What to use instead ini in C# - c#

There must be a program that should generate WORD document (but that's not the point). It generates a document by data that the user writes in the program. And sometimes there is need to close application and do some other work and user don't want to lose all progress. And here we must keep all the "changes" that user have entered. Previously, I have saved all .ini file (under the instruction http://www.codeproject.com/Articles/1966/An-INI-file-handling-class-using-C) it was enough for me for test, but in real cases ini was not enough, because if I save the textbox with multiline so record to inin file goes wrong, and when reading ini file - readed was only the first line and then only the first 255 characters.
Here is an example of what should be saved:
information about all checked checkboxes radiobuttons etc. (in
INI-expample I show it in CHECKOUTS and COMPARING sections)
the data from all textboxes on the main form (MAIN section)
most importantly, objects of 'implementation' and 'screens' class.
Now about class 'implementation': Each implementation may have a name, description, status, and a list of links to screenshots. To do this, I created a listbox with list of screenshots for each implementation (ScreenList) and a separate listbox for all implementations. Ie when I fill the data I store object in listbox, and then if I need I can just get access to it. And when I save a list of all implementations into ini I first of all write the number of all implementations to be able get access in loops (for, while etc) to each object (all in INI and CODE examples: Section IMPLEMENTATIONS, IMPLEMENTATION_n ...)
And the question is: how to save these Data? As I know Microsoft has abandoned ini and use the xml, but I can't google it correctly. Someone suggested I use serialization of data in xml, but as far as I could google - Serialization is used only for one object of class, and I have a lot of these objects are, othervide I still have and values ​​of all the checkboxes and more. Ie I need to save all the values ​​of controls , all the objects of classes implement and screen, and then read these values ​​and write them right back to where they were taken . How to do that?
Code examples:
//........save object to listbox
Implement imp = new Implement(impName.Text, impDescr.Text, impStatus.Text, ScreenList);
listBox1.Items.Add(imp);
//......
//in implement class, Screens is list of screenshots that is get from another listbox
private List<string> _Screens = new List<string>();
public Implement(string Name, string Description, string Status, ListBox Screen)
{
_Name = Name;
_Description = Description;
_Status = Status;
for(int i=0;i<Screen.Items.Count;i++)
{
_Screens.Add(Screen.Items[i].ToString());
}
}
//....getting access to implementation
Implement imp = (Implement)listBox1.SelectedItem;
....
Ini example:
[MAIN]
Languages=Polish
Comment=Comment lalarar larl alrlalrl
Status=Correct
[CHECKOUTS]
Enable=True
SLDoc=False
SLDocTab=True
SaveDoc=True
LoadDoc=False
SendDoc=False
Correctly=True
CorrNum=50
[COMPARING]
Enable=True
NoDif=False
Declar=True
UnDecl=False
UnDeclDESCR=
[IMPLEMENTATIONS]
COUNT=2
[IMPLEMENTATION_0]
Name=Implement 1 CORRECT
Descr=text text test text
Status=Correct
ScreenCount=2
Screen_0=C:\1.png
Screen_1=C:\2.png
[IMPLEMENTATION_1]
Name=IMPLEMENT 2 INCORRECT
Descr=lala
Status=Incorrect
ScreenCount=2
Screen_0=C:\2.png
Screen_1=C:\3.jpg
[SCREENS]
COUNT=2
[SCREEN_0]
Descr=Screen 1
Screen=C:\1.png
[SCREEN_1]
Descr=Screen 2
Screen=C:\1.png

If I understood you correctly you should take a look at settings mechanism in c#.
I hope that this chapter of MSDN will be useful.

What you have to do is create some kind of Settings object. This should be a class that either has a specific property (or class for nested values) for each setting you like (e.g. public string Language {get; set; }) or you take a more generic way by using two dictionaries Dictionary<string, string> (for simple values), Dictionary<string, Settings> (a recursive structure for complex types).
Then your form should be able to create such a settings object an fill it with the desired data it needs to recreate the current state and it should be able to take such a settings object and change its current state to this settings object by setting all inner variable to the values within this object.
The next step would be to make this object serializable by either using XML serialization or Data Contract or whatever you like. Then you can write/load this object to/from disk and afterwards push it into the class that needs this state.

Related

Need to update list item and then put it in textfile

So I am doing this c# program which basically is a coffee machine. Asks the user to register and adds the instance in a textfile, then login, then asks which coffee he wants from a provided list, and finally increments a property named "coffee points". The problem is that I have no idea how I am going to update the coffee points inside my textfile. I can get the coffee points and increment them by 1 and then print them in console, however, I dont know how to update just the coffee points in my textfile of a certain user.
Below is the code I am using to retrieve the coffee points of the logged in user and increment them by 1, and store them in the variable "newCoffeePoints".
int newCoffeePoints = 0;
for (int i = 0; i < customerList.Count; i++)
{
if (customerList[i].iUsername == cu2.iUsername)
{
customerList[i].iCoffeePoints += 1;
newCoffeePoints = customerList[i].iCoffeePoints;
break;
}
}
Well, for this exact purpose we have so many different types of databases such as Mongo, SQL etc.
But if you're trying to serialize/deserialize object and save it to a file among other types of serialization you might want to consider JSON format. The libarary Newtonsoft.js is what we (C# developers) usually use for that.
You could create a virtual structure that reflects what you need.
Since we might want to find object by key a Dictionary<TKey, TValue> collection suits much better than List<T>.
Do whatever operation you need to do with users in a Dictionary<key, value> and then serialize it to JSON and save it to disc using the File.WriteAllText(json) method.
Whether to do it after each update (so that if app crashes all the data is saved) or do it once when the app is about to finish execution will depend on your needs.
The field with dictionary could be something along the lines of:
// CKeyType here is a type of customer's id field such as int, string etc.
private static readonly CustomerDict = new Dictionary<CKeyType, Customer>();
You can easily solve this problem by using JSON and Newtonsoft Library. (Fabjan mentioned above)
Here is a tutorial link from Microsoft Virtual Academy that you can follow.
https://mva.microsoft.com/en-US/training-courses/introduction-to-json-with-c-12742?l=xxtX274UB_8805494542

What is the difference between Settings.Default.[PropertyName] , Settings.Default.Properties and Settings.Default.PropertyValues?

I wanted to know the difference between these 3 Settings.Default.<PropertyName> , Settings.Default.Properties and Settings.Default.PropertyValues .
I have a wpf window that would dynamically generate controls based on these Settings and then one can update the Settings values
I first used Settings.Default.Properties Collection , but I believe it does not update the values in either config or the physical settings file in the user folder.
So I used reflection to update , But I still couldn't figure how to obtain
values by Reflection . (May still need to research on this)
Settings.Default.GetType().GetProperty(propertyName,
typeof(string)).SetValue(source, fileDialog.FileName, null);
Settings.Default.Save();
Settings.Default.Reload();
Then I saw Settings.Default.PropertyValues has the latest updated values and tested that in debug mode,
string properyValue =
Convert.ToString(Settings.Default.PropertyValues[propertyName].PropertyValue);
strangely they don't seem to be working when I created the installer and exe . Still to figure what exactly wrong.
Can someone point me out if I am complicating things and missing something?
Update 1
After nflash's comment , I checked when the file was created. The file was not created when the application starts for all 3 , I even called Settings.Default.Save right at the start but it doesn't create the file Settings.Default.<PropertyName> , Settings.Default.Properties are instantiated but Settings.Default.PropertyValues not.
Only once I make a change in the Settings and Save , the file is created.
Update2
Right now the solution that I came with is
source.GetType().GetProperty(setting.Name, typeof(string))
.SetValue(source, "NewValue", null);
As mentioned by nflash , it would be type safe (Although Reflection has it's demirits) . But the Settings.Default.<PropertyName> is synchronized and instantiated correctly hence.
Just want to add that you can only change settings with "User" scope. When you save the new value of the setting the value is not saved in the config in the application path but instead it is saved in the user.config inside the %localappdata% folder (%localappdata%\CompanyName\ApplicationName_someGUID\AppVersion)
Update:
About your last update, the user.config file is only created when you save a setting with a value different from the default value of the setting.
I'm not sure if you still have questions about this, so I'm trying to add more info:
Settings.Default.<PropertyName> as wonko79 pointed out is just a property accessor to the corresponding value. If you look at the code behind the settings (or just Go To Definition of the property) you will see something like this:
public string PropertyName {
get {
return ((string)(this["PropertyName"]));
}
set {
this["PropertyName"] = value;
}
}
The array operator is accessing the underlying structure that holds the values that in fact is the PropertyValues.
The difference between the Properties and PropertyValues is a little bit trickier. These are really two different structures (one is a SettingsPropertyCollection and the other is a SettingsPropertyValueCollection). The Properties property is defined in the ApplicationSettingsBase class and the PropertyValues is defined in the SettingsBase class.
The SettingsProperty class (elements of the SettingsPropertyCollection) contains information about the setting itself (metadata?) and its default value.
The SettingsPropertyValue class (elements of the SettingsPropertyValueCollection) contains the actual value of the setting and some additional control information, like if the value is dirty, if it is using default value, etc.
In the end of the day this is all how .NET internally manages the Settings and all that we need to know is how to get and set these settings.
I always like to work with the properties that the setting designer generates as it is strongly typed and already makes the cast to the corresponding type. Also using the Properties or PropertyValues requires a string as a parameter and in case of a typo I will only get an error in runtime as opposed to the compile error that I get if misspell the name of the property.
To save the settings after changing them you have to call
Settings.Default.Save();
Settings.Default.<PropertyName> is a property accessor to the corresponding settings value.
Settings.Default.Properties is a collection of all settings in your settings file.
Settings.Default.PropertyValues is a collection of all values of the settings in your settings file.
Maybe Using Settings in C# is a good starting point to read.
The article mentioned by user1064248 is good info, but does not address the PropertyValues issue. I cannot add anything to the good advice from Rameez and nflash except for this pragmatic advice: If you wish to force PropertyValues to populate, you need only to force a value to change. In my settings I have a DateTime property called "Timestamp" and if you put this in the form Load event, you will find that nn1 is zero, and nn2 contains the count all of the properties:
int nn1 = Properties.Settings.Default.PropertyValues.Count;
Properties.Settings.Default.Timestamp = DateTime.UtcNow; // Forces PropertyValues to load
int nn2 = Properties.Settings.Default.PropertyValues.Count;

How do I serialize a dynamic object?

I want to make a Configuration Data Manager. This would allow multiple services to store and access configuration data that is common to all of them.
For the purposes of the Manager, I've decided to create a configuration class object - basically what every configuration data entry would look like:
Name, type, and value.
In the object these would all be strings that discribe the configuration data object itself. Once it has gotten this data from its database as strings, it would put it into this configuration object.
Then, I want it to send it through WCF to its destination. BUT, I don't want to send a serialized version of the configuration object, but rather a serialized version of the object discribed by the configuration object.
The reason I'd like to do this is so that
The Data Manager does not need to know anything about the configuration data.
So I can add configuration objects easily without changing the service. Of course, I should be able to do all of the CRUD operations, not just read.
Summary:
Input: string of name, type and value
Output: Serialized output of the object; the object itself is "type name = value"
Questions:
Is this a good method for storing and accessing the data?
How can I/can I serialize in this manner?
What would the function prototype of a getConfigurationData method look like?
I have decided to go in a different direction, thanks for the help.
Is this a good method for storing and accessing the data?
That is difficult to answer, the best I can give you is both a "yes" and a "No". Yes, It's not a bad idea to isolate the serialization/rehydration of this data.... and No, I don't really care much for the way you describe doing it. I'm not sure I would want it stored in text unless I plan on editing it by hand, and if I'm editing it by hand, I'm not sure I'd want it in a database. It could be done; just not sure you're really on the right track yet.
How can I/can I serialize in this manner?
Don't build your own, never that. Use a well-known format that already exists. Either XML or JSON will serve for hand-editable, or there are several binary formats (BSON, protobuffers) if you do not need to be able to edit it.
What would the function prototype of a getConfigurationData method look like?
I would first break-down the 'general' aka common configuration into a seperate call from the service specific configuration. This enables getConfigurationData to simply return a rich type for common information. Then either add a extra param and property for service specific data, or add another method. As an example:
[DataContract]
public class ConfigurationInfo
{
[DataMember]
public string Foo;
...
// This string is a json/xml blob specific to the 'svcType' parameter
[DataMember]
public string ServiceConfig;
}
[DataContract]
public interface IServiceHost
{
ConfigurationInfo GetConfigurationData(string svcType);
}
Obviously you place a little burden on the caller to parse the 'ServiceConfig'; however, your server can treat it as an opaque string value. It's only job is to associate it with the appropriate svcType and store/fetch the correct value.

C# Factory Pattern

I am building a search application that has indexed several different data sources. When a query is performed against the search engine index, each search result specifies which data source it came from. I have built a factory pattern that I used to display a different template for each type of search result, but I've realized that this pattern will become more difficult to manage as more and more data sources are indexed by the search engine (i.e new code template has to be created for each new data source).
I created the following structure for my factory based off of an article by Granville Barnett over at DotNetSlackers.com
factory pattern http://img11.imageshack.us/img11/8382/factoryi.jpg
In order to make this search application easier to maintain, my thought was to create a set of database tables that can be used to define individual template types that my factory pattern could reference in order to determine which template to construct. I figured that I'd need to have a look up table that would be used to specify the type of template to build based off of the search result data source. I'd then need to have a table(s) to specify which fields to display for that template type. I'd also need a table (or additional columns within the template table) that would be use to define how to render that field (i.e. Hyperlink, Label, CssClass, etc).
Does anyone have any examples of a pattern like this? Please let me know.
Thanks,
-Robert
I would offer that this proposed solution is no less maintainable than simply associating a data source to the code template, as you currently have now. In fact, I would even go so far as to say you're going to lose flexibility by pushing the template schema and rendering information to a database, which will make your application harder to maintain.
For example, let's suppose you have these data sources with attributes (if I'm understanding this correctly):
Document { Author, DateModified }
Picture { Size, Caption, Image }
Song { Artist, Length, AlbumCover }
You then may have one of each of these data sources in your search results. Each element is rendered differently (Picture may be rendered with a preview image anchored to the left, or Song could display the album cover, etc.)
Let's just look at the rendering under your proposed design. You're going to query the database for the renderings and then adjust some HTML you are emitting, say because you want a green background for Documents and a blue one for Pictures. For the sake of argument, let's say you realize that you really need three background colors for Songs, two for Pictures, and one for Documents. Now, you're looking at a database schema change, which is promoted and pushed out, in addition to changing the parameterized template you're applying the rendering values to.
Let's say further you decide that the Document result needs a drop-down control, the Picture needs a few buttons, and Songs need a sound player control. Now, each template per data source changes drastically, so you're right back where you started, except now you have a database layer thrown in.
This is how the design breaks, because you've now lost the flexibility to define different templates per data source. The other thing you lose is having your templates versioned in source control.
I would look at how you can re-use common elements/controls in your emitted views, but keep the mapping in the factory between the template and the data source, and keep the templates as separate files per data source. Look at maintaining the rendering via CSS or similar configuration settings. For making it easier to maintain, considering exporting the mappings out as a simple XML file. To deploy a new data source, you simply add a mapping, create the appropriate template and CSS file, and drop them in to expected locations.
Response to comments below:
I meant a simple switch statement should suffice:
switch (resultType)
{
case (ResultType.Song):
factory = new SongResultFactory();
template = factory.BuildResult();
break;
// ...
Where you have the logic to output a given template. If you want something more compact than a long switch statement, you can create the mappings in a dictionary, like this:
IDictionary<ResultType, ResultFactory> TemplateMap;
mapping = new Dictionary<ResultType, ResultFactory>();
mapping.Add(ResultType.Song, new SongResultFactory());
// ... for all mappings.
Then, instead of a switch statement, you can do this one-liner:
template = TemplateMap[resultType].CreateTemplate();
My main argument was that at some point you still have to maintain the mappings - either in the database, a big switch statement, or this IDictionary instance that needs to be initialized.
You can take it further and store the mappings in a simple XML file that's read in:
<TemplateMap>
<Mapping ResultType="Song" ResultFactoryType="SongResultFactory" />
<!-- ... -->
</TemplateMap>
And use reflection et. al. to populate the IDictionary. You're still maintaining the mappings, but now in an XML file, which might be easier to deploy.

Winforms - Dynamic Load / Save Settings

I have a "settings file" in my Winforms application called Settings.settings with a partial class for custom methods, etc. Is there a way to load / save dynamic settings based on arbitrary keys?
For example, I have some ListViews in my application in which I want to save / load the column widths; Instead of creating a width setting for each column for each list view I would like a simple method to load / save the widths automatically.
Below is an example of the save method I have tried:
internal sealed partial class Settings
{
public void SetListViewColumnWidths(ListView listView)
{
String baseKey = listView.Name;
foreach (ColumnHeader h in listView.Columns)
{
String key = String.Format("{0}-{1}", baseKey, h.Index);
this[key] = h.Width;
}
}
}
When running that code I get the error "The settings property 'TestsListView-0' was not found." Is there something I am missing?
Store your column width settings in an Xml Serializable object. Ie, something that implements IXmlSerializable then create a single setting entry of that type in Settings.settings.
A good option would probably be an Xml Serializable Dictionary. A quick google search found quite a few different blog posts that describe how to implement that.
As mentioned in other answers you'll need to ensure that this object is a User setting. You may also need to initialize the setting instance. Ie, create a XmlSerializableDictionary() instance and assign it to the setting if the setting is null. The settings subsystem doesn't create default instances of complex setting objects.
Also, if you want these settings to persist between assembly versions (ie, be upgradable) you will need to upgrade the settings on application startup. This is described in detail on Miha Markič's blog and Raghavendra Prabhu's blog.
I think the error
The settings property
'key' was not found.
occurs because the 'key' value does not exist in your settings file (fairly self-explanatory).
As far as I am aware, you can't add settings values programmatically, you might need to investigate adding all of the settings you need to the file after all, although once they are there, I think you'll be able to use the sort of code you've given to save changes.
To Save changes, you'll need to make sure they are 'User' settings, not 'Application'.
The Settings file is quite simple XML, so you might be able to attack the problem by writing the XML directly to the file, but I've never done it, so can't be sure it would work, or necessarily recommend that approach.
http://msdn.microsoft.com/en-us/library/cftf714c.aspx is the MSDN link to start with.
You can do Settings.Save() or similar on user settings, but note that such settings would NOT get persisted to the xxx.exe.config file in your app directory as you'd expect. They actually go somewhere deep inside the user folder (search your drive for xxx.exe.config to find it). Next time that you manually change xxx.exe.config in your app directory, the change will mysteriously not apply (the system is still using the saved one from the user directory).

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