How can i close Morden UI page with code? - c#

here on Button click to close mordenwindow..thats doesn't work
private void Button_Click_1(object sender, RoutedEventArgs e)
{
// this MainWindow is like this --> <mui:ModernWindow x:Class="FirstFloor.ModernUI.App.MainWindow1" ....>
MainWindow1 mw = new MainWindow1();
// this is my login Page..
Login lg = new Login();
lg.Show();
mw.Close(); //here code is not working
}

What you did in that Button_Click_1 event is you created a new ModernWindow1 then you closed that newly created ModernWindow1, . Now, you technically have two ModernWindow1 in the start of that event. What you need is to close the currently running ModernWindow1, and not the newly created ModernWindow1. to do that, you need to reference the old ModernWindow1 before going to another window.
This is the Second ModernWindow
public partial class ModernWindow2 : ModernWindow
{
public dynamic ReferencedWindow2; //you will put the original Window here
public ModernWindow2()
{
InitializeComponent();
}
public ModernWindow2(dynamic referencedWindow) // second constructor with a parameter
{
InitializeComponent();
ReferencedWindow2 = referencedWindow; // the original modernwindow being put in here
}
private void Button_OnClick(object sender, RoutedEventArgs e)
{
ReferencedWindow2.Close();
}
}
THIS IS THE ORIGINAL OR PRIMARY MODERNWINDOW
public partial class ModernWindow1 : ModernWindow
{
public ModernWindow1()
{
InitializeComponent();
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
/*
this will show the second modernwindow using the second constructor with parameter
*/
ModernWindow2 newWindow2 = new ModernWindow2(this);
newWindow2.Show();
}
}

Related

Refreshing Form to update and save new entry in a combobox in Visual Studio/C#

I have set up my program so that the user can enter a new line into the combo box via a text box on a separate form (Popup form). So far the program allows the new entry and closes the popup form when the user presses the "Accept" button however the entry does not appear in the combobox and the entry is not saved.
Currently the only way to view the new entry is by the .ShowDialog(); function which opens a second instance of the first form.
Form 2
namespace RRAS
{
public partial class NewRFRPopup : Form
{
public NewRFRPopup()
{
InitializeComponent();
}
private void btnCancel_Click(object sender, EventArgs e)
{
this.Close();
}
private void btnAccept_Click(object sender, EventArgs e)
{
formRRAS main = new formRRAS();
string newRFR = txtNewRFR.Text;
main.AddRFR(newRFR);
this.Close();
main.ShowDialog();
}
private void NewRFRPopup_Load(object sender, EventArgs e)
{
}
}
}
AddRFR in Form 1
public void AddRFR(object item)
{
cmbRFR.Items.Add(item);
}
you are creating a new instance of your form1 in the accept handler:
formRRAS main = new formRRAS();
(which is why when you call showdialog you get another formRRAS appearing).
You need to pass the original formRRAS to the popup and call AddRFR on the instance passed through. I'd pass it on the constructor of the popup - i.e.
public partial class NewRFRPopup : Form
{
formRRAS _main;
public NewRFRPopup(formRRAS main)
{
InitializeComponent();
_main = main;
}
and then in your Accept handler:
string newRFR = txtNewRFR.Text;
_main.AddRFR(newRFR);
this.Close();
and of course to show the popup from formRRAS
NewRFRPopup popup = new NewRFRPopup (this);
popup.ShowDialog();

WPF , Switching between multiple windows without Disposing

I have 3 windows and I am able to switch between them fine. The problem i am running into is the windows aren't saving the data when hidden. I think somewhere they are getting disposed, but i'm not sure how. I have a textbox on two windows to test this. It worked fine when there was only two windows, but adding the third created this problem. Here is my main window.
public partial class MainWindow : Window
{
private AutoImport auto;
private DTLegacy dleg;
public MainWindow()
{
InitializeComponent();
}
public MainWindow(AutoImport parent)
{
InitializeComponent();
auto = parent;
}
public MainWindow(DTLegacy parent)
{
InitializeComponent();
dleg = parent;
}
private void btnAutoImport_Click(object sender, RoutedEventArgs e)
{
this.Hide();
if (auto == null) { auto = new AutoImport(); }
auto.Show();
}
private void btnDTLegacy_Click(object sender, RoutedEventArgs e)
{
this.Hide();
if (dleg == null) { dleg = new DTLegacy(); }
dleg.Show();
}
}
Window 1
public AutoImport()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
this.Hide();
MainWindow main = new MainWindow(this);
main.Show();
}
Window 2
public DTLegacy()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
this.Hide();
MainWindow main = new MainWindow(this);
main.Show();
}
I'm thinking the answer might be to create a window class of some sort, but i'm not sure what this would look like.
Why are you creating a new MainWindow instance each time? You're currently hiding it, so show it again instead of creating a new one.
Assuming it's the main Window of your application and AutoImport/DTLegacy are "child" windows, one solution would be to pass the MainWindow instance as parameter of the "child" windows, so you can call .Show() easily:
private MainWindow parent;
public AutoImport(MainWindow parent)
{
InitializeComponent();
this.parent = parent;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
this.Hide();
this.parent.Show();
}

How to call mainform method in another form in usercontrol C#

I am working with windowsFrom in c#. I am trying to call mainfrom method in one of the from in user control.
I have mainfrom like this
namespace Project
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
public void TempCommand()
{
StartTemp();
}
}
}
I have the button click in the user control. When i click that button then it will open another form. I have the code like this in the user control.
private TempCalib _tempCalib = new TempCalib();
private void calibBtn_Click(object sender, EventArgs e)
{
_tempCalib.Show();
}
it will open another from and i have one button in that from. I need to call mainfrom method when i click "Ok" button in this from.
namespace Project
{
public partial class TempCalib : Form
{
public TempCalib()
{
InitializeComponent();
}
private void OkButton_Click(object sender, EventArgs e)
{
// I need to call the mainfrom "TempCommand" method here.
this.Hide();
}
}
}
Can anyone help me how to do this.
Thanks.
Quick answer
Just add a reference to the primary form in your secondary form:
public partial class TempCalib : Form
{
private MainForm _main
public TempCalib(MainForm main) : this()
{
_main = main;
}
/// Other stuffs
}
Then assign value when you construct your secondary form:
private TempCalib _tempCalib;
private void calibBtn_Click(object sender, EventArgs e)
{
if (_tempCalib == null)
_tempCalib = new TempCalib(this);
_tempCalib.Show();
}
If calibBtn_Click isn't inside MainForm (but it's inside a UserControl on it) then you can replace _tempCalib initialization with:
_tempCalib = new TempCalib((MainWindow)FindForm());
You'll be then able to call the primary form:
private void OkButton_Click(object sender, EventArgs e)
{
_main.TempCommand();
this.Hide();
}
Notes: this is just one option, you may create a property to hold MainForm reference (so secondary form can be reused and it'll be more designer friendly) moreover TempCalib is not an UserControl but a Form (pretty raw but for an UserControl you may just check its parent Form and cast it to proper type).
Improvements
Such kind of references are often an alert. Usually UI components shouldn't not be so coupled and a public Form's method to perform something very often is the signal that you have too much logic in your Form. How to improve this?
1. DECOUPLE CONTROLS. Well a first step may be to decouple them a little bit, just add an event in TempCalib and make MainForm its receiver:
public partial class TempCalib : Form
{
public event EventHandler SomethingMustBeDone;
private void OkButton_Click(object sender, EventArgs e)
{
OnSomethingMustBeDone(EventArgs.Empty); / TO DO
this.Hide();
}
}
Then in MainForm:
private TempCalib _tempCalib;
private void calibBtn_Click(object sender, EventArgs e)
{
if (_tempCalib == null)
{
_tempCalib = new TempCalib();
_tempCalib.SomethingMustBeDone += _tempCalib_SomethingMustBeDone;
// In _tempCalib_SomethingMustBeDone you'll invoke proper member
// and possibly hide _tempCalib (remove it from OkButton_Click)
}
_tempCalib.Show();
}
2. DECOUPLE LOGIC FROM CONTROLS. UI changes pretty often, logic not (and when it changes probably isn't in parallel with UI). This is just the first step (now TempCalib isn't aware of who will use it). Next step (to be performed when too much things happen inside your form) is to remove this kind of logic from the form itself. Little example (very raw), keep TempCalib as before (with the event) and change MainForm to be passive:
public partial class MainForm : Form
{
public event EventHandler Calibrate;
protected virtual void OnCalibrate(EventArgs e)
{
// TODO
}
}
Now let's create a class to control the flow and logic:
public class MyTaskController
{
private MainForm _main;
private TempCalib _tempCalib;
public void Start()
{
_main = new MainForm();
_main.Calibrate += OnCalibrationRequested;
_main.Show(); // Or whatever else
}
private void OnCalibrationRequested(object sender, EventArgs e)
{
if (_tempCalib == null)
{
_tempCalib = new TempCalib();
_tempCalib.SomethingMustBeDone += OnSomethingMustBeDone();
}
_tempCalib.Show();
}
private OnSomethingMustBeDone(object sender, EventArgs e)
{
// Perform the task here then hide calibration window
_tempCalib.Hide();
}
}
Yes, you'll need to write much more code but this will decouple logic (what to do as response to an action, for example) from UI itself. When program grows up this will help you to change UI as needed keeping logic unaware of that (and in one well defined place). I don't even mention that this will allow you to use different resources (people) to write logic and UI (or to reuse logic for different UI, WinForms and WPF, for example). Anyway IMO the most obvious and well repaid benefit is...readability: you'll always know where logic is and where UI management is, no search, no confusion, no mistakes.
3. DECOUPLE LOGIC FROM IMPLEMENTATION. Again you have more steps to perform (when needed). Your controller is still aware of concrete types (MainForm and TempCalib). In case you need to select a different form at run-time (for example to have a complex interface and a simplified one or to use dependency injection) then you have to decouple controller using interfaces. Just an example:
public interface IUiWindow
{
void Show();
void Hide();
}
public interface IMainWindow : IUiWindow
{
event EventHandler Calibrate;
}
public interface ICalibrationWindow : IUiWindow
{
event EventHandler SomethingMustBeDone;
}
You could use a custom event that is declared in your UserControl. Then your form needs to handle this event and call the method you want to call. If you let the UserControl access your form, you are hard-linking both with each other which decreases reusability of your UserControl.
For example, in TempCalib:
public delegate void OkClickedHandler(object sender, EventArgs e);
public event OkClickedHandler OkClicked;
private void OkButton_Click(object sender, EventArgs e)
{
// Make sure someone is listening to event
if (OkClicked == null) return;
OkClicked(sender, e);
this.Hide();
}
in your mainform:
private void Mainform_Load(object sender, EventArgs e)
{
_tempCalib.OkClicked += CalibOkClicked;
}
private void CalibOkClicked(Object sender, EventArgs e)
{
StartTemp();
}
You create an event in your usercontrol and subscribe to this in the mainform.
That is the usual way.
Form1 Code:
UserControl1 myusercontrol = new UserControl1();
public void TabClose(Object sender,EventArgs e)
{
int i = 0;
i = tabControl1.SelectedIndex;
tabControl1.TabPages.RemoveAt(i);
}
private void Form1_Load(object sender, EventArgs e)
{
myusercontrol.Dock = DockStyle.Fill;
TabPage myTabPage = new TabPage();
myTabPage.Text = "Student";
myTabPage.Controls.Add(myusercontrol);
tabControl1.TabPages.Add(myTabPage);
myusercontrol.OkClick += TabClose;
}
UserControl1 Code:
public delegate void OkClickedHandler(Object sender, EventArgs e);
public partial class UserControl1 : UserControl
{
public event OkClickedHandler OkClick;
public UserControl1()
{
InitializeComponent();
}
private void button3_Click(object sender, EventArgs e)
{
if (OkClick == null) return;
OkClick(sender, e);
}
}
Try this:
From user control try this:
MainForm form = this.TopLevelControl as MainForm;
form.TempCommand();

Order of form_load method execution

I am creating a winforms application which uses Gmaps.net. I am unable to alter the order in which on Load methods are being called. For some reason the map_load is being called before the man_Load. Is there any way to change the order of this ?
If I can provide any more information to help just ask.
Thanks!
Dan.
public partial class main : Form
{
public main()
{
InitializeComponent();
}
private void main_Load(object sender, EventArgs e)
{
MessageBox.Show("main_load");
}
private void map_Load(object sender, EventArgs e)
{
MessageBox.Show("map_load");
}
}
It seems that you used the WinForms designer to create the map. The code behind is in the InitializeComponent() method and seems that the map is being loaded before the MainForm is loaded.
My recommendation is to create the map, once the MainForm has been loaded:
public partial class main : Form
{
public main()
{
InitializeComponent();
}
private void main_Load(object sender, EventArgs e)
{
Control map = CreateMap();
map.Docking = DockStyle.Fill;
this.Controls.Add(map);
}
private Control CreateMap()
{
// Create a new GMaps.NET object, intialize it and return
}
}
Hope it helps.

Retry button access methods in another class

I have a button in a window that basically does a rerun through some code (retry button)
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void btnRetry_Click(object sender, RoutedEventArgs e)
{
//TODO retry function
//MainWindow.Connect();
}
private void btnCancel_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
}
I basically want to use the connect method in my main window class. However I can't do that unless it's a public static. However, if I do change Connect() to a public static, all the controls in it require to be static. I'm trying to minimize the amount of static controls I have; can anybody please help with a retry method?
Another solution is to make Window1.btnRetry visible to the parent form
public MainWindow : Window
{
private void ShowWindow1()
{
var window1 = new Window1();
window1.btnRetry.Click += OnRetryClicked;
window1.ShowDialog();
}
private void OnRetryClicked(object sender, EventArgs e)
{
// will be called when window1.btnRetry is clicked.
// retry the connection.
Connect();
}
}
First, you do need to make the method public (or internal) so that Window1 can use the method. However, do not make it static.
Instead, accept an instance of MainWindow in the Window1 constructor, and store it so that you can invoke the Connect() method on it later.
For example:
public partial class Window1 : Window
{
private MainWindow mainWindow;
public Window1(MainWindow mainWindow)
{
if (mainWindow == null) {
throw new ArgumentNullException("mainWindow");
}
this.mainWindow = mainWindow;
InitializeComponent();
}
private void btnRetry_Click(object sender, RoutedEventArgs e)
{
mainWindow.Connect();
}
// ...
}
Then, if constructing the instance from inside of MainWindow change your constructor invocation from new Window1() to new Window1(this).

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