.NET NotifyIcon randomly disappearing - c#

I have a WPF application that consists of a long running main window. In the MainWindow constructor I define a Notify icon:
private System.Windows.Forms.NotifyIcon notifyIcon;
public MainWindow()
{
InitializeComponent();
System.Windows.Forms.ContextMenu notifyMenu = new System.Windows.Forms.ContextMenu();
System.Windows.Forms.MenuItem notifyMenuItem = new System.Windows.Forms.MenuItem();
notifyMenuItem.Text = "Exit MainWindow";
notifyMenuItem.Click += new EventHandler(notifyMenuItem_Click);
notifyMenu.MenuItems.Add(notifyMenuItem);
notifyIcon = new System.Windows.Forms.NotifyIcon();
notifyIcon.BalloonTipText = "MainWindow has been minimized. Click the tray icon to show.";
notifyIcon.BalloonTipTitle = "MainWindow";
notifyIcon.Text = "MainWindow";
notifyIcon.Icon = new System.Drawing.Icon("some.ico");
notifyIcon.Visible = true;
notifyIcon.Click += new EventHandler(notifyIcon_Click);
notifyIcon.ContextMenu = notifyMenu;
}
This is all good and well, except that sometimes the NotifyIcon simply disappears from the tray. Absolutely nowhere in the code is notifyIcon.Visible = false; set as the NotifyIcon should also be visible. My application (by requirement) does not show up in the taskbar and uses a single instance manager (if another instance starts up, the newer instance is required to abort immediately). So this leads to a situation where the application was minimized to the tray, the NotifyIcon disappears and the user things the application is not running (it is) and they cannot start a new one (single instance mechanism).
I've seen some SO posts on this matter but they seem to blame the NotifyIcon being instantiated somewhere other than the main windows, which does not apply to my case. Are there other reasons for flaky NotifyIcon behavior, as well as remedies?

Related

VSTO Outlook: popup a custom notification on compose window

I have an VSTO Outlook Add-in and I would like to popup a notification (floating window) with a custom text message for a specific time (5 seconds for example) and then disappear automatically. I want to show this notification from within the compose window. How can I achieve this? some example will highly appreciated.
UPDATED: I would like the notification window to be a child of the compose window.
UPDATE 29.06.2022:
I have done the following:
Outlook.Inspector currentInspector = this.Window as Outlook.Inspector;
IOleWindow ioleWnd = (IOleWindow)currentInspector;
ioleWnd.GetWindow(out IntPtr phwnd);
NativeWindow nativeWnd = new System.Windows.Forms.NativeWindow();
nativeWnd.AssignHandle(phwnd);
// frm is my notification window, borderless and without maximize, minimize and close buttons and without title bar.
Form frm = new Form();
frm.ControlBox = false;
frm.FormBorderStyle = FormBorderStyle.None;
NativeMethods.Rect rect = new NativeMethods.Rect();
NativeMethods.GetWindowRect(phwnd, ref rect);
frm.Left = rect.Right - 85;
frm.Top = rect.Bottom - 55;
frm.Width = 80;
frm.Height = 50;
frm.Location = new System.Drawing.Point(rect.Right - 85, rect.Bottom - 55);
frm.BackColor = System.Drawing.Color.Red;
TextBox txtBox = new TextBox();
txtBox.BackColor = System.Drawing.Color.Red;
txtBox.ForeColor = System.Drawing.Color.White;
txtBox.Location = new System.Drawing.Point(5, 5);
txtBox.Visible = true;
txtBox.Text = "This is a notification message";
frm.Controls.Add(txtBox);
frm.Show(nativeWnd);
What happens with above code is below:
Notification window is not positioned on the bottom right hand
corner of the compose window.
If I move compose window, notification window keeps in the same position and it is not moving while I move the compose window.
In windows task bar it appears as the notification window is a different process/program, not being part of the same compose window, maybe I need to do something like frm.Owner = nativeWnd but it is not working.
Any ideas?
Use a timer which fires the Tick event on the main thread (UI) where you can call the Close method of your form. The System.Windows.Forms.Timer's event is raised from the UI thread by the message loop when it receives a WM_TIMER message. So, you are good to calling the Close method.
Note, the timer can be run and the form is closed from your code outside of the form or inside the form (built-in to the form).
You can create a custom Windows form that closes itself automatically after a timeout.
To make your form a child of an Outlook inspector, Q/cast the Inspector object (e.g. from Application.ActiveInspector) to the IOleWindow interface, call IOleWindow.GetWindow to get the HWND. Create an instance of the System.Windows.Forms.NativeWindow class and call NativeWindow.AssignHandle. You can then pass the NativeWindow object to Form.Show or Form.ShowModal (NativeWindow object implements the IWin32Window interface).

New dialogs cause window to disappear in WPF application

I'm running WPF application which can show windows and dialogs on top of the main screen of the application (.NET Framefork 4.7.2)
I use IWindowManager interface to call ShowWindow and ShowDialog.
When I want to show some window
Execute.OnUIThread(ShowPostProcessingLoadingMsg);
private void ShowPostProcessingLoadingMsg()
{
Logger.Info("PostProcessingToolViewModel: ShowPostProcessingLoadingMsg()");
if (_processingProgressMsg != null)
{
Logger.Warn("PostProcessingToolViewModel: ShowPostProcessingLoadingMsg() Loading msg was actibe already, closing it and creating a new one.");
_processingProgressMsg.TryClose();
}
_processingProgressMsg = new LoadingMessageViewModel()
{
ShowProgressRing = Visibility.Hidden,
ShowProgressBar = Visibility.Visible,
LoadingVisualState = LoadingVisualState.Mini
};
_progress = _processingProgressMsg.Progress;
_progress?.Report(0);
_updateProgressText = _processingProgressMsg.SetMessage;
_WindowManager?.ShowWindow(_processingProgressMsg);
}
And during it I show a dialog on other thread -
private void ShowPopupInDesktop(BatteryViewModel batteryPopupViewModel)
{
_logger.Info("BatteryViewModel::ShowPopupInDesktop: Going to show battery dialog");
_isPopupOpen = true;
SetPopupPosition(batteryPopupViewModel);
_windowManager.ShowDialog(batteryPopupViewModel, BatteryPopupViewContextName);
}
Then the window which I showed disappears.
I don't know how to keep the window opened and why does the dialog make it disappear.

Functionality to treat floating tabs as separate from main window

Context: I launch my main window. Within that window I create three new tabs. I float two of the tabs and leave the other within the main window. There are two problems I am currently trying to tackle:
I want to be able to minimize the main window without hiding my other floating tabs as well.
When shifting focus to another program (e.g. Chrome) then clicking back on my floating tab, I don't want all my other floating tabs + the main window to be brought back to front, in effect hiding my other program.
I believe this should be possible since the Visual Studio UI is built using WPF and I can achieve this functionality using floating tabs in VS.
Yes you can do this. The reason why it is being minimized is because the default owner of the floating window is the main window. so you have to set the floatingWindow.Owner = null; then you will also be able to put the main window in front of the floating window. if you want to switch between floating window and main window you can set floatingWindow.ShowInTaskbar = true;.
In my code i put it in a selectionChanged event handler so when i pop out a document it fires the selectionChanged event.
Document creation
private void userItem_Click(object sender, RoutedEventArgs e)
{
LayoutDocument ld = new LayoutDocument();
ld.Title = "All Users";
ld.ToolTip = "Manage all users";
//selection changed event
ld.IsSelectedChanged += Ld_IsSelectedChanged;
ld.IsActiveChanged += Ld_IsSelectedChanged;
Users users = new Users(ld);
ld.Content = users;
LayoutDocumentPane pane = ((todaysPayments.FindParent<LayoutDocumentPane>() ?? (panal.Children?[0] as LayoutDocumentPane)) ?? new LayoutDocumentPane());
pane.Children.Add(ld);
if (panal.ChildrenCount == 0)
{
panal.Children.Add(pane);
}
ld.IsSelected = true;
}
And the event handler
public void Ld_IsSelectedChanged(object sender, EventArgs e)
{
//get the floating windows from the DockingManager
manager.FloatingWindows.ToList().ForEach(floatingWindow =>
{
floatingWindow.Owner = null;
floatingWindow.ShowInTaskbar = true;
var fw = floatingWindow.Model as LayoutDocumentFloatingWindow;
floatingWindow.Title = fw?.RootDocument?.Title ?? "";
});
}

C# WPF Message Only Window [duplicate]

I create a global hot key to show a window by PInvoking RegisterHotKey(). But to do this I need that window's HWND, which doesn't exist until the window is loaded, that means shown for the first time. But I don't want to show the window before I can set the hot key. Is there a way to create a HWND for that window that is invisible to the user?
If you are targeting .NET 4.0 you can make use of the new EnsureHandle method available on the WindowInteropHelper:
public void InitHwnd()
{
var helper = new WindowInteropHelper(this);
helper.EnsureHandle();
}
(thanks to Thomas Levesque for pointing this out.)
If you are targeting an older version of the .NET Framework, the easiest way is to show the window to get to the HWND while setting a few properties to make sure that the window is invisible and doesn't steal focus:
var window = new Window() //make sure the window is invisible
{
Width = 0,
Height = 0,
WindowStyle = WindowStyle.None,
ShowInTaskbar = false,
ShowActivated = false
};
window.Show();
Once you want to show the actual window you can then set the Content, the size and change the style back to a normal window.
You can also change the window into a so called message-only window. As this window type does not support graphical elements it will never be shown. Basically it comes down to calling:
SetParent(hwnd, (IntPtr)HWND_MESSAGE);
Either create a dedicated message window which will always be hidden, or use the real GUI window and change it back to a normal window when you want to display it. See the code below for a more complete example.
[DllImport("user32.dll")]
static extern IntPtr SetParent(IntPtr hwnd, IntPtr hwndNewParent);
private const int HWND_MESSAGE = -3;
private IntPtr hwnd;
private IntPtr oldParent;
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
HwndSource hwndSource = PresentationSource.FromVisual(this) as HwndSource;
if (hwndSource != null)
{
hwnd = hwndSource.Handle;
oldParent = SetParent(hwnd, (IntPtr)HWND_MESSAGE);
Visibility = Visibility.Hidden;
}
}
private void OpenWindowMenuItem_Click(object sender, RoutedEventArgs e)
{
SetParent(hwnd, oldParent);
Show();
Activate();
}
For me the solution of setting the width, height to zero and style to none didn't work out, as it still showed a tiny window, with an annoying shadow of what seems to be the border around a 0x0 window (tested on Windows 7). Therefore I'm providing this alternative option.
This is a dirty hack, but it should work, and doesn't have the downsides of changing the opacity :
set the WindowStartupLocation to Manual
set the Top and Left properties to somewhere outside the screen
set ShowInTaskbar to false so that the user doesn't realize there is a new window
Show and Hide the window
You should now be able to retrieve the HWND
EDIT: another option, probably better : set ShowInTaskBar to false and WindowState to Minimized, then show it : it won't be visible at all
I had already posted an answer to that question, but I just found a better solution.
If you just need to make sure that the HWND is created, without actually showing the window, you can do this:
public void InitHwnd()
{
var helper = new WindowInteropHelper(this);
helper.EnsureHandle();
}
(actually the EnsureHandle method wasn't available when the question was posted, it was introduced in .NET 4.0)
I've never tried to do what you are doing, but if you need to show the Window to get the HWND, but don't want to show it, set the Window Opacity to 0. This will also prevent any hit testing from occurring. Then you could have a public method on the Window to change the Opacity to 100 when you want to make it visible.
I know absolutely nothing about WPF, but could you create a message only window using other means (PInvoke for example) to receive the WM_HOTKEY message? If yes, then once you receive the WM_HOTKEY, you could launch the WPF window from there.
I've noticed that the last thing that happens when the window is being initialized, is the change of WindowState, if it differs from normal. So, you can actually make use of it:
public void InitializeWindow(Window window) {
window.Top = Int32.MinValue;
window.Left = Int32.MinValue;
window.Width = 0;
window.Height = 0;
window.ShowActivated = false;
window.ShowInTaskbar = false;
window.Opacity = 0;
window.StateChanged += OnBackgroundStateChanged;
window.WindowStyle = WindowStyle.None;
}
public void ShowWindow(Window window) {
window.Show();
window.WindowState = WindowState.Maximized;
}
protected bool isStateChangeFirst = true;
protected void OnBackgroundStateChanged(object sender, EventArgs e) {
if (isStateChangeFirst) {
isStateChangeFirst = false;
window.Top = 300;
window.Left = 200;
window.Width = 760;
window.Height = 400;
window.WindowState = WindowState.Normal;
window.ShowInTaskbar = true;
window.Opacity = 1;
window.Activate();
}
}
That works fair enough for me. And it does not require working with any handles and stuff, and, more importantly, does not require to have a custom class for a window. Which is great for dynamically loaded XAML. And it is also a great way if you are making a fullscreen app. You do not even need to change its state back to normal or set proper width and height. Just go with
protected bool isStateChangeFirst = true;
protected void OnBackgroundStateChanged(object sender, EventArgs e) {
if (isStateChangeFirst) {
isStateChangeFirst = false;
window.ShowInTaskbar = true;
window.Opacity = 1;
window.Activate();
}
}
And you're done.
And even if I am wrong in my assumption that change of state is last thing done when window is being loaded, you can still change to any other event, it does not really matter.
The WindowInteropHelper class should allow you to get the HWND for the WPF window.
MyWindow win = new MyWindow();
WindowInteropHelper helper = new WindowInteropHelper(win);
IntPtr hwnd = helper.Handle;
MSDN Documentation
Another option in a similar vein to setting the opacity to 0, is to set the size to 0 and set the position to be off the screen. This won't require the AllowsTransparency = True.
Also remember that once you have shown it once you can then hide it and still get the hwnd.
Make the size of the window 0 x 0 px, put ShowInTaskBar to false, show it, then resize it when needed.
I've created extension method for showing invisible window, next Show calls will behave OK.
public static class WindowHelper
{
public static void ShowInvisible(this Window window)
{
// saving original settings
bool needToShowInTaskbar = window.ShowInTaskbar;
WindowState initialWindowState = window.WindowState;
// making window invisible
window.ShowInTaskbar = false;
window.WindowState = WindowState.Minimized;
// showing and hiding window
window.Show();
window.Hide();
// restoring original settings
window.ShowInTaskbar = needToShowInTaskbar;
window.WindowState = initialWindowState;
}
}
Start Wpf Window in Hidden mode:
WpfWindow w = new WpfWindow() { Visibility = Visibility.Hidden };
Start Wpf Window in Visible mode:
WpfWindow w = new WpfWindow();
w.Show();

System tray icon with c# Console Application won't show menu

I've got a small C# (.NET 4.0) Console Application that I'd like the user to be able to interact by showing a menu when they right-click the System Tray icon. I can add an icon to the Tray with no problems, but I just cannot get the menu to appear. I'm using the following code:
NotifyIcon trayIcon = new NotifyIcon();
trayIcon.Text = "TestApp";
trayIcon.Icon = new Icon(SystemIcons.Application, 40, 40);
ContextMenu trayMenu = new ContextMenu();
trayMenu.MenuItems.Add("Blah", item1_Click);
trayMenu.MenuItems.Add("Blah2", item1_Click);
trayMenu.MenuItems.Add("Blah3", item1_Click);
trayIcon.ContextMenu = trayMenu;
trayIcon.Visible = true;
... which puts the icon in the tray. However, right-clicking the icon does nothing. I've tried various permutations of MenuItems.Add, but nothing will make the menu appear. I'm sure I'm missing something simple - any ideas what?
Try adding this after you create the icon:
Application.Run()
Note that this method will not return, so you can't do anything after calling it. This means that you'll have to do all your other work in a separate thread.
What happens is that the OS sends your application a message telling it that the tray icon has been right-clicked, but the tray icon code never sees it (because these messages are processed by Application.Run) and so can't respond by opening the menu.
Concerning Application.Run(), this is an alternative to placing all the other code in another thread would be to create the NotifyIcon, menu, events, etc on a thread other than the main thread.
This should include Application.Run() as this allows the standard application message loop to work on the current thread. Then since the events were created on the same thread, the Application.Exit() can be used to close out the notification messaging but still allow the main thread to continue. Here's a small example for a console app...
class Program
{
public static ContextMenu menu;
public static MenuItem mnuExit;
public static NotifyIcon notificationIcon;
static void Main(string[] args)
{
Thread notifyThread = new Thread(
delegate()
{
menu = new ContextMenu();
mnuExit = new MenuItem("Exit");
menu.MenuItems.Add(0, mnuExit);
notificationIcon = new NotifyIcon()
{
Icon = Properties.Resources.Services,
ContextMenu = menu,
Text = "Main"
};
mnuExit.Click += new EventHandler(mnuExit_Click);
notificationIcon.Visible = true;
Application.Run();
}
);
notifyThread.Start();
Console.ReadLine();
}
static void mnuExit_Click(object sender, EventArgs e)
{
notificationIcon.Dispose();
Application.Exit();
}
}
Here is the solution:
You have to use Application.Run() because events of gui in console mode not working.
But you can use this solution:
var task = System.Threading.Tasks.Task.Factory.StartNew(() => ShowTrayIcon());
void ShowTrayIcon()
{
some code with tray icon ...
}
This will start your setup of try icon in new thread ...
Did you add the event-handler for tray Icon mouse click?
trayIcon .MouseDown += new MouseEventHandler(trayIcon_MouseDown);
create context menu and do as following inside the trayIcon_MouseDown function
private void trayIcon_MouseDown (object sender,MouseEventArgs e)
{
//add you menu items to context menu
contextMenu.Items.Add(item);
contextMenu.IsOpen = true;
}
Try this. Think this will help you.

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