Ordered Unique Combinations [closed] - c#

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I have the following class:
internal class Course
{
public int CourseCode { get; set; }
public string DeptCode { get; set; }
public string Name { get; set; }
}
and the following code is the 2 dimensional array I have:
Course[][] courses = new Course[3][];
courses[0] = new Course[] {
new Course() { CourseCode = 100, DeptCode = "EGR", Name = "EGR A" },
new Course() { CourseCode = 100, DeptCode = "EGR", Name = "EGR B" }
};
courses[1] = new Course[] {
new Course() { CourseCode = 200, DeptCode = "EN", Name = "EN A" }
};
courses[2] = new Course[] {
new Course() { CourseCode = 300, DeptCode = "PHY", Name = "PHY A" }
};
What I want to do is get the different combinations that each item in a group could do with the other groups; for example with the previous code, the results would be:
1. EGR A - EN A - PHY A
2. EGR B - EN A - PHY A
Answers:
To get the number of combinations possible, we can use Rule of Product, in the above case, the possible combinations will be (2 * 1 * 1) = 2 which is indeed the 2 combinations I wrote above.
LordTakkera has given the perfect answer, thank you so much!

You could use a nested for loop:
for (int i = 0; i < courses[0].Length; i++)
{
for (int j = 0; j < courses[1].Length; i++)
{
for (int k = 0; k < courses[2].Length; i++)
{
//Do whatever you need with the combo, accessed like:
//courses[0][i], courses[1][j], courses[2][k]
}
}
}
Of course, this solution gets really messy the more nesting you need. If you need to go any deeper, I would use some kind of recursive function to traverse the collection and generate the combinations.
It would be something like:
class CombinationHelper
{
public List<List<Course>> GetAllCombinations(Course[][] courses)
{
return GetCourseCombination(courses, 0);
}
public List<List<Course>> GetCourseCombination(Course[][] courses, int myIndex)
{
List<List<Course>> combos = new List<List<Course>>();
for (int i = 0; i < courses[myIndex].Length; i++)
{
if (myIndex + 1 < courses.GetLength(0))
{
foreach (List<Course> combo in GetCourseCombination(courses, myIndex + 1))
{
combo.Add(courses[myIndex][i]);
combos.Add(combo);
}
}
else
{
List<Course> newCombination = new List<Course>() { courses[myIndex][i] };
combos.Add(newCombination);
}
}
return combos;
}
}
I tested this (substituting "int" for "Course" to make verification easier) and it produced all 8 combinations (though not in order, recursion tends to do that. If I come up with the ordering code, I'll post, but it shouldn't be too difficult).
Recursive functions are hard enough for me to come up with, so my explanation won't be very good. Basically, we start by kicking the whole thing off with the "0" index (so that we start from the beginning). Then we iterate over the current array. If we aren't the last array in the "master" array, we recurse into the next sub-array. Otherwise, we create a new combination, add ourselves to it, and return.
As the recursive stack "unwinds" we add the generated combinations to our return list, add ourselves to it, and return again. Eventually the whole thing "unwinds" and you are left with one list of all the combinations.
Again, I'm sure that was a very confusing explanation, but recursive algorithms are (at least for me) inherently confusing. I would be happy to attempt to elaborate on any point you would like.

Take a look at your second index - the 0 or 1. If you look only at that, you see a binary number from 0 to 7.
Count from 0 to 7, translate it to bits and get the combination pattern you need.

Related

Shortest list from a two dimensional array

This question is more about an algorithm than actual code, but example code would be appreciated.
Let's say I have a two-dimensional array such as this:
A B C D E
--------------
1 | 0 2 3 4 5
2 | 1 2 4 5 6
3 | 1 3 4 5 6
4 | 2 3 4 5 6
5 | 1 2 3 4 5
I am trying to find the shortest list that would include a value from each row. Currently, I am going row by row and column by column, adding each value to a SortedSet and then checking the length of the set against the shortest set found so far. For example:
Adding cells {1A, 2A, 3A, 4A, 5A} would add the values {0, 1, 1, 2, 1} which would result in a sorted set {0, 1, 2}. {1B, 2A, 3A, 4A, 5A} would add the values {2, 1, 1, 2, 1} which would result in a sorted set {1, 2}, which is shorter than the previous set.
Obviously, adding {1D, 2C, 3C, 4C, 5D} or {1E, 2D, 3D, 4D, 5E} would be the shortest sets, having only one item each, and I could use either one.
I don't have to include every number in the array. I just need to find the shortest set while including at least one number from every row.
Keep in mind that this is just an example array, and the arrays that I'm using are much, much larger. The smallest is 495x28. Brute force will take a VERY long time (28^495 passes). Is there a shortcut that someone knows, to find this in the least number of passes? I have C# code, but it's kind of long.
Edit:
Posting current code, as per request:
// Set an array of counters, Add enough to create largest initial array
int ListsCount = MatrixResults.Count();
int[] Counters = new int[ListsCount];
SortedSet<long> CurrentSet = new SortedSet<long>();
for (long X = 0; X < ListsCount; X++)
{
Counters[X] = 0;
CurrentSet.Add(X);
}
while (true)
{
// Compile sequence list from MatrixResults[]
SortedSet<long> ThisSet = new SortedSet<long>();
for (int X = 0; X < Count4; X ++)
{
ThisSet.Add(MatrixResults[X][Counters[X]]);
}
// if Sequence Length less than current low, set ThisSet as Current
if (ThisSet.Count() < CurrentSet.Count())
{
CurrentSet.Clear();
long[] TSI = ThisSet.ToArray();
for (int Y = 0; Y < ThisSet.Count(); Y ++)
{
CurrentSet.Add(TSI[Y]);
}
}
// Increment Counters
int Index = 0;
bool EndReached = false;
while (true)
{
Counters[Index]++;
if (Counters[Index] < MatrixResults[Index].Count()) break;
Counters[Index] = 0;
Index++;
if (Index >= ListsCount)
{
EndReached = true;
break;
}
Counters[Index]++;
}
// If all counters are fully incremented, then break
if (EndReached) break;
}
With all computations there is always a tradeoff, several factors are in play, like will You get paid for getting it perfect (in this case for me, no). This is a case of the best being the enemy of the good. How long can we spend on solving a problem and will it be sufficient to get close enough to fulfil the use case (imo) and when we can solve the problem without hand painting pixels in UHD resolution to get the idea of a key through, lets!
So, my choice is an approach which will get a covering set which is small and ehem... sometimes will be the smallest :) In essence because of the sequence in comparing would to be spot on be iterative between different strategies, comparing the length of the sets for different strategies - and for this evening of fun I chose to give one strategy which is I find defendable to be close to or equal the minimal set.
So this strategy is to observe the multi dimensional array as a sequence of lists that has a distinct value set each. Then if reducing the total amount of lists with the smallest in the remainder iteratively, weeding out any non used values in that smallest list when having reduced total set in each iteration we will get a path which is close enough to the ideal to be effective as it completes in milliseconds with this approach.
A critique of this approach up front is then that the direction you pass your minimal list in really would have to get iteratively varied to pick best, left to right, right to left, in position sequences X,Y,Z, ... because the amount of potential reducing is not equal. So to get close to the ideal iterations of sequences would have to be made for each iteration too until all combinations were covered, choosing the most reducing sequence. right - but I chose left to right, only!
Now I chose not to run compare execution against Your code, because of the way you instantiate your MatrixResults is an array of int arrays and not instantiated as a multidimension array, which your drawing is, so I went by Your drawing and then couldn't share data source with your code. No matter, you can make that conversion if you wish, onwards to generate sample data:
private int[,] CreateSampleArray(int xDimension, int yDimensions, Random rnd)
{
Debug.WriteLine($"Created sample array of dimensions ({xDimension}, {yDimensions})");
var array = new int[xDimension, yDimensions];
for (int x = 0; x < array.GetLength(0); x++)
{
for(int y = 0; y < array.GetLength(1); y++)
{
array[x, y] = rnd.Next(0, 4000);
}
}
return array;
}
The overall structure with some logging, I'm using xUnit to run the code in
[Fact]
public void SetCoverExperimentTest()
{
var rnd = new Random((int)DateTime.Now.Ticks);
var sw = Stopwatch.StartNew();
int[,] matrixResults = CreateSampleArray(rnd.Next(100, 500), rnd.Next(100, 500), rnd);
//So first requirement is that you must have one element per row, so lets get our unique rows
var listOfAll = new List<List<int>>();
List<int> listOfRow;
for (int y = 0; y < matrixResults.GetLength(1); y++)
{
listOfRow = new List<int>();
for (int x = 0; x < matrixResults.GetLength(0); x++)
{
listOfRow.Add(matrixResults[x, y]);
}
listOfAll.Add(listOfRow.Distinct().ToList());
}
var setFound = new HashSet<int>();
List<List<int>> allUniquelyRequired = GetDistinctSmallestList(listOfAll, setFound);
// This set now has all rows that are either distinctly different
// Or have a reordering of distinct values of that length value lists
// our HashSet has the unique value range
//Meaning any combination of sets with those values,
//grabbing any one for each set, prefering already chosen ones should give a covering total set
var leastSet = new LeastSetData
{
LeastSet = setFound,
MatrixResults = matrixResults,
};
List<Coordinate>? minSet = leastSet.GenerateResultsSet();
sw.Stop();
Debug.WriteLine($"Completed in {sw.Elapsed.TotalMilliseconds:0.00} ms");
Assert.NotNull(minSet);
//There is one for each row
Assert.False(minSet.Select(s => s.y).Distinct().Count() < minSet.Count());
//We took less than 25 milliseconds
var timespan = new TimeSpan(0, 0, 0, 0, 25);
Assert.True(sw.Elapsed < timespan);
//Outputting to debugger for the fun of it
var sb = new StringBuilder();
foreach (var coordinate in minSet)
{
sb.Append($"({coordinate.x}, {coordinate.y}) {matrixResults[coordinate.x, coordinate.y]},");
}
var debugLine = sb.ToString();
debugLine = debugLine.Substring(0, debugLine.Length - 1);
Debug.WriteLine("Resulting set: " + debugLine);
}
Now the more meaty iterative bits
private List<List<int>> GetDistinctSmallestList(List<List<int>> listOfAll, HashSet<int> setFound)
{
// Our smallest set must be a subset the distinct sum of all our smallest lists for value range,
// plus unknown
var listOfShortest = new List<List<int>>();
int shortest = int.MaxValue;
foreach (var list in listOfAll)
{
if (list.Count < shortest)
{
listOfShortest.Clear();
shortest = list.Count;
listOfShortest.Add(list);
}
else if (list.Count == shortest)
{
if (listOfShortest.Contains(list))
continue;
listOfShortest.Add(list);
}
}
var setFoundAddition = new HashSet<int>(setFound);
foreach (var list in listOfShortest)
{
foreach (var item in list)
{
if (setFound.Contains(item))
continue;
if (setFoundAddition.Contains(item))
continue;
setFoundAddition.Add(item);
}
}
//Now we can remove all rows with those found, we'll add the smallest later
var listOfAllRemainder = new List<List<int>>();
bool foundInList;
List<int> consumedWhenReducing = new List<int>();
foreach (var list in listOfAll)
{
foundInList = false;
foreach (int item in list)
{
if (setFound.Contains(item))
{
//Covered by data from last iteration(s)
foundInList = true;
break;
}
else if (setFoundAddition.Contains(item))
{
consumedWhenReducing.Add(item);
foundInList = true;
break;
}
}
if (!foundInList)
{
listOfAllRemainder.Add(list); //adding what lists did not have elements found
}
}
//Remove any from these smallestset lists that did not get consumed in the favour used pass before
if (consumedWhenReducing.Count == 0)
{
throw new Exception($"Shouldn't be possible to remove the row itself without using one of its values, please investigate");
}
var removeArray = setFoundAddition.Where(a => !consumedWhenReducing.Contains(a)).ToArray();
setFoundAddition.RemoveWhere(x => removeArray.Contains(x));
foreach (var value in setFoundAddition)
{
setFound.Add(value);
}
if (listOfAllRemainder.Count != 0)
{
//Do the whole thing again until there in no list left
listOfShortest.AddRange(GetDistinctSmallestList(listOfAllRemainder, setFound));
}
return listOfShortest; //Here we will ultimately have the sum of shortest lists per iteration
}
To conclude: I hope to have inspired You, at least I had fun coming up with a best approximate, and should you feel like completing the code, You're very welcome to grab what You like.
Obviously we should really track the sequence we go through the shortest lists, after all it is of significance if we start by reducing the total distinct lists by element at position 0 or 0+N and which one we reduce with after. I mean we must have one of those values but each time consuming each value has removed most of the total list all it really produces is a value range and the range consumption sequence matters to the later iterations - Because a position we didn't reach before there were no others left e.g. could have remove potentially more than some which were covered. You get the picture I'm sure.
And this is just one strategy, One may as well have chosen the largest distinct list even within the same framework and if You do not iteratively cover enough strategies, there is only brute force left.
Anyways you'd want an AI to act. Just like a human, not to contemplate the existence of universe before, after all we can reconsider pretty often with silicon brains as long as we can do so fast.
With any moving object at least, I'd much rather be 90% on target correcting every second while taking 14 ms to get there, than spend 2 seconds reaching 99% or the illusive 100% => meaning we should stop the vehicle before the concrete pillar or the pram or conversely buy the equity when it is a good time to do so, not figuring out that we should have stopped, when we are allready on the other side of the obstacle or that we should've bought 5 seconds ago, but by then the spot price already jumped again...
Thus the defense rests on the notion that it is opinionated if this solution is good enough or simply incomplete at best :D
I realize it's pretty random, but just to say that although this sketch is not entirely indisputably correct, it is easy to read and maintain and anyways the question is wrong B-] We will very rarely need the absolute minimal set and when we do the answer will be much longer :D
... woopsie, forgot the support classes
public struct Coordinate
{
public int x;
public int y;
public override string ToString()
{
return $"({x},{y})";
}
}
public struct CoordinateValue
{
public int Value { get; set; }
public Coordinate Coordinate { get; set; }
public override string ToString()
{
return string.Concat(Coordinate.ToString(), " ", Value.ToString());
}
}
public class LeastSetData
{
public HashSet<int> LeastSet { get; set; }
public int[,] MatrixResults { get; set; }
public List<Coordinate> GenerateResultsSet()
{
HashSet<int> chosenValueRange = new HashSet<int>();
var chosenSet = new List<Coordinate>();
for (int y = 0; y < MatrixResults.GetLength(1); y++)
{
var candidates = new List<CoordinateValue>();
for (int x = 0; x < MatrixResults.GetLength(0); x++)
{
if (LeastSet.Contains(MatrixResults[x, y]))
{
candidates.Add(new CoordinateValue
{
Value = MatrixResults[x, y],
Coordinate = new Coordinate { x = x, y = y }
}
);
continue;
}
}
if (candidates.Count == 0)
throw new Exception($"OMG Something's wrong! (this row did not have any of derived range [y: {y}])");
var done = false;
foreach (var c in candidates)
{
if (chosenValueRange.Contains(c.Value))
{
chosenSet.Add(c.Coordinate);
done = true;
break;
}
}
if (!done)
{
var firstCandidate = candidates.First();
chosenSet.Add(firstCandidate.Coordinate);
chosenValueRange.Add(firstCandidate.Value);
}
}
return chosenSet;
}
}
This problem is NP hard.
To show that, we have to take a known NP hard problem, and reduce it to this one. Let's do that with the Set Cover Problem.
We start with a universe U of things, and a collection S of sets that covers the universe. Assign each thing a row, and each set a number. This will fill different numbers of columns for each row. Fill in a rectangle by adding new numbers.
Now solve your problem.
For each new number in your solution that didn't come from a set in the original problem, we can replace it with another number in the same row that did come from a set.
And now we turn numbers back into sets and we have a solution to the Set Cover Problem.
The transformations from set cover to your problem and back again are both O(number_of_elements * number_of_sets) which is polynomial in the input. And therefore your problem is NP hard.
Conversely if you replace each number in the matrix with the set of rows covered, your problem turns into the Set Cover Problem. Using any existing solver for set cover then gives a reasonable approach for your problem as well.
The code is not particularly tidy or optimised, but illustrates the approach I think #btilly is suggesting in his answer (E&OE) using a bit of recursion (I was going for intuitive rather than ideal for scaling, so you may have to work an iterative equivalent).
From the rows with their values make a "values with the rows that they appear in" counterpart. Now pick a value, eliminate all rows in which it appears and solve again for the reduced set of rows. Repeat recursively, keeping only the shortest solutions.
I know this is not terribly readable (or well explained) and may come back to tidy up in the morning, so let me know if it does what you want (is worth a bit more of my time;-).
// Setup
var rowValues = new Dictionary<int, HashSet<int>>
{
[0] = new() { 0, 2, 3, 4, 5 },
[1] = new() { 1, 2, 4, 5, 6 },
[2] = new() { 1, 3, 4, 5, 6 },
[3] = new() { 2, 3, 4, 5, 6 },
[4] = new() { 1, 2, 3, 4, 5 }
};
Dictionary<int, HashSet<int>> ValueRows(Dictionary<int, HashSet<int>> rv)
{
var vr = new Dictionary<int, HashSet<int>>();
foreach (var row in rv.Keys)
{
foreach (var value in rv[row])
{
if (vr.ContainsKey(value))
{
if (!vr[value].Contains(row))
vr[value].Add(row);
}
else
{
vr.Add(value, new HashSet<int> { row });
}
}
}
return vr;
}
List<int> FindSolution(Dictionary<int, HashSet<int>> rAndV)
{
if (rAndV.Count == 0) return new List<int>();
var bestSolutionSoFar = new List<int>();
var vAndR = ValueRows(rAndV);
foreach (var v in vAndR.Keys)
{
var copyRemove = new Dictionary<int, HashSet<int>>(rAndV);
foreach (var r in vAndR[v])
copyRemove.Remove(r);
var solution = new List<int>{ v };
solution.AddRange(FindSolution(copyRemove));
if (bestSolutionSoFar.Count == 0 || solution.Count > 0 && solution.Count < bestSolutionSoFar.Count)
bestSolutionSoFar = solution;
}
return bestSolutionSoFar;
}
var solution = FindSolution(rowValues);
Console.WriteLine($"Optimal solution has values {{ {string.Join(',', solution)} }}");
output Optimal solution has values { 4 }

unit-test for BlackJack cardset [closed]

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Closed 2 years ago.
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How can I make a working unit test for this code:
I want to test if there are 13 cards per color
I want to test if there are 4 cards per value
CODE:
public class CardSet
{
List<Card> cardset = new List<Card>();
public CardSet()
{
AddCardsToSet();
}
public Card CreateCard(CardValue cardValue, CardSuit cardSuit)
{
return new Card(cardValue, cardSuit);
}
public void AddCardsToSet()
{
for (int i = 0; i < 4; i++)
{
for (int z = 0; z < 13; z++)
{
cardset.Add(new Card((CardValue)z, (CardSuit)i));
}
}
}
public int ReturnSetSize()
{
return cardset.Count();
}
public List<Card> ReturnCardSetList()
{
return cardset;
}
}
ENUM 1
public enum CardSuit
{
Club,
Spade,
Heart,
Diamond,
}
ENUM 2
public enum CardValue
{
Two,
Three,
Four,
Five,
Six,
Seven,
Eight,
Nine,
Ten,
Jack,
Queen,
King,
Ace,
}
NOTE: it is not that easy as you think...would be happy if some of you have solution for that.
I will recommend at least writing your unit test scaffolding prior to my answering your question. Are you using MSUnit or some other test framework?
Below is an answer that should satisfy your criteria.
But, I will recommend the following:
split into separate test for suit count and value count
Add data driven parameter approach for VALUE or SUIT as parameter to run the same test method multiple times per parameter, so that in any failure we can identify which VALUE or SUIT is failing the test.
Sample:
//given
var cardsPerSuitCount = 13;
var cardsPerValueCount = 4;
//when
var myDeck = new CardSet();
foreach (var suitGrp in myDeck.cardset.GroupBy(x => x.cardsuit))
{
var suitCount = suitGrp.Count();
//then
//do your assert of cardsPerSuitCount vs suitCount here
}
foreach (var valueGrp in myDeck.cardset.GroupBy(x => x.cardvalue))
{
var valueCount = valueGrp.Count();
//then
//do your assert of cardsPerValueCount vs valueCount here
}
I am a blackjack fan.
The plan is;
Group all the cards by their suit and rank (I assume that the property names for these are Suit and Value in your code)
This will give us groups of distinct (suit,value) pairs each of which can have one or more cards under it. (having the same suit and value)
We expect all suits and values to fall in the range of our enums, so we check for this
And at the end, the test should succeed only if the number of groups is 52.
This guarantees that;
All the cards have suits between 0 and 3, and values between 0 and 12
There are no duplicate cards in the deck
There are exactly 52 cards in the deck
Using LinQ, this can be implemented as follows:
var deck = new CardSet();
var cardsInDeck = deck.ReturnCardSetList();
// preliminary simple check for null
Debug.Assert(cardsInDeck != null);
// preliminary simple check for card count
Debug.Assert(cardsInDeck.Count == 52);
// main assertion for the uniqueness and correctness of all the cards
Debug.Assert
(
cardsInDeck
.GroupBy(x => new { x.Suit, x.Value })
.Select(x =>
(int)x.Key.Suit >= 0 && (int)x.Key.Suit <= 3 &&
(int)x.Key.Value >= 0 && (int)x.Key.Value <= 12)
.Count() == 52
);

alternative to else if for random number C#.net [duplicate]

This question already has answers here:
Select a random item from a weighted list
(4 answers)
Closed 4 years ago.
Is there a shorter way to check my random number from 1 - 100 (catNum) against this table of animals? This one doesn't look so bad but I have several more larger tables to work through, I would like to use less lines than I would have to using the statement below:
if (catNum < 36) { category = "Urban"; }
else if (catNum < 51) { category = "Rural"; }
else if (catNum < 76) { category = "Wild"; }
else if (catNum < 86) { category = "Wild Birds"; }
else { category = "Zoo"; }
Example of further tables:
I prefer to use something like this instead of many if/else
A category class
class Category
{
public int Min { get; set; }
public int Max { get; set; }
public string Name { get; set; }
}
Initialise categories once and fill it with your values
var categories = new List<Category>();
and finally a method to resolve the category
public static string Get(int currentValue)
{
var last = categories.Last(m => m.Min < currentValue);
//if the list is ordered
//or
// var last = categories.FirstOrDefault(m => m.Min <= currentValue && m.Max >= currentValue);
return last?.Name;
}
One alternative is to build up a full list of the items, then you can just select one, at random, by index:
var categories =
Enumerable.Repeat("Urban", 35)
.Concat(Enumerable.Repeat("Rural", 15))
.Concat(Enumerable.Repeat("Wild", 25))
.Concat(Enumerable.Repeat("Wild Birds", 10))
.Concat(Enumerable.Repeat("Zoo", 15))
.ToArray();
var category = categories[45]; //Rural;
Yes, this is a well-studied problem and there are solutions that are more efficient than the if-else chain that you've already discovered. See https://en.wikipedia.org/wiki/Alias_method for the details.
My advice is: construct a generic interface type which represents the probability monad -- say, IDistribution<T>. Then write a discrete distribution implementation that uses the alias method. Encapsulate the mechanism work into the distribution class, and then at the use site, you just have a constructor that lets you make the distribution, and a T Sample() method that gives you an element of the distribution.
I notice that in your example you might have a Bayesian probability, ie, P(Dog | Urban). A probability monad is the ideal mechanism to represent these things because we reformulate P(A|B) as Func<B, IDistribution<A>> So what have we got? We've got a IDistribution<Location>, we've got a function from Location to IDistribution<Animal>, and we then recognize that we put them together via the bind operation on the probability monad. Which means that in C# we can use LINQ. SelectMany is the bind operation on sequences, but it can also be used as the bind operation on any monad!
Now, given that, an exercise: What is the conditioned probability operation in LINQ?
Remember the goal is to make the code at the call site look like the operation being performed. If you are logically sampling from a discrete distribution, then have an object that represents discrete distributions and sample from it.
string[] animals = new string[] { "Urban", "Rural", "Wild", "Wild Birds", "Zoo" };
int[] table = new int[] { 35, 50, 75, 85 };
for (int catNum = 10; catNum <= 100; catNum += 10)
{
int index = Array.BinarySearch(table, catNum);
if (index < 0) index = ~index;
Console.WriteLine(catNum + ": " + animals[index]);
}
Run online: https://dotnetfiddle.net/yMeSPB

Avoiding 'System.OutOfMemoryException' while iterating over a IEnumerable<IEnumerable<object>>

I have the following code to get the cheapest List of objects which satisfy the requiredNumbers criteria. This list of objects can have a length varying from 1 to maxLength, i.e. there can be a combination of 1 to maxLength of objects with repitition allowed. Right now, this this iterates over the whole list of combinations (IEnumerable of IEnumerable of OBJECT) fine till maxLength = 9 and breaks after that with a "System.OutOfMemoryException" at
t1.Concat(new OBJECT[] { t2 }
I tried another approach to solve this (mentioned in the code comments), but that seems to have its own demons. What I understand right now is , I'll have to somehow know the least priced combination of objects without iterating over the whole List of combination, which I can't seem to find feasible.
Could someone suggest any changes that let the maxLength be higher(much higher ideally), without hindering the performance. Any help is much appreciated. Please let me know if I am not clear.
private static int leastPrice = int.MaxValue;
private IEnumerable<IEnumerable<OBJECT>> CombinationOfObjects(IEnumerable<OBJECT> objects, int length)
{
if (length == 1)
return objects.Select(t => new OBJECT[] { t });
return CombinationOfObjects(objects, length - 1).SelectMany(t => objects, (t1, t2) => t1.Concat(new OBJECT[] { t2 }));
}
//Gets the least priced Valid combination out of all possible
public IEnumerable<OBJECT> GetValidCombination(IEnumerable<OBJECT> list, int maxLength, int[] matArray)
{
IEnumerable<IEnumerable<OBJECT>> tempList = null;
List<IEnumerable<OBJECT>> validList = new List<IEnumerable<OBJECT>>();
for (int i = 1; i <= maxLength; i++)
{
tempList = CombinationOfObjects(list, i);
tempList = from alist in tempList
orderby alist.Sum(x => x.Price)
select alist;
foreach (var lst in tempList)
{
//This check will not be required if the least priced value is returned as soon as found
int price = lst.Sum(c => c.Price);
if (price < leastPrice)
{
if (CheckMaterialSum(lst, matArray))
{
validList.Add(lst);
leastPrice = price;
break;
//return lst;
//returning lst as soon as valid combo is found is fastest
//Con being it also returns the least priced least item containing combo
//i.e. even if a 4 item combo is cheaper than the 2 item combo satisfying the need,
//it'll never even check for the 4 item combo
}
}
}
}
//This whole thing would go too if lst was returned earlier
foreach (IEnumerable<OBJECT> combination in validList)
{
int priceTotal = combination.Sum(combo => combo.Price);
if (priceTotal == leastPrice)
{
return combination;
}
}
return new List<OBJECT>();
}
//Checks if the given combination satisfies the requirement
private bool CheckMaterialSum(IEnumerable<OBJECT> combination, int[] matArray)
{
int[] sumMatProp = new int[matArray.Count()];
for (int i = 0; i < matArray.Count(); i++)
{
sumMatProp[i] = combination.Sum(combo => combo.Numbers[i]);
}
bool isCombinationValid = matArray.Zip(sumMatProp, (requirement, c) => c >= requirement).All(comboValid => comboValid);
return isCombinationValid;
}
static void Main(string[] args)
{
List<OBJECT> testList = new List<OBJECT>();
OBJECT object1 = new OBJECT();
object1.Name = "object1";
object1.Price = 2000;
object1.Numbers = new int[] { 2, 3, 4 };
testList.Add(object1);
OBJECT object2 = new OBJECT();
object2.Name = "object2";
object2.Price = 1900;
object2.Numbers = new int[] { 3, 2, 4 };
testList.Add(object1);
OBJECT object3 = new OBJECT();
object3.Name = "object3";
object3.Price = 1600;
object3.Numbers = new int[] { 4, 3, 2 };
testList.Add(object1);
int requiredNumbers = new int[]{10,10,10};
int maxLength = 9;//This is the max length possible, OutOf Mememory exception after this
IEnumerable<OBJECT> resultCombination = GetValidCombination(testList, maxLength, requiredNumbers);
}
EDIT
Requirement:
I have a number of objects having several properties, namely, Price, Name , and Materials. Now, I need to find such a combination of these objects that the sum of all materials in a combination satisfies the user input qty of materials. Also, the combination needs to be of least price possible.
There is a constraint of maxLength and it sets the maximum total number of objects that can be in a combination, i.e. for a maxLength = 8, the combination may contain anywhere from 1 to 8 objects.
Approaches tried:
1.
-I find all combinations of objects possible (valid + invalid)
-Iterate over them to find the least priced combination. This goes out of memory while iterating.
2.
-I find all combinations possible (valid + invalid)
-Apply a validity check (i.e if it fulfills the user requirement)
-Add only valid combinations in a List of List
-Iterate over this valid List of lists to find the cheapest list and return that. Also goes out of memory
3.
-I find combinations in increasing order of objects (i.e. first all combinations having 1 object, then 2 then so on...)
-Sort the combinations according to price
-Apply validity check and return the first valid combination
-Now this works fine performance wise, but does not always return the cheapest possible combination.
If I could somehow get the optimal solution without iterating over the whole list , that would solve it. But, all of the things that I've tried either have to iterate over all combinations or simply do not result in the optimal solution.
Any help regarding even some other approach that I can't seem to think of is most welcome.

Could C# Linq do combinatorics?

I have this data structure:
class Product
{
public string Name { get; set; }
public int Count { get; set; }
}
var list = new List<Product>(){ { Name = "Book", Count = 40}, { Name = "Car", Count = 70}, { Name = "Pen", Count = 60}........... } // 500 product object
var productsUpTo100SumCountPropert = list.Where(.....) ????
// productsUpTo100SumCountPropert output:
// { { Name = "Book", Count = 40}, { Name = "Pen", Count = 60} }
I want to sum the Count properties of the collection and return only products objects where that property Count sum is less than or equal to 100.
If is not possible with linq, what is a better approach that I can use?
Judging from the comments you've left on other peoples' answers and your gist (link), it looks like what you're trying to solve is in fact the Knapsack Problem - in particular, the 0/1 Knapsack Problem (link).
The Wikipedia page on this topic (that I linked to) has a short dynamic programming solution for you. It has pseudo-polynomial running time ("pseudo" because the complexity depends on the capacity you choose for your knapsack (W).
A good preprocessing step to take before running the algorithm is to find the greatest common denominator (GCD) of all of your item weights (w_i) and then divide it out of each value.
d <- GCD({w_1, w_2, ..., w_N})
w_i' <- w_i / d //for each i = 1, 2, ..., N
W' <- W / d //integer division here
Then solve the problem using the modified weights and capacity instead (w_i' and W').
The greedy algorithm you use in your gist won't work very well. This better algorithm is simple enough that it's worth implementing.
You need the Count extension method
list.Count(p => p.Count <= 100);
EDIT:
If you want the sum of the items, Where and Sum extension methods could be utilized:
list.Where(p => p.Count <= 100).Sum(p => p.Count);
list.Where(p=> p.Count <= 100).ToList();

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