I have passed a GeoCoordinate variable to the page of my map class, but when I try to draw a marker to the map I get an error stating that GeoCoordinate is a 'type' but is used as a 'variable' It also gives me syntax error for the ; at PositionOrigin = new Point(0.5, 0.5);
and the closing ;.
I understand from this that my syntax must be incorrect for adding a map marker due to getting this error. My question is how do I correct this method to draw the marker?
Am I drawing the marker the correct way or is there a different solution?
This is the onNaviagatedTo method of the map page where I pass the coordinates and try to add a marker:
protected override void OnNavigatedTo(NavigationEventArgs e)
{
if (NavigationContext.QueryString.ContainsKey("GeoLat") && NavigationContext.QueryString.ContainsKey("GeoLong"))
{
var latitude = Convert.ToDouble(NavigationContext.QueryString["GeoLat"]);
var longtitude = Convert.ToDouble(NavigationContext.QueryString["GeoLong"]);
var MyGeoPosition = new GeoCoordinate(latitude, longtitude);
var overlay = new MapOverlay
{
PositionOrigin = new Point(0.5, 0.5); //syntax error
GeoCoordinate = MyGeoPosition; //error thrown here
Content = new TextBlock{Text = "My car"};
var ml = new MapLayer { overlay };
MyMap.Layers.Add(ml);
}; //syntax error
}
Looks to me like you're missing an equal sign.
MapOverlay overlay = new MapOverlay()
{
PositionOrigin = new Point(0.5, 0.5),
GeoCoordinate = MyGeoPosition,
Content = new TextBlock{Text = "My car"},
};
MapLayer ml = new MapLayer { overlay };
MyMap.Layers.Add(ml);
Or, you could just do this with PushPins:
PushPin myPin = new Pushpin();
myPin.Location = MyGeoPosition;
myPin.Content = "My car";
MyMap.Children.Add(myPin);
Related
VS 2019 with all updates.
I install Xamarin.Forms.Map using nuget.
Using Xamarin Android to display a map with a pin point.
Front end XAML is
<ContentPage.Content>
<maps:Map x:Name="Map"/>
</ContentPage.Content>
In code-behind i have
public TestPage()
{
InitializeComponent();
var map = new Map(MapSpan.FromCenterAndRadius(new Position(37, -122), Distance.FromMiles(10)));
var pin = new Pin()
{
Position = new Position(37, -122),
Label = "Some Pin!"
};
map.Pins.Add(pin);
var cp = new ContentPage
{
Content = map,
};
}
Which i have followed from MSDN https://learn.microsoft.com/en-us/dotnet/api/xamarin.forms.maps.map?view=xamarin-forms.
I then click pixel_2_pie_api_28 (F5) and once the page loads it shows a map but not to the location i set (i randomly changed the position values) or the pin point or even label? What am i missing?
you have quite a few problems in your code
// you already have a map declared in your XAML, you do not need to do it again
var map = new Map(MapSpan.FromCenterAndRadius(new Position(37, -122), Distance.FromMiles(10)));
var pin = new Pin()
{
Position = new Position(37, -122),
Label = "Some Pin!"
};
// add this to your existing XAML map, which you named "Map"
Map.Pins.Add(pin);
// you already have a ContentPage, you don't need to declare a new one
var cp = new ContentPage
{
Content = map,
};
all you need to do
var pin = new Pin()
{
Position = new Position(37, -122),
Label = "Some Pin!"
};
Map.Pins.Add(pin);
to move the map to a specific position
var span = MapSpan.FromCenterAndRadius(new Position(37, -122), Distance.FromMiles(10));
Map.MoveToRegion(span);
I'm using the DexExpress.Xpf.Map.v15.1 MapControl and trying to create code that will be able to run in a Windows Service (i.e. no front end) to generate maps as images.
I have the following code which creates a map, adds GeoPoints to a PolyLine and then adds that PolyLine to a map. This works fine in my WPF test harness application:
public MapWindow1()
{
InitializeComponent();
var mapControl = new MapControl
{
Name = "TheMap",
ZoomLevel = 4,
CenterPoint = new GeoPoint(47, 5)
};
var imageLayer = new ImageTilesLayer
{
DataProvider = new OpenStreetMapDataProvider()
};
mapControl.Layers.Add(imageLayer);
var vectorLayer = new VectorLayer();
mapControl.Layers.Add(vectorLayer);
var mapItemStorage = new MapItemStorage();
vectorLayer.Data = mapItemStorage;
var polyLineCollection = DbfGenerator.GeneratePolyLineCollection();
polyLineCollection.ForEach(line =>
{
var mapItem = new MapPolyline();
mapItemStorage.Items.Add(mapItem);
mapItem.Points.AddRange(line);
});
mapControl.MouseDoubleClick += mapControl_MouseDoubleClick;
MainGrid.Children.Add(mapControl);
}
This runs and adds the map control to the WPF page without a problem. I've then added double click handler to export the map as an image:
void mapControl_MouseDoubleClick(object sender, MouseButtonEventArgs e)
{
var m = GenerateMapPng((MapControl) sender);
m.Save(#"C:\0Temp\test.bmp");
}
public Bitmap GenerateMapPng(MapControl map)
{
Bitmap bmp;
// export image from map
using (MemoryStream ms = new MemoryStream())
{
var exportOptions = new ImageExportOptions(ImageFormat.Png);
map.ExportToImage(ms, exportOptions);
ms.Position = 0;
bmp = new Bitmap(System.Drawing.Image.FromStream(ms));
}
return bmp;
}
Again - this works without a problem.
However, If I remove the UI element and run the following code:
public MapWindow1()
{
InitializeComponent();
var mapControl = new MapControl
{
Name = "TheMap",
ZoomLevel = 4,
CenterPoint = new GeoPoint(47, 5)
};
var imageLayer = new ImageTilesLayer
{
DataProvider = new OpenStreetMapDataProvider()
};
mapControl.Layers.Add(imageLayer);
var vectorLayer = new VectorLayer();
mapControl.Layers.Add(vectorLayer);
var mapItemStorage = new MapItemStorage();
vectorLayer.Data = mapItemStorage;
var polyLineCollection = DbfGenerator.GeneratePolyLineCollection();
polyLineCollection.ForEach(line =>
{
var mapItem = new MapPolyline();
mapItemStorage.Items.Add(mapItem);
mapItem.Points.AddRange(line);
});
var m = GenerateMapPng(mapControl);
m.Save(#"C:\0Temp\test.bmp");
}
I get a NullReferenceException on the "map.ExportToImage(ms, exportOptions);" line.
I'm assuming that when the WPF application loads it calls a method to initialise the map, but I can't find anything that I can manually do to the control (Load/Init method) to mimic this.
Is there a way to trick the MapControl in to thinking it is in a WPF page when it isn't?
DevExpress said that this was not possible due to the maps reliance on the UI Thread in WPF
Hello i am using windows map control described in this link and i have a MapLayer with multiple MapOverlays with differents pois on map. And i want to do the clustering thing. I try to do this but no ClusteringLayer exist and no Pushpin. How can i do the clustering?
var cluster = new ClusteringLayer();
layer = new ClusteringLayer(Mymap)
{
ClusterRadius = 10,
ClusterType = ClusteringType.Grid
};
//Add event handlers to create the pushpins
layer.CreateClusteredItemPushpin += CreateClusteredItemPushpin1;
layer.CreateItemPushpin+=layer_CreateItemPushpin;
private MapOverlay layer_CreateItemPushpin(object item, ClusteredPoint clusterInfo)
{
var x = clusterInfo.Location;
var poi = new BuildingPoi { Coordinate = x, Buid = _selectedBuild };
var imagePoiLocation = new Image
{
Source = new BitmapImage(new Uri("/Assets/MapPin.png", UriKind.Relative)),
DataContext = poi
};
var over = new MapOverlay();
imagePoiLocation.Tap += loadClickedBuilding;
over.Content = imagePoiLocation;
over.PositionOrigin = new Point(0.5, 0.5);
over.GeoCoordinate = new GeoCoordinate(x.Latitude, x.Longitude);
return over;
}
private MapOverlay CreateClusteredItemPushpin1(ClusteredPoint clusterInfo)
{
var x = clusterInfo.Location;
var poi = new BuildingPoi { Coordinate = x, Buid = _selectedBuild };
var imagePoiLocation = new Image
{
Source = new BitmapImage(new Uri("/Assets/MapPin.png", UriKind.Relative)),
DataContext = poi
};
var over = new MapOverlay();
imagePoiLocation.Tap += loadClickedBuilding;
over.Content = imagePoiLocation;
over.PositionOrigin = new Point(0.5, 0.5);
over.GeoCoordinate = new GeoCoordinate(x.Latitude, x.Longitude);
return over;
}
As they don't have any nuget package or dll to reference directly, you need to download the source code of specific classes like ClusteringLayer & PushPin with related .cs files or the project itself to your machine and add reference of this project in your windows phone project to get ClusteringLayer and PushPin classes.
See following screenshot for ClusteringLayer class. For other classes, just import the solution to visual studio and you will see source code of all the classes. BTW, ClusteringLayer constructor need at-least one argument in cluster.
I advice you to download source code and get familiar with it's usage from samples in source code.
I'm trying to draw a pushpin to a map in the map page of my application but when I add the code to overlay a pushpin to the map, I get the following errors:
The type or namespace name PushPin could not be found (are you missing a using directive or an assembly reference?)
and
Microsoft.Phone.Maps.Controls.Map does not contain a definition for Children and no extension method Children accepting a first argument of type Microsoft.Phone.Maps.Controls.Map could be found
I understand from this that I'm missing a reference? I have references for controls.maps and contols.toolkit, so I can't understand why.
Also this is the code I'm using to draw the pushpin:
PushPin myPin = new Pushpin();
myPin.Location = MyGeoPosition;
myPin.Content = "My car";
MyMap.Children.Add(myPin);
Try this.
MapLayer layer1 = new MapLayer();
Pushpin pushpin1 = new Pushpin();
pushpin1.GeoCoordinate = MyGeoPosition;
pushpin1.Content = "My car";
MapOverlay overlay1 = new MapOverlay();
overlay1.Content = pushpin1;
overlay1.GeoCoordinate = MyGeoPosition;
layer1.Add(overlay1);
myMap.Layers.Add(layer1);
You create new overlay for each pushpin, add all overlays to a layer, and add the layer to the map element.
You can try..
BitmapImage myImage1; myImage1 = new BitmapImage(new Uri("/Assets/Images/pushpin-google-hi.png", UriKind.RelativeOrAbsolute));
var image = new Image();
image.Width = 50;
image.Height = 50;
image.Opacity = 100;
image.Source = myImage1;
var mapOverlay = new MapOverlay();
mapOverlay.Content = image;
mapOverlay.GeoCoordinate = new GeoCoordinate(lats, lons);
var mapLayer = new MapLayer();
mapLayer.Add(mapOverlay);
MyMap.Layers.Add(mapLayer);
MyMap.SetView(new GeoCoordinate(lats, lons), 16);
Try this. First I have this in a utils class:
public MapLayer GetCurrentPosition (out MapOverlay myPositionOverlay)
{
MapLayer myPositionLayer = new MapLayer();
myPositionOverlay = new MapOverlay();
Image myPositionImage = new Image();
myPositionImage.Source = new System.Windows.Media.Imaging.BitmapImage(new Uri("/Assets/myImagePin.png", UriKind.RelativeOrAbsolute));
myPositionImage.Height = 70;
myPositionImage.Visibility = Visibility.Visible;
myPositionImage.HorizontalAlignment = HorizontalAlignment.Center;
myPositionOverlay.Content = myPositionImage;
myPositionLayer.Add(myPositionOverlay);
return myPositionLayer;
}
Then this goes on your MapLoaded method:
MapLayer mypositionArrow = placePushPins.GetCurrentPosition(out myPositionOverlay);
MyMap.Layers.Add(mypositionArrow);
Then, if you want your pushpin not to be static, to move according to your position, add this to your watcher:
myPositionOverlay.GeoCoordinate = myCurrentPositionCoordinate;
To make the pushpin move smoothly just implement animation like this: http://blogs.bing.com/maps/2014/09/25/part-2-bring-your-maps-to-life-creating-animations-with-bing-maps-net/
I just cleared layers off my mapping program and when I try to add a new layer I receive this error message.
newSystem.ArgumentException was unhandled by user code
HResult=-2147024809
Message=Value does not fall within the expected range.
Source=System.Windows
InnerException:
If anyone knows why this is I would very much appreciate your assistance
private void loadZoomLevel12Pics()
{
map1.Layers.Clear();
MapLayer pinLayer = new MapLayer();
// Create a new empty Pushpin
// Beny Sur- Mer War Cemetary
MapOverlay pinOverlay = new MapOverlay();
// Add the location of the Pushpin using latitude and longitude.
pinOverlay.GeoCoordinate = new GeoCoordinate(49.33783000, -0.45215600);
//Image pinOverlayImage = new Image();
pinOverlayImage.Source = new BitmapImage(new Uri("images/Hedgehog.png", UriKind.Relative));
pinOverlay.Content = pinOverlayImage;
pinOverlay.PositionOrigin = new Point(0.0, 0.0);
pinOverlayImage.Opacity = 0.8;
pinOverlayImage.Height = 8;
pinOverlayImage.Width = 8;
pinOverlayImage.Tap += pinOverlayImage_Tap;
pinLayer.Add(pinOverlay);
map1.Layers.Add(pinLayer);
Then these pictures are cleared and a new zoom level is loaded
private void loadZoomLevel13Pics()
{
map1.Layers.Clear();
MapLayer pinLayer = new MapLayer();
// Create a new empty Pushpin
// Beny Sur- Mer War Cemetary
MapOverlay pinOverlay = new MapOverlay();
// Add the location of the Pushpin using latitude and longitude.
pinOverlay.GeoCoordinate = new GeoCoordinate(49.33783000, -0.45215600);
//Image pinOverlayImage = new Image();
pinOverlayImage.Source = new BitmapImage(new Uri("images/Hedgehog.png", UriKind.Relative));
pinOverlay.Content = pinOverlayImage;
pinOverlay.PositionOrigin = new Point(0.0, 0.0);
pinOverlayImage.Opacity = 0.8;
pinOverlayImage.Height = 30;
pinOverlayImage.Width = 30;
pinOverlayImage.Tap += pinOverlayImage_Tap;
pinLayer.Add(pinOverlay);
map1.Layers.Add(pinLayer); // THIS IS THE LINE CAUSING THE PROBLEM
All of the images are declared globally because they are used in other functions/methods inside the program.
It seems like its trying to add the same layer that was previously added and is having difficulty doing so, but all of the layers are cleared on the first line of the method.
I had this same issue using a global polygon instead of an image. The issue is that even though you are calling map1.Layers.Clear() this does not get done immediately after it is called therefore you need to create a new image. In general, this can be fixed by not using global/instance variables for the overlay.Content...just declare it each time and assign it to the Content.