Auto implemented properties default value in c# [duplicate] - c#

This question already has answers here:
What is the best way to give a C# auto-property an initial value?
(23 answers)
Closed 5 months ago.
Properties
public class student
{
public int id { get; set; }
public mark mark { get; set; }
}
public class mark
{
public int value { get; set; }
}
I'm creating object as below
student x=new student();
x.id=1 --> default value 0
but when i access x.mark.value it throwing exception(x.mark is null)
Doesn't initiate by default? any reason?

The default value for an automatic property is default(T), where T is the type. Since the default for any reference type is null, mark is null. Value types can never be null and, as you have noticed, default(int) is 0.

Default value for all reference types is null not 0. You should initialize it in your constructor:
public student()
{
mark = new mark();
}
When you try to access mark.value without initializing it you are trying to access a null object's property which is cause the NullReferenceException:
null.value = NullReferenceException!
See the documentation and this question for more details: What is a NullReferenceException and how do I fix it?

class is reference type, and all reference types resides in heap, their memory is allocated when you create object of it using new. So if you doesn't create new object i.e. you don't instantiate that class it will hold null i.e. no address is assigned to that class.

Variables in C# automatically take on their default values (which can be found by calling default on them - for example default(int).
The reason your ID variable is being intialised to zero is because the default of an int is 0.
The reason your Mark variable is being intialised to nullis because the default of any class is null.

Default value for reference types is null reference. Make your mark a struct if you want the behavior you described:
public struct mark
{
public int value { get; set; }
}
student x = new student();
x.id = 1;
x.mark.value = 5; // No exception thrown
As an alternative, just new your mark from within the constructor:
public student()
{
this.mark = new mark();
}
Hope this helps.

What you don't see, i guess, is that you are initializing student in fact, but not mark at all!
While initializing student by using
student s = new student();
s.id = 1;
All your properties would look like this:
id = 1
mark = null
If you would extend your constructor for student-class like this:
public class student
{
public student() {
this.mark = new mark();
}
public int id { get; set; }
public mark mark { get; set; }
}
You would reach your goal for a default value of 0 when calling
x.mark.value;
while your properties would look like this:
id = 1
mark = 0
i hope this might help you!

You are referring to the object instance mark which you do not initialize in your student class.
There are many options available for you. If you insist that they both should be classes, create a instance of Mark in default constructor of Student
public class Student
{
public Student()
{
this.mark = new Mark();
}
public int id { get; set; }
public Mark mark { get; set; }
}
public class Mark
{
public int value { get; set; }
}

Related

Anonymous type with var gives error CS0825 [duplicate]

This question already has answers here:
Implicit typing; why just local variables?
(6 answers)
Closed 1 year ago.
I want to create an anonymous type in C# inside a class.
The examples I have seen use var to create an anonymous variable
var RecordId = new
{
Foo = 0,
Bar = "can be also a string"
};
However I want to create my anonymous variable inside a class.
public class Logger //: LogBase
{
var RecordId = new
{
Foo = 0,
Bar = 1
};
}
So when Logging I can do:
Logger.RecordId.Foo
But declaring my anonymous type as var triggers the following error:
CS0825: The contextual keyword 'var' may only appear within a local variable declaration.
What is the type of an anonymous variable, so I don't have to use var?
I understand what the error is telling me, but I don't want to move my variable inside a function, it needs to be a property of Logger.
Edit: enum is what I tried t the beginning, but I need the values to be more flexible than just integers (like strings, so I can dump jon files).
I updated my question to reflect that.
var (and by definition anonymous types) can only be declared inside a method, the error message is basically telling you that. If you need this type to be at class level, then make a class/struct/tuple to store it.
public static class Record
{
public static int Foo { get; set; }
public static int Bar { get; set; }
}
public class Logger //: LogBase
{
public static Record RecordId { get; set; } = new Record();
}
Now you can do this:
var foo = Logger.RecordId.Foo;
Note that I also used static so you don't need to create a new instance of the class, but change that if you think it's relevant.
public class Logger //: LogBase
{
public enum RecordId
{
Foo = 0,
Bar = 1
}
}
If you do not want strings you can do the above.
public class LogCategory
{
private LogCategory(string value) { Value = value; }
public string Value { get; private set; }
public static LogCategory Foo { get { return new LogCategory("Foo"); } }
public static LogCategory Bar { get { return new LogCategory("Bar"); } }
}
If you want strings you could create your own class something like the above.
You can use the dynamic type to have an anonymous instance variable.
public class Foo
{
dynamic bar = new {
A = 1,
B = 2
};
public void Print() {
Console.WriteLine(bar.A);
}
}
Try it out!
Just because you can do this doesn't mean it's a good idea. See DavidG's answer for an alternative using a strongly-typed object that will not require you to expose your code to the many problems associated with the dynamic type.

Null reference on static class property [duplicate]

This question already has answers here:
What is a NullReferenceException, and how do I fix it?
(27 answers)
Closed 1 year ago.
I have a static class:
public static class Options
{
public static MiscSettings MiscSettings;
public static Units Units;
}
My definitions for the two property classes looks like this:
[Serializable]
public class Units
{
public LengthUnit LengthUnit { get; set; } = LengthUnit.Millimeter;
public VolumeUnit VolumeUnit { get; set; } = VolumeUnit.CubicCentimeter;
}
[Serializable]
public class MiscSettings
{
public bool OutputDebugging { get; set; } = false;
}
When I do:
Options.Units = OptionsData.Units;
Options.MiscSettings.OutputDebugging = false;
The first line executes ok. The second gives me a NullReference Exception. The property Options.MiscSettings is null. The next error is Object not set to an instance of an object.
I've tried renaming everything, changing order of the properties. I also tried moving the property OutputDebugging to the Units class and that worked just fine.
Any help would be appreciated.
Just because a field is static doesn't mean you don't have to initialize it. Here, MiscSettings is never initialized, so it's null, and when you try to set its OutputDebugging you get the aforementioned NullReferenceException.
One easy way to to set OutputDebuggin would be to initialize MiscSettings with an object initializer:
Options.MiscSettings = new MiscSettings
{
OutputDebugging = false;
}
try this
if(Options.MiscSettings==null) Options.MiscSettings=new MiscSettings();
Options.MiscSettings.OutputDebugging = false;
When you are creating a class object, you need to make sure to initialize the variables you will use. The MiscSettings variable is not set, therefore you are getting a NullReferenceException.Options.MiscSettings = new MiscSettings();

Auto-property initialization [duplicate]

How do you give a C# auto-property an initial value?
I either use the constructor, or revert to the old syntax.
Using the Constructor:
class Person
{
public Person()
{
Name = "Initial Name";
}
public string Name { get; set; }
}
Using normal property syntax (with an initial value)
private string name = "Initial Name";
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
Is there a better way?
In C# 5 and earlier, to give auto implemented properties an initial value, you have to do it in a constructor.
Since C# 6.0, you can specify initial value in-line. The syntax is:
public int X { get; set; } = x; // C# 6 or higher
DefaultValueAttribute is intended to be used by the VS designer (or any other consumer) to specify a default value, not an initial value. (Even if in designed object, initial value is the default value).
At compile time DefaultValueAttribute will not impact the generated IL and it will not be read to initialize the property to that value (see DefaultValue attribute is not working with my Auto Property).
Example of attributes that impact the IL are ThreadStaticAttribute, CallerMemberNameAttribute, ...
Edited on 1/2/15
C# 6 :
With C# 6 you can initialize auto-properties directly (finally!), there are now other answers that describe that.
C# 5 and below:
Though the intended use of the attribute is not to actually set the values of the properties, you can use reflection to always set them anyway...
public class DefaultValuesTest
{
public DefaultValuesTest()
{
foreach (PropertyDescriptor property in TypeDescriptor.GetProperties(this))
{
DefaultValueAttribute myAttribute = (DefaultValueAttribute)property.Attributes[typeof(DefaultValueAttribute)];
if (myAttribute != null)
{
property.SetValue(this, myAttribute.Value);
}
}
}
public void DoTest()
{
var db = DefaultValueBool;
var ds = DefaultValueString;
var di = DefaultValueInt;
}
[System.ComponentModel.DefaultValue(true)]
public bool DefaultValueBool { get; set; }
[System.ComponentModel.DefaultValue("Good")]
public string DefaultValueString { get; set; }
[System.ComponentModel.DefaultValue(27)]
public int DefaultValueInt { get; set; }
}
When you inline an initial value for a variable it will be done implicitly in the constructor anyway.
I would argue that this syntax was best practice in C# up to 5:
class Person
{
public Person()
{
//do anything before variable assignment
//assign initial values
Name = "Default Name";
//do anything after variable assignment
}
public string Name { get; set; }
}
As this gives you clear control of the order values are assigned.
As of C#6 there is a new way:
public string Name { get; set; } = "Default Name";
Sometimes I use this, if I don't want it to be actually set and persisted in my db:
class Person
{
private string _name;
public string Name
{
get
{
return string.IsNullOrEmpty(_name) ? "Default Name" : _name;
}
set { _name = value; }
}
}
Obviously if it's not a string then I might make the object nullable ( double?, int? ) and check if it's null, return a default, or return the value it's set to.
Then I can make a check in my repository to see if it's my default and not persist, or make a backdoor check in to see the true status of the backing value, before saving.
In C# 6.0 this is a breeze!
You can do it in the Class declaration itself, in the property declaration statements.
public class Coordinate
{
public int X { get; set; } = 34; // get or set auto-property with initializer
public int Y { get; } = 89; // read-only auto-property with initializer
public int Z { get; } // read-only auto-property with no initializer
// so it has to be initialized from constructor
public Coordinate() // .ctor()
{
Z = 42;
}
}
Starting with C# 6.0, We can assign default value to auto-implemented properties.
public string Name { get; set; } = "Some Name";
We can also create read-only auto implemented property like:
public string Name { get; } = "Some Name";
See: C# 6: First reactions , Initializers for automatically implemented properties - By Jon Skeet
In Version of C# (6.0) & greater, you can do :
For Readonly properties
public int ReadOnlyProp => 2;
For both Writable & Readable properties
public string PropTest { get; set; } = "test";
In current Version of C# (7.0), you can do : (The snippet rather displays how you can use expression bodied get/set accessors to make is more compact when using with backing fields)
private string label = "Default Value";
// Expression-bodied get / set accessors.
public string Label
{
get => label;
set => this.label = value;
}
In C# 9.0 was added support of init keyword - very useful and extremly sophisticated way for declaration read-only auto-properties:
Declare:
class Person
{
public string Name { get; init; } = "Anonymous user";
}
~Enjoy~ Use:
// 1. Person with default name
var anonymous = new Person();
Console.WriteLine($"Hello, {anonymous.Name}!");
// > Hello, Anonymous user!
// 2. Person with assigned value
var me = new Person { Name = "#codez0mb1e"};
Console.WriteLine($"Hello, {me.Name}!");
// > Hello, #codez0mb1e!
// 3. Attempt to re-assignment Name
me.Name = "My fake";
// > Compilation error: Init-only property can only be assigned in an object initializer
In addition to the answer already accepted, for the scenario when you want to define a default property as a function of other properties you can use expression body notation on C#6.0 (and higher) for even more elegant and concise constructs like:
public class Person{
public string FullName => $"{First} {Last}"; // expression body notation
public string First { get; set; } = "First";
public string Last { get; set; } = "Last";
}
You can use the above in the following fashion
var p = new Person();
p.FullName; // First Last
p.First = "Jon";
p.Last = "Snow";
p.FullName; // Jon Snow
In order to be able to use the above "=>" notation, the property must be read only, and you do not use the get accessor keyword.
Details on MSDN
In C# 6 and above you can simply use the syntax:
public object Foo { get; set; } = bar;
Note that to have a readonly property simply omit the set, as so:
public object Foo { get; } = bar;
You can also assign readonly auto-properties from the constructor.
Prior to this I responded as below.
I'd avoid adding a default to the constructor; leave that for dynamic assignments and avoid having two points at which the variable is assigned (i.e. the type default and in the constructor). Typically I'd simply write a normal property in such cases.
One other option is to do what ASP.Net does and define defaults via an attribute:
http://msdn.microsoft.com/en-us/library/system.componentmodel.defaultvalueattribute.aspx
My solution is to use a custom attribute that provides default value property initialization by constant or using property type initializer.
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public class InstanceAttribute : Attribute
{
public bool IsConstructorCall { get; private set; }
public object[] Values { get; private set; }
public InstanceAttribute() : this(true) { }
public InstanceAttribute(object value) : this(false, value) { }
public InstanceAttribute(bool isConstructorCall, params object[] values)
{
IsConstructorCall = isConstructorCall;
Values = values ?? new object[0];
}
}
To use this attribute it's necessary to inherit a class from special base class-initializer or use a static helper method:
public abstract class DefaultValueInitializer
{
protected DefaultValueInitializer()
{
InitializeDefaultValues(this);
}
public static void InitializeDefaultValues(object obj)
{
var props = from prop in obj.GetType().GetProperties()
let attrs = prop.GetCustomAttributes(typeof(InstanceAttribute), false)
where attrs.Any()
select new { Property = prop, Attr = ((InstanceAttribute)attrs.First()) };
foreach (var pair in props)
{
object value = !pair.Attr.IsConstructorCall && pair.Attr.Values.Length > 0
? pair.Attr.Values[0]
: Activator.CreateInstance(pair.Property.PropertyType, pair.Attr.Values);
pair.Property.SetValue(obj, value, null);
}
}
}
Usage example:
public class Simple : DefaultValueInitializer
{
[Instance("StringValue")]
public string StringValue { get; set; }
[Instance]
public List<string> Items { get; set; }
[Instance(true, 3,4)]
public Point Point { get; set; }
}
public static void Main(string[] args)
{
var obj = new Simple
{
Items = {"Item1"}
};
Console.WriteLine(obj.Items[0]);
Console.WriteLine(obj.Point);
Console.WriteLine(obj.StringValue);
}
Output:
Item1
(X=3,Y=4)
StringValue
little complete sample:
using System.ComponentModel;
private bool bShowGroup ;
[Description("Show the group table"), Category("Sea"),DefaultValue(true)]
public bool ShowGroup
{
get { return bShowGroup; }
set { bShowGroup = value; }
}
You can simple put like this
public sealed class Employee
{
public int Id { get; set; } = 101;
}
In the constructor. The constructor's purpose is to initialized it's data members.
private string name;
public string Name
{
get
{
if(name == null)
{
name = "Default Name";
}
return name;
}
set
{
name = value;
}
}
Have you tried using the DefaultValueAttribute or ShouldSerialize and Reset methods in conjunction with the constructor? I feel like one of these two methods is necessary if you're making a class that might show up on the designer surface or in a property grid.
Use the constructor because "When the constructor is finished, Construction should be finished". properties are like states your classes hold, if you had to initialize a default state, you would do that in your constructor.
To clarify, yes, you need to set default values in the constructor for class derived objects. You will need to ensure the constructor exists with the proper access modifier for construction where used. If the object is not instantiated, e.g. it has no constructor (e.g. static methods) then the default value can be set by the field. The reasoning here is that the object itself will be created only once and you do not instantiate it.
#Darren Kopp - good answer, clean, and correct. And to reiterate, you CAN write constructors for Abstract methods. You just need to access them from the base class when writing the constructor:
Constructor at Base Class:
public BaseClassAbstract()
{
this.PropertyName = "Default Name";
}
Constructor at Derived / Concrete / Sub-Class:
public SubClass() : base() { }
The point here is that the instance variable drawn from the base class may bury your base field name. Setting the current instantiated object value using "this." will allow you to correctly form your object with respect to the current instance and required permission levels (access modifiers) where you are instantiating it.
public Class ClassName{
public int PropName{get;set;}
public ClassName{
PropName=0; //Default Value
}
}
This is old now, and my position has changed. I'm leaving the original answer for posterity only.
Personally, I don't see the point of making it a property at all if you're not going to do anything at all beyond the auto-property. Just leave it as a field. The encapsulation benefit for these item are just red herrings, because there's nothing behind them to encapsulate. If you ever need to change the underlying implementation you're still free to refactor them as properties without breaking any dependent code.
Hmm... maybe this will be the subject of it's own question later
class Person
{
/// Gets/sets a value indicating whether auto
/// save of review layer is enabled or not
[System.ComponentModel.DefaultValue(true)]
public bool AutoSaveReviewLayer { get; set; }
}
I know this is an old question, but it came up when I was looking for how to have a default value that gets inherited with the option to override, I came up with
//base class
public class Car
{
public virtual string FuelUnits
{
get { return "gasoline in gallons"; }
protected set { }
}
}
//derived
public class Tesla : Car
{
public override string FuelUnits => "ampere hour";
}
I think this would do it for ya givng SomeFlag a default of false.
private bool _SomeFlagSet = false;
public bool SomeFlag
{
get
{
if (!_SomeFlagSet)
SomeFlag = false;
return SomeFlag;
}
set
{
if (!_SomeFlagSet)
_SomeFlagSet = true;
SomeFlag = value;
}
}

Variables from a specific class equality both sides still changing together if one of the sides change

I am new to C# and WPF, and I am trying to define a new variable from a class and to give this new variable a value from an old variable and then make some changes to the new one. But the problem is that the new variable is still connected to the old variable and if I change anything in the new one, the changes will effect the old one:
MW.CurrentPreviewJob = addjob;
MW is another page than the page I am writing the code in,
and I define them as follows:
public static Job addjob;
public Job CurrentPreviewJob
{
get { return _currentPreviewJob; }
set {
_currentPreviewJob = value;
this.NotifyPropertyChanged("CurrentPreviewJob");
}
}
the class for the two variables is same and it is:
public partial class Job
{
public int JOB_ID { get; set; }
public string JOB_DESCRIPTION { get; set; }
public byte[] TARGET_IMAGE { get; set; }
public int JOB_USER { get; set; }
}
So how can I take the value of CurrentPreviewJob without stay connecting to it?
This is because an object of a class is a reference type.
Let's take a look at an example:
We create an object of your class:
Job someJob = new Job();
What exactly is someJob? Well, when you create an instance of an object it is held in special area of memory, and someJob holds a reference to it (which is an address under which the program can find the instance in the memory).
So when you do something like:
Job someOtherJob = someJob;
you actually tell someOtherJob object to hold reference to the same address in a memmory as someJob object. that's how reference types work.
Now, if you do, for example:
someOtherJob.JOB_DESCRIPTION = "I changed that description in some other job object";
This is what happens: program checks the address which is referenced by somOtherJob object, goes there, finds the instance, and change its JOB_DESCRIPTION property's value. BUT remember that someJob objct (the "old" one) has a reference to the same instance in the memory - hnce, it will have the same, changed JOB_DESCRIPTION.
The most elegant thing to do here is to implement some kind of cloning method on the Job class.
public partial class Job
{
public int JOB_ID { get; set; }
public string JOB_DESCRIPTION { get; set; }
public byte[] TARGET_IMAGE { get; set; }
public int JOB_USER { get; set; }
public Job Clone() {
Job clone = new Job();
clone.JOB_ID = this.JOB_ID;
clone.JOB_DESCRIPTION = this.JOB_DESCRIPTION;
clone.TARGET_IMAGE = this.TARGET_IMAGE;
clone.JOB_USER = this.JOB_USER;
return clone;
}
}
and use it like:
Job someOtherJob = someJob.Clone();
That happens because both CurrentPreviewJob and addjob are reference types. They both reference the same object in the memory. So whatever you do to one variable will also affect the other, since they are pointing to the same object. You can make your Job have a Clone method like this:
public partial class Job
{
public int JOB_ID { get; set; }
public string JOB_DESCRIPTION { get; set; }
public byte[] TARGET_IMAGE { get; set; }
public int JOB_USER { get; set; }
public Job Clone()
{
return new Job {
JOB_ID = this.JOB_ID,
JOB_DESCRIPTION = this.JOB_DESCRIPTION,
TARGET_IMAGE = this.TARGET_IMAGE,
JOB_USER = this.JOB_USER
};
}
}
Then you can assign your CurrentPreviewJob like this:
MW.CurrentPreviewJob = addjob.Clone();
This will make another object so your second variable is no longer linked to your previous.
Or another way is to make your class a struct
The problem is because Job is a class, and classes are reference types, meaning that if you assign one job variable to another, you just have too variables referencing the same data.
You could declare Job as a struct, which are value types and assignment would automatically create a copy.
I tend to avoid structs, simply because I don't like having to copy things around just to change properties, so I'd suggest adding an appropriate constructor to Job, like:
public Job(Job other) {
this.JOB_ID = other.JOB_ID;
this.JOB_DESCRIPTION = other.JOB_DESCRIPTION;
//...same for the other fields
}
Once you have the constructor, you can clone the object by doing:
var NewJob = new Job(OldJob);

Auto-Implemented Properties [duplicate]

How do you give a C# auto-property an initial value?
I either use the constructor, or revert to the old syntax.
Using the Constructor:
class Person
{
public Person()
{
Name = "Initial Name";
}
public string Name { get; set; }
}
Using normal property syntax (with an initial value)
private string name = "Initial Name";
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
Is there a better way?
In C# 5 and earlier, to give auto implemented properties an initial value, you have to do it in a constructor.
Since C# 6.0, you can specify initial value in-line. The syntax is:
public int X { get; set; } = x; // C# 6 or higher
DefaultValueAttribute is intended to be used by the VS designer (or any other consumer) to specify a default value, not an initial value. (Even if in designed object, initial value is the default value).
At compile time DefaultValueAttribute will not impact the generated IL and it will not be read to initialize the property to that value (see DefaultValue attribute is not working with my Auto Property).
Example of attributes that impact the IL are ThreadStaticAttribute, CallerMemberNameAttribute, ...
Edited on 1/2/15
C# 6 :
With C# 6 you can initialize auto-properties directly (finally!), there are now other answers that describe that.
C# 5 and below:
Though the intended use of the attribute is not to actually set the values of the properties, you can use reflection to always set them anyway...
public class DefaultValuesTest
{
public DefaultValuesTest()
{
foreach (PropertyDescriptor property in TypeDescriptor.GetProperties(this))
{
DefaultValueAttribute myAttribute = (DefaultValueAttribute)property.Attributes[typeof(DefaultValueAttribute)];
if (myAttribute != null)
{
property.SetValue(this, myAttribute.Value);
}
}
}
public void DoTest()
{
var db = DefaultValueBool;
var ds = DefaultValueString;
var di = DefaultValueInt;
}
[System.ComponentModel.DefaultValue(true)]
public bool DefaultValueBool { get; set; }
[System.ComponentModel.DefaultValue("Good")]
public string DefaultValueString { get; set; }
[System.ComponentModel.DefaultValue(27)]
public int DefaultValueInt { get; set; }
}
When you inline an initial value for a variable it will be done implicitly in the constructor anyway.
I would argue that this syntax was best practice in C# up to 5:
class Person
{
public Person()
{
//do anything before variable assignment
//assign initial values
Name = "Default Name";
//do anything after variable assignment
}
public string Name { get; set; }
}
As this gives you clear control of the order values are assigned.
As of C#6 there is a new way:
public string Name { get; set; } = "Default Name";
Sometimes I use this, if I don't want it to be actually set and persisted in my db:
class Person
{
private string _name;
public string Name
{
get
{
return string.IsNullOrEmpty(_name) ? "Default Name" : _name;
}
set { _name = value; }
}
}
Obviously if it's not a string then I might make the object nullable ( double?, int? ) and check if it's null, return a default, or return the value it's set to.
Then I can make a check in my repository to see if it's my default and not persist, or make a backdoor check in to see the true status of the backing value, before saving.
In C# 6.0 this is a breeze!
You can do it in the Class declaration itself, in the property declaration statements.
public class Coordinate
{
public int X { get; set; } = 34; // get or set auto-property with initializer
public int Y { get; } = 89; // read-only auto-property with initializer
public int Z { get; } // read-only auto-property with no initializer
// so it has to be initialized from constructor
public Coordinate() // .ctor()
{
Z = 42;
}
}
Starting with C# 6.0, We can assign default value to auto-implemented properties.
public string Name { get; set; } = "Some Name";
We can also create read-only auto implemented property like:
public string Name { get; } = "Some Name";
See: C# 6: First reactions , Initializers for automatically implemented properties - By Jon Skeet
In Version of C# (6.0) & greater, you can do :
For Readonly properties
public int ReadOnlyProp => 2;
For both Writable & Readable properties
public string PropTest { get; set; } = "test";
In current Version of C# (7.0), you can do : (The snippet rather displays how you can use expression bodied get/set accessors to make is more compact when using with backing fields)
private string label = "Default Value";
// Expression-bodied get / set accessors.
public string Label
{
get => label;
set => this.label = value;
}
In C# 9.0 was added support of init keyword - very useful and extremly sophisticated way for declaration read-only auto-properties:
Declare:
class Person
{
public string Name { get; init; } = "Anonymous user";
}
~Enjoy~ Use:
// 1. Person with default name
var anonymous = new Person();
Console.WriteLine($"Hello, {anonymous.Name}!");
// > Hello, Anonymous user!
// 2. Person with assigned value
var me = new Person { Name = "#codez0mb1e"};
Console.WriteLine($"Hello, {me.Name}!");
// > Hello, #codez0mb1e!
// 3. Attempt to re-assignment Name
me.Name = "My fake";
// > Compilation error: Init-only property can only be assigned in an object initializer
In addition to the answer already accepted, for the scenario when you want to define a default property as a function of other properties you can use expression body notation on C#6.0 (and higher) for even more elegant and concise constructs like:
public class Person{
public string FullName => $"{First} {Last}"; // expression body notation
public string First { get; set; } = "First";
public string Last { get; set; } = "Last";
}
You can use the above in the following fashion
var p = new Person();
p.FullName; // First Last
p.First = "Jon";
p.Last = "Snow";
p.FullName; // Jon Snow
In order to be able to use the above "=>" notation, the property must be read only, and you do not use the get accessor keyword.
Details on MSDN
In C# 6 and above you can simply use the syntax:
public object Foo { get; set; } = bar;
Note that to have a readonly property simply omit the set, as so:
public object Foo { get; } = bar;
You can also assign readonly auto-properties from the constructor.
Prior to this I responded as below.
I'd avoid adding a default to the constructor; leave that for dynamic assignments and avoid having two points at which the variable is assigned (i.e. the type default and in the constructor). Typically I'd simply write a normal property in such cases.
One other option is to do what ASP.Net does and define defaults via an attribute:
http://msdn.microsoft.com/en-us/library/system.componentmodel.defaultvalueattribute.aspx
My solution is to use a custom attribute that provides default value property initialization by constant or using property type initializer.
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public class InstanceAttribute : Attribute
{
public bool IsConstructorCall { get; private set; }
public object[] Values { get; private set; }
public InstanceAttribute() : this(true) { }
public InstanceAttribute(object value) : this(false, value) { }
public InstanceAttribute(bool isConstructorCall, params object[] values)
{
IsConstructorCall = isConstructorCall;
Values = values ?? new object[0];
}
}
To use this attribute it's necessary to inherit a class from special base class-initializer or use a static helper method:
public abstract class DefaultValueInitializer
{
protected DefaultValueInitializer()
{
InitializeDefaultValues(this);
}
public static void InitializeDefaultValues(object obj)
{
var props = from prop in obj.GetType().GetProperties()
let attrs = prop.GetCustomAttributes(typeof(InstanceAttribute), false)
where attrs.Any()
select new { Property = prop, Attr = ((InstanceAttribute)attrs.First()) };
foreach (var pair in props)
{
object value = !pair.Attr.IsConstructorCall && pair.Attr.Values.Length > 0
? pair.Attr.Values[0]
: Activator.CreateInstance(pair.Property.PropertyType, pair.Attr.Values);
pair.Property.SetValue(obj, value, null);
}
}
}
Usage example:
public class Simple : DefaultValueInitializer
{
[Instance("StringValue")]
public string StringValue { get; set; }
[Instance]
public List<string> Items { get; set; }
[Instance(true, 3,4)]
public Point Point { get; set; }
}
public static void Main(string[] args)
{
var obj = new Simple
{
Items = {"Item1"}
};
Console.WriteLine(obj.Items[0]);
Console.WriteLine(obj.Point);
Console.WriteLine(obj.StringValue);
}
Output:
Item1
(X=3,Y=4)
StringValue
little complete sample:
using System.ComponentModel;
private bool bShowGroup ;
[Description("Show the group table"), Category("Sea"),DefaultValue(true)]
public bool ShowGroup
{
get { return bShowGroup; }
set { bShowGroup = value; }
}
You can simple put like this
public sealed class Employee
{
public int Id { get; set; } = 101;
}
In the constructor. The constructor's purpose is to initialized it's data members.
private string name;
public string Name
{
get
{
if(name == null)
{
name = "Default Name";
}
return name;
}
set
{
name = value;
}
}
Have you tried using the DefaultValueAttribute or ShouldSerialize and Reset methods in conjunction with the constructor? I feel like one of these two methods is necessary if you're making a class that might show up on the designer surface or in a property grid.
Use the constructor because "When the constructor is finished, Construction should be finished". properties are like states your classes hold, if you had to initialize a default state, you would do that in your constructor.
To clarify, yes, you need to set default values in the constructor for class derived objects. You will need to ensure the constructor exists with the proper access modifier for construction where used. If the object is not instantiated, e.g. it has no constructor (e.g. static methods) then the default value can be set by the field. The reasoning here is that the object itself will be created only once and you do not instantiate it.
#Darren Kopp - good answer, clean, and correct. And to reiterate, you CAN write constructors for Abstract methods. You just need to access them from the base class when writing the constructor:
Constructor at Base Class:
public BaseClassAbstract()
{
this.PropertyName = "Default Name";
}
Constructor at Derived / Concrete / Sub-Class:
public SubClass() : base() { }
The point here is that the instance variable drawn from the base class may bury your base field name. Setting the current instantiated object value using "this." will allow you to correctly form your object with respect to the current instance and required permission levels (access modifiers) where you are instantiating it.
public Class ClassName{
public int PropName{get;set;}
public ClassName{
PropName=0; //Default Value
}
}
This is old now, and my position has changed. I'm leaving the original answer for posterity only.
Personally, I don't see the point of making it a property at all if you're not going to do anything at all beyond the auto-property. Just leave it as a field. The encapsulation benefit for these item are just red herrings, because there's nothing behind them to encapsulate. If you ever need to change the underlying implementation you're still free to refactor them as properties without breaking any dependent code.
Hmm... maybe this will be the subject of it's own question later
class Person
{
/// Gets/sets a value indicating whether auto
/// save of review layer is enabled or not
[System.ComponentModel.DefaultValue(true)]
public bool AutoSaveReviewLayer { get; set; }
}
I know this is an old question, but it came up when I was looking for how to have a default value that gets inherited with the option to override, I came up with
//base class
public class Car
{
public virtual string FuelUnits
{
get { return "gasoline in gallons"; }
protected set { }
}
}
//derived
public class Tesla : Car
{
public override string FuelUnits => "ampere hour";
}
I think this would do it for ya givng SomeFlag a default of false.
private bool _SomeFlagSet = false;
public bool SomeFlag
{
get
{
if (!_SomeFlagSet)
SomeFlag = false;
return SomeFlag;
}
set
{
if (!_SomeFlagSet)
_SomeFlagSet = true;
SomeFlag = value;
}
}

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