Can't stop a timer in c# [closed] - c#

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking for code must demonstrate a minimal understanding of the problem being solved. Include attempted solutions, why they didn't work, and the expected results. See also: Stack Overflow question checklist
Closed 9 years ago.
Improve this question
I want the timer to stop when the ImageNumber is equal to zero.
private void Health_Regen_Tick(object sender, EventArgs e)
{
if (ImageNumber1 == 0)
Health_Regen.Enabled = false;
if (ImageNumber1 < 20)
{
ImageNumber1++
HealthBar.Image = Image.FromFile(path + ImageNumber1.ToString() + ".png");
}
}
If I add a return statement after the first if statement the second if statement is disabled.

I want the timer to stop when the ImageNumber is equal to zero.
You appear to already know how to do this, assuming Health_Regen is a Timer then:
Health_Regen.Enabled = false;
Will disable your Timer.
If I add a return statement after the first if statement the second if statement is disabled.
That is to be expected as you are using the return keyword which will prevent anything after it within the same code block from being executed.
Your question does not make exactly what you are asking clear, however, I am assuming from your comment that the second if statement is not executed that you want to update the HealthBar.Image value even if the Timer is disabled? If so then something like below should work for you
private void Health_Regen_Tick(object sender, EventArgs e)
{
if (ImageNumber1 == 0)
{
Health_Regen.Enabled = false;
}
else if (ImageNumber1 <= 20)
{
ImageNumber1 += 1;
}
HealthBar.Image = Image.FromFile(path + ImageNumber1.ToString() + ".png";
}

You should just be able to call the Stop method on the timer instance.
if (ImageNumber == 0)
{
Health_Regen.Stop();
}

This is just a guess!.
Replace
if (ImageNumber1 == 0)
with
if (ImageNumber1 >= 20)
Your timer will already stop when ImageNumber1 equals 0, but it just never counts down to 0.
Also if you change ImageNumber1 to 0. It may already be running the timer which will increment it by one and skip the stopper, so pretty much the way you have it coded it's based on luck right now.
The luck happens if you change ImageNumber1 while timer is already running.
Try this:
if (ImageNumber1 == 0)
Health_Regen.Enabled = false;
else if (ImageNumber1 < 20)
{
ImageNumber1++;
HealthBar.Image = Image.FromFile(path + ImageNumber1.ToString() + ".png");
}
Still the luck may still happen best you can do is stop the timer outside the timer when you make it ImageNumber1 = 0;
Best Fix:
Also a better solution is to fix your program to start at ImageNumber1 = 20 and just keep going down to 0.. when it hits 0 stop the timer.. you shouldn't make it this confusing all you will have to do is rename a few png files in a new order! instead of
1.png now it will be 20.png
2.png now it will be 19.png
and so on and so on..

Related

How do I delay/wait/pause actions? [duplicate]

This question already has answers here:
How to create a Flashing and Normal Background Visual States for a Border control
(2 answers)
Closed 22 days ago.
I have been trying to get a border in my wpf application(c#) to flash red and blue when you input the wrong password.
my code:
//This method executes when you enter the wrong password
void Alert()
{
Count = 0;
while (Count <= 5)
{
Border_.BorderBrush = Brushes.DarkRed;
//Timer here
Border_.BorderBrush = Brushes.DarkBlue;
//Timer here
Count++;
}
}
I have tried using await, Thread.Sleep(1000), Task.Delay(1000) and Timers but nothing worked. I searched for any similar question but could not find any solution that worked for me. (This question didnt work for me either: How to create a Flashing and Normal Background Visual States for a Border control)
This is the code-behind example, without visual states;
public Task Alert()
{
return Task.Run(() =>
{
int Count = 0;
while (Count <= 5)
{
Application.Current.Dispatcher.Invoke(() => Border_.BorderBrush = Brushes.DarkRed);
//Timer here
Thread.Sleep(1000);
Application.Current.Dispatcher.Invoke(() => Border_.BorderBrush = Brushes.DarkBlue);
//Timer here
Thread.Sleep(1000);
Count++;
}
});
}
And you can call with;
await Alert();
Also, do not forget to set BorderThickness.

Two functions on same MouseClickEvent C# [closed]

Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 4 years ago.
Improve this question
I'm having some difficulty making two separate functions inside the same MouseClick Eventhandler on a checkbox in C# using Winforms.
If the user clicks the checkbox it's supposed to come a warning for the user to verify the action. If the user un-checks the checkbox a different warning will show for the user to verify the action.
My code is the following:
private bool alreadyClicked = false;
private void myCheckbox_MouseClick(object sender, MouseEventArgs e)
{
if (!myCheckbox.Checked && !alreadyClicked)
{
DialogResult d1 = MessageBox.Show("Some text1", "Some title1", MessageBoxButtons.YesNo);
if (d1 == DialogResult.Yes)
{
myCheckbox.Checked = true;
alreadyClicked = true;
}
else
{
myCheckbox.Checked = false;
}
}
if (myCheckbox.Checked && alreadyClicked)
{
DialogResult d2 = MessageBox.Show("Some text2", "Some title2", MessageBoxButtons.YesNo);
if (d2 == DialogResult.Yes)
{
myCheckbox.Checked = false;
alreadyClicked = false;
}
else
{
myCheckbox.Checked = true;
}
}
}
The problem is that the second if-statement checking if the checkbox is checked and if the "alreadyClicked"-variable is true triggers when the user verifies the first action (to check the checkbox), which happens due to the "alreadyClicked"-variable being true before the event closes. I'm stuck and would appreciate any help.
Thanks in advance.
Well let's look at the two if statements.
When the checkbox is first clicked and the first messagebox will be answered with yes, you set the checkbox and the alreadyClicked variable to true. Right afterwards in the second if statement you check if those two values are true. Which they are of course because we just set them to true. Therefore the second if statement will be true and the second message will be displayed.
To prevent this behaviour you could use an else if (myCheckbox.Checked && alreadyClicked) after the first if statement. In that case the second if statement will only be processed, when the first one results to false.
You could also consider if the bool variable alreadyClicked is really adding any value here. As of my understanding it always has the same value as the checkbox itself.

The Code Won't Execute all [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 5 years ago.
Improve this question
I have the following code:
private void G1_CellDoubleClick(object sender, DataGridViewCellEventArgs e)
{
decimal quantity = 0, cost = 0;
decimal totalstock = 0, newtotalstock = 0;
if (decimal.TryParse(G1.Rows[e.RowIndex].Cells["RealExport"].Value.ToString(), out quantity) && decimal.TryParse(G1.Rows[e.RowIndex].Cells["Cost"].Value.ToString(), out cost))
{
decimal price = quantity * cost;
G1.Rows[e.RowIndex].Cells["Total"].Value = price.ToString();
}
if (decimal.TryParse(G1.Rows[e.RowIndex].Cells["TotalStock"].Value.ToString(), out totalstock) && decimal.TryParse(G1.Rows[e.RowIndex].Cells["RealExport"].Value.ToString(), out quantity))
{
newtotalstock = totalstock - quantity;
G1.Rows[e.RowIndex].Cells["TotalStock"].Value = newtotalstock.ToString();
return;
}
decimal avai = 0, newavai = 0;
if (decimal.TryParse(G1.Rows[e.RowIndex].Cells["RealExport"].Value.ToString(), out quantity) && decimal.TryParse(G1.Rows[e.RowIndex].Cells["AvailableStock"].Value.ToString(), out avai))
{
newavai = avai - quantity;
G1.Rows[e.RowIndex].Cells["AvailableStock"].Value = newavai.ToString();
return;
} }
The problem is, it only execute 2 out of 3 the code, I mean, when the newtotalstock is calculated, the code will end.
I try to change the newavai to up above, and the result is the same, it will calculate the newavai and pass the newtotalstock. I dont know why, all the code are correct. Please help
word "return" ends function, if you are using void type method you don't really need to use return, unless you want to quit it at certain point. The code after "return" will never be executed (only exception might be during usage "yield return", but that is another story).
void someMethod()
{
doSomething();
return;
StartWorldWarThree(); //no waries, this will never be executed :)
}
Furethermore you can always make a breakpoint in your code (click on the left border of your window, or just read about it) and then check how your code is being executed :) F10/F11 to make step in your code, F5 to go to next breakpoint or end execution, if there are no more breakpoints.
Taking in count that all conditions are true the return; will stop executing the rest of the code, if you want the 3 if to be executed, remove the return; and place it the last line of the method as
void Method() {
if() {}
if() {}
if() {}
return;
}
Or dont place it at all, because that method is void and does not need it

Thread method skipping 'if' statement [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 7 years ago.
Improve this question
When I try to use my method in created thread, thread skips 'if' statement in a loop. The problem is label4 is always shows else state. What should I do for the right operation? Here is my code;
This is where I create threads;
for(int i = 0; i <threads; i++)
{
var tempThread = new Thread(new ThreadStart(DoWork));
tempThread.Name = i.ToString();
tempThread.Start();
}
CheckForIllegalCrossThreadCalls = false;
And this is what my thread method do;
public void DoWork()
{
for(int i=2; i < variable/ 2; i++)
{
if (variable% i == 0) label4.Text ="yes not";
else label4.Text = "yes";
}
}
I'm guessing this is what you want to do, but since you haven't told us your goals we can only guess
public void DoWork()
{
for(int i=2; i < variable/ 2; i++)
{
if (variable% i == 0) {
label4.Text ="yes not";
return;
}
}
label4.Text = "yes";
}
I don't use C# but if DoWork is how you create a Thread then I think it's a bit much for something that should take almost no time at all to finish.

Matching brackets and indentation in RichTextBox using C#? [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 9 years ago.
Improve this question
I want to make a Code Editing control that can format text somewhat like Visual Studio,till now i have implemented syntax highlighting and autocompletion but i want to format text in nested curly braces.For example:Consider a for loop,
for(int i=0;i<=10;i++)
{
Function_One(); //This should be a tab away from first brace
Function_Two(); //So with this
if(a==b) //So with this
{ //This should be four tabs away from first brace
MessageBox.Show("Some text");//This should be six tabs away from first brace
} //This should be four tabs away from first brace
}
now what i want is that this should look something like this,
for(int i=0;i<=10;i++)
{
Function_One();
Function_Two();
if(a==b)
{
MessageBox.Show("Some text");
}
}
I have already tried Regular Expressions but at some point they fail to match,so i tried to match it with code but code cannot match very deeply nested code or is very hard to implement
,so is there any way to achieve this,and one more thing i am doing all this in Winforms control RichTextBox using C#.
This is by no means a simple feat, I am unaware of any tools or plugins that you would be able to take advantage of, my only recommendation is to research Monodevelop's implementation of this.
See MonoDevelop's github for details.
I think the best way to implement this would be to create some global variables for your form:
private int _nestedBracketCount = 0;
private const string TabString = " ";
private const int TabSpaces = 4;
And then handle all of it in a KeyPressed event handler for the rich text box:
private void richTextBox1_OnKeyPress(object sender, KeyPressEventArgs e) {
var currentLength = richTextBox1.Text.Length;
if (e.KeyChar == '{') {
// need to increment bracket counter
_nestedBracketCount++;
} else if (e.KeyChar == '}') {
// remove last #(TabSpaces) characters from the richtextbox
richTextBox1.Text.Remove(currentLength - TabSpaces);
_nestedBracketCount--;
richTextBox1.AppendText("}");
e.Handled = true;
} else if (e.KeyChar == (char)13) {
// append newline and correct number of tabs.
var formattedSpaces = string.Empty;
for (var i = 0; i < _nestedBracketCount; i++)
formattedSpaces += TabString;
richTextBox1.AppendText("\n" + formattedSpaces);
e.Handled = true;
}
}
I think this should provide you with a halfway decent starting point.

Categories

Resources