Microsoft Visual Studio 2013 build target - c#

Is it even possible to add the x64 or "Any CPU" in Microsoft Visual Studio 2013 for XNA Windows Game 4.0? I've downloaded the redistributables and stuff like that, but they still did not appear when I try to target other platform than x86. Any suggestions? Pics:

this is possible , read MSDN on 64-Bit Support and How to: Configure Projects to Target Platforms

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System.DllNotFoundException:Unable to load DLL 'cvextern': The specified module could not be found

I'm using Visual Studio 2022
Emgu.CV version 4.5.4.4788
Emgu.CV.Bitmap version 4.5.4.4788
Emgu.CV.runtine.windows version 4.5.4.4788
In debug and release mode I'm able to use everything in x64 and x86.
But when I publish it I'm getting an exception about the dlls
exception
I've read the documentation of Emgu CV but couldn't find the solution.
They said I need some dlls that I can't find.
You need to download and install the latest Microsoft Visual C++ Redistributable on your target machine.
There is new one for Visual Studio 2022.
Go to https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170

Visual Studio 2013: Build for Windows XP

I got a program made in Visual Studio 2013 (C#). I want to build it to XP. If I take the exe in the Debug directory and I run it on XP, I have an error "Is not a valid win32 application". What I have to do to build it for XP?
I got the solution: You got to right-click in the solution name on the Solution Explorer and go to Properties. In there, you can not only change the platform (x64 or x86) but the .NET Framework. I downgraded to .Net Framework 4 and worked perfectly!

XNA GS installer doesn't recognize c#?

I tried installing XNA GS 4 today only to have it complain that I need to have either windows phone developer's tools, visual C++, or visual C#. I have visual C# 2013 installed already, do I have to download and install an older version of C# in order to install XNA?
Yes, unfortunately XNA won't install unless you have VS 2010. Once you have it, it will actually work just fine with 2012/2013, you just need to copy the installed files over and update the .vsix manifest to allow the newer version of VS.
See XNA for Visual Studio 2013 or http://dementedvice.wordpress.com/2013/10/21/let-me-explain-install-xna-on-visual-studio-2013-and-2012/ for more instructions.
If you download the XNA Enabler application you will be able to install XNA Game Studio 4.0 Refresh into Visual Studio 2012 or 2013.
http://what-ev.net/2014/02/19/the-xna-enabler-app-xna-in-visual-studio-2012-2013/

System.Data.SQlite for Visual Studio 2013

The current distribution for System.Data.SQLite does not work with Visual Studio 2013 unless you deploy the VS2012 Update3 release pack (presumably) or just install (on a test machine like I did) the full version.
Does anyone know when the System.Data.SQLite team will release builds for Visual Studio 2013, both the precompiled static libraries that I would distribute to a customer and the full designer version that I would use?
The current release as of this post is 1.0.89.0, which does not include options for VS2013.
There is now a build that natively supports VS2013. Go to http://system.data.sqlite.org/index.html/doc/trunk/www/downloads.wiki and search for "Visual Studio 2013". As of today the install is called sqlite-netFx451-setup-bundle-x86-2013-1.0.92.0.exe.
It's currently not supported on VS 2013, but soon will be(Like most other libraries)
I believe they build every 2 weeks of the core project.
http://system.data.sqlite.org/index.html/doc/trunk/www/faq.wiki#q1

Compilation issue in Visual Studio 12 Professional with a C# project

The project worked fine in Visual Studio 2010, and we upgraded to Visual Studio 2012; however, now it does not compile.
We get the following error:
Error 2 Task could not find "AL.exe" using the SdkToolsPath "" or the registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v8.0A\WinSDK-NetFx40Tools-x86". Make sure the SdkToolsPath is set and the tool exists in the correct processor specific location under the SdkToolsPath and that the Microsoft Windows SDK is installed PROJECT_NAME
Does anyone how to solve this issue?
I am on Windows 2008 R2 SP1 with .NET 4.5 installed. I did not install .NET 4 directly, I used the .NET 4.5 installer.
I fixed this by installing "Windows Software Development Kit (SDK) for Windows 8" from http://msdn.microsoft.com/en-us/windows/hardware/hh852363.aspx
I was confused by the title - I'm on Windows 7 - but it worked.
Solution pointed by Mark Rainey worked for us:
http://www.markrainey.me/2013/02/setting-up-build-machine.html
Changing sdk version
Go to "Microsoft Windows SDK v7.1" from the Start menu
Select "Windows SDK 7.1 Command Prompt" and enter
> cd Setup
> WindowsSdkVer -version:v7.1
My issue was when clicking on Properties on the solution for the Active(Debug) configuration, the configuration for my projects were set to Release. Changed it to Debug, rebuilt and the build error disappeared.
After 2013 now msbuild is part of VS.
https://blogs.msdn.microsoft.com/visualstudio/2013/07/24/msbuild-is-now-part-of-visual-studio/
On my case I had to change the msbuild path after I installed VS2015 to
C:\Program Files (x86)\MSBuild\14.0\Bin\
"I fixed this by installing "Windows Software Development Kit (SDK) for Windows 8" from http://msdn.microsoft.com/en-us/windows/hardware/hh852363.aspx"
This solution by user489998 worked fine on Windows server 2008 R2 as well.

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