Initialize base class without copy constructor from derived class constructor - c#

I need to derive from a class Tool, as I must decorate that class with another interface IToolWrapper. Unfortunately, the Tool class does not provide a copy constructor, which is why I think one cannot write the contructor of the DerivedTool like
public DerivedTool(String filename) : base(createToolFromFile(filename)) {
//...
}
Although I was quite sure it wouldn't work I tried the following:
public sealed class DerivedTool : Tool, IToolWrapper {
static bool createToolFromFile(ref Tool tool, String filename) {
tool.Dispose();
tool = null;
try {
tool = LoadFromFile(filename) as Tool;
} catch ( Exception ) {
return false;
}
return true;
}
public DerivedTool(String filename) : base() {
Tool tool = (Tool)this;
if ( !createToolBlockFromFile(ref tool, filename) ) throw new Exception("Tool could not be loaded!");
}
}
In the debugger, I see that tool as I local variable to the constructor is modified as required (b/c the catch case isn't entered), but the base part of DerivedTool (i.e. the Tool) is not affected.
How can I achieve the desired behavior?

Use combination of a private variable and implicit/explicit operator as like below:
public sealed class DerivedTool : IToolWrapper {
private Tool _tool;
public DerivedTool(String filename) : base() {
_tool = LoadFromFile(filename) as Tool;
}
public static implicit operator Tool(DerivedTool dt)
{
return dt._tool;
}
}

Related

How to force my classes to use as I thought with T

I've made a class with T. It looks like this.
public interface ISendLogic<T> where T : NarcoticsResult
{
ChangeType Change_New();
ChangeType Change_Cancel();
PurchaseType Purchase_New();
PurchaseType Purchase_Cancel();
}
public class SendLogic<T> : ISendLogic<T> where T : NarcoticsResult
{
private eReportType _type;
private bool Send_Change()
{
// Send to server by xml file
}
private bool Send_Purchase()
{
// Send to server by xml file
}
public ChangeType Change_New()
{
_type = change_new;
Send_Change();
}
public ChangeType Change_Cancel()
{
_type = change_cancel;
Send_Change();
}
public PurchaseType Purchase_New()
{
_type = purchase_new;
Send_Purchase();
}
public PurchaseType Purchase_Cancel()
{
_type = purchase_cancel;
Send_Purchase();
}
}
There are two types, ChangeType and PurchaseType
and these are inherited from NarcoticsResult.
I thought the person who want to use this class would use it like this.
// this class can only be used when someone wants to use change function
var logic = SendLogic<ChangeType >();
logic.Change_New();
logic.Change_Cancel();
Here is a question.
I want to force this class to be used only as I thought.
I mean, I want to prevent it to be used like this.
var logic = SendLogic<ChangeType>();
logic.Change_New(); // OK
logic.Purchase_New(); // You should make this class like SendLogic<PurchaseType>()
I thought I add some code which check type of T in every function.
How do you think the way I thought. I think there are better way to fix it
Please tell me a better way
thank you.
Personally, I don't think you need a generic class in this case. What you need is either an abstract base class or an interface. I personally love the interface approach as below:
public interface ISendLogic {
void New();
void Cancel();
}
So now you've got a contract that will force the consumer of your code to use New or Cancel methods only.
The next step you can implement that send logic interface for your specific implementation:
public class ChangeSendLogic : ISendLogic {
private eReportType _type;
public ChangeSendLogic(
/*you can put the necessary parameters in the constructor
and keep it as private fields in the object*/
)
{
}
private bool Send_Change()
{
// Send to server by xml file
}
public void New()
{
_type = change_new;
Send_Change();
}
public void Cancel()
{
_type = change_cancel;
Send_Change();
}
}
public class PurchaseSendLogic : ISendLogic {
private eReportType _type;
public PurchaseSendLogic(
/*you can put the necessary parameters in the constructor
and keep it as private fields in the object*/
)
{
}
private bool Send_Purchase()
{
// Send to server by xml file
}
public void New()
{
_type = change_new;
Send_Purchase();
}
public void Cancel()
{
_type = change_cancel;
Send_Purchase();
}
}
From here you can see those two classes handle the implementation for each type nicely. You can think this is as an implementation of single responsibility principle. So if you have one more type, you can just add one more implementation of this interface rather than updating the existing classes.
If you want to hide the creation of those objects, in the next part you can introduce a kind of factory or selector as below:
public enum SendLogicType {
Change,
Purchase
}
public static SendLogicSelector {
public static ISendLogic GetSendLogic(SendLogicType type)
{
switch(type)
{
case SendLogicType.Change:
return new ChangeSendLogic();
case SendLogicType.Purchase:
return new PurchaseSendLogic();
}
}
}
This is how the code will be consumed:
ISendLogic sendLogic = SendLogicSelector.GetSendLogic(SendLogicType.Change);
sendLogic.New(); // change new logic executed
sendLogic.Cancel(); // change cancel logic executed
sendLogic = SendLogicSelector.GetSendLogic(SendLogicType.Purchase);
sendLogic.New(); // purchase new logic executed
sendLogic.Cancel(); // purchase cancel logic executed
Hopefully, you can get the idea of my approach. Good luck! :)
Thank you for your comment
I divided it into two parts like below
public class ChangeSendLogic : SendLogic<ChangeType>, IChangeLogic
public class PurchaseSendLogic : SendLogic<PurchaseType>, IPurchaseLogic
And I also divided interface too
public interface IChangeLogic
{
ChangeType Change_New();
ChangeType Change_Cancel();
}
public interface IPurchaseLogic
{
PurchaseType Purchase_New();
PurchaseType Purchase_Cancel();
}
And I made SendLogic<T> class to abstract class.
This is because I want to make the person who wants to use this class to use a class that inherits from this class without directly accessing it.
Thank you for your comment. I got a good idea.

Singleton Inheritance C#

I was trying to implement a singleton inheritance for my log system, so I would be able to separate the system events from user behavior. I found this nice post in Java. Despite the Generics difference I could implemente this attached first version (non thread safe for a while).
public abstract class Log
{
private static volatile Dictionary<Type, Log> instances = new Dictionary<Type, Log>();
public static Log GetInstance(Type type) {
Log instance = null;
if (!Log.instances.ContainsKey(type))
{
ConstructorInfo ctor = type.GetConstructor(BindingFlags.Default,
null,
new Type[0],
new ParameterModifier[0]);
instance = ctor.Invoke(new object[0]) as Log;
instances.Add(type, instance);
}
else
{
instance = Log.instances[type];
}
return instance;
}
private Log() { }
public class UserLog : Log
{
private UserLog() : base() { }
}
public class SystemLog : Log
{
private SystemLog() : base() { }
}
}
The highlight line above shows the attempt to create a new instance. But is doesn't work and returns a null instance of ConstructorInfo.
1) Any ideia about how to use the GetConstructor method? I know it has 3 overloaded versions, but the first one is only for public constructors. If I change the visibility of the constructor to public I can use other overloaded version (this one), but this specific version I can't even with public constructors.
2) In C#, is it possible to call a private constructor from other class like I'm trying to do? I have implemented it in Java, but in C# it might be different.
Since your binding flags don't specify Private, you won't get your private constructors. If there were public, you'd need to specify Public.
That said, I don't understand your desire to implement this in this way. It seems like a lot of extra work for no good reason.
I would do it like this:
public abstract class Log
{
public class UserLog : Log
{
private static readonly Lazy<UserLog> _instance =
new Lazy<UserLog>(() => new UserLog());
public static UserLog Instance { get { return _instance.Value; } }
}
public class SystemLog : Log
{
private static readonly Lazy<SystemLog > _instance =
new Lazy<SystemLog >(() => new SystemLog ());
public static SystemLog Instance { get { return _instance.Value; } }
}
}
I.e. just follow the normal singleton idiom for each of the actual singleton classes.
If you specify that the generic type will have to inherit from Log, and that it will have the new(), you can get away with using the parameterless constructor. You also would have to change your constructor to protected so that the child class can call it:
public abstract class Log
{
private static volatile Dictionary<Type, Log> instances = new Dictionary<Type, Log>();
public static TLogType GetInstance<TLogType>() where TLogType : Log, new()
{
TLogType instance = null;
var type = typeof(TLogType);
if (!Log.instances.ContainsKey(type))
{
instance = new TLogType();
instances.Add(type, instance);
}
else
{
instance = (TLogType)Log.instances[type];
}
return instance;
}
protected Log() { }
}
I don't think you can call the private constructors outside the class (they are private, after all), but through reflection there may be something that can be done (I'm no reflection expert). Using protected instead of private may get you the results you want.

Setting constants/enums at run-time?

This seems like an odd request, I appreciate that, but this is the situation:
I have a program which depends on reading in a handful of files. These files are named like: foo_bar_BAZ.txt where BAZ is the name of the project and not known until run-time. However it will not change for the entire execution of the program.
I want to have an enumerated list of strings which stores all the filenames. So far I have used a sealed class like so:
public sealed class SQLFile
{
private readonly String name;
private readonly String value;
public static readonly SQLFile CrByAuthors = new SQLFile("Changes_CR_By_Authors_%project_name%.txt", "CrByAuthors");
public static readonly SQLFile DocumentCrMetrics = new SQLFile("Changes_Document_CR_Output_%project_name%.txt", "DocumentCrMetrics");
[...]
private SQLFile(String value, String name)
{
this.name = name;
this.value = value;
}
public String ToString(string projectName)
{
return this.value.Replace("%project_name%", projectName);
}
}
As you can see this depends on my providing the project name variable every time I want to access the filename, even though that filename is really constant from the very beginning of run-time till the end.
Is there a more elegant way to handle with this situation?
A simple solution would be to have a static class with a ProjectName property. The value of this property is set during startup of the application. Your class then can use that property.
Add a static property to SQLFile, something like
public sealed class SQLFile
{
//...
private static string sProjectName;
public static string ProjectName
{
get
{
return sProjectName;
}
set
{
//optionally, you could prevent updates with:
//if (string.IsNullOrEmpty(sProjectName))
sProjectName= value;
//else throw Exception("ProjectName was already set!");
}
}
[Edit - I read the code a bit too fast, so this is what I actually meant:]
The purpose of the (poorly named IMHO) method ToString is to return the name of a file corresponding to a certain project name. There is nothing wrong with that, although it may be a responsibility which might belong to a separated class.
You could, for example, refactor the code to express its intention more clearly:
interface ISqlFileNameProvider
{
string SqlFilename { get; }
}
Then have a simple ("poor man's") implementation:
public class SimpleSqlFileNameProvider : ISqlFileNameProvider
{
private readonly string _filename;
public SimpleSqlFileNameProvider(string filename)
{
_filename = filename;
}
public string SqlFilename
{
get { return _filename; }
}
}
And then derive specialized implementation from here:
public class TemplateSqlFileNameProvider : SimpleSqlFileNameProvider
{
public TemplateSqlFileNameProvider(string template, string projectName)
: base(template.Replace("%project_name%", projectName))
{ }
}
public class CrByAuthorsFileNameProvider : TemplateSqlFileNameProvider
{
public CrByAuthorsFileNameProvider(string projectName)
: base("Changes_CR_By_Authors_%project_name%.txt", projectName)
{ }
}
public class DocumentCrMetricsFileNameProvider : TemplateSqlFileNameProvider
{
public DocumentCrMetricsFileNameProvider(string projectName)
: base("Changes_Document_CR_Output_%project_name%.txt", projectName)
{ }
}
First, note that projectName remains the parameter for the constructor of these specialized classes. There are no globals here. Next, even though you've added a bit of plumbing code to your project, it's easier to decouple your classes for simpler testing: you can create a mocked implementation of ISqlFileNameProvider and return whatever you like to test the rest of the functionality without writing to real data files.
I would certainly advise against using a global property. The fact that you can specify the project name as a constructor parameter means that you can easily test that your class behaves the way you want it to. And even though you think that it will change during project lifetime, you can easily encounter a scenario where you temporarily need to switch the project name in runtime. I would advise against using globals.

Is it possible to create an instance of an class without running ANY code from the class? (no ctor, no field initializations)

I have created an engine that takes in 3rd party plugins (DLL's) that implement an interface.
Since I have no control over the code that gets plugged in, I want to be able to run 1 specific method (from the interface) from the correct class (GetTypes loop untill I find the interfaced class ).
Since anyone can create nice constructor code that executes on Activator.CreateInstance, I can solve that by using FormatterServices.GetUninitializedObject. But that does not help when code is being initialized on fields in the class.
public class myclass : myinterface {
public someotherclass name = new someotherclass()
public myclass() {
//Unknown code
}
//I only want this run.
public string MyProperty{
get {
return "ANiceConstString";
}
}
}
The problem with both ways (CreateInstance/GetUninitializedObject) is that the constructor of someotherclass will be run.
Before you start analyze my needs. This is only run in the initializing of the engine to get a set of standard values. If this get'er relies on other initialized values the "plugin" will be marked as failed as there is no valid value returned. If not marked as failed, later on the class will be loaded properly with Activator.CreateInstance().
So stick to this question:
Does .Net support any way to create an 100% non-initialized class?
Update for the answers. I tested this before I posted my question.
For the answer that someotherclass wont run, I allready tested that and it is run if static.
public class myclass : myinterface {
static Tutle test;
public myclass () {
test = new Tutle();
}
public class Tutle {
public Tutle() {
MessageBox.Show("RUN!");
}
}
}
CreateInstance shows the messagebox. GetUninitializedObject does not.
public class myclass : myinterface {
static Tutle test = new Tutle();
public myclass () {
}
public class Tutle {
public Tutle() {
MessageBox.Show("RUN!");
}
}
}
CreateInstance shows the messagebox. GetUninitializedObject shows the messagebox.
Is there a way to get around static field intializers and ctors?
Simply:
var obj = (myclass)FormatterServices.GetUninitializedObject(typeof(myclass));
That will not run the constructor / field initializers. At all. It will not run the constructor for someotherclass; name will be null.
It will, however, execute any static constructor that exists, if necessary under standard .NET rules.
HOWEVER! I should note that this method is not intended for ad-hoc usage; its primary intent is for use in serializers and remoting engines. There is a very good chance that the types will not work correctly if created in this way, if you have not subsequently taken steps to put them back into a valid state (which any serializer / remoting engine would be sure to do).
As an alternative design consideration:
[SomeFeature("ANiceConstString")]
public class myclass : myinterface {
public someotherclass name = new someotherclass()
public myclass() {
//Unknown code
}
}
Now you can access the feature without instantiation; just use:
var attrib = (SomeFeatureAttribute)Attribute.GetCustomAttribute(
type, typeof(SomeFeatureAttribute));
string whatever = attrib == null ? null : attrib.Name;
with:
[AttributeUsage(
AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
public sealed class SomeFeatureAttribute : Attribute
{
private readonly string name;
public string Name { get { return name; } }
public SomeFeatureAttribute(string name) { this.name = name; }
}

Virtual Extension Methods?

I have a class that gets used in a client application and in a server application.
In the server application, I add some functionality to the class trough extension methods. Works great. Now I want a bit more:
My class (B) inherits from another class (A).
I'd like to attach a virtual function to A (let's say Execute() ), and then implement that function in B. But only in the server. The Execute() method would need to do stuff that is only possible to do on the server, using types that only the server knows about.
There are many types that inherit from A just like B does, and I'd like to implement Execute() for each of them.
I was hoping I could add a virtual extension method to A, but that idea doesn't seem to fly. I'm looking for the most elegant way to solve this problem, with or without extension methods.
No, there aren't such things as virtual extension methods. You could use overloading, but that doesn't support polymorphism. It sounds like you might want to look at something like dependency injection (etc) to have different code (dependencies) added in different environments - and use it in regular virtual methods:
class B {
public B(ISomeUtility util) {
// store util
}
public override void Execute() {
if(util != null) util.Foo();
}
}
Then use a DI framework to provide a server-specific ISomeUtility implementation to B at runtime. You can do the same thing with a central static registry (IOC, but no DI):
override void Execute() {
ISomeUtility util = Registry.Get<ISomeUtility>();
if(util != null) util.Foo();
}
(where you'd need to write Registry etc; plus on the server, register the ISomeUtility implementation)
You can use the new dynamic type functionality to avoid having to build a registry of types to methods:
using System;
using System.Collections.Generic;
using System.Linq;
using visitor.Extension;
namespace visitor
{
namespace Extension
{
static class Extension
{
public static void RunVisitor(this IThing thing, IThingOperation thingOperation)
{
thingOperation.Visit((dynamic)thing);
}
public static ITransformedThing GetTransformedThing(this IThing thing, int arg)
{
var x = new GetTransformedThing {Arg = arg};
thing.RunVisitor(x);
return x.Result;
}
}
}
interface IThingOperation
{
void Visit(IThing iThing);
void Visit(AThing aThing);
void Visit(BThing bThing);
void Visit(CThing cThing);
void Visit(DThing dThing);
}
interface ITransformedThing { }
class ATransformedThing : ITransformedThing { public ATransformedThing(AThing aThing, int arg) { } }
class BTransformedThing : ITransformedThing { public BTransformedThing(BThing bThing, int arg) { } }
class CTransformedThing : ITransformedThing { public CTransformedThing(CThing cThing, int arg) { } }
class DTransformedThing : ITransformedThing { public DTransformedThing(DThing dThing, int arg) { } }
class GetTransformedThing : IThingOperation
{
public int Arg { get; set; }
public ITransformedThing Result { get; private set; }
public void Visit(IThing iThing) { Result = null; }
public void Visit(AThing aThing) { Result = new ATransformedThing(aThing, Arg); }
public void Visit(BThing bThing) { Result = new BTransformedThing(bThing, Arg); }
public void Visit(CThing cThing) { Result = new CTransformedThing(cThing, Arg); }
public void Visit(DThing dThing) { Result = new DTransformedThing(dThing, Arg); }
}
interface IThing {}
class Thing : IThing {}
class AThing : Thing {}
class BThing : Thing {}
class CThing : Thing {}
class DThing : Thing {}
class EThing : Thing { }
class Program
{
static void Main(string[] args)
{
var things = new List<IThing> { new AThing(), new BThing(), new CThing(), new DThing(), new EThing() };
var transformedThings = things.Select(thing => thing.GetTransformedThing(4)).Where(transformedThing => transformedThing != null).ToList();
foreach (var transformedThing in transformedThings)
{
Console.WriteLine(transformedThing.GetType().ToString());
}
}
}
}
I would suggest something like the following. This code could be improved by adding support for detecting intermediate class hierarchy types that don't have a dispatch mapping and calling the nearest dispatch method based on the runtime hierarchy. It could also be improved by using reflection to detect overload of ExecuteInteral() and adding them automatically to the dispatch map.
using System;
using System.Collections.Generic;
namespace LanguageTests2
{
public class A { }
public class B : A {}
public class C : B {}
public static class VirtualExtensionMethods
{
private static readonly IDictionary<Type,Action<A>> _dispatchMap
= new Dictionary<Type, Action<A>>();
static VirtualExtensionMethods()
{
_dispatchMap[typeof(A)] = x => ExecuteInternal( (A)x );
_dispatchMap[typeof(B)] = x => ExecuteInternal( (B)x );
_dispatchMap[typeof(C)] = x => ExecuteInternal( (C)x );
}
public static void Execute( this A instance )
{
_dispatchMap[instance.GetType()]( instance );
}
private static void ExecuteInternal( A instance )
{
Console.WriteLine("\nCalled ToString() on: " + instance);
}
private static void ExecuteInternal(B instance)
{
Console.WriteLine( "\nCalled ToString() on: " + instance );
}
private static void ExecuteInternal(C instance)
{
Console.WriteLine("\nCalled ToString() on: " + instance);
}
}
public class VirtualExtensionsTest
{
public static void Main()
{
var instanceA = new A();
var instanceB = new B();
var instanceC = new C();
instanceA.Execute();
instanceB.Execute();
instanceC.Execute();
}
}
}
Virtual implies inheritance in a OOP way and extension methods are "just" static methods that through a bit a syntactic sugar the compiler allows you to pretend to call on an instance of the type of its first parameter. So no, virtual extension methods are out of the question.
Check out the answer by Marc Gravell for a possible solution to your problem.
You can implement a service register. Example (server side):
static IDictionary<Type, IService> serviceRegister;
public void ServerMethod(IBusinessType object)
{
serviceRegister[obect.GetType()].Execute(object);
}
What you need are rather services in your server, which implement server side functionality, instead of extension methods. I wouldn't put to much logic into extension methods.
Let me check: you have a class hierarchy inheriting from A, presumably structured according to your business domain. Then you want to add behaviours depending on where the classes execute. So far you've used extension methods, but now you find you cannot get them to vary with your class hierarchy. What kinds of behaviours are you attaching at the server?
If it's stuff like transaction management and security, policies implemented through dependency injection à la Marc's suggestion should work well. You could also consider implementing the Strategy pattern through delegates and lambdas, for a more limited version of DI. However, what's not clear is how client code currently uses your classes and their extension methods on the server. How dependent are other classes on how you add the server-side functionality? Are they server-side only classes that currently expect to find the extension methods?
In any case, it sounds like you're going to need a careful testability design and testing strategy since you are introducing variation along two simultaneous dimensions (inheritance hierarchy, execution environment). You are using unit testing, I trust? Check that whatever solution you choose (e.g. DI through configuration) interacts well with testing and mocking.

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