I'm new in asp.net. Im develping a web-baised application that should prevent the user if he tried to login three times with wrong password.
I will disable the login button for 10 minutes then I will enable it.
this is the interface
and this is the timer code
protected void timer1_tick(object sender, EventArgs e)
{
timer--;
if (timer == 0)
{
Button1.Enabled = true;
Timer1.Enabled = false;
Label1.Visible = false;
}
}
but when I run the application, after 10 minutes it's refresh the page without enable the login button
If you are using a System.Tmers.Timer then simply call:
Timer1.Start();
If you are using a System.Threading.Timer then this should start immediately. The third argument in the constructor is the dueTime which is:
The amount of time to delay before callback is invoked, in milliseconds. Specify Timeout.Infinite to prevent the timer from starting. Specify zero (0) to start the timer immediately.
Source
So if this is non-zero your timer wont fire for the first time until after both the dueTime and period have elapsed. So if you have:
var timer1 = new Timer(callback, state, 10000, 10000);
the first time this will fire will be after 20 seconds and then it will fire every 10 seconds thereafter. If you want it to fire every 10 seconds then you need to specify 0 as the dueTime:
var timer1 = new Timer(callback, state, 0, 10000);
Related
I want to execute a function every 60 seconds in C#. I could use the Timer class like so:
timer1 = new Timer();
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 60 * 1000; // in miliseconds
timer1.Start();
Question is I have a long running process. Occasionally it make take several minutes. Is there a way to make the timer smart so if the function is already being executed then it should skip that cycle and come back 60 seconds later and if again it is in execution then again skip and come back 60 seconds later.
I would suggest you to have a class member variable bool variable with value false.
then in click event return if its true at the beginning.
and then set it to true, so that it will tell you that its currently in execution.
then write your logic.
and then once done finally set it to false again.
code will look like this.
private bool isRunning = false;
private void timer1_Tick(object sender, EventArgs e)
{
if (isRunning)
{
return;
}
isRunning = true;
try
{
... //Do whatever you want
}
finally
{
isRunning = false;
}
}
The modern and most clean way to do this is using Microsoft's new Period Timer:
var timer = new PeriodicTimer(TimeSpan.FromSeconds(n));
while (await timer.WaitForNextTickAsync())
{
//Business logic
}
If you need to abort such a ticker, you can pass a cancellation token to the WaitForNextTickAsync method.
Another advantage is this:
The PeriodicTimer behaves like an auto-reset event, in that multiple ticks are coalesced into a single tick if they occur between calls to WaitForNextTickAsync(CancellationToken). Similarly, a call to Dispose() will void any tick not yet consumed. WaitForNextTickAsync(CancellationToken) may only be used by one consumer at a time, and may be used concurrently with a single call to Dispose().
Source: https://learn.microsoft.com/en-us/dotnet/api/system.threading.periodictimer.waitfornexttickasync?source=recommendations&view=net-7.0#remarks
If you need more granularity (like "always at 10 am", use something like https://github.com/HangfireIO/Cronos
Use a timer, set it to 60 second
On Event:
try
Stop timer
Do logic
catch
What ever fail recovery
finally
Start the timer
Logic is run 60 seconds after last finish.
You can use a Stopwatch inside a loop: start the stopwatch, after 60 second call the function, reset the stopwatch, start the loop again.
I have developed a program using Threading.Timer to call a method after 30 seconds.
The method is getting called, it's working but I want to get the event so that I can know how many seconds are left out of 30 sec.
I need a kind of tick event which gets fired every seconds. So that I can show the remaining seconds as well. This is my code:
Timer timerObj;
timerObj = new Timer(UpdateUI, null, Timeout.Infinite, Timeout.Infinite);
timerObj.Change(30000, Timeout.Infinite);
public void UpdateUI(object state)
{
ShowQR= false;
}
How can I get countdown even ?
This is how you'd go about implementing Evk's suggestion:
Timer timerObj;
Stopwatch stopwatch;
...
timerObj = new Timer(UpdateUI, null, Timeout.Infinite, Timeout.Infinite);
timerObj.Change(1000, Timeout.Infinite);
stopwatch = Stopwatch.StartNew();
public void UpdateUI(object state)
{
if (stopwatch.Elapsed < TimeSpan.FromSeconds(30))
{
timerObj.Change(1000, Timeout.Infinite);
return;
}
stopwatch.Restart();
ShowQR= false;
}
Note how you start the Stopwatch at the same time as you call timerObj.Change() to start the timer running.
Also note how the timer is set to fire every second rather than every 30s.
Then in the timer handler, you simply check the elapsed time on the Stopwatch - if it's less that 30s then just return; otherwise, do the thing you want to do every 30s and (IMPORTANT!) restart the Stopwatch.
I found this post and created a class that used it to detect inactive time and it works great. I set it for one minute and after one minute I can get it to "do stuff". What I am trying to do is only do something every "x" minutes of inactive time; i.e. every 5 minutes do this if things have been inactive and do not repeat again 'til X time has elapsed.
Now, I could set my timer to fire every 5 minutes instead of every second, but I would like to be able to "reset" the count of inactive time instead. Any suggestions?
This is for using the DispatchTimer in C# and WPF.
Just create a class level variable, increment it on your timer, and reset it when you get activity. Create a timer, say tmrDelay with an increment of 10000 milliseconds, and a button, btnActivity to reset the count, and do this:
private int tickCount = 0;
private const int tick_wait = 30;
private void tmrDelay_Tick(object sender, EventArgs e)
{
tickCount++;
if (tickCount > tick_wait)
{
DoSomething();
tickCount = 0;
}
}
private void btnActivity_Click(object sender, EventArgs e)
{
tickCount = 0;
}
It sounds like you want something like the following:
static DispatcherTimer dt = new DispatcherTimer();
static LastInput()
{
dt.Tick += dt_Tick;
}
static void dt_Tick(object sender, EventArgs e)
{
var timer = (DispatcherTimer)sender;
var timeSinceInput = TimeSpan.FromTicks(GetLastInputTime());
if (timeSinceInput < TimeSpan.FromMinutes(5))
{
timer.Interval = TimeSpan.FromMinutes(5) - timeSinceInput;
}
else
{
timer.Interval = TimeSpan.FromMinutes(5);
//Do stuff here
}
}
This will poll every 5 minutes to see if the system has been idle for 5 minutes or more. If it's been idle for less than 5 minutes it will adjust the time so that it will go off again at exactly the 5 minute mark. Obviously then if there has been activity since the timer was set it will be adjusted again so it will always aim for 5 minutes of idleness.
If you really want to reset the active time then you will actually need to trigger some activity either by moving the mouse or sending a keypress
I'm trying to create a system where a trigger happens so doors open for 5 seconds, and then close again. I'm using Threading.Timer for this, using:
OpenDoor();
System.Threading.TimerCallback cb = new System.Threading.TimerCallback(OnTimedEvent);
_timer = new System.Threading.Timer(cb, null, 5000, 5000);
...
void OnTimedEvent(object obj)
{
_timer.Dispose();
log.DebugFormat("All doors are closed because of timer");
CloseDoors();
}
When I open a certain door, the Timer starts. After 5 seconds, everything closes again.
But when I open a certain door, wait 2 seconds, then open another door, everything closes after 3 seconds. How can I 'reset' the Timer?
Do not dispose the timer, just change it every time you open a door, e.g.
// Trigger again in 5 seconds. Pass -1 as second param to prevent periodic triggering.
_timer.Change(5000, -1);
You can do something like this:
// First off, initialize the timer
_timer = new System.Threading.Timer(OnTimedEvent, null,
Timeout.Infinite, Timeout.Infinite);
// Then, each time when door opens, start/reset it by changing its dueTime
_timer.Change(5000, Timeout.Infinite);
// And finally stop it in the event handler
void OnTimedEvent(object obj)
{
_timer.Change(Timeout.Infinite, Timeout.Infinite);
Console.WriteLine("All doors are closed because of timer");
}
There are three Timer classes that I am aware of, System.Threading.Timer, System.Timers.Timer, and System.Windows.Forms.Timer, but none of these have a .Reset() function which would reset the current elapsed time to 0.
Is there a BCL class that has this functionality? Is there a non-hack way of doing it? (I thought perhaps changing the time limit on it might reset it) Thought on how hard it would be to reimplement a Timer class that had this functionality, or how to do it reliably with one of the BCL classes?
I always do ...
myTimer.Stop();
myTimer.Start();
... is that a hack? :)
Per comment, on Threading.Timer, it's the Change method ...
dueTime Type: System.Int32 The
amount of time to delay before the
invoking the callback method specified
when the Timer was constructed, in
milliseconds. Specify
Timeout.Infinite to prevent the
timer from restarting. Specify zero
(0) to restart the timer immediately.
All the timers have the equivalent of Start() and Stop() methods, except System.Threading.Timer.
So an extension method such as...
public static void Reset(this Timer timer)
{
timer.Stop();
timer.Start();
}
...is one way to go about it.
For System.Timers.Timer, according to MSDN documentation, http://msdn.microsoft.com/en-us/library/system.timers.timer.enabled.aspx:
If the interval is set after the Timer has started, the count is
reset. For example, if you set the interval to 5 seconds and then set
the Enabled property to true, the count starts at the time Enabled is
set. If you reset the interval to 10 seconds when count is 3 seconds,
the Elapsed event is raised for the first time 13 seconds after
Enabled was set to true.
So,
const double TIMEOUT = 5000; // milliseconds
aTimer = new System.Timers.Timer(TIMEOUT);
aTimer.Start(); // timer start running
:
:
aTimer.Interval = TIMEOUT; // restart the timer
You could write an extension method called Reset(), which
calls Stop()-Start() for Timers.Timer and Forms.Timer
calls Change for Threading.Timer
I just assigned a new value to the timer:
mytimer.Change(10000, 0); // reset to 10 seconds
It works fine for me.
at the top of the code define the timer: System.Threading.Timer myTimer;
if (!active)
myTimer = new Timer(new TimerCallback(TimerProc));
myTimer.Change(10000, 0);
active = true;
private void TimerProc(object state)
{
// The state object is the Timer object.
var t = (Timer)state;
t.Dispose();
Console.WriteLine("The timer callback executes.");
active = false;
// Action to do when timer is back to zero
}
For a Timer (System.Windows.Forms.Timer).
The .Stop, then .Start methods worked as a reset.
You can do timer.Interval = timer.Interval
I do the following.
Disposing the timer and initializing it again.
But this will erase any event you attached to this timer.
timer.Dispose();
timer = new System.Timers.Timer();
Other alternative way to reset the windows.timer is using the counter, as follows:
int timerCtr = 0;
Timer mTimer;
private void ResetTimer() => timerCtr = 0;
private void mTimer_Tick()
{
timerCtr++;
// Perform task
}
So if you intend to repeat every 1 second, you can set the timer interval at 100ms, and test the counter to 10 cycles.
This is suitable if the timer should wait for some processes those may be ended at the different time span.
i do this
//Restart the timer
queueTimer.Enabled = true;