, if you're given a set of N strings, you have to compare N to N-1, N-2, N-3, etc. Then you need to compare them all again with N+1, in addition to N, because there's no relationship between N+1 and N.
After some further efforts I've come to the anwser of my own question and thought I should post it incase someone else were to have the same problem.
I converted the txt file to a mysql database, then SELECTED'ed all the records once into a DataTable. The code then loops through the records and SELECT's from the original DataTable only those records with the same Postal code and house number into a second DataTable. Against which the original is compared.
This reduced a process that took 9 hours to 2 to 3 minutes. After the fact it was quite obvious, but such is hindsight...
Hope it helps someone out.

C# loop - break vs. continue

In a C# (feel free to answer for other languages) loop, what's the difference between break and continue as a means to leave the structure of the loop, and go to the next iteration?
Example:
foreach (DataRow row in myTable.Rows)
{
if (someConditionEvalsToTrue)
{
break; //what's the difference between this and continue ?
//continue;
}
}
break will exit the loop completely, continue will just skip the current iteration.
For example:
for (int i = 0; i < 10; i++) {
if (i == 0) {
break;
}
DoSomeThingWith(i);
}
The break will cause the loop to exit on the first iteration - DoSomeThingWith will never be executed. This here:
for (int i = 0; i < 10; i++) {
if(i == 0) {
continue;
}
DoSomeThingWith(i);
}
Will not execute DoSomeThingWith for i = 0, but the loop will continue and DoSomeThingWith will be executed for i = 1 to i = 9.
A really easy way to understand this is to place the word "loop" after each of the keywords. The terms now make sense if they are just read like everyday phrases.
break loop - looping is broken and stops.
continue loop - loop continues to execute with the next iteration.
break causes the program counter to jump out of the scope of the innermost loop
for(i = 0; i < 10; i++)
{
if(i == 2)
break;
}
Works like this
for(i = 0; i < 10; i++)
{
if(i == 2)
goto BREAK;
}
BREAK:;
continue jumps to the end of the loop. In a for loop, continue jumps to the increment expression.
for(i = 0; i < 10; i++)
{
if(i == 2)
continue;
printf("%d", i);
}
Works like this
for(i = 0; i < 10; i++)
{
if(i == 2)
goto CONTINUE;
printf("%d", i);
CONTINUE:;
}
When to use break vs continue?
Break - We're leaving the loop forever and breaking up forever. Good bye.
Continue - means that you're gonna give today a rest and sort it all out tomorrow (i.e. skip the current iteration)!
(Corny stories ¯¯\(ツ)/¯¯ and pics but hopefully helps you remember.
Grip Alert: No idea why those words are being used. If you want to skip the iteration, why not use the word skip instead of continue? This entire Stack overflow question and 1000s of developers would not be confused if the proper name was given.)
break would stop the foreach loop completely, continue would skip to the next DataRow.
There are more than a few people who don't like break and continue. The latest complaint I saw about them was in JavaScript: The Good Parts by Douglas Crockford. But I find that sometimes using one of them really simplifies things, especially if your language doesn't include a do-while or do-until style of loop.
I tend to use break in loops that are searching a list for something. Once found, there's no point in continuing, so you might as well quit.
I use continue when doing something with most elements of a list, but still want to skip over a few.
The break statement also comes in handy when polling for a valid response from somebody or something. Instead of:
Ask a question
While the answer is invalid:
Ask the question
You could eliminate some duplication and use:
While True:
Ask a question
If the answer is valid:
break
The do-until loop that I mentioned before is the more elegant solution for that particular problem:
Do:
Ask a question
Until the answer is valid
No duplication, and no break needed either.
All have given a very good explanation. I am still posting my answer just to give an example if that can help.
// break statement
for (int i = 0; i < 5; i++) {
if (i == 3) {
break; // It will force to come out from the loop
}
lblDisplay.Text = lblDisplay.Text + i + "[Printed] ";
}
Here is the output:
0[Printed] 1[Printed] 2[Printed]
So 3[Printed] & 4[Printed] will not be displayed as there is break when i == 3
//continue statement
for (int i = 0; i < 5; i++) {
if (i == 3) {
continue; // It will take the control to start point of loop
}
lblDisplay.Text = lblDisplay.Text + i + "[Printed] ";
}
Here is the output:
0[Printed] 1[Printed] 2[Printed] 4[Printed]
So 3[Printed] will not be displayed as there is continue when i == 3
Break
Break forces a loop to exit immediately.
Continue
This does the opposite of break. Instead of terminating the loop, it immediately loops again, skipping the rest of the code.
Simple answer:
Break exits the loop immediately.
Continue starts processing the next item. (If there are any, by jumping to the evaluating line of the for/while)
By example
foreach(var i in Enumerable.Range(1,3))
{
Console.WriteLine(i);
}
Prints 1, 2, 3 (on separate lines).
Add a break condition at i = 2
foreach(var i in Enumerable.Range(1,3))
{
if (i == 2)
break;
Console.WriteLine(i);
}
Now the loop prints 1 and stops.
Replace the break with a continue.
foreach(var i in Enumerable.Range(1,3))
{
if (i == 2)
continue;
Console.WriteLine(i);
}
Now to loop prints 1 and 3 (skipping 2).
Thus, break stops the loop, whereas continue skips to the next iteration.
Ruby unfortunately is a bit different.
PS: My memory is a bit hazy on this so apologies if I'm wrong
instead of break/continue, it has break/next, which behave the same in terms of loops
Loops (like everything else) are expressions, and "return" the last thing that they did. Most of the time, getting the return value from a loop is pointless, so everyone just does this
a = 5
while a < 10
a + 1
end
You can however do this
a = 5
b = while a < 10
a + 1
end # b is now 10
HOWEVER, a lot of ruby code 'emulates' a loop by using a block.
The canonical example is
10.times do |x|
puts x
end
As it is much more common for people to want to do things with the result of a block, this is where it gets messy.
break/next mean different things in the context of a block.
break will jump out of the code that called the block
next will skip the rest of the code in the block, and 'return' what you specify to the caller of the block. This doesn't make any sense without examples.
def timesten
10.times{ |t| puts yield t }
end
timesten do |x|
x * 2
end
# will print
2
4
6
8 ... and so on
timesten do |x|
break
x * 2
end
# won't print anything. The break jumps out of the timesten function entirely, and the call to `puts` inside it gets skipped
timesten do |x|
break 5
x * 2
end
# This is the same as above. it's "returning" 5, but nobody is catching it. If you did a = timesten... then a would get assigned to 5
timesten do |x|
next 5
x * 2
end
# this would print
5
5
5 ... and so on, because 'next 5' skips the 'x * 2' and 'returns' 5.
So yeah. Ruby is awesome, but it has some awful corner-cases. This is the second worst one I've seen in my years of using it :-)
Please let me state the obvious: note that adding neither break nor continue, will resume your program; i.e. I trapped for a certain error, then after logging it, I wanted to resume processing, and there were more code tasks in between the next row, so I just let it fall through.
To break completely out of a foreach loop, break is used;
To go to the next iteration in the loop, continue is used;
Break is useful if you’re looping through a collection of Objects (like Rows in a Datatable) and you are searching for a particular match, when you find that match, there’s no need to continue through the remaining rows, so you want to break out.
Continue is useful when you have accomplished what you need to in side a loop iteration. You’ll normally have continue after an if.
if you don't want to use break you just increase value of I in such a way that it make iteration condition false and loop will not execute on next iteration.
for(int i = 0; i < list.Count; i++){
if(i == 5)
i = list.Count; //it will make "i<list.Count" false and loop will exit
}
Since the example written here are pretty simple for understanding the concept I think it's also a good idea to look at the more practical version of the continue statement being used.
For example:
we ask the user to enter 5 unique numbers if the number is already entered we give them an error and we continue our program.
static void Main(string[] args)
{
var numbers = new List<int>();
while (numbers.Count < 5)
{
Console.WriteLine("Enter 5 uniqe numbers:");
var number = Convert.ToInt32(Console.ReadLine());
if (numbers.Contains(number))
{
Console.WriteLine("You have already entered" + number);
continue;
}
numbers.Add(number);
}
numbers.Sort();
foreach(var number in numbers)
{
Console.WriteLine(number);
}
}
lets say the users input were 1,2,2,2,3,4,5.the result printed would be:
1,2,3,4,5
Why? because every time user entered a number that was already on the list, our program ignored it and didn't add what's already on the list to it.
Now if we try the same code but without continue statement and let's say with the same input from the user which was 1,2,2,2,3,4,5.
the output would be :
1,2,2,2,3,4
Why? because there was no continue statement to let our program know it should ignore the already entered number.
Now for the Break statement, again I think its the best to show by example. For example:
Here we want our program to continuously ask the user to enter a number. We want the loop to terminate when the user types “ok" and at the end Calculate the sum of all the previously entered numbers and display it on the console.
This is how the break statement is used in this example:
{
var sum = 0;
while (true)
{
Console.Write("Enter a number (or 'ok' to exit): ");
var input = Console.ReadLine();
if (input.ToLower() == "ok")
break;
sum += Convert.ToInt32(input);
}
Console.WriteLine("Sum of all numbers is: " + sum);
}
The program will ask the user to enter a number till the user types "OK" and only after that, the result would be shown. Why?
because break statement finished or stops the ongoing process when it has reached the condition needed.
if there was no break statement there, the program would keep running and nothing would happen when the user typed "ok".
I recommend copying this code and trying to remove or add these statements and see the changes yourself.
As for other languages:
'VB
For i=0 To 10
If i=5 then Exit For '= break in C#;
'Do Something for i<5
next
For i=0 To 10
If i=5 then Continue For '= continue in C#
'Do Something for i<>5...
Next

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