Reference type in struct in C# - c#

I was going through type values in C# and learned that they don't get allocated on the heap as normal reference types do. How does a struct with reference type get allocated?
e.g.
struct simple{
public Employee e;
public bool topEmployee;
public void printSomething()
{
Console.WriteLine("Progress " + e.GetProgressReport());
Console.WriteLine("TopEmployee " + topEmployee);
}
};
The Employee is a class. Will e get allocated to a heap when initialized? Does it defeat the point of having a struct?

The "kind" of type (value/reference) has little to do with how instances are allocated. It's all about life time, and there are more ways to allocate than "heap" and "stack". Read The Truth About Value Types.
But insofar your question makes sense: A struct's member types do not affect how struct instances are allocated, because they do not affect the lifetime of the object. Same goes for classes, by the way.
The member e will be a part of the value type object and allocated where it may be. This member is a reference, and hence any actual Employee object e refers to will be allocated somewhere else1. Though it sounds like one, this is not a special rule; locals and class members and array items behave the same way. It does not defeat the point of value types, rather maintains the benefits of both value and reference types. The value type instances are still separate values instead of being aliased, and they still have simpler and shorter life time allowing better allocation choices with less effort. The reference type instances are still shared and (potentially) long-lived.
1 At least conceptually and in the current implementations; in very simple cases optimizations (escape analysis+allocation sinking) could merge these allocations, but no CLR I'm aware of does that.

Struct memory is allocated 'in-line'. Class memory is allocated on the heap, with a reference (pointer) allocated 'in-line'.
If you see a class variable named C in a program, the storage for that variable will be equivalent to a pointer (say 4 bytes), and the actual storage for the class will be on the heap.
But if you see a struct variable named S in a program, the storage for that variable is simply the size of the variable at the point of declaration. There is no heap allocated storage for it.
If C contains an S then S will be located in the heap storage for C.
If S contains a C then the reference to C will be located in the storage for S, and the storage for C is on the heap. This is the answer to your question about simple and e.
So struct storage can actually be in static memory, on the stack or on the heap (inside a class). Class memory is always on the heap.

The reference variable 'e' will be allocated wherever the struct is allocated (e.g. a local variable of unboxed struct type is likely to go on stack). The instance of Employee the 'e' is pointing to will be allocated on heap. This may vary between .NET implementations, but is most likely true for all current implementations.

Related

Where object will contained if it will be local [duplicate]

I am getting confused with memory allocation basics between Stack vs Heap. As per the standard definition (things which everybody says), all Value Types will get allocated onto a Stack and Reference Types will go into the Heap.
Now consider the following example:
class MyClass
{
int myInt = 0;
string myString = "Something";
}
class Program
{
static void Main(string[] args)
{
MyClass m = new MyClass();
}
}
Now, how does the memory allocation will happen in c#? Will the object of MyClass (that is, m) will be completely allocated to the Heap? That is, int myInt and string myString both will go to heap?
Or, the object will be divided into two parts and will be allocated to both of the memory locations that is, Stack and Heap?
You should consider the question of where objects get allocated as an implementation detail. It does not matter to you exactly where the bits of an object are stored. It may matter whether an object is a reference type or a value type, but you don't have to worry about where it will be stored until you start having to optimize garbage collection behavior.
While reference types are always allocated on the heap in current implementations, value types may be allocated on the stack -- but aren't necessarily. A value type is only allocated on the stack when it is an unboxed non-escaping local or temporary variable that is not contained within a reference type and not allocated in a register.
If a value type is part of a class (as in your example), it will end up on the heap.
If it's boxed, it will end up on the heap.
If it's in an array, it will end up on the heap.
If it's a static variable, it will end up on the heap.
If it's captured by a closure, it will end up on the heap.
If it's used in an iterator or async block, it will end up on the heap.
If it's created by unsafe or unmanaged code, it could be allocated in any type of data structure (not necessarily a stack or a heap).
Is there anything I missed?
Of course, I would be remiss if I didn't link to Eric Lippert's posts on the topic:
The Stack Is An Implementation Detail, Part One
The Stack Is An Implementation Detail, Part Two
And perhaps the best one: The Truth About Value Types
m is allocated on the heap, and that includes myInt. The situations where primitive types (and structs) are allocated on the stack is during method invocation, which allocates room for local variables on the stack (because it's faster). For example:
class MyClass
{
int myInt = 0;
string myString = "Something";
void Foo(int x, int y) {
int rv = x + y + myInt;
myInt = 2^rv;
}
}
rv, x, y will all be on the stack. myInt is somewhere on the heap (and must be access via the this pointer).
"All VALUE Types will get allocated to Stack" is very, very wrong; struct variables can live on the stack, as method variables. However, fields on a type live with that type. If a field's declaring type is a class, the values are on the heap as part of that object. If a field's declaring type is a struct, the fields are part of that struct where-ever that struct lives.
Even method variables can be on the heap, if they are captured (lambda/anon-method), or part of (for example) an iterator block.
Excellent explanation:
Part1: http://www.c-sharpcorner.com/uploadfile/rmcochran/csharp_memory01122006130034pm/csharp_memory.aspx
Part 2: http://www.c-sharpcorner.com/UploadFile/rmcochran/csharp_memory2B01142006125918PM/csharp_memory2B.aspx
Part 3: http://www.c-sharpcorner.com/UploadFile/rmcochran/chsarp_memory401152006094206AM/chsarp_memory4.aspx
Part 4: http://www.c-sharpcorner.com/uploadfile/rmcochran/csharp_memory_401282006141834pm/csharp_memory_4.aspx
Stack
The stack is a block of memory for storing local variables and parameters. The stack logically grows and shrinks as a function is entered and exited.
Consider the following method:
public static int Factorial (int x)
{
if (x == 0)
{
return 1;
}
return x * Factorial (x - 1);
}
This method is recursive, meaning that it calls itself. Each time the method is entered, a new int is allocated on the stack, and each time the method exits, the int is deallocated.
Heap
The heap is a block of memory in which objects (i.e., reference-type instances) reside. Whenever a new object is created, it is allocated on the heap, and a reference to that object is returned. During a program’s execution, the heap starts filling up as new objects are created. The runtime has a garbage collector that periodically deallocates objects from the heap, so your program does not run Out Of Memory. An object is eligible for deallocation as soon as it’s not referenced by anything that’s itself alive.
The heap also stores static fields. Unlike objects allocated on the heap (which can get garbage-collected), these live until the application domain is torn down.
Consider the following method:
using System;
using System.Text;
class Test
{
public static void Main()
{
StringBuilder ref1 = new StringBuilder ("object1");
Console.WriteLine (ref1);
// The StringBuilder referenced by ref1 is now eligible for GC.
StringBuilder ref2 = new StringBuilder ("object2");
StringBuilder ref3 = ref2;
// The StringBuilder referenced by ref2 is NOT yet eligible for GC.
Console.WriteLine (ref3); // object2
}
}
In the above example, we start by creating a StringBuilder object referenced by the variable ref1, and then write out its content. That StringBuilder object is then immediately eligible for garbage collection, because nothing subsequently uses it. Then, we create another StringBuilder referenced by variable ref2, and copy that reference to ref3. Even though ref2 is not used after that point, ref3 keeps the same StringBuilder object alive—ensuring that it doesn’t become eligible for collection until we’ve finished using ref3.
Value-type instances (and object references) live wherever the variable was
declared. If the instance was declared as a field within a class type, or as an array element, that instance lives on the heap.
simple measures
Value type can be stred on THE STACK ,it is the implementaional detail it can be allocated to the some futuristist data structure.
so, it is better to understand how value and reference type works , Value type will be copied by value that means when you pass a value type as a param to a FUNCTION than it will be copied by nature means you will have a total new copy.
Reference types are passed by reference ( againg do not consider reference will store a address again in some future versions ,it may be stored on some other data structures.)
so in your case
myInt is a int which is ecapsulated in a class which offcourse an reference type so it will be tied to the instance of the class which will be stored on 'THE HEAP'.
i would suggest , you can start reading blogs written by ERIC LIPPERTS.
Eric's Blog
Each time an object is created in it goes into the area of memory known as heap. The primitive variables like
int and double are allocated in the stack, if they are local method variables and in the heap if they are member
variables . In methods local variables are pushed into stack when a method is invoked
and stack pointer is decremented when a method call is completed. In a multithreaded application each thread
will have its own stack but will share the same heap. This is why care should be taken in your code to avoid any
concurrent access issues in the heap space. The stack is threadsafe (each thread will have its own stack) but the
heap is not thread safe unless guarded with synchronisation through your code.
This link is also useful http://www.programmerinterview.com/index.php/data-structures/difference-between-stack-and-heap/
m is a reference to an object of MyClass so m is stores in the stack of main thread but the object of MyClass stores in the heap. Therefore myInt and myString store in the heap.
Note that m is only a reference (an address to memory) and is on main stack. when m deallocated then GC clear the MyClass object from the heap
For more detail read all four parts of this article
https://www.c-sharpcorner.com/article/C-Sharp-heaping-vs-stacking-in-net-part-i/
As per the standard definition (things which everybody says), all Value Types will get allocated onto a Stack and Reference Types will go into the Heap.
This is wrong. Only local (in the context of a function) value types/arrays of value types are allocated on the stack. Everything else is allocated on the heap.

is .net copying data or pointing to it [duplicate]

Some guy asked me this question couple of months ago and I couldn't explain it in detail. What is the difference between a reference type and a value type in C#?
I know that value types are int, bool, float, etc and reference types are delegate, interface, etc. Or is this wrong, too?
Can you explain it to me in a professional way?
Your examples are a little odd because while int, bool and float are specific types, interfaces and delegates are kinds of type - just like struct and enum are kinds of value types.
I've written an explanation of reference types and value types in this article. I'd be happy to expand on any bits which you find confusing.
The "TL;DR" version is to think of what the value of a variable/expression of a particular type is. For a value type, the value is the information itself. For a reference type, the value is a reference which may be null or may be a way of navigating to an object containing the information.
For example, think of a variable as like a piece of paper. It could have the value "5" or "false" written on it, but it couldn't have my house... it would have to have directions to my house. Those directions are the equivalent of a reference. In particular, two people could have different pieces of paper containing the same directions to my house - and if one person followed those directions and painted my house red, then the second person would see that change too. If they both just had separate pictures of my house on the paper, then one person colouring their paper wouldn't change the other person's paper at all.
Value type:
Holds some value not memory addresses
Example:
Struct
Storage:
TL;DR: A variable's value is stored wherever it is decleared. Local variables live on the stack for example, but when declared inside a class as a member it lives on the heap tightly coupled with the class it is declared in.
Longer: Thus value types are stored wherever they are declared.
E.g.: an int's value inside a function as a local variable would be stored on the stack, whilst an in int's value declared as member in a class would be stored on the heap with the class it is declared in. A value type on a class has a lifetype that is exactly the same as the class it is declared in, requiring almost no work by the garbage collector. It's more complicated though, i'd refer to #JonSkeet's book "C# In Depth" or his article "Memory in .NET" for a more concise explenation.
Advantages:
A value type does not need extra garbage collection. It gets garbage collected together with the instance it lives in. Local variables in methods get cleaned up upon method leave.
Drawbacks:
When large set of values are passed to a method the receiving variable actually copies so there are two redundant values in memory.
As classes are missed out.it losses all the oop benifits
Reference type:
Holds a memory address of a value not value
Example:
Class
Storage:
Stored on heap
Advantages:
When you pass a reference variable to a method and it changes it indeed changes the original value whereas in value types a copy of the given variable is taken and that's value is changed.
When the size of variable is bigger reference type is good
As classes come as a reference type variables, they give reusability, thus benefitting Object-oriented programming
Drawbacks:
More work referencing when allocating and dereferences when reading the value.extra overload for garbage collector
I found it easier to understand the difference of the two if you know how computer allocate stuffs in memory and know what a pointer is.
Reference is usually associated with a pointer. Meaning the memory address where your variable reside is actually holding another memory address of the actual object in a different memory location.
The example I am about to give is grossly over simplified, so take it with a grain of salt.
Imagine computer memory is a bunch of PO boxes in a row (starting w/ PO Box 0001 to PO Box n) that can hold something inside it. If PO boxes doesn't do it for you, try a hashtable or dictionary or an array or something similar.
Thus, when you do something like:
var a = "Hello";
the computer will do the following:
allocate memory (say starting at memory location 1000 for 5 bytes) and put H (at 1000), e (at 1001), l (at 1002), l (at 1003) and o (at 1004).
allocate somewhere in memory (say at location 0500) and assigned it as the variable a.
So it's kind of like an alias (0500 is a).
assign the value at that memory location (0500) to 1000 (which is where the string Hello start in memory). Thus the variable a is holding a reference to the actual starting memory location of the "Hello" string.
Value type will hold the actual thing in its memory location.
Thus, when you do something like:
var a = 1;
the computer will do the following:
allocate a memory location say at 0500 and assign it to variable a (the same alias thing)
put the value 1 in it (at memory location 0500).
Notice that we are not allocating extra memory to hold the actual value (1).
Thus a is actually holding the actual value and that's why it's called value type.
This is from a post of mine from a different forum, about two years ago. While the language is vb.net (as opposed to C#), the Value Type vs. Reference type concepts are uniform throughout .net, and the examples still hold.
It is also important to remember that within .net, ALL types technically derive from the base type Object. The value types are designed to behave as such, but in the end they also inherit the functionality of base type Object.
A. Value Types are just that- they represent a distinct area in memory where a discrete VALUE is stored. Value types are of fixed memory size and are stored in the stack, which is a collection of addresses of fixed size.
When you make a statement like such:
Dim A as Integer
DIm B as Integer
A = 3
B = A
You have done the following:
Created 2 spaces in memory sufficient to hold 32 bit integer values.
Placed a value of 3 in the memory allocation assigned to A
Placed a value of 3 in the memory allocation assigned to B by assigning it the same value as the held in A.
The Value of each variable exists discretely in each memory location.
B. Reference Types can be of various sizes. Therefore, they can't be stored in the "Stack" (remember, the stack is a collection of memory allocations of fixed size?). They are stored in the "Managed Heap". Pointers (or "references") to each item on the managed heap are maintained in the stack (Like an Address). Your code uses these pointers in the stack to access objects stored in the managed heap. So when your code uses a reference variable, it is actually using a pointer (or "address" to an memory location in the managed heap).
Say you have created a Class named clsPerson, with a string Property Person.Name
In this case, when you make a statement such as this:
Dim p1 As clsPerson
p1 = New clsPerson
p1.Name = "Jim Morrison"
Dim p2 As Person
p2 = p1
In the case above, the p1.Name Property will Return "Jim Morrison", as you would expect. The p2.Name property will ALSO return "Jim Morrison", as you would Iintuitively expect. I believe that both p1 and p2 represent distinct addresses on the Stack. However, now that you have assigned p2 the value of p1, both p1 and p2 point to the SAME LOCATION on the managed heap.
Now COnsider THIS situation:
Dim p1 As clsPerson
Dim p2 As clsPerson
p1 = New clsPerson
p1.Name = "Jim Morrison"
p2 = p1
p2.Name = "Janis Joplin"
In this situation, You have created one new instance of the person Class on the Managed Heap with a pointer p1 on the Stack which references the object, and assigned the Name Property of the object instance a value of "Jim Morrison" again. Next, you created another pointer p2 in the Stack, and pointed it at the same address on the managed heap as that referenced by p1 (when you made the assignement p2 = p1).
Here comes the twist. When you the Assign the Name property of p2 the value "Janis Joplin" you are changing the Name property for the object REFERENCED by Both p1 and p2, such that, if you ran the following code:
MsgBox(P1.Name)
'Will return "Janis Joplin"
MsgBox(p2.Name)
'will ALSO return "Janis Joplin"Because both variables (Pointers on the Stack) reference the SAME OBJECT in memory (an Address on the Managed Heap).
Did that make sense?
Last. If you do THIS:
DIm p1 As New clsPerson
Dim p2 As New clsPerson
p1.Name = "Jim Morrison"
p2.Name = "Janis Joplin"
You now have two distinct Person Objects. However, the minute you do THIS again:
p2 = p1
You have now pointed both back to "Jim Morrison". (I am not exactly sure what happened to the Object on the Heap referenced by p2 . . . I THINK it has now gone out of scope. This is one of those areas where hopefullly someone can set me straight . . .). -EDIT: I BELIEVE this is why you would Set p2 = Nothing OR p2 = New clsPerson before making the new assignment.
Once again, if you now do THIS:
p2.Name = "Jimi Hendrix"
MsgBox(p1.Name)
MsgBox(p2.Name)
Both msgBoxes will now return "Jimi Hendrix"
This can be pretty confusing for a bit, and I will say one last time, I may have some of the details wrong.
Good Luck, and hopefully others who know better than me will come along to help clarify some of this . . .
value data type and reference data type
1) value( contain the data directly )
but
reference ( refers to the data )
2) in value( every variable has its own copy)
but
in reference (more than variable can refer to some objects)
3) in value (operation variable can`t effect on other variable )
but
in reference (variable can affect other )
4) value types are(int, bool, float)
but
reference type are (array , class objects , string )
Value Type:
Fixed memory size.
Stored in Stack memory.
Holds actual value.
Ex. int, char, bool, etc...
Reference Type:
Not fixed memory.
Stored in Heap memory.
Holds memory address of actual value.
Ex. string, array, class, etc...
"Variables that are based on value types directly contain values. Assigning one value type variable to another copies the contained value. This differs from the assignment of reference type variables, which copies a reference to the object but not the object itself." from Microsoft's library.
You can find a more complete answer here and here.
Sometimes explanations won't help especially for the beginners. You can imagine value type as data file and reference type as a shortcut to a file.
So if you copy a reference variable you only copy the link/pointer to a real data somewhere in memory. If you copy a value type, you really clone the data in memory.
This is probably wrong in esoterical ways, but, to make it simple:
Value types are values that are passed normally "by value" (so copying them). Reference types are passed "by reference" (so giving a pointer to the original value). There isn't any guarantee by the .NET ECMA standard of where these "things" are saved. You could build an implementation of .NET that is stackless, or one that is heapless (the second would be very complex, but you probably could, using fibers and many stacks)
Structs are value type (int, bool... are structs, or at least are simulated as...), classes are reference type.
Value types descend from System.ValueType. Reference type descend from System.Object.
Now.. In the end you have Value Type, "referenced objects" and references (in C++ they would be called pointers to objects. In .NET they are opaque. We don't know what they are. From our point of view they are "handles" to the object). These lasts are similar to Value Types (they are passed by copy). So an object is composed by the object (a reference type) and zero or more references to it (that are similar to value types). When there are zero references the GC will probably collect it.
In general (in the "default" implementation of .NET), Value type can go on the stack (if they are local fields) or on the heap (if they are fields of a class, if they are variables in an iterator function, if they are variables referenced by a closure, if they are variable in an async function (using the newer Async CTP)...). Referenced value can only go to the heap. References use the same rules as Value types.
In the cases of Value Type that go on the heap because they are in an iterator function, an async function, or are referenced by a closure, if you watch the compiled file you'll see that the compiler created a class to put these variables, and the class is built when you call the function.
Now, I don't know how to write long things, and I have better things to do in my life. If you want a "precise" "academic" "correct" version, read THIS:
http://blogs.msdn.com/b/ericlippert/archive/2010/09/30/the-truth-about-value-types.aspx
It's 15 minutes I'm looking for it! It's better than the msdn versions, because it's a condensed "ready to use" article.
The simplest way to think of reference types is to consider them as being "object-IDs"; the only things one can do with an object ID are create one, copy one, inquire or manipulate the type of one, or compare two for equality. An attempt to do anything else with an object-ID will be regarded as shorthand for doing the indicated action with the object referred to by that id.
Suppose I have two variables X and Y of type Car--a reference type. Y happens to hold "object ID #19531". If I say "X=Y", that will cause X to hold "object ID #19531". Note that neither X nor Y holds a car. The car, otherwise known as "object ID #19531", is stored elsewhere. When I copied Y into X, all I did was copy the ID number. Now suppose I say X.Color=Colors.Blue. Such a statement will be regarded as an instruction to go find "object ID#19531" and paint it blue. Note that even though X and Y now refer to a blue car rather than a yellow one, the statement doesn't actually affect X or Y, because both still refer to "object ID #19531", which is still the same car as it always has been.
Variable types and Reference Value are easy to apply and well applied to the domain model, facilitate the development process.
To remove any myth around the amount of "value type", I will comment on how this is handled on the platform. NET, specifically in C # (CSharp) when called APIS and send parameters by value, by reference, in our methods, and functions and how to make the correct treatment of the passages of these values​​.
Read this article Variable Type Value and Reference in C #
Suppose v is a value-type expression/variable, and r is a reference-type expression/variable
x = v
update(v) //x will not change value. x stores the old value of v
x = r
update(r) //x now refers to the updated r. x only stored a link to r,
//and r can change but the link to it doesn't .
So, a value-type variable stores the actual value (5, or "h"). A reference-type varaible only stores a link to a metaphorical box where the value is.
Before explaining the different data types available in C#, it's important to mention that C# is a strongly-typed language. This means that each variable, constant, input parameter, return type and in general every expression that evaluates to a value, has a type.
Each type contains information that will be embedded by the compiler into the executable file as metadata which will be used by the common language runtime (CLR) to guarantee type safety when it allocates and reclaims memory.
If you wanna know how much memory a specific type allocates, you can use the sizeof operator as follows:
static void Main()
{
var size = sizeof(int);
Console.WriteLine($"int size:{size}");
size = sizeof(bool);
Console.WriteLine($"bool size:{size}");
size = sizeof(double);
Console.WriteLine($"double size:{size}");
size = sizeof(char);
Console.WriteLine($"char size:{size}");
}
The output will show the number of bytes allocated by each variable.
int size:4
bool size:1
double size:8
char size:2
The information related to each type are:
The required storage space.
The maximum and minimum values. For example, the type Int32 accepts values between 2147483648 and 2147483647.
The base type it inherits from.
The location where the memory for variables will be allocated at run time.
The kinds of operations that are permitted.
The members (methods, fields, events, etc.) contained by the type. For example, if we check the definition of type int, we will find the following struct and members:
namespace System
{
[ComVisible(true)]
public struct Int32 : IComparable, IFormattable, IConvertible, IComparable<Int32>, IEquatable<Int32>
{
public const Int32 MaxValue = 2147483647;
public const Int32 MinValue = -2147483648;
public static Int32 Parse(string s, NumberStyles style, IFormatProvider provider);
...
}
}
Memory management
When multiple processes are running on an operating system and the amount of RAM isn't enough to hold it all, the operating system maps parts of the hard disk with the RAM and starts storing data in the hard disk. The operating system will use than specific tables where virtual addresses are mapped to their correspondent physical addresses to perform the request. This capability to manage the memory is called virtual memory.
In each process, the virtual memory available is organized in the following 6 sections but for the relevance of this topic, we will focus only on the stack and the heap.
Stack
The stack is a LIFO (last in, first out) data structure, with a size-dependent on the operating system (by default, for ARM, x86 and x64 machines Windows's reserve 1MB, while Linux reserve from 2MB to 8MB depending on the version).
This section of memory is automatically managed by the CPU. Every time a function declares a new variable, the compiler allocates a new memory block as big as its size on the stack, and when the function is over, the memory block for the variable is deallocated.
Heap
This region of memory isn't managed automatically by the CPU and its size is bigger than the stack. When the new keyword is invoked, the compiler starts looking for the first free memory block that fits the size of the request. and when it finds it, it is marked as reserved by using the built-in C function malloc() and a return the pointer to that location. It's also possible to deallocate a block of memory by using the built-in C function free(). This mechanism causes memory fragmentation and has to use pointers to access the right block of memory, it's slower than the stack to perform the read/write operations.
Custom and Built-in types
While C# provides a standard set of built-in types representing integers, boolean, text characters, and so on, You can use constructs like struct, class, interface, and enum to create your own types.
An example of custom type using the struct construct is:
struct Point
{
public int X;
public int Y;
};
Value and reference types
We can categorize the C# type into the following categories:
Value types
Reference types
Value types
Value types derive from the System.ValueType class and variables of this type contain their values within their memory allocation in the stack. The two categories of value types are struct and enum.
The following example shows the member of the type boolean. As you can see there is no explicit reference to System.ValueType class, this happens because this class is inherited by the struct.
namespace System
{
[ComVisible(true)]
public struct Boolean : IComparable, IConvertible, IComparable<Boolean>, IEquatable<Boolean>
{
public static readonly string TrueString;
public static readonly string FalseString;
public static Boolean Parse(string value);
...
}
}
Reference types
On the other hand, the reference types do not contain the actual data stored in a variable, but the memory address of the heap where the value is stored. The categories of reference types are classes, delegates, arrays, and interfaces.
At run time, when a reference type variable is declared, it contains the value null until an object that has been created using the keywords new is assigned to it.
The following example shows the members of the generic type List.
namespace System.Collections.Generic
{
[DebuggerDisplay("Count = {Count}")]
[DebuggerTypeProxy(typeof(Generic.Mscorlib_CollectionDebugView<>))]
[DefaultMember("Item")]
public class List<T> : IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable, IList, ICollection, IReadOnlyList<T>, IReadOnlyCollection<T>
{
...
public T this[int index] { get; set; }
public int Count { get; }
public int Capacity { get; set; }
public void Add(T item);
public void AddRange(IEnumerable<T> collection);
...
}
}
In case you wanna find out the memory address of a specific object, the class System.Runtime.InteropServices provides a way to access to managed objects from unmanaged memory. In the following example, we are gonna use the static method GCHandle.Alloc() to allocate a handle to a string and then the method AddrOfPinnedObject to retrieve its address.
string s1 = "Hello World";
GCHandle gch = GCHandle.Alloc(s1, GCHandleType.Pinned);
IntPtr pObj = gch.AddrOfPinnedObject();
Console.WriteLine($"Memory address:{pObj.ToString()}");
The output will be
Memory address:39723832
References
Official documentation: https://learn.microsoft.com/en-us/cpp/build/reference/stack-stack-allocations?view=vs-2019
I think these two pictures describe it the best. This is the case in languages like C#, Java, JavaScript, and Python. For C++ references mean different, and the equivalent of reference types are pointer types (That's why you see in various documents of different languages that they are used interchangeably). One of the important things is the meaning of "Pass by Value" and "Pass by Reference". I think there are other questions about them on StackOverflow you can seek for.
There are many little details of the differences between value types and reference types that are stated explicitly by the standard and some of them are not easy to understand, especially for beginners.
See ECMA standard 33, Common Language Infrastructure (CLI). The CLI is also standardized by the ISO. I would provide a reference but for ECMA we must download a PDF and that link depends on the version number. ISO standards cost money.
One difference is that value types can be boxed but reference types generally cannot be. There are exceptions but they are quite technical.
Value types cannot have parameter-less instance constructors or finalizers and they cannot refer to themselves. Referring to themselves means for example that if there is a value type Node then a member of Node cannot be a Node. I think there are other requirements/limitations in the specifications but if so then they are not gathered together in one place.

Stack and Heap memory effects?

In the following code:
MyClass oMyClass1;
MyClass oMyClass2 = null;
My doubt is how the above two lines will affect memory (stack & heap).
Will create reference in stack?
my doubt is how the above two lines will affect memory(stack & heap).
Insufficient information, 2 possibilities:
they are local variables. In that case those 2 lines make 2 identical allocations (of a reference, always 32/64 bits) on the stack (whenever and for how long the method is executed). No allocations on the heap.
they are fields in a class or struct. In that case those 2 lines each allocate the size of a reference in the instance when it is created. That instance could be allocated on the stack (when they are struct members) or on the heap (class members).
Strictly speaking, it depends on where the code is.
If the code is in a regular function/method, it will affect the stack only. There will be no effect on the heap, because no MyClass objects have been constructed yet.
Assuming MyClass is a class (i.e. reference type), the declarations will each reserve enough space on the stack to hold a reference to a MyClass object.
The two declarations are slightly different - the first one has not been initialised, so any attempt to access oMyClass1 before it is set to something will give a compiler error. The second one is initialised, so you will not get a compiler error [although you will get a runtime error if you access a method or property of oMyClass2 before you set it to refer to an actual object, e.g. with oMyClass2 = new MyClass();].
If the code is inside a class declaration:
class Fred {
MyClass oMyClass1;
MyClass oMyClass2 = null;
}
then it will only be executed during the Fred constructor. The space (for a Fred object, including space for two MyClass references) will already have been allocated on the heap before the constructor is called. The two lines of code will actually have no effect, as the space will already have been initialised to null.
If it is inside a struct declaration, the effect will be similar, only on the stack (if the struct is local) or global variable memory (if the struct is static). [Although, to be fair, I'm a tiny bit unsure where statics get allocated in C# - I am just assuming it is done in a similar way to C++]

What is the difference between a reference type and value type in c#?

Some guy asked me this question couple of months ago and I couldn't explain it in detail. What is the difference between a reference type and a value type in C#?
I know that value types are int, bool, float, etc and reference types are delegate, interface, etc. Or is this wrong, too?
Can you explain it to me in a professional way?
Your examples are a little odd because while int, bool and float are specific types, interfaces and delegates are kinds of type - just like struct and enum are kinds of value types.
I've written an explanation of reference types and value types in this article. I'd be happy to expand on any bits which you find confusing.
The "TL;DR" version is to think of what the value of a variable/expression of a particular type is. For a value type, the value is the information itself. For a reference type, the value is a reference which may be null or may be a way of navigating to an object containing the information.
For example, think of a variable as like a piece of paper. It could have the value "5" or "false" written on it, but it couldn't have my house... it would have to have directions to my house. Those directions are the equivalent of a reference. In particular, two people could have different pieces of paper containing the same directions to my house - and if one person followed those directions and painted my house red, then the second person would see that change too. If they both just had separate pictures of my house on the paper, then one person colouring their paper wouldn't change the other person's paper at all.
Value type:
Holds some value not memory addresses
Example:
Struct
Storage:
TL;DR: A variable's value is stored wherever it is decleared. Local variables live on the stack for example, but when declared inside a class as a member it lives on the heap tightly coupled with the class it is declared in.
Longer: Thus value types are stored wherever they are declared.
E.g.: an int's value inside a function as a local variable would be stored on the stack, whilst an in int's value declared as member in a class would be stored on the heap with the class it is declared in. A value type on a class has a lifetype that is exactly the same as the class it is declared in, requiring almost no work by the garbage collector. It's more complicated though, i'd refer to #JonSkeet's book "C# In Depth" or his article "Memory in .NET" for a more concise explenation.
Advantages:
A value type does not need extra garbage collection. It gets garbage collected together with the instance it lives in. Local variables in methods get cleaned up upon method leave.
Drawbacks:
When large set of values are passed to a method the receiving variable actually copies so there are two redundant values in memory.
As classes are missed out.it losses all the oop benifits
Reference type:
Holds a memory address of a value not value
Example:
Class
Storage:
Stored on heap
Advantages:
When you pass a reference variable to a method and it changes it indeed changes the original value whereas in value types a copy of the given variable is taken and that's value is changed.
When the size of variable is bigger reference type is good
As classes come as a reference type variables, they give reusability, thus benefitting Object-oriented programming
Drawbacks:
More work referencing when allocating and dereferences when reading the value.extra overload for garbage collector
I found it easier to understand the difference of the two if you know how computer allocate stuffs in memory and know what a pointer is.
Reference is usually associated with a pointer. Meaning the memory address where your variable reside is actually holding another memory address of the actual object in a different memory location.
The example I am about to give is grossly over simplified, so take it with a grain of salt.
Imagine computer memory is a bunch of PO boxes in a row (starting w/ PO Box 0001 to PO Box n) that can hold something inside it. If PO boxes doesn't do it for you, try a hashtable or dictionary or an array or something similar.
Thus, when you do something like:
var a = "Hello";
the computer will do the following:
allocate memory (say starting at memory location 1000 for 5 bytes) and put H (at 1000), e (at 1001), l (at 1002), l (at 1003) and o (at 1004).
allocate somewhere in memory (say at location 0500) and assigned it as the variable a.
So it's kind of like an alias (0500 is a).
assign the value at that memory location (0500) to 1000 (which is where the string Hello start in memory). Thus the variable a is holding a reference to the actual starting memory location of the "Hello" string.
Value type will hold the actual thing in its memory location.
Thus, when you do something like:
var a = 1;
the computer will do the following:
allocate a memory location say at 0500 and assign it to variable a (the same alias thing)
put the value 1 in it (at memory location 0500).
Notice that we are not allocating extra memory to hold the actual value (1).
Thus a is actually holding the actual value and that's why it's called value type.
This is from a post of mine from a different forum, about two years ago. While the language is vb.net (as opposed to C#), the Value Type vs. Reference type concepts are uniform throughout .net, and the examples still hold.
It is also important to remember that within .net, ALL types technically derive from the base type Object. The value types are designed to behave as such, but in the end they also inherit the functionality of base type Object.
A. Value Types are just that- they represent a distinct area in memory where a discrete VALUE is stored. Value types are of fixed memory size and are stored in the stack, which is a collection of addresses of fixed size.
When you make a statement like such:
Dim A as Integer
DIm B as Integer
A = 3
B = A
You have done the following:
Created 2 spaces in memory sufficient to hold 32 bit integer values.
Placed a value of 3 in the memory allocation assigned to A
Placed a value of 3 in the memory allocation assigned to B by assigning it the same value as the held in A.
The Value of each variable exists discretely in each memory location.
B. Reference Types can be of various sizes. Therefore, they can't be stored in the "Stack" (remember, the stack is a collection of memory allocations of fixed size?). They are stored in the "Managed Heap". Pointers (or "references") to each item on the managed heap are maintained in the stack (Like an Address). Your code uses these pointers in the stack to access objects stored in the managed heap. So when your code uses a reference variable, it is actually using a pointer (or "address" to an memory location in the managed heap).
Say you have created a Class named clsPerson, with a string Property Person.Name
In this case, when you make a statement such as this:
Dim p1 As clsPerson
p1 = New clsPerson
p1.Name = "Jim Morrison"
Dim p2 As Person
p2 = p1
In the case above, the p1.Name Property will Return "Jim Morrison", as you would expect. The p2.Name property will ALSO return "Jim Morrison", as you would Iintuitively expect. I believe that both p1 and p2 represent distinct addresses on the Stack. However, now that you have assigned p2 the value of p1, both p1 and p2 point to the SAME LOCATION on the managed heap.
Now COnsider THIS situation:
Dim p1 As clsPerson
Dim p2 As clsPerson
p1 = New clsPerson
p1.Name = "Jim Morrison"
p2 = p1
p2.Name = "Janis Joplin"
In this situation, You have created one new instance of the person Class on the Managed Heap with a pointer p1 on the Stack which references the object, and assigned the Name Property of the object instance a value of "Jim Morrison" again. Next, you created another pointer p2 in the Stack, and pointed it at the same address on the managed heap as that referenced by p1 (when you made the assignement p2 = p1).
Here comes the twist. When you the Assign the Name property of p2 the value "Janis Joplin" you are changing the Name property for the object REFERENCED by Both p1 and p2, such that, if you ran the following code:
MsgBox(P1.Name)
'Will return "Janis Joplin"
MsgBox(p2.Name)
'will ALSO return "Janis Joplin"Because both variables (Pointers on the Stack) reference the SAME OBJECT in memory (an Address on the Managed Heap).
Did that make sense?
Last. If you do THIS:
DIm p1 As New clsPerson
Dim p2 As New clsPerson
p1.Name = "Jim Morrison"
p2.Name = "Janis Joplin"
You now have two distinct Person Objects. However, the minute you do THIS again:
p2 = p1
You have now pointed both back to "Jim Morrison". (I am not exactly sure what happened to the Object on the Heap referenced by p2 . . . I THINK it has now gone out of scope. This is one of those areas where hopefullly someone can set me straight . . .). -EDIT: I BELIEVE this is why you would Set p2 = Nothing OR p2 = New clsPerson before making the new assignment.
Once again, if you now do THIS:
p2.Name = "Jimi Hendrix"
MsgBox(p1.Name)
MsgBox(p2.Name)
Both msgBoxes will now return "Jimi Hendrix"
This can be pretty confusing for a bit, and I will say one last time, I may have some of the details wrong.
Good Luck, and hopefully others who know better than me will come along to help clarify some of this . . .
value data type and reference data type
1) value( contain the data directly )
but
reference ( refers to the data )
2) in value( every variable has its own copy)
but
in reference (more than variable can refer to some objects)
3) in value (operation variable can`t effect on other variable )
but
in reference (variable can affect other )
4) value types are(int, bool, float)
but
reference type are (array , class objects , string )
Value Type:
Fixed memory size.
Stored in Stack memory.
Holds actual value.
Ex. int, char, bool, etc...
Reference Type:
Not fixed memory.
Stored in Heap memory.
Holds memory address of actual value.
Ex. string, array, class, etc...
"Variables that are based on value types directly contain values. Assigning one value type variable to another copies the contained value. This differs from the assignment of reference type variables, which copies a reference to the object but not the object itself." from Microsoft's library.
You can find a more complete answer here and here.
Sometimes explanations won't help especially for the beginners. You can imagine value type as data file and reference type as a shortcut to a file.
So if you copy a reference variable you only copy the link/pointer to a real data somewhere in memory. If you copy a value type, you really clone the data in memory.
This is probably wrong in esoterical ways, but, to make it simple:
Value types are values that are passed normally "by value" (so copying them). Reference types are passed "by reference" (so giving a pointer to the original value). There isn't any guarantee by the .NET ECMA standard of where these "things" are saved. You could build an implementation of .NET that is stackless, or one that is heapless (the second would be very complex, but you probably could, using fibers and many stacks)
Structs are value type (int, bool... are structs, or at least are simulated as...), classes are reference type.
Value types descend from System.ValueType. Reference type descend from System.Object.
Now.. In the end you have Value Type, "referenced objects" and references (in C++ they would be called pointers to objects. In .NET they are opaque. We don't know what they are. From our point of view they are "handles" to the object). These lasts are similar to Value Types (they are passed by copy). So an object is composed by the object (a reference type) and zero or more references to it (that are similar to value types). When there are zero references the GC will probably collect it.
In general (in the "default" implementation of .NET), Value type can go on the stack (if they are local fields) or on the heap (if they are fields of a class, if they are variables in an iterator function, if they are variables referenced by a closure, if they are variable in an async function (using the newer Async CTP)...). Referenced value can only go to the heap. References use the same rules as Value types.
In the cases of Value Type that go on the heap because they are in an iterator function, an async function, or are referenced by a closure, if you watch the compiled file you'll see that the compiler created a class to put these variables, and the class is built when you call the function.
Now, I don't know how to write long things, and I have better things to do in my life. If you want a "precise" "academic" "correct" version, read THIS:
http://blogs.msdn.com/b/ericlippert/archive/2010/09/30/the-truth-about-value-types.aspx
It's 15 minutes I'm looking for it! It's better than the msdn versions, because it's a condensed "ready to use" article.
The simplest way to think of reference types is to consider them as being "object-IDs"; the only things one can do with an object ID are create one, copy one, inquire or manipulate the type of one, or compare two for equality. An attempt to do anything else with an object-ID will be regarded as shorthand for doing the indicated action with the object referred to by that id.
Suppose I have two variables X and Y of type Car--a reference type. Y happens to hold "object ID #19531". If I say "X=Y", that will cause X to hold "object ID #19531". Note that neither X nor Y holds a car. The car, otherwise known as "object ID #19531", is stored elsewhere. When I copied Y into X, all I did was copy the ID number. Now suppose I say X.Color=Colors.Blue. Such a statement will be regarded as an instruction to go find "object ID#19531" and paint it blue. Note that even though X and Y now refer to a blue car rather than a yellow one, the statement doesn't actually affect X or Y, because both still refer to "object ID #19531", which is still the same car as it always has been.
Variable types and Reference Value are easy to apply and well applied to the domain model, facilitate the development process.
To remove any myth around the amount of "value type", I will comment on how this is handled on the platform. NET, specifically in C # (CSharp) when called APIS and send parameters by value, by reference, in our methods, and functions and how to make the correct treatment of the passages of these values​​.
Read this article Variable Type Value and Reference in C #
Suppose v is a value-type expression/variable, and r is a reference-type expression/variable
x = v
update(v) //x will not change value. x stores the old value of v
x = r
update(r) //x now refers to the updated r. x only stored a link to r,
//and r can change but the link to it doesn't .
So, a value-type variable stores the actual value (5, or "h"). A reference-type varaible only stores a link to a metaphorical box where the value is.
Before explaining the different data types available in C#, it's important to mention that C# is a strongly-typed language. This means that each variable, constant, input parameter, return type and in general every expression that evaluates to a value, has a type.
Each type contains information that will be embedded by the compiler into the executable file as metadata which will be used by the common language runtime (CLR) to guarantee type safety when it allocates and reclaims memory.
If you wanna know how much memory a specific type allocates, you can use the sizeof operator as follows:
static void Main()
{
var size = sizeof(int);
Console.WriteLine($"int size:{size}");
size = sizeof(bool);
Console.WriteLine($"bool size:{size}");
size = sizeof(double);
Console.WriteLine($"double size:{size}");
size = sizeof(char);
Console.WriteLine($"char size:{size}");
}
The output will show the number of bytes allocated by each variable.
int size:4
bool size:1
double size:8
char size:2
The information related to each type are:
The required storage space.
The maximum and minimum values. For example, the type Int32 accepts values between 2147483648 and 2147483647.
The base type it inherits from.
The location where the memory for variables will be allocated at run time.
The kinds of operations that are permitted.
The members (methods, fields, events, etc.) contained by the type. For example, if we check the definition of type int, we will find the following struct and members:
namespace System
{
[ComVisible(true)]
public struct Int32 : IComparable, IFormattable, IConvertible, IComparable<Int32>, IEquatable<Int32>
{
public const Int32 MaxValue = 2147483647;
public const Int32 MinValue = -2147483648;
public static Int32 Parse(string s, NumberStyles style, IFormatProvider provider);
...
}
}
Memory management
When multiple processes are running on an operating system and the amount of RAM isn't enough to hold it all, the operating system maps parts of the hard disk with the RAM and starts storing data in the hard disk. The operating system will use than specific tables where virtual addresses are mapped to their correspondent physical addresses to perform the request. This capability to manage the memory is called virtual memory.
In each process, the virtual memory available is organized in the following 6 sections but for the relevance of this topic, we will focus only on the stack and the heap.
Stack
The stack is a LIFO (last in, first out) data structure, with a size-dependent on the operating system (by default, for ARM, x86 and x64 machines Windows's reserve 1MB, while Linux reserve from 2MB to 8MB depending on the version).
This section of memory is automatically managed by the CPU. Every time a function declares a new variable, the compiler allocates a new memory block as big as its size on the stack, and when the function is over, the memory block for the variable is deallocated.
Heap
This region of memory isn't managed automatically by the CPU and its size is bigger than the stack. When the new keyword is invoked, the compiler starts looking for the first free memory block that fits the size of the request. and when it finds it, it is marked as reserved by using the built-in C function malloc() and a return the pointer to that location. It's also possible to deallocate a block of memory by using the built-in C function free(). This mechanism causes memory fragmentation and has to use pointers to access the right block of memory, it's slower than the stack to perform the read/write operations.
Custom and Built-in types
While C# provides a standard set of built-in types representing integers, boolean, text characters, and so on, You can use constructs like struct, class, interface, and enum to create your own types.
An example of custom type using the struct construct is:
struct Point
{
public int X;
public int Y;
};
Value and reference types
We can categorize the C# type into the following categories:
Value types
Reference types
Value types
Value types derive from the System.ValueType class and variables of this type contain their values within their memory allocation in the stack. The two categories of value types are struct and enum.
The following example shows the member of the type boolean. As you can see there is no explicit reference to System.ValueType class, this happens because this class is inherited by the struct.
namespace System
{
[ComVisible(true)]
public struct Boolean : IComparable, IConvertible, IComparable<Boolean>, IEquatable<Boolean>
{
public static readonly string TrueString;
public static readonly string FalseString;
public static Boolean Parse(string value);
...
}
}
Reference types
On the other hand, the reference types do not contain the actual data stored in a variable, but the memory address of the heap where the value is stored. The categories of reference types are classes, delegates, arrays, and interfaces.
At run time, when a reference type variable is declared, it contains the value null until an object that has been created using the keywords new is assigned to it.
The following example shows the members of the generic type List.
namespace System.Collections.Generic
{
[DebuggerDisplay("Count = {Count}")]
[DebuggerTypeProxy(typeof(Generic.Mscorlib_CollectionDebugView<>))]
[DefaultMember("Item")]
public class List<T> : IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable, IList, ICollection, IReadOnlyList<T>, IReadOnlyCollection<T>
{
...
public T this[int index] { get; set; }
public int Count { get; }
public int Capacity { get; set; }
public void Add(T item);
public void AddRange(IEnumerable<T> collection);
...
}
}
In case you wanna find out the memory address of a specific object, the class System.Runtime.InteropServices provides a way to access to managed objects from unmanaged memory. In the following example, we are gonna use the static method GCHandle.Alloc() to allocate a handle to a string and then the method AddrOfPinnedObject to retrieve its address.
string s1 = "Hello World";
GCHandle gch = GCHandle.Alloc(s1, GCHandleType.Pinned);
IntPtr pObj = gch.AddrOfPinnedObject();
Console.WriteLine($"Memory address:{pObj.ToString()}");
The output will be
Memory address:39723832
References
Official documentation: https://learn.microsoft.com/en-us/cpp/build/reference/stack-stack-allocations?view=vs-2019
I think these two pictures describe it the best. This is the case in languages like C#, Java, JavaScript, and Python. For C++ references mean different, and the equivalent of reference types are pointer types (That's why you see in various documents of different languages that they are used interchangeably). One of the important things is the meaning of "Pass by Value" and "Pass by Reference". I think there are other questions about them on StackOverflow you can seek for.
There are many little details of the differences between value types and reference types that are stated explicitly by the standard and some of them are not easy to understand, especially for beginners.
See ECMA standard 33, Common Language Infrastructure (CLI). The CLI is also standardized by the ISO. I would provide a reference but for ECMA we must download a PDF and that link depends on the version number. ISO standards cost money.
One difference is that value types can be boxed but reference types generally cannot be. There are exceptions but they are quite technical.
Value types cannot have parameter-less instance constructors or finalizers and they cannot refer to themselves. Referring to themselves means for example that if there is a value type Node then a member of Node cannot be a Node. I think there are other requirements/limitations in the specifications but if so then they are not gathered together in one place.

How GC cleanup the struct?

I think the GC may treat reference type and value type differently.
GC will collect the reference type if there is nobody have a reference to it.
When GC will collect the value type like struct? My struct is not small. I want it be collected as earlier as possible. With a profiler software, I saw that struct has a big accumulation and is the major memory consummer.
A struct will only be in the managed heap (i.e. where it can be garbage collected) if it's either an instance/static field, or as part of another object, or boxed, or in an array1. It's never "naked" in the managed heap - the closest you can get is a boxed value.
If you have a large struct, that's your first problem. Why have you created such a thing? Structs should almost always be small (the rule of thumb is usually 32 bytes) as otherwise every time you use it as a method argument or assign it to another variable, you'll end up copying it.
Have you considered using a class instead?
1 As Eric Lippert is fond of pointing out, the stack is an implementation detail. Furthermore, in certain cases local variables end up as fields in autogenerated classes... but that's somewhat irrelevant for this question, I believe.
A struct type is a value-type and inherits from System.ValueType. Value-type variable is allocated on the current thread's stack (not on the heap). Memory is not allocated on the managed heap. It is allocated on the stack and is automatically freed when value-type variable go out of scope. But if you are making the boxing of value-type variable then memory is allocated on the heap for variable's wrapper and variable's fields are copied to the wrapper. If your value-type variable is larger than 85KB it's wrapper will be placed in Large Object Heap (LOH). LOH objects are long living - they belong to Gen2.

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