I understand that:
int bit = (number >> 3) & 1;
Will give me the bit 3 places from the left, so lets say 8 is 1000 so that would be 0001.
What I don't understand is how "& 1" will remove everything but the last bit to display an output of simply "1". I know that this works, I know how to get a bit from an int but how is it the code is extracting the single bit?
Code...
int number = 8;
int bit = (number >> 3) & 1;
Console.WriteLine(bit);
Unless my boolean algebra from school fails me, what's happening should be equivalent to the following:
*
1100110101101 // last bit is 1
& 0000000000001 // & 1
= 0000000000001 // = 1
*
1100110101100 // last bit is 0
& 0000000000001 // & 1
= 0000000000000 // = 0
So when you do & 1, what you're basically doing is to zero out all other bits except for the last one which will remain whatever it was. Or more technically speaking you do a bitwise AND operation between two numbers, where one of them happens to be a 1 with all leading bits set to 0
8 = 00001000
8 >> 1 = 00000100
8 >> 2 = 00000010
8 >> 3 = 00000001
If you use mask 1 = 000000001 then you have:
8 >> 3 = 000000001
1 = 000000001
(8 >> 3) & 1 = 000000001
Actually this is not hard to understand.
the "& 1" operation is just set all bits of the value to the "0", except the bit, which placed in the same position as the valuable bit in the value "1"
previous operation just shifts the all bits to the right. and places the checked bit to the position which won't be setted to "0" after operation "& 1"
fo example
number is 1011101
number >> 3 makes it 0001011
but (number >> 3) & 1 makes it 0000001
When u right shift 8 you get 0001
0001 & 0001 = 0001 which converted to int gives you 1.
So, when a value 0001 has been assigned to an int, it will print 1 and not 0001 or 0000 0001. All the leading zeroes will be discarded.
Related
I am writing a C# program that modifies a binary file. In the file there is a byte that stores ALL the information on what a person is wearing.
Example:
1 = Hat
2 = Shoes
4 = Socks
8 = Pants
16 = Shirt
32 = Glasses
64 = Watch
128 = Earrings
Sally is wearing shoes, pants and a shirt = 2 + 8 + 16 = 26. The byte stored is 26.
Fred is wearing a hat, shoes, socks, paints, shirt, glasses and a watch: 1 + 2 + 4 + 8 + 16 + 32 + 64 = 127. The byte stored is 127
Now I want to take that number and figure out what they are wearing. A person cannot wear two of the same things, and there are only the 8 options.
You have a bit mask.
Using your 2 + 8 + 16 = 26 example, you can pull out each bit using the bitwise "and" operator &. To check if the person is wearing shoes, "and" the bit mask with 2 and check the result:
011010 = 26
& 000010 = 2 <-- bitwise "and" operator
-------------
000010 = 2
If the bitmask was 5 instead of 26, the result would be:
000101 = 5
& 000010 = 2 <-- bitwise "and" operator
-------------
000000 = 0
So take the result and check if it's greater than zero. That's it:
bool isHat = bitMask & 1 > 0;
bool isShoes = bitMask & 2 > 0;
bool isSocks = bitMask & 4 > 0;
//and so on
FYI: I'm guessing that you are setting your bit mask by adding powers of two to an accumulator like this:
byte SetWatch(byte bitMask) {
return bitMask + 64;
}
You can also use a bitwise operation to do this. Use the bitwise "or" like this:
byte SetWatch(byte bitMask) {
return bitMask | 64;
}
Use an enum with the [Flags] attribute, then use the HasFlag method to determine whether a given instance of the enum has that flag set.
https://msdn.microsoft.com/en-us/library/system.enum.hasflag(v=vs.110).aspx
You could use this technique.
Referencing your example with Sally:
26 / 2 = 13 , Remainder = 0 <-- Hat
13 / 2 = 6 , Remainder = 1 <-- Shoes
6 / 2 = 3 , Remainder = 0 <-- Socks
3 / 2 = 1 , Remainder = 1 <-- Pants
1 / 2 = 0 , Remainder = 1 <-- Shirt
You can use bit-wise operators to figure this out.
var outfit = 26; //this is the same as 2 & 8 & 16
var bIsWearingPants = ((outfit | 8) != 0);
I want to make a 16 bit value from 3 little endian bytes with a max value of 31 (this means they're maximum of 5 set bits). How would I get the last 5 bits of the bytes, then put them all together?
e.g. bytes : 0011111 0010101 0011100 into 1111110101111000
I tried this but I think I'm just overwriting my old bits
cp = (bar << 3) | (bag >> 2) | (bab >> 7);
You are not overwriting bits, but you are shifting bits out of the values before even putting them together. bag >> 2 leaves only three bits of the original and bab >> 7 shifts out all five bits plus two more.
Shift the values to the left instead:
cp = (bar << 10) | (bag << 5) | bab;
You want to make room on the right for the other values:
bar << 10 -11111----------
bag << 5 ------10101-----
bab -----------11100
How can I merge first n bits of a byte with last 8-n bits of another byte?
I know something like below for picking 3 bits from first and 5 from second (Which I have observed in DES encryption algorithm)
zByte=(xByte & 0xE0) | (yByte & 0x1F); But I don't know maths behind why we need to use 0XE0 and 0X1F in this case. So I am trying to understand the details with regards to each bit.
In C#, that would be something like:
int mask = ~((-1) << n);
var result = (x & ~mask) | (y & mask);
i.e. we build a mask that is (for n = 5) : 000....0011111, then we combine (&) one operand with that mask, the other operand with the inverse (~) of the mask, and compose them (|).
You could also probably do something more quickly just using shift operations (avoiding a mask completely) - but only if the data can be treated as unsigned (so Java might struggle here).
It just sounds like you don't understand how boolean arithmetic works? If this is your question it works like this:
0xEO and 0x1F are hexidecimal representations of numbers. If we convert these numbers to binary they would be:
0xE0 = 11100000
0x1F = 00011111
Additionally & (and) and | (or) are bitwise logical operators. To understand logical operators, first remember the 1 = true and 0 = false.
The truth table for & is:
0 & 0 = 0
0 & 1 = 0
1 & 0 = 0
1 & 1 = 1
The truth table for | is:
0 | 0 = 0
0 | 1 = 1
1 | 0 = 1
1 | 1 = 1
So let's breakdown your equation piece by piece. First we will evaluate the code in parenthesis first. We will walk through each number in binary and for the & operator if each operand has a 1 in the same bit position we will return 1. If either number has a 0 then we will return 0. After we finish the evaluation of the operands in the parenthesis we will then take the 2 resulting numbers and apply the | operator bit by bit. If either number has a 1 in the same bit position we will return 1. If both numbers have a 0 in the same bit position we will return 0.
For the sake of discussion, let's say that
xByte = 255 or (FF in hex and 11111111 in binary)
yByte = 0 or (00 in hex and 00000000 in binary)
When you apply the & and | operators we are going to compare each bit one at a time:
zByte = (xByte & 0xEO) | (yByte & 0x1F)
becomes:
zByte = (11111111 & 11100000) | (00000000 & 00011111)
zByte = 111000000 | 00000000
zByte = 11100000
If you understand this and how boolean logic works then you can use Marc Gravell's answer.
The math behind those numbers (0xE0 and 0x1F) is quite simple. First we are exploiting the fact that 0 & <bit> always equals 0 and 1 & <bit> always equals <bit>.
0x1F is 00011111 binary, which means that the first 3 bits will always be 0 after an & operation with another byte - and the last 5 bits will be the same they were in the other byte. Remember that every 1 in a binary number represents a power of 2, so if you want to find the mask mathematically it would be the sum of 2^x from x = 0 to n-1. Then you can find the opposite mask (the one that is 11100000) to extract the first 3 bit, you simply need to subtract the mask from 11111111, and you will get 11100000 (0xE0).
In java,
By using the following function we can get the first n bits of the first Byte and last 8 n bits of the second byte.
public class BitExample {
public static void main(String[] args) {
Byte a = 15;
Byte b = 16;
String mergedValue=merge(4, a, b);
System.out.println(mergedValue);
}
public static String merge(int n, Byte a, Byte b) {
String mergedString = "";
String sa = Integer.toBinaryString(a);
String sb = Integer.toBinaryString(b);
if(n>sa.length()) {
for(int i=0; i<(n-sa.length()); i++) {
mergedString+="0";
}
mergedString+=sa;
}else{
mergedString+=sa.substring(0, n);
}
if(8*n>sb.length()) {
for(int i=0; i<(8*n-sb.length()); i++) {
mergedString+="0";
}
mergedString+=sb;
}
return mergedString;
}
}
How to remove the leftmost bit?
I have a hexadecimal value BF
Its binary representation is 1011 1111
How can I remove the first bit, which is 1, and then it will become 0111 1110?
How to add "0" also to its last part?
To set bit N of variable x to 0
x &= ~(1 << N);
How it works: The expression 1 << N is one bit shifted N times to the left. For N = 7, this would be
1000 0000
The bitwise NOT operator ~ inverts this to
0111 1111
Then the result is bitwise ANDed with x, giving:
xxxx xxxx
0111 1111
--------- [AND]
0xxx xxxx
Result: bit 7 (zero-based count starting from the LSB) is turned off, all others retain their previous values.
To set bit N of variable x to 1
x |= 1 << N;
How it works: this time we take the shifted bit and bitwise OR it with x, giving:
xxxx xxxx
1000 0000
--------- [OR]
1xxx xxxx
Result: Bit 7 is turned on, all others retain their previous values.
Finding highest order bit set to 1:
If you don't know which is the highest bit set to 1 you can find out on the fly. There are many ways of doing this; a reasonable approach is
int x = 0xbf;
int highestSetBit = -1; // assume that to begin with, x is all zeroes
while (x != 0) {
++highestSetBit;
x >>= 1;
}
At the end of the loop, highestSetBit will be 7 as expected.
See it in action.
int i=0xbf;
int j=(i<<1) & 0xff;
or you could do:
(i*2) && 0xff
if you'd rather not do bit twiddling. >>1 is the equivalent of /2, and <<1 is the equivalent of *2.
I need to convert 16-bit XRGB1555 into 24-bit RGB888. My function for this is below, but it's not perfect, i.e. a value of 0b11111 wil give 248 as the pixel value, not 255. This function is for little-endian, but can easily be modified for big-endian.
public static Color XRGB1555(byte b0, byte b1)
{
return Color.FromArgb(0xFF, (b1 & 0x7C) << 1, ((b1 & 0x03) << 6) | ((b0 & 0xE0) >> 2), (b0 & 0x1F) << 3);
}
Any ideas how to make it work?
You would normally copy the highest bits down to the bottom bits, so if you had five bits as follows:
Bit position: 4 3 2 1 0
Bit variable: A B C D E
You would extend that to eight bits as:
Bit position: 7 6 5 4 3 2 1 0
Bit variable: A B C D E A B C
That way, all zeros remains all zeros, all ones becomes all ones, and values in between scale appropriately.
(Note that A,B,C etc aren't supposed to be hex digits - they are variables representing a single bit).
I'd go with a lookup table. Since there are only 32 different values it even fits in a cache-line.
You can get the 8 bit value from the 5 bit value with:
return (x<<3)||(x>>2);
The rounding might not be perfect though. I.e. the result isn't always closest to the input, but it never is further away that 1/255.