2100 hour + 1 minute as a timer.interval - c#

In here says "" The time, in milliseconds, between Elapsed events. The value must be greater than zero, and less than or equal to Int32.MaxValue" [2,147,483,647]
However, I need 2100 hours plus 1 minute as a Timer.Interval. [7,560,000,000]
How to solve this, There's another way?

Timers shouldn't live anywhere near that long. Fire a short timer periodically, and check the system clock to see if it's time to perform your long-running event or not.
Better yet, use Quartz.net, which is already designed for this.

Related

What is a "tick"?

I know it's a unit of time equal to 100 nanoseconds and, as far as I know, it's the smallest unit of time you can get in C#.
However what, exactly, are "ticks"? Is 1 tick = 1 CPU tick? I'd guess not but then how does the system know when to add/increment a tick?
Bonus: if no one can look beyond "A tick is 100 nanoseconds, deal with it." then how does the system "get;" a tick?

C# Calling method every minute at 55 second mark

I've been given a task to write a program to count how many page views are requested from our site. My current approach is to get data from google analytics Real Time API, which works to my suprise.
My problem is that to get pageviews every minute I need to poll data from google API twice (cause it returns sum of last 29 minutes + a value from a timer that resets every minute). After I set up 'the point of reset', lets just say, on a 55th second every minute, I poll data on 56th and later on at 53th second, which gives me relatively good estimation of new users / page views requested.
So this is my current approach:
static System.Timers.Timer myTimer = new System.Timers.Timer();
myTimer.AutoReset = false;
myTimer.Interval = interval();
myTimer.Elapsed += myTimer_Elapsed2;
myTimer.Start();
static double interval()
{
return 1000 - DateTime.Now.Millisecond;
}
static void myTimer_Elapsed2(object sender, System.Timers.ElapsedEventArgs e)
{
if (DateTime.Now.Second == (resetPoint.Second - 1) % 60 && warden)
{
DoStuff(); //mostly inserting google API data to database
}
else if (DateTime.Now.Second == (resetPoint.Second + 1) % 60) //so we dont get riddiculous 60 and above
{
//I get some data here, to later use it in DoStuff - mostly to calculate the gap between later
}
myTimer.Interval = interval(); //Because DoStuff() takes about 0.5 sec to execute, i need to recalibrate
myTimer.Start();
}
And it works really well, until it stops after about 2 hours, for now I have no idea why (program runs, just timer doesn't do its work anymore).
How do I make it stable for long periods of time? Best case scenario would be to run it for months without intervention.
# I edited to give a better sense what I'm actually doing
#END CREDITS
I ended up using two timers, each running in a one minute circle. And a database writing sometimes crashed and I didn't handle the corresponding exception properly. Log told me that google API functions from time to time tend to retrieve data a bit longer, which led to multiple Threading.Event calls and made my database data handling throw an exception hence stopping the timer.
I tried to use Quartz approach but its lack of human-friendly howto made me abandon this library.
You should really look into using Quartz.net for scheduling events on a reliable basis. Using a timer for scheduling is asking for stuff like race conditions, event skips and database deadlocks.
http://www.quartz-scheduler.net/ allows you to schedule events at precise intervals, independant of when your code starts or stops.
An example on how you use it: This will build a trigger that will fire at the top of the next hour, then repeat every 2 hours, forever:
trigger = TriggerBuilder.Create()
.WithIdentity("trigger8") // because group is not specified, "trigger8" will be in the default group
.StartAt(DateBuilder.EvenHourDate(null)) // get the next even-hour (minutes and seconds zero ("00:00"))
.WithSimpleSchedule(x => x
.WithIntervalInHours(2)
.RepeatForever())
// note that in this example, 'forJob(..)' is not called
// - which is valid if the trigger is passed to the scheduler along with the job
.Build();
scheduler.scheduleJob(trigger, job);
http://www.quartz-scheduler.net/documentation/quartz-2.x/tutorial/simpletriggers.html has a few examples. I really URGE you to use it, since it will severely simplify development.
The .NET timer is reliable. That is, it won't just stop working randomly for no apparent reason.
Most likely, something in your timer event handler is throwing an exception, which is not surfaced because System.Timers.Timer squashes exceptions. As the documentation states:
The Timer component catches and suppresses all exceptions thrown by event handlers for the Elapsed event. This behavior is subject to change in future releases of the .NET Framework.
That bit about the behavior being "subject to change" has been there since at least .NET 2.0.
What I think is happening is that the timer calls your event handler. The event handler or one of the methods it calls throws an exception, and the timer just drops it on the floor because you don't handle it.
You need to put an exception handler in your myTimer_Elapsed2 method so that you can at least log any exceptions that crop up. With the information provided from the exception log, you can probably identify what the problem is.
Better yet, stop using System.Timers.Timer. Use System.Threading.Timer instead.
Finally, there's no way that your code as written will reliably give you a timer tick at exactly 55 seconds past the minute, every minute. The timer isn't exact. It will be off by a few milliseconds each minute. Over time, it's going to start ticking at 54 seconds (or maybe 56), and then 53 (or 57), etc. If you really need this to tick reliably at 55 seconds past the minute, then you'll need to reset the timer after every minute, taking into account the current time.
I suspect that your need to check every minute at exactly the 55 second mark is overkill. Just set your timer to tick every minute, and then determine the exact elapsed time since the last tick. So one "minute" might be 61 or 62 seconds, and another might be 58 or 59 seconds. If you store the number of requests and the elapsed time, subsequent processing can smooth the bumps and give you a reliable requests-per-minute number. Trying to gather the data on exact one-minute boundaries is going to be exceedingly difficult, if even possible with a non-real-time operating system like Windows.

How to run a timer at the TOP of each second? (when millis = 000)

In my application, I have used the number of System.Threading.Timer and set this timer to fire every 1 second. My application execute the thread at every 1 second but it execution of the millisecond is different.
In my application i have used the OPC server & OPC group .one thread reading the data from the OPC server (like one variable changing it's value & i want to log this moment of the changes values into my application every 1 s)
then another thread to read this data read this data from the first thread every 1s & second thread used for store data into the MYSQL database .
in this process when i will read the data from the first thread then i will get the old data values like , read the data at 10:28:01.530 this second then i will get the information of 10:28:00.260 this second.so i want to mange these threads the first thread worked at 000 millisecond & second thread worked at 500 millisecond. using this first thread update the data at 000 second & second thread read the data at 500 millisecond.
My output is given below:
10:28:32.875
10:28:33.390
10:28:34.875
....
10:28:39.530
10:28:40.875
However, I want following results:
10:28:32.000
10:28:33.000
10:28:34.000
....
10:28:39.000
10:28:40.000
How can the timer be set so the callback is executed at "000 milliseconds"?
First of all, it's impossible. Even if you are to schedule your 'events' for a time that they are fired few milliseconds ahead of schedule, then compare millisecond component of the current time with zero in a loop, the flow control for your code could be taken away at the any given moment.
You will have to rethink your design a little, and not depend on when the event would fire, but think of the algorithm that will compensate for the milliseconds delayed.
Also, you won't have much help with the Threading.Timer, you would have better chance if you have used your own thread, periodically:
check for the current time, see what is the time until next full second
Sleep() for that amount minus the 'spice' factor
do the work you have to do.
You'll calculate your 'spice' factor depending on the results you are getting - does the sleep finishes ahead or behind the schedule.
If you are to give more information about your apparent need for having event at exactly zero ms, I could help you get rid of that requirement.
HTH
I would say that its impossible. You have to understand that switching context for cpu takes time (if other process is running you have to wait - cpu shelduler is working). Each CPU tick takes some time so synchronization to 0 milliseconds is impossible. Maybe with setting high priority of your process you can get closer to 0 but you won't achive it ever.
IMHO it will be impossible to really get a timer to fire exactly every 1sec (on the milisecond) - even in hardcore assembler this would be a very hard task on your normal windows-machine.
I think first what you need to do: is to set right dueTime for a timer. I do it so:
dueTime = 1000 - DateTime.Now.Milliseconds + X; where X - is serving for accuracy and you need select It by testing. Then Threading.Timer each time It ticks running on thread from CLR thread pool and, how tests show - this thread is different each time. Creating threads slows timer, because of this you can use WaitableTimer, which always will be running at the same thread. Instead of WaitableTimer you can using Thread.Sleep method in such way:
Thread.CurrentThread.Priority = Priority.High; //If time is really critical
Thread.Sleep (1000 - DateTime.Now + 50); //Make bound = 1s
while (SomeBoolCondition)
{
Thread.Sleep (980); //1000 ms = 1 second, but something ms will be spent on exit from Sleep
//Here you write your code
}
It will be work faster then a timer.

.NET Timers, do they fire at the exact interval or after processing + interval

So a simple enough question really.
How exactly does the interval for System.Timers work?
Does it fire 1 second, each second, regardless of how long the timeout event takes or does it require the routine to finish first and then restarts the interval?
So either:
1 sec....1 sec....1 sec and so on
1 sec + process time....1 sec + process time....1 sec + process time and so on
The reason I ask this is I know my "processing" takes much less than 1 second but I would like to fire it every one second on the dot (or as close as).
I had been using a Thread.Sleep method like so:
Thread.Sleep(1000 - ((int)(DateTime.Now.Subtract(start).TotalMilliseconds) >= 1000 ? 0 : (int)(DateTime.Now.Subtract(start).TotalMilliseconds)));
Where start time is registered at start of the routine. The problem here is that Thread.Sleep only works in milliseconds. So my routine could restart at 1000ms or a fraction over like 1000.0234ms, which can happen as one of my routines takes 0ms according to "TimeSpan" but obviously it has used ticks/nanoseconds - which would then mean the timing is off and is no longer every second. If I could sleep by ticks or nanoseconds it would be bang on.
If number 1 applies to System.Timers then I guess I'm sorted. If not I need some way to "sleep" the thread to a higher resolution of time i.e ticks/nanoseconds.
You might ask why I do an inline IF statement, well sometimes the processing can go above 1000ms so we need to make sure we don't create a minus figure. Also, by the time we determine this, the ending time has changed slightly - not by much, but, it could make the thread delay slightly longer causing the entire subsequent sleeping off.
I know, I know, the time would be negligible... but what happens if the system suddenly stalled for a few ms... it would protect against that in this case.
Update 1
Ok. So I didn't realise you can put a TimeSpan in as the timing value. So I used the below code:
Thread.Sleep(TimeSpan.FromMilliseconds(1000) - ((DateTime.Now.Subtract(start).TotalMilliseconds >= 1000) ? TimeSpan.FromMilliseconds(0) : DateTime.Now.Subtract(start)));
If I am right, this should then allow me to repeat the thread at exactly 1 second - or as close as the system will allow.
IF you have set AutoReset = true; then your theory 1 is true, otherwise you would have to deal with it in code – see the docuementation for Timer on MSDN.

More precise Thread.Sleep

How can i do Thread.Sleep(10.4166667);?
OK i see now that Sleep is not the way to go.
So i use Timer but timer is also in ms put i need more precise
Is there timer with nanosecond accuracy?
So you want your thread to sleep precisely for that time and then resume? Forget about it. This parameter tells the system to wake the Thread after at least this number of milliseconds. At least. And after resuming, the thread could be put to sleep once again in a blink of an eye. That just how Operating Systems work and you cannot control it.
Please note that Thread.Sleep sleeps as long as you tell it (not even precisely), no matter how long code before or after takes to execute.
Your question seems to imply that you want some code to be executed in certain intervals, since a precise time seems to matter. Thus you might prefer a Timer.
To do such a precise sleep you would need to use a real time operating system and you would likely need specialized hardware. Integrity RTOS claims to respond to interrupts in nanoseconds, as do others.
This isn't going to happen with C# or any kind of high level sleep call.
Please note that the argument is in milliseconds, so 10 is 10 milliseconds. Are you sure you want 10.41 etc milliseconds? If you want 10.41 seconds, then you can use 10416.
The input to Thread.Sleep is the number of milliseconds for which the thread is blocked. After that it will be runnable, but you have no influence over when it is actually scheduled. I.e. in theory the thread could wait forever before resuming execution.
It hardly ever makes sense to rely on specific number of milliseconds here. If you're trying to synchronize work between two threads there are better options than using Sleep.
As you already mentioned: You could combine DispatcherTimer with Stopwatch (Making sure the IsHighResolution and Frequency suits your needs). Start the Timer and the Stopwatch, and on discreet Ticks of the Timer check the exact elapsed time of the stopwatch.
If you are trying to rate-limit a calculation and insist on using only Thread.Sleep then be aware there is a an underlying kernel pulse rate (roughly 15ms), so your thread will only resume when a pulse occurs. The guarantee provided is to "wait at least the specified duration." For example, if you call Thread.Sleep(1) (to wait 1ms), and the last pulse was 13ms ago, then you will end up waiting 2ms until the next pulse comes.
The draw synchronization I implemented for a rendering engine does something similar to dithering to get the quantization to the 15ms intervals to be uniformly distributed around my desired time interval. It is mostly just a matter of subtracting half the pulse interval from the sleep duration, so only half the invocations wait the extra duration to the next 15ms pulse, and half occur early.
public class TimeSynchronizer {
//see https://learn.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-sleep
public const double THREAD_PULSE_MS = 15.6d;//TODO read exact value for your system
public readonly TimeSpan Min = TimeSpan.Zero;
public TimeSynchronizer(TimeSpan? min = null) {
if (min.HasValue && min.Value.Ticks > 0L) this.Min = min.Value;
}
private DateTime _targetTimeUtc = DateTime.UtcNow;//you may wish to defer this initialization so the first Synchronize() call assuredly doesn't wait
public void Synchronize() {
if (this.Min.Ticks > 0L) {
DateTime nowUtc = DateTime.UtcNow;
TimeSpan waitDuration = this._targetTimeUtc - nowUtc;
//store the exact desired return time for the next inerval
if (waitDuration.Ticks > 0L)
this._targetTimeUtc += this.Min;
else this._targetTimeUtc = nowUtc + this.Min;//missed it (this does not preserve absolute synchronization and can de-phase from metered interval times)
if (waitDuration.TotalMilliseconds > THREAD_PULSE_MS/2d)
Thread.Sleep(waitDuration.Subtract(TimeSpan.FromMilliseconds(THREAD_PULSE_MS/2d)));
}
}
}
I do not recommend this solution if your nominal sleep durations are significantly less than the pulse rate, because it will frequently not wait at all in that case.
The following screenshot shows rough percentile bands on how long it truly takes (from buckets of 20 samples each - dark green are the median values), with a (nominal) minimum duration between frames set at 30fps (33.333ms):
I am suspicious that the exact pulse duration is 1 second / 600, since in SQL server a single DateTime tick is exactly 1/300th of a second

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