Is it possible to create single exe file from my C# WPF project? The project contains some images and videos in Movies folder inside bin.
How can I compile all of this in singe exe file? I know it will be large in size but it is OK.
You should add this files to you project and use Build Action: Resource for this files. In this case, it will be introduced into the main assembly of application.
It will be a binary resource, because it is embedded in the compiled assembly as an opaque binary large object.
Quote from Matthew MacDonald book: Pro WPF 4.5 in C#:
There are a couple of things that you must not do in order to use assembly resources successfully:
Don’t make the mistake of setting the Build Action property to Embedded
Resource. Even though all assembly resources are embedded resources by
definition, the Embedded Resource build action places the binary data in another
area where it’s more difficult to access. In WPF applications, it’s assumed that you
always use a build type of Resource.
Don’t use the Resources tab in the Project Properties window. WPF does not
support this type of resource URI.
Related
the Resources folder typically contains all the app images (those 16 X16) that we use to look our apps good. I haven't dealt with installation and resources folder before therefore :
When application needs to be deployed, what would happen to those images in that Resource folder?
I haven't tried this before so when I install the application where would that resource folder be saved?
If the installation creates another resource folder to keep those images, then what if a user manually deletes that folder? App would crash? what is the solution to overcome this?
I've heard some place the images in a .dll file, is this a common practice?
thanks
When you build your application, Visual Studio invokes the resgen.exe tool to convert your application resources into an internal class called Resources. This class is contained in the Resources.Designer.cs file which is nested under the Resources.resx file in Solution Explorer. The Resources class encapsulates all your project resources into static readonly get properties as a way of providing strongly-typed resources at run-time. When you build through the Visual C# IDE, all the encapsulated resource data, including both the resources that were embedded into the .resx file and the linked files, is compiled directly into the application assembly (the .exe or .dll file). In other words, the Visual C# IDE always uses the /resource compiler option. If you build from the command line, you can specify the /linkresource compiler option that will enable you to deploy resources in a separate file from the main application assembly. This is an advanced scenario and is only necessary in certain rare situations. A more common scenario for deploying resources separately from the main application assembly is to use satellite assemblies as discussed below.
All your queries is answered above
i.e.
When application needs to be deployed, what would happen to those images in that Resource folder?
I haven't tried this before so when I install the application where would that resource folder be saved?
If the installation creates another resource folder to keep those images, then what if a user manually deletes that folder? App would crash? what is the solution to overcome this?
I've heard some place the images in a .dll file, is this a common practice?
For More information
http://msdn.microsoft.com/en-us/library/7k989cfy(v=vs.80).aspx
I developing an application which will have at least 2 if not 3-4 different versions (don't ask). The applications will basically be identical except have different product names, window titles, application icon and some other minor differences in string or image resources.
My main goal is to avoid having to create multiple projects for each executable. I want to be able to have one main application project and have it just load those resources (name, icon, etc.) and be agnostic of which version it is. This way, I can simply configure my setup project to deploy the proper resources with the version of that application. Ideally it would not be that visible to the end-user after it was installed.
What I've tried: I've experimented with creating different .resx files and swapping them based off build configuration, or I've also experimented with adding environment variables and #if on the variable. But, I really do not want multiple build configurations. I want it to only depend on deployment.
Is it possible to create resx files, either in a different project or in the same project and exclude them from the build, and have them generated into satellite .DLL assemblies similar to localization, and then load whichever one is deployed with the application?
I'm confused if I should be looking at running my own RESGEN and AL tasks, or if I should just create a DLL project (but maybe then I'd have to have multiple DLL projects for only 1 resource file). Also, any article I can find about using .RESX files is for localization. It relies on setting the CurrentCulture to resolve the specific resources to use. My scenario has nothing to do with culture... I just want to load different resources for different deployments of the application.
Without knowing how deeply you need to go, you can package the resources into separate .dll files and differentiate that way. For instance, building the various different versions into a seperate DLLs and having your installer adjust the name to match what your application expects or use an XML configuration file to specify which to load and load it that way.
Assembly.Load() will allow you to load the alternative assembly.
Assembly _assembly;
_assembly = Assembly.GetExecutingAssembly();
Stream _imageStream;
_imageStream =
_assembly.GetManifestResourceStream(
"ThumbnailPictureViewer.resources.Image1.bmp");
Bitmap theDefaultImage = new Bitmap(_imageStream);
See: http://www.attilan.com/2006/08/accessing-embedded-resources-using.html
I know I can add resources to Resources.resx file and then use it like properties.resources.MyFile.dat.
But what is the difference when I simply add file to Resources folder (setting it to embedded) and Copy to output dir to Always copy and access it like "\Resources\Data\file.dat"?
Also this is another way how to add resources?
There are two core differences:
When you have your resources inside a .resources file, they are normally embedded on your assembly (the .exe or .dll file) instead of having their own file.
When the resource is embedded on your assembly, you can rely on the .Net Framework's localization infrastructure to have localized versions of it if the need arises.
In summary:
For resources you'll need to localize, embed.
For resources you'll need to change from the program, use stand-alone files.
For everything else, it's just a matter of taste.
I recently learned that Embedded Resource means that assets are saved to an external .resx file.
Setting assets to Resource makes them join the .exe file simply.
Now, I'm confused of when to use Content and Resource.
Any info?
Resource : Embeds resource into the
assembly (or culture specific
satellite assembly)
Content : this leaves resource as
loose file and upon compilation this
resource information is not embedded
to assembly. Instead, it adds custom
attribute to the assembly
(AssemblyAssociatedContentFile) which
records the existence and relative
location of file.
It is also possible
to access the resource file without
adding into the project. However, with
this approach management of resource
file becomes bit difficult. However,
this approach is useful if resource
file is generated dynamically using
some runtime information. In such a
case, resource file will not be
available at compile time so can not
be added to project.
Source: Resources in WPF.
I have an image that is used in some PDF files that my C# application generates. I know how to reference the image file when it is located in my workspace, but when I compile the program, I don't see the image anywhere in the compiled directory.
Can someone tell me what happened to that file, or do I have to manually package the file along with my program when I send the program to the users? I added the image to the workspace by drag-drop to the resource directory of one of my namespaces.
Check the file's properties in Visual Studio. Have you set the CopyToOutputDirectory property to something besides Do not copy?
Hmm... I'm not sure about the whole drag-drop business, but if it's all working the resource will have been embedded into your assembly.
I suggest you have a look with Reflector - you can see the resources embedded within assemblies using that.
Have a look at the build properties for the item in Solution Explorer - in particular, if the build action is Embedded Resource then it will indeed be built into the assembly.