I actually develop a Windows service in VS 2012 / .NET 4.5.
The service is following the scheme of the code snippet below:
Using a timer
Executes some desired operation every couple of minutes.
The process takes about 10 minutes to complete
I use a single thread in the service
What I am worried about is that if somebody stops the service via the management console, it might be just during the process that the service is doing.
I have done some reading about stopping Windows service with request stop, but am a bit lost. Sometimes WorkerThreads are created, sometimes ManualResetEvents are created, but up to now I couldn't fully grasp the best way forward for my Windows service.
I need to wait until the processing is properly finished in the onStop method before stopping the Windows service.
What is the best way forward then, also considering the code snippet below?
Thanks all!
namespace ImportationCV
{
public partial class ImportationCV : ServiceBase
{
private System.Timers.Timer _oTimer;
public ImportationCV()
{
InitializeComponent();
if (!EventLog.SourceExists(DAL.Utilities.Constants.LOG_JOURNAL))
{
EventLog.CreateEventSource(DAL.Utilities.Constants.LOG_JOURNAL, DAL.Utilities.Constants.SOURCE_JOURNAL);
}
EventLog.Source = DAL.Utilities.Constants.SOURCE_JOURNAL;
EventLog.Log = DAL.Utilities.Constants.LOG_JOURNAL;
}
protected override void OnStart(string[] args)
{
int intDelai = Properties.Settings.Default.WatchDelay * 1000;
_oTimer = new System.Timers.Timer(intDelai);
_oTimer.Elapsed += new ElapsedEventHandler(this.Execute);
_oTimer.Start();
EventLog.WriteEntry(DAL.Utilities.Constants.LOG_JOURNAL, "Service " + DAL.Utilities.Constants.SERVICE_TITLE + " started at " + DateTime.Now.ToString("HH:mm:ss"), EventLogEntryType.Information);
}
protected override void OnStop()
{
if (_oTimer != null && _oTimer.Enabled)
{
_oTimer.Stop();
_oTimer.Dispose();
}
EventLog.WriteEntry(DAL.Utilities.Constants.LOG_JOURNAL, "Service " + DAL.Utilities.Constants.SERVICE_TITLE + " stopped at " + DateTime.Now.ToString("HH:mm:ss"), EventLogEntryType.Information);
}
private void Execute(object source, ElapsedEventArgs e)
{
_oTimer.Stop();
try
{
//Process
}
catch (Exception ex)
{
EventLog.WriteEntry(DAL.Utilities.Constants.LOG_JOURNAL, (ex.StackTrace + ("\r\n" + ex.Message)), EventLogEntryType.Error);
}
_oTimer.Start();
}
}
}
As a test case, I put a call to System.Threading.Thread.Sleep(500000) in the OnStop() callback of my Windows service. I started the service and then stopped it. I got the window with the progress bar indicating that the Service Control Manager (SCM) was attempting to stop the service. After about 2 minutes, I got this response from the SCM:
After I dismissed this window, the status of my service in the SCM changed to Stopping, and I noticed that the service continued to run in Task Manager. After the sleep elapsed (nearly 6 minutes later), the process stopped. Refreshing the SCM window showed the service was no longer running.
I take a couple of things away from this. First, OnStop() should really attempt to stop the service in a timely manner just as part of playing nice with the system. Second, depending on how your OnStop() method is structured, you could force the service to ignore a preemptive request to stop, instead stopping when you say so. This is not recommended, but it appears that you could do this.
As to your particular situation, the thing you have to understand is that the System.Timers.Timer.Elapsed event fires on a ThreadPool thread. By definition, this is a background thread, which means that it will not keep the application running. When the service is told to shut down, the system will stop all background threads and then exit the process. So your concern about keeping the processing going until it is finished despite being told by the SCM to shutdown cannot occur the way you've got things structured currently. To do that, you'd need to create a formal System.Threading.Thread object, set it as a foreground thread, and then use the timer to trigger this thread to execute (as opposed to being done in the Elapsed callback).
All of that said, I still think you'll want to play nicely with the system, which means timely shutdown of the service when requested to do so. What happens if, for example, you need to reboot the machine? I haven't tested it, but if you force your service to continue running until the processing is complete, the system may indeed wait until the process finishes before actually restarting. That's not what I would want from my service.
So I would suggest one of two things. The first option would be to break the processing into distinct chunks that can be done individually. As each chunk is finished, check to see if the service is stopping. If so, exit the thread gracefully. If this cannot be done, then I would introduce something akin to transactions to your processing. Let's say that you're needing to interact with a bunch of database tables and interrupting the flow once it's started becomes problematic because the database may be left in a bad state. If the database system allows transactions, this becomes relatively easy. If not, then do all the processing you can in memory and commit the changes at the last second. That way, you only block shutting down while the changes are being committed as opposed to blocking for the entire duration. And for what it's worth, I do prefer using ManualResetEvent for communicating shutdown commands to threads.
To avoid rambling any further, I'll cut it off here. HTH.
EDIT:
This is off the cuff, so I won't verify its accuracy. I'll fix any problem you (or others) may find.
Define two ManualResetEvent objects, one for shutdown notification and one for processing notification, and the Thread object. Change the OnStart() callback to this:
using System.Threading;
using Timer = System.Timers.Timer; // both Threading and Timers have a timer class
ManualResetEvent _shutdownEvent = new ManualResetEvent(false);
ManualResetEvent _processEvent = new ManualResetEvent(false);
Thread _thread;
Timer _oTimer;
protected override void OnStart(string[] args)
{
// Create the formal, foreground thread.
_thread = new Thread(Execute);
_thread.IsBackground = false; // set to foreground thread
_thread.Start();
// Start the timer. Notice the lambda expression for setting the
// process event when the timer elapses.
int intDelai = Properties.Settings.Default.WatchDelay * 1000;
_oTimer = new Timer(intDelai);
_oTimer.AutoReset = false;
_oTimer.Elapsed += (sender, e) => _processEvent.Set();
_oTimer.Start();
}
Change your Execute() callback to something like this:
private void Execute()
{
var handles = new WaitHandle[] { _shutdownEvent, _processEvent };
while (true)
{
switch (WaitHandle.WaitAny(handles))
{
case 0: // Shutdown Event
return; // end the thread
case 1: // Process Event
Process();
_processEvent.Reset(); // reset for next time
_oTimer.Start(); // trigger timer again
break;
}
}
}
Create the Process() method like this:
private void Process()
{
try
{
// Do your processing here. If this takes a long time, you might
// want to periodically check the shutdown event to see if you need
// exit early.
}
catch (Exception ex)
{
// Do your logging here...
// You *could * also shutdown the thread here, but this will not
// stop the service.
_shutdownEvent.Set();
}
}
Finally, in the OnStop() callback, trigger the thread to shutdown:
protected override void OnStop()
{
_oTimer.Stop(); // no harm in calling it
_oTimer.Dispose();
_shutdownEvent.Set(); // trigger the thread to stop
_thread.Join(); // wait for thread to stop
}
#Matt - thanks for the great code, really helpful.
I found it worked even better if I added another test on _shutdownEvent:
case 1: // Process Event
Process();
if(_shutdownEvent.WaitOne(0)) break; // don't loop again if a shutdown is needed
...
Related
I have a thread which is used for reading from a TCP socket; I receive a message from the server to perform an automatic update. So, now the read thread has to call servicebase Stop() to trigger the OnStop() function. However the read thread has to be joined to the main thread in order to properly terminate the service. So now the OnStop() function is waiting for the read thread to join but the read thread can't join because it's waiting for the Stop() function to finish running.
So basically it looks like this:
public void Start()
{
OnStart(new string[0]);
}
protected override void OnStart(string[] args)
{
stopEventRecv = new AutoResetEvent(false);
RecvThread = new Thread(RecvLoop);
RecvThread.Start();
}
protected override void OnStop()
{
// Doesn't matter because we are about to deadlock
stopEventRecv.Set();
// Dead lock
RecvThread.Join();
}
private void RecvLoop(object arg)
{
while (true)
{
if (stopEventRecv.WaitOne(5000))
{
return;
}
if (!IsConnected())
continue;
// here we get message from server saying to Stop so
// the message is processed and uses a callback where
// ServiceBase.Stop() is called.
// The reason for the callback isn't relevant to the
// question I don't think but i'm mentioning it in case.
// For the sake of the question I'll just call Stop()
// here to demonstrate the problem.
Stop();
}
}
How can I get around this? Is it necessary to join all threads before exiting the service? Would an Abort be OK here instead of a join?
The Service Control Manager (SCM) is responsible for sending commands to services to tell them to Start, Stop, Pause, as well as any custom commands you choose to define.
You write you OnXxx methods to react to the commands that the SCM sends to your service. In order to properly initiate a Stop, you ought to ask the SCM to stop your service, and you can do that using the ServiceController class's Stop method. This initiates the Stop but does not wait for it to complete.
This ensures that the SCM is aware that your service is deliberately stopping and didn't exit for any other reason. This is important because if any Recovery actions have been configured for your service, you don't want them to occur in this case.
One option to avoid the deadlock is to not join RecvThread if Stop was called from it. If Stop was called from that thread - you know that it's done all useful work and is about to exit, so join is not required anyway:
if (RecvThread.ManagedThreadId != Thread.CurrentThread.ManagedThreadId)
RecvThread.Join();
Also, I'd personally avoid doing Join without timeout. Better do Join(TimeSpan.FromSeconds(X)) and if given thread failed to finish during that timeout - do something meaninful (throw exception, abort that thread and so on). Anything is better than having to deadlock without even realizing it.
But better solution is mentioned by Damian in comments: use ServiceController.Stop method, which will stop all dependent services, if any, and then will send stop signal to your service and return, without waiting for service to actually stop, thus also avoiding a deadlock.
I am working on a windows service written in C# (.NET 4.5, VS2012), which uses RabbitMQ (receiving messages by subscription). There is a class which derives from DefaultBasicConsumer, and in this class are two actual consumers (so two channels). Because there are two channels, two threads handle incoming messages (from two different queues/routing keys) and both call the same HandleBasicDeliver(...) function.
Now, when the windows service OnStop() is called (when someone is stopping the service), I want to let both those threads finish handling their messages (if they are currently processing a message), sending the ack to the server, and then stop the service (abort the threads and so on).
I have thought of multiple solutions, but none of them seem to be really good. Here's what I tried:
using one mutex; each thread tries to take it when entering HandleBasicDeliver, then releases it afterwards. When OnStop() is called, the main thread tries to grab the same mutex, effectively preventing the RabbitMQ threads to actually process any more messages. The disadvantage is, only one consumer thread can process a message at a time.
using two mutexes: each RabbitMQ thread has uses a different mutex, so they won't block each other in the HandleBasicDeliver() - I can differentiate which
thread is actually handling the current message based on the routing key. Something like:
HandleBasicDeliver(...)
{
if(routingKey == firstConsumerRoutingKey)
{
// Try to grab the mutex of the first consumer
}
else
{
// Try to grab the mutex of the second consumer
}
}
When OnStop() is called, the main thread will try to grab both mutexes; once both mutexes are "in the hands" of the main thread, it can proceed with stopping the service. The problem: if another consumer would be added to this class, I'd need to change a lot of code.
using a counter, or CountdownEvent. Counter starts off at 0, and each time HandleBasicDeliver() is entered, counter is safely incremented using the Interlocked class. After the message is processed, counter is decremented. When OnStop() is called, the main thread checks if the counter is 0. Should this condition be fulfilled, it will continue. However, after it checks if counter is 0, some RabbitMQ thread might begin to process a message.
When OnStop() is called, closing the connection to the RabbitMQ (to make sure no new messages will arrive), and then waiting a few seconds ( in case there are any messages being processed, to finish processing) before closing the application. The problem is, the exact number of seconds I should wait before shutting down the apllication is unknown, so this isn't an elegant or exact solution.
I realize the design does not conform to the Single Responsibility Principle, and that may contribute to the lack of solutions. However, could there be a good solution to this problem without having to redesign the project?
We do this in our application, The main idea is to use a CancellationTokenSource
On your windows service add this:
private static readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource();
Then in your rabbit consumers do this:
1. change from using Dequeue to DequeueNoWait
2. have your rabbit consumer check the cancellation token
Here is our code:
public async Task StartConsuming(IMessageBusConsumer consumer, MessageBusConsumerName fullConsumerName, CancellationToken cancellationToken)
{
var queueName = GetQueueName(consumer.MessageBusConsumerEnum);
using (var model = _rabbitConnection.CreateModel())
{
// Configure the Quality of service for the model. Below is how what each setting means.
// BasicQos(0="Don't send me a new message until I’ve finished", _fetchSize = "Send me N messages at a time", false ="Apply to this Model only")
model.BasicQos(0, consumer.FetchCount.Value, false);
var queueingConsumer = new QueueingBasicConsumer(model);
model.BasicConsume(queueName, false, fullConsumerName, queueingConsumer);
var queueEmpty = new BasicDeliverEventArgs(); //This is what gets returned if nothing in the queue is found.
while (!cancellationToken.IsCancellationRequested)
{
var deliverEventArgs = queueingConsumer.Queue.DequeueNoWait(queueEmpty);
if (deliverEventArgs == queueEmpty)
{
// This 100ms wait allows the processor to go do other work.
// No sense in going back to an empty queue immediately.
// CancellationToken intentionally not used!
// ReSharper disable once MethodSupportsCancellation
await Task.Delay(100);
continue;
}
//DO YOUR WORK HERE!
}
}
Usually, how we ensure a windows service not stop before processing completes is to use some code like below. Hope that help.
protected override void OnStart(string[] args)
{
// start the worker thread
_workerThread = new Thread(WorkMethod)
{
// !!!set to foreground to block windows service be stopped
// until thread is exited when all pending tasks complete
IsBackground = false
};
_workerThread.Start();
}
protected override void OnStop()
{
// notify the worker thread to stop accepting new migration requests
// and exit when all tasks are completed
// some code to notify worker thread to stop accepting new tasks internally
// wait for worker thread to stop
_workerThread.Join();
}
I have a console app that runs some on demand reporting in a webapplication. The app starts, runs some housecleaning, starts a (1 second) timer, and blocks on a Console.ReadLine(); statement. (I've been meaning to stuff it into a service instead, but that's for another day)
Right now this has no exception-handling, so if the sql server it polls against goes down or there is a network hiccup, it just crashes. I'm trying to implement a crude exception-handling now. Inside the timer-callback I have stuffed the sql-query inside a trycatch. If it fails, it handles the exception by logging, increasing a failurecounter and resuming the timer. If it fails more than 5 times I want it to exit the app (sort of) gracefully. How can I force-quit a console app that is blocked with a readline statement?
Code in a gist: https://gist.github.com/cwattengard/11171563
I think a more elegant solution is to block with a reset event. The timer callback sets this at some point when it considers that it no longer has work to do.
static readonly ManualResetEvent reset = new ManualResetEvent(false);
static void Main(string[] args)
{
var t = new Timer(TimerCallback, null, -1, 1000);
t.Change(0, 1000);
reset.WaitOne(); // the application will sit here until the timer tells it to continue.
}
private static void TimerCallback(object state)
{
try
{
// do stuff.
}
catch (Exception e)
{
failureCounter++;
if (failureCounter > 5)
{
reset.Set(); // release the reset event and the application will exit,
return;
}
}
}
The best way would be to use some sort of signalling mechanism.
For example you start the main thread, do all your initialization (timer etc) then create a non signaled ManualResetEvent and wait on it to fire. If the callback from the timer decides the application should terminate it signals the ManualResetEvent and the main thread is released, completes, and terminates the program...
As a matter of general approach, you should always use signaling and ""cooperative multi-tasking"" within your application. In the sense you signal other threads\ tasks\ actors\ whatever to do stuff, you shouldn't forcefully kill them...
hi i am working on c# window services, for that i have set some timer code in onstart method as below code i have pasted it:
protected override void OnStart(string[] args)
{
timerjob.Elapsed += new ElapsedEventHandler(CsvGenFromDatabase);
// ad 2: set interval to 1 minute (= 60,000 milliseconds)
timerjob.Interval = Convert.ToDouble(DueTime);
// ////ad 3: enabling the timer
timerjob.Enabled = true;
}
CsvGenFromDatabase is my method which will so my service, here my problem is i have set a timer (duetime) about 1 min for example if i tested simple volume job means it was performing good, if suppose if i given a huge volume of work for service to do when timer (duetime) was same 1 min at this scenario i m facing some error because still service work does not completed full but time 1 min passed away since service will poll new instance past work was not completed fully, for this scenario how do i handle to my service with out effecting any work when service was in one instance,kindly can any on give suggesions please
In your CsvGenFromDatabase method you could call timerjob.Stop() before your long running process. Once the process has complete you can call timerjob.Start() to start the timer again.
Example:
private void CsvGenFromDatabase()
{
timerjob.Stop();
//long running process
timerjob.Start();
}
I'm assuming timerjob is available globally.
you can use Thread to do the job, and after each invoke, call Thread.Sleep(60000) to stop the service.
here is a sample for ur consideration:
Windows Service with Thread
One approach you could do is when your timer tick, in your CsvGenFromDatabase.
do
timer.Enabled = false;
this will stop the timer.
then when you are done. re-enable the timer. Do the re-enabling in a finally block.
So this will ensure your job is done before running the timer again. Kinda dirty but it should work.
Something like this
In your CsvGenFromDatabase
CsvGenFromDatabase()
{
try
{
timer.Enabled = false;
//do your work
}
finally
{
timer.Enabled = true;
}
}
Writing an infinite loop is simple:
while(true){
//add whatever break condition here
}
But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power.
What is the best way to lower the impact on CPU?
Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system.
Let's say I need to perform a task each minute or so in a console app.
I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU.
What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system.
LATER EDIT:
I want to explain better what I am looking for:
I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework.
I need a way to keep the app alive as long as the Windows Mobile device is running.
We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit.
In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check.
Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.
To avoid the infinity loop simply use a WaitHandle. To let the process be exited from the outer world use a EventWaitHandle with a unique string. Below is an example.
If you start it the first time, it simple prints out a message every 10 seconds. If you start in the mean time a second instance of the program it will inform the other process to gracefully exit and exits itself also immediately. The CPU usage for this approach: 0%
private static void Main(string[] args)
{
// Create a IPC wait handle with a unique identifier.
bool createdNew;
var waitHandle = new EventWaitHandle(false, EventResetMode.AutoReset, "CF2D4313-33DE-489D-9721-6AFF69841DEA", out createdNew);
var signaled = false;
// If the handle was already there, inform the other process to exit itself.
// Afterwards we'll also die.
if (!createdNew)
{
Log("Inform other process to stop.");
waitHandle.Set();
Log("Informer exited.");
return;
}
// Start a another thread that does something every 10 seconds.
var timer = new Timer(OnTimerElapsed, null, TimeSpan.Zero, TimeSpan.FromSeconds(10));
// Wait if someone tells us to die or do every five seconds something else.
do
{
signaled = waitHandle.WaitOne(TimeSpan.FromSeconds(5));
// ToDo: Something else if desired.
} while (!signaled);
// The above loop with an interceptor could also be replaced by an endless waiter
//waitHandle.WaitOne();
Log("Got signal to kill myself.");
}
private static void Log(string message)
{
Console.WriteLine(DateTime.Now + ": " + message);
}
private static void OnTimerElapsed(object state)
{
Log("Timer elapsed.");
}
You can use System.Threading.Timer Class which provides ability to execute callback asynchronously in a given period of time.
public Timer(
TimerCallback callback,
Object state,
int dueTime,
int period
)
As alternative there is System.Timers.Timer class which exposes Elapsed Event which raises when a given period of time is elapsed.
Why would you condone the use of an infinite loop? For this example would setting the program up as a scheduled task, to be run every minute, not be more economical?
Why don't you write a small application and use the system's task scheduler to run it every minute, hour...etc?
Another option would be to write a Windows Service which runs in the background. The service could use a simple Alarm class like the following on MSDN:
http://msdn.microsoft.com/en-us/library/wkzf914z%28v=VS.90%29.aspx#Y2400
You can use it to periodically trigger your method. Internally this Alarm class uses a timer:
http://msdn.microsoft.com/en-us/library/system.timers.timer.aspx
Just set the timer's interval correctly (e.g. 60000 milliseconds) and it will raise the Elapsed event periodically. Attach an event handler to the Elapsed event to perform your task. No need to implement an "infinite loop" just to keep the application alive. This is handled for you by the service.
I did this for an application that had to process files as they were dropped on a folder. Your best bet is a timer (as suggested) with a Console.ReadLine() at the end of "main" without putting in a loop.
Now, your concern about telling the app to stop:
I have also done this via some rudimentary "file" monitor. Simply creating the file "quit.txt" in the root folder of the application (by either my program or another application that might request it to stop) will make the application quit. Semi-code:
<do your timer thing here>
watcher = new FileSystemWatcher();
watcher.Path = <path of your application or other known accessible path>;
watcher.Changed += new FileSystemEventHandler(OnNewFile);
Console.ReadLine();
The OnNewFile could be something like this:
private static void OnNewFile(object source, FileSystemEventArgs e)
{
if(System.IO.Path.GetFileName(e.FullPath)).ToLower()=="quit.txt")
... remove current quit.txt
Environment.Exit(1);
}
Now you mentioned that this is (or could be) for a mobile application? You might not have the file system watcher. In that case, maybe you just need to "kill" the process (you said "In special situations (like: updating the app), I need to request the app to stop". Whoever the "requester" to stop it is, should simply kill the process)
It sounds to me like you want Main() to enter an interruptable loop. For this to happen, multiple threads must be involved somewhere (or your loop must poll periodically; I am not discussing that solution here though). Either another thread in the same application, or a thread in another process, must be able to signal to your Main() loop that it should terminate.
If this is true, then I think you want to use a ManualResetEvent or an EventWaitHandle . You can wait on that event until it is signalled (and the signalling would have to be done by another thread).
For example:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Demo
{
class Program
{
static void Main(string[] args)
{
startThreadThatSignalsTerminatorAfterSomeTime();
Console.WriteLine("Waiting for terminator to be signalled.");
waitForTerminatorToBeSignalled();
Console.WriteLine("Finished waiting.");
Console.ReadLine();
}
private static void waitForTerminatorToBeSignalled()
{
_terminator.WaitOne(); // Waits forever, but you can specify a timeout if needed.
}
private static void startThreadThatSignalsTerminatorAfterSomeTime()
{
// Instead of this thread signalling the event, a thread in a completely
// different process could do so.
Task.Factory.StartNew(() =>
{
Thread.Sleep(5000);
_terminator.Set();
});
}
// I'm using an EventWaitHandle rather than a ManualResetEvent because that can be named and therefore
// used by threads in a different process. For intra-process use you can use a ManualResetEvent, which
// uses slightly fewer resources and so may be a better choice.
static readonly EventWaitHandle _terminator = new EventWaitHandle(false, EventResetMode.ManualReset, "MyEventName");
}
}
You can use Begin-/End-Invoke to yield to other threads. E.g.
public static void ExecuteAsyncLoop(Func<bool> loopBody)
{
loopBody.BeginInvoke(ExecuteAsyncLoop, loopBody);
}
private static void ExecuteAsyncLoop(IAsyncResult result)
{
var func = ((Func<bool>)result.AsyncState);
try
{
if (!func.EndInvoke(result))
return;
}
catch
{
// Do something with exception.
return;
}
func.BeginInvoke(ExecuteAsyncLoop, func);
}
You would use it as such:
ExecuteAsyncLoop(() =>
{
// Do something.
return true; // Loop indefinitely.
});
This used 60% of one core on my machine (completely empty loop). Alternatively, you can use this (Source) code in the body of your loop:
private static readonly bool IsSingleCpuMachine = (Environment.ProcessorCount == 1);
[DllImport("kernel32", ExactSpelling = true)]
private static extern void SwitchToThread();
private static void StallThread()
{
// On a single-CPU system, spinning does no good
if (IsSingleCpuMachine) SwitchToThread();
// Multi-CPU system might be hyper-threaded, let other thread run
else Thread.SpinWait(1);
}
while (true)
{
// Do something.
StallThread();
}
That used 20% of one core on my machine.
To expound on a comment CodeInChaos made:
You can set a given thread's priority. Threads are scheduled for execution based on their priority. The scheduling algorithm used to determine the order of thread execution varies with each operating system. All threads default to "normal" priority, but if you set your loop to low; it shouldn't steal time from threads set to normal.
The Timer approach is probably your best bet, but since you mention Thread.Sleep there is an interesting Thread.SpinWait or SpinWait struct alternative for similar problems that can sometimes be better than short Thread.Sleep invocations.
Also see this question: What's the purpose of Thread.SpinWait method?
Lots of "advanced" answers here but IMO simply using a Thread.Sleep(lowvalue) should suffice for most.
Timers are also a solution, but the code behind a timer is also an infinity loop - I would assume - that fires your code on elapsed intervals, but they have the correct infinity-loop setup.
If you need a large sleep, you can cut it into smaller sleeps.
So something like this is a simple and easy 0% CPU solution for a non-UI app.
static void Main(string[] args)
{
bool wait = true;
int sleepLen = 1 * 60 * 1000; // 1 minute
while (wait)
{
//... your code
var sleepCount = sleepLen / 100;
for (int i = 0; i < sleepCount; i++)
{
Thread.Sleep(100);
}
}
}
Regarding how the OS detects if the app is unresponsive. I do not know of any other tests than on UI applications, where there are methods to check if the UI thread processes UI code. Thread sleeps on the UI will easily be discovered. The Windows "Application is unresponsive" uses a simple native method "SendMessageTimeout" to see detect if the app has an unresponse UI.
Any infinity loop on an UI app should always be run in a separate thread.
To keep console applications running just add a Console.ReadLine() to the end of your code in Main().
If the user shouldn't be able to terminate the application you can do this with a loop like the following:
while (true){
Console.ReadLine();
}