Change ref element value with Array.ForEach? - c#

I'm trying to use the Array.ForEach() extension method to loop through for a list of filtered elements from an array and then modify those values, unfortunately that doesn't seem to work I'm guessing because it doesn't actually modify the reference value of each element.
Is there any way to do this besides storing the results of the Array.ForEach() into a seperate array and then cloning that array to the original array? Also I know I could obviously do all of this without cloning if I use a for loop but if I could do it this way it would be cleaner and would be less code.
Here's the snippet:
Array.ForEach(Array.FindAll(starts, e => e < 0), e => e = 0);

ForEach simply isn't intended to do this - just like you wouldn't be able to do this with a foreach loop.
Personally I'd just use a for loop - it's easy to read and clear:
for (int i = 0; i < array.Length; i++)
{
// Alternatively, use Math.Max to pull up any negative values to 0
if (array[i] < 0)
{
array[i] = 0;
}
}
It really is simple - anyone will be able to understand it.
Now you could write your own extension method instead. You could write one to replace all values which satisfy a predicate with a fixed value, or you could write one to replace all values entirely... but I don't think it's really worth it. As an example of the latter:
public static void ReplaceElements<T>(this T[] array,
Func<T, T> replacementFunction)
{
// TODO: Argument validation
for (int i = 0; i < array.Length; i++)
{
array[i] = replacementFunction(array[i]);
}
}
Then call it with:
starts.ReplaceElements(x => Math.Max(x, 0));
I'd personally still use the for loop though.
(You could potentially change the above very slightly to make it take IList<T> and use Count instead. That would still work with arrays, but also List<T> etc too.)

You can do that with ref and delegates. However, I don't think it adds much value.
public delegate void RefAction<T>(ref T value);
public static void ForEachRef<T>(this T[] array, RefAction<T> action)
{
for (int i = 0; i < array.Length; ++i) action(ref array[i]);
}
You can use it as follows:
var myArray = new int[];
myArray.ForEachRef((ref int i) => i = whateverYouLike());
From the standpoint of possibility, there could be an interface IRefEnumerable<T> which iterates some container with assignable elements.

array = array.Select(x => (x < 0) ? 0: x).ToArray();

Related

Print pattern twice, reversing on the second half [duplicate]

I need to move backwards through an array, so I have code like this:
for (int i = myArray.Length - 1; i >= 0; i--)
{
// Do something
myArray[i] = 42;
}
Is there a better way of doing this?
Update: I was hoping that maybe C# had some built-in mechanism for this like:
foreachbackwards (int i in myArray)
{
// so easy
}
While admittedly a bit obscure, I would say that the most typographically pleasing way of doing this is
for (int i = myArray.Length; i --> 0; )
{
//do something
}
In C++ you basicially have the choice between iterating using iterators, or indices.
Depending on whether you have a plain array, or a std::vector, you use different techniques.
Using std::vector
Using iterators
C++ allows you to do this using std::reverse_iterator:
for(std::vector<T>::reverse_iterator it = v.rbegin(); it != v.rend(); ++it) {
/* std::cout << *it; ... */
}
Using indices
The unsigned integral type returned by `std::vector::size` is *not* always `std::size_t`. It can be greater or less. This is crucial for the loop to work.
for(std::vector<int>::size_type i = someVector.size() - 1;
i != (std::vector<int>::size_type) -1; i--) {
/* std::cout << someVector[i]; ... */
}
It works, since unsigned integral types values are defined by means of modulo their count of bits. Thus, if you are setting -N, you end up at (2 ^ BIT_SIZE) -N
Using Arrays
Using iterators
We are using `std::reverse_iterator` to do the iterating.
for(std::reverse_iterator<element_type*> it(a + sizeof a / sizeof *a), itb(a);
it != itb;
++it) {
/* std::cout << *it; .... */
}
Using indices
We can safely use `std::size_t` here, as opposed to above, since `sizeof` always returns `std::size_t` by definition.
for(std::size_t i = (sizeof a / sizeof *a) - 1; i != (std::size_t) -1; i--) {
/* std::cout << a[i]; ... */
}
Avoiding pitfalls with sizeof applied to pointers
Actually the above way of determining the size of an array sucks. If a is actually a pointer instead of an array (which happens quite often, and beginners will confuse it), it will silently fail. A better way is to use the following, which will fail at compile time, if given a pointer:
template<typename T, std::size_t N> char (& array_size(T(&)[N]) )[N];
It works by getting the size of the passed array first, and then declaring to return a reference to an array of type char of the same size. char is defined to have sizeof of: 1. So the returned array will have a sizeof of: N * 1, which is what we are looking for, with only compile time evaluation and zero runtime overhead.
Instead of doing
(sizeof a / sizeof *a)
Change your code so that it now does
(sizeof array_size(a))
I would always prefer clear code against 'typographically pleasing' code.
Thus, I would always use :
for (int i = myArray.Length - 1; i >= 0; i--)
{
// Do something ...
}
You can consider it as the standard way to loop backwards.
Just my two cents...
In C#, using Visual Studio 2005 or later, type 'forr' and hit [TAB] [TAB]. This will expand to a for loop that goes backwards through a collection.
It's so easy to get wrong (at least for me), that I thought putting this snippet in would be a good idea.
That said, I like Array.Reverse() / Enumerable.Reverse() and then iterate forwards better - they more clearly state intent.
In C# using Linq:
foreach(var item in myArray.Reverse())
{
// do something
}
That's definitely the best way for any array whose length is a signed integral type. For arrays whose lengths are an unsigned integral type (e.g. an std::vector in C++), then you need to modify the end condition slightly:
for(size_t i = myArray.size() - 1; i != (size_t)-1; i--)
// blah
If you just said i >= 0, this is always true for an unsigned integer, so the loop will be an infinite loop.
Looks good to me. If the indexer was unsigned (uint etc), you might have to take that into account. Call me lazy, but in that (unsigned) case, I might just use a counter-variable:
uint pos = arr.Length;
for(uint i = 0; i < arr.Length ; i++)
{
arr[--pos] = 42;
}
(actually, even here you'd need to be careful of cases like arr.Length = uint.MaxValue... maybe a != somewhere... of course, that is a very unlikely case!)
The best way to do that in C++ is probably to use iterator (or better, range) adaptors, which will lazily transform the sequence as it is being traversed.
Basically,
vector<value_type> range;
foreach(value_type v, range | reversed)
cout << v;
Displays the range "range" (here, it's empty, but i'm fairly sure you can add elements yourself) in reverse order.
Of course simply iterating the range is not much use, but passing that new range to algorithms and stuff is pretty cool.
This mechanism can also be used for much more powerful uses:
range | transformed(f) | filtered(p) | reversed
Will lazily compute the range "range", where function "f" is applied to all elements, elements for which "p" is not true are removed, and finally the resulting range is reversed.
Pipe syntax is the most readable IMO, given it's infix.
The Boost.Range library update pending review implements this, but it's pretty simple to do it yourself also. It's even more cool with a lambda DSEL to generate the function f and the predicate p in-line.
In C I like to do this:
int i = myArray.Length;
while (i--) {
myArray[i] = 42;
}
C# example added by MusiGenesis:
{int i = myArray.Length; while (i-- > 0)
{
myArray[i] = 42;
}}
I prefer a while loop. It's more clear to me than decrementing i in the condition of a for loop
int i = arrayLength;
while(i)
{
i--;
//do something with array[i]
}
i do this
if (list.Count > 0)
for (size_t i = list.Count - 1; ; i--)
{
//do your thing
if (i == 0) //for preventing unsigned wrap
break;
}
but for some reason visual studio 2019 gets angry and warns me "ill-defined loop" or something.. it doesnt trust me
edit: you can remove "i >= 0" from "for (size_t i = list.Count - 1; i >= 0; i--)" .. its unnecessary
I'm going to try answering my own question here, but I don't really like this, either:
for (int i = 0; i < myArray.Length; i++)
{
int iBackwards = myArray.Length - 1 - i; // ugh
myArray[iBackwards] = 666;
}
I'd use the code in the original question, but if you really wanted to use foreach and have an integer index in C#:
foreach (int i in Enumerable.Range(0, myArray.Length).Reverse())
{
myArray[i] = 42;
}
// this is how I always do it
for (i = n; --i >= 0;){
...
}
For C++:
As mentioned by others, when possible (i.e. when you only want each element at a time) it is strongly preferable to use iterators to both be explicit and avoid common pitfalls. Modern C++ has a more concise syntax for that with auto:
std::vector<int> vec = {1,2,3,4};
for (auto it = vec.rbegin(); it != vec.rend(); ++it) {
std::cout<<*it<<" ";
}
prints 4 3 2 1 .
You can also modify the value during the loop:
std::vector<int> vec = {1,2,3,4};
for (auto it = vec.rbegin(); it != vec.rend(); ++it) {
*it = *it + 10;
std::cout<<*it<<" ";
}
leading to 14 13 12 11 being printed and {11, 12, 13, 14} being in the std::vector afterwards.
If you don't plan on modifying the value during the loop, you should make sure that you get an error when you try to do that by accident, similarly to how one might write for(const auto& element : vec). This is possible like this:
std::vector<int> vec = {1,2,3,4};
for (auto it = vec.crbegin(); it != vec.crend(); ++it) { // used crbegin()/crend() here...
*it = *it + 10; // ... so that this is a compile-time error
std::cout<<*it<<" ";
}
The compiler error in this case for me is:
/tmp/main.cpp:20:9: error: assignment of read-only location ‘it.std::reverse_iterator<__gnu_cxx::__normal_iterator<const int*, std::vector<int> > >::operator*()’
20 | *it = *it + 10;
| ~~~~^~~~~~~~~~
Also note that you should make sure not to use different iterator types together:
std::vector<int> vec = {1,2,3,4};
for (auto it = vec.rbegin(); it != vec.end(); ++it) { // mixed rbegin() and end()
std::cout<<*it<<" ";
}
leads to the verbose error:
/tmp/main.cpp: In function ‘int main()’:
/tmp/main.cpp:19:33: error: no match for ‘operator!=’ (operand types are ‘std::reverse_iterator<__gnu_cxx::__normal_iterator<int*, std::vector<int> > >’ and ‘std::vector<int>::iterator’ {aka ‘__gnu_cxx::__normal_iterator<int*, std::vector<int> >’})
19 | for (auto it = vec.rbegin(); it != vec.end(); ++it) {
| ~~ ^~ ~~~~~~~~~
| | |
| | std::vector<int>::iterator {aka __gnu_cxx::__normal_iterator<int*, std::vector<int> >}
| std::reverse_iterator<__gnu_cxx::__normal_iterator<int*, std::vector<int> > >
If you have C-style arrays on the stack, you can do things like this:
int vec[] = {1,2,3,4};
for (auto it = std::crbegin(vec); it != std::crend(vec); ++it) {
std::cout<<*it<<" ";
}
If you really need the index, consider the following options:
check the range, then work with signed values, e.g.:
void loop_reverse(std::vector<int>& vec) {
if (vec.size() > static_cast<size_t>(std::numeric_limits<int>::max())) {
throw std::invalid_argument("Input too large");
}
const int sz = static_cast<int>(vec.size());
for(int i=sz-1; i >= 0; --i) {
// do something with i
}
}
Work with unsigned values, be careful, and add comments, e.g.:
void loop_reverse2(std::vector<int>& vec) {
for(size_t i=vec.size(); i-- > 0;) { // reverse indices from N-1 to 0
// do something with i
}
}
calculate the actual index separately, e.g.:
void loop_reverse3(std::vector<int>& vec) {
for(size_t offset=0; offset < vec.size(); ++offset) {
const size_t i = vec.size()-1-offset; // reverse indices from N-1 to 0
// do something with i
}
}
If you use C++ and want to use size_t, not int,
for (size_t i = yourVector.size(); i--;) {
// i is the index.
}
(Note that -1 is interpreted as a large positive number if it's size_t, thus a typical for-loop such as for (int i = yourVector.size()-1; i>=0; --i) doesn't work if size_t is used instead of int.)
Not that it matters after 13+ years but just for educational purposes and a bit of trivial learning;
The original code was;
for (int i = myArray.Length - 1; i >= 0; i--)
{
// Do something
myArray[i] = 42;
}
You don't really need to test 'i' again being greater or equal to zero since you simply need to only produce a 'false' result to terminate the loop. Therefore, you can simple do this where you are only testing 'i' itself if it is true or false since it will be (implicitly) false when it hits zero.;
for (int i = myArray.Length - 1; i; i--)
{
// Do something
myArray[i] = 42;
}
Like I stated, it doesn't really matter, but it is just interesting to understand the mechanics of what is going on inside the for() loop.
NOTE: This post ended up being far more detailed and therefore off topic, I apologize.
That being said my peers read it and believe it is valuable 'somewhere'. This thread is not the place. I would appreciate your feedback on where this should go (I am new to the site).
Anyway this is the C# version in .NET 3.5 which is amazing in that it works on any collection type using the defined semantics. This is a default measure (reuse!) not performance or CPU cycle minimization in most common dev scenario although that never seems to be what happens in the real world (premature optimization).
*** Extension method working over any collection type and taking an action delegate expecting a single value of the type, all executed over each item in reverse **
Requres 3.5:
public static void PerformOverReversed<T>(this IEnumerable<T> sequenceToReverse, Action<T> doForEachReversed)
{
foreach (var contextItem in sequenceToReverse.Reverse())
doForEachReversed(contextItem);
}
Older .NET versions or do you want to understand Linq internals better? Read on.. Or not..
ASSUMPTION: In the .NET type system the Array type inherits from the IEnumerable interface (not the generic IEnumerable only IEnumerable).
This is all you need to iterate from beginning to end, however you want to move in the opposite direction. As IEnumerable works on Array of type 'object' any type is valid,
CRITICAL MEASURE: We assume if you can process any sequence in reverse order that is 'better' then only being able to do it on integers.
Solution a for .NET CLR 2.0-3.0:
Description: We will accept any IEnumerable implementing instance with the mandate that each instance it contains is of the same type. So if we recieve an array the entire array contains instances of type X. If any other instances are of a type !=X an exception is thrown:
A singleton service:
public class ReverserService
{
private ReverserService() { }
/// <summary>
/// Most importantly uses yield command for efficiency
/// </summary>
/// <param name="enumerableInstance"></param>
/// <returns></returns>
public static IEnumerable ToReveresed(IEnumerable enumerableInstance)
{
if (enumerableInstance == null)
{
throw new ArgumentNullException("enumerableInstance");
}
// First we need to move forwarad and create a temp
// copy of a type that allows us to move backwards
// We can use ArrayList for this as the concrete
// type
IList reversedEnumerable = new ArrayList();
IEnumerator tempEnumerator = enumerableInstance.GetEnumerator();
while (tempEnumerator.MoveNext())
{
reversedEnumerable.Add(tempEnumerator.Current);
}
// Now we do the standard reverse over this using yield to return
// the result
// NOTE: This is an immutable result by design. That is
// a design goal for this simple question as well as most other set related
// requirements, which is why Linq results are immutable for example
// In fact this is foundational code to understand Linq
for (var i = reversedEnumerable.Count - 1; i >= 0; i--)
{
yield return reversedEnumerable[i];
}
}
}
public static class ExtensionMethods
{
public static IEnumerable ToReveresed(this IEnumerable enumerableInstance)
{
return ReverserService.ToReveresed(enumerableInstance);
}
}
[TestFixture]
public class Testing123
{
/// <summary>
/// .NET 1.1 CLR
/// </summary>
[Test]
public void Tester_fornet_1_dot_1()
{
const int initialSize = 1000;
// Create the baseline data
int[] myArray = new int[initialSize];
for (var i = 0; i < initialSize; i++)
{
myArray[i] = i + 1;
}
IEnumerable _revered = ReverserService.ToReveresed(myArray);
Assert.IsTrue(TestAndGetResult(_revered).Equals(1000));
}
[Test]
public void tester_why_this_is_good()
{
ArrayList names = new ArrayList();
names.Add("Jim");
names.Add("Bob");
names.Add("Eric");
names.Add("Sam");
IEnumerable _revered = ReverserService.ToReveresed(names);
Assert.IsTrue(TestAndGetResult(_revered).Equals("Sam"));
}
[Test]
public void tester_extension_method()
{
// Extension Methods No Linq (Linq does this for you as I will show)
var enumerableOfInt = Enumerable.Range(1, 1000);
// Use Extension Method - which simply wraps older clr code
IEnumerable _revered = enumerableOfInt.ToReveresed();
Assert.IsTrue(TestAndGetResult(_revered).Equals(1000));
}
[Test]
public void tester_linq_3_dot_5_clr()
{
// Extension Methods No Linq (Linq does this for you as I will show)
IEnumerable enumerableOfInt = Enumerable.Range(1, 1000);
// Reverse is Linq (which is are extension methods off IEnumerable<T>
// Note you must case IEnumerable (non generic) using OfType or Cast
IEnumerable _revered = enumerableOfInt.Cast<int>().Reverse();
Assert.IsTrue(TestAndGetResult(_revered).Equals(1000));
}
[Test]
public void tester_final_and_recommended_colution()
{
var enumerableOfInt = Enumerable.Range(1, 1000);
enumerableOfInt.PerformOverReversed(i => Debug.WriteLine(i));
}
private static object TestAndGetResult(IEnumerable enumerableIn)
{
// IEnumerable x = ReverserService.ToReveresed(names);
Assert.IsTrue(enumerableIn != null);
IEnumerator _test = enumerableIn.GetEnumerator();
// Move to first
Assert.IsTrue(_test.MoveNext());
return _test.Current;
}
}

Automatic unboxing

I have an array of objects (object[]). All the items in this array have the same type (unknown at compile time). I need to convert this array in a typed array, that is, if the items are integers, I want to get an int[].
I've looked into the Array.ConvertAll method, but I need to specify a specific type in the template, meaning that I have to get the element type then call ConvertAll for each case possible.
I've also looked into the keyword dynamic with no more luck (looks like dynamic[] is the same as object[]).
How can I achieve this?
It sounds like you want something like:
dynamic array = Array.CreateInstance(input[0].GetType(), input.Length);
for (int i = 0; i < input.Length; i++)
{
array[i] = (dynamic) input[i];
}
Here the dynamic just handles the conversion part for you.
Alternatively:
public static Array ConvertArray(object[] input)
{
dynamic sample = input[0]; // Just used for type inference
return ConvertArrayImpl(sample, input);
}
private static T[] ConvertArrayImpl<T>(T sample, object[] input)
{
return input.Cast<T>().ToArray();
}
You could do make the ConvertArrayImpl call with reflection manually of course, instead of using dynamic typing.
Also note that all of these will fail if the input array is empty...
Similar to Jon's solution you can do without dynamic and make use of the Array type:
public Array Convert(Array a) {
if (a.GetLength(0) == 0){
return new int[0];
}
var type = a.GetValue(0).GetType();
var result = Array.CreateInstance(type, a.GetLength(0));
for (int i = 0; i < a.GetLength(0); i++) {
result.SetValue(a.GetValue(i), i);
}
return result;
}

Reversing an ienumerable of lambda functions

I have created an ienumerable of lambda functions using this function
static IEnumerable<Func<int>> MakeEnumerator(int[] values)
{
for (int a = 0; a < values.Length; a++)
{
yield return () => Values[a];
}
}
I cannot then reverse this using LINQ or convert into an array without all the values becoming the last function.
Example code (note this just demonstrates the problem it is not the code in the application):
int[] start = {1,2,3};
IEnumerable<Func<int>> end = MakeEnumerator(start).Reverse<Func<int>>();
foreach (Func<int> i in end)
{
Console.WriteLine(i());
}
I think the problem is in the MakeEnumerator function. How would I modify this to make it work or go about writing a working replacement reverse function.
The problem is that you're capturing the loop variable. All of your delegates are capturing the same variable, so they'll always see the latest value of a... which will be values.Length + 1 by the time you're executing the delegates, in your use cases. You can simply copy it instead:
for (int a = 0; a < values.Length; a++)
{
int copy = a;
yield return () => Values[copy];
}
Alternatively (and preferrably IMO) use a foreach loop, which currently requires the same workaround:
foreach (int value in values)
{
int copy = value;
yield return () => copy;
}
Or better yet:
return values.Select(x => (Func<int>)(() => x));
Or:
Func<int, Func<int>> projection = x => () => x;
return values.Select(projection);
See Eric Lippert's blog post "Closing over the loop variable considered harmful" for more information. Note that the behaviour of foreach may well be changing for C# 4.5.
All of your lambda expressions are sharing the same a variable.
Since you're only calling them after the loop finishes, a is always 3.
You need to give each one its own variable:
for (int dontUse = 0; dontUse < values.Length; dontUse++)
{
int a = dontUse;
yield return () => Values[a];
}
In this code, each lambda expression gets its own a variable (since it's scoped inside the loop), and these separate variables never change.

What is C# Equivalent to C++ STL fill method

In C++, we can set a range of values of an array(and other similar containers) using fill.
For example,
fill(number, number+n,10);
The above code will set the first n values of the array number with the value 10.
What is the closest C# equivalent to this.
There's no equivalent method but there are many ways to write similar code
Methods from the Linq-to-Objects classes can create sequences that you can use to initialize lists but this is very different from how things in C++ actually occur.
new List<char>(Enumerable.Repeat('A', 10));
new List<int>(Enumerable.Range(1, 10));
C++ can accomplish these things more generally thanks to how C++ templates work, and while simple type constraints in C# help, they do not offer the same flexibility.
I'm not sure one exists, but you can code your own easily:
void Fill<T>(T[] array, int start, int count, T value)
{
for (int i = start, j = 0; j < count; i++, j++)
array[i] = value;
}
Obviously missing parameter checking, but you get the drill.
There is no direct equivalent, but you can do it in two steps. First use Enumerable.Repeat to create an array with the same value in each element. Then copy that over the destination array:
var t = Enumerable.Repeat(value, count).ToArray();
Array.Copy(t, 0, dest, destStartIndex, count);
For other destination containers there is a lack of an equivalent to Array.Copy, but it is easy to add these as destinations, eg:
static void Overwrite<T>(this List<T> dest, IEnumerable<T> source, int destOffset) {
int pos = destOffset;
foreach (var val in source) {
// Could treat this as an error, or have explicit count
if (pos = dest.Length) { return; }
dest[pos++] = val;
}
}

modify a list while doing foreach inside lock()

atm I do it like this:
lock (LockObj)
{
foreach (var o in Oo)
{
var val = o.DateActive;
if (val.AddSeconds(30) < DateTime.Now) Oo.Remove(o);
}
}
and I get this error:
Collection was modified; enumeration operation may not execute
how this should be done?
You have to use a regular for loop.
for (int i = 0; i < Oo.Length; ++i)
{
var val = Oo[i];
if (val.AddSeconds(30) < DateTime.Now)
{
Oo.RemoveAt(i);
i--; // since we just removed an element
}
}
The reason you cannot edit a collection with a foreach loop is because foreach uses a readonly IEnumerator of the collection you are iterating.
you can't modify a collection you are enumerating..
to change it get a copy of it and change it.
for(var k in OO.ToList())
.....
or
use count and iterate the collection with index,
for (int i=0;i<OO.Count();i++)
.....
You simply cannot modify the collection if you are iterating with foreach. You have two options, Loop with For instead of foreach or create another Collection and modify that.
This problem is completely unrelated to locking.
If you add/remove elements from a List all iterators pointing to that list become invalid.
One alternative to using an iterator is manually working with indices. Then you can iterate backwards and remove elements with RemoveAt.
for(int i=Oo.Count-1;i>=0;i--)
{
var o=Oo[i];
if (o.DateActive.AddSeconds(30)<DateTime.Now)
Oo.RemoveAt(i);
}
Unfortunately this native implementation is O(n^2). If you write it in a more complex way where you first assign the elements to their new position and then truncate the list it becomes O(n).
Buf if Oo is a List<T> there is a much better solution. You can use Oo.RemoveAll(o=>o.DateActive.AddSeconds(30)<DateTime.Now). Unfortunately you there is no such extension method on IList<T> by default.
I'd write the code like this:
lock (LockObj)
{
DateTime deleteTime=DateTime.Now.AddSeconds(-30);
Oo.RemoveAll(o=>o.DateActive<deleteTime);
}
As a sidenote I'd personally use UTC times instead of local times for such code.
class Program
{
static void Main(string[] args)
{
List<OOItem> oo = new List<OOItem>();
oo.Add( new OOItem() { DateActive = DateTime.Now.AddSeconds(-31) });
lock(LockObj)
{
foreach( var item in oo.Where( ooItem => ooItem.DateActive.AddSeconds(30) < DateTime.Now ).ToArray())
{
oo.Remove(item);
}
}
Debug.Assert( oo.Count == 0);
}
}
public class OOItem
{
public DateTime DateActive { get; set; }
}
I'm going to suggest an approach that avoids messing around with decrementing loop indexes and other stuff that makes code difficult to understand.
I think the best bet is to write a nice query and then do a foreach over the result of turning the query into an array:
var inactives = from o in Oo
where o.DateActive < DateTime.Now
select o;
foreach (var o in inactives.ToArray())
{
Oo.Remove(o);
}
This avoids the issue of the collection changing and makes the code quite a bit more readable.
If you're a little more "functionally" oriented then here's another choice:
(from o in Oo
where o.DateActive < DateTime.Now
select o)
.ToList()
.ForEach(o => Oo.Remove(o));
Enjoy!
The problem is not related to the lock.
Use a for() loop instead of foreach().
I can't 100% replace your code because your code provides no hint of what collection type "Oo" is. Neither does the name "Oo". Perhaps one of the evils of var keyword overuse? Or maybe I just can't see enough of your code ;)
int size = Oo.Length();
for(int i = 0; i < size; i++){
if (Oo[i].AddSeconds(30) < DateTime.Now){
Oo[i].RemoveAt(i);
size--; // Compensate for new size after removal.
}
}
you can use Parallel.ForEach(oO, val=> { oO.Remove(val); })
Parallel doesn't have the IEnumerator problem !

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