I have a picture box and I draw a string on it by DrawString(). I change position of the string by scrolling a TrackBar. But I want to move the string by directly clicking on the string and then dragging. It'll be easier for any user. Can anybody help me achieve this?
Edit: I already move my pictureBox1 my mouse click:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawImage(img, 0, 0);
e.Graphics.DrawString(str, font, new SolidBrush(color), new PointF(NinjaClass.NINJA.pointX, NinjaClass.NINJA.pointY));
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
x = e.X;
y = e.Y;
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
pictureBox1.Left += (e.X - x);
pictureBox1.Top += (e.Y - y);
}
}
Using DrawString is not very convenient for such a task, you have to save a Rectangle around the string, update that rectangle according to the mouse movement ... If we need to click exactly on the string curve to move the string, using DrawString can't help. In such a case we have to use a GraphicsPath which supports a little hittesting. However in this case we just allow user to click on the string bounds, because clicking on the string curve with small font or even normal font is not easy and very annoying indeed. Try the following code:
//your form constructor
public Form1(){
InitializeComponent();
//add string to the GraphicsPath, the string location is initialized with (10,10)
gp.AddString("Your string goes here", Font.FontFamily,
(int)Font.Style, 20, new Point(10, 10), StringFormat.GenericDefault);
}
GraphicsPath gp = new GraphicsPath();
float dx, dy;
//the Paint event handler for your pictureBox1
private void pictureBox1_Paint(object sender, PaintEventArgs e) {
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
gp.Transform(new Matrix(1, 0, 0, 1, dx, dy));//Translate and paint
e.Graphics.FillPath(Brushes.Red, gp);
gp.Transform(new Matrix(1,0,0,1,-dx,-dy));//translate back (reset to old location)
}
Point downPoint;
bool hitOn;
//MouseDown event handler for your pictureBox1
private void pictureBox1_MouseDown(object sender, MouseEventArgs e){
if(e.Button == MouseButtons.Left){
downPoint = e.Location;
if (gp.GetBounds(new Matrix(1,0,0,1,dx,dy)).Contains(e.Location)) {
gp.Transform(new Matrix(1, 0, 0, 1, dx, dy));
hitOn = true;
}
}
}
//MouseMove event handler for your pictureBox1
private void pictureBox1_MouseMove(object sender, MouseEventArgs e) {
if (e.Button == MouseButtons.Left) {
if(hitOn){
dx = e.X - downPoint.X;
dy = e.Y - downPoint.Y;
pictureBox1.Invalidate();
} else {
pictureBox1.Left += e.X - downPoint.X;
pictureBox1.Top += e.Y - downPoint.Y;
}
}
}
//MouseUp event handler for your pictureBox1
private void pictureBox1_MouseUp(object sender, MouseEventArgs e) {
hitOn = false;
}
Update: For using a transparent backColor Label: There is a note that when you drag and drop a label on a pictureBox at design time, the Parent of the label will be the pictureBox container not the PictureBox, that's by design, because PictureBox is not intended to contain any control. So you have to set the Parent using code, for the code moving the label, you do similarly to what you do with your PictureBox, the difference is the parent of PictureBox is your form while the parent of the label is your pictureBox:
public Form1(){
InitializeComponent();
label1.BackColor = Color.Transparent;
label1.Parent = pictureBox1;
//try this to prevent a little flicker, but looks like it does not help much
typeof(Control).GetProperty("DoubleBuffered", System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Instance)
.SetValue(pictureBox1, true, null);
}
Point lblDownPoint;
//MouseDown event handler for your label1
private void label1_MouseDown(object sender, MouseEventArgs e){
if(e.Button == MouseButtons.Left) lblDownPoint = e.Location;
}
//MouseMove event handler for your label1
private void label1_MouseMove(object sender, MouseEventArgs e){
if(e.Button == MouseButtons.Left) {
label1.Left += e.X - lblDownPoint.X;
label2.Top += e.Y - lblDownPoint.Y;
}
}
However after trying using a transparent BackColor label instead, I can see that it's fairly worse (caused by flicker) than draw directly on the pictureBox as the previous code does. You should consider to choose between them yourself, the previous code seems a little complicated (but not really if you understand it).
Related
I'm hooking my form with middle click. And for now i middle click to hook my form then middle click again to trigger my method to draw on my picturebox (which is on my form).
I'd like to middle click once and instantly draw on my picturebox instead of two middle click. I tried MouseHover and MouseEnter with this code :
private void PbxDrawing_MouseEnter(object sender, EventArgs e)
{
bMoving = true;
Point pos = PbxDrawing.PointToClient(Cursor.Position);
x = pos.X;
y = pos.Y;
}
Mouse move :
private void PbxDrawing_MouseMove(object sender, MouseEventArgs e)
{
if(bMoving && x!=-2 && y != -2)
{
g.DrawLine(pen,new Point(x,y), e.Location);
x = e.X;
y = e.Y;
}
}
It allows me to know the position of the cursor and draw but to draw i've to release middle click .
How can i draw from 1 middle click if my middle click was made outside of my form ?
Edit : Clarify question
Just check if the Middle Button is down in the MouseMove event:
private void PbxDrawing_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Middle)
{
x = e.X;
y = e.Y;
}
}
private void PbxDrawing_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Middle)
{
g.DrawLine(pen, new Point(x, y), e.Location);
x = e.X;
y = e.Y;
}
}
Your use of g is a red flag, though. Is g created with PbxDrawing.CreateGraphics()? If yes, this is wrong and should be refactored to use the e.Graphics from the Paint() event of the PictureBox.
I have this problem. I used code bellow (by Erno de Weerd) to make a blue marked area on image located in picture box. Whats my problem now is to process this area afterwards. I need that when I release left mouse button, this rectangle dissapears again. Right now, it persist even when I put new image into picture box. Only way to dispose this rectangle is to click right mouse button at the end, but I need to make it work even when just left mouse button is released.
private Point RectStartPoint;
private Rectangle Rect = new Rectangle();
private Brush selectionBrush = new SolidBrush(Color.FromArgb(128, 72, 145, 220));
// Start Rectangle
//
private void pictureBox1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
// Determine the initial rectangle coordinates...
RectStartPoint = e.Location;
Invalidate();
}
// Draw Rectangle
//
private void pictureBox1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
pictureBox1.Invalidate();
}
// Draw Area
//
private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Draw the rectangle...
if (pictureBox1.Image != null)
{
if (Rect != null && Rect.Width > 0 && Rect.Height > 0)
{
e.Graphics.FillRectangle(selectionBrush, Rect);
}
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
if (Rect.Contains(e.Location))
{
Debug.WriteLine("Right click");
}
}
}
I'm trying to code a draggable rectangle zoombox that's transparent, once the mouse is up again, it zooms into that area and deletes the drawn rectangle.
I've got the zoom working and drawing the rectangle, however I can't 1) Figure out how to make it transparent, and 2) Figure out how to delete the rectangle after it's zoomed in. It gets deleted again once the mouse is clicked down to draw another zoombox on the zoomed in image (I'm drawing a fractal) but I can't figure out what to write to get it to delete after zooming in.
Paint
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics windowG = e.Graphics;
windowG.DrawImageUnscaled(picture, 0, 0);
if (rectangle == true)
{
e.Graphics.FillRectangle(Brushes.Aquamarine, rec);
}
if (rectangle == false)
{
Invalidate();
}
}
Mouse Down
rectangle = true;
if (e.Button == MouseButtons.Left)
{
rec = new Rectangle(e.X, e.Y, 0, 0);
Invalidate();
}
Mouse up
{
rectangle = false;
}
Mouse Move
if (e.Button == MouseButtons.Left)
{
rec.Width = e.X - rec.X;
rec.Height = e.Y - rec.Y;
Invalidate();
}
At first I thought you need this:
This is one of the very rare cases where your drawing should not be done in the Paint event but in the MouseMove using a Graphics object created with CreateGraphics.
The reason why this is the right way here is that for this kind of interactive rubberband drawing you do not want the drawing to persist. Other examples would be a line preview or a cursor cross.
To make the Rectangle transparent you can either
Use DrawRectangle
or use a semi-transparent color and FillRectangle
or use both as in the example below:
Here is the code you need:
Point mDown = Point.Empty;
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
mDown = e.Location; // note the first corner
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
Invalidate(); // clear the rectangle
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
using (Graphics G = this.CreateGraphics() ) // !!! usually wrong !!!
{
G.Clear(BackColor); // Invalidate();
Rectangle rect = rectangle(mDown, e.Location);
// either
using (SolidBrush brush = new SolidBrush(Color.FromArgb(32, 255, 0, 0)))
G.FillRectangle(brush, rect);
// or
G.DrawRectangle(Pens.Red, rect);
}
}
This is a function that lets you start drawing any any corner, not just top left:
Rectangle rectangle (Point p1, Point p2)
{
int x = Math.Min(p1.X, p2.X);
int y = Math.Min(p1.Y, p2.Y);
int w = Math.Abs(p1.X - p2.X);
int h = Math.Abs(p1.Y - p2.Y);
return new Rectangle(x, y, w, h);
}
Note that if you have a BackgroundImage this above code won't work so well.
But now I think this is closer to your situation:
In this case we go back to the normal way and draw things in the Paint but only as long as the mouse button is pressed. As we don't have the mouse parameters here we need another class level Point and also use the Control.MouseButtons property:
Point mCurrent = Point.Empty;
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
mCurrent = e.Location;
Invalidate();
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
mDown = Point.Empty;
mCurrent = Point.Empty;
Invalidate();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
if (Control.MouseButtons == System.Windows.Forms.MouseButtons.Left)
{
Rectangle rect = rectangle(mDown, mCurrent);
// either one..
using (SolidBrush brush = new SolidBrush(Color.FromArgb(32, 255, 0, 0)))
e.Graphics.FillRectangle(brush, rect);
// ..or both of these
e.Graphics.DrawRectangle(Pens.Red, rect);
}
}
So to sum it up: Besides quite a few details your main problem is missing the check for the mouse button in the paint event..
I have a custom PictureBox which can zoom in using MouseWheel event. Now I want to add a panning feature to it. I mean when PictureBox is in zoomed state, if user left clicks and holds the click then move the mouse, the image would pan within the picturebox.
Here is my code but unfortunately it does not work! I don't know where to look anymore...
private Point _panStartingPoint = Point.Empty;
private bool _panIsActive;
private void CurveBox_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Focus();
_panIsActive = true;
_panStartingPoint = e.Location;
}
}
private void CurveBox_MouseUp(object sender, MouseEventArgs e)
{
_panIsActive = false;
}
private void CurveBox_MouseLeave(object sender, EventArgs e)
{
_panIsActive = false;
}
private void CurveBox_MouseMove(object sender, MouseEventArgs e)
{
if(_panIsActive && IsZoomed)
{
var g = CreateGraphics(); //Create graphics from PictureBox
var nx = _panStartingPoint.X + e.X;
var ny = _panStartingPoint.Y + e.Y;
var sourceRectangle = new Rectangle(nx, ny, Image.Width, Image.Height);
g.DrawImage(Image, nx, ny, sourceRectangle, GraphicsUnit.Pixel);
}
}
I am suspecting the MouseMove event...I am not sure if anything happens in this event and/or nx and ny does contain correct point.
Any helps/tips is really appriciated!
I think the math is backwards. Try it like this:
private Point startingPoint = Point.Empty;
private Point movingPoint = Point.Empty;
private bool panning = false;
void pictureBox1_MouseDown(object sender, MouseEventArgs e) {
panning = true;
startingPoint = new Point(e.Location.X - movingPoint.X,
e.Location.Y - movingPoint.Y);
}
void pictureBox1_MouseUp(object sender, MouseEventArgs e) {
panning = false;
}
void pictureBox1_MouseMove(object sender, MouseEventArgs e) {
if (panning) {
movingPoint = new Point(e.Location.X - startingPoint.X,
e.Location.Y - startingPoint.Y);
pictureBox1.Invalidate();
}
}
void pictureBox1_Paint(object sender, PaintEventArgs e) {
e.Graphics.Clear(Color.White);
e.Graphics.DrawImage(Image, movingPoint);
}
You aren't disposing your graphic object, and CreateGraphics is just a temporary drawing anyway (minimizing would erase it) so I moved the drawing code to the Paint event and am just invalidating as the user is panning.
i have used this code to move picture box on the pictureBox_MouseMove event
pictureBox.Location = new System.Drawing.Point(e.Location);
but when i try to execute the picture box flickers and the exact position cannot be identified. can you guys help me with it. I want the picture box to be steady...
You want to move the control by the amount that the mouse moved:
Point mousePos;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e) {
mousePos = e.Location;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e) {
if (e.Button == MouseButtons.Left) {
int dx = e.X - mousePos.X;
int dy = e.Y - mousePos.Y;
pictureBox1.Location = new Point(pictureBox1.Left + dx, pictureBox1.Top + dy);
}
}
Note that this code does not update the mousePos variable in MouseMove. Necessary since moving the control changes the relative position of the mouse cursor.
You have to do several things
Register the start of the moving operation in MouseDown and remember the start location of the mouse.
In MouseMove see if you are actually moving the picture. Move by keeping the same offset to the upper left corner of the picture box, i.e. while moving, the mouse pointer should always point to the same point inside the picture box. This makes the picture box move together with the mouse pointer.
Register the end of the moving operation in MouseUp.
private bool _moving;
private Point _startLocation;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
_moving = true;
_startLocation = e.Location;
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
_moving = false;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (_moving) {
pictureBox1.Left += e.Location.X - _startLocation.X;
pictureBox1.Top += e.Location.Y - _startLocation.Y;
}
}
Try to change SizeMode property from AutoSize to Normal