I'm currently working on a XNA game and I need to try the local network part over internet, using system link. I've tried with Hamachi but Windows Live Games was not compatible with that. Is there some way to do this?
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I want to know do unity networking supports mobile hotspot for lan connection.
It is possible. However, you should try to search by yourself first, I needed 1 minute to find the source:
https://docs.unity3d.com/Manual/MobileNetworking.html
I have re-asked this question so as to be more specific. My second (client) android device will not load the online scene as selected in the network manager in the inspector. This works on pc, but when I transfer it to android it fails to do anything. I have properly attached network identities, a network manager, and a network HUD. They are on the same network running the same program, the host auto-spawn works, the prefab looks ok but i'm still stumped, and am using adb to try to find a solution. Any ideas anyone?
I am planning for my Capstone for my degree.
In this project I will be utilizing an ARM board loaded with a specific linux distribution. (Currently either Debian or Ubuntu based.)
This ARM board will be sitting on a network using either WiFi or wired LAN or combinations of both or multiple WiFi connections.
I will be using a PC likely running Windows to access this ARM board. Due to the nature of the intention of this setup I will NOT be using the LAN connection to control the ARM board but will be using a USB connection from the PC to the board.
I have seen some applications on an Android tablet where they install a Ubuntu host and run it on the android box in the background. They can then access this via VNC, telnet or ssh. They then have built native applications for the Android that communicate with the Ubuntu host and remotely run software on the Ubuntu host and use the data returned. Basically they are building a GUI that remotely runs the commands and displays the results in some form.
I want to build a system for my capstone that uses 1 or more ARM boards to do menial work while the PC listens to them and returns status as it becomes available.
I have seen mention of using socket programming and the Expect package written in tcl. Are these the best technologies I can use or is there something better for me to look at? Currently I am doing a bunch of work in both C# and Java but the end result program I will be building is likely to be in C# so I am looking for information to head me in the right direction. I am 3-5 years away from my degree so I am not against making a new library in C or C# to do the work for me. So porting Expect COULD be an option. I ultimately need something that works very quickly due to the nature of my intended application and I need isolation of the PC from the LAN so I will NOT be using the LAN for the control connection.
Thanks for any help or guidance!
Rodney
I've got some piece of hardware that uses ModbusRTU. Using a TCP/IP Gateway for ModbusRTU I can now control the hardware using my C# application over TCP/IP. This works.
Now I would like to control it with my android phone.
Yes, I could make an Android app, what should be no problem for me, but I want to make it more special for myself to fix it with the web browser. That way I'm even more flexible since other OS's should be no problem too.
I'm interested where I should start looking if I want to control the hardware by using the web browser. What programming language, what are the server requirements.
Please mind that I've have very little experience with web browser programming but I'm eager to learn it. Did just some very simple things with PHP / Ajax.
Fyi, the ModbusTCP packeds are really simple, I only control some lights on/off/dimming at my home and to enable some equipment.
I am currently playing with the Marmalade Quick beta which can open a TCP port in Lua. This is a simple high level language, with a build system for Android.
http://quick-docs.madewithmarmalade.com/
Which Modbus lighting controller are you using?
I want to create a chat application in which there is a ComboBx. I want to fill it with all the computer names in a network. How can I accomplish this in C#?
The best option for discovering other computers in a LAN running the same application is probably mDNS.
Have a look at the Bonjour SDK for Windows which comes with a COM library usable from C# and sample code.