Convert managed unsigned char* array into a jbyteArray - c#

How can I convert a managed unsigned char* into a jbyte*?
since I'm new to this, a snippet would be helpful too.
here is my native code:-
JNIEXPORT jobject JNICALL Java_com_me_NativeCaller_processImages
(JNIEnv *env, jclass c, jbyteArray front, jbyteArray back){
unsigned char* frontBuffer = convertJByteArrayIntoUnsignedChar(env, front);
unsigned char* backBuffer = convertJByteArrayIntoUnsignedChar(env, back);
System::Collections::Generic::List<cli::array<unsigned char>^>^ returnedValue = processImages(frontBuffer,backBuffer);
jbyte* bytes;
bytes = returnedValue[1];
bytes = returnedValue[2];
jbyteArray intermediateArray1 = env->NewByteArray(1);
env->SetByteArrayRegion(intermediateArray1,0,1,bytes);
return static_cast<jobject>(intermediateArray1);
}
here at bytes = returnedValue[1];I'm getting an error saying a value of type cli::array<unsigned char,1>^ cannot be assign to an entity of type jbyte*
c# code which returns a List of byte[] :-
public static List<byte[]> processImages(byte[] frontImage, byte[] backImage)
{
CallProcessFrontBackAndMICR(frontImage,backImage);
List<Image> imagesToReturn = GetAllPages(tiffFileBuffer);//convert byte[] into two separate images
front = imagesToReturn[0];
back = imagesToReturn[1];
List<byte[]> bytesToReturn = new List<byte[]>();
bytesToReturn.Add(imageToByteArray(front));
bytesToReturn.Add(imageToByteArray(back));
return bytesToReturn;
}
it's really helpful if someone can help me with this.

Related

Bytes sequence problem during Marshaling in C#

I want to use my laptop to communicate with MES(Manufacturing Execution System).
And when I serialized the data (struct type), something happen.
The code below is what I have done:
[StructLayout(LayoutKind.Sequential, Pack = 4)]
struct DataPackage
{
public int a;
public ushort b;
public byte c;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 5)] public string d;
}
class Program
{
static void Main(string[] args)
{
DataPackage pack1 = new DataPackage();
pack1.a = 0x33333301;
pack1.b = 200;
pack1.c = 21;
pack1.d = "hello";
byte[] pack1_serialized = getBytes(pack1);
Console.WriteLine(BitConverter.ToString(pack1_serialized));
byte[] getBytes(DataPackage str)
{
int size = Marshal.SizeOf(str);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(str, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
}
}
And here is the outcome:
I want the outcome to be like this:
33-33-33-01-00-C8-15-68-65-6C-6C-6F
So the questions are:
Why is the uint / ushort type data reverse after Marshalling?
Is there any other way that I can send the data in the sequence that I want ?
Why is the last word "o" in string "hello" disappear in the byte array ?
Thanks.
1 - Because your expected outcome is big endian, and your system appears to use little endian, so basically reversed order of bytes compared to what you expect.
2- Easiest way is to "convert" your numbers to big endian before marshalling (that is change them in a way which will produce desired result while converting them using little endian), for example like this:
static int ToBigEndianInt(int x) {
if (!BitConverter.IsLittleEndian)
return x; // already fine
var ar = BitConverter.GetBytes(x);
Array.Reverse(ar);
return BitConverter.ToInt32(ar, 0);
}
static ushort ToBigEndianShort(ushort x) {
if (!BitConverter.IsLittleEndian)
return x; // already fine
var ar = BitConverter.GetBytes(x);
Array.Reverse(ar);
return BitConverter.ToUInt16(ar, 0);
}
And then:
pack1.a = ToBigEndianInt(0x33333301);
pack1.b = ToBigEndianShort(200);
Note that this way of conversion is not very efficient and if you need more perfomance you can do this with some bit manipulations.
3 - Because string is null terminated, and this null terminator counts in SizeConst. Since you have it 5, there will be 4 characters of your string + 1 null terminator. Just increase SizeConst = 6 (that might add additional zeroes at the end because of Pack = 4).

Delphi convert from c#

i really need your help to port this c# code to Delphi one :
public unsafe byte[] Encode(byte[] inputPcmSamples, int sampleLength, out int encodedLength)
{
if (disposed)
throw new ObjectDisposedException("OpusEncoder");
int frames = FrameCount(inputPcmSamples);
IntPtr encodedPtr;
byte[] encoded =new byte [MaxDataBytes];
int length = 0;
/* How this can be ported to delphi */
fixed (byte* benc = encoded)
{
encodedPtr = new IntPtr((void*)benc);
length = API.opus_encode(_encoder, inputPcmSamples, frames, encodedPtr, sampleLength);
}
encodedLength = length;
if (length < 0)
throw new Exception("Encoding failed - " + ((Errors)length).ToString());
return encoded;
}
The main code part that i'm looking for is :
fixed (byte* benc = encoded)
{
encodedPtr = new IntPtr((void*)benc);
/* API.opus_encode = is declared in an other Class */
length = API.opus_encode(_encoder, inputPcmSamples, frames, encodedPtr, sampleLength);
}
many thanks
You seem to want to know how to deal with the fixed block in the C#.
byte[] encoded =new byte [MaxDataBytes];
....
fixed (byte* benc = encoded)
{
encodedPtr = new IntPtr((void*)benc);
length = API.opus_encode(_encoder, inputPcmSamples, frames, encodedPtr, sampleLength);
}
This use of fixed is to pin the managed array to obtain a pointer to be passed to the unmanaged code.
In Delphi we just want an array of bytes, and a pointer to that array. That would look like this:
var
encoded: TBytes;
....
SetLength(encoded, MaxDataBytes);
....
length := opus_encode(..., Pointer(encoded), ...);
or perhaps:
length := opus_encode(..., PByte(encoded), ...);
or perhaps:
length := opus_encode(..., #encoded[0], ...);
depending on how you declared the imported function opus_encode and your preferences.
If MaxDataBytes was a small enough value for the buffer to live on the stack, and MaxDataBytes was known at compile time, then a fixed length array could be used.

Get byte[] in C# from char* in C++

In C# I have an data type byte[], which I want to fill in using a C++ function which returns char*
The C++ function (in ImageData.dll)
char* pMemoryBuffer = NULL;
char* LoadData(const char *fileName)
{
// processing pMemoryBuffer ...
return pMemoryBuffer;
}
Import native dll into C#:
[DllImport(".\\Modules_Native\\ImageData.dll", EntryPoint = "LoadData")]
private extern static byte[] LoadData(string fileName);
The byte[] data in C#
byte[] buffer = new byte[256*256];
buffer = LoadData("D:\\myPic.tif");
Apparently it is not working yet, but it presents the idea of what I want to do. So I am wondering how to make this work, and what is the right way to do it. Thanks very much for your education.
try this
// c++
void LoadData(unsigned char* *pMemoryBuffer, const char *fileName)
{
// processing pMemoryBuffer ...
*pMemoryBuffer = resutss;
}
Import native dll into C#:
[DllImport(".\\Modules_Native\\ImageData.dll", EntryPoint = "LoadData")]
private extern static void LoadData(out IntPtr data, string fileName);
When the function returns data will point to the array and you can read the contents using the Marshal class. I guess you would copy it to a new byte array.
byte[] buffer = new byte[256*256];
buffer = Marshal.Copy(LoadData(buffer ,"D:\\myPic.tif"), buffer , 0, buffer.Length);
This should do it:
[DllImport(#".\Modules_Native\ImageData.dll")]
private extern static IntPtr LoadData(string fileName);
byte[] buffer = new byte[256*256];
buffer = Marshal.Copy(LoadData("D:\\myPic.tif"), buffer, 0, buffer.Length);
However, it won't free the memory. Hopefully the C(++) library frees it automatically during the next call, or else provides a deallocation function.
A better approach is to use a caller-allocated buffer, then you would just do:
byte[] buffer = new byte[256*256];
LoadData("D:\\myPic.tif", buffer);
For this, the C(++) code would need to be changed to
int LoadData(const char *fileName, char* pMemoryBuffer)
{
// processing pMemoryBuffer ...
return 1; // if success
}
and the p/invoke declaration to
[DllImport(#".\Modules_Native\ImageData.dll")]
private extern static int LoadData(string fileName, byte[] buffer);
I'm not sure, but my gut says that you can't assign a char* to a byte array, just as you can't in C++ itself. You can either use an IntPtr in C# (probably not super useful), OR, you can pass C++ a byte[] buffer and a number of bytes to write. In other words, I think the following would work:
char* pMemoryBuffer = NULL;
int size = 0;
int seek = 0;
bool LoadData(const char* filename)
{
// load filename
// set seek = 0
// set size to data size
}
int ReadData(char* buffer, int nBytesToRead)
{
// nCopyBytes = min(nBytesToRead, size - seek)
// copy nCopyBytes from pMemoryBuffer+seek to buffer
// seek += nCopyBytes
// return nCopyBytes
}
From C#, you'd use it like this:
byte[] buffer = new byte[256*256];
LoadData("foo.tif");
int bytesRead = ReadData(buffer, 256*256);
Sorry if you specifically want to avoid doing something like this.

Convert a struct to bytes, save to file and read back to struct by another application in C#

I tried writing structures to a binary file but I can't read them correctly.
This is my struct. It has a dynamic number of "values". If the number of values is 3, then GetSize() will return 8 + (8*3) = 32
[StructLayout (LayoutKind.Sequential)]
public struct Sample
{
public long timestamp;
public double[] values;
public int GetSize()
{
return sizeof(long) + sizeof(double) * values.Length;
}
}
First, I convert the structure to bytes by:
public static byte[] SampleToBytes(Sample samp)
{
int size = samp.GetSize();
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(samp, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
Then, I write the bytes using BinaryWriter, and exit.
When I have to run the program again and read the file I saved. I use BinaryReader. I get every 32 bytes from the file and convert each array of 32 bytes back to struct using:
public static Sample BytesToSample(byte[] arr)
{
Sample samp = new Sample();
IntPtr ptr = Marshal.AllocHGlobal(32);
Marshal.Copy(arr, 0, ptr, 32);
samp = (Sample)Marshal.PtrToStructure(ptr, samp.GetType());
Marshal.FreeHGlobal(ptr);
return samp;
}
However, a SafeArrayTypeMismatchException occurs at PtrToStructure().
Could anyone please tell me what I am doing wrong?
Thanks.
You do realize that double[], being an array type, is a reference type? The struct holds the long followed by a reference to the heap object.
That would be the reason why it doesn't work, I think.
I believe you should simply write the elements of your array to a binary writer.

passing c++ char* to c# via shared-memory

Sorry for probably simple question but I'm newbie in shared memory and trying to learn by example how to do things.
On c++ side I receive such pair: const unsigned char * value, size_t length
On c# side I need to have regular c# string. Using shared memory what is the best way to do that?
It's not that easy to using the string.
If it's me, I'll try these ways:
1.simply get a copy of the string. System.Text.Encoding.Default.GetString may convert from a byte array to a string.
You may try in a unsafe code block (for that you could use pointer type) to do:
(1) create a byte array, size is your "length"
byte[] buf = new byte[length];
(2) copy your data to the array
for(int i = 0; i < length; ++i) buf[i] = value[i];
(3) get the string
string what_you_want = System.Text.Encoding.Default.GetString(buf);
2.write a class, having a property "string what_you_want", and each time you access it, the above process will perform.
before all, you should first using P/Invoke feature to get the value of that pair.
edit: this is an example.
C++ code:
struct Pair {
int length;
unsigned char value[1024];
};
#include <windows.h>
#include <stdio.h>
int main()
{
const char* s = "hahaha";
HANDLE handle = CreateFileMappingW(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, sizeof(Pair), L"MySharedMemory");
struct Pair* p = (struct Pair*) MapViewOfFile(handle, FILE_MAP_READ|FILE_MAP_WRITE, 0, 0, sizeof(Pair));
if (p != 0) {
p->length = lstrlenA(s);
lstrcpyA((char*)p->value, s);
puts("plz start c# program");
getchar();
} else
puts("create shared memory error");
if (handle != NULL)
CloseHandle(handle);
return 0;
}
and C# code:
using System;
using System.IO.MemoryMappedFiles;
class Program
{
static void Main(string[] args)
{
MemoryMappedFile mmf = MemoryMappedFile.OpenExisting("MySharedMemory");
MemoryMappedViewStream mmfvs = mmf.CreateViewStream();
byte[] blen = new byte[4];
mmfvs.Read(blen, 0, 4);
int len = blen[0] + blen[1] * 256 + blen[2] * 65536 + blen[3] * 16777216;
byte[] strbuf = new byte[len];
mmfvs.Read(strbuf, 0, len);
string s = System.Text.Encoding.Default.GetString(strbuf);
Console.WriteLine(s);
}
}
just for example.
you may also add error-check part.

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