How to refer to the ItemsPanelTemplate from within an ItemsControl control template - c#

Let's say I'm writing an ItemsControl control template, and need to refer to the ItemsPanel instance for some reason. Since not in the same namescope, there's not really a way to bind to it.
I'm using a custom items panel -- a carousel-type panel that slides from one item to the next -- and would like a button in the control template to maneuver left or right:
<Style TargetType="custom:AnItemsControl">
<Setter Property="ItemsPanel">
<Setter.Value>
<custom:SlideContentPanel />
</Setter.Value>
</Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="custom:AnItemsControl">
<Grid>
<ItemsPresenter />
<Button Content="Next" HorizontalAlignment="Right" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
How can the Button in this example refer to methods like "GoRight()" and properties "CanGoRight" on the items panel "SlideContentPanel"?

You can't refer to the items panel instance directly. But you can define a dependency property on the ItemsControl, and set it in code-behind when the control loads. Then the control template can refer to that property via a TemplateBinding.
So in the example, "AnItemsControl" should define a dependency property of type "SlideContentPanel":
public SlideControl()
{
DefaultStyleKey = typeof(SlideControl);
Loaded += SlideControl_Loaded;
}
public SlideContentPanel TypedPanel
{
get { return (SlideContentPanel)GetValue(TypedPanelProperty); }
set { SetValue(TypedPanelProperty, value); }
}
public static readonly DependencyProperty SlidePanelProperty =
DependencyProperty.Register("TypedPanel", typeof(SlideContentPanel), typeof(AnItemsControl), new PropertyMetadata(null));
Now, when the control loads, locate the panel using VisualTreeHelper, and set the dependency property:
public AnItemsControl()
{
DefaultStyleKey = typeof(AnItemsControl);
Loaded += AnItemsControl_Loaded;
}
private void AnItemsControl_Loaded(object sender, RoutedEventArgs e)
{
TypedPanel = FindItemsPanel<SlideContentPanel>(this);
}
private T FindItemsPanel<T>(FrameworkElement visual)
{
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(visual); i++)
{
FrameworkElement child = VisualTreeHelper.GetChild(visual, i) as FrameworkElement;
if (child != null)
{
if (child is T && VisualTreeHelper.GetParent(child) is ItemsPresenter)
{
object temp = child;
return (T)temp;
}
T panel = FindItemsPanel<T>(child);
if (panel != null)
{
object temp = panel;
return (T)temp;
}
}
}
return default(T);
}
And now the button in "AnItemsControl"'s control template can refer to the panel by using the "TypedPanel" property in the templated parent:
<Button Content="Next" HorizontalAlignment="Right"
Visibility="{Binding RelativeSource={RelativeSource TemplatedParent},
Path=TypedPanel.CanGoRight,
Converter={StaticResource BoolToVisibilityConverter}}">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Tap">
<ei:CallMethodAction
TargetObject="{Binding RelativeSource={RelativeSource TemplatedParent},Path=TypedPanel}"
MethodName="GoRight" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>

Related

How to access from code-behind an instance of a Control defined in a ControlTemplate in a Setter in a Style in an UserControl?

Previously I had the template of the UserControl directly set, not through a style, and everything worked nicely: the root of the content could be accessed using this.Template.LoadContent() or through this.Template.FindName("MyControlName", this), both calls being done in OnApplyTemplate, after the base.OnApplyTemplate() call. Now I need a style because I use two DataTriggers to display a type of Control or another in function of a Binding value.
By debugging with the XAML below, I see that after the base.OnApplyTemplate call this.Template.LoadContent() returns a Border with its Child set to an empty ContentPresenter. I wish to get the wpf:TimeSpanPicker element.
I have read this answer and it does not help me because of the result of debugging presented above. The same with this answer.
Before, my UserControl had this directly inside (in its XAML file):
<UserControl.Template>
<ControlTemplate>
<wpf:TimeSpanPicker
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch"
Name="MyTimeSpanPicker"
Margin="0,0,7,0"/>
</ControlTemplate>
</UserControl.Template>
Now I have this:
<UserControl.Style>
<Style TargetType="UserControl">
<Style.Triggers>
<DataTrigger Binding="{Binding Mode=OneWay, Converter={StaticResource ClockToType}}"
Value="TimerData">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="UserControl">
<wpf:TimeSpanPicker
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch"
Name="MyTimeSpanPicker"
Margin="0,0,7,0"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</DataTrigger>
<DataTrigger Binding="{Binding Mode=OneWay, Converter={StaticResource ClockToType}}"
Value="AlarmData">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="UserControl">
<Button>Not yet implemented</Button>
</ControlTemplate>
</Setter.Value>
</Setter>
</DataTrigger>
</Style.Triggers>
</Style>
</UserControl.Style>
The code-behind includes:
internal wpf_timespanpicker.TimeSpanPicker GetMyTimeSpanPicker()
{
return (wpf_timespanpicker.TimeSpanPicker)Template.LoadContent();
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
GetMyTimeSpanPicker().TimeSpanValueChanged += MyTimeSpanPicker_TimeSpanValueChanged;
}
private void MyTimeSpanPicker_TimeSpanValueChanged(object sender, EventArgs e)
{
CurrentValue = GetMyTimeSpanPicker().TimeSpan;
}
The ClockToType value converter simply transforms one of my Clock classes' instances to their type name.
Update
Now it partially works because of the answer but I need to set the TimeSpan dependency property of the TimeSpanPicker when the CurrentValue dependency property of the UserControl is changed, and the CurrentValue dependency property can be changed when the time span picker is not yet Loaded. What is the best way to postpone this setting? Placing an ApplyTemplate call before the setting does not seem to work because the class variable in which I keep a reference to the TimeSpanPicker is null:
private static void OnCurrentValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var o = d as ClockValueScreen;
o.ApplyTemplate();
o.MyTimeSpanPicker.TimeSpan = (TimeSpan)e.NewValue; // but here o.MyTimeSpanPicker is null
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate(); // execution reaches this point from the ApplyTemplate call above
}
private void MyTimeSpanPicker_Loaded(object sender, RoutedEventArgs e)
{
MyTimeSpanPicker = (wpf_timespanpicker.TimeSpanPicker)sender;
MyTimeSpanPicker.TimeSpanValueChanged += MyTimeSpanPicker_TimeSpanValueChanged;
}
You can't use OnApplyTemplate() because there is no TimeSpanPicker element available until the binding has been resolved and the converter has returned a value of "TimerData".
What you could do instead is to hook up the event handler in the XAML:
<ControlTemplate TargetType="UserControl">
<wpf:TimeSpanPicker
Loaded="OnLoaded"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch"
Name="MyTimeSpanPicker"
Margin="0,0,7,0"/>
</ControlTemplate>
...and then handle it in your code-behind;
private void OnLoaded(object sender, RoutedEventArgs e)
{
wpf_timespanpicker.TimeSpanPicker timeSpanPicker = ( wpf_timespanpicker.TimeSpanPicker)sender;
}
Edit: If you want to do something with the TimeSpanPicker when the CurrentValue property changes, you could use the VisualTreeHelper class to find it in the visual tree:
private static void OnCurrentValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var o = (ClockValueScreen)d;
var timeSpanPicker = FindVisualChild<wpf_timespanpicker.TimeSpanPicker>(o);
//...
}
private static T FindVisualChild<T>(Visual visual) where T : Visual
{
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(visual); i++)
{
Visual child = (Visual)VisualTreeHelper.GetChild(visual, i);
if (child != null)
{
T correctlyTyped = child as T;
if (correctlyTyped != null)
{
return correctlyTyped;
}
T descendent = FindVisualChild<T>(child);
if (descendent != null)
{
return descendent;
}
}
}
return null;

WPF Polyline databound to ObservableCollection Custom Control with MVVM

I'm working towards making click and drag-able spline curves while learning WPF. I've been able to successfully work with pure Line segments, but making the jump to a polyline is proving difficult. I have a class for interpolating the spline curves that I used to use in WinForms, so I'm using a few input clicks from the mouse, and those will be the thumbs to click and drag. The interpolated points have a high enough resolution that a WPF Polyline should be fine for display. To clarify, I need the higher resolution output, so using a WPF Beizer is not going to work.
I have the outline pretty well setup- but the particular issue I'm having, is that dragging the thumbs does not either a) the two way binding is not setup correctly, or b) the ObservableCollection is not generating notifications. I realize that the ObservableCollection only notifies when items are added/removed/cleared, etc, and not that the individual indices are able to produce notifications. I have spent the last few hours searching- found some promising ideas, but haven't been able to wire them up correctly. There was some code posted to try inherit from ObservableCollection and override the OnPropertyChanged method in the ObservableCollection, but that's a protected virtual method. While others used a method call into the OC to attach PropertyChanged event handlers to each object, but I'm unsure where to inject that logic. So I am a little stuck.
MainWindow.xaml:
There is an ItemsControl hosted in a mainCanvas. ItemsControl is bound to a property on the ViewModel
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Menu>
<MenuItem x:Name="menuAddNewPolyline" Header="Add Polyline" Click="MenuItem_Click" />
</Menu>
<Canvas x:Name="mainCanvas" Grid.Row="1">
<ItemsControl x:Name="polylinesItemsControl"
ItemsSource="{Binding polylines}"
>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</Grid>
MainWindow.Xaml.cs:
Pretty simple- initializes a new view model, and it's set as the DataContext. There is a menu with a Add Polyline item, which in turn, initializes a new PolylineControl, and generates three random points (using Thread.Sleep, otherwise they were the same, between the calls) within the ActualHeight and ActualWidth of the window. The new PolylineControl is added to the ViewModel in an ObservableCollection This is a stand in until I get to accepting mouse input.
public partial class MainWindow : Window
{
private ViewModel viewModel;
public MainWindow()
{
InitializeComponent();
viewModel = new ViewModel();
DataContext = viewModel;
}
private Point GetRandomPoint()
{
Random r = new Random();
return new Point(r.Next(0, (int)this.ActualWidth), r.Next(0, (int)this.ActualHeight));
}
private void MenuItem_Click(object sender, RoutedEventArgs e)
{
var newPolyline = new PolylineControl.Polyline();
newPolyline.PolylinePoints.Add(GetRandomPoint());
Thread.Sleep(100);
newPolyline.PolylinePoints.Add(GetRandomPoint());
Thread.Sleep(100);
newPolyline.PolylinePoints.Add(GetRandomPoint());
viewModel.polylines.Add(newPolyline);
}
}
ViewModel.cs:
Absolutely noting fancy here
public class ViewModel
{
public ObservableCollection<PolylineControl.Polyline> polylines { get; set; }
public ViewModel()
{
polylines = new ObservableCollection<PolylineControl.Polyline>();
}
}
**The PolylineControl:
Polyline.cs:**
Contains DP's for an ObservableCollection of points for the polyline. Eventually this will also contain the interpolated points as well as the input points, but a single collection of points will do for the demo. I did try to use the INotifyPropertyChanged interface to no avail.
public class Polyline : Control
{
public static readonly DependencyProperty PolylinePointsProperty =
DependencyProperty.Register("PolylinePoints", typeof(ObservableCollection<Point>), typeof(Polyline),
new FrameworkPropertyMetadata(new ObservableCollection<Point>()));
public ObservableCollection<Point> PolylinePoints
{
get { return (ObservableCollection<Point>)GetValue(PolylinePointsProperty); }
set { SetValue(PolylinePointsProperty, value); }
}
static Polyline()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(Polyline), new FrameworkPropertyMetadata(typeof(Polyline)));
}
}
Generic.xaml
Contains a canvas with a databound Polyline, and an ItemsControl with a DataTemplate for the ThumbPoint control.
<local:PointCollectionConverter x:Key="PointsConverter"/>
<Style TargetType="{x:Type local:Polyline}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:Polyline}">
<Canvas Background="Transparent">
<Polyline x:Name="PART_Polyline"
Stroke="Black"
StrokeThickness="2"
Points="{Binding Path=PolylinePoints,
RelativeSource={RelativeSource TemplatedParent},
Converter={StaticResource PointsConverter}}"
>
</Polyline>
<ItemsControl x:Name="thumbPoints"
ItemsSource="{Binding PolylinePoints, RelativeSource={RelativeSource TemplatedParent}}"
>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas>
<tc:ThumbPoint Point="{Binding Path=., Mode=TwoWay}"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
PointsCollectionConverter.cs:
Contains a IValueConverter to turn the ObservableCollection into a PointsCollection.
public class PointCollectionConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value.GetType() == typeof(ObservableCollection<Point>) && targetType == typeof(PointCollection))
{
var pointCollection = new PointCollection();
foreach (var point in value as ObservableCollection<Point>)
{
pointCollection.Add(point);
}
return pointCollection;
}
return null;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return null;
}
}
And finally, the ThumbPointControl:
ThumbPoint.cs:
Contains a single DP for the center of the point, along with the DragDelta functionality.
public class ThumbPoint : Thumb
{
public static readonly DependencyProperty PointProperty =
DependencyProperty.Register("Point", typeof(Point), typeof(ThumbPoint),
new FrameworkPropertyMetadata(new Point()));
public Point Point
{
get { return (Point)GetValue(PointProperty); }
set { SetValue(PointProperty, value); }
}
static ThumbPoint()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(ThumbPoint), new FrameworkPropertyMetadata(typeof(ThumbPoint)));
}
public ThumbPoint()
{
this.DragDelta += new DragDeltaEventHandler(this.OnDragDelta);
}
private void OnDragDelta(object sender, DragDeltaEventArgs e)
{
this.Point = new Point(this.Point.X + e.HorizontalChange, this.Point.Y + e.VerticalChange);
}
}
Generic.xaml:
Contains the style, and an Ellipse bound which is databound.
<Style TargetType="{x:Type local:ThumbPoint}">
<Setter Property="Width" Value="8"/>
<Setter Property="Height" Value="8"/>
<Setter Property="Margin" Value="-4"/>
<Setter Property="Background" Value="Gray" />
<Setter Property="Canvas.Left" Value="{Binding Path=Point.X, RelativeSource={RelativeSource Self}}" />
<Setter Property="Canvas.Top" Value="{Binding Path=Point.Y, RelativeSource={RelativeSource Self}}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:ThumbPoint}">
<Ellipse x:Name="PART_Ellipse"
Fill="{TemplateBinding Background}"
Width="{TemplateBinding Width}"
Height="{TemplateBinding Height}"
/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Window after the Add Polyline menu item is pressed
The code works to add the polyline with three random points.
Thumbs moved away from poly line
However, once you move the thumbs, the polyline does not update along with it.
I have a working example of just a single line segment (added to the view model as many times as you click the add segment button) so it seems the logic should all be correct, but something broke down with the introduction of the ObservableCollection to host the multiple points required for a polyline.
Any help is appreciated
Following on from Clemens suggestions, I was able to make it work.
I renamed the Polyline.cs control to eliminate confusion with the standard WPF Polyline Shape class to DynamicPolyline. The class now implements INotifyPropertyChanged, and has DP for the PolylinePoints and a seperate ObservableCollection for a NotifyingPoint class which also implements INotifyPropertyChanged. When DynamicPolyline is initialized, it hooks the CollectionChanged event on the ObserableCollection. The event handler method then either adds an event handler to each item in the collection, or removes it based on the action. The event handler for each item simply calls SetPolyline, which in turn cycles through the InputPoints adding them to a new PointCollection, and then sets the Points property on the PART_Polyline (which a reference to is created in the OnApplyTemplate method).
It turns out the Points property on a Polyline does not listen to the INotifyPropertyChanged interface, so data binding in the Xaml was not possible. Probably will end up using a PathGeometery in the future, but for now, this works.
To address Marks non MVVM concerns.. It's a demo app, sorry I had some code to test things in the code behind. The point is to be able to reuse these controls, and group them with others for various use cases, so it makes more sense for them to be on their own vs repeating the code.
DynmicPolyline.cs:
public class DynamicPolyline : Control, INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string caller = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(caller));
}
public static readonly DependencyProperty PolylinePointsProperty =
DependencyProperty.Register("PoilylinePoints", typeof(PointCollection), typeof(DynamicPolyline),
new PropertyMetadata(new PointCollection()));
public PointCollection PolylinePoints
{
get { return (PointCollection)GetValue(PolylinePointsProperty); }
set { SetValue(PolylinePointsProperty, value); }
}
private ObservableCollection<NotifyingPoint> _inputPoints;
public ObservableCollection<NotifyingPoint> InputPoints
{
get { return _inputPoints; }
set
{
_inputPoints = value;
OnPropertyChanged();
}
}
private void SetPolyline()
{
if (polyLine != null && InputPoints.Count >= 2)
{
var newCollection = new PointCollection();
foreach (var point in InputPoints)
{
newCollection.Add(new Point(point.X, point.Y));
}
polyLine.Points = newCollection;
}
}
private void InputPoints_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
foreach (var item in e.NewItems)
{
var point = item as NotifyingPoint;
point.PropertyChanged += InputPoints_PropertyChange;
}
}
else if (e.Action == NotifyCollectionChangedAction.Remove)
{
foreach (var item in e.OldItems)
{
var point = item as NotifyingPoint;
point.PropertyChanged -= InputPoints_PropertyChange;
}
}
}
private void InputPoints_PropertyChange(object sender, PropertyChangedEventArgs e)
{
SetPolyline();
}
public DynamicPolyline()
{
InputPoints = new ObservableCollection<NotifyingPoint>();
InputPoints.CollectionChanged += InputPoints_CollectionChanged;
SetPolyline();
}
static DynamicPolyline()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(DynamicPolyline), new FrameworkPropertyMetadata(typeof(DynamicPolyline)));
}
private Polyline polyLine;
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
polyLine = this.Template.FindName("PART_Polyline", this) as Polyline;
}
NotifyingPoint.cs
Simple class that raises property changed events when X or Y is updated from the databound ThumbPoint.
public class NotifyingPoint : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string caller = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(caller));
}
public event EventHandler ValueChanged;
private double _x = 0.0;
public double X
{
get { return _x; }
set
{
_x = value;
OnPropertyChanged();
ValueChanged?.Invoke(this, null);
}
}
private double _y = 0.0;
public double Y
{
get { return _y; }
set
{
_y = value;
OnPropertyChanged();
}
}
public NotifyingPoint()
{
}
public NotifyingPoint(double x, double y)
{
X = x;
Y = y;
}
public Point ToPoint()
{
return new Point(_x, _y);
}
}
And finally, for completeness, here is the Generic.xaml for the control. Only change in here was the bindings for X and Y of the NotifyingPoint.
<Style TargetType="{x:Type local:DynamicPolyline}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:DynamicPolyline}">
<Canvas x:Name="PART_Canvas">
<Polyline x:Name="PART_Polyline"
Stroke="Black"
StrokeThickness="2"
/>
<ItemsControl x:Name="PART_ThumbPointItemsControl"
ItemsSource="{Binding Path=InputPoints, RelativeSource={RelativeSource TemplatedParent}}"
>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas>
<tc:ThumbPoint X="{Binding Path=X, Mode=TwoWay}" Y="{Binding Path=Y, Mode=TwoWay}"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
I dropped my Spline class in to the SetPolyline method, and got the result I was after:
Two working click and drag able spline curves

WPF UI controls not validating correctly on ErrorsChanged event

I have the following INotifyDataErrorInfo implementation in an abstract base class.
private IEnumerable<ValidationErrorModel> _validationErrors = new List<ValidationErrorModel>();
public IEnumerable<ValidationErrorModel> ValidationErrors
{
get { return _validationErrors; }
private set
{
_validationErrors = value;
OnPropertyChanged();
}
}
protected abstract Task<ValidationResult> GetValidationResultAsync();
public IEnumerable GetErrors(string propertyName)
{
if (string.IsNullOrEmpty(propertyName) ||
ValidationErrors == null)
return null;
IEnumerable<string> errors = ValidationErrors
.Where(p => p.PropertyName.Equals(propertyName))
.Select(p => p.ToString())
.ToList();
return errors;
}
public bool HasErrors
{
get
{
bool hasErrors = ValidationErrors != null && ValidationErrors.Any();
return hasErrors;
}
}
public Task<ValidationResult> ValidateAsync()
{
Task<ValidationResult> validationResultTask = GetValidationResultAsync();
validationResultTask.ContinueWith((antecedent) =>
{
if (antecedent.IsCompleted &&
!antecedent.IsCanceled &&
!antecedent.IsFaulted)
{
ValidationResult validationResult = antecedent.Result;
if (validationResult != null)
{
lock (ValidationErrors)
{
ValidationErrors =
validationResult.Errors
.Select(validationFailure =>
new ValidationErrorModel(validationFailure.PropertyName, validationFailure.ErrorMessage))
.ToList();
foreach (ValidationErrorModel validationErrorModel in ValidationErrors)
{
RaiseErrorsChanged(validationErrorModel.PropertyName);
}
}
}
}
});
return validationResultTask;
}
public event EventHandler<DataErrorsChangedEventArgs> ErrorsChanged = delegate { };
protected virtual void RaiseErrorsChanged(string propertyName)
{
var handler = ErrorsChanged;
if (handler != null)
{
Dispatcher.InvokeOnMainThread(() =>
{
handler(this, new DataErrorsChangedEventArgs(propertyName));
});
}
}
In models deriving from the base class I implement the Task<ValidationResult> GetValidationResultAsync() required method, it uses fluent validation Nuget package.
private readonly ModelValidator _modelValidator = new ModelValidator();
protected override Task<ValidationResult> GetValidationResultAsync()
{
return _modelValidator.ValidateAsync(this);
}
The problem is that when I invoke from a ViewModel the ValidateAsync() method of a model the UI input controls are not invalidate/validate correctly, I actually have a tab control and validate the models in tab index changed, some might show the red border once I change tab but then again return to normal state to the next tab change.
In debug it shows that the ValidationErrors property returns errors.
My XAML input controls code is like below.
<Grid>
<StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock Text="Name:"/>
<TextBox Text="{Binding Name, UpdateSourceTrigger=PropertyChanged, Mode=TwoWay, ValidatesOnNotifyDataErrors=True}" Width="200"/>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock Text="Scheduled Date:"/>
<DatePicker DisplayDate="{Binding ScheduledDate, UpdateSourceTrigger=PropertyChanged, Mode=TwoWay, ValidatesOnNotifyDataErrors=True}"/>
</StackPanel>
</StackPanel>
</Grid>
[Update 1]
I should mention that I use in the MainWindow a tab control and 3 tab items, each tab item is a UserControl.
I hooked up to the Validation.Error event of all the XAML UserControls and I noticed that even I get tab selected index changed value the Validation.Error fires once for the first tab and never again, I suspect there is a cleanup somewhere for a reason.
Code for the SelectedTabIndex that fires the models validations.
private int _selectedTabIndex = 0;
public int SelectedTabIndex
{
get { return _selectedTabIndex; }
set
{
_selectedTabIndex = value;
ValidateModels();
Tab2ViewModel.ValidateModels();
Tab3ViewModel.ValidateModels();
OnPropertyChanged();
}
}
The ValidateModels method calls ValidateAsync of the model in the ViewModel.
public override Task ValidateModels()
{
return Model.ValidateAsync();
}
MainWindow TabControl XAML.
<TabControl SelectedIndex="{Binding SelectedTabIndex, Mode=TwoWay}">
[Update 2]
After adding a custom error style and a custom error template, I see that the controls tooltip stay with the condition not met error but the error template is clearing. So, the TextBox shows no error template, custom or default, but the validation error exists and the tooltip shows the error.
Why the XAML templates clear on TabIndexChange and how come they don't refresh at least on the active tab item I'm viewing. This might be the problem that I should solve.
Also, as mentioned before, I don't see the ErrorsChanged revalidating the controls except the first time the SelectedTabIndex setter is invoked.
The templates I added.
<Application.Resources>
<Style x:Key="ErrorStyle"
TargetType="FrameworkElement">
<Style.Triggers>
<Trigger Property="Validation.HasError" Value="True">
<Setter Property="ToolTip" Value="{Binding (Validation.Errors).CurrentItem.ErrorContent, RelativeSource={x:Static RelativeSource.Self}}"></Setter>
</Trigger>
</Style.Triggers>
</Style>
<ControlTemplate x:Key="TextBoxErrorTemplate">
<DockPanel>
<Ellipse DockPanel.Dock="Right"
Margin="2,0"
ToolTip="Contains Invalid Data"
Width="10"
Height="10"
>
<Ellipse.Fill>
<LinearGradientBrush>
<GradientStop Color="#11FF1111" Offset="0"/>
<GradientStop Color="#FFFF0000" Offset="1"/>
</LinearGradientBrush>
</Ellipse.Fill>
</Ellipse>
<AdornedElementPlaceholder/>
</DockPanel>
</ControlTemplate>
<Style TargetType="TextBox">
<Setter Property="Margin" Value="4,4,15,4"/>
<Setter Property="Validation.ErrorTemplate" Value="{StaticResource TextBoxErrorTemplate}"/>
<Style.Triggers>
<Trigger Property="Validation.HasError" Value="True">
<Setter Property="ToolTip">
<Setter.Value>
<Binding Path="(Validation.Errors).CurrentItem.ErrorContent" RelativeSource="{x:Static RelativeSource.Self}"/>
</Setter.Value>
</Setter>
</Trigger>
</Style.Triggers>
</Style>
</Application.Resources>
The problem is that tabs, expanders etc don't work well with validators, you need to include AdornerDecorator, or not use tabs which in my case is not an option.
Issue with WPF validation(IDataErrorInfo) and tab focusing.

Hiding A Listbox Item in WPF

I have a ListBox control populated with several ListBox items. Each item contains a "Proceed" button and a "Postpone" button. I would like to hide that ListBox item (presented as a row in my case) once the "Postpone" button is clicked. The code I have currently doesn't seem to have any effect.
XAML:
<ListBox.ItemContainerStyle>
<Style TargetType="{x:Type ListBoxItem}">
<Style.Triggers>
<DataTrigger Binding="{Binding PostponeClicked}" Value="1">
<Setter Property="IsEnabled" Value="False"/>
</DataTrigger>
</Style.Triggers>
</Style>
</ListBox.ItemContainerStyle>
C#:
private void PostponeThirdPartyUpdatesButton_Click(object sender, RoutedEventArgs e)
{
DataTrigger d = new DataTrigger();
d.Binding = new Binding("PostponeClicked");
d.Value = 1;
var context = ((FrameworkElement)sender).DataContext as Tuple<RegScan_ThirdParty.InstalledApplicationFromRegistryScan, RegScan_ThirdParty.ManifestRequiredApplication, RegScan_ThirdParty.RequiredApplicationState>;
Button ThirdPartyPostponeButton = sender as Button;
ThirdPartyPostponeButton.IsEnabled = false;
if (context != null)
{
RegScan_ThirdParty.registryApplicationPostponeWorkflow(context);
}
ThirdPartyPostponeButton.IsEnabled = true;
}
I had to address the same thing once. Each item in your list box should be an object. We'll call it MyObject for now, since I have no idea what your object type is. In the MyObject class, you'll put your Proceed and Postpone commands.
//ViewModelBase implements INotifyPropertyChanged, which allows us to call RaisePropertyChanged, and have the UI update
class MyObject : ViewModelBase
{
private bool isNotPostponed = true;
public bool IsNotPostponed
{
get { return isNotPostponed; }
set
{
isNotPostponed = value;
RaisePropertyChanged("IsNotPostponed");
}
}
private Command postponeCommand;
public Command PostponeCommand
{
get
{
if (postponeCommand == null)
postponeCommand = new Command(PostponeCommand);
return postponeCommand;
}
}
private void Postpone(object x)
{
IsNotPostponed = false;
}
//similar code for Proceed Command
}
Then in the viewmodel of the view that displays the listBox, create a List that you can bind to your listbox (or whatever collection you want to use). I called it MyObjectsList in the XAML below. (I'm not showing the ViewModel code where this object lives, but I assume you have code for binding to the ListBox.) Then in your ItemsControl.ItemTemplate, bind to each MyObject in your List.
<ItemsControl ItemsSource="{Binding MyObjectsList}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<DataTemplate.Resources>
<BooleanToVisibilityConverter x:Key="boolToVis"/>
</DataTemplate.Resources>
<StackPanel Visibility="{Binding IsNotPostponed, Converter={StaticResource boolToVis}}">
<Button Command="{Binding PostponeCommand}" Content="Postpone"/>
<Button Command="{Binding ProceedCommand}" Content="Proceed"/>
</StackPanel>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
When Postpone is clicked, the command will execute Postpone(), which will set IsNotPostponed to false. On setting IsNotPostponed to false, RaisePropertyChanged tells the UI that IsNotPostponed changed (you need to implement the INotifyPropertyChanged interface.) Lastly, when the UI gets the change notification, it converts the bool to a Visibility. True => Visible, False => Collapsed.

Mutually exclusive checkable menu items?

Given the following code:
<MenuItem x:Name="MenuItem_Root" Header="Root">
<MenuItem x:Name="MenuItem_Item1" IsCheckable="True" Header="item1" />
<MenuItem x:Name="MenuItem_Item2" IsCheckable="True" Header="item2"/>
<MenuItem x:Name="MenuItem_Item3" IsCheckable="True" Header="item3"/>
</MenuItem>
In XAML, is there a way to create checkable menuitem's that are mutually exclusive? Where is the user checks item2, item's 1 and 3 are automatically unchecked.
I can accomplish this in the code behind by monitoring the click events on the menu, determining which item was checked, and unchecking the other menuitems. I'm thinking there is an easier way.
Any ideas?
This may not be what you're looking for, but you could write an extension for the MenuItem class that allows you to use something like the GroupName property of the RadioButton class. I slightly modified this handy example for similarly extending ToggleButton controls and reworked it a little for your situation and came up with this:
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
namespace WpfTest
{
public class MenuItemExtensions : DependencyObject
{
public static Dictionary<MenuItem, String> ElementToGroupNames = new Dictionary<MenuItem, String>();
public static readonly DependencyProperty GroupNameProperty =
DependencyProperty.RegisterAttached("GroupName",
typeof(String),
typeof(MenuItemExtensions),
new PropertyMetadata(String.Empty, OnGroupNameChanged));
public static void SetGroupName(MenuItem element, String value)
{
element.SetValue(GroupNameProperty, value);
}
public static String GetGroupName(MenuItem element)
{
return element.GetValue(GroupNameProperty).ToString();
}
private static void OnGroupNameChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
//Add an entry to the group name collection
var menuItem = d as MenuItem;
if (menuItem != null)
{
String newGroupName = e.NewValue.ToString();
String oldGroupName = e.OldValue.ToString();
if (String.IsNullOrEmpty(newGroupName))
{
//Removing the toggle button from grouping
RemoveCheckboxFromGrouping(menuItem);
}
else
{
//Switching to a new group
if (newGroupName != oldGroupName)
{
if (!String.IsNullOrEmpty(oldGroupName))
{
//Remove the old group mapping
RemoveCheckboxFromGrouping(menuItem);
}
ElementToGroupNames.Add(menuItem, e.NewValue.ToString());
menuItem.Checked += MenuItemChecked;
}
}
}
}
private static void RemoveCheckboxFromGrouping(MenuItem checkBox)
{
ElementToGroupNames.Remove(checkBox);
checkBox.Checked -= MenuItemChecked;
}
static void MenuItemChecked(object sender, RoutedEventArgs e)
{
var menuItem = e.OriginalSource as MenuItem;
foreach (var item in ElementToGroupNames)
{
if (item.Key != menuItem && item.Value == GetGroupName(menuItem))
{
item.Key.IsChecked = false;
}
}
}
}
}
Then, in the XAML, you'd write:
<MenuItem x:Name="MenuItem_Root" Header="Root">
<MenuItem x:Name="MenuItem_Item1" YourNamespace:MenuItemExtensions.GroupName="someGroup" IsCheckable="True" Header="item1" />
<MenuItem x:Name="MenuItem_Item2" YourNamespace:MenuItemExtensions.GroupName="someGroup" IsCheckable="True" Header="item2"/>
<MenuItem x:Name="MenuItem_Item3" YourNamespace:MenuItemExtensions.GroupName="someGroup" IsCheckable="True" Header="item3"/>
</MenuItem>
It's a bit of a pain, but it offers the perk of not forcing you to write any additional procedural code (aside from the extension class, of course) to implement it.
Credit goes to Brad Cunningham who authored the original ToggleButton solution.
Adding this at the bottom since I don't have the reputation yet...
As helpful as Patrick's answer is, it doesn't ensure that items cannot be unchecked. In order to do that, the Checked handler should be changed to a Click handler, and changed to the following:
static void MenuItemClicked(object sender, RoutedEventArgs e)
{
var menuItem = e.OriginalSource as MenuItem;
if (menuItem.IsChecked)
{
foreach (var item in ElementToGroupNames)
{
if (item.Key != menuItem && item.Value == GetGroupName(menuItem))
{
item.Key.IsChecked = false;
}
}
}
else // it's not possible for the user to deselect an item
{
menuItem.IsChecked = true;
}
}
You can also use a Behavior. Like this one:
<MenuItem Header="menu">
<MenuItem x:Name="item1" Header="item1" IsCheckable="true" ></MenuItem>
<MenuItem x:Name="item2" Header="item2" IsCheckable="true"></MenuItem>
<MenuItem x:Name="item3" Header="item3" IsCheckable="true" ></MenuItem>
<i:Interaction.Behaviors>
<local:MenuItemButtonGroupBehavior></local:MenuItemButtonGroupBehavior>
</i:Interaction.Behaviors>
</MenuItem>
public class MenuItemButtonGroupBehavior : Behavior<MenuItem>
{
protected override void OnAttached()
{
base.OnAttached();
GetCheckableSubMenuItems(AssociatedObject)
.ToList()
.ForEach(item => item.Click += OnClick);
}
protected override void OnDetaching()
{
base.OnDetaching();
GetCheckableSubMenuItems(AssociatedObject)
.ToList()
.ForEach(item => item.Click -= OnClick);
}
private static IEnumerable<MenuItem> GetCheckableSubMenuItems(ItemsControl menuItem)
{
var itemCollection = menuItem.Items;
return itemCollection.OfType<MenuItem>().Where(menuItemCandidate => menuItemCandidate.IsCheckable);
}
private void OnClick(object sender, RoutedEventArgs routedEventArgs)
{
var menuItem = (MenuItem)sender;
if (!menuItem.IsChecked)
{
menuItem.IsChecked = true;
return;
}
GetCheckableSubMenuItems(AssociatedObject)
.Where(item => item != menuItem)
.ToList()
.ForEach(item => item.IsChecked = false);
}
}
Since there is not a samilar answer, I post my solution here:
public class RadioMenuItem : MenuItem
{
public string GroupName { get; set; }
protected override void OnClick()
{
var ic = Parent as ItemsControl;
if (null != ic)
{
var rmi = ic.Items.OfType<RadioMenuItem>().FirstOrDefault(i =>
i.GroupName == GroupName && i.IsChecked);
if (null != rmi) rmi.IsChecked = false;
IsChecked = true;
}
base.OnClick();
}
}
In XAML just use it as an usual MenuItem:
<MenuItem Header="OOO">
<local:RadioMenuItem Header="111" GroupName="G1"/>
<local:RadioMenuItem Header="222" GroupName="G1"/>
<local:RadioMenuItem Header="333" GroupName="G1"/>
<local:RadioMenuItem Header="444" GroupName="G1"/>
<local:RadioMenuItem Header="555" GroupName="G1"/>
<local:RadioMenuItem Header="666" GroupName="G1"/>
<Separator/>
<local:RadioMenuItem Header="111" GroupName="G2"/>
<local:RadioMenuItem Header="222" GroupName="G2"/>
<local:RadioMenuItem Header="333" GroupName="G2"/>
<local:RadioMenuItem Header="444" GroupName="G2"/>
<local:RadioMenuItem Header="555" GroupName="G2"/>
<local:RadioMenuItem Header="666" GroupName="G2"/>
</MenuItem>
Quite simple and clean. And of course you can make the GroupName a dependency property by some additional codes, that's all the same as others.
BTW, if you do not like the check mark, you can change it to whatever you like:
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
var p = GetTemplateChild("Glyph") as Path;
if (null == p) return;
var x = p.Width/2;
var y = p.Height/2;
var r = Math.Min(x, y) - 1;
var e = new EllipseGeometry(new Point(x,y), r, r);
// this is just a flattened dot, of course you can draw
// something else, e.g. a star? ;)
p.Data = e.GetFlattenedPathGeometry();
}
If you used plenty of this RadioMenuItem in your program, there is another more efficient version shown below. The literal data is aquired from e.GetFlattenedPathGeometry().ToString() in previous code snippet.
private static readonly Geometry RadioDot = Geometry.Parse("M9,5.5L8.7,7.1 7.8,8.3 6.6,9.2L5,9.5L3.4,9.2 2.2,8.3 1.3,7.1L1,5.5L1.3,3.9 2.2,2.7 3.4,1.8L5,1.5L6.6,1.8 7.8,2.7 8.7,3.9L9,5.5z");
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
var p = GetTemplateChild("Glyph") as Path;
if (null == p) return;
p.Data = RadioDot;
}
And at last, if you plan to wrap it for use in your project, you should hide IsCheckable property from the base class, since the auto check machenism of MenuItem class will lead the radio check state mark a wrong behavior.
private new bool IsCheckable { get; }
Thus VS will give an error if a newbie try to compile XAML like this:
// note that this is a wrong usage!
<local:RadioMenuItem Header="111" GroupName="G1" IsCheckable="True"/>
// note that this is a wrong usage!
Yes, this can be done easily by making every MenuItem a RadioButton. This can be done by Editing Template of MenuItem.
Right-Click the MenuItem in the Document-Outline left pane > EditTemplate > EditCopy. This will add the code for editing under Window.Resources.
Now, you have to do only two-changes which are very simple.
a. Add the RadioButton with some Resources to hide its circle portion.
b. Change BorderThickness = 0 for MenuItem Border part.
These changes are shown below as comments, rest of the generated style should be used as is :
<Window.Resources>
<LinearGradientBrush x:Key="MenuItemSelectionFill" EndPoint="0,1" StartPoint="0,0">
<GradientStop Color="#34C5EBFF" Offset="0"/>
<GradientStop Color="#3481D8FF" Offset="1"/>
</LinearGradientBrush>
<Geometry x:Key="Checkmark">M 0,5.1 L 1.7,5.2 L 3.4,7.1 L 8,0.4 L 9.2,0 L 3.3,10.8 Z</Geometry>
<ControlTemplate x:Key="{ComponentResourceKey ResourceId=SubmenuItemTemplateKey, TypeInTargetAssembly={x:Type MenuItem}}" TargetType="{x:Type MenuItem}">
<Grid SnapsToDevicePixels="true">
<Rectangle x:Name="Bg" Fill="{TemplateBinding Background}" RadiusY="2" RadiusX="2" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="1"/>
<Rectangle x:Name="InnerBorder" Margin="1" RadiusY="2" RadiusX="2"/>
<!-- Add RadioButton around the Grid
-->
<RadioButton Background="Transparent" GroupName="MENUITEM_GRP" IsHitTestVisible="False" IsChecked="{Binding IsChecked, RelativeSource={RelativeSource AncestorType=MenuItem}}">
<RadioButton.Resources>
<Style TargetType="Themes:BulletChrome">
<Setter Property="Visibility" Value="Collapsed"/>
</Style>
</RadioButton.Resources>
<!-- Add RadioButton Top part ends here
-->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition MinWidth="24" SharedSizeGroup="MenuItemIconColumnGroup" Width="Auto"/>
<ColumnDefinition Width="4"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="37"/>
<ColumnDefinition SharedSizeGroup="MenuItemIGTColumnGroup" Width="Auto"/>
<ColumnDefinition Width="17"/>
</Grid.ColumnDefinitions>
<ContentPresenter x:Name="Icon" ContentSource="Icon" Margin="1" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" VerticalAlignment="Center"/>
<!-- Change border thickness to 0
-->
<Border x:Name="GlyphPanel" BorderBrush="#CDD3E6" BorderThickness="0" Background="#E6EFF4" CornerRadius="3" Height="22" Margin="1" Visibility="Hidden" Width="22">
<Path x:Name="Glyph" Data="{StaticResource Checkmark}" Fill="#0C12A1" FlowDirection="LeftToRight" Height="11" Width="9"/>
</Border>
<ContentPresenter Grid.Column="2" ContentSource="Header" Margin="{TemplateBinding Padding}" RecognizesAccessKey="True" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
<TextBlock Grid.Column="4" Margin="{TemplateBinding Padding}" Text="{TemplateBinding InputGestureText}"/>
</Grid>
</RadioButton>
<!-- RadioButton closed , thats it !
-->
</Grid>
...
</Window.Resources>
Apply the Style ,
<MenuItem IsCheckable="True" Header="Open" Style="{DynamicResource MenuItemStyle1}"
I just thought I would throw in my solution, since none of the answers met my needs. My full solution is here...
WPF MenuItem as a RadioButton
However, the basic idea is to use ItemContainerStyle.
<MenuItem.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Icon" Value="{DynamicResource RadioButtonResource}"/>
<EventSetter Event="Click" Handler="MenuItemWithRadioButtons_Click" />
</Style>
</MenuItem.ItemContainerStyle>
And the following event click should be added so that the RadioButton is checked when the MenuItem is clicked (otherwise you have to click exactly on the RadioButton):
private void MenuItemWithRadioButtons_Click(object sender, System.Windows.RoutedEventArgs e)
{
MenuItem mi = sender as MenuItem;
if (mi != null)
{
RadioButton rb = mi.Icon as RadioButton;
if (rb != null)
{
rb.IsChecked = true;
}
}
}
Here's a simple, MVVM-based solution that leverages a simple IValueConverter and CommandParameter per MenuItem.
No need to re-style any MenuItem as a different type of control. MenuItems will automatically be deselected when the bound value doesn't match the CommandParameter.
Bind to an int property (MenuSelection) on the DataContext (ViewModel).
<MenuItem x:Name="MenuItem_Root" Header="Root">
<MenuItem x:Name="MenuItem_Item1" IsCheckable="True" Header="item1" IsChecked="{Binding MenuSelection, ConverterParameter=1, Converter={StaticResource MatchingIntToBooleanConverter}, Mode=TwoWay}" />
<MenuItem x:Name="MenuItem_Item2" IsCheckable="True" Header="item2" IsChecked="{Binding MenuSelection, ConverterParameter=2, Converter={StaticResource MatchingIntToBooleanConverter}, Mode=TwoWay}" />
<MenuItem x:Name="MenuItem_Item3" IsCheckable="True" Header="item3" IsChecked="{Binding MenuSelection, ConverterParameter=3, Converter={StaticResource MatchingIntToBooleanConverter}, Mode=TwoWay}" />
</MenuItem>
Define your value converter. This will check the bound value against the command parameter and vice versa.
public class MatchingIntToBooleanConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
var paramVal = parameter as string;
var objVal = ((int)value).ToString();
return paramVal == objVal;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is bool)
{
var i = System.Convert.ToInt32((parameter ?? "0") as string);
return ((bool)value)
? System.Convert.ChangeType(i, targetType)
: 0;
}
return 0; // Returning a zero provides a case where none of the menuitems appear checked
}
}
Add your resource
<Window.Resources>
<ResourceDictionary>
<local:MatchingIntToBooleanConverter x:Key="MatchingIntToBooleanConverter"/>
</ResourceDictionary>
</Window.Resources>
Good luck!
There is not a built-in way to do this in XAML, you will need to roll your own solution or get an existing solution if available.
I achieved this using a couple of lines of code:
First declare a variable:
MenuItem LastBrightnessMenuItem =null;
When we are considering a group of menuitems, there is a probability of using a single event handler. In this case we can use this logic:
private void BrightnessMenuClick(object sender, RoutedEventArgs e)
{
if (LastBrightnessMenuItem != null)
{
LastBrightnessMenuItem.IsChecked = false;
}
MenuItem m = sender as MenuItem;
LastBrightnessMenuItem = m;
//Handle the rest of the logic here
}
I find that I get mutually exclusive menu items when binding MenuItem.IsChecked to a variable.
But it has one quirk: If you click the selected menu item, it gets invalid, shown by the usual red rectangle. I solved it by adding a handler for MenuItem.Click that prevents unselecting by just setting IsChecked back to true.
The code... I'm binding to an enum type, so I use an enum converter that returns true if the bound property is equal to the supplied parameter. Here is the XAML:
<MenuItem Header="Black"
IsCheckable="True"
IsChecked="{Binding SelectedColor, Converter={StaticResource EnumConverter}, ConverterParameter=Black}"
Click="MenuItem_OnClickDisallowUnselect"/>
<MenuItem Header="Red"
IsCheckable="True"
IsChecked="{Binding SelectedColor, Converter={StaticResource EnumConverter}, ConverterParameter=Red}"
Click="MenuItem_OnClickDisallowUnselect"/>
And here is the code behind:
private void MenuItem_OnClickDisallowUnselect(object sender, RoutedEventArgs e)
{
var menuItem = e.OriginalSource as MenuItem;
if (menuItem == null) return;
if (! menuItem.IsChecked)
{
menuItem.IsChecked = true;
}
}
Several years after i see this post with the keywords i wrote... i thought there was an easy solution, in wpf... Perhaps it's me, but i think it's a bit special to have a such massive arsenal for a so little thing as accepted solution. I don't even talk about the solution with 6likes i didn't understood where to click to have this options.
So perhaps it's really no elegant at all... But here a simple solution. What it do is simple.. a loop to all elements contained by the parent, to put it at false. The most of time people split this part from the others parts, of course it's only correct in this case.
private void MenuItem_Click_1(object sender, RoutedEventArgs e)
{
MenuItem itemChecked = (MenuItem)sender;
MenuItem itemParent = (MenuItem)itemChecked.Parent;
foreach (MenuItem item in itemParent.Items)
{
if (item == itemChecked)continue;
item.IsChecked = false;
}
}
that's all and easy, xaml is a classic code with absolutaly nothing particular
<MenuItem Header="test">
<MenuItem Header="1" Click="MenuItem_Click_1" IsCheckable="True" StaysOpenOnClick="True"/>
<MenuItem Header="2" Click="MenuItem_Click_1" IsCheckable="True" StaysOpenOnClick="True"/>
</MenuItem>
Of course you could have a need of the click method, it's not a problem, you can make a method that accept an object sender and each of your click method will use this method. It's old, it's ugly but for the while it works.
And i have some problems to imagine so much code line for a so little thing, it's probably me that have a problem with xaml, but it seems incredible to have to do this to obtains to just have only one menuitem selected.
A small addition to the #Patrick answer.
As #MK10 mentioned, this solution allows user to deselect all items in a group. But the changes he suggested doesn't work for me now. Maybe, the WPF model was changed since that time, but now Checked event doesn't fired when an item is unchecked.
To avoid it, I would suggest to process the Unchecked event for MenuItem.
I changed these procedures:
private static void OnGroupNameChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (!(d is MenuItem menuItem))
return;
var newGroupName = e.NewValue.ToString();
var oldGroupName = e.OldValue.ToString();
if (string.IsNullOrEmpty(newGroupName))
{
RemoveCheckboxFromGrouping(menuItem);
}
else
{
if (newGroupName != oldGroupName)
{
if (!string.IsNullOrEmpty(oldGroupName))
{
RemoveCheckboxFromGrouping(menuItem);
}
ElementToGroupNames.Add(menuItem, e.NewValue.ToString());
menuItem.Checked += MenuItemChecked;
menuItem.Unchecked += MenuItemUnchecked; // <-- ADDED
}
}
}
private static void RemoveCheckboxFromGrouping(MenuItem checkBox)
{
ElementToGroupNames.Remove(checkBox);
checkBox.Checked -= MenuItemChecked;
checkBox.Unchecked -= MenuItemUnchecked; // <-- ADDED
}
and added the next handler:
private static void MenuItemUnchecked(object sender, RoutedEventArgs e)
{
if (!(e.OriginalSource is MenuItem menuItem))
return;
var isAnyItemChecked = ElementToGroupNames.Any(item => item.Value == GetGroupName(menuItem) && item.Key.IsChecked);
if (!isAnyItemChecked)
menuItem.IsChecked = true;
}
Now the checked item remains checked when user clicks it second time.
Here is yet another way – not easy by any stretch but it is MVVM compatible, bindable and highly unit testable. If you have the freedom to add a Converter to your project and don’t mind a little garbage in the form of a new list of items every time the context menu opens, this works really well. It meets the original question of how to provide a mutually exclusive set of checked items in a context menu.
I think if you want to extract all of this into a user control you could make it into a reusable library component to reuse across your application.
Components used are Type3.Xaml with a simple grid, one text block and the context menu. Right-click anywhere in the grid to make the menu appear.
A value converter named AllValuesEqualToBooleanConverter is used to compare each menu item’s value to the current value of the group and show the checkmark next to the menu item that is currently selected.
A simple class that represent your menu choices is used for illustration. The sample container uses Tuple with String and Integer properties that make is fairly easy to have a tightly coupled human readable snippet of text paired with a machine-friendly value. You can use strings alone or String and an Enum to keep track of the Value for making decisions over what is current.
Type3VM.cs is the ViewModel that is assigned to the DataContext for Type3.Xaml. However you contrive to assign your data context in your existing application framework, use the same mechanism here. The application framework in use relies on INotifyPropertyChanged to communicate changed values to WPF and its binding goo. If you have dependency properties you may need to tweak the code a little bit.
The drawback to this implementation, aside from the converter and its length, is that a garbage list is created every time the context menu is opened. For single user applications this is probably ok but you should be aware of it.
The application uses an implementation of RelayCommand that is readily available from the Haacked website or any other ICommand-compatible helper class available in whatever framework you are using.
public class Type3VM : INotifyPropertyChanged
{
private List<MenuData> menuData = new List<MenuData>(new[]
{
new MenuData("Zero", 0),
new MenuData("One", 1),
new MenuData("Two", 2),
new MenuData("Three", 3),
});
public IEnumerable<MenuData> MenuData { get { return menuData.ToList(); } }
private int selected;
public int Selected
{
get { return selected; }
set { selected = value; OnPropertyChanged(); }
}
private ICommand contextMenuClickedCommand;
public ICommand ContextMenuClickedCommand { get { return contextMenuClickedCommand; } }
private void ContextMenuClickedAction(object clicked)
{
var data = clicked as MenuData;
Selected = data.Item2;
OnPropertyChanged("MenuData");
}
public Type3VM()
{
contextMenuClickedCommand = new RelayCommand(ContextMenuClickedAction);
}
private void OnPropertyChanged([CallerMemberName]string propertyName = null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
public class MenuData : Tuple<String, int>
{
public MenuData(String DisplayValue, int value) : base(DisplayValue, value) { }
}
<UserControl x:Class="SampleApp.Views.Type3"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:Views="clr-namespace:SampleApp.Views"
xmlns:Converters="clr-namespace:SampleApp.Converters"
xmlns:ViewModels="clr-namespace:SampleApp.ViewModels"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300"
d:DataContext="{d:DesignInstance ViewModels:Type3VM}"
>
<UserControl.Resources>
<Converters:AllValuesEqualToBooleanConverter x:Key="IsCheckedVisibilityConverter" EqualValue="True" NotEqualValue="False" />
</UserControl.Resources>
<Grid>
<Grid.ContextMenu>
<ContextMenu ItemsSource="{Binding MenuData, Mode=OneWay}">
<ContextMenu.ItemContainerStyle>
<Style TargetType="MenuItem" >
<Setter Property="Header" Value="{Binding Item1}" />
<Setter Property="IsCheckable" Value="True" />
<Setter Property="IsChecked">
<Setter.Value>
<MultiBinding Converter="{StaticResource IsCheckedVisibilityConverter}" Mode="OneWay">
<Binding Path="DataContext.Selected" RelativeSource="{RelativeSource FindAncestor, AncestorType={x:Type Views:Type3}}" />
<Binding Path="Item2" />
</MultiBinding>
</Setter.Value>
</Setter>
<Setter Property="Command" Value="{Binding Path=DataContext.ContextMenuClickedCommand, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Views:Type3}}}" />
<Setter Property="CommandParameter" Value="{Binding .}" />
</Style>
</ContextMenu.ItemContainerStyle>
</ContextMenu>
</Grid.ContextMenu>
<Grid.RowDefinitions><RowDefinition Height="*" /></Grid.RowDefinitions>
<Grid.ColumnDefinitions><ColumnDefinition Width="*" /></Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" FontSize="30" Text="Right Click For Menu" />
</Grid>
</UserControl>
public class AreAllValuesEqualConverter<T> : IMultiValueConverter
{
public T EqualValue { get; set; }
public T NotEqualValue { get; set; }
public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
T returnValue;
if (values.Length < 2)
{
returnValue = EqualValue;
}
// Need to use .Equals() instead of == so that string comparison works, but must check for null first.
else if (values[0] == null)
{
returnValue = (values.All(v => v == null)) ? EqualValue : NotEqualValue;
}
else
{
returnValue = (values.All(v => values[0].Equals(v))) ? EqualValue : NotEqualValue;
}
return returnValue;
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
[ValueConversion(typeof(object), typeof(Boolean))]
public class AllValuesEqualToBooleanConverter : AreAllValuesEqualConverter<Boolean>
{ }
You can hook both check and uncheck event for the MenuItem and inside the event you can call a common method like below:
private void MenuItem_Unchecked(object sender, RoutedEventArgs e)
{
this.UpdateCheckeditem(sender as MenuItem);
}
private void MenuItem_Checked(object sender, RoutedEventArgs e)
{
this.UpdateCheckeditem(sender as MenuItem);
}
private void UpdateCheckedstatus(MenuItem item)
{
MenuItem itemChecked = (MenuItem)sender;
MenuItem itemParent = (MenuItem)itemChecked.Parent;
foreach (MenuItem item in itemParent.Items)
{
if (item != itemChecked && item.IsChecked)
{
item.IsChecked = false;
break;
}
}
}
I think this will give you the expected behavior.
Simply create a Template for MenuItem which will contain a RadioButton with a GroupName set to some value.
You can also change the template for the RadioButtons to look like the MenuItem's default check glyph (which can be easily extracted with Expression Blend).
That's it!
You could do something like this:
<Menu>
<MenuItem Header="File">
<ListBox BorderThickness="0" Background="Transparent">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemContainerStyle>
<Style TargetType="{x:Type ListBoxItem}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<MenuItem IsCheckable="True" IsChecked="{Binding IsSelected, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListBoxItem}}}" Header="{Binding Content, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListBoxItem}}}" />
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ListBox.ItemContainerStyle>
<ListBox.Items>
<ListBoxItem Content="Test" />
<ListBoxItem Content="Test2" />
</ListBox.Items>
</ListBox>
</MenuItem>
</Menu>
It has some weird side effect visually (you'll see when you use it), but it works nonetheless
Here's another approach that uses RoutedUICommands, a public enum property, and DataTriggers. This is a pretty verbose solution. I unfortunately don't see any way of making the Style.Triggers smaller, because I don't know how to just say that the Binding Value is the only thing different? (BTW, for MVVMers this is a terrible example. I put everything in the MainWindow class just to keep things simple.)
MainWindow.xaml:
<Window x:Class="MutuallyExclusiveMenuItems.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:view="clr-namespace:MutuallyExclusiveMenuItems"
Title="MainWindow" Height="350" Width="525">
<Window.CommandBindings>
<CommandBinding Command="{x:Static view:MainWindow.MenuItem1Cmd}"
CanExecute="CanExecute"
Executed="MenuItem1Execute" />
<CommandBinding Command="{x:Static view:MainWindow.MenuItem2Cmd}"
CanExecute="CanExecute"
Executed="MenuItem2Execute" />
<CommandBinding Command="{x:Static view:MainWindow.MenuItem3Cmd}"
CanExecute="CanExecute"
Executed="MenuItem3Execute" />
</Window.CommandBindings>
<Window.InputBindings>
<KeyBinding Command="{x:Static view:MainWindow.MenuItem1Cmd}" Gesture="Ctrl+1"/>
<KeyBinding Command="{x:Static view:MainWindow.MenuItem2Cmd}" Gesture="Ctrl+2"/>
<KeyBinding Command="{x:Static view:MainWindow.MenuItem3Cmd}" Gesture="Ctrl+3"/>
</Window.InputBindings>
<DockPanel>
<DockPanel DockPanel.Dock="Top">
<Menu>
<MenuItem Header="_Root">
<MenuItem Command="{x:Static view:MainWindow.MenuItem1Cmd}"
InputGestureText="Ctrl+1">
<MenuItem.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding CurrentMenuItem, Mode=OneWay}"
Value="{x:Static view:MainWindow+CurrentItemEnum.EnumItem1}">
<Setter Property="MenuItem.IsChecked" Value="True"/>
</DataTrigger>
</Style.Triggers>
</Style>
</MenuItem.Style>
</MenuItem>
<MenuItem Command="{x:Static view:MainWindow.MenuItem2Cmd}"
InputGestureText="Ctrl+2">
<MenuItem.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding CurrentMenuItem, Mode=OneWay}"
Value="{x:Static view:MainWindow+CurrentItemEnum.EnumItem2}">
<Setter Property="MenuItem.IsChecked" Value="True"/>
</DataTrigger>
</Style.Triggers>
</Style>
</MenuItem.Style>
</MenuItem>
<MenuItem Command="{x:Static view:MainWindow.MenuItem3Cmd}"
InputGestureText="Ctrl+3">
<MenuItem.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding CurrentMenuItem, Mode=OneWay}"
Value="{x:Static view:MainWindow+CurrentItemEnum.EnumItem3}">
<Setter Property="MenuItem.IsChecked" Value="True"/>
</DataTrigger>
</Style.Triggers>
</Style>
</MenuItem.Style>
</MenuItem>
</MenuItem>
</Menu>
</DockPanel>
</DockPanel>
</Window>
MainWindow.xaml.cs:
using System.Windows;
using System.Windows.Input;
using System.ComponentModel;
namespace MutuallyExclusiveMenuItems
{
public partial class MainWindow : Window, INotifyPropertyChanged
{
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
#region Enum Property
public enum CurrentItemEnum { EnumItem1, EnumItem2, EnumItem3 };
private CurrentItemEnum _currentMenuItem;
public CurrentItemEnum CurrentMenuItem
{
get { return _currentMenuItem; }
set
{
_currentMenuItem = value;
OnPropertyChanged("CurrentMenuItem");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
#endregion Enum Property
#region Commands
public static RoutedUICommand MenuItem1Cmd =
new RoutedUICommand("Item_1", "Item1cmd", typeof(MainWindow));
public void MenuItem1Execute(object sender, ExecutedRoutedEventArgs e)
{
CurrentMenuItem = CurrentItemEnum.EnumItem1;
}
public static RoutedUICommand MenuItem2Cmd =
new RoutedUICommand("Item_2", "Item2cmd", typeof(MainWindow));
public void MenuItem2Execute(object sender, ExecutedRoutedEventArgs e)
{
CurrentMenuItem = CurrentItemEnum.EnumItem2;
}
public static RoutedUICommand MenuItem3Cmd =
new RoutedUICommand("Item_3", "Item3cmd", typeof(MainWindow));
public void MenuItem3Execute(object sender, ExecutedRoutedEventArgs e)
{
CurrentMenuItem = CurrentItemEnum.EnumItem3;
}
public void CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
#endregion Commands
}
}
Here is a custom control that i've created for this purpose.
It handles correctly checking, unchecking, clicks events and group name changes.
If you want you can override the style of the menu item and change the checkmark to a radiomark, but is not necessary:
public class RadioMenuItem : MenuItem
{
private bool abortCheckChange = false;
[DefaultValue("")]
public string GroupName
{
get => (string)GetValue(GroupNameProperty);
set => SetValue(GroupNameProperty, value);
}
public static readonly DependencyProperty GroupNameProperty =
DependencyProperty.Register(nameof(GroupName), typeof(string), typeof(RadioMenuItem),
new PropertyMetadata("", (d, e) => ((RadioMenuItem)d).OnGroupNameChanged((string)e.OldValue, (string)e.NewValue)));
static RadioMenuItem()
{
IsCheckedProperty.OverrideMetadata(typeof(RadioMenuItem),
new FrameworkPropertyMetadata(null, (d, o) => ((RadioMenuItem)d).abortCheckChange ? d.GetValue(IsCheckedProperty) : o));
}
protected override DependencyObject GetContainerForItemOverride()
{
return new RadioMenuItem();
}
protected override void OnClick()
{
//This will handle correctly the click, but prevents the unchecking.
//So the menu item acts that is correctly clicked (e.g. the menu disappears
//but the user can only check, not uncheck the item.
if (IsCheckable && IsChecked) abortCheckChange = true;
base.OnClick();
abortCheckChange = false;
}
protected override void OnChecked(RoutedEventArgs e)
{
base.OnChecked(e);
//If the menu item is checked, other items of the same group will be unchecked.
if (IsChecked) UncheckOtherGroupItems();
}
protected virtual void OnGroupNameChanged(string oldGroupName, string newGroupName)
{
//If the menu item enters on another group and is checked, other items will be unchecked.
if (IsChecked) UncheckOtherGroupItems();
}
private void UncheckOtherGroupItems()
{
if (IsCheckable)
{
IEnumerable<RadioMenuItem> radioItems = Parent is ItemsControl parent ? parent.Items.OfType<RadioMenuItem>()
.Where((item) => item.IsCheckable && (item.DataContext == parent.DataContext || item.DataContext != DataContext)) : null;
if (radioItems != null)
{
foreach (RadioMenuItem item in radioItems)
{
if (item != this && item.GroupName == GroupName)
{
//This will uncheck all other items on the same group.
item.IsChecked = false;
}
}
}
}
}
}
Example:
<Grid Background="Red" HorizontalAlignment="Left" Height="125" Margin="139,120,0,0" VerticalAlignment="Top" Width="120">
<Grid.ContextMenu>
<ContextMenu>
<MenuItem IsCheckable="True" Header="Normal check 1"/>
<MenuItem IsCheckable="True" Header="Normal check 2"/>
<Separator/>
<local:RadioMenuItem IsCheckable="True" Header="Radio check 1" GroupName="Group1"/>
<local:RadioMenuItem IsCheckable="True" Header="Radio check 2" GroupName="Group1"/>
<local:RadioMenuItem IsCheckable="True" Header="Radio check 3" GroupName="Group1"/>
<Separator/>
<local:RadioMenuItem IsCheckable="True" Header="Radio check 4" GroupName="Group2"/>
<local:RadioMenuItem IsCheckable="True" Header="Radio check 5" GroupName="Group2"/>
</ContextMenu>
</Grid.ContextMenu>
</Grid>

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