I'm trying to develop an easy MVVM project that it has two windows:
The first window is a text editor, where I bind some properties such as FontSize or BackgroundColor:
<TextBlock FontSize="{Binding EditorFontSize}"></TextBlock>
its DataContext is MainWindowViewModel:
public class MainWindowViewModel : BindableBase
{
public int EditorFontSize
{
get { return _editorFontSize; }
set { SetProperty(ref _editorFontSize, value); }
}
.....
The second window is the option window, where I have an slider for changing the font size:
<Slider Maximum="30" Minimum="10" Value="{Binding EditorFontSize }" ></Slider>
its DataContext is OptionViewModel:
public class OptionViewModel: BindableBase
{
public int EditorFontSize
{
get { return _editorFontSize; }
set { SetProperty(ref _editorFontSize, value); }
}
.....
My problem is that I have to get the value of the slider in the option window and then I have to modify the FontSize property of my TextBlock with this value. But I don't know how to send the font size from OptionViewModel to MainViewModel.
I think that I should use:
A shared model
A model in MainWindowViewModel and a ref of this model in OptionViewModel
Other systems like notifications, messages ...
I hope that you can help me. It's my first MVVM project and English isn't my main language :S
Thanks
Another option is to store such "shared" variables in a SessionContext-class of some kind:
public interface ISessionContext: INotifyPropertyChanged
{
int EditorFontSize { get;set; }
}
Then, inject this into your viewmodels (you are using Dependency Injection, right?) and register to the PropertyChanged event:
public class MainWindowViewModel
{
public MainWindowViewModel(ISessionContext sessionContext)
{
sessionContext.PropertyChanged += OnSessionContextPropertyChanged;
}
private void OnSessionContextPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "EditorFontSize")
{
this.EditorFontSize = sessionContext.EditorFontSize;
}
}
}
There are many ways to communicate between view models and a lot of points what the point is the best. You can see how it is done:
using MVVMLight
in Prism
by Caliburn
In my view, the best approach is using EventAggregator pattern of Prism framework. The Prism simplifies MVVM pattern. However, if you have not used Prism, you can use Rachel Lim's tutorial - simplified version of EventAggregator pattern by Rachel Lim.. I highly recommend you Rachel Lim's approach.
If you use Rachel Lim's tutorial, then you should create a common class:
public static class EventSystem
{...Here Publish and Subscribe methods to event...}
And publish an event into your OptionViewModel:
eventAggregator.GetEvent<ChangeStockEvent>().Publish(
new TickerSymbolSelectedMessage{ StockSymbol = “STOCK0” });
then you subscribe in constructor of another your MainViewModel to an event:
eventAggregator.GetEvent<ChangeStockEvent>().Subscribe(ShowNews);
public void ShowNews(TickerSymbolSelectedMessage msg)
{
// Handle Event
}
The Rachel Lim's simplified approach is the best approach that I've ever seen. However, if you want to create a big application, then you should read this article by Magnus Montin and at CSharpcorner with an example.
Update: For versions of Prism later than 5 CompositePresentationEvent is depreciated and completely removed in version 6, so you will need to change it to PubSubEvent everything else can stay the same.
I have done a big MVVM application with WPF. I have a lot of windows and I had the same problem. My solution maybe isn't very elegant, but it works perfectly.
First solution: I have done one unique ViewModel, splitting it in various file using a partial class.
All these files start with:
namespace MyVMNameSpace
{
public partial class MainWindowViewModel : DevExpress.Mvvm.ViewModelBase
{
...
}
}
I'm using DevExpress, but, looking your code you have to try:
namespace MyVMNameSpace
{
public partial class MainWindowViewModel : BindableBase
{
...
}
}
Second solution: Anyway, I have also a couple of different ViewModel to manage some of these windows. In this case, if I have some variables to read from one ViewModel to another, I set these variables as static.
Example:
public static event EventHandler ListCOMChanged;
private static List<string> p_ListCOM;
public static List<string> ListCOM
{
get { return p_ListCOM; }
set
{
p_ListCOM = value;
if (ListCOMChanged != null)
ListCOMChanged(null, EventArgs.Empty);
}
}
Maybe the second solution is simplier and still ok for your need.
I hope this is clear. Ask me more details, if you want.
I'm not a MVVM pro myself, but what I've worked around with problems like this is,
having a main class that has all other view models as properties, and setting this class as data context of all the windows, I don't know if its good or bad but for your case it seems enough.
For a more sophisticated solution see this
For the simpler one,
You can do something like this,
public class MainViewModel : BindableBase
{
FirstViewModel firstViewModel;
public FirstViewModel FirstViewModel
{
get
{
return firstViewModel;
}
set
{
firstViewModel = value;
}
}
public SecondViewModel SecondViewModel
{
get
{
return secondViewModel;
}
set
{
secondViewModel = value;
}
}
SecondViewModel secondViewModel;
public MainViewModel()
{
firstViewModel = new FirstViewModel();
secondViewModel = new SecondViewModel();
}
}
now you have to make another constructor for your OptionWindow passing a view model.
public SecondWindow(BindableBase viewModel)
{
InitializeComponent();
this.DataContext = viewModel;
}
this is to make sure that both windows work on the same instance of a view model.
Now, just wherever you're opening the second window use these two lines
var window = new SecondWindow((ViewModelBase)this.DataContext);
window.Show();
now you're passing the First Window's view model to the Second window, so that they work on the same instance of the MainViewModel.
Everything is done, just you've to address to binding as
<TextBlock FontSize="{Binding FirstViewModel.EditorFontSize}"></TextBlock>
<TextBlock FontSize="{Binding SecondViewModel.EditorFontSize}"></TextBlock>
and no need to say that the data context of First window is MainViewModel
In MVVM, models are the shared data store. I would persist the font size in the OptionsModel, which implements INotifyPropertyChanged. Any viewmodel interested in font size subscribes to PropertyChanged.
class OptionsModel : BindableBase
{
public int FontSize {get; set;} // Assuming that BindableBase makes this setter invokes NotifyPropertyChanged
}
In the ViewModels that need to be updated when FontSize changes:
internal void Initialize(OptionsModel model)
{
this.model = model;
model.PropertyChanged += ModelPropertyChanged;
// Initialize properties with data from the model
}
private void ModelPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(OptionsModel.FontSize))
{
// Update properties with data from the model
}
}
I'm new to WPF and I've come up with a solution to this and I'm curious of more knowledgeable people's thoughts about what's right and wrong with it.
I have an Exams tab and a Templates tab. In my simple proof of concept, I want each tab to "own" an Exam object, and to be able to access the other tab's Exam.
I define the ViewModel for each tab as static because if it's a normal instance property, I don't know how one tab would get the actual instance of the other tab. It feels wrong to me, though it's working.
namespace Gui.Tabs.ExamsTab {
public class GuiExam: INotifyPropertyChanged {
private string _name = "Default exam name";
public string Name {
get => _name;
set {
_name = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged([CallerMemberName] string propertyName="") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public partial class ExamsHome : Page {
public ExamsHome() {
InitializeComponent();
DataContext = ViewModel;
}
public static readonly ExamsTabViewModel ViewModel = new ExamsTabViewModel();
}
public class ExamsTabViewModel {
public GuiExam ExamsTabExam { get; set; } = new GuiExam() { Name = "Exam from Exams Tab" };
public GuiExam FromTemplatesTab { get => TemplatesHome.ViewModel.TemplatesTabExam; }
}
}
namespace Gui.Tabs.TemplatesTab {
public partial class TemplatesHome : Page {
public TemplatesHome() {
InitializeComponent();
DataContext = ViewModel;
}
public static readonly TemplatesTabViewModel ViewModel = new TemplatesTabViewModel();
}
public class TemplatesTabViewModel {
public GuiExam TemplatesTabExam { get; set; } = new GuiExam() { Name = "Exam from Templates Tab" };
public GuiExam FromExamTab { get => ExamsHome.ViewModel.ExamsTabExam; }
}
}
And then everything is accessible in the xaml:
TemplatesHome.xaml (excerpt)
<StackPanel Grid.Row="0">
<Label Content="From Exams Tab:"/>
<Label FontWeight="Bold" Content="{Binding FromExamTab.Name}"/>
</StackPanel>
<StackPanel Grid.Row="1">
<Label Content="Local Content:"/>
<TextBox Text="{Binding TemplatesTabExam.Name, UpdateSourceTrigger=PropertyChanged}"
HorizontalAlignment="Center" Width="200" FontSize="16"/>
</StackPanel>
ExamsHome.xaml (excerpt)
<StackPanel Grid.Row="0">
<Label Content="Local Content:"/>
<TextBox Text="{Binding ExamsTabExam.Name, UpdateSourceTrigger=PropertyChanged}"
HorizontalAlignment="Center" Width="200" FontSize="16"/>
</StackPanel>
<StackPanel Grid.Row="1">
<Label Content="From Templates Tab:"/>
<Label FontWeight="Bold" Content="{Binding FromTemplatesTab.Name}"/>
</StackPanel>
In my program I have a TreeView that is implemented through a ViewModel by using an ObservableCollection. Each collection has a property called Rank. This is supposed to serve as the collection item's index.
In this question, I was able to get my TreeView nodes to switch places using ObservableCollection.Move();
However, after switching the places of the nodes, I need to correct/change the value of the nodes' rank, so that I can continue to manipulate them.
This should help explain what I am doing:
View -- Code-Behind:
//Button Click Event -- This makes the Selected Node switch places with the node above it
private void shiftUp_Click(object sender, RoutedEventArgs e)
{
//if a node is selected
if (UCViewModel.TreeViewViewModel.SelectedItem != null)
{
//If the selected Node is not in the 0 position (can not move up anymore)
if (UCViewModel.TreeViewViewModel.Collection<TreeViewModel>.IndexOf(UCViewModel.TreeViewViewModel.SelectedItem) != 0)
{
int oldIndex = UCViewModel.TreeViewViewModel.SelectedItem.Rank;
int newIndex = oldIndex--;
UCViewModel.TreeViewViewModel.Collection<TreeViewModel>.Move(oldIndex, newIndex);
//**Pseudo code trying to explain what I want to do
//**get item at specific index and change the Rank value
//Collection item at index (newIndex).Rank -= 1;
//Collection item at index (oldIndex).Rank += 1;
}
}
}
UserControl -- XAML:
<TreeView ItemsSource="{Binding TreeViewViewModel.Collection<TreeModel>}" ... />
How can I correct the Rank values after the move?
EDIT
As stated above, I have a Rank property in the Data Model of my TreeView. #Noctis's answer recommends using that property to sort my TreeView after the Rank values are changed. This is demonstrated by my favorite question on this topic, here.
I've added the SortObservableCollection class to my program, so now all that's left is to manipulate rank values, and sort. Would the correct place to do this be from the code-behind? Basically where the above^ section is from? If that is the case, I get a little confused about the exact calls...
Code-Behind:
private void shiftUp_Click(object sender, RoutedEventArgs e)
{
//if a node is selected
if (UCViewModel.TreeViewViewModel.SelectedItem != null)
{
//Moves the selectedNode down one (Up visually, hence shiftUp)
UCViewModel.TreeViewViewModel.SelectedItem.Rank--;
//How would I get the node below the selected one and change the Rank?
//This would be the call to sort. Which needs to be called for the collection
//For some reason, sort does not come up for the collection...
//UCViewModel.TreeViewViewModel.Collection.**Sort(...);
}
}
Instead of actually moving your items around, you could change the actual values on your objects ranks (assuming they are public properties), and let the sorting be done automatically for you via the binding ...
Edit:
This is embarrassing, and as your comment says, my link is to winforms.
having said that, have a look at this wonderful answers by rachel, wpf-it, and the self answered jeremy .
They either implemented a comparer (the direction i was going to with the msdn link), or used the default headers.
That should give you a great start and example on how to do it with your rank.
Edit:
On the Xaml:
<StackPanel x:Name="LayoutRoot">
<TreeView Name="TestTreeView" ItemsSource="{Binding MyTree}">
<TreeView.ItemTemplate>
<DataTemplate>
<Border BorderBrush="Black" BorderThickness="1" Margin="2" Padding="2">
<TextBlock Text="{Binding Path=Name}"/>
</Border>
</DataTemplate>
</TreeView.ItemTemplate>
</TreeView>
<Button Command="{Binding SortMe_Command}">Sort</Button>
On the view model I have a simple class like this (with rank, for you):
public class MyTreeClass
{
public string Name { get; set; }
public int Rank { get; set; }
}
I've added rachel's class as is:
public class SortableObservableCollection<T> : ObservableCollection<T> { ...}
Property for the binding:
public SortableObservableCollection<MyTreeClass> MyTree
{
get { return _myTree; }
set { _myTree = value; }
}
private SortableObservableCollection<MyTreeClass> _myTree;
Command for the action:
public ICommand SortMe_Command { get; set; }
In the constructor:
MyTree = new SortableObservableCollection<MyTreeClass>() {new MyTreeClass(){Name = "One",Rank = 1},
new MyTreeClass(){Name = "Two",Rank = 2},
new MyTreeClass(){Name = "Three",Rank = 3}};
SortMe_Command = new RelayCommand<object>(Execute_SortMe);
SortMe_Command = new RelayCommand<object>(Execute_SortMe);
And last but not least, the execute method:
private void Execute_SortMe(object obj)
{
MyTree[0].Rank = 5;
MyTree[1].Rank = 4;
MyTree.Sort(node => node.Rank);
}
Now when I click the button, it will change 2 item's rank, and resort the tree according to rank.
In your application, just figure out which one's you're swapping, and you're set ...
See my CustomView window below
When I select project from the combobox, the client associated with that project should automatically displayed there.
In Combobox's selection changed event, I did so far
private string client
{
get
{
return ClientText.Text;
}
set
{
ClientText.Text = value;
}
}
public Harvest_Project projectClass
{
set
{
ProjectText.Text = value.ToString();
Harvest_Project proj = (Harvest_Project)ProjectText.Text; // shows error here. casting is not possible. What can I do here?
this.client = Globals._globalController.harvestManager.getClientEntriesThroughId(proj._client_id)._name;
PropertyChanged(this, new PropertyChangedEventArgs("client"));
}
}
public int project
{
get
{
return int.Parse(ProjectText.Text);
}
set
{
ProjectText.Text = value.ToString();
}
}
private void ProjectComboBoxChanged(object sender, SelectionChangedEventArgs e)
{
if (sender is ComboBoxItem)
{
ComboBoxItem item = (ComboBoxItem)sender;
}
}
In xaml I used binding like this,
<ComboBox x:Name="ProjectText" SelectionChanged="ProjectComboBoxChanged" ItemsSource="{Binding Path=projectList}" SelectedValuePath="_id" DisplayMemberPath="_name" SelectedItem="{Binding ProjectComboBoxChanged, Mode=OneWayToSource}" Background="Yellow" BorderThickness="0" Width="66"/>
In your event handler ProjectComboBoxChanged(object sender, SelectionChangedEventArgs e), sender is of type ComboBox and not ComboBoxItem, hence your if statement is always false.
e.AddedItems[0] will give you your desired ComboBoxItem. Make sure you check the count first.
Also, if all you want to do is to set the Text, you don't need to have the client property.
"client" is a property, it should be public.
Then PropertyChanged should be raised in the setter, so anytime you change client, the UI will know.
About the combo, SelectedItem should bind to a property, not a method. The property could be "client", but another property could be clearer.
In the setter of this property, you'll have the liberty to fix the new value of the "client" property.
And last, since you are using a binding for selectedItem, I see no reason to use the event selectionChanged. Use binding or event, not both.
Hope it helps ;)
I'm trying to learn WPF and the MVVM problem, but have hit a snag.
This question is similar but not quite the same as this one (handling-dialogs-in-wpf-with-mvvm)...
I have a "Login" form written using the MVVM pattern.
This form has a ViewModel which holds the Username and Password, which are bound to the view in the XAML using normal data bindings.
It also has a "Login" command which is bound to the "Login" button on the form, agan using normal databinding.
When the "Login" command fires, it invokes a function in the ViewModel which goes off and sends data over the network to log in. When this function completes, there are 2 actions:
The login was invalid - we just show a MessageBox and all is fine
The login was valid, we need to close the Login form and have it return true as its DialogResult...
The problem is, the ViewModel knows nothing about the actual view, so how can it close the view and tell it to return a particular DialogResult?? I could stick some code in the CodeBehind, and/or pass the View through to the ViewModel, but that seems like it would defeat the whole point of MVVM entirely...
Update
In the end I just violated the "purity" of the MVVM pattern and had the View publish a Closed event, and expose a Close method. The ViewModel would then just call view.Close. The view is only known via an interface and wired up via an IOC container, so no testability or maintainability is lost.
It seems rather silly that the accepted answer is at -5 votes! While I'm well aware of the good feelings that one gets by solving a problem while being "pure", Surely I'm not the only one that thinks that 200 lines of events, commands and behaviors just to avoid a one line method in the name of "patterns" and "purity" is a bit ridiculous....
I was inspired by Thejuan's answer to write a simpler attached property. No styles, no triggers; instead, you can just do this:
<Window ...
xmlns:xc="clr-namespace:ExCastle.Wpf"
xc:DialogCloser.DialogResult="{Binding DialogResult}">
This is almost as clean as if the WPF team had gotten it right and made DialogResult a dependency property in the first place. Just put a bool? DialogResult property on your ViewModel and implement INotifyPropertyChanged, and voilà, your ViewModel can close the Window (and set its DialogResult) just by setting a property. MVVM as it should be.
Here's the code for DialogCloser:
using System.Windows;
namespace ExCastle.Wpf
{
public static class DialogCloser
{
public static readonly DependencyProperty DialogResultProperty =
DependencyProperty.RegisterAttached(
"DialogResult",
typeof(bool?),
typeof(DialogCloser),
new PropertyMetadata(DialogResultChanged));
private static void DialogResultChanged(
DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
var window = d as Window;
if (window != null)
window.DialogResult = e.NewValue as bool?;
}
public static void SetDialogResult(Window target, bool? value)
{
target.SetValue(DialogResultProperty, value);
}
}
}
I've also posted this on my blog.
From my perspective the question is pretty good as the same approach would be used not only for the "Login" window, but for any kind of window. I've reviewed a lot of suggestions and none are OK for me. Please review my suggestion that was taken from the MVVM design pattern article.
Each ViewModel class should inherit from WorkspaceViewModel that has the RequestClose event and CloseCommand property of the ICommand type. The default implementation of the CloseCommand property will raise the RequestClose event.
In order to get the window closed, the OnLoaded method of your window should be overridden:
void CustomerWindow_Loaded(object sender, RoutedEventArgs e)
{
CustomerViewModel customer = CustomerViewModel.GetYourCustomer();
DataContext = customer;
customer.RequestClose += () => { Close(); };
}
or OnStartup method of you app:
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
MainWindow window = new MainWindow();
var viewModel = new MainWindowViewModel();
viewModel.RequestClose += window.Close;
window.DataContext = viewModel;
window.Show();
}
I guess that RequestClose event and CloseCommand property implementation in the WorkspaceViewModel are pretty clear, but I will show them to be consistent:
public abstract class WorkspaceViewModel : ViewModelBase
// There's nothing interesting in ViewModelBase as it only implements the INotifyPropertyChanged interface
{
RelayCommand _closeCommand;
public ICommand CloseCommand
{
get
{
if (_closeCommand == null)
{
_closeCommand = new RelayCommand(
param => Close(),
param => CanClose()
);
}
return _closeCommand;
}
}
public event Action RequestClose;
public virtual void Close()
{
if ( RequestClose != null )
{
RequestClose();
}
}
public virtual bool CanClose()
{
return true;
}
}
And the source code of the RelayCommand:
public class RelayCommand : ICommand
{
#region Constructors
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion // ICommand Members
#region Fields
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion // Fields
}
P.S. Don't treat me badly for those sources! If I had them yesterday that would have saved me a few hours...
P.P.S. Any comments or suggestions are welcome.
There are a lot of comments arguing the pros and cons of MVVM here. For me, I agree with Nir; it's a matter of using the pattern appropriately and MVVM doesn't always fit. People seems to have become willing to sacrifice all of the most important principles of software design JUST to get it to fit MVVM.
That said,..i think your case could be a good fit with a bit of refactoring.
In most cases I've come across, WPF enables you to get by WITHOUT multiple Windows. Maybe you could try using Frames and Pages instead of Windows with DialogResults.
In your case my suggestion would be have LoginFormViewModel handle the LoginCommand and if the login is invalid, set a property on LoginFormViewModel to an appropriate value (false or some enum value like UserAuthenticationStates.FailedAuthentication). You'd do the same for a successful login (true or some other enum value). You'd then use a DataTrigger which responds to the various user authentication states and could use a simple Setter to change the Source property of the Frame.
Having your login Window return a DialogResult i think is where you're getting confused; that DialogResult is really a property of your ViewModel. In my, admittedly limited experience with WPF, when something doesn't feel right it usually because I'm thinking in terms of how i would've done the same thing in WinForms.
Hope that helps.
Assuming your login dialog is the first window that gets created, try this inside your LoginViewModel class:
void OnLoginResponse(bool loginSucceded)
{
if (loginSucceded)
{
Window1 window = new Window1() { DataContext = new MainWindowViewModel() };
window.Show();
App.Current.MainWindow.Close();
App.Current.MainWindow = window;
}
else
{
LoginError = true;
}
}
This is a simple and clean solution - You add an event to the ViewModel and instruct the Window to close itself when that event is fired.
For more details see my blog post, Close window from ViewModel.
XAML:
<Window
x:Name="this"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions">
<i:Interaction.Triggers>
<i:EventTrigger SourceObject="{Binding}" EventName="Closed">
<ei:CallMethodAction
TargetObject="{Binding ElementName=this}"
MethodName="Close"/>
</i:EventTrigger>
</i:Interaction.Triggers>
<Window>
ViewModel:
private ICommand _SaveAndCloseCommand;
public ICommand SaveAndCloseCommand
{
get
{
return _SaveAndCloseCommand ??
(_SaveAndCloseCommand = new DelegateCommand(SaveAndClose));
}
}
private void SaveAndClose()
{
Save();
Close();
}
public event EventHandler Closed;
private void Close()
{
if (Closed != null) Closed(this, EventArgs.Empty);
}
Note: The example uses Prism's DelegateCommand (see Prism: Commanding), but any ICommand implementation can be used for that matter.
You can use behaviors from this official package.
The way I would handle it is to add an event handler in my ViewModel. When the user was successfully logged in I would fire the event. In my View I would attach to this event and when it fired I would close the window.
Here's what I initially did, which does work, however it seems rather long-winded and ugly (global static anything is never good)
1: App.xaml.cs
public partial class App : Application
{
// create a new global custom WPF Command
public static readonly RoutedUICommand LoggedIn = new RoutedUICommand();
}
2: LoginForm.xaml
// bind the global command to a local eventhandler
<CommandBinding Command="client:App.LoggedIn" Executed="OnLoggedIn" />
3: LoginForm.xaml.cs
// implement the local eventhandler in codebehind
private void OnLoggedIn( object sender, ExecutedRoutedEventArgs e )
{
DialogResult = true;
Close();
}
4: LoginFormViewModel.cs
// fire the global command from the viewmodel
private void OnRemoteServerReturnedSuccess()
{
App.LoggedIn.Execute(this, null);
}
I later on then removed all this code, and just had the LoginFormViewModel call the Close method on it's view. It ended up being much nicer and easier to follow. IMHO the point of patterns is to give people an easier way to understand what your app is doing, and in this case, MVVM was making it far harder to understand than if I hadn't used it, and was now an anti-pattern.
Ok, so this question is nearly 6 years old and I still can't find in here what I think it's the proper answer, so allow me to share my "2 cents"...
I actually have 2 ways of doing it, first one is the simple one...the second on the right one, so if you are looking for the right one, just skip #1 and jump to #2:
1. Quick and Easy (but not complete)
If I have just a small project I sometimes just create a CloseWindowAction in the ViewModel:
public Action CloseWindow { get; set; } // In MyViewModel.cs
And whoever crates the View, or in the View's code behind I just set the Method the Action will call:
(remember MVVM is about separation of the View and the ViewModel...the View's code behins is still the View and as long as there is proper separation you are not violating the pattern)
If some ViewModel creates a new window:
private void CreateNewView()
{
MyView window = new MyView();
window.DataContext = new MyViewModel
{
CloseWindow = window.Close,
};
window.ShowDialog();
}
Or if you want it in your Main Window, just place it under your View's constructor:
public MyView()
{
InitializeComponent();
this.DataContext = new MainViewModel
{
CloseWindow = this.Close
};
}
when you want to close the window, just call the Action on your ViewModel.
2. The right way
Now the proper way of doing it is using Prism (IMHO), and all about it can be found here.
You can make an Interaction Request, populate it with whatever data you will need in your new Window, lunch it, close it and even receive data back. All of this encapsulated and MVVM approved. You even get a status of how the Window was closed, like if the User Canceled or Accepted (OK button) the Window and data back if you need it. It's a bit more complicated and Answer #1, but it's a lot more complete, and a Recommended Pattern by Microsoft.
The link I gave have all the code snippets and examples, so I won't bother to place any code in here, just read the article of download the Prism Quick Start and run it, it's really simple to understad just a little more verbose to make it work, but the benefits are bigger than just closing a window.
public partial class MyWindow: Window
{
public ApplicationSelection()
{
InitializeComponent();
MyViewModel viewModel = new MyViewModel();
DataContext = viewModel;
viewModel.RequestClose += () => { Close(); };
}
}
public class MyViewModel
{
//...Your code...
public event Action RequestClose;
public virtual void Close()
{
if (RequestClose != null)
{
RequestClose();
}
}
public void SomeFunction()
{
//...Do something...
Close();
}
}
FYI, I ran into this same problem and I think I figured out a work around that doesn't require globals or statics, although it may not be the best answer. I let the you guys decide that for yourself.
In my case, the ViewModel that instantiates the Window to be displayed (lets call it ViewModelMain) also knows about the LoginFormViewModel (using the situation above as an example).
So what I did was to create a property on the LoginFormViewModel that was of type ICommand (Lets call it CloseWindowCommand). Then, before I call .ShowDialog() on the Window, I set the CloseWindowCommand property on the LoginFormViewModel to the window.Close() method of the Window I instantiated. Then inside the LoginFormViewModel all I have to do is call CloseWindowCommand.Execute() to close the window.
It is a bit of a workaround/hack I suppose, but it works well without really breaking the MVVM pattern.
Feel free to critique this process as much as you like, I can take it! :)
This is probably very late, but I came across the same problem and I found a solution that works for me.
I can't figure out how to create an app without dialogs(maybe it's just a mind block). So I was at an impasse with MVVM and showing a dialog. So I came across this CodeProject article:
http://www.codeproject.com/KB/WPF/XAMLDialog.aspx
Which is a UserControl that basically allows a window to be within the visual tree of another window(not allowed in xaml). It also exposes a boolean DependencyProperty called IsShowing.
You can set a style like,typically in a resourcedictionary, that basically displays the dialog whenever the Content property of the control != null via triggers:
<Style TargetType="{x:Type d:Dialog}">
<Style.Triggers>
<Trigger Property="HasContent" Value="True">
<Setter Property="Showing" Value="True" />
</Trigger>
</Style.Triggers>
</Style>
In the view where you want to display the dialog simply have this:
<d:Dialog Content="{Binding Path=DialogViewModel}"/>
And in your ViewModel all you have to do is set the property to a value(Note: the ViewModel class must support INotifyPropertyChanged for the view to know something happened ).
like so:
DialogViewModel = new DisplayViewModel();
To match the ViewModel with the View you should have something like this in a resourcedictionary:
<DataTemplate DataType="{x:Type vm:DisplayViewModel}">
<vw:DisplayView/>
</DataTemplate>
With all of that you get a one-liner code to show dialog. The problem you get is you can't really close the dialog with just the above code. So that's why you have to put in an event in a ViewModel base class which DisplayViewModel inherits from and instead of the code above, write this
var vm = new DisplayViewModel();
vm.RequestClose += new RequestCloseHandler(DisplayViewModel_RequestClose);
DialogViewModel = vm;
Then you can handle the result of the dialog via the callback.
This may seem a little complex, but once the groundwork is laid, it's pretty straightforward. Again this is my implementation, I'm sure there are others :)
Hope this helps, it saved me.
You could have the ViewModel expose an event that the View registers to. Then, when the ViewModel decides its time to close the view, it fires that event which causes the view to close. If you want a specific result value passed back, then you would have a property in the ViewModel for that.
Why not just pass the window as a command parameter?
C#:
private void Cancel( Window window )
{
window.Close();
}
private ICommand _cancelCommand;
public ICommand CancelCommand
{
get
{
return _cancelCommand ?? ( _cancelCommand = new Command.RelayCommand<Window>(
( window ) => Cancel( window ),
( window ) => ( true ) ) );
}
}
XAML:
<Window x:Class="WPFRunApp.MainWindow"
x:Name="_runWindow"
...
<Button Content="Cancel"
Command="{Binding Path=CancelCommand}"
CommandParameter="{Binding ElementName=_runWindow}" />
Just to add to the massive number of answers, I want to add the following. Assuming that you have a ICommand on your ViewModel, and you want that command to close its window (or any other action for that matter), you can use something like the following.
var windows = Application.Current.Windows;
for (var i=0;i< windows.Count;i++ )
if (windows[i].DataContext == this)
windows[i].Close();
It's not perfect, and might be difficult to test (as it is hard to mock/stub a static) but it is cleaner (IMHO) than the other solutions.
Erick
I implemented Joe White's solution, but ran into problems with occasional "DialogResult can be set only after Window is created and shown as dialog" errors.
I was keeping the ViewModel around after the View was closed and occasionally I later opened a new View using the same VM. It appears that closing the new View before the old View had been garbage collected resulted in DialogResultChanged trying to set the DialogResult property on the closed window, thus provoking the error.
My solution was to change DialogResultChanged to check the window's IsLoaded property:
private static void DialogResultChanged(
DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
var window = d as Window;
if (window != null && window.IsLoaded)
window.DialogResult = e.NewValue as bool?;
}
After making this change any attachments to closed dialogs are ignored.
I ended up blending Joe White's answer and some code from Adam Mills's answer, since I needed to show a user control in a programmatically created window. So the DialogCloser need not be on the window, it can be on the user control itself
<UserControl ...
xmlns:xw="clr-namespace:Wpf"
xw:DialogCloser.DialogResult="{Binding DialogResult}">
And the DialogCloser will find the window of the user control if it was not attached to the window itself.
namespace Wpf
{
public static class DialogCloser
{
public static readonly DependencyProperty DialogResultProperty =
DependencyProperty.RegisterAttached(
"DialogResult",
typeof(bool?),
typeof(DialogCloser),
new PropertyMetadata(DialogResultChanged));
private static void DialogResultChanged(
DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
var window = d.GetWindow();
if (window != null)
window.DialogResult = e.NewValue as bool?;
}
public static void SetDialogResult(DependencyObject target, bool? value)
{
target.SetValue(DialogResultProperty, value);
}
}
public static class Extensions
{
public static Window GetWindow(this DependencyObject sender_)
{
Window window = sender_ as Window;
return window ?? Window.GetWindow( sender_ );
}
}
}
Behavior is the most convenient way here.
From one hand, it can be binded to the given viewmodel (that can
signal "close the form!")
From another hand, it has access to the form itself so can subscribe to necessary form-specific events, or show confirmation dialog, or anything else.
Writing necessary behavior can be seen boring very first time. However, from now on, you can reuse it on every single form you need by exact one-liner XAML snippet. And if necessary, you can extract it as a separate assembly so it can be included into any next project you want.
Another solution is to create property with INotifyPropertyChanged in View Model like DialogResult, and then in Code Behind write this:
public class SomeWindow: ChildWindow
{
private SomeViewModel _someViewModel;
public SomeWindow()
{
InitializeComponent();
this.Loaded += SomeWindow_Loaded;
this.Closed += SomeWindow_Closed;
}
void SomeWindow_Loaded(object sender, RoutedEventArgs e)
{
_someViewModel = this.DataContext as SomeViewModel;
_someViewModel.PropertyChanged += _someViewModel_PropertyChanged;
}
void SomeWindow_Closed(object sender, System.EventArgs e)
{
_someViewModel.PropertyChanged -= _someViewModel_PropertyChanged;
this.Loaded -= SomeWindow_Loaded;
this.Closed -= SomeWindow_Closed;
}
void _someViewModel_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == SomeViewModel.DialogResultPropertyName)
{
this.DialogResult = _someViewModel.DialogResult;
}
}
}
The most important fragment is _someViewModel_PropertyChanged.
DialogResultPropertyName can be some public const string in SomeViewModel.
I use this kind of trick to make some changes in View Controls in case when this is hard to do in ViewModel. OnPropertyChanged in ViewModel you can do anything you want in View. ViewModel is still 'unit testable' and some small lines of code in code behind makes no difference.
I would go this way:
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Messaging;
// View
public partial class TestCloseWindow : Window
{
public TestCloseWindow() {
InitializeComponent();
Messenger.Default.Register<CloseWindowMsg>(this, (msg) => Close());
}
}
// View Model
public class MainViewModel: ViewModelBase
{
ICommand _closeChildWindowCommand;
public ICommand CloseChildWindowCommand {
get {
return _closeChildWindowCommand?? (_closeChildWindowCommand = new RelayCommand(() => {
Messenger.Default.Send(new CloseWindowMsg());
}));
}
}
}
public class CloseWindowMsg
{
}
I've read all the answers but I must say, most of them are just not good enough or even worse.
You could handle this beatifully with DialogService class which responsibility is to show dialog window and return dialog result. I have create sample project demonstrating it's implementation and usage.
here are most important parts:
//we will call this interface in our viewmodels
public interface IDialogService
{
bool? ShowDialog(object dialogViewModel, string caption);
}
//we need to display logindialog from mainwindow
public class MainWindowViewModel : ViewModelBase
{
public string Message {get; set;}
public void ShowLoginCommandExecute()
{
var loginViewModel = new LoginViewModel();
var dialogResult = this.DialogService.ShowDialog(loginViewModel, "Please, log in");
//after dialog is closed, do someting
if (dialogResult == true && loginViewModel.IsLoginSuccessful)
{
this.Message = string.Format("Hello, {0}!", loginViewModel.Username);
}
}
}
public class DialogService : IDialogService
{
public bool? ShowDialog(object dialogViewModel, string caption)
{
var contentView = ViewLocator.GetView(dialogViewModel);
var dlg = new DialogWindow
{
Title = caption
};
dlg.PART_ContentControl.Content = contentView;
return dlg.ShowDialog();
}
}
Isn't this just simpler? more straitforward, more readable and last but not least easier to debug than EventAggregator or other similar solutions?
as you can see, In my view models I'm have used ViewModel first approach described in my post here: Best practice for calling View from ViewModel in WPF
Of course, in real world, the DialogService.ShowDialog must have more option to configure the dialog, e.g. buttons and commands they should execute. There are different way of doing so, but its out of scope :)
While this doesn't answer the question of how to do this via the viewmodel, this does show how to do it using only XAML + the blend SDK.
I chose to download and use two files from the Blend SDK, both of which you can as a package from Microsoft through NuGet. The files are:
System.Windows.Interactivity.dll and Microsoft.Expression.Interactions.dll
Microsoft.Expression.Interactions.dll gives you nice capabilities such as the ability to set property or invoke a method on your viewmodel or other target and has other widgets inside as well.
Some XAML:
<Window x:Class="Blah.Blah.MyWindow"
...
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
...>
<StackPanel>
<Button x:Name="OKButton" Content="OK">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ei:ChangePropertyAction
TargetObject="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}}"
PropertyName="DialogResult"
Value="True"
IsEnabled="{Binding SomeBoolOnTheVM}" />
</i:EventTrigger>
</Button>
<Button x:Name="CancelButton" Content="Cancel">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ei:ChangePropertyAction
TargetObject="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}}"
PropertyName="DialogResult"
Value="False" />
</i:EventTrigger>
</Button>
<Button x:Name="CloseButton" Content="Close">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<!-- method being invoked should be void w/ no args -->
<ei:CallMethodAction
TargetObject="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}}"
MethodName="Close" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
<StackPanel>
</Window>
Note that if you're just going for simple OK/Cancel behavior, you can get away w/ using the IsDefault and IsCancel properties as long as the window is shown w/ Window.ShowDialog().
I personally had problems w/ a button that had the IsDefault property set to true, but it was hidden when the page is loaded. It didn't seem to want to play nicely after it was shown, so I just am setting the Window.DialogResult property as shown above instead and it works for me.
Here is the simple bug free solution (with source code), It is working for me.
Derive your ViewModel from INotifyPropertyChanged
Create a observable property CloseDialog in ViewModel
public void Execute()
{
// Do your task here
// if task successful, assign true to CloseDialog
CloseDialog = true;
}
private bool _closeDialog;
public bool CloseDialog
{
get { return _closeDialog; }
set { _closeDialog = value; OnPropertyChanged(); }
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName]string property = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(property));
}
}
}
Attach a Handler in View for this property change
_loginDialogViewModel = new LoginDialogViewModel();
loginPanel.DataContext = _loginDialogViewModel;
_loginDialogViewModel.PropertyChanged += OnPropertyChanged;
Now you are almost done. In the event handler make DialogResult = true
protected void OnPropertyChanged(object sender, PropertyChangedEventArgs args)
{
if (args.PropertyName == "CloseDialog")
{
DialogResult = true;
}
}
Create a Dependency Property in your View/any UserControl(or Window you want to close). Like below:
public bool CloseTrigger
{
get { return (bool)GetValue(CloseTriggerProperty); }
set { SetValue(CloseTriggerProperty, value); }
}
public static readonly DependencyProperty CloseTriggerProperty =
DependencyProperty.Register("CloseTrigger", typeof(bool), typeof(ControlEventBase), new PropertyMetadata(new PropertyChangedCallback(OnCloseTriggerChanged)));
private static void OnCloseTriggerChanged(DependencyObject dp, DependencyPropertyChangedEventArgs e)
{
//write Window Exit Code
}
And bind it from your ViewModel's property:
<Window x:Class="WpfStackOverflowTempProject.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Width="525"
CloseTrigger="{Binding Path=CloseWindow,Mode=TwoWay}"
Property In VeiwModel:
private bool closeWindow;
public bool CloseWindow
{
get { return closeWindow; }
set
{
closeWindow = value;
RaiseChane("CloseWindow");
}
}
Now trigger the close operation by changing the CloseWindow value in ViewModel. :)
Where you need to close the window, simply put this in the viewmodel:
ta-da
foreach (Window window in Application.Current.Windows)
{
if (window.DataContext == this)
{
window.Close();
return;
}
}
Application.Current.MainWindow.Close()
Thats enough!