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Embed .net dll in c# .exe [duplicate]
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I have this code in constructor:
InitializeComponent();
textBox3_text_valid = 0;
label8.Visible = false;
label8.Visible = false;
Logger.exist();
I added to my project a reference dll OpenHardwareMonitor.dll
The problem is that the dll is in my debug directory.
But when i Rebuild Solution and Save All
And then send the project exe file only to my brother or running this program in my pc after i deleted the debug directory im getting error that the OpenHardwareMonitor.dll is missing.
In the properties in my project under reference on openhardwaremonitor.dll i see:
Aliases : Global
Copy Local : True
Ember Interop : False
How can i add the dll to the project to the exe file or something so i wont need to send it to my brother the dll ?
And if i must send my brother the dll file where should he put it ? He dosent have the Debug directory.
The problem is that the dll is in my debug directory.
Don't do that then. I would suggest you create a lib directory or something like that, and add a reference to the library from there. By default, that will copy it when you build (i.e. Copy Local will be true).
In general, you should never be manually copying things into your output directories - you should assume they can be wiped at any time by the build process. Instead, put things into directories which you "own" and let the build process copy them.
Also, where possible you could use nuget for third party libraries - that makes managing them somewhat simpler.
you should create a folder in your solution or your project , then copy your dll into this folder. right click on your project and select properties, go to the reference paths tab, select path of this folder and then click add folder button.
Related
I have 3-layer MVVM project, my solution folder, DLL folder and BLL folder are inside 'source > repos >' and project loads normally
But if I move BLL or DLL(or both) to some other folder, or Desktop for example, my project doesn't load correctly and file moved to Desktop defined as not founded in solution explorer
How could I fix it? I need put all this three project folders(DLL, BLL, View) to one folder, because I need to share it as one big project, but I can't, because any movement with files or folder finishes with error 'Files not founded'
Sadly can not send images here, in y question(
Thanks in advance for your answers!
Check for that in your project: is it in the references list? If it is, check that it's built for the same CPU type as your project, and that the Reference properties option "Copy Local" is set to true.
If it isn't, try adding it. If that works, try rebuilding. If it doesn't, then it's probably a Native Library, and you need to ensure that the DLL is either in the EXE folder, or in a folder on the current PATH that Windows uses to locate executables.
You Need to compile the DLL project into a dll file and then refer to the compiled dll file.
Or just use project references to add your DLL project and BLL project.
I've created a *.dll file in C++ to be used in a C# program. The native DLL resides in my managed DLL wrapper. From there, I physically copied my the native DLLs (NativeDll.dll for debug and release) into my C# console application's debug and release folders. When I run the C# program, it runs as expected creating objects and displaying values.
The problem comes when I changed a default value of a variable in my native library (C++). When I run the program again, the changes to the variable (the with of a box) still holds the last value. From what I've searched for, I've found that I could copy the dll from one project into my C# project by this means in the project's Build Events/Post-build event command line:
copy "$(SolutionDir)ManagedDll\bin\$(Configuration)\NativeDll.dll"
"$(SolutionDir)TestDLLConsole\bin\$(Configuration)"
When I run the program again, I get an error stating "exited with code 9009."
The only way around this is to manually re-copy my NativeDll.dll files and overwrite the existing one whenever I make changes.
The 4 projects I have in my solution are with next build depending on the previous:
NativeLib (static library)
NativeDll
ManagedDll
TestDLLConsole (where I test to see if the dll works).
How do I get the Dlls to be copied into/overwritten every TestDLLConsole is compiled?
Maybe you are trying to overwrite the last dll that you copy with the last post build event. You can try:
copy /Y "$(SolutionDir)ManagedDll\bin\$(Configuration)\NativeDll.dll"
"$(SolutionDir)TestDLLConsole\bin\$(Configuration)"
The /Y parameter suppresses prompting to confirm you want to overwrite an existing destination file.
I was working on a project , I needed to add a folder inside my application which consists some usefull dlls
under properties of my dll , I have changed the Copy to output directory field to copy always
On successfull build of my project I am getting the bin folder as :
After building the project I found out that my dll is placed inside DLL folder
but I do not want such folder , I want it to be inside the bin folder only , how can I achieve that.
simply delete the dll folder in both vs and the windows folder, then add them as references for your project and set there properties to copy always
you still may copy them manually the first time to make sure everything is going just fine
IF the project has a reference to the DLL already VS will copy the dll to the bin folder.
I have a project in Visual Studio 2010 and in this project I have a "lib" foleder in which I have the external dll that I need. In this case, the libraries of SQLite.
Well, I can set hte reference to the principal dlls, SQLite.dll and SQLite.Linq.dll. In this case, the dll are copy in the main folder of the application.
However, I need also the SQLiteinterop.dll. I have tried to add a reference to this dll, but I get the error that it is not a valid COM component. So the way that I find to copy the dll is marked as local copy in the properties of the dll that is in the "lib" folder.
However, this copies the dll in a subfolder "lib" in the main application folder and I need to copy in the main folder.
Is there any way to set in visual studio where to copy each dll?
Thanks.
I would suggest using a Build Event, retrievable in the Properties of the Project.
Here you can make a Post-build event which copies the file to the Build folder.
Something like:
copy /Y "$(SolutionDir)lib\$(ProjectName)\sqllitefile.dll" "$(TargetDir)\$(ProjectName)\sqllitefile.dll"
I have a project that acts as wrapper for a 3rd party .exe (it has static methods to create the command line and run the executable). I want to use it in at least a couple of projects in my solution. Ideally, the .exe should only be in that wrapper project (I don't want to have to add it to each project that uses it). Right now I'm trying to get this to work with a web project (.NET MVC) running on IIS 7 but when I use Assembly.GetExecutingAssembly().Location to see the directory that my wrapper is called from I'm in a folder like
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET
Files\"my
project"\65a016fb\ac5f20a7\assembly\dl3\d8de0f10\06e277a2_55b2cd01
and my 3rd party .exe is nowhere to be found. Is it possible to copy files with a reference that do not compile?
Btw, I have set the "Copy to output directory" and "Build Action" properties of my .exe to "Copy always" and "Content"/"Resource"/"Embedded Resource" without success so far.
Try to add an existing files in your projects which use your wrapper. When the dialog box appears, do this:
http://wiki.oxygenelanguage.com/en-w/images/0/0d/AddAsLinkAero.png
Either that or drag neccessary files to your projects from the wrapped with Alt holded.
That will add the files as links. Links are good choice for reusal whenever the original files has to be located in the only place.
Adding files as links in conjunction with setting to that links build action to Content and Copy always to the option of copying them to the output directory should work for your.
If anyone runs into this problem, here's how I got around it:
Add the .exe to your project's resources (right-click on the project,
Properties -> Resources, add file and give it a resource name)
You may now access your .exe as a byte[] (at least if you're building to a dll)
with Properties.Resources.*NameYouGaveYourResource*
Before using your .exe, use File.Exists() to check if the file exists in Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) (or you can put the exe wherever you want using the method, above gets you directory the .dll is in) - if not, write out the file:
using (FileStream fileStream = new FileStream(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\EXE.exe", FileMode.CreateNew)) {
fileStream.Write(Properties.Resources.NameYouGaveYourResource, 0, > Properties.Resources.NameYouGaveYourResource.Length);
}
Now you can use the exe easily as a Process. Pretty far from ideal, but it means the exe accompanies your .dll wherever it goes.