How could Reflection be used to determine the ways an object is cast from inside a method?
Example:
Given this type, which can be implicitly cast and assigned as an int, float, or string:
public class VersatileType {
public int intVal = 10;
public float floatVal = 1.5f;
public string stringVal = "words";
// implicit convertions
// ints
public static implicit operator int(VersatileType vt) {
return vt.intVal;
}
public static implicit operator VersatileType(int val) {
VersatileType vt = new VersatileType();
vt.intVal = val;
return vt;
}
// floats
public static implicit operator float(VersatileType vt) {
return vt.floatVal;
}
public static implicit operator VersatileType(float val) {
VersatileType vt = new VersatileType();
vt.floatVal = val;
return vt;
}
// strings
public static implicit operator string(VersatileType vt) {
return vt.stringVal;
}
public static implicit operator VersatileType(string val) {
VersatileType vt = new VersatileType();
vt.stringVal = val;
return vt;
}
}
And the given method which does some implicit casting and assigning:
public VersatileType obj;
public void CastAndAssignObj() {
obj = 0;
string text = obj;
}
Is there a way to use Reflection (or any other process) to determine how "obj" was cast/assigned from inside CastAndassignObj()?
I'd like to end up with a collection containing the Types int and string for the above example.
Many thanks-
Reflection will do you no good here because it will always produce VersatileType and that has 3 properties of type string, int and float reflection won't tell you which one is being used. I think the simplest way to do what you want is either to add a flag (isInt, isFloat, isString) or stop initializing those values so you can say
if (myVersatileType.StringVal != null)
// guess we're a string
You can't use reflection because it does not create different types. There is only one type, which has three values, and only one of those is used.
Related
I know that a property can be set as a single type and not to be changed once set, but is there a way to create a property or a property-like object that sets an int while returns a string?
I'm constantly creating variables like an int which will later on be used as string only and never to be used as int once set. So in that case i would always have to make a lot of conversions considering that it's not just one type to another.
Maybe something like
struct strint
{
private int i; // 0 by default
public static implicit operator strint(int value) {
return new strint { i = value };
}
public static implicit operator string(strint value) {
return value.i.ToString();
}
public static implicit operator int(strint value) {
return value.i;
}
}
Sample use:
strint a = 1;
a += 2; // 3
int i = a; // 3
string s = a; // "3"
When you need it only as a string and only once as integer (during initialization) go with the string-value:
int readonly _myProp;
string MyProp { get { return _myProp.ToString(); } }
MyClass(int theValue
{
this._myProp = theValue;
}
The readonly moreover ensures that a user can only set the value during intialization of your class.
At the moment i have this class
public class Currency
{
private int _Amount;
public Currency(){... }
public Currency(int amount){_Amount = amount;}
public override string ToString()
{
return _Amount + " Gold.";
}
}
I want this class to have all the functionality of an integer so i can do things like this
Currency curr = new Currency();
Currency curr2 = new Currency(100);
curr = 50;
curr += 50;
curr += curr2;
i found kinda of what i needed here : Integer c++ wrapper
but this is for C++. Can someone tell me how i do this in C#?
public operator Currency() { return _Amount; }
Doesn't work, nor adding implicit/explicit anywhere.
class Currency
{
...
// User-defined conversion from Digit to double
public static implicit operator int(Currency d)
{
return d._Amount;
}
}
See implicit (C# Reference) for more info. The second thing you want to check, is operator overloading.
What you want is to declare it as struct (so it doesn't get boxed/unboxed, nor cant be null unless you mark it Nullable) and have implicit/explicit converters (can be converted without casts)
public struct Currency
public static implicit operator Currency(decimal value)
{
return new Currency(value);
}
public static implicit operator decimal(Currency me)
{
return me.value;
}
Have this code:
string abc = "123456";
To convert to int should I use convert:
int abcInt = Convert.ToInt32(abc);
The problem is that if not a number I have an exception see returning zero so my final code will look like:
try{ int abcInt = Convert.ToInt32(abc); }catch(Exception e){ int abcInt = 0; }
So you see that I decided to create a book that made me an object returning zero numeric without exception if it failed, so could keep most flexible programming without much junk code:
int abcInt = Libs.str.safeInt(abc);
The code is:
public int safeInt(object ob)
{
if ((ob == null) || (String.IsNullOrEmpty(ob.ToString())))
return 0;
try
{
return Convert.ToInt32(
System.Text.RegularExpressions.Regex.Replace(ob.ToString(), #"#[^Ee0-9\.\,]+#i", "").
ToString(CultureInfo.InvariantCulture.NumberFormat)
);
}
catch (FormatException e)
{
return 0;
}
}
But I want to go one step further and do something like this:
int abcInt = (safeInt)abc;
how to do?
Can not convert type 'string' to 'Libs.safeInt.safeInt'
You should just use Int32.TryParse:
int abcInt;
if(!Int32.TryParse(abc, out abcInt)) {
abcInt = 0;
}
// abcInt has been parsed to an int, or defaulted to zero
Note that this can be shortened to
int abcInt;
Int32.TryParse(abc, out abcInt);
if all that you want is the default value to be zero because:
When this method returns, contains the 32-bit signed integer value equivalent to the number contained in s, if the conversion succeeded, or zero if the conversion failed. The conversion fails if the s parameter is null, is not of the correct format, or represents a number less than MinValue or greater than MaxValue. This parameter is passed uninitialized.
I actually recommend against writing it this way because now you can't distinguish between abc = "0" and abc = "garbage"; both with exhibit exactly the same behavior with the above two lines of code. With the initial version above (i.e., the if, you can distinguish the two cases if you need to; silently ignoring errors is generally a bad idea).
That said, if you absolutely are dying to know how to implement an explicit cast operator, you proceed like this:
class SafeInt32 {
private readonly int value;
public int Value { get { return this.value; } }
private readonly string source;
public string Source { get { return this.source; } }
private readonly bool successful;
public bool Successful { get { return this.successful; } }
public SafeInt32(string source) {
this.source = source;
this.successful = Int32.TryParse(source, out this.value);
}
public static explicit operator SafeInt32(string source) {
return new SafeInt32(source);
}
public static implicit operator int(SafeInt32 safeInt32) {
return safeInt32.Value;
}
}
Usage:
int abcInt = (SafeInt32)"123456";
Note that we had to define an explicit cast operator to cast a string to a SafeInt32, and an implicit cast operator to cast a SafeInt32 to an int to achieve your desired syntax. The latter is necessary so that the compiler can silently convert the result of (SafeInt32)"123456" to an int.
Again, I recommend against this; use Int32.TryParse.
You can leverage implicit and explicit operators to do what you want, yes. You can also use int.TryParse to avoid using exceptions for control flow.
public struct SafeInt
{
public int Value { get; private set; }
public static implicit operator int(SafeInt safeInt)
{
return safeInt.Value;
}
public static explicit operator SafeInt(string obj)
{
return new SafeInt() { Value = SafeParse(obj) };
}
public static int SafeParse(object value)
{
int output;
int.TryParse((value ?? "0").ToString(), out output);
return output;
}
}
I mean, you should use int.TryParse, but if you're dead-set on the cast syntax:
public class SafeInt
{
private int _value;
private SafeInt() {}
public static explicit operator SafeInt(string str)
{
int x;
int.TryParse(str, out x);
SafeInt si = new SafeInt();
si._value = x;
return si;
}
public static implicit operator int(SafeInt x)
{
return x._value;
}
public override string ToString()
{
return _value.ToString();
}
}
You can then use it like this:
int x = (SafeInt)"234234";
First, let me just go on record saying that you may not want to do this.
Silently ignoring problems like this can cause other types of problems, such as a customer asking "Why is this total over here always wrong?".
Having said that, let's see how you can do what you want before I give you a better option:
void Main()
{
int a = (SafeInt)"123";
a.Dump();
int b = (SafeInt)"xyz";
b.Dump();
}
public struct SafeInt
{
private readonly int _Value;
public SafeInt(int value)
{
_Value = value;
}
public SafeInt(int? value)
{
_Value = value ?? 0;
}
public int Value
{
get
{
return _Value;
}
}
public static implicit operator int(SafeInt s)
{
return s.Value;
}
public static implicit operator SafeInt(string s)
{
try
{
return new SafeInt(Convert.ToInt32(s));
}
catch (FormatException)
{
return new SafeInt();
}
}
}
This will print out:
123
0
Now, my advice is to stay away from this. Instead, use this:
void Main()
{
TryParse("123").Dump();
TryParse("xyz").Dump();
}
public static int TryParse(string s, int errorValue = 0)
{
int result;
if (int.TryParse(s, out result))
return result;
return errorValue;
}
Note that if you always want 0 as the value to return upon an error, there's even a much simpler way built into the system, this:
int value;
int.TryParse("123", out value);
Here we disregard the Boolean result from TryParse, because if TryParse fails, it'll set the parameter to 0.
I'd recommend that you do not do this. I find explicit and implicit conversions to be hard to discover, read, and use, compared to simpler static methods and/or constructors. Also, are you aware of the int.TryParse method? That might be a better solution for you:
public static int SafeInt(object value)
{
int i;
int.TryParse(value.ToString(), out i);
return i;
}
Or, more directly to answer your question, you can use explicit and implicit conversions on a SafeInt class to do this:
public class SafeInt
{
public int Value { get; set; }
public static implicit operator int(SafeInt si)
{
return si.Value;
}
public static explicit operator SafeInt(String str)
{
return new SafeInt { Value = Libs.str.safeInt(str) };
}
}
Use like:
int i = (SafeInt)"123";
As it is MyClass x = 120;, is it possible to create such a custom class?
If so, how can I do that?
It's generally considered a bad idea to use implicit operators, as they are, after all, implicit and run behind your back. Debugging code littered with operator overloads is a nightmare. That said, with something like this:
public class Complex
{
public int Real { get; set; }
public int Imaginary { get; set; }
public static implicit operator Complex(int value)
{
Complex x = new Complex();
x.Real = value;
return x;
}
}
you could use:
Complex complex = 10;
or you could ever overload the + operator
public static Complex operator +(Complex cmp, int value)
{
Complex x = new Complex();
x.Real = cmp.Real + value;
x.Imaginary = cmp.Imaginary;
return x;
}
and use code like
complex +=5;
Not sure if this is what you want but you may get there by implementing the implicit operator:
http://msdn.microsoft.com/en-us/library/z5z9kes2(VS.71).aspx
Create an implicit operator:
http://msdn.microsoft.com/en-us/library/z5z9kes2.aspx
For example:
public struct MyStruct // I assume this is what you meant, since you mention struct in your title, but use MyClass in your example.
{
public MyClass(int i) { val = i; }
public int val;
// ...other members
// User-defined conversion from MyStruct to double
public static implicit operator int(MyStruct i)
{
return i.val;
}
// User-defined conversion from double to Digit
public static implicit operator MyStruct(int i)
{
return new MyStruct(i);
}
}
"Is this a good idea?" is debatable. Implicit conversions tend to break accepted standards for programmers; generally not a good idea. But if you're doing some large value library, for example, then it might be a good idea.
yes, here's a short example ...
public struct MyCustomInteger
{
private int val;
private bool isDef;
public bool HasValue { get { return isDef; } }
public int Value { return val; } }
private MyCustomInteger() { }
private MyCustomInteger(int intVal)
{ val = intVal; isDef = true; }
public static MyCustomInteger Make(int intVal)
{ return new MyCustomInteger(intVal); }
public static NullInt = new MyCustomInteger();
public static explicit operator int (MyCustomInteger val)
{ if (!HasValue) throw new ArgumentNullEception();
return Value; }
public static implicit operator MyCustomInteger (int val)
{ return new MyCustomInteger(val); }
}
I have a custom object that maps a boolean value from a legacy database to a C# bool (and back again).
My custom bool object looks like this:
public class S2kBool : IUserDefinedType {
public bool Value { get; set; }
public Type SupportedType { get { return typeof(string); } }
// These are the values used to represent booleans in the database
public const string TrueValue = "Y";
public const string FalseValue = "N";
public static S2kBool True {
get { return new S2kBool(true); }
}
public static S2kBool False {
get { return new S2kBool(false); }
}
public S2kBool() : this(false) { }
public S2kBool(bool value) {
this.Value = value;
}
// Called when a property of this type is populated from the database
public void FromSimpleDataType(object value) {
this.Value = value.ToString() == TrueValue;
}
// Called when a property of this type is inserted into the database
public object ToSimpleDataType() {
return this.Value ? TrueValue : FalseValue;
}
}
I would like to be able to do something like this:
public class TestObject {
public S2kBool IsActive = S2kBool.True;
}
TestObject tObj = new TestObject();
if (tObj.IsActive == S2kBool.True) {
// the above would evaluate to true
}
I've seen a few different methods for doing comparisons between objects, but I'm not sure of which one to use.
EDIT: Better yet, would it be possible to do something like the following and have C# treat the S2kBool object as an actual Boolean during comparison? It should also allow comparisons with other S2kBool objects, as well.
if (tObj.IsActive == true) { ... }
There are 2 things to look at; an implicit conversion operator (in S2kBool) to bool, or the true/false operators themselves...
true/false operators (note I prefer the implicit bool conversion myself):
public static bool operator true(S2kBool x) {
return x.Value;
}
public static bool operator false(S2kBool x) {
return !x.Value;
}
then you can use if(tObj.IsActive)
conversion operator:
public static implicit operator bool(S2kBool x) {
return x.Value;
}
works likewise
You might also add a conversion in the other direction:
public static implicit operator S2kBool(bool x)
{
return new S2kBool(x);
}
Then you can assign IsActive = false; etc
Finally, I wonder if this should be an immutable struct? It might be confusing if you expect this to behave like a value. For example, look at the last line here:
TestObject obj1 = new TestObject(),
obj2 = new TestObject();
obj1.IsActive = obj2.IsActive = S2kBool.True;
Console.WriteLine(obj1.IsActive);
Console.WriteLine(obj2.IsActive);
obj1.IsActive.Value = false;
Console.WriteLine(obj1.IsActive);
Console.WriteLine(obj2.IsActive); // what does this print?
This prints false, because both IsActive fields point to the same instance of S2kBool. If that was the intent, then fine. But if it was me, I'd make it immutable (whether class or struct). But since it doesn't really have any state other than a bool, I'd argue that this fits well as a struct.
To be honest, I'm not entirely sure why it is needed at all, when all the functionality could be done via static methods / etc.
Yes, you can do that. You would need to define equality operators and override the Equals method.
Here is an article about operator overloading:
http://www.csharphelp.com/archives/archive135.html
Here is an example of a type with overridden equality operators. You can do the same with assignment and conversion operators, making your type work seamlessly with the built-in bool type. (I took your example, shortened it a bit to keep the example short, and added the equality operators).
public struct S2kBool : IEquatable<bool>
{
public bool Value { get; set; }
public bool Equals(bool other)
{
return Value == other;
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public static bool operator ==(bool left, S2kBool right)
{
return right.Equals(left);
}
public static bool operator !=(bool left, S2kBool right)
{
return !(left == right);
}
public static bool operator ==(S2kBool left, bool right)
{
return left.Equals(right);
}
public static bool operator !=(S2kBool left, bool right)
{
return !(left == right);
}
}